Note: I rolled for tech and got zero hits (1 token) Then I misclicked and did not declear war on japan. I exited and strted over again and saved 5 money.
Since tokens carry over I buy at least 1 token next round and that should fix my error
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Italians
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
1 bomber moved from Bessarabia to Western Ukraine
1 armour moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
2 armour and 1 mech_infantry moved from Rostov to Northwest Persia
Italians take Northwest Persia from British
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 1 PUs;
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 0/7 hits, 2.17 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 3 : 1/7 hits, 2.17 expected hits
French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
1 battleship, 2 cruisers and 1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to Western Germany
1 mech_infantry moved from Southern Italy to Yugoslavia
9 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Western Ukraine to Western Germany
Place Units - Italians
2 destroyers placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,6,6,1,6,5
Italians collect 11 PUs (6 lost to blockades); end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -2.83
French : 0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Italians
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
1 bomber moved from Bessarabia to Western Ukraine
1 armour moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
2 armour and 1 mech_infantry moved from Rostov to Northwest Persia
Italians take Northwest Persia from British
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 1 PUs;
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 0/7 hits, 2.17 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 3 : 1/7 hits, 2.17 expected hits
French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
1 battleship, 2 cruisers and 1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to Western Germany
1 mech_infantry moved from Southern Italy to Yugoslavia
9 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Western Ukraine to Western Germany
Place Units - Italians
2 destroyers placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,6,6,1,6,5
Italians collect 11 PUs (6 lost to blockades); end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns
EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -2.83
French : 0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Italians
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
1 bomber moved from Bessarabia to Western Ukraine
1 armour moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
2 armour and 1 mech_infantry moved from Rostov to Northwest Persia
Italians take Northwest Persia from British
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 1 PUs;
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 0/7 hits, 2.17 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 3 : 1/7 hits, 2.17 expected hits
French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
1 battleship, 2 cruisers and 1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to Western Germany
1 mech_infantry moved from Southern Italy to Yugoslavia
9 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Western Ukraine to Western Germany
Place Units - Italians
2 destroyers placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,6,6,1,6,5
Italians collect 11 PUs (6 lost to blockades); end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns
EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bessarabia: 1 aaGun
EDIT: Adding units owned by Italians to Western Ukraine: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -2.83
French : 0.33
Russians : -0.33
@simon33 said in Simon33 (X) vs ksmkcay (L+8) BM3:
@ksmckay said in Simon33 (X) vs ksmkcay (L+8) BM3:
If I clear the italians then I lose a single IPC per turn but I wouldnt expect to be able to move my meager fleet to z96 and I doubt I want to move all my UK/US troops out of range of my fleet in z92.
Ok, but US and UK could have held Tunisia against an Italian assault. I guess you just didn’t like that idea. Perhaps because the troops couldn’t reach Normandy? Only thing I can think of.
Interesting, that is exactly what you did. I decided to retake Tunisia rather than leave it French. 5IPC/turn for USA couldn’t have been tolerated. Surprised you let my Italian fleet off though. It would have at least killed a few units on the way to the bottom of the Med so maybe that was the reason.
A couple of small changes.
@simon33 said in Simon33 (X) vs ksmkcay (L+8) BM3:
@simon33 said in Simon33 (X) vs ksmkcay (L+8) BM3:
@ksmckay said in Simon33 (X) vs ksmkcay (L+8) BM3:
If I clear the italians then I lose a single IPC per turn but I wouldnt expect to be able to move my meager fleet to z96 and I doubt I want to move all my UK/US troops out of range of my fleet in z92.
Ok, but US and UK could have held Tunisia against an Italian assault. I guess you just didn’t like that idea. Perhaps because the troops couldn’t reach Normandy? Only thing I can think of.
Interesting, that is exactly what you did. I decided to retake Tunisia rather than leave it French. 5IPC/turn for USA couldn’t have been tolerated. Surprised you let my Italian fleet off though. It would have at least killed a few units on the way to the bottom of the Med so maybe that was the reason.
A couple of small changes.
