Funky to scramble 110 but not 111. Guessing it is to make sure you have a fighter left for Taranto.
Was hoping to scare off a 111 scramble with my sending of only one sub. Less keen on the 110 scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 4 infantry, 2 submarines and 2 tactical_bombers; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 artillery and 2 infantry moved from Manchuria to Jehol
1 infantry moved from Jehol to Anhwe
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Shensi
1 infantry moved from Shensi to Sikang
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Sikang to Yunnan
1 armour and 1 mech_infantry moved from Szechwan to Burma
1 aaGun, 1 armour, 6 artilleries and 9 infantry moved from Yunnan to Burma
1 aaGun, 2 artilleries and 4 infantry moved from Shan State to Burma
1 artillery and 2 infantry moved from Malaya to Shan State
1 artillery moved from French Indo China to Shan State
1 artillery and 1 infantry moved from French Indo China to Yunnan
4 infantry and 1 marine moved from Java to 42 Sea Zone
1 cruiser, 4 infantry, 1 marine and 2 transports moved from 42 Sea Zone to 38 Sea Zone
4 infantry and 1 marine moved from 38 Sea Zone to Burma
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 tactical_bomber moved from 6 Sea Zone to French Indo China
Place Units - Japanese
3 infantry placed in Manchuria
1 fighter, 1 infantry and 1 tactical_bomber placed in French Indo China
1 carrier, 2 submarines and 1 tactical_bomber placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 fighters and 4 tactical_bombers; Remaining resources: 5 PUs;
Combat Move - Americans
1 marine moved from Anglo Egyptian Sudan to 81 Sea Zone
1 cruiser and 1 marine moved from 81 Sea Zone to 80 Sea Zone
1 marine moved from 80 Sea Zone to Iraq
1 bomber moved from United Kingdom to Western United States
1 infantry moved from French Guiana to Suriname
Combat - Americans
Battle in Iraq
Americans attack with 1 marine
Germans defend with 1 mech_infantry
Americans roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 marine in Iraq, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Iraq
Americans win, taking Iraq from Germans with 1 marine remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
1 carrier moved from 11 Sea Zone to 26 Sea Zone
2 artilleries and 6 marines moved from Western United States to 10 Sea Zone
2 artilleries, 3 battleships, 2 carriers, 3 cruisers, 6 marines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 6 marines moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 108 Sea Zone to 90 Sea Zone
1 destroyer moved from 85 Sea Zone to 65 Sea Zone
1 destroyer and 1 submarine moved from 89 Sea Zone to 28 Sea Zone
Place Units - Americans
3 fighters and 4 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -0,33
Americans : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Shensi
14 infantry moved from Hopei to Kweichow
1 fighter moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Kweichow
Chinese attack with 14 infantry
Japanese defend with 1 infantry
Chinese roll dice for 14 infantry in Kweichow, round 2 : 4/14 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Hopei
Place Units - Chinese
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 fighters and 4 tactical_bombers; Remaining resources: 5 PUs;
Combat Move - Americans
1 marine moved from Anglo Egyptian Sudan to 81 Sea Zone
1 cruiser and 1 marine moved from 81 Sea Zone to 80 Sea Zone
1 marine moved from 80 Sea Zone to Iraq
1 bomber moved from United Kingdom to Western United States
1 infantry moved from French Guiana to Suriname
Combat - Americans
Battle in Iraq
Americans attack with 1 marine
Germans defend with 1 mech_infantry
Americans roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 marine in Iraq, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Iraq
Americans win, taking Iraq from Germans with 1 marine remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
1 carrier moved from 11 Sea Zone to 26 Sea Zone
2 artilleries and 6 marines moved from Western United States to 10 Sea Zone
2 artilleries, 3 battleships, 2 carriers, 3 cruisers, 6 marines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 6 marines moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 108 Sea Zone to 90 Sea Zone
1 destroyer moved from 85 Sea Zone to 65 Sea Zone
1 destroyer and 1 submarine moved from 89 Sea Zone to 28 Sea Zone
Place Units - Americans
3 fighters and 4 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Shensi
14 infantry moved from Hopei to Kweichow
1 fighter moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Kweichow
Chinese attack with 14 infantry
Japanese defend with 1 infantry
Chinese roll dice for 14 infantry in Kweichow, round 2 : 4/14 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Hopei
Place Units - Chinese
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
Combat - British
Non Combat Move - British
2 infantry moved from Trans-Jordan to Egypt
4 fighters moved from Persia to Egypt
1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 bomber moved from South West Africa to Egypt
1 destroyer moved from 70 Sea Zone to 71 Sea Zone
1 fighter moved from Persia to Egypt
1 fighter moved from United Kingdom to French West Africa
1 fighter moved from United Kingdom to French West Africa
2 aaGuns, 2 armour, 6 artilleries, 19 infantry and 2 mech_infantrys moved from India to West India
2 armour and 2 mech_infantrys moved from West India to Eastern Persia
1 destroyer moved from 89 Sea Zone to 28 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
1 fighter moved from Persia to Egypt
1 mech_infantry moved from Persia to Iraq
Place Units - British
3 infantry placed in Persia
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6
