Scramble from:
Scotland to 114? UK to 113? France to Normandy?Giallo (Allies+8) vs Simon33 (Axis) BM3
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Assumed no scramble SZ110.
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13 Combat Move - Russians 1 mech_infantry moved from Volgograd to Kazakhstan 2 fighters moved from Volgograd to Kazakhstan 1 armour and 1 mech_infantry moved from Eastern Persia to India 1 infantry moved from Archangel to Nenetsia Russians take Nenetsia from Italians 1 mech_infantry moved from Archangel to Vologda 1 mech_infantry moved from Vologda to Urals Russians take Urals from Germans 1 fighter moved from Russia to Kazakhstan Purchase Units - Russians Russians repair damage of 13x factory_major; Remaining resources: 26 PUs; Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Kazakhstan Russians attack with 3 fighters and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 3 fighters and 1 mech_infantry in Kazakhstan, round 2 : 0/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 fighters and 1 mech_infantry in Kazakhstan, round 3 : 3/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kazakhstan Russians win with 3 fighters remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 3 aaGuns, 18 artilleries and 72 infantry moved from Novgorod to Belarus 1 artillery moved from Archangel to Belarus 1 aaGun moved from Archangel to Vologda 3 fighters moved from Kazakhstan to Russia 2 armour and 1 mech_infantry moved from Ukraine to Russia 1 mech_infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Bryansk to Russia 2 armour and 2 mech_infantrys moved from Novgorod to Vologda 1 armour moved from Novgorod to Vologda 1 mech_infantry moved from Novgorod to Vologda 1 armour moved from Novgorod to Vologda 7 armour and 7 mech_infantrys moved from Novgorod to Smolensk Place Units - Russians 6 infantry and 2 mech_infantrys placed in Russia Russians undo move 1. 2 infantry and 1 mech_infantry placed in Volgograd 4 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Russians : -0,33 Japanese : 0,33
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13 Combat Move - Japanese 1 armour moved from Queensland to South Australia Japanese take South Australia from ANZAC 1 armour moved from South Australia to Queensland 2 infantry moved from Szechwan to Sikang 1 infantry moved from Shensi to Sikang 3 artilleries moved from Tsinghai to Sikang 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 3 carriers, 2 destroyers, 4 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 41 Sea Zone to 39 Sea Zone Japanese take 39 Sea Zone from UK_Pacific 1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 3 fighters, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Ceylon Battle in Sikang Japanese attack with 3 artilleries and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 artilleries and 3 infantry in Sikang, round 2 : 3/6 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Ceylon from UK_Pacific, taking Sikang from Chinese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 armour moved from Anhwe to Szechwan 1 mech_infantry moved from Kweichow to Burma 1 mech_infantry moved from Hunan to Burma 2 armour moved from French Indo China to Burma 1 artillery and 1 infantry moved from Yunnan to Burma 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon 3 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Jehol to Kweichow 1 mech_infantry moved from Jehol to Hunan 1 artillery moved from Hopei to Shensi 1 mech_infantry moved from Jehol to Hopei 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 submarines moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Tsinghai to Shensi 1 fighter moved from 39 Sea Zone to Burma 1 fighter moved from Queensland to 39 Sea Zone 3 fighters moved from 33 Sea Zone to Queensland 2 bombers moved from Japan to Burma 1 artillery and 1 marine moved from Borneo to 43 Sea Zone 1 artillery, 1 battleship, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery and 1 marine moved from 36 Sea Zone to French Indo China 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 4 infantry moved from Manchuria to Jehol 1 artillery, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 2 infantry and 1 mech_infantry placed in French Indo China Japanese undo move 2. 1 infantry and 2 mech_infantrys placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu 3 fighters, 3 infantry and 1 mech_infantry placed in Japan Japanese undo move 4. Japanese undo move 3. 3 mech_infantrys placed in Kiangsu 3 fighters and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 76 PUs; end with 76 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : 1.00
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Assumed no scramble to SZ39.
