Simon33 (X) vs ksmkcay (L+8) BM3

  • '19

    If I clear the italians then I lose a single IPC per turn but I wouldnt expect to be able to move my meager fleet to z96 and I doubt I want to move all my UK/US troops out of range of my fleet in z92.

  • '19

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - Russians
            1 mech_infantry moved from Kweichow to Shantung
                  Chinese take Shantung from Japanese
            2 infantry moved from Korea to Manchuria
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            2 infantry moved from Samara to Volgograd
            1 fighter and 1 tactical_bomber moved from Samara to Volgograd
    
        Purchase Units - Russians
            Russians repair damage of 10x factory_major; Remaining resources: 26 PUs; 
            Russians buy 1 fighter and 5 infantry; Remaining resources: 1 PUs; 
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                1 infantry owned by the Russians retreated to Korea
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 infantry moved from Samara to Russia
            3 aaGuns, 1 armour, 3 artilleries and 26 infantry moved from Bryansk to Smolensk
            1 artillery and 21 infantry moved from Bryansk to Russia
            1 aaGun and 3 infantry moved from Vologda to Russia
            4 infantry moved from Novosibirsk to Vologda
            1 fighter moved from Volgograd to Russia
            1 tactical_bomber moved from Volgograd to Russia
            1 fighter moved from India to Suiyuyan
    
        Place Units - Russians
            1 fighter and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -0.83
    Japanese : 0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from French Indo China to Burma
                  Japanese take Shan State from UK_Pacific
                  Japanese take Burma from UK_Pacific
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from Jehol to Shantung
            1 fighter and 4 tactical_bombers moved from French Indo China to Hunan
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            3 bombers moved from French Indo China to Shantung
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 fighter, 1 infantry and 4 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 4 tactical_bombers in Hunan, round 2 : 2/6 hits, 2.83 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shantung
                Japanese attack with 3 bombers and 1 infantry
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 3 bombers and 1 infantry in Shantung, round 2 : 2/4 hits, 2.17 expected hits
                    Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Shantung
                Japanese win, taking Shantung from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Japanese
            3 bombers moved from Shantung to Kiangsu
            3 transports moved from 20 Sea Zone to 6 Sea Zone
            3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
            3 artilleries and 3 infantry moved from 19 Sea Zone to Kiangsu
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 19 Sea Zone
            1 battleship and 2 carriers moved from 35 Sea Zone to 19 Sea Zone
            1 destroyer moved from 19 Sea Zone to 18 Sea Zone
            1 destroyer moved from 37 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Malaya to Shan State
            1 infantry moved from French Indo China to Yunnan
            1 aaGun, 1 armour, 6 artilleries, 12 infantry and 2 mech_infantrys moved from Yunnan to Burma
            1 transport moved from 37 Sea Zone to 20 Sea Zone
            2 infantry moved from Kwangtung to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 carrier and 1 destroyer moved from 37 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
            1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
            1 fighter and 1 tactical_bomber moved from Caroline Islands to Japan
            1 fighter and 1 tactical_bomber moved from Caroline Islands to Japan
            1 tactical_bomber moved from Hunan to Kiangsu
            2 tactical_bombers moved from Hunan to Yunnan
            2 fighters moved from Caroline Islands to French Indo China
            1 fighter and 1 tactical_bomber moved from Caroline Islands to 19 Sea Zone
            1 fighter moved from Caroline Islands to Japan
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Kiangsu
            2 artilleries and 1 infantry placed in French Indo China
            1 fighter and 6 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : -1.00
    

    Savegame

  • '19 '17 '16

    @ksmckay said in Simon33 (X) vs ksmkcay (L+8) BM3:

    If I clear the italians then I lose a single IPC per turn but I wouldnt expect to be able to move my meager fleet to z96 and I doubt I want to move all my UK/US troops out of range of my fleet in z92.

    Ok, but US and UK could have held Tunisia against an Italian assault. I guess you just didn’t like that idea. Perhaps because the troops couldn’t reach Normandy? Only thing I can think of.

