scramble & ool
GL
or rather one us transport.
That was what I had assumed.
yep, just forgot to mention thats all.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
11 infantry moved from Korea to Amur
1 armour moved from Smolensk to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to Bryansk
10 infantry moved from Smolensk to Bryansk
1 fighter moved from Suiyuyan to Russia
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
Purchase Units - Russians
Russians buy nothing; Remaining resources: 37 PUs;
Combat - Russians
Battle in Bryansk
Russians attack with 1 armour, 2 fighters, 10 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour, 2 fighters, 10 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/14 hits, 3.83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour, 2 fighters, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Amur
Russians attack with 11 infantry
Japanese defend with 1 infantry
Russians roll dice for 11 infantry in Amur, round 2 : 2/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Russians win, taking Amur from Japanese with 10 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Korea to Amur
3 aaGuns, 3 artilleries and 16 infantry moved from Smolensk to Bryansk
4 infantry moved from Vologda to Russia
2 artilleries moved from Russia to Bryansk
22 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
Turn Complete - Russians
Russians collect 24 PUs; end with 61 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 64 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : -2.67
Japanese : 0.67
meant to move russian sub to z91, will edit it later.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 3 tactical_bombers moved from Yunnan to India
2 fighters moved from French Indo China to India
2 armour, 6 artilleries, 12 infantry and 3 mech_infantrys moved from Burma to India
3 bombers moved from Kiangsu to India
1 fighter, 1 infantry and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 armour and 3 infantry moved from Japan to 6 Sea Zone
1 armour, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
3 artilleries and 3 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter moved from Japan to Anhwe
EDIT: 1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 5 infantry moved from 5 Sea Zone to Soviet Far East
1 armour moved from Kiangsu to Shantung
1 artillery and 1 infantry moved from Kiangsu to Shantung
2 fighters and 2 tactical_bombers moved from Japan to Manchuria
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsi
1 submarine moved from 37 Sea Zone to 42 Sea Zone
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Soviet Far East
Battle in Manchuria
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Manchuria, round 2 : 2/6 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Soviet Far East from Russians, taking Manchuria from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 2/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 armour, 4 artilleries and 4 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 4 artilleries and 4 infantry in Shantung, round 2 : 3/9 hits, 3.17 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 2 armour, 6 artilleries, 3 bombers, 3 fighters, 12 infantry, 3 mech_infantrys and 3 tactical_bombers
British defend with 2 aaGuns, 1 armour, 1 artillery, 5 fighters, 14 infantry and 3 mech_infantrys; Americans defend with 2 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 0/6 hits, 1.00 expected hits
Japanese roll dice for 2 armour, 6 artilleries, 3 bombers, 3 fighters, 12 infantry, 3 mech_infantrys and 3 tactical_bombers in India, round 2 : 15/32 hits, 12.00 expected hits
UK_Pacific roll dice for 2 aaGuns, 1 armour, 1 artillery, 7 fighters, 14 infantry and 3 mech_infantrys in India, round 2 : 12/26 hits, 11.17 expected hits
12 infantry owned by the Japanese, 2 aaGuns owned by the British and 13 infantry owned by the British lost in India
Japanese roll dice for 2 armour, 6 artilleries, 3 bombers, 3 fighters, 3 mech_infantrys and 3 tactical_bombers in India, round 3 : 10/20 hits, 9.50 expected hits
UK_Pacific roll dice for 1 armour, 1 artillery, 7 fighters, 1 infantry and 3 mech_infantrys in India, round 3 : 7/13 hits, 6.83 expected hits
5 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 mech_infantrys owned by the British, 2 fighters owned by the Americans, 1 artillery owned by the British, 2 fighters owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in India
Japanese roll dice for 2 armour, 1 artillery, 3 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers in India, round 4 : 7/13 hits, 7.17 expected hits
UK_Pacific roll dice for 3 fighters in India, round 4 : 3/3 hits, 2.00 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 3 fighters owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 3 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 66
Casualties for Japanese: 1 armour, 6 artilleries, 12 infantry and 3 mech_infantrys
Casualties for British: 2 aaGuns, 1 armour, 1 artillery, 5 fighters, 14 infantry and 3 mech_infantrys
Casualties for Americans: 2 fighters
Combat Hit Differential Summary :
Chinese : 1.33
UK_Pacific : 2.00
AA fire in India : : -1.00
Japanese : 1.33
So do you want to fight in SZ42? Until someone hits, I presume?
