@Witt Wow, max 8 RAF fig builds that can reach Paris next turn. All out defense of Paris and conquering the Kaiser’s Pacific colonies. But Italian cav didn’t move towards Paris, so for the want of a horse the battle is lost and G will prevail with 63 horses.
WaW Team Game VI
-
TripleA Turn Summary: Yamamoto round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Yamamoto 2 Adv.Fighters and 2 Fighters moved from 85 Sea Zone to 67 Sea Zone 5 Fighters moved from 85 Sea Zone to 76 Sea Zone 6 Fighters moved from 85 Sea Zone to 86 Sea Zone 1 Artillery moved from Tokyo to 85 Sea Zone 3 Infantrys moved from Tokyo to 85 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 85 Sea Zone to 111 Sea Zone 2 Infantrys moved from Tokyo to 84 Sea Zone 2 Infantrys moved from 84 Sea Zone to Peking 2 Infantrys moved from Peking to Hulunbuir 1 Elite and 2 Infantrys moved from Hunan to Hupeh 1 Tank moved from Yunnan to Hupeh 6 Infantrys moved from Kiangsi to Hunan 3 Infantrys moved from Kwangsi to N.French Indochina 2 Destroyers moved from 85 Sea Zone to 111 Sea Zone Purchase Units - Yamamoto Yamamoto buy 3 Destroyers, 4 Fighters and 11 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Hupeh Yamamoto attack with 1 Elite, 2 Infantrys and 1 Tank Chinese defend with 3 ArmoredCars and 1 Tank Yamamoto roll dice for 1 Elite, 2 Infantrys and 1 Tank in Hupeh, round 2 : 0/4 hits, 1.17 expected hits Chinese roll dice for 3 ArmoredCars and 1 Tank in Hupeh, round 2 : 1/4 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto lost in Hupeh Yamamoto roll dice for 1 Elite, 1 Infantry and 1 Tank in Hupeh, round 3 : 1/3 hits, 1.00 expected hits Chinese roll dice for 3 ArmoredCars and 1 Tank in Hupeh, round 3 : 1/4 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto and 1 ArmoredCar owned by the Chinese lost in Hupeh 1 Elite and 1 Tank retreated to Hunan Chinese win with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 0 Casualties for Yamamoto: 2 Infantrys Casualties for Chinese: 1 ArmoredCar Battle in 76 Sea Zone Yamamoto attack with 5 Fighters Americans defend with 1 Submarine Yamamoto roll dice for 5 Fighters in 76 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits 1 Submarine owned by the Americans lost in 76 Sea Zone Yamamoto win with 5 Fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Battle in 86 Sea Zone Yamamoto attack with 6 Fighters Americans defend with 1 Submarine Yamamoto roll dice for 6 Fighters in 86 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits 1 Submarine owned by the Americans lost in 86 Sea Zone Yamamoto win with 6 Fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Battle in 67 Sea Zone Hisaichi loiter and taunt; Yamamoto attack with 2 Adv.Fighters and 2 Fighters Anzac defend with 1 T.Boat Yamamoto roll dice for 2 Adv.Fighters and 2 Fighters in 67 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits Anzac roll dice for 1 T.Boat in 67 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 T.Boat owned by the Anzac and 1 Fighter owned by the Yamamoto lost in 67 Sea Zone Yamamoto win with 2 Adv.Fighters and 1 Fighter remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 Fighter Casualties for Anzac: 1 T.Boat Non Combat Move - Yamamoto 2 Adv.Fighters and 1 Fighter moved from 67 Sea Zone to Lombok 4 Tanks moved from Lombok to 111 Sea Zone 1 Tank moved from Flores to 111 Sea Zone 1 Tank moved from Soembawa to 111 Sea Zone 1 Tank moved from British Borneo to 111 Sea Zone 1 Artillery moved from Mindanao to 111 Sea Zone 2 Artillerys moved from Celebes to 111 Sea Zone 5 Infantrys moved from Mindanao to 111 Sea Zone 1 Marine moved from Celebes to 111 Sea Zone 3 Artillerys, 2 B.Transports, 1 Battleship, 5 Infantrys, 1 Marine, 7 Tanks and 6 Transports moved from 111 Sea Zone to 66 Sea Zone 6 Fighters moved from 86 Sea Zone to 85 Sea Zone 5 Fighters moved from 76 Sea Zone to 85 Sea Zone 1 Submarine moved from 85 Sea Zone to 86 Sea Zone 1 Submarine moved from 85 Sea Zone to 76 Sea Zone 6 Infantrys moved from Hong Kong to Kwangtung 1 Elite and 3 Infantrys moved from Davao to Mindanao 1 Artillery and 3 Infantrys moved from 111 Sea Zone to Lombok Place Units - Yamamoto 3 Infantrys placed in Kwangsi 6 Infantrys placed in Hong Kong 3 Destroyers and 4 Fighters placed in 85 Sea Zone 1 Infantry placed in Tokyo Yamamoto undo move 3. 1 Destroyer placed in 107 Sea Zone 2 Destroyers and 4 Fighters placed in 85 Sea Zone 1 Infantry placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 77 PUs; end with 77 PUs
Combat Hit Differential Summary :
Yamamoto : -2.50 Anzac : 0.83 Chinese : 0.00
-