No way I was ever going to clear italians out of Libya and didnt have the units to defend Tunisia. I am sure I will be back.
cant do everything. I didnt have a good shot at the fleet. Much rather have Normandy than kill an italian fleet that cant do anything but sail around the med (for now).
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 fighter moved from Queensland to 33 Sea Zone
2 fighters moved from Korea to Hunan
1 infantry moved from Trans-Jordan to Egypt
1 marine moved from New South Wales to 62 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 marine moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
please ask about sub submerge in z42 on japans turn if you engage (I guess its obvious that if you engage with 2 subs I will suberge, but if one please ask).
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 armour moved from Eastern Poland to Novgorod
Germans take Belarus from Russians
4 artilleries and 8 infantry moved from Bessarabia to Ukraine
1 infantry and 2 tactical_bombers moved from Rostov to Bryansk
1 armour moved from Rostov to Volgograd
Germans take Tambov from Russians
2 artilleries and 2 infantry moved from Rostov to Volgograd
3 bombers and 2 fighters moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Volgograd
1 mech_infantry moved from Caucasus to Iraq
Germans take Iraq from British
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
2 artilleries and 2 infantry moved from Rostov to Volgograd
2 infantry moved from France to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Rostov to Volgograd
1 fighter moved from Novgorod to Bryansk
1 fighter moved from Southern Italy to Holland Belgium
Purchase Units - Germans
Germans buy 12 artilleries, 1 fighter and 5 infantry; Remaining resources: 1 PUs;
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 3,6,5 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in Bryansk
Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Bryansk, round 2 : 3/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 3 fighters and 2 infantry
Americans defend with 2 infantry
Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Ukraine
Germans attack with 4 artilleries and 8 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 4 artilleries and 8 infantry in Ukraine, round 2 : 3/12 hits, 3.33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 4 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 4 artilleries, 4 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 armour, 4 artilleries, 4 infantry and 2 tactical_bombers in Volgograd, round 2 : 4/11 hits, 4.33 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 4 artilleries, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 aaGun and 3 mech_infantrys moved from Bessarabia to Ukraine
1 armour moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan
2 tactical_bombers moved from Volgograd to Kazakhstan
2 fighters moved from Russia to Kazakhstan
1 fighter and 2 tactical_bombers moved from Bryansk to Novgorod
7 armour and 7 mech_infantrys moved from Rostov to Northwest Persia
3 bombers moved from Russia to Kazakhstan
1 tactical_bomber moved from Novgorod to Western Germany
3 fighters moved from Holland Belgium to Western Germany
1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
2 artilleries, 1 infantry and 1 mech_infantry moved from Baltic States to Novgorod
3 mech_infantrys moved from Eastern Poland to Novgorod
6 mech_infantrys moved from Poland to Novgorod
1 infantry moved from Germany to Poland
4 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 124 Sea Zone to 122 Sea Zone
5 artilleries moved from France to Western Germany
4 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
1 artillery and 1 infantry placed in Germany
3 artilleries placed in Novgorod
5 artilleries, 1 fighter and 4 infantry placed in Western Germany
3 artilleries placed in Germany
Germans undo move 4.
Germans undo move 3.
2 artilleries and 2 infantry placed in Germany
Germans undo move 3.
8 artilleries, 1 fighter and 1 infantry placed in Western Germany
3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,5,6,1,6,3
Germans collect 55 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50
Germans : 0.67
Americans : -0.67
Russians : -1.33
sorry, forgot to mention there are 2 uk inf on US transports in z110. let me know if that changes anything.
or rather one us transport.
That was what I had assumed.