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13 Combat Move - Americans 8 bombers moved from New South Wales to 33 Sea Zone 5 fighters moved from Johnston Island to 33 Sea Zone 2 fighters moved from Johnston Island to 33 Sea Zone 1 fighter moved from Johnston Island to 33 Sea Zone 1 fighter moved from Johnston Island to 33 Sea Zone 1 fighter moved from Johnston Island to New South Wales Purchase Units - Americans Americans buy 1 carrier, 6 fighters and 1 submarine; Remaining resources: 0 PUs; Combat - Americans Battle in 33 Sea Zone Americans attack with 8 bombers and 9 fighters Japanese defend with 1 battleship, 4 carriers, 1 cruiser, 3 destroyers and 4 fighters Americans roll dice for 8 bombers and 9 fighters in 33 Sea Zone, round 2 : 8/17 hits, 9,83 expected hits Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 3 destroyers and 4 fighters in 33 Sea Zone, round 2 : 7/13 hits, 6,17 expected hits 3 destroyers owned by the Japanese and 7 fighters owned by the Americans lost in 33 Sea Zone Americans roll dice for 8 bombers and 2 fighters in 33 Sea Zone, round 3 : 8/10 hits, 6,33 expected hits Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser and 4 fighters in 33 Sea Zone, round 3 : 6/10 hits, 5,17 expected hits 3 fighters owned by the Japanese, 4 carriers owned by the Japanese, 2 fighters owned by the Americans, 4 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone Americans roll dice for 4 bombers in 33 Sea Zone, round 4 : 2/4 hits, 2,67 expected hits Japanese roll dice for 1 battleship and 1 fighter in 33 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits 1 fighter owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 33 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 10 Casualties for Americans: 5 bombers and 9 fighters Casualties for Japanese: 1 battleship, 4 carriers, 1 cruiser, 3 destroyers and 4 fighters Non Combat Move - Americans 3 bombers moved from 33 Sea Zone to Gilbert Islands 1 fighter moved from Hawaiian Islands to Gilbert Islands 11 fighters moved from Hawaiian Islands to Johnston Island 2 fighters moved from Western United States to Hawaiian Islands 1 carrier, 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 11 Sea Zone to 10 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 98 Sea Zone to 94 Sea Zone Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 4 fighters placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Trans-Jordan: 2 fighters EDIT: Adding units owned by Americans to India: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Trans-Jordan: 1 tactical_bomber EDIT: Adding units owned by Americans to India: 1 tactical_bomber EDIT: Turning off Edit Mode 1 infantry moved from Libya to Tobruk British take Tobruk from Italians 1 battleship and 2 transports moved from 98 Sea Zone to 94 Sea Zone 1 infantry moved from Iraq to Trans-Jordan 3 artilleries moved from Persia to Iraq 2 fighters moved from Trans-Jordan to India 1 fighter moved from Gibraltar to 94 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 72 Sea Zone Purchase Units - British British repair damage of 5x factory_minor; Remaining resources: 35 PUs; British buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat - British Non Combat Move - British 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from United Kingdom to Gibraltar Place Units - British 3 infantry placed in Iraq 3 infantry placed in Persia 1 artillery and 1 infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,3,4,5,5,2,5,2,3,3,4,3,4 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Americans : -0,83 Japanese : 1,33
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13 Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour and 1 mech_infantry moved from Kenya to Belgian Congo Italians take Tanganyika Territory from British Italians take Belgian Congo from British 1 destroyer moved from 93 Sea Zone to 94 Sea Zone 1 submarine moved from 93 Sea Zone to 94 Sea Zone 1 carrier and 2 fighters moved from 93 Sea Zone to 94 Sea Zone 1 bomber and 1 fighter moved from Southern Italy to 94 Sea Zone 2 fighters moved from Egypt to 94 Sea Zone EDIT: 2 fighters moved from Egypt to 94 Sea Zone 1 mech_infantry moved from Tsinghai to Caucasus Italians take Caucasus from Russians Purchase Units - Italians Italians buy 1 carrier and 3 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in 94 Sea Zone Italians attack with 1 bomber, 1 carrier, 1 destroyer, 7 fighters and 1 submarine British defend with 1 battleship, 1 fighter and 2 transports; Americans defend with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 transports Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Italians roll dice for 1 bomber, 1 carrier, 1 destroyer and 7 fighters in 94 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits Units damaged: 3 carriers owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 1 fighter and 4 transports in 94 Sea Zone, round 2 : 5/9 hits, 4.17 expected hits Units damaged: 1 carrier owned by the Italians 1 destroyer owned by the Italians, 2 fighters owned by the Italians and 1 submarine owned by the Italians lost in 94 Sea Zone 1 carrier owned by the Italians retreated to 95 Sea Zone Americans win with 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 4 transports remaining. Battle score for attacker is -34 Casualties for Italians: 1 destroyer, 2 fighters and 1 submarine 1 fighter owned by the British forced to land in Algeria Non Combat Move - Italians 1 bomber and 3 fighters moved from 94 Sea Zone to Egypt 2 fighters moved from 94 Sea Zone to 95 Sea Zone 1 infantry moved from Alexandria to Egypt 1 armour moved from Egypt to Belgian Congo 3 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 carrier placed in 95 Sea Zone 3 infantry placed in Egypt Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,5 Italians collect 22 PUs (2 lost to blockades); end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 1.17 Americans : 0.67
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Feel free to edit casualties in SZ94.