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Chinese 1 ArmoredCar moved from Hupeh to Shanghai Chinese take Anhwei from Hisaichi Chinese take Shanghai from Hisaichi 1 ArmoredCar moved from Hupeh to Chahar 1 Infantry moved from Shansi to Shantung Chinese take Shantung from Hisaichi 1 Tank moved from Suiyuan to Chahar 1 Fighter moved from Lanchow to Szechwan 1 Elite moved from Lanchow to Szechwan 1 Artillery moved from Lanchow to Szechwan 1 Infantry moved from Lanchow to Szechwan 1 ArmoredCar moved from Urumqi to W.Qinghai 1 Infantry moved from Urumqi to E.Sinkiang 1 Infantry moved from Urumqi to E.Sinkiang 1 Infantry moved from E.Sinkiang to W.Qinghai 2 Artillerys and 3 Infantrys moved from Hsining to E.Qinghai 1 ArmoredCar moved from W.Qinghai to Ningsia 1 ArmoredCar moved from Hsining to Lanchow Purchase Units - Chinese Chinese buy 4 ArmoredCars, 1 Elite, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry Hisaichi defend with 2 Infantrys Chinese roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Szechwan, round 2 : 4/4 hits, 1.33 expected hits Hisaichi roll dice for 2 Infantrys in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 1 Artillery, 1 Elite and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 2 Infantrys Battle in Chahar Chinese attack with 1 ArmoredCar and 1 Tank Hisaichi defend with 1 Infantry Chinese roll dice for 1 ArmoredCar and 1 Tank in Chahar, round 2 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 ArmoredCar and 1 Tank in Chahar, round 3 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 Fighter moved from Szechwan to Lanchow 1 AAGun, 3 Artillerys, 2 Elites and 1 Infantry moved from E.Qinghai to Lanchow 1 AAGun moved from Lanchow to E.Qinghai 1 ArmoredCar moved from Lanchow to Shensi 1 Elite moved from Lanchow to Shensi 1 Tank moved from Hupeh to Anhwei 1 ArmoredCar moved from Shensi to Hupeh Place Units - Chinese 2 ArmoredCars, 1 Elite, 2 Infantrys and 1 Tank placed in Hsining 2 ArmoredCars and 1 Infantry placed in Urumqi Turn Complete - Chinese Chinese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Hisaichi : -0.33 Chinese : 2.00
Territory Summary for Chinese :
E.Qinghai : 1 AAGun, 2 Artillerys and 3 Infantrys Hupeh : 1 ArmoredCar Shanghai : 1 ArmoredCar E.Sinkiang : 2 Infantrys Urumqi : 2 ArmoredCars, 1 Factory and 1 Infantry W.Qinghai : 1 ArmoredCar and 1 Infantry Lanchow : 1 AAGun, 3 ArmoredCars, 5 Artillerys, 2 Elites, 1 Fighter and 3 Infantrys Shensi : 1 Elite Ningsia : 1 ArmoredCar Chahar : 1 ArmoredCar and 1 Tank Szechwan : 1 Artillery and 1 Elite Anhwei : 1 Tank Hsining : 2 ArmoredCars, 1 Elite, 1 Factory, 2 Infantrys and 1 Tank Shantung : 1 Infantry Gobi Altai : 1 flag
Production/PUs Summary :
Germans : 116 / 124 Russians : 109 / 109 Italians : 55 / 58 French : 23 / 23 Yamamoto : 77 / 77 Chinese : 36 / 36 Hisaichi : 53 / 67 British : 89 / 92 Anzac : 36 / 36 Dutch : 19 / 20 Finns : 14 / 14 Romanians : 12 / 12 Thai : 11 / 11 Americans : 114 / 114
-
TripleA Turn Summary: Hisaichi round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Hisaichi 1 unit repaired. 3 Mech.Infs moved from Kweichow to Anhwei 1 Infantry and 1 Mech.Inf moved from Kweichow to Hupeh 1 Tank moved from Assam to Szechwan 1 Infantry moved from Kweichow to Szechwan 2 Fighters moved from Assam to Szechwan 1 Destroyer moved from 67 Sea Zone to 63 Sea Zone 1 Bomber moved from Lombok to 60 Sea Zone 1 S.Bomber moved from Lombok to 63 Sea Zone 2 Fighters moved from 67 Sea Zone to 60 Sea Zone 2 Fighters moved from Assam to Szechwan 1 Mech.Inf and 2 Tanks moved from Peking to Chahar 2 Artillerys and 2 Infantrys moved from Changchun to 84 Sea Zone 2 Artillerys and 2 Infantrys moved from 84 Sea Zone to Shantung 2 ArmoredCars moved from Changchun to 84 Sea Zone 2 ArmoredCars moved from 84 Sea Zone to Shanghai 1 Mech.Inf moved from N.French Indochina to Shanghai 1 Mech.Inf moved from N.French Indochina to Anhwei 2 Infantrys moved from Peking to Hulunbuir 1 Infantry moved from Palawan to 106 Sea Zone 1 Infantry and 1 T.Boat moved from 106 Sea Zone to 93 Sea Zone 1 Infantry moved from 93 Sea Zone to Samar Hisaichi take Samar from Americans 1 Artillery and 2 Infantrys moved from Kirin to 84 Sea Zone 1 Artillery, 2 Infantrys and 2 Transports moved from 84 Sea Zone to 92 Sea Zone 1 Artillery and 2 Infantrys moved from 92 Sea Zone to N.French Indochina Purchase Units - Hisaichi Hisaichi buy 4 ArmoredCars, 1 Bunker, 1 Destroyer, 1 Infantry, 2 Mech.Infs and 5 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in 60 Sea Zone Hisaichi attack with 1 Bomber and 2 Fighters British defend with 2 Transports Hisaichi roll dice for 1 Bomber and 2 Fighters in 60 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 2 Transports in 60 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 Transport owned by the British lost in 60 Sea Zone Hisaichi roll dice for 1 Bomber and 2 Fighters in 60 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits British roll dice for 1 Transport in 60 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 Transport owned by the British lost in 60 Sea Zone Hisaichi win with 1 Bomber and 2 Fighters remaining. Battle score for attacker is 12 Casualties for British: 2 Transports Battle in 63 Sea Zone Hisaichi attack with 1 Destroyer and 1 S.Bomber British defend with 1 Submarine British roll dice for 1 Submarine in 63 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Destroyer and 1 S.Bomber in 63 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 Submarine owned by the British