That could be the game I think. Will have a look at it when I come back but I am pretty sure you have me here.
Giallo (Allies+8) vs Simon33 (Axis) BM3
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Feel free to edit casualties in SZ94.
Was in two minds about that attack but it did seem the Luftwaffe would be savaged by attacking it over several rounds, so 1 round where I could dent the CV might have made sense. Or maybe not too.
Losing that Carolines fleet was a bit of a loss. Must have miscalculated. At least you didn’t get too high a score.
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Wow. This game has been really crazy. Just going back through the history to see how all this happened.
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13 Combat Move - ANZAC 1 armour moved from New South Wales to South Australia ANZAC take South Australia from Japanese 1 armour moved from South Australia to New South Wales Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 1 PUs; Combat - ANZAC Non Combat Move - ANZAC Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3,2,1 ANZAC collect 1 PU (3 lost to blockades); end with 2 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14 Research Technology - Germans Combat Move - Germans 1 mech_infantry moved from Western Ukraine to Bryansk 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 armour and 1 mech_infantry moved from Tsinghai to Volgograd 2 bombers moved from Southern Italy to Volgograd 1 bomber moved from Western Germany to Volgograd 1 fighter and 1 tactical_bomber moved from Egypt to 94 Sea Zone 4 fighters moved from Southern Italy to 94 Sea Zone 2 fighters moved from 110 Sea Zone to 94 Sea Zone 1 destroyer and 2 fighters moved from 93 Sea Zone to 94 Sea Zone 1 carrier moved from 93 Sea Zone to 94 Sea Zone 1 fighter moved from Western Germany to 94 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 1 PUs; Combat - Germans
Combat Hit Differential Summary :
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Scramble from Gibraltar?
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14 Research Technology - Germans Combat Move - Germans 1 mech_infantry moved from Western Ukraine to Bryansk 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 armour and 1 mech_infantry moved from Tsinghai to Volgograd 2 bombers moved from Southern Italy to Volgograd 1 bomber moved from Western Germany to Volgograd 1 fighter and 1 tactical_bomber moved from Egypt to 94 Sea Zone 4 fighters moved from Southern Italy to 94 Sea Zone 2 fighters moved from 110 Sea Zone to 94 Sea Zone 1 destroyer and 2 fighters moved from 93 Sea Zone to 94 Sea Zone 1 carrier moved from 93 Sea Zone to 94 Sea Zone 1 fighter moved from Western Germany to 94 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 1 PUs; Combat - Germans British scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone British scrambles to create a battle in territory 91 Sea Zone Battle in Bryansk Germans attack with 1 mech_infantry Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in 91 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport Americans defend with 1 fighter Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 fighter in 91 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Americans lost in 91 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 10 Casualties for Americans: 1 fighter Battle in Gibraltar Germans attack with 1 artillery, 1 infantry and 1 marine British defend with 1 airfield, 4 fighters and 1 harbour; Americans defend with 1 fighter Germans roll dice for 1 artillery, 1 infantry and 1 marine in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 5 fighters in Gibraltar, round 2 : 4/5 hits, 3.33 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the Americans and 1 marine owned by the Germans lost in Gibraltar British win with 4 fighters remaining. Battle score for attacker is -2 Casualties for Germans: 1 artillery, 1 infantry and 1 marine Casualties for Americans: 1 fighter Battle in 94 Sea Zone Germans attack with 1 carrier, 1 destroyer, 10 fighters and 1 tactical_bomber British defend with 1 battleship and 2 transports; Americans defend with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 transports Germans roll dice for 1 carrier, 1 destroyer, 10 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 5/12 hits, 6.00 expected hits Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 battleships, 4 carriers, 1 cruiser, 1 destroyer and 4 transports in 94 Sea Zone, round 