British collect 29 PUs (3 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
Germans : -0,33
Americans : 0,17
Chinese : 0,33
Japanese : 0,00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 artilleries, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
3 fighters moved from Southern Italy to 98 Sea Zone
1 tactical_bomber moved from Alexandria to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 artilleries, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
3 fighters moved from Southern Italy to 98 Sea Zone
1 tactical_bomber moved from Alexandria to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 4 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 4 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Iraq
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry; Americans defend with 1 marine
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 marine and 1 mech_infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Italians lost in Iraq
Italians roll dice for 1 armour and 1 bomber in Iraq, round 3 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 marine in Iraq, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 bomber in Iraq, round 4 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 marine in Iraq, round 4 : 0/1 hits, 0.33 expected hits
1 marine owned by the Americans lost in Iraq
Italians win, taking Iraq from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 mech_infantry
Casualties for Americans: 1 marine
Non Combat Move - Italians
1 bomber moved from Iraq to Alexandria
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Southern Italy
2 fighters moved from 98 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Alexandria
3 artilleries and 3 infantry moved from Tobruk to Alexandria
3 transports moved from 96 Sea Zone to 97 Sea Zone
3 armour moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
3 armour, 3 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
3 armour and 3 infantry moved from 96 Sea Zone to Tobruk
Place Units - Italians
1 transport placed in 97 Sea Zone
1 artillery, 1 infantry and 1 tactical_bomber placed in Southern Italy
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1,4
Italians collect 20 PUs (2 lost to blockades); end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians : -2.33
British : -0.33
Americans : -0.33
I assumed no scramble in 98 but posted a combat move in case you would want to do that differently.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from New Zealand to 63 Sea Zone
1 fighter moved from 63 Sea Zone to Queensland
1 fighter moved from New Zealand to Queensland
2 aaGuns, 2 artilleries, 5 fighters and 7 infantry moved from New South Wales to Queensland
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 5 infantry and 3 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Urals
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Novosibirsk
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Tambov
1 bomber and 1 tactical_bomber moved from Bryansk to Samara
1 bomber and 1 tactical_bomber moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 81 Sea Zone
2 fighters and 2 tactical_bombers moved from Alexandria to 81 Sea Zone
1 mech_infantry moved from Northwest Persia to Trans-Jordan
Germans take Trans-Jordan from British
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 5 infantry and 3 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Urals
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Novosibirsk
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Tambov
1 bomber and 1 tactical_bomber moved from Bryansk to Samara
1 bomber and 1 tactical_bomber moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 81 Sea Zone
2 fighters and 2 tactical_bombers moved from Alexandria to 81 Sea Zone
1 mech_infantry moved from Northwest Persia to Trans-Jordan
Germans take Trans-Jordan from British
Combat - Germans
Battle in 81 Sea Zone
Germans attack with 3 fighters and 3 tactical_bombers
Americans defend with 1 transport
1 transport owned by the Americans lost in 81 Sea Zone
Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Tambov
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber and 1 tactical_bomber moved from Samara to Bryansk
1 bomber and 1 tactical_bomber moved from Tambov to Bryansk
1 armour moved from Tsinghai to Volgograd
1 armour moved from Volgograd to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 aaGun, 2 artilleries and 1 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Novgorod
2 fighters moved from Gibraltar to 112 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from France to Ukraine
8 armour and 16 mech_infantrys moved from Northwest Persia to Rostov
4 infantry moved from Tobruk to Alexandria
2 transports moved from 96 Sea Zone to 95 Sea Zone
4 infantry moved from Northern Italy to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
4 infantry moved from 96 Sea Zone to Tobruk
2 infantry moved from France to Northern Italy
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 96 Sea Zone
2 fighters and 2 tactical_bombers moved from 81 Sea Zone to Alexandria
Place Units - Germans
2 bombers placed in Germany
2 infantry placed in Germany
3 infantry placed in Volgograd
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
Turn Complete - Germans
Germans collect 68 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -0.67
I assumed no scramble in 81 as well.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Russia to Persia
1 armour and 1 mech_infantry moved from Persia to Northwest Persia
Russians take Northwest Persia from Italians
1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
6 armour and 4 mech_infantrys moved from Persia to Iraq
12 artilleries, 86 infantry and 1 mech_infantry moved from Russia to Samara
Combat - Russians
Battle in Iraq