and 1 Destroyer owned by the Hisaichi lost in 63 Sea Zone Hisaichi win with 1 S.Bomber remaining. Battle score for attacker is -1 Casualties for Hisaichi: 1 Destroyer Casualties for British: 1 Submarine Battle in Chahar Hisaichi attack with 1 Mech.Inf and 2 Tanks Chinese defend with 1 ArmoredCar and 1 Tank Hisaichi roll dice for 1 Mech.Inf and 2 Tanks in Chahar, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 ArmoredCar and 1 Tank in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 Tank owned by the Chinese, 1 ArmoredCar owned by the Chinese and 1 Mech.Inf owned by the Hisaichi lost in Chahar Hisaichi win, taking Chahar from Chinese with 2 Tanks remaining. Battle score for attacker is 3 Casualties for Hisaichi: 1 Mech.Inf Casualties for Chinese: 1 ArmoredCar and 1 Tank Battle in Shantung Hisaichi attack with 2 Artillerys and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Shantung, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Anhwei Hisaichi attack with 4 Mech.Infs Chinese defend with 1 Tank Hisaichi roll dice for 4 Mech.Infs in Anhwei, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 Tank in Anhwei, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Chinese and 1 Mech.Inf owned by the Hisaichi lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 3 Mech.Infs remaining. Battle score for attacker is -1 Casualties for Hisaichi: 1 Mech.Inf Casualties for Chinese: 1 Tank Battle in Szechwan Hisaichi attack with 4 Fighters, 1 Infantry and 1 Tank Chinese defend with 1 Artillery and 1 Elite Hisaichi roll dice for 4 Fighters, 1 Infantry and 1 Tank in Szechwan, round 2 : 1/6 hits, 2.00 expected hits Chinese roll dice for 1 Artillery and 1 Elite in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Chinese lost in Szechwan Hisaichi roll dice for 4 Fighters, 1 Infantry and 1 Tank in Szechwan, round 3 : 3/6 hits, 2.00 expected hits Chinese roll dice for 1 Artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Szechwan Hisaichi win, taking Szechwan from Chinese with 4 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 7 Casualties for Chinese: 1 Artillery and 1 Elite Battle in Hupeh Hisaichi attack with 1 Infantry and 1 Mech.Inf Chinese defend with 1 ArmoredCar Hisaichi roll dice for 1 Infantry and 1 Mech.Inf in Hupeh, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 ArmoredCar in Hupeh, round 2 : 1/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Hupeh Hisaichi win, taking Hupeh from Chinese with 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 ArmoredCar Battle in Shanghai Hisaichi attack with 2 ArmoredCars and 1 Mech.Inf Chinese defend with 1 ArmoredCar Hisaichi roll dice for 2 ArmoredCars and 1 Mech.Inf in Shanghai, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 ArmoredCar in Shanghai, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese lost in Shanghai Hisaichi win, taking Shanghai from Chinese with 2 ArmoredCars and 1 Mech.Inf remaining. Battle score for attacker is 4 Casualties for Chinese: 1 ArmoredCar Non Combat Move - Hisaichi 4 Fighters moved from Szechwan to Assam 1 Bomber and 2 Fighters moved from 60 Sea Zone to Assam 1 Destroyer moved from 84 Sea Zone to 85 Sea Zone 1 S.Bomber moved from 63 Sea Zone to Assam 1 Battleship and 1 Carrier moved from 67 Sea Zone to 93 Sea Zone Place Units - Hisaichi 1 Destroyer placed in 84 Sea Zone 1 Bunker placed in Assam 2 Tanks placed in N.French Indochina 3 Tanks placed in Peking 4 ArmoredCars, 1 Infantry and 2 Mech.Infs placed in Changchun Turn Complete - Hisaichi Hisaichi collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Hisaichi : 0.50 British : 0.17 Chinese : 0.17
-
TripleA Turn Summary: Hisaichi round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Hisaichi 1 unit repaired. 3 Mech.Infs moved from Kweichow to Anhwei 1 Infantry and 1 Mech.Inf moved from Kweichow to Hupeh 1 Tank moved from Assam to Szechwan 1 Infantry moved from Kweichow to Szechwan 2 Fighters moved from Assam to Szechwan 1 Destroyer moved from 67 Sea Zone to 63 Sea Zone 1 Bomber moved from Lombok to 60 Sea Zone 1 S.Bomber moved from Lombok to 63 Sea Zone 2 Fighters moved from 67 Sea Zone to 60 Sea Zone 2 Fighters moved from Assam to Szechwan 1 Mech.Inf and 2 Tanks moved from Peking to Chahar 2 Artillerys and 2 Infantrys moved from Changchun to 84 Sea Zone 2 Artillerys and 2 Infantrys moved from 84 Sea Zone to Shantung 2 ArmoredCars moved from Changchun to 84 Sea Zone 2 ArmoredCars moved from 84 Sea Zone to Shanghai 1 Mech.Inf moved from N.French Indochina to Shanghai 1 Mech.Inf moved from N.French Indochina to Anhwei 2 Infantrys moved from Peking to Hulunbuir 1 Infantry moved from Palawan to 106 Sea Zone 1 Infantry and 1 T.Boat moved from 106 Sea Zone to 93 Sea Zone 1 Infantry moved from 93 Sea Zone to Samar Hisaichi take Samar from Americans 1 Artillery and 2 Infantrys moved from Kirin to 84 Sea Zone 1 Artillery, 2 Infantrys and 2 Transports moved from 84 Sea Zone to 92 Sea Zone 1 Artillery and 2 Infantrys moved from 92 Sea Zone to N.French Indochina Purchase Units - Hisaichi Hisaichi