2 : 4/8 hits, 3.50 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Germans and 3 carriers owned by the Americans lost in 94 Sea Zone Germans roll dice for 9 fighters and 1 tactical_bomber in 94 Sea Zone, round 3 : 7/10 hits, 5.17 expected hits Americans roll dice for 2 battleships, 1 carrier, 1 cruiser and 4 transports in 94 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits 1 cruiser owned by the Americans, 1 transport owned by the British, 1 carrier owned by the Americans, 2 transports owned by the Americans, 1 tactical_bomber owned by the Germans, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 94 Sea Zone 1 transport owned by the British lost in 94 Sea Zone Germans win with 9 fighters remaining. Battle score for attacker is 113 Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Casualties for Americans: 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 transports Casualties for British: 1 battleship and 2 transports Battle in Volgograd Germans attack with 1 armour, 3 bombers and 1 mech_infantry Russians defend with 1 factory_minor, 2 infantry and 1 mech_infantry Germans roll dice for 1 armour, 3 bombers and 1 mech_infantry in Volgograd, round 2 : 3/5 hits, 2.67 expected hits Russians roll dice for 2 infantry and 1 mech_infantry in Volgograd, round 2 : 2/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 1 bomber owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is -6 Casualties for Germans: 1 bomber and 1 mech_infantry Casualties for Russians: 2 infantry and 1 mech_infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 94 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 2 fighters moved from 94 Sea Zone to Egypt 1 fighter moved from 94 Sea Zone to Egypt 2 fighters moved from 94 Sea Zone to 91 Sea Zone 2 fighters moved from 94 Sea Zone to Western Germany 1 aaGun, 22 artilleries and 33 infantry moved from Finland to Karelia EDIT: Germans undo move 5. EDIT: Germans undo move 4. EDIT: Germans undo move 3. EDIT: Germans undo move 2. EDIT: Germans undo move 1. 3 fighters moved from 94 Sea Zone to Egypt 2 fighters moved from 94 Sea Zone to 91 Sea Zone 2 fighters moved from 94 Sea Zone to Southern Italy 1 aaGun, 22 artilleries and 33 infantry moved from Finland to Karelia 2 bombers moved from Volgograd to Sikang 2 armour and 17 mech_infantrys moved from Western Ukraine to Ukraine 7 infantry moved from Germany to Poland 3 aaGuns, 3 artilleries and 15 infantry moved from Western Germany to Germany 2 infantry moved from Normandy Bordeaux to France 1 artillery moved from Western Germany to France 2 fighters moved from 94 Sea Zone to Egypt 1 fighter moved from 94 Sea Zone to Southern Italy 6 infantry moved from Northern Italy to Western Germany 2 infantry moved from Southern Italy to Northern Italy 2 armour and 17 mech_infantrys moved from Western Ukraine to Romania 5 infantry and 3 mech_infantrys moved from Bessarabia to Romania 27 mech_infantrys moved from Eastern Poland to Romania 2 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine 15 mech_infantrys moved from Western Ukraine to Romania 10 mech_infantrys moved from Western Ukraine to Romania 5 mech_infantrys moved from Western Ukraine to Ukraine 10 mech_infantrys moved from Western Ukraine to Ukraine Place Units - Germans 1 carrier and 1 destroyer placed in 93 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Germans to 93 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode 1 submarine placed in 110 Sea Zone 7 infantry placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 55 PUs; end with 56 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 0.67 British : 0.67 Americans : -0.50 Russians : 1.00
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14 Combat Move - Russians 1 armour moved from Vologda to Urals 1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Italians 1 armour and 1 mech_infantry moved from Vologda to Timguska Russians take Novosibirsk from Italians Russians take Timguska from Italians 2 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 2 armour and 2 mech_infantrys moved from Vologda to Volgograd 2 fighters moved from Russia to Caucasus 1 infantry moved from Russia to Bryansk Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 5 PUs; Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Volgograd Russians attack with 2 armour and 2 mech_infantrys Germans defend with 1 armour and 1 factory_minor Russians roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Caucasus Russians attack with 2 