Was in two minds about that attack but it did seem the Luftwaffe would be savaged by attacking it over several rounds, so 1 round where I could dent the CV might have made sense. Or maybe not too.
Losing that Carolines fleet was a bit of a loss. Must have miscalculated. At least you didn’t get too high a score.
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Wow. This game has been really crazy. Just going back through the history to see how all this happened.
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13 Combat Move - ANZAC 1 armour moved from New South Wales to South Australia ANZAC take South Australia from Japanese 1 armour moved from South Australia to New South Wales Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 1 PUs; Combat - ANZAC Non Combat Move - ANZAC Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3,2,1 ANZAC collect 1 PU (3 lost to blockades); end with 2 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14 Research Technology - Germans Combat Move - Germans 1 mech_infantry moved from Western Ukraine to Bryansk 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 armour and 1 mech_infantry moved from Tsinghai to Volgograd 2 bombers moved from Southern Italy to Volgograd 1 bomber moved from Western Germany to Volgograd 1 fighter and 1 tactical_bomber moved from Egypt to 94 Sea Zone 4 fighters moved from Southern Italy to 94 Sea Zone 2 fighters moved from 110 Sea Zone to 94 Sea Zone 1 destroyer and 2 fighters moved from 93 Sea Zone to 94 Sea Zone 1 carrier moved from 93 Sea Zone to 94 Sea Zone 1 fighter moved from Western Germany to 94 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 1 PUs; Combat - Germans
Combat Hit Differential Summary :
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Scramble from Gibraltar?
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14 Research Technology - Germans Combat Move - Germans 1 mech_infantry moved from Western Ukraine to Bryansk 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 armour and 1 mech_infantry moved from Tsinghai to Volgograd 2 bombers moved from Southern Italy to Volgograd 1 bomber moved from Western Germany to Volgograd 1 fighter and 1 tactical_bomber moved from Egypt to 94 Sea Zone 4 fighters moved from Southern Italy to 94 Sea Zone 2 fighters moved from 110 Sea Zone to 94 Sea Zone 1 destroyer and 2 fighters moved from 93 Sea Zone to 94 Sea Zone 1 carrier moved from 93 Sea Zone to 94 Sea Zone 1 fighter moved from Western Germany to 94 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 1 PUs; Combat - Germans British scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone British scrambles to create a battle in territory 91 Sea Zone Battle in Bryansk Germans attack with 1 mech_infantry Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in 91 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport Americans defend with 1 fighter Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 fighter in 91 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Americans lost in 91 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 10 Casualties for Americans: 1 fighter Battle in Gibraltar Germans attack with 1 artillery, 1 infantry and 1 marine British defend with 1 airfield, 4 fighters and 1 harbour; Americans defend with 1 fighter Germans roll dice for 1 artillery, 1 infantry and 1 marine in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 5 fighters in Gibraltar, round 2 : 4/5 hits, 3.33 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the Americans and 1 marine owned by the Germans lost in Gibraltar British win with 4 fighters remaining. Battle score for attacker is -2 Casualties for Germans: 1 artillery, 1 infantry and 1 marine Casualties for Americans: 1 fighter Battle in 94 Sea Zone Germans attack with 1 carrier, 1 destroyer, 10 fighters and 1 tactical_bomber British defend with 1 battleship and 2 transports; Americans defend with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 transports Germans roll dice for 1 carrier, 1 destroyer, 10 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 5/12 hits, 6.00 expected hits Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 battleships, 4 carriers, 1 cruiser, 1 destroyer and 4 transports in 94 Sea Zone, round 2 : 4/8 hits, 3.50 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Germans and 3 carriers owned by the Americans lost in 94 Sea Zone Germans roll dice for 9 fighters and 1 tactical_bomber in 94 Sea Zone, round 3 : 7/10 hits, 5.17 expected hits Americans roll dice for 2 battleships, 1 carrier, 1 cruiser and 4 transports in 94 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits 1 cruiser owned by the Americans, 1 transport owned by the British, 1 carrier owned by the Americans, 2 transports owned by the Americans, 1 tactical_bomber owned by the Germans, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 94 Sea Zone 1 transport owned by the British lost in 94 Sea Zone Germans win with 9 fighters remaining. Battle score for attacker is 113 Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Casualties for Americans: 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 transports Casualties for British: 1 battleship and 2 transports Battle in Volgograd Germans attack with 1 armour, 3 bombers and 1 mech_infantry Russians defend with 1 factory_minor, 2 infantry and 1 mech_infantry