buy 4 ArmoredCars, 1 Bunker, 1 Destroyer, 1 Infantry, 2 Mech.Infs and 5 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in 60 Sea Zone Hisaichi attack with 1 Bomber and 2 Fighters British defend with 2 Transports Hisaichi roll dice for 1 Bomber and 2 Fighters in 60 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 2 Transports in 60 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 Transport owned by the British lost in 60 Sea Zone Hisaichi roll dice for 1 Bomber and 2 Fighters in 60 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits British roll dice for 1 Transport in 60 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 Transport owned by the British lost in 60 Sea Zone Hisaichi win with 1 Bomber and 2 Fighters remaining. Battle score for attacker is 12 Casualties for British: 2 Transports Battle in 63 Sea Zone Hisaichi attack with 1 Destroyer and 1 S.Bomber British defend with 1 Submarine British roll dice for 1 Submarine in 63 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Destroyer and 1 S.Bomber in 63 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 Submarine owned by the British and 1 Destroyer owned by the Hisaichi lost in 63 Sea Zone Hisaichi win with 1 S.Bomber remaining. Battle score for attacker is -1 Casualties for Hisaichi: 1 Destroyer Casualties for British: 1 Submarine Battle in Chahar Hisaichi attack with 1 Mech.Inf and 2 Tanks Chinese defend with 1 ArmoredCar and 1 Tank Hisaichi roll dice for 1 Mech.Inf and 2 Tanks in Chahar, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 ArmoredCar and 1 Tank in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 Tank owned by the Chinese, 1 ArmoredCar owned by the Chinese and 1 Mech.Inf owned by the Hisaichi lost in Chahar Hisaichi win, taking Chahar from Chinese with 2 Tanks remaining. Battle score for attacker is 3 Casualties for Hisaichi: 1 Mech.Inf Casualties for Chinese: 1 ArmoredCar and 1 Tank Battle in Shantung Hisaichi attack with 2 Artillerys and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Shantung, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Anhwei Hisaichi attack with 4 Mech.Infs Chinese defend with 1 Tank Hisaichi roll dice for 4 Mech.Infs in Anhwei, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 Tank in Anhwei, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Chinese and 1 Mech.Inf owned by the Hisaichi lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 3 Mech.Infs remaining. Battle score for attacker is -1 Casualties for Hisaichi: 1 Mech.Inf Casualties for Chinese: 1 Tank Battle in Szechwan Hisaichi attack with 4 Fighters, 1 Infantry and 1 Tank Chinese defend with 1 Artillery and 1 Elite Hisaichi roll dice for 4 Fighters, 1 Infantry and 1 Tank in Szechwan, round 2 : 1/6 hits, 2.00 expected hits Chinese roll dice for 1 Artillery and 1 Elite in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Chinese lost in Szechwan Hisaichi roll dice for 4 Fighters, 1 Infantry and 1 Tank in Szechwan, round 3 : 3/6 hits, 2.00 expected hits Chinese roll dice for 1 Artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Szechwan Hisaichi win, taking Szechwan from Chinese with 4 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 7 Casualties for Chinese: 1 Artillery and 1 Elite Battle in Hupeh Hisaichi attack with 1 Infantry and 1 Mech.Inf Chinese defend with 1 ArmoredCar Hisaichi roll dice for 1 Infantry and 1 Mech.Inf in Hupeh, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 ArmoredCar in Hupeh, round 2 : 1/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Hupeh Hisaichi win, taking Hupeh from Chinese with 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 ArmoredCar Battle in Shanghai Hisaichi attack with 2 ArmoredCars and 1 Mech.Inf Chinese defend with 1 ArmoredCar Hisaichi roll dice for 2 ArmoredCars and 1 Mech.Inf in Shanghai, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 ArmoredCar in Shanghai, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese lost in Shanghai Hisaichi win, taking Shanghai from Chinese with 2 ArmoredCars and 1 Mech.Inf remaining. Battle score for attacker is 4 Casualties for Chinese: 1 ArmoredCar Non Combat Move - Hisaichi 4 Fighters moved from Szechwan to Assam 1 Bomber and 2 Fighters moved from 60 Sea Zone to Assam 1 Destroyer moved from 84 Sea Zone to 85 Sea Zone 1 S.Bomber moved from 63 Sea Zone to Assam 1 Battleship and 1 Carrier moved from 67 Sea Zone to 93 Sea Zone Place Units - Hisaichi 1 Destroyer placed in 84 Sea Zone 1 Bunker placed in Assam 2 Tanks placed in N.French Indochina 3 Tanks placed in Peking 4 ArmoredCars, 1 Infantry and 2 Mech.Infs placed in Changchun Turn Complete - Hisaichi Hisaichi collect 68 PUs; end with 68 PUs Turning on Edit Mode EDIT: Removing units owned by Hisaichi from 93 Sea Zone: 1 Battleship and 1 Carrier EDIT: Adding units owned by Hisaichi to 66 Sea Zone: 1 Battleship and 1 Carrier EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Hisaichi : 0.50 British : 0.17 Chinese : 0.17
-
Please use the second file. Moved my BB/CV in the wrong direction.