fighters Italians defend with 1 mech_infantry Russians roll dice for 2 fighters in Caucasus, round 2 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Caucasus Russians win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Caucasus to Rostov 1 fighter moved from Bryansk to Rostov 7 armour and 7 mech_infantrys moved from Smolensk to Rostov 2 armour and 3 mech_infantrys moved from Russia to Rostov 1 infantry moved from Nenetsia to Vologda 1 aaGun moved from Vologda to Russia 1 aaGun moved from Belarus to Bryansk 2 aaGuns, 19 artilleries and 72 infantry moved from Belarus to Novgorod Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -0,83 Italians : -0,33 Russians : 0,67
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14 Combat Move - Japanese 1 armour moved from Queensland to South Australia Japanese take South Australia from ANZAC 1 armour moved from South Australia to Queensland 4 fighters and 2 tactical_bombers moved from 39 Sea Zone to 72 Sea Zone Purchase Units - Japanese Japanese buy 2 armour, 5 artilleries, 4 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 72 Sea Zone Japanese attack with 4 fighters and 2 tactical_bombers British defend with 1 carrier, 1 cruiser and 1 destroyer Japanese roll dice for 4 fighters and 2 tactical_bombers in 72 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier, 1 cruiser and 1 destroyer in 72 Sea Zone, round 2 : 3/3 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese and 1 destroyer owned by the British lost in 72 Sea Zone Japanese roll dice for 2 fighters and 1 tactical_bomber in 72 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits British roll dice for 1 carrier and 1 cruiser in 72 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits 1 carrier owned by the British lost in 72 Sea Zone Japanese roll dice for 2 fighters and 1 tactical_bomber in 72 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits British roll dice for 1 cruiser in 72 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese and 1 cruiser owned by the British lost in 72 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Japanese: 3 fighters and 1 tactical_bomber Casualties for British: 1 carrier, 1 cruiser and 1 destroyer Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 72 Sea Zone to Kenya 3 artilleries and 3 infantry moved from Ceylon to 39 Sea Zone 3 artilleries, 3 carriers, 2 destroyers, 3 infantry and 3 transports moved from 39 Sea Zone to 37 Sea Zone 3 artilleries and 3 infantry moved from 37 Sea Zone to Shan State 1 battleship moved from 36 Sea Zone to 37 Sea Zone 2 submarines moved from 36 Sea Zone to 39 Sea Zone 1 mech_infantry moved from Korea to Buryatia 1 artillery and 2 infantry moved from Korea to Manchuria 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 3 fighters moved from Japan to Philippines 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Shensi to Tsinghai 1 artillery moved from Tsinghai to Shensi 1 artillery moved from Shensi to Szechwan 3 artilleries and 2 infantry moved from Sikang to Szechwan 1 mech_infantry moved from Chahar to Kweichow 1 mech_infantry moved from Hopei to Yunnan 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Kweichow to Burma 2 artilleries and 1 infantry moved from Yunnan to Burma 1 mech_infantry moved from Hunan to Burma 1 armour moved from Szechwan to Burma 1 aaGun moved from Szechwan to Yunnan 2 mech_infantrys moved from French Indo China to Burma 1 marine moved from French Indo China to Shan State 1 artillery and 1 infantry moved from French Indo China to Yunnan 3 infantry moved from Jehol to Anhwe 3 mech_infantrys moved from Kiangsu to Hunan Place Units - Japanese 2 artilleries and 1 infantry placed in Queensland 2 armour and 1 mech_infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 2 artilleries, 4 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 76 PUs; end with 77 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
British : 1.50 Japanese : -1.67
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TripleA Manual Gamesave Post: British round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14 Combat - British Battle in 91 Sea Zone British attack with 6 fighters Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport British roll dice for 6 fighters in 91 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
Combat Hit Differential Summary :
British : 0,00
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3 hits in 91
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DD, CA, ftr.