  • '19

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - Americans
            1 submarine moved from 17 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 tactical_bomber moved from Korea to 6 Sea Zone
            1 submarine moved from 17 Sea Zone to 18 Sea Zone
            1 fighter moved from 17 Sea Zone to 18 Sea Zone
            2 infantry moved from Iwo Jima to 17 Sea Zone
            1 battleship and 2 cruisers moved from 17 Sea Zone to 33 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 32 Sea Zone
            1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
            2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery, 4 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
            1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 fighter moved from Gibraltar to United Kingdom
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 bomber moved from Gibraltar to France
            1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 fighter moved from Trans-Jordan to India
            3 fighters moved from 17 Sea Zone to 18 Sea Zone
            2 fighters moved from 17 Sea Zone to 6 Sea Zone
            3 bombers moved from Wake Island to 6 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 carrier, 5 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in France causes 5 damage total. 
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 97 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 97 Sea Zone
                    Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 97 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Marshall Islands
            Battle in 6 Sea Zone
                Americans attack with 3 bombers, 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 bombers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/6 hits, 3.67 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Marshall Islands from Japanese with 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 18 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters in 18 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            3 carriers and 4 destroyers moved from 17 Sea Zone to 33 Sea Zone
            4 fighters moved from 18 Sea Zone to 33 Sea Zone
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
            3 bombers moved from 6 Sea Zone to Midway
            2 fighters and 1 tactical_bomber moved from Midway to Wake Island
            1 carrier moved from 26 Sea Zone to 33 Sea Zone
            2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from France to United Kingdom
    
        Place Units - Americans
            1 carrier and 1 transport placed in 10 Sea Zone
            5 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Anhwe to Shantung
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            1 fighter and 2 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            4 artilleries and 9 infantry moved from Anhwe to Hunan
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 4 artilleries and 9 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 artilleries and 9 infantry in Hunan, round 2 : 5/13 hits, 3.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 4 artilleries and 8 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shantung
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shantung
                Chinese win, taking Shantung from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Shensi
            1 fighter moved from Shensi to Suiyuyan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            3 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 17 PUs
    
        Combat Move - British
            1 infantry moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
    
        Purchase Units - British
            British buy 3 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 aaGun, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat - British
    
        Non Combat Move - British
            2 aaGuns, 1 artillery and 3 infantry moved from Anhwe to Hunan
            1 fighter moved from Anhwe to India
            3 fighters moved from Trans-Jordan to India
            2 infantry moved from West India to India
            1 armour and 1 mech_infantry moved from Eastern Persia to India
            1 artillery moved from Ethiopia to 76 Sea Zone
            1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 infantry moved from Iraq to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
            1 artillery and 1 infantry moved from 79 Sea Zone to West India
            1 destroyer moved from 81 Sea Zone to 79 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
            1 submarine moved from 81 Sea Zone to 97 Sea Zone
            1 bomber, 1 fighter and 3 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            3 mech_infantrys moved from Ethiopia to Egypt
            1 artillery moved from Iraq to Trans-Jordan
            1 aaGun and 1 infantry moved from Algeria to 92 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Algeria to 92 Sea Zone
            1 infantry moved from Algeria to 92 Sea Zone
            1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from Algeria to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Gibraltar to Normandy Bordeaux
            2 fighters moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from United Kingdom to Normandy Bordeaux
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Place Units - British
            1 fighter and 1 infantry placed in Egypt
            2 fighters and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            1 aaGun, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 1 aaGun, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    AA fire in France : : -0.17
    Americans : -1.33
    Chinese : 3.00
    Japanese : 1.67
    

    Savegame

  • '19

    assumed no scramble in z6

  • '19 '17 '16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - Italians
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
            1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
            1 bomber moved from Bessarabia to Western Ukraine
            1 armour moved from Rostov to Kazakhstan
                  Italians take Kazakhstan from Russians
            2 armour and 1 mech_infantry moved from Rostov to Northwest Persia
                  Italians take Northwest Persia from British
    
        Purchase Units - Italians
            Italians buy 2 destroyers; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Battle in Western Ukraine
                Italians attack with 1 artillery, 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tunisia
                Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 0/7 hits, 2.17 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 3 : 1/7 hits, 2.17 expected hits
                    French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
                Italians win, taking Tunisia from French with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 battleship, 2 cruisers and 1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 fighter moved from Southern Italy to Western Germany
            1 mech_infantry moved from Southern Italy to Yugoslavia
            9 infantry moved from Southern Italy to Northern Italy
            1 bomber moved from Western Ukraine to Western Germany
    
        Place Units - Italians
            2 destroyers placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,6,6,1,6,5
            Italians collect 11 PUs (6 lost to blockades); end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.83
    French : 0.33
    Russians : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - Italians
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
            1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
            1 bomber moved from Bessarabia to Western Ukraine
            1 armour moved from Rostov to Kazakhstan
                  Italians take Kazakhstan from Russians
            2 armour and 1 mech_infantry moved from Rostov to Northwest Persia
                  Italians take Northwest Persia from British
    
        Purchase Units - Italians
            Italians buy 2 destroyers; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Battle in Western Ukraine
                Italians attack with 1 artillery, 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tunisia
                Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 0/7 hits, 2.17 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 3 : 1/7 hits, 2.17 expected hits
                    French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
                Italians win, taking Tunisia from French with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 battleship, 2 cruisers and 1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 fighter moved from Southern Italy to Western Germany
            1 mech_infantry moved from Southern Italy to Yugoslavia
            9 infantry moved from Southern Italy to Northern Italy
            1 bomber moved from Western Ukraine to Western Germany
    
