Simon33 (X) vs ksmkcay (L+8) BM3

  • '19 '17 '16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - Italians
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
            1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
            1 bomber moved from Bessarabia to Western Ukraine
            1 armour moved from Rostov to Kazakhstan
                  Italians take Kazakhstan from Russians
            2 armour and 1 mech_infantry moved from Rostov to Northwest Persia
                  Italians take Northwest Persia from British
    
        Purchase Units - Italians
            Italians buy 2 destroyers; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Battle in Western Ukraine
                Italians attack with 1 artillery, 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tunisia
                Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 0/7 hits, 2.17 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 3 : 1/7 hits, 2.17 expected hits
                    French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
                Italians win, taking Tunisia from French with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 battleship, 2 cruisers and 1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 fighter moved from Southern Italy to Western Germany
            1 mech_infantry moved from Southern Italy to Yugoslavia
            9 infantry moved from Southern Italy to Northern Italy
            1 bomber moved from Western Ukraine to Western Germany
    
        Place Units - Italians
            2 destroyers placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,6,6,1,6,5
            Italians collect 11 PUs (6 lost to blockades); end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.83
    French : 0.33
    Russians : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - Italians
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
            1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
            1 bomber moved from Bessarabia to Western Ukraine
            1 armour moved from Rostov to Kazakhstan
                  Italians take Kazakhstan from Russians
            2 armour and 1 mech_infantry moved from Rostov to Northwest Persia
                  Italians take Northwest Persia from British
    
        Purchase Units - Italians
            Italians buy 2 destroyers; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Battle in Western Ukraine
                Italians attack with 1 artillery, 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tunisia
                Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 0/7 hits, 2.17 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 3 : 1/7 hits, 2.17 expected hits
                    French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
                Italians win, taking Tunisia from French with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 battleship, 2 cruisers and 1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 fighter moved from Southern Italy to Western Germany
            1 mech_infantry moved from Southern Italy to Yugoslavia
            9 infantry moved from Southern Italy to Northern Italy
            1 bomber moved from Western Ukraine to Western Germany
    
        Place Units - Italians
            2 destroyers placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,6,6,1,6,5
            Italians collect 11 PUs (6 lost to blockades); end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Western Germany: 1 fighter
            EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns
            EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -2.83
    French : 0.33
    Russians : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - Italians
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
            1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
            1 bomber moved from Bessarabia to Western Ukraine
            1 armour moved from Rostov to Kazakhstan
                  Italians take Kazakhstan from Russians
            2 armour and 1 mech_infantry moved from Rostov to Northwest Persia
                  Italians take Northwest Persia from British
    
        Purchase Units - Italians
            Italians buy 2 destroyers; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Battle in Western Ukraine
                Italians attack with 1 artillery, 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tunisia
                Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 0/7 hits, 2.17 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 3 : 1/7 hits, 2.17 expected hits
                    French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
                Italians win, taking Tunisia from French with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 battleship, 2 cruisers and 1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 fighter moved from Southern Italy to Western Germany
            1 mech_infantry moved from Southern Italy to Yugoslavia
            9 infantry moved from Southern Italy to Northern Italy
            1 bomber moved from Western Ukraine to Western Germany
    
        Place Units - Italians
            2 destroyers placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,6,6,1,6,5
            Italians collect 11 PUs (6 lost to blockades); end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Western Germany: 1 fighter
            EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns
            EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Bessarabia: 1 aaGun
            EDIT: Adding units owned by Italians to Western Ukraine: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -2.83
    French : 0.33
    Russians : -0.33
    

    Savegame

  • '19 '17 '16

    @simon33 said in Simon33 (X) vs ksmkcay (L+8) BM3:

    @ksmckay said in Simon33 (X) vs ksmkcay (L+8) BM3:

    If I clear the italians then I lose a single IPC per turn but I wouldnt expect to be able to move my meager fleet to z96 and I doubt I want to move all my UK/US troops out of range of my fleet in z92.