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14 Combat Move - Americans Purchase Units - Americans Americans buy 1 armour, 2 carriers, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Non Combat Move - Americans 2 fighters moved from Eastern United States to Gibraltar 11 fighters moved from Johnston Island to New South Wales 3 bombers moved from Gilbert Islands to Johnston Island 1 fighter moved from Gilbert Islands to Johnston Island 4 fighters moved from Western United States to Johnston Island 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from India to Trans-Jordan Place Units - Americans 1 armour and 2 infantry placed in Western United States 2 carriers and 1 transport placed in 10 Sea Zone 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Johnston Island: 2 fighters EDIT: Adding units owned by Americans to 26 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Chinese buy nothing; Remaining resources: 3 PUs; Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Combat Move - British 1 fighter moved from United Kingdom to 91 Sea Zone 1 fighter moved from Algeria to 91 Sea Zone 4 fighters moved from Gibraltar to 91 Sea Zone 5 armour and 6 mech_infantrys moved from India to Eastern Persia 10 fighters and 1 tactical_bomber moved from India to Trans-Jordan 11 artilleries and 16 infantry moved from India to West India 1 infantry moved from Tobruk to Alexandria British take Alexandria from Italians 3 artilleries and 3 infantry moved from Iraq to Trans-Jordan 3 infantry moved from Persia to Iraq Purchase Units - British British buy 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 marine; Remaining resources: 0 PUs; Combat - British Battle in 91 Sea Zone British attack with 6 fighters Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport British roll dice for 6 fighters in 91 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits 1 destroyer owned by the Germans, 1 fighter owned by the Germans and 3 fighters owned by the British lost in 91 Sea Zone retreated to 91 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is -12 Casualties for British: 3 fighters Casualties for Germans: 1 destroyer and 1 fighter 1 fighter owned by the Germans could not land and were killed Non Combat Move - British 3 fighters moved from 91 Sea Zone to Gibraltar 3 aaGuns moved from India to West India Place Units - British 3 mech_infantrys placed in Iraq 1 infantry placed in Union of South Africa 1 fighter and 4 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 1 marine placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1,3,2 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs Some Units in India change ownership: 1 marine
Combat Hit Differential Summary :
Germans : -0,17 British : 0,00
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Hold on, CA = Cruiser
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@simon33 said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
Hold on, CA = Cruiser
@giallo meaning the CV shouldn’t have been dented and the fighter shouldn’t have crashed. Does that change your decision to retreat?
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@simon33 said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
@simon33 said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
Hold on, CA = Cruiser
@giallo meaning the CV shouldn’t have been dented and the fighter shouldn’t have crashed. Does that change your decision to retreat?
ah sorry, no it doesn’t change it. if you can edit it
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14 Combat Move - Italians 1 unit repaired. Turning on Edit Mode EDIT: Removing units owned by Germans from 91 Sea Zone: 1 cruiser EDIT: Changing unit hit damage for these Germans owned units to: carrier = 0 EDIT: Adding units owned by Germans to 91 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 bomber moved from Egypt to Iraq 3 fighters and 1 infantry moved from Egypt to Alexandria 2 fighters moved from 95 Sea Zone to Alexandria Purchase Units - Italians Italians buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 5 PUs; Combat - Italians Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Iraq causes 3 damage total. Battle in Alexandria Italians attack with 5 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 5 fighters and 1 infantry in Alexandria, round 2 : 0/6 hits, 2.67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 5 fighters and 1 