-
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - British 1 T.Boat moved from 20 Sea Zone to 21 Sea Zone 3 Fighters moved from 20 Sea Zone to 21 Sea Zone 1 Bomber moved from Wales to 21 Sea Zone 1 Transport moved from 20 Sea Zone to 18 Sea Zone 2 Cruisers moved from 20 Sea Zone to 18 Sea Zone 1 Tank moved from Munster to 18 Sea Zone 3 Infantrys moved from Wales to 18 Sea Zone 2 Cruisers, 3 Infantrys, 1 Tank and 1 Transport moved from 18 Sea Zone to 20 Sea Zone 3 Infantrys and 1 Tank moved from 20 Sea Zone to Netherlands 1 Infantry moved from Darfur to Kufra British take Kufra from Italians 1 Infantry moved from Nubia to New Valley British take New Valley from Italians Purchase Units - British British buy 3 Bunkers, 1 Carrier, 5 Infantrys, 2 Submarines, 1 T.Boat and 6 Tanks; Remaining resources: 0 PUs; Combat - British Battle in 20 Sea Zone British attack with 1 Battleship, 2 Carriers, 2 Cruisers, 1 Destroyer, 1 Submarine and 1 Transport Germans defend with 1 T.Boat British roll dice for 1 Submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Battleship, 2 Carriers, 2 Cruisers, 1 Destroyer and 1 Transport in 20 Sea Zone, round 2 : 4/6 hits, 2.33 expected hits Germans roll dice for 1 T.Boat in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Germans lost in 20 Sea Zone British win with 1 Battleship, 2 Carriers, 2 Cruisers, 1 Destroyer, 1 Submarine and 1 Transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 T.Boat Battle in 21 Sea Zone British attack with 1 Bomber, 3 Fighters and 1 T.Boat Germans defend with 1 T.Boat British roll dice for 1 Bomber, 3 Fighters and 1 T.Boat in 21 Sea Zone, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 T.Boat in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 T.Boat owned by the British and 1 T.Boat owned by the Germans lost in 21 Sea Zone British win with 1 Bomber and 3 Fighters remaining. Battle score for attacker is 0 Casualties for British: 1 T.Boat Casualties for Germans: 1 T.Boat Battle in Netherlands British attack with 3 Infantrys and 1 Tank Germans defend with 1 AAGun and 1 Artillery British roll dice for 3 Infantrys and 1 Tank in Netherlands, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 Artillery in Netherlands, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Germans and 1 Infantry owned by the British lost in Netherlands British win, taking Netherlands from Germans with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Casualties for Germans: 1 Artillery Non Combat Move - British 3 Fighters moved from 21 Sea Zone to 20 Sea Zone 1 Bomber moved from 21 Sea Zone to Wales 2 Fighters moved from Cairo to 58 Sea Zone 1 Submarine moved from 57 Sea Zone to 63 Sea Zone 1 Cruiser and 1 Transport moved from 57 Sea Zone to 58 Sea Zone 1 Artillery, 1 Elite and 1 Infantry moved from W.Iran to 58 Sea Zone 1 Artillery, 1 Elite and 1 Infantry moved from 58 Sea Zone to Italian East Africa 1 Destroyer and 1 Transport moved from 57 Sea Zone to 58 Sea Zone 2 Tanks moved from Lower Egypt to Cairo 1 Artillery moved from Lower Egypt to Cairo 2 Tanks moved from Lower Egypt to Italian East Africa 1 Tank moved from Delhi to Madras 1 Tank moved from Punjab to Bihar 1 Infantry moved from Punjab to Bihar 1 Infantry moved from Baluchistan to Rajputana 1 Artillery moved from Delhi to Bihar 2 Infantrys moved from Delhi to Bihar 1 Infantry moved from Delhi to Bihar Place Units - British 1 Carrier and 2 Submarines placed in 58 Sea Zone 1 T.Boat placed in 21 Sea Zone 1 Bunker and 3 Tanks placed in Italian East Africa 1 Bunker and 3 Tanks placed in Madras 1 Bunker placed in Cairo 5 Infantrys placed in Delhi Turn Complete - British British collect 95 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 1.33 British : 0.33
Territory Summary for British :
London : 1 AAGun and 1 Factory British Guiana : 1 Infantry Italian East Africa : 1 flag, 1 AAGun, 1 Artillery, 2 Bunkers, 1 Elite, 1 Factory, 2 Infantrys and 5 Tanks Kufra : 1 flag, 1 Infantry New Valley : 1 Infantry Vancouver : 1 AAGun and 1 Factory Rajputana : 1 Infantry Bombay : 1 AAGun and 1 Factory Yukon : 1 Infantry Dover : 2 Infantrys Wales : 1 AAGun, 1 Artillery, 1 Bomber and 1 Factory Calcutta : 2 Infantrys Fiji : 1 Artillery and 1 Infantry Manchester : 1 AAGun, 1 Factory, 3 Infantrys and 1 Tank Madras : 1 AAGun, 3 Bunkers, 1 Factory, 5 Infantrys and 5 Tanks Montreal : 1 AAGun, 1 Factory and 2 Infantrys Delhi : 1 Bunker, 1 Factory and 5 Infantrys Bihar : 1 AAGun, 2 Artillerys, 14 Infantrys and 1 Tank Nauru : 1 Infantry Tarawa : 1 Infantry Cairo : 1 AAGun, 1 Artillery, 3 Bunkers, 1 Factory, 1 Fighter, 10 Infantrys and 2 Tanks Gibraltar : 1 Bunker and 2 Infantrys Alaska : 2 Infantrys and 1 Tank Attu : 2 Infantrys Cape Town : 1 Factory Dublin : 1 flag Iceland : 1 flag W.Iran : 1 flag, 1 AAGun and 1 Factory Netherlands : 1 flag, 1 AAGun, 2 Infantrys and 1 Tank Munster : 1 flag 21 Sea Zone : 1 T.Boat 20 Sea Zone : 1 Battleship, 2 Carriers, 2 Cruisers, 1 Destroyer, 3 Fighters, 1 Submarine and 1 Transport 71 Sea Zone : 1 Destroyer and 1 Transport 58 Sea Zone : 1 Carrier, 1 Cruiser, 1 Destroyer, 2 Fighters, 2 Submarines and 2 Transports 63 Sea Zone : 1 Submarine
Production/PUs Summary :
Germans : 113 / 124 Russians : 109 / 109 Italians : 52 / 58 French : 23 / 23 Yamamoto : 77 / 77 Chinese : 22 / 36 Hisaichi : 68 / 68 British : 95 / 95 Anzac : 36 / 36 Dutch : 19 / 20 Finns : 14 / 14 Romanians : 12 / 12 Thai : 11 / 11 Americans : 113 / 114
-
TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Purchase Units - Anzac Anzac buy 1 Bunker and 6 Tanks; Remaining resources: 0 PUs; Non Combat Move - Anzac 1 Infantry moved from New South Wales to Canberra 1 Adv.Fighter moved from Port Moresby to Canberra 1 Tank moved from Broome to South Australia Place Units - Anzac 1 Bunker and 6 Tanks placed in Canberra Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Dutch round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Purchase Units - Dutch Dutch buy 1 Adv.Fighter and 2 Tanks; Remaining resources: 0 PUs; Non Combat Move - Dutch 2 Tanks moved from Suriname to Bolivia 1 Adv.Fighter moved from Suriname to Bolivia Place Units - Dutch 1 Adv.Fighter and 2 Tanks placed in Suriname Turn Complete - Dutch Dutch collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Finns round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Finns 1 Tank moved from Murmansk to Vyborg 1 Elite and 3 Tanks moved from N.Karelia to Vyborg 1 Infantry moved from Murmansk to N.Karelia 1 ArmoredCar and 1 Elite moved from Kotka to Vyborg 2 Artillerys moved from Helsinki to 24 Sea Zone 2 Infantrys moved from Helsinki to 24 Sea Zone 2 Artillerys and 2 Infantrys moved from 24 Sea Zone to Vyborg Purchase Units - Finns Finns buy 4 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Finns Battle in Vyborg Finns attack with 1 ArmoredCar, 2 Artillerys, 2 Elites, 2 Infantrys and 4 Tanks Russians defend with 2 Infantrys Finns roll dice for 1 ArmoredCar, 2 Artillerys, 2 Elites, 2 Infantrys and 4 Tanks in Vyborg, round 2 : 4/11 hits, 4.33 expected hits Russians roll dice for 2 Infantrys in Vyborg, round 2 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in Vyborg Finns win, taking Vyborg from Russians with 1 ArmoredCar, 2 Artillerys, 2 Elites, 1 Infantry and 4 Tanks remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Casualties for Russians: 2 Infantrys Non Combat Move - Finns 1 Fighter moved from Danzig to Krakow Place Units - Finns 4 Infantrys and 1 Mech.Inf placed in Helsinki Turn Complete - Finns Finns collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Finns : -0.33 Russians : 0.33
-
TripleA Turn Summary: Romanians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Romanians 2 Elites, 1 Fighter and 8 Tanks moved from E.Romania to Krakow 1 Adv.Fighter moved from Bucharest to Krakow 1 Infantry moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 3 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Non Combat Move - Romanians 2 Infantrys moved from Bucharest to W.Romania Place Units - Romanians 3 Infantrys and 1 Mech.Inf placed in Bucharest Turn Complete - Romanians Romanians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Romanians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Romanians 2 Elites, 1 Fighter and 8 Tanks moved from E.Romania to Krakow 1 Adv.Fighter moved from Bucharest to Krakow 1 Infantry moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 3 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Non Combat Move - Romanians 2 Infantrys moved from Bucharest to W.Romania Place Units - Romanians 3 Infantrys and 1 Mech.Inf placed in Bucharest Turn Complete - Romanians Romanians collect 12 PUs; end with 12 PUs Turning on Edit Mode EDIT: Removing units owned by Romanians from E.Romania: 1 AAGun EDIT: Adding units owned by Romanians to Bucharest: 1 AAGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
TripleA Turn Summary: Thai round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Thai 4 Infantrys moved from Burma to Assam 1 Elite and 4 Infantrys moved from S.Thailand to Burma 1 Elite and 4 Infantrys moved from Bangkok to S.Thailand 1 Fighter moved from Yunnan to Assam Purchase Units - Thai Thai buy 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Thai 1 AAGun moved from S.Thailand to Burma Place Units - Thai 1 Elite and 4 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Americans 2 Infantrys and 1 Marine moved from Rio de Oro to 34 Sea Zone 1 B.Transport, 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Fighters, 2 Infantrys and 1 Marine moved from 34 Sea Zone to 31 Sea Zone 2 Infantrys and 1 Marine moved from 31 Sea Zone to Canarians 2 Fighters moved from 31 Sea Zone to Canarians 1 B.Transport moved from 32 Sea Zone to 35 Sea Zone 1 Tank moved from Salvador to 35 Sea Zone 1 Infantry moved from Salvador to 35 Sea Zone 1 Artillery moved from Salvador to 35 Sea Zone 1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from 35 Sea Zone to 36 Sea Zone 1 Artillery, 1 Infantry and 1 Tank moved from 36 Sea Zone to Mauritania 1 Infantry and 2 Tanks moved from South Atlantic USA to 26 Sea Zone 1 Infantry moved from Venezuela to 26 Sea Zone 2 Infantrys, 2 Tanks and 2 Transports moved from 26 Sea Zone to 35 Sea Zone 2 Infantrys and 2 Tanks moved from 35 Sea Zone to Salvador 1 Fighter moved from Bahia to Rio de Oro 2 Fighters moved from 95 Sea Zone to 86 Sea Zone 2 Fighters moved from 95 Sea Zone to 76 Sea Zone 1 Fighter moved from 95 Sea Zone to 76 Sea Zone 1 Fighter moved from 95 Sea Zone to 86 Sea Zone 1 Bomber moved from Rongelap to 86 Sea Zone 1 Bomber moved from Rongelap to 76 Sea Zone 2 Fighters moved from Pearl Harbor to 95 Sea Zone 1 Infantry moved from Pearl Harbor to 91 Sea Zone 1 Infantry and 1 S.Submarine moved from 91 Sea Zone to 95 Sea Zone 1 Infantry moved from 95 Sea Zone to Wake 4 Infantrys moved from San Francisco to 83 Sea Zone 1 B.Transport and 4 Infantrys moved from 83 Sea Zone to 89 Sea Zone 2 Fighters moved from Baluchistan to Madras 8 Infantrys and 1 Marine moved