Germans roll dice for 1 armour, 3 bombers and 1 mech_infantry in Volgograd, round 2 : 3/5 hits, 2.67 expected hits Russians roll dice for 2 infantry and 1 mech_infantry in Volgograd, round 2 : 2/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 1 bomber owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is -6 Casualties for Germans: 1 bomber and 1 mech_infantry Casualties for Russians: 2 infantry and 1 mech_infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 94 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 2 fighters moved from 94 Sea Zone to Egypt 1 fighter moved from 94 Sea Zone to Egypt 2 fighters moved from 94 Sea Zone to 91 Sea Zone 2 fighters moved from 94 Sea Zone to Western Germany 1 aaGun, 22 artilleries and 33 infantry moved from Finland to Karelia EDIT: Germans undo move 5. EDIT: Germans undo move 4. EDIT: Germans undo move 3. EDIT: Germans undo move 2. EDIT: Germans undo move 1. 3 fighters moved from 94 Sea Zone to Egypt 2 fighters moved from 94 Sea Zone to 91 Sea Zone 2 fighters moved from 94 Sea Zone to Southern Italy 1 aaGun, 22 artilleries and 33 infantry moved from Finland to Karelia 2 bombers moved from Volgograd to Sikang 2 armour and 17 mech_infantrys moved from Western Ukraine to Ukraine 7 infantry moved from Germany to Poland 3 aaGuns, 3 artilleries and 15 infantry moved from Western Germany to Germany 2 infantry moved from Normandy Bordeaux to France 1 artillery moved from Western Germany to France 2 fighters moved from 94 Sea Zone to Egypt 1 fighter moved from 94 Sea Zone to Southern Italy 6 infantry moved from Northern Italy to Western Germany 2 infantry moved from Southern Italy to Northern Italy 2 armour and 17 mech_infantrys moved from Western Ukraine to Romania 5 infantry and 3 mech_infantrys moved from Bessarabia to Romania 27 mech_infantrys moved from Eastern Poland to Romania 2 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine 15 mech_infantrys moved from Western Ukraine to Romania 10 mech_infantrys moved from Western Ukraine to Romania 5 mech_infantrys moved from Western Ukraine to Ukraine 10 mech_infantrys moved from Western Ukraine to Ukraine Place Units - Germans 1 carrier and 1 destroyer placed in 93 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Germans to 93 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode 1 submarine placed in 110 Sea Zone 7 infantry placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 55 PUs; end with 56 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 0.67 British : 0.67 Americans : -0.50 Russians : 1.00
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14 Combat Move - Russians 1 armour moved from Vologda to Urals 1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Italians 1 armour and 1 mech_infantry moved from Vologda to Timguska Russians take Novosibirsk from Italians Russians take Timguska from Italians 2 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 2 armour and 2 mech_infantrys moved from Vologda to Volgograd 2 fighters moved from Russia to Caucasus 1 infantry moved from Russia to Bryansk Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 5 PUs; Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Volgograd Russians attack with 2 armour and 2 mech_infantrys Germans defend with 1 armour and 1 factory_minor Russians roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Caucasus Russians attack with 2 fighters Italians defend with 1 mech_infantry Russians roll dice for 2 fighters in Caucasus, round 2 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Caucasus Russians win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Caucasus to Rostov 1 fighter moved from Bryansk to Rostov 7 armour and 7 mech_infantrys moved from Smolensk to Rostov 2 armour and 3 mech_infantrys moved from Russia to Rostov 1 infantry moved from Nenetsia to Vologda 1 aaGun moved from Vologda to Russia 1 aaGun moved from Belarus to Bryansk 2 aaGuns, 19 artilleries and 72 infantry moved from Belarus to Novgorod Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -0,83 Italians : -0,33 Russians : 0,67
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14 Combat Move - Japanese 1 armour moved from Queensland to South Australia Japanese take South Australia from ANZAC 1 armour moved from South Australia to Queensland 4 fighters and 2 tactical_bombers moved from 39 Sea Zone to 72 Sea Zone Purchase Units - Japanese Japanese buy 2 armour, 5 artilleries, 4 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 72 Sea Zone Japanese attack with 4 fighters and 2 tactical_bombers British defend with 1 carrier, 1 cruiser and 1 destroyer Japanese roll dice for 4 fighters and 2 tactical_bombers in 72 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier, 1 cruiser and 1 destroyer in 72 Sea Zone, round 2 : 3/3 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese and 1 destroyer owned by the British lost in 72 Sea Zone Japanese roll dice for 2 fighters and 1 tactical_bomber in 72 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits British roll dice for 1 carrier and 1 cruiser in 72 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits 1 carrier owned by the British lost in 72 Sea Zone Japanese roll dice for 2 fighters and 1 tactical_bomber in 72 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits British roll dice for 1 cruiser in 72 