No submerge, no Japanese tt right?
Continued good luck vs aa, and luck in general but oh well, not too bad I guess
Pretty happy about losing no planes in India. That was against the odds.
Yeah, no Japanese TT going to Java. I’m confused. If you submerge, I’ll sink your TT without a fight. If you fight, I might sink both. Or might not.
yeah submerge, losing tt was expected.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 3 tactical_bombers moved from Yunnan to India
2 fighters moved from French Indo China to India
2 armour, 6 artilleries, 12 infantry and 3 mech_infantrys moved from Burma to India
3 bombers moved from Kiangsu to India
1 fighter, 1 infantry and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 armour and 3 infantry moved from Japan to 6 Sea Zone
1 armour, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
3 artilleries and 3 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter moved from Japan to Anhwe
EDIT: 1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 5 infantry moved from 5 Sea Zone to Soviet Far East
1 armour moved from Kiangsu to Shantung
1 artillery and 1 infantry moved from Kiangsu to Shantung
2 fighters and 2 tactical_bombers moved from Japan to Manchuria
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsi
1 submarine moved from 37 Sea Zone to 42 Sea Zone
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Soviet Far East
Battle in Manchuria
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Manchuria, round 2 : 2/6 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Soviet Far East from Russians, taking Manchuria from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 2/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 armour, 4 artilleries and 4 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 4 artilleries and 4 infantry in Shantung, round 2 : 3/9 hits, 3.17 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 2 armour, 6 artilleries, 3 bombers, 3 fighters, 12 infantry, 3 mech_infantrys and 3 tactical_bombers
British defend with 2 aaGuns, 1 armour, 1 artillery, 5 fighters, 14 infantry and 3 mech_infantrys; Americans defend with 2 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 0/6 hits, 1.00 expected hits
Japanese roll dice for 2 armour, 6 artilleries, 3 bombers, 3 fighters, 12 infantry, 3 mech_infantrys and 3 tactical_bombers in India, round 2 : 15/32 hits, 12.00 expected hits
UK_Pacific roll dice for 2 aaGuns, 1 armour, 1 artillery, 7 fighters, 14 infantry and 3 mech_infantrys in India, round 2 : 12/26 hits, 11.17 expected hits
12 infantry owned by the Japanese, 2 aaGuns owned by the British and 13 infantry owned by the British lost in India
Japanese roll dice for 2 armour, 6 artilleries, 3 bombers, 3 fighters, 3 mech_infantrys and 3 tactical_bombers in India, round 3 : 10/20 hits, 9.50 expected hits
UK_Pacific roll dice for 1 armour, 1 artillery, 7 fighters, 1 infantry and 3 mech_infantrys in India, round 3 : 7/13 hits, 6.83 expected hits
5 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 mech_infantrys owned by the British, 2 fighters owned by the Americans, 1 artillery owned by the British, 2 fighters owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in India
Japanese roll dice for 2 armour, 1 artillery, 3 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers in India, round 4 : 7/13 hits, 7.17 expected hits
UK_Pacific roll dice for 3 fighters in India, round 4 : 3/3 hits, 2.00 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 3 fighters owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 3 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 66
Casualties for Japanese: 1 armour, 6 artilleries, 12 infantry and 3 mech_infantrys
Casualties for British: 2 aaGuns, 1 armour, 1 artillery, 5 fighters, 14 infantry and 3 mech_infantrys
Casualties for Americans: 2 fighters
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 infantry moved from Yunnan to Burma
3 bombers, 3 fighters and 3 tactical_bombers moved from India to Burma
1 artillery and 1 infantry moved from Shan State to Burma
1 infantry moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from Kiangsi to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
2 fighters and 2 tactical_bombers moved from Manchuria to 5 Sea Zone
2 submarines moved from 20 Sea Zone to 19 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 19 Sea Zone to 5 Sea Zone
1 destroyer moved from 19 Sea Zone to 5 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
3 artilleries, 2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1
Japanese collect 48 PUs (1 lost to blockades); end with 56 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese : 1.33
UK_Pacific : 2.00
AA fire in India : : -1.00
Japanese : 2.00
accidentally bought an airfield with US instead of a harbour. let me know if thats an issue.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Chinese