        Place Units - Italians
            2 destroyers placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,6,6,1,6,5
            Italians collect 11 PUs (6 lost to blockades); end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Western Germany: 1 fighter
            EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns
            EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -2.83
    French : 0.33
    Russians : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - Italians
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
            1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
            1 bomber moved from Bessarabia to Western Ukraine
            1 armour moved from Rostov to Kazakhstan
                  Italians take Kazakhstan from Russians
            2 armour and 1 mech_infantry moved from Rostov to Northwest Persia
                  Italians take Northwest Persia from British
    
        Purchase Units - Italians
            Italians buy 2 destroyers; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Battle in Western Ukraine
                Italians attack with 1 artillery, 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tunisia
                Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 0/7 hits, 2.17 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 3 : 1/7 hits, 2.17 expected hits
                    French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
                Italians win, taking Tunisia from French with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 battleship, 2 cruisers and 1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 fighter moved from Southern Italy to Western Germany
            1 mech_infantry moved from Southern Italy to Yugoslavia
            9 infantry moved from Southern Italy to Northern Italy
            1 bomber moved from Western Ukraine to Western Germany
    
        Place Units - Italians
            2 destroyers placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,6,6,1,6,5
            Italians collect 11 PUs (6 lost to blockades); end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Western Germany: 1 fighter
            EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns
            EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Bessarabia: 1 aaGun
            EDIT: Adding units owned by Italians to Western Ukraine: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -2.83
    French : 0.33
    Russians : -0.33
    

    Savegame

  • '19 '17 '16

    @simon33 said in Simon33 (X) vs ksmkcay (L+8) BM3:

    @ksmckay said in Simon33 (X) vs ksmkcay (L+8) BM3:

    If I clear the italians then I lose a single IPC per turn but I wouldnt expect to be able to move my meager fleet to z96 and I doubt I want to move all my UK/US troops out of range of my fleet in z92.

    Ok, but US and UK could have held Tunisia against an Italian assault. I guess you just didn’t like that idea. Perhaps because the troops couldn’t reach Normandy? Only thing I can think of.

    Interesting, that is exactly what you did. I decided to retake Tunisia rather than leave it French. 5IPC/turn for USA couldn’t have been tolerated. Surprised you let my Italian fleet off though. It would have at least killed a few units on the way to the bottom of the Med so maybe that was the reason.

    A couple of small changes.

  • '19

    @simon33 said in Simon33 (X) vs ksmkcay (L+8) BM3:

    @simon33 said in Simon33 (X) vs ksmkcay (L+8) BM3:

    @ksmckay said in Simon33 (X) vs ksmkcay (L+8) BM3:

    If I clear the italians then I lose a single IPC per turn but I wouldnt expect to be able to move my meager fleet to z96 and I doubt I want to move all my UK/US troops out of range of my fleet in z92.

    Ok, but US and UK could have held Tunisia against an Italian assault. I guess you just didn’t like that idea. Perhaps because the troops couldn’t reach Normandy? Only thing I can think of.

    Interesting, that is exactly what you did. I decided to retake Tunisia rather than leave it French. 5IPC/turn for USA couldn’t have been tolerated. Surprised you let my Italian fleet off though. It would have at least killed a few units on the way to the bottom of the Med so maybe that was the reason.

    A couple of small changes.

    No way I was ever going to clear italians out of Libya and didnt have the units to defend Tunisia. I am sure I will be back.

    cant do everything. I didnt have a good shot at the fleet. Much rather have Normandy than kill an italian fleet that cant do anything but sail around the med (for now).

  • '19

    TripleA Manual Gamesave Post: French round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 61 Sea Zone
            2 infantry moved from South Australia to 61 Sea Zone
            2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to 33 Sea Zone
            2 fighters moved from Korea to Hunan
            1 infantry moved from Trans-Jordan to Egypt
            1 marine moved from New South Wales to 62 Sea Zone
            1 carrier, 1 cruiser, 1 fighter and 1 marine moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 77 Sea Zone to 39 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    please ask about sub submerge in z42 on japans turn if you engage (I guess its obvious that if you engage with 2 subs I will suberge, but if one please ask).