Russians attack with 7 armour and 5 mech_infantrys
Italians defend with 1 armour
Russians roll dice for 7 armour and 5 mech_infantrys in Iraq, round 2 : 5/12 hits, 4,33 expected hits
Italians roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Iraq
Russians win, taking Iraq from Italians with 7 armour and 4 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 armour
Battle in Samara
Russians attack with 12 artilleries, 86 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 12 artilleries, 86 infantry and 1 mech_infantry in Samara, round 2 : 22/99 hits, 20,50 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 12 artilleries, 86 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 aaGuns moved from Russia to Samara
1 aaGun and 2 infantry moved from Suiyuyan to Hopei
1 aaGun and 1 infantry moved from Hopei to Kweichow
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : -0,33
Italians : 0,50
Russians : 2,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
4 infantry moved from Burma to India
2 bombers moved from French Indo China to India
Combat - Japanese
Battle in India
Japanese attack with 2 bombers and 4 infantry
British defend with 1 armour and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 2 bombers and 4 infantry in India, round 2 : 2/6 hits, 2.00 expected hits
UK_Pacific roll dice for 1 armour and 1 infantry in India, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
2 bombers moved from India to Malaya
1 marine moved from Burma to 38 Sea Zone
1 cruiser, 1 marine and 2 transports moved from 38 Sea Zone to 36 Sea Zone
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Shensi
1 mech_infantry moved from Yunnan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Jehol to Chahar
1 artillery and 3 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
3 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 marine moved from 36 Sea Zone to French Indo China
1 infantry moved from French Indo China to Yunnan
2 artilleries and 2 infantry moved from Shan State to Burma
1 artillery moved from Yunnan to Burma
1 fighter and 3 tactical_bombers moved from French Indo China to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
1 fighter moved from French Indo China to Malaya
1 tactical_bomber moved from French Indo China to 35 Sea Zone
Place Units - Japanese
1 carrier, 3 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in Manchuria
3 infantry placed in French Indo China
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 68 PUs; end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.17
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 carriers; Remaining resources: 1 PUs;
Combat Move - Americans
4 fighters and 3 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone
4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 65 Sea Zone to 50 Sea Zone
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 4 fighters and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters and 3 tactical_bombers in 31 Sea Zone, round 2 : 4/7 hits, 4,00 expected hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 31 Sea Zone
Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 4 fighters, 1 submarine and 4 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 28 Sea Zone to 26 Sea Zone
3 fighters and 3 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
4 fighters and 4 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 bomber, 3 fighters and 4 tactical_bombers moved from Western United States to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 101 Sea Zone to 11 Sea Zone
1 submarine moved from 90 Sea Zone to 64 Sea Zone
Place Units - Americans
5 carriers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : 0,67
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 fighter moved from Hopei to Anhwe
2 infantry moved from Kweichow to Yunnan
6 infantry moved from Kweichow to Szechwan
6 infantry moved from Kweichow to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Hunan, round 2 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Szechwan, round 2 : 0/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 5 infantry in Szechwan, round 3 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kweichow
Place Units - Chinese
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -0,83
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 carriers; Remaining resources: 1 PUs;
Combat Move - Americans
4 fighters and 3 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone
4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 65 Sea Zone to 50 Sea Zone
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 4 fighters and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters and 3 tactical_bombers in 31 Sea Zone, round 2 : 4/7 hits, 4,00 expected hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 31 Sea Zone
Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 4 fighters, 1 submarine and 4 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 28 Sea Zone to 26 Sea Zone
3 fighters and 3 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
4 fighters and 4 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 bomber, 3 fighters and 4 tactical_bombers moved from Western United States to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 101 Sea Zone to 11 Sea Zone
1 submarine moved from 90 Sea Zone to 64 Sea Zone
Place Units - Americans
5 carriers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 fighter moved from Hopei to Anhwe
2 infantry moved from Kweichow to Yunnan
6 infantry moved from Kweichow to Szechwan
6 infantry moved from Kweichow to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Hunan, round 2 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Szechwan, round 2 : 0/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 5 infantry in Szechwan, round 3 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kweichow