yep, just forgot to mention thats all.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
11 infantry moved from Korea to Amur
1 armour moved from Smolensk to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to Bryansk
10 infantry moved from Smolensk to Bryansk
1 fighter moved from Suiyuyan to Russia
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
Purchase Units - Russians
Russians buy nothing; Remaining resources: 37 PUs;
Combat - Russians
Battle in Bryansk
Russians attack with 1 armour, 2 fighters, 10 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour, 2 fighters, 10 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/14 hits, 3.83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour, 2 fighters, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Amur
Russians attack with 11 infantry
Japanese defend with 1 infantry
Russians roll dice for 11 infantry in Amur, round 2 : 2/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Russians win, taking Amur from Japanese with 10 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Korea to Amur
3 aaGuns, 3 artilleries and 16 infantry moved from Smolensk to Bryansk
4 infantry moved from Vologda to Russia
2 artilleries moved from Russia to Bryansk
22 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
Turn Complete - Russians
Russians collect 24 PUs; end with 61 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 64 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : -2.67
Japanese : 0.67
meant to move russian sub to z91, will edit it later.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 3 tactical_bombers moved from Yunnan to India
2 fighters moved from French Indo China to India
2 armour, 6 artilleries, 12 infantry and 3 mech_infantrys moved from Burma to India
3 bombers moved from Kiangsu to India
1 fighter, 1 infantry and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 armour and 3 infantry moved from Japan to 6 Sea Zone
1 armour, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
3 artilleries and 3 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter moved from Japan to Anhwe
EDIT: 1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 5 infantry moved from 5 Sea Zone to Soviet Far East
1 armour moved from Kiangsu to Shantung
1 artillery and 1 infantry moved from Kiangsu to Shantung
2 fighters and 2 tactical_bombers moved from Japan to Manchuria
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsi
1 submarine moved from 37 Sea Zone to 42 Sea Zone
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Soviet Far East
Battle in Manchuria
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Manchuria, round 2 : 2/6 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Soviet Far East from Russians, taking Manchuria from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 2/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 armour, 4 artilleries and 4 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 4 artilleries and 4 infantry in Shantung, round 2 : 3/9 hits, 3.17 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 2 armour, 6 artilleries, 3 bombers, 3 fighters, 12 infantry, 3 mech_infantrys and 3 tactical_bombers
British defend with 2 aaGuns, 1 armour, 1 artillery, 5 fighters, 14 infantry and 3 mech_infantrys; Americans defend with 2 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 0/6 hits, 1.00 expected hits
Japanese roll dice for 2 armour, 6 artilleries, 3 bombers, 3 fighters, 12 infantry, 3 mech_infantrys and 3 tactical_bombers in India, round 2 : 15/32 hits, 12.00 expected hits
UK_Pacific roll dice for 2 aaGuns, 1 armour, 1 artillery, 7 fighters, 14 infantry and 3 mech_infantrys in India, round 2 : 12/26 hits, 11.17 expected hits
12 infantry owned by the Japanese, 2 aaGuns owned by the British and 13 infantry owned by the British lost in India
Japanese roll dice for 2 armour, 6 artilleries, 3 bombers, 3 fighters, 3 mech_infantrys and 3 tactical_bombers in India, round 3 : 10/20 hits, 9.50 expected hits
UK_Pacific roll dice for 1 armour, 1 artillery, 7 fighters, 1 infantry and 3 mech_infantrys in India, round 3 : 7/13 hits, 6.83 expected hits
5 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 mech_infantrys owned by the British, 2 fighters owned by the Americans, 1 artillery owned by the British, 2 fighters owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in India
Japanese roll dice for 2 armour, 1 artillery, 3 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers in India, round 4 : 7/13 hits, 7.17 expected hits
UK_Pacific roll dice for 3 fighters in India, round 4 : 3/3 hits, 2.00 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 3 fighters owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 3 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 66
Casualties for Japanese: 1 armour, 6 artilleries, 12 infantry and 3 mech_infantrys
Casualties for British: 2 aaGuns, 1 armour, 1 artillery, 5 fighters, 14 infantry and 3 mech_infantrys
Casualties for Americans: 2 fighters
Combat Hit Differential Summary :
Chinese : 1.33
UK_Pacific : 2.00
AA fire in India : : -1.00
Japanese : 1.33
So do you want to fight in SZ42? Until someone hits, I presume?
No submerge, no Japanese tt right?
Continued good luck vs aa, and luck in general but oh well, not too bad I guess
Pretty happy about losing no planes in India. That was against the odds.
Yeah, no Japanese TT going to Java. I’m confused. If you submerge, I’ll sink your TT without a fight. If you fight, I might sink both. Or might not.
yeah submerge, losing tt was expected.