  • '19 '17 '16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 armour moved from Eastern Poland to Novgorod
                  Germans take Belarus from Russians
            4 artilleries and 8 infantry moved from Bessarabia to Ukraine
            1 infantry and 2 tactical_bombers moved from Rostov to Bryansk
            1 armour moved from Rostov to Volgograd
                  Germans take Tambov from Russians
            2 artilleries and 2 infantry moved from Rostov to Volgograd
            3 bombers and 2 fighters moved from Rostov to Russia
            1 tactical_bomber moved from Rostov to Volgograd
            1 mech_infantry moved from Caucasus to Iraq
                  Germans take Iraq from British
            1 mech_infantry moved from Caucasus to Persia
                  Germans take Persia from British
            2 artilleries and 2 infantry moved from Rostov to Volgograd
            2 infantry moved from France to Holland Belgium
            2 fighters moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from Rostov to Volgograd
            1 fighter moved from Novgorod to Bryansk
            1 fighter moved from Southern Italy to Holland Belgium
    
        Purchase Units - Germans
            Germans buy 12 artilleries, 1 fighter and 5 infantry; Remaining resources: 1 PUs; 
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 5 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/3 hits, 0.50 expected hits
                Bombing raid in Russia rolls: 3,6,5 and causes: 14 damage to unit: factory_major
                Bombing raid in Russia causes 14 damage total. 
            Battle in Bryansk
                Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Bryansk, round 2 : 3/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Germans attack with 3 fighters and 2 infantry
                Americans defend with 2 infantry
                    Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Ukraine
                Germans attack with 4 artilleries and 8 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 4 artilleries and 8 infantry in Ukraine, round 2 : 3/12 hits, 3.33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 4 artilleries and 8 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 1 armour, 4 artilleries, 4 infantry and 2 tactical_bombers
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 armour, 4 artilleries, 4 infantry and 2 tactical_bombers in Volgograd, round 2 : 4/11 hits, 4.33 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour, 4 artilleries, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 aaGun and 3 mech_infantrys moved from Bessarabia to Ukraine
            1 armour moved from Caucasus to Northwest Persia
            1 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan
            2 tactical_bombers moved from Volgograd to Kazakhstan
            2 fighters moved from Russia to Kazakhstan
            1 fighter and 2 tactical_bombers moved from Bryansk to Novgorod
            7 armour and 7 mech_infantrys moved from Rostov to Northwest Persia
            3 bombers moved from Russia to Kazakhstan
            1 tactical_bomber moved from Novgorod to Western Germany
            3 fighters moved from Holland Belgium to Western Germany
            1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            2 artilleries, 1 infantry and 1 mech_infantry moved from Baltic States to Novgorod
            3 mech_infantrys moved from Eastern Poland to Novgorod
            6 mech_infantrys moved from Poland to Novgorod
            1 infantry moved from Germany to Poland
            4 mech_infantrys moved from Germany to Eastern Poland
            1 submarine moved from 124 Sea Zone to 122 Sea Zone
            5 artilleries moved from France to Western Germany
            4 mech_infantrys moved from Western Germany to Poland
    
        Place Units - Germans
            1 artillery and 1 infantry placed in Germany
            3 artilleries placed in Novgorod
            5 artilleries, 1 fighter and 4 infantry placed in Western Germany
            3 artilleries placed in Germany
            Germans undo move 4.
            Germans undo move 3.
            2 artilleries and 2 infantry placed in Germany
            Germans undo move 3.
            8 artilleries, 1 fighter and 1 infantry placed in Western Germany
            3 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,5,6,1,6,3
            Germans collect 55 PUs (2 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.50
    Germans : 0.67
    Americans : -0.67
    Russians : -1.33
    

    Savegame

  • '19

    sorry, forgot to mention there are 2 uk inf on US transports in z110. let me know if that changes anything.

  • '19

    or rather one us transport.

  • '19 '17 '16

    That was what I had assumed.

  • '19

    yep, just forgot to mention thats all.

  • '19

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Russians
            1 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            11 infantry moved from Korea to Amur
            1 armour moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            1 armour moved from Belarus to Bryansk
            10 infantry moved from Smolensk to Bryansk
            1 fighter moved from Suiyuyan to Russia
            2 fighters and 1 tactical_bomber moved from Russia to Bryansk
            1 armour moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 armour moved from Tambov to Russia
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 37 PUs; 
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 armour, 2 fighters, 10 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 2 fighters, 10 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/14 hits, 3.83 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 armour, 2 fighters, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Amur
                Russians attack with 11 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 11 infantry in Amur, round 2 : 2/11 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                Russians win, taking Amur from Japanese with 10 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Korea to Amur
            3 aaGuns, 3 artilleries and 16 infantry moved from Smolensk to Bryansk
            4 infantry moved from Vologda to Russia
            2 artilleries moved from Russia to Bryansk
            22 infantry moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Bryansk to Russia
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 61 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 64 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -2.67
    Japanese : 0.67
    

    Savegame

  • '19

    meant to move russian sub to z91, will edit it later.

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