    Ok, but US and UK could have held Tunisia against an Italian assault. I guess you just didn’t like that idea. Perhaps because the troops couldn’t reach Normandy? Only thing I can think of.

    Interesting, that is exactly what you did. I decided to retake Tunisia rather than leave it French. 5IPC/turn for USA couldn’t have been tolerated. Surprised you let my Italian fleet off though. It would have at least killed a few units on the way to the bottom of the Med so maybe that was the reason.

    A couple of small changes.

  • '19

    @simon33 said in Simon33 (X) vs ksmkcay (L+8) BM3:

    @simon33 said in Simon33 (X) vs ksmkcay (L+8) BM3:

    @ksmckay said in Simon33 (X) vs ksmkcay (L+8) BM3:

    If I clear the italians then I lose a single IPC per turn but I wouldnt expect to be able to move my meager fleet to z96 and I doubt I want to move all my UK/US troops out of range of my fleet in z92.

    Ok, but US and UK could have held Tunisia against an Italian assault. I guess you just didn’t like that idea. Perhaps because the troops couldn’t reach Normandy? Only thing I can think of.

    Interesting, that is exactly what you did. I decided to retake Tunisia rather than leave it French. 5IPC/turn for USA couldn’t have been tolerated. Surprised you let my Italian fleet off though. It would have at least killed a few units on the way to the bottom of the Med so maybe that was the reason.

    A couple of small changes.

    No way I was ever going to clear italians out of Libya and didnt have the units to defend Tunisia. I am sure I will be back.

    cant do everything. I didnt have a good shot at the fleet. Much rather have Normandy than kill an italian fleet that cant do anything but sail around the med (for now).

  • '19

    TripleA Manual Gamesave Post: French round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 61 Sea Zone
            2 infantry moved from South Australia to 61 Sea Zone
            2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to 33 Sea Zone
            2 fighters moved from Korea to Hunan
            1 infantry moved from Trans-Jordan to Egypt
            1 marine moved from New South Wales to 62 Sea Zone
            1 carrier, 1 cruiser, 1 fighter and 1 marine moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 77 Sea Zone to 39 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    please ask about sub submerge in z42 on japans turn if you engage (I guess its obvious that if you engage with 2 subs I will suberge, but if one please ask).

  • '19 '17 '16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 armour moved from Eastern Poland to Novgorod
                  Germans take Belarus from Russians
            4 artilleries and 8 infantry moved from Bessarabia to Ukraine
            1 infantry and 2 tactical_bombers moved from Rostov to Bryansk
            1 armour moved from Rostov to Volgograd
                  Germans take Tambov from Russians
            2 artilleries and 2 infantry moved from Rostov to Volgograd
            3 bombers and 2 fighters moved from Rostov to Russia
            1 tactical_bomber moved from Rostov to Volgograd
            1 mech_infantry moved from Caucasus to Iraq
                  Germans take Iraq from British
            1 mech_infantry moved from Caucasus to Persia
                  Germans take Persia from British
            2 artilleries and 2 infantry moved from Rostov to Volgograd
            2 infantry moved from France to Holland Belgium
            2 fighters moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from Rostov to Volgograd
            1 fighter moved from Novgorod to Bryansk
            1 fighter moved from Southern Italy to Holland Belgium
    