Place Units - Chinese
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 80 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 81 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
British buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
5 artilleries and 5 infantry moved from Persia to Iraq
1 carrier, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
2 mech_infantrys moved from Persia to Trans-Jordan
7 fighters and 2 tactical_bombers moved from Egypt to Trans-Jordan
2 fighters moved from French West Africa to Egypt
1 bomber moved from Egypt to India
4 infantry moved from West India to India
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 28 Sea Zone to 26 Sea Zone
Combat - British
Battle in Trans-Jordan
British attack with 7 fighters, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 1 mech_infantry
British roll dice for 7 fighters, 2 mech_infantrys and 2 tactical_bombers in Trans-Jordan, round 2 : 5/11 hits, 5,17 expected hits
Germans roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 7 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in India
British attack with 1 bomber and 4 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 1 bomber and 4 infantry in India, round 2 : 2/5 hits, 1,33 expected hits
Japanese roll dice for 3 infantry in India, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in India
British roll dice for 1 bomber and 2 infantry in India, round 3 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in India, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - British
1 bomber moved from India to West India
1 aaGun moved from West India to India
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
7 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt
Place Units - British
3 armour placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
British collect 29 PUs (3 lost to blockades); end with 29 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : 0,67
British : 0,50
Americans : 0,67
Chinese : -0,83
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 aaGuns, 1 armour, 6 artilleries, 15 infantry and 3 marines moved from Alexandria to Tobruk
1 bomber moved from Alexandria to Southern Italy
1 fighter and 1 tactical_bomber moved from Alexandria to Southern Italy
1 carrier moved from 96 Sea Zone to 95 Sea Zone
2 fighters moved from 96 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Southern Italy to 95 Sea Zone
1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 96 Sea Zone to 95 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Southern Italy to Gibraltar
1 aaGun moved from Bryansk to Rostov
Place Units - Italians
1 carrier, 1 destroyer and 1 fighter placed in 95 Sea Zone
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
4 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Java
Battle in Sumatra
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
4 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Java
Battle in Sumatra
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 3 fighters, 1 marine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Bryansk to Russia
6 infantry moved from Bryansk to Russia
1 armour moved from Novosibirsk to Yenisey
Germans take Yenisey from Russians
2 tactical_bombers moved from Bryansk to Russia
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Russians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 91 Sea Zone
Germans win with 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Russia
Germans attack with 2 bombers, 6 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_major and 6 infantry
Germans roll dice for 2 bombers, 6 infantry and 2 tactical_bombers in Russia, round 2 : 2/10 hits, 3.33 expected hits
Russians roll dice for 6 infantry in Russia, round 2 : 1/6 hits, 2.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans roll dice for 2 bombers, 5 infantry and 2 tactical_bombers in Russia, round 3 : 3/9 hits, 3.17 expected hits
Russians roll dice for 4 infantry in Russia, round 3 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
Germans roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Russia, round 4 : 2/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Russia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Russia
Germans captures 17PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Russians: 6 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
2 tactical_bombers moved from Russia to Novgorod
2 bombers moved from Russia to Germany
1 fighter and 1 tactical_bomber moved from Ukraine to Germany
1 fighter and 4 tactical_bombers moved from Novgorod to Western Germany
2 infantry moved from Northern Italy to Western Germany
1 battleship and 1 carrier moved from 96 Sea Zone to 92 Sea Zone
4 infantry moved from Tobruk to 96 Sea Zone
4 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Alexandria to 92 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Alexandria to Northern Italy
4 infantry moved from Alexandria to Tobruk
1 aaGun moved from Ukraine to Rostov
3 infantry moved from Volgograd to Tambov
1 armour moved from Urals to Tsinghai
4 aaGuns, 23 artilleries and 30 infantry moved from Bryansk to Tambov
1 armour moved from Volgograd to Tambov
9 armour moved from Bryansk to Tambov
10 mech_infantrys moved from Bryansk to Tambov
4 armour moved from Bryansk to Tambov
4 mech_infantrys moved from Bryansk to Tambov
1 armour and 1 mech_infantry moved from Bryansk to Tambov
5 mech_infantrys moved from Bryansk to Rostov
3 armour moved from Ukraine to Rostov
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
4 transports placed in 113 Sea Zone
4 artilleries, 1 bomber and 1 marine placed in Germany
3 fighters placed in France
Turn Complete - Germans