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Gibraltar to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to Southern France
1 fighter moved from 33 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Algeria to Morocco
1 submarine moved from 97 Sea Zone to 94 Sea Zone
Purchase Units - Americans
Americans buy 1 airfield, 2 bombers, 1 carrier, 2 mech_infantrys and 4 submarines; Remaining resources: 1 PUs;
Combat - Americans
Battle in Paulau Island
Battle in Guam
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win, taking Paulau Island from Japanese, taking Guam from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Marianas
Battle in Holland Belgium
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 2 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Marianas from Japanese, taking Holland Belgium from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Southern France, round 2 : 3/5 hits, 1.67 expected hits
Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Neutral_Axis, 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Neutral_Axis with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 artillery and 1 infantry
Trigger Americans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Non Combat Move - Americans
1 bomber moved from Southern France to Gibraltar
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 4 destroyers and 5 fighters moved from 33 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Wake Island to Midway
1 carrier and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 carriers, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 31 Sea Zone
5 fighters moved from Western United States to Midway
1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
1 tactical_bomber moved from 33 Sea Zone to Midway
1 fighter moved from Wake Island to Midway
1 fighter moved from 19 Sea Zone to 21 Sea Zone
Place Units - Americans
1 carrier placed in 110 Sea Zone
2 mech_infantrys placed in Normandy Bordeaux
2 bombers placed in Eastern United States
4 submarines placed in 10 Sea Zone
1 airfield placed in Southeast Mexico
Turning on Edit Mode
EDIT: Removing units owned by Americans from Southeast Mexico: 1 airfield
EDIT: Adding units owned by Americans to Wake Island: 1 harbour
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Move - Chinese
4 artilleries and 12 infantry moved from Hunan to Yunnan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Yunnan
Chinese attack with 4 artilleries and 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 artilleries and 12 infantry in Yunnan, round 2 : 4/16 hits, 4.00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 4 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Jehol to Chahar
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Combat Move - British
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from West India to India
1 bomber moved from Trans-Jordan to India
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Iraq
Purchase Units - British
British buy 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in Iraq
British attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 fighter and 2 infantry in Iraq, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in India
British attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British roll dice for 1 artillery, 1 bomber and 1 infantry in India, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 armour in India, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in India
British win, taking India from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
1 bomber moved from India to Yunnan
2 aaGuns, 1 artillery and 3 infantry moved from Hunan to Yunnan
1 fighter moved from Iraq to Egypt
1 fighter moved from Trans-Jordan to Gibraltar
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 armour and 2 infantry moved from Algeria to Morocco
1 aaGun, 1 artillery, 5 fighters, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from United Kingdom to 110 Sea Zone
2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer and 1 transport moved from 79 Sea Zone to 72 Sea Zone
1 infantry moved from Italian Somaliland to Kenya
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
Place Units - British
3 infantry placed in Egypt
1 fighter, 2 infantry and 2 mech_infantrys placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 fighter
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : 0.67
British : 1.83
Americans : 1.17
Chinese : 0.00
Neutral_Axis : 0.33
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Italians
1 armour moved from Kazakhstan to Timguska
Italians take Novosibirsk from Russians
Italians take Timguska from Russians
2 armour and 1 mech_infantry moved from Northwest Persia to Iraq