        Purchase Units - Germans
            Germans buy 12 artilleries, 1 fighter and 5 infantry; Remaining resources: 1 PUs; 
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 5 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/3 hits, 0.50 expected hits
                Bombing raid in Russia rolls: 3,6,5 and causes: 14 damage to unit: factory_major
                Bombing raid in Russia causes 14 damage total. 
            Battle in Bryansk
                Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Bryansk, round 2 : 3/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Germans attack with 3 fighters and 2 infantry
                Americans defend with 2 infantry
                    Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Ukraine
                Germans attack with 4 artilleries and 8 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 4 artilleries and 8 infantry in Ukraine, round 2 : 3/12 hits, 3.33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 4 artilleries and 8 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 1 armour, 4 artilleries, 4 infantry and 2 tactical_bombers
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 armour, 4 artilleries, 4 infantry and 2 tactical_bombers in Volgograd, round 2 : 4/11 hits, 4.33 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour, 4 artilleries, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 aaGun and 3 mech_infantrys moved from Bessarabia to Ukraine
            1 armour moved from Caucasus to Northwest Persia
            1 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan
            2 tactical_bombers moved from Volgograd to Kazakhstan
            2 fighters moved from Russia to Kazakhstan
            1 fighter and 2 tactical_bombers moved from Bryansk to Novgorod
            7 armour and 7 mech_infantrys moved from Rostov to Northwest Persia
            3 bombers moved from Russia to Kazakhstan
            1 tactical_bomber moved from Novgorod to Western Germany
            3 fighters moved from Holland Belgium to Western Germany
            1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            2 artilleries, 1 infantry and 1 mech_infantry moved from Baltic States to Novgorod
            3 mech_infantrys moved from Eastern Poland to Novgorod
            6 mech_infantrys moved from Poland to Novgorod
            1 infantry moved from Germany to Poland
            4 mech_infantrys moved from Germany to Eastern Poland
            1 submarine moved from 124 Sea Zone to 122 Sea Zone
            5 artilleries moved from France to Western Germany
            4 mech_infantrys moved from Western Germany to Poland
    
        Place Units - Germans
            1 artillery and 1 infantry placed in Germany
            3 artilleries placed in Novgorod
            5 artilleries, 1 fighter and 4 infantry placed in Western Germany
            3 artilleries placed in Germany
            Germans undo move 4.
            Germans undo move 3.
            2 artilleries and 2 infantry placed in Germany
            Germans undo move 3.
            8 artilleries, 1 fighter and 1 infantry placed in Western Germany
            3 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,5,6,1,6,3
            Germans collect 55 PUs (2 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.50
    Germans : 0.67
    Americans : -0.67
    Russians : -1.33
    

    Savegame

  • '19

    sorry, forgot to mention there are 2 uk inf on US transports in z110. let me know if that changes anything.

  • '19

    or rather one us transport.

  • '19 '17 '16

    That was what I had assumed.

  • '19

    yep, just forgot to mention thats all.

  • '19

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Russians
            1 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            11 infantry moved from Korea to Amur
            1 armour moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            1 armour moved from Belarus to Bryansk
            10 infantry moved from Smolensk to Bryansk
            1 fighter moved from Suiyuyan to Russia
            2 fighters and 1 tactical_bomber moved from Russia to Bryansk
            1 armour moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 armour moved from Tambov to Russia
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 37 PUs; 
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 armour, 2 fighters, 10 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 2 fighters, 10 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/14 hits, 3.83 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 armour, 2 fighters, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Amur
                Russians attack with 11 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 11 infantry in Amur, round 2 : 2/11 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                Russians win, taking Amur from Japanese with 10 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Korea to Amur
            3 aaGuns, 3 artilleries and 16 infantry moved from Smolensk to Bryansk
            4 infantry moved from Vologda to Russia
            2 artilleries moved from Russia to Bryansk
            22 infantry moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Bryansk to Russia
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 61 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 64 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -2.67
    Japanese : 0.67
    

    Savegame

  • '19

    meant to move russian sub to z91, will edit it later.