from Midway to 89 Sea Zone 2 B.Transports, 1 Cruiser, 1 Destroyer, 8 Infantrys and 1 Marine moved from 89 Sea Zone to 95 Sea Zone 8 Infantrys and 1 Marine moved from 95 Sea Zone to Wake 4 Infantrys moved from 89 Sea Zone to Midway Purchase Units - Americans Americans buy 2 Adv.Fighters, 2 Artillerys, 2 B.Transports, 1 Battleship, 1 Carrier, 1 Destroyer, 1 Factory, 3 Infantrys and 1 Submarine; Remaining resources: 1 PUs; Combat - Americans Battle in 86 Sea Zone Americans attack with 1 Bomber and 3 Fighters Yamamoto defend with 1 Submarine Americans roll dice for 1 Bomber and 3 Fighters in 86 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits 1 Submarine owned by the Yamamoto lost in 86 Sea Zone Americans win with 1 Bomber and 3 Fighters remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Submarine Battle in 76 Sea Zone Americans attack with 1 Bomber and 3 Fighters Yamamoto defend with 1 Submarine Americans roll dice for 1 Bomber and 3 Fighters in 76 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits 1 Submarine owned by the Yamamoto lost in 76 Sea Zone Americans win with 1 Bomber and 3 Fighters remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Submarine Battle in Canarians Americans attack with 2 Fighters, 2 Infantrys and 1 Marine Neutral defend with 1 Infantry Americans roll dice for 1 Cruiser in Canarians, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Neutral lost in Canarians Americans loses 0 PUs for violating Canarianss neutrality. Americans win, taking Canarians from Neutral with 2 Fighters, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - Americans 2 Fighters moved from Canarians to 31 Sea Zone 2 Infantrys moved from San Francisco to W.Mexico 3 Destroyers and 2 Submarines moved from 83 Sea Zone to 89 Sea Zone 3 Fighters moved from 86 Sea Zone to 95 Sea Zone 3 Fighters moved from 76 Sea Zone to 95 Sea Zone 2 Fighters moved from 95 Sea Zone to Wake 1 Bomber moved from 86 Sea Zone to Wake 1 Bomber moved from 76 Sea Zone to Wake 1 Bomber moved from Rongelap to Wake 1 Submarine moved from 95 Sea Zone to 86 Sea Zone Place Units - Americans 1 Battleship and 1 Carrier placed in 95 Sea Zone 2 Adv.Fighters placed in Pearl Harbor 1 Destroyer placed in 91 Sea Zone 1 B.Transport placed in 26 Sea Zone 1 Artillery and 1 Infantry placed in South Atlantic USA 1 Factory placed in Rio de Oro 1 Submarine placed in 83 Sea Zone 1 B.Transport placed in 25 Sea Zone 1 Artillery and 2 Infantrys placed in South Central USA Turn Complete - Americans Americans collect 114 PUs; end with 115 PUs
Combat Hit Differential Summary :
Americans : 0.17
-
Can Germany please move the 2 fighters from Wake to Sz 95?
-
It is done.
-
@Gargantua Did you mean to post Germany’s turn or still working on it?
-
@redrum he is asleep. It is afternoon in deepest, darkest Victoria . He needs an afternoon nap these days .
-
Sorry guys. I started the turn and got repeatedly interrupted. rough day.
trying to post it now, challenging turn with lots to consider :)
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Germans 1 Infantry moved from Rhine to Netherlands 1 Artillery and 1 Infantry moved from Belgium to Netherlands 1 Infantry moved from Picardy to Normandy 1 Artillery moved from Hamburg to Netherlands 2 Transports moved from 24 Sea Zone to 23 Sea Zone 1 Infantry moved from Hamburg to 23 Sea Zone 1 Infantry moved from Hamburg to 23 Sea Zone 1 Infantry moved from Hamburg to 23 Sea Zone 3 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone 1 Artillery moved from East Prussia to 24 Sea Zone 1 Infantry moved from East Prussia to 24 Sea Zone 1 Artillery and 4 Infantrys moved from 24 Sea Zone to Vyborg 1 Mech.Inf moved from N.Karelia to Vyborg 1 Adv.Fighter and 1 Fighter moved from N.Karelia to Krakow 4 Artillerys and 14 Infantrys moved from E.Romania to Krakow 2 Mech.Infs moved from Greece to Krakow 2 Tanks moved from Greece to W.Romania 1 Artillery moved from Finnmark to Lapland 1 Adv.Fighter and 1 Fighter moved from Lapland to Krakow 4 Infantrys moved from Warsaw to Krakow 1 Artillery and 3 Infantrys moved from Danzig to Krakow 5 Tanks moved from Bohemia to Krakow 3 Tanks moved from Bavaria to Krakow 3 Adv.Fighters and 1 Fighter moved from 22 Sea Zone to Krakow 1 Destroyer and 1 Submarine moved from 22 Sea Zone to 21 Sea Zone 3 Carriers, 1 Destroyer and 2 S.Submarines moved from 22 Sea Zone to 12 Sea Zone 1 Bomber moved from Danzig to 21 Sea Zone 1 Mot.Inf moved from Picardy to Netherlands Purchase Units - Germans Germans buy 3 Bunkers, 1 Elite, 1 Factory, 5 Infantrys, 3 Mech.Infs and 12 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Netherlands Germans attack with 2 Artillerys, 2 Infantrys and 1 Mot.Inf British defend with 1 AAGun, 2 Infantrys and 1 Tank Germans roll dice for 2 Artillerys, 2 Infantrys and 1 Mot.Inf in Netherlands, round 2 : 4/5 hits, 1.50 expected hits British roll dice for 2 Infantrys and 1 Tank in Netherlands, round 2 : 3/3 hits, 1.17 expected hits 1 Tank owned by the British, 1 Artillery owned by the Germans, 2 Infantrys owned by the Germans and 2 Infantrys owned by the British lost in Netherlands Germans win, taking Netherlands from British with 1 Artillery and 1 Mot.Inf remaining. Battle score for attacker is 1 Casualties for Germans: 1 Artillery and 2 Infantrys Casualties for British: 2 Infantrys and 1 Tank Battle in 12 Sea Zone Germans attack with 3 Carriers, 1 Destroyer and 2 S.Submarines Russians defend with 1 Submarine Germans roll dice for 2 S.Submarines in 12 