infantry in Alexandria, round 3 : 2/6 hits, 2.67 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win with 5 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 5 fighters moved from Alexandria to Egypt 1 bomber moved from Iraq to Egypt 2 carriers moved from 95 Sea Zone to 93 Sea Zone 3 infantry moved from Western Germany to Germany 5 infantry moved from France to Western Germany 7 infantry moved from Northern Italy to Western Germany 6 infantry moved from Southern Italy to Northern Italy 2 armour and 1 mech_infantry moved from Belgian Congo to Egypt Place Units - Italians 1 armour and 2 infantry placed in Egypt 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : -3.33 British : 0.33 AA fire in Iraq : : -0.17
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14 Combat Move - ANZAC 1 armour moved from New South Wales to South Australia ANZAC take South Australia from Japanese 1 armour moved from South Australia to New South Wales 1 submarine moved from 26 Sea Zone to 63 Sea Zone Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 2 PUs; Combat - ANZAC Non Combat Move - ANZAC Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,2,3,3 ANZAC collect 1 PU (3 lost to blockades); end with 3 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 15 Research Technology - Germans Combat Move - Germans 2 bombers moved from Sikang to Russia Purchase Units - Germans Germans buy 1 armour, 6 artilleries, 1 destroyer, 2 fighters, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 3,7 and causes: 10 damage to unit: factory_major Bombing raid in Russia causes 10 damage total. Non Combat Move - Germans 2 bombers moved from Russia to Ukraine 30 mech_infantrys moved from Romania to Ukraine 5 infantry moved from Romania to Bessarabia 4 artilleries and 31 infantry moved from Poland to Eastern Poland 3 aaGuns, 3 artilleries and 22 infantry moved from Germany to Poland 6 infantry moved from Western Germany to Germany 1 fighter moved from Western Germany to 110 Sea Zone 1 battleship, 1 carrier, 1 fighter and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 2 infantry moved from France to Normandy Bordeaux 1 fighter moved from Southern Italy to Egypt 2 infantry moved from Northern Italy to Southern France 2 fighters moved from Southern Italy to Egypt 1 submarine moved from 110 Sea Zone to 109 Sea Zone Place Units - Germans 1 submarine placed in 125 Sea Zone 1 destroyer placed in 110 Sea Zone 1 marine placed in Normandy Bordeaux 1 transport placed in 93 Sea Zone 3 artilleries placed in Ukraine 1 armour and 3 artilleries placed in Germany 2 fighters placed in Western Germany Germans undo move 6. 1 artillery placed in Southern France 1 armour and 2 artilleries placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 15 Research Technology - Germans Combat Move - Germans 2 bombers moved from Sikang to Russia Purchase Units - Germans Germans buy 1 armour, 6 artilleries, 1 destroyer, 2 fighters, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 3,7 and causes: 10 damage to unit: factory_major Bombing raid in Russia causes 10 damage total. Non Combat Move - Germans 2 bombers moved from Russia to Ukraine 30 mech_infantrys moved from Romania to Ukraine 5 infantry moved from Romania to Bessarabia 4 artilleries and 31 infantry moved from Poland to Eastern Poland 3 aaGuns, 3 artilleries and 22 infantry moved from Germany to Poland 6 infantry moved from Western Germany to Germany 1 fighter moved from Western Germany to 110 Sea Zone 1 battleship, 1 carrier, 1 fighter and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 2 infantry moved from France to Normandy Bordeaux 1 fighter moved from Southern Italy to Egypt 2 infantry moved from Northern Italy to Southern France 2 fighters moved from Southern Italy to Egypt 1 submarine moved from 110 Sea Zone to 109 Sea Zone Place Units - Germans 1 submarine placed in 125 Sea Zone 1 destroyer placed in 110 Sea Zone 1 marine placed in Normandy Bordeaux 1 transport placed in 93 Sea Zone 3 artilleries placed in Ukraine 1 armour and 3 artilleries placed in Germany 2 fighters placed in Western Germany Germans undo move 6. 1 artillery placed in Southern France 1 armour and 2 artilleries placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Karelia: 1 aaGun, 22 artilleries and 33 infantry EDIT: Adding units owned by Germans to Finland: 1 aaGun, 22 artilleries and 33 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : -0.33