  • '19 '17 '16

    TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter and 3 tactical_bombers moved from Yunnan to India
            2 fighters moved from French Indo China to India
            2 armour, 6 artilleries, 12 infantry and 3 mech_infantrys moved from Burma to India
            3 bombers moved from Kiangsu to India
            1 fighter, 1 infantry and 1 tactical_bomber moved from Kiangsu to Kiangsi
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            1 armour and 3 infantry moved from Japan to 6 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            3 artilleries and 3 infantry moved from Kiangsu to Shantung
            1 infantry moved from Kiangsu to Anhwe
            1 tactical_bomber moved from Kiangsu to Anhwe
            1 fighter moved from Japan to Anhwe
            EDIT: 1 submarine moved from 110 Sea Zone to 91 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 armour and 5 infantry moved from 5 Sea Zone to Soviet Far East
            1 armour moved from Kiangsu to Shantung
            1 artillery and 1 infantry moved from Kiangsu to Shantung
            2 fighters and 2 tactical_bombers moved from Japan to Manchuria
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsi
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 4 artilleries, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Soviet Far East
            Battle in Manchuria
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Manchuria, round 2 : 2/6 hits, 3.00 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Soviet Far East from Russians, taking Manchuria from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Kiangsi
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 2/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shantung
                Japanese attack with 1 armour, 4 artilleries and 4 infantry
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 armour, 4 artilleries and 4 infantry in Shantung, round 2 : 3/9 hits, 3.17 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Anhwe
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in India
                Japanese attack with 2 armour, 6 artilleries, 3 bombers, 3 fighters, 12 infantry, 3 mech_infantrys and 3 tactical_bombers
                British defend with 2 aaGuns, 1 armour, 1 artillery, 5 fighters, 14 infantry and 3 mech_infantrys; Americans defend with 2 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 2 armour, 6 artilleries, 3 bombers, 3 fighters, 12 infantry, 3 mech_infantrys and 3 tactical_bombers in India, round 2 : 15/32 hits, 12.00 expected hits
                    UK_Pacific roll dice for 2 aaGuns, 1 armour, 1 artillery, 7 fighters, 14 infantry and 3 mech_infantrys in India, round 2 : 12/26 hits, 11.17 expected hits
                    12 infantry owned by the Japanese, 2 aaGuns owned by the British and 13 infantry owned by the British lost in India
                    Japanese roll dice for 2 armour, 6 artilleries, 3 bombers, 3 fighters, 3 mech_infantrys and 3 tactical_bombers in India, round 3 : 10/20 hits, 9.50 expected hits
                    UK_Pacific roll dice for 1 armour, 1 artillery, 7 fighters, 1 infantry and 3 mech_infantrys in India, round 3 : 7/13 hits, 6.83 expected hits
                    5 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 mech_infantrys owned by the British, 2 fighters owned by the Americans, 1 artillery owned by the British, 2 fighters owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in India
                    Japanese roll dice for 2 armour, 1 artillery, 3 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers in India, round 4 : 7/13 hits, 7.17 expected hits
                    UK_Pacific roll dice for 3 fighters in India, round 4 : 3/3 hits, 2.00 expected hits
                    1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 3 fighters owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 armour, 3 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 66
                Casualties for Japanese: 1 armour, 6 artilleries, 12 infantry and 3 mech_infantrys
                Casualties for British: 2 aaGuns, 1 armour, 1 artillery, 5 fighters, 14 infantry and 3 mech_infantrys
                Casualties for Americans: 2 fighters
    

    Combat Hit Differential Summary :

    Chinese : 1.33
    UK_Pacific : 2.00
    AA fire in India : : -1.00
    Japanese : 1.33
    

    Savegame

  • '19 '17 '16

    So do you want to fight in SZ42? Until someone hits, I presume?

  • '19

    No submerge, no Japanese tt right?

  • '19

    Continued good luck vs aa, and luck in general but oh well, not too bad I guess

  • '19 '17 '16

    Pretty happy about losing no planes in India. That was against the odds.

    Yeah, no Japanese TT going to Java. I’m confused. If you submerge, I’ll sink your TT without a fight. If you fight, I might sink both. Or might not.

  • '19

    yeah submerge, losing tt was expected.

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