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
Italians take 97 Sea Zone from Americans
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
1 bomber moved from Western Germany to 96 Sea Zone
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 96 Sea Zone
Italians win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Iraq
Italians attack with 2 armour and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 2 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber and 2 fighters moved from 96 Sea Zone to Southern Italy
1 mech_infantry moved from Yugoslavia to Eastern Poland
1 aaGun, 1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
2 fighters moved from 99 Sea Zone to Southern Italy
1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
1 aaGun and 7 infantry moved from Northern Italy to France
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 0.50
British : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 carrier, 1 cruiser, 2 fighters and 1 marine moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine
Japanese defend with 1 submarine
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from Hunan to Yunnan
1 fighter moved from Hunan to Yunnan
1 fighter moved from Queensland to Java
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from South Australia to New South Wales
2 aaGuns moved from South Australia to New South Wales
Place Units - ANZAC
1 submarine and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 44 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.83
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Persia to Syria
Germans take Syria from French
8 armour and 7 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 armour and 2 mech_infantrys moved from Kazakhstan to Timguska
1 armour moved from Novgorod to Archangel
Germans take Belarus from Russians
Germans take Archangel from Russians
3 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 10 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Germans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.33 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Trans-Jordan
Germans attack with 8 armour and 7 mech_infantrys
British defend with 1 airfield; French defend with 1 infantry
Germans roll dice for 8 armour and 7 mech_infantrys in Trans-Jordan, round 2 : 2/15 hits, 5.17 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 8 armour and 6 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Non Combat Move - Germans
3 mech_infantrys moved from Ukraine to Volgograd
2 aaGuns, 1 artillery and 12 infantry moved from Rostov to Volgograd
1 aaGun, 4 artilleries and 8 infantry moved from Ukraine to Bessarabia
10 mech_infantrys moved from Novgorod to Archangel
4 mech_infantrys moved from Eastern Poland to Archangel
3 bombers, 2 fighters and 2 tactical_bombers moved from Kazakhstan to Greece
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Western Germany to Southern Italy
3 fighters moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Southern Italy
1 aaGun and 13 artilleries moved from Western Germany to France
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Poland to Germany
1 fighter moved from Novgorod to Timguska
2 tactical_bombers moved from Novgorod to Greece
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
4 mech_infantrys moved from Poland to Western Germany
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Volgograd
1 artillery and 4 infantry placed in Germany
1 mech_infantry placed in Germany
1 armour and 9 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -3.50
British : 0.67
Americans : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Russians
9 infantry moved from Amur to Manchuria
1 armour moved from Bryansk to Rostov
Russians take Rostov from Italians
1 armour moved from Rostov to Bryansk
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
Purchase Units - Russians
Russians repair damage of 18x factory_major; Remaining resources: 48 PUs;
Russians buy 1 fighter and 9 infantry; Remaining resources: 11 PUs;
Combat - Russians
Battle in Manchuria
Russians attack with 9 infantry
Japanese defend with 1 artillery
Russians roll dice for 9 infantry in Manchuria, round 2 : 2/9 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 9 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
1 infantry moved from Amur to Buryatia
2 aaGuns moved from Amur to Manchuria
2 artilleries and 20 infantry moved from Bryansk to Smolensk
6 infantry moved from Bryansk to Smolensk
1 aaGun moved from Russia to Smolensk
5 infantry moved from Russia to Bryansk
Place Units - Russians
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Combat Hit Differential Summary :
Russians : 0.50
Japanese : -0.33
Can I change an attack from Amur to Korea? It was no dice either way. Also, I want to sink the TT in SZ22 with a plane from Japan.