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese and 1 cruiser owned by the British lost in 72 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Japanese: 3 fighters and 1 tactical_bomber Casualties for British: 1 carrier, 1 cruiser and 1 destroyer Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 72 Sea Zone to Kenya 3 artilleries and 3 infantry moved from Ceylon to 39 Sea Zone 3 artilleries, 3 carriers, 2 destroyers, 3 infantry and 3 transports moved from 39 Sea Zone to 37 Sea Zone 3 artilleries and 3 infantry moved from 37 Sea Zone to Shan State 1 battleship moved from 36 Sea Zone to 37 Sea Zone 2 submarines moved from 36 Sea Zone to 39 Sea Zone 1 mech_infantry moved from Korea to Buryatia 1 artillery and 2 infantry moved from Korea to Manchuria 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 3 fighters moved from Japan to Philippines 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Shensi to Tsinghai 1 artillery moved from Tsinghai to Shensi 1 artillery moved from Shensi to Szechwan 3 artilleries and 2 infantry moved from Sikang to Szechwan 1 mech_infantry moved from Chahar to Kweichow 1 mech_infantry moved from Hopei to Yunnan 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Kweichow to Burma 2 artilleries and 1 infantry moved from Yunnan to Burma 1 mech_infantry moved from Hunan to Burma 1 armour moved from Szechwan to Burma 1 aaGun moved from Szechwan to Yunnan 2 mech_infantrys moved from French Indo China to Burma 1 marine moved from French Indo China to Shan State 1 artillery and 1 infantry moved from French Indo China to Yunnan 3 infantry moved from Jehol to Anhwe 3 mech_infantrys moved from Kiangsu to Hunan Place Units - Japanese 2 artilleries and 1 infantry placed in Queensland 2 armour and 1 mech_infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 2 artilleries, 4 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 76 PUs; end with 77 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
British : 1.50 Japanese : -1.67
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TripleA Manual Gamesave Post: British round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14 Combat - British Battle in 91 Sea Zone British attack with 6 fighters Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport British roll dice for 6 fighters in 91 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
Combat Hit Differential Summary :
British : 0,00
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3 hits in 91
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DD, CA, ftr.
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14 Combat Move - Americans Purchase Units - Americans Americans buy 1 armour, 2 carriers, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Non Combat Move - Americans 2 fighters moved from Eastern United States to Gibraltar 11 fighters moved from Johnston Island to New South Wales 3 bombers moved from Gilbert Islands to Johnston Island 1 fighter moved from Gilbert Islands to Johnston Island 4 fighters moved from Western United States to Johnston Island 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from India to Trans-Jordan Place Units - Americans 1 armour and 2 infantry placed in Western United States 2 carriers and 1 transport placed in 10 Sea Zone 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Johnston Island: 2 fighters EDIT: Adding units owned by Americans to 26 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Chinese buy nothing; Remaining resources: 3 PUs; Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Combat Move - British 1 fighter moved from United Kingdom to 91 Sea Zone 1 fighter moved from Algeria to 91 Sea Zone 4 fighters moved from Gibraltar to 91 Sea Zone 5 armour and 6 mech_infantrys moved from India to Eastern Persia 10 fighters and 1 tactical_bomber moved from India to Trans-Jordan 11 artilleries and 16 infantry moved from India to West India 1 infantry moved from Tobruk to Alexandria British take Alexandria from Italians 3 artilleries and 3 infantry moved from Iraq to Trans-Jordan 3 infantry moved from Persia to Iraq Purchase Units - British British buy 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 marine; Remaining resources: 0 PUs; Combat - British Battle in 91 Sea Zone British attack with 6 fighters Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport British roll dice for 6 fighters in 91 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits 1 destroyer owned by the Germans, 1 fighter owned by the Germans and 3 fighters owned by the British lost in 91 Sea Zone retreated to 91 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is -12 Casualties for British: 3 fighters Casualties for Germans: 1 destroyer and 1 fighter 1 fighter owned by the Germans could not land and were killed Non Combat Move - British 3 fighters moved from 91 Sea Zone to Gibraltar 3 aaGuns moved from India to West India Place Units - British 3 mech_infantrys placed in Iraq 1 infantry placed in Union of South Africa 1 fighter and 4 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 1 marine placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1,3,2 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs Some Units in India change ownership: 1 marine
Combat Hit Differential Summary :
Germans : -0,17 British : 0,00
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Hold on, CA = Cruiser