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 Submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Russians lost in 12 Sea Zone Germans win with 3 Carriers, 1 Destroyer and 2 S.Submarines remaining. Battle score for attacker is 7 Casualties for Russians: 1 Submarine Battle in 21 Sea Zone Germans attack with 1 Bomber, 1 Destroyer and 1 Submarine British defend with 1 T.Boat Germans roll dice for 1 Submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 T.Boat owned by the British lost in 21 Sea Zone Germans win with 1 Bomber, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 6 Casualties for British: 1 T.Boat Non Combat Move - Germans 1 Bomber moved from 21 Sea Zone to Hamburg 1 S.Submarine moved from 22 Sea Zone to 12 Sea Zone 1 AAGun moved from Belgium to Rhine 1 AAGun moved from Picardy to Paris 1 AAGun moved from Danzig to East Prussia 1 AAGun moved from Greece to Serbia 1 Infantry moved from Cyprus to 55 Sea Zone 1 AAGun moved from Crete to 55 Sea Zone 1 AAGun, 1 Infantry and 1 Transport moved from 55 Sea Zone to 48 Sea Zone 1 AAGun and 1 Infantry moved from 48 Sea Zone to Greece 1 Transport moved from 51 Sea Zone to 48 Sea Zone 1 Destroyer moved from 55 Sea Zone to 48 Sea Zone 1 AAGun moved from N.Karelia to Vyborg Place Units - Germans 1 Bunker placed in Normandy 1 Bunker placed in East Prussia 1 Bunker and 1 Factory placed in Krakow 5 Tanks placed in Bohemia 4 Tanks placed in Warsaw 3 Mech.Infs placed in Bavaria 3 Tanks placed in Danzig 1 Elite and 3 Infantrys placed in Hungary 2 Infantrys placed in Hamburg Turning on Edit Mode EDIT: Removing units owned by Germans from Hamburg: 1 Bomber EDIT: Adding units owned by Germans to Saxony: 1 Bomber EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 116 PUs; end with 116 PUs
Combat Hit Differential Summary :
Germans : 3.17 British : 1.83 Russians : -0.33
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Russians 1 Infantry moved from S.Karelia to N.Karelia 2 Fighters moved from Leningrad to N.Karelia 2 Infantrys moved from Odessa to E.Romania 1 Bomber moved from Kiev to E.Romania 1 Fighter moved from Chita to Khabarovsk 1 Infantry moved from Ayan to Khabarovsk Purchase Units - Russians Russians buy 2 ArmoredCars, 3 Bunkers, 19 Infantrys, 1 Mech.Rocket and 8 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in E.Romania Russians attack with 1 Bomber and 2 Infantrys Romanians defend with 1 Infantry Russians roll dice for 1 Bomber and 2 Infantrys in E.Romania, round 2 : 1/3 hits, 1.00 expected hits Romanians roll dice for 1 Infantry in E.Romania, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in E.Romania Russians win, taking E.Romania from Romanians with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Romanians: 1 Infantry Battle in N.Karelia Russians attack with 2 Fighters and 1 Infantry Finns defend with 1 Infantry Russians roll dice for 2 Fighters and 1 Infantry in N.Karelia, round 2 : 1/3 hits, 0.83 expected hits Finns roll dice for 1 Infantry in N.Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in N.Karelia Russians win with 2 Fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Finns: 1 Infantry Battle in Khabarovsk Russians attack with 1 Fighter and 1 Infantry Hisaichi defend with 1 Infantry Russians roll dice for 1 Fighter and 1 Infantry in Khabarovsk, round 2 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Khabarovsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Khabarovsk retreated to Khabarovsk Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Russians: 1 Infantry Non Combat Move - Russians 1 Bomber moved from E.Romania to Kiev 1 Infantry moved from Vinnytsia to Odessa 5 Infantrys moved from Arkhangelsk to S.Karelia 2 Fighters moved from N.Karelia to Leningrad 1 Artillery moved from S.Karelia to Leningrad 1 Infantry moved from Latvia to Leningrad 1 Infantry moved from Novgorod to Leningrad 1 Infantry moved from S.Karelia to Leningrad 1 Infantry moved from Lithuania to Latvia 2 Tanks moved from Moscow to S.Karelia 3 Infantrys moved from Minsk to Kiev 3 Infantrys moved from Kursk to Kiev 1 Destroyer, 1 Submarine and 1 Transport moved from 53 Sea Zone to 54 Sea Zone 2 Infantrys moved from Georgia to 54 Sea Zone 2 Infantrys moved from 54 Sea Zone to Donetsk 2 ArmoredCars and 4 Tanks moved from Donetsk to Kiev 4 ArmoredCars and 5 Tanks moved from Kursk to Kiev 1 AAGun, 7 ArmoredCars, 6 Artillerys, 1 Elite, 20 Infantrys and 26 Tanks moved from Vinnytsia to Kiev 1 AAGun moved from Kiev to Minsk 1 Tank moved from Georgia to Kursk 1 ArmoredCar and 4 Tanks moved from Stalingrad to Kursk 1 ArmoredCar and 3 Tanks moved from Moscow to Kursk 1 Mech.Rocket moved from Moscow to Minsk 25 Tanks moved from Kiev to Minsk 8 ArmoredCars moved from Kiev to Minsk 10 Tanks moved from Kiev to Minsk 3 ArmoredCars moved from Kiev to Minsk 1 Tank moved from Kiev to Minsk 1 Fighter moved from Khabarovsk to Chita 1 Infantry moved from N.Buryat Mongolia to Ayan 5 Infantrys moved from N.Buryat Mongolia to Chita Place Units - Russians 1 Bunker and 3 Infantrys placed in Chita 1 Bunker and 3 Infantrys placed in Kiev 3 Infantrys placed in Kursk 1 Bunker and 4 Infantrys placed in Leningrad 4 Infantrys placed in Arkhangelsk 2 Infantrys and 1 Tank placed in Georgia 1 ArmoredCar and 4 Tanks placed in Stalingrad 1 ArmoredCar, 1 Mech.Rocket and 3 Tanks placed in Moscow Turn Complete - Russians Russians collect 110 PUs; end with 110 PUs
Combat Hit Differential Summary :
Romanians : 0.67 Hisaichi : 0.67 Finns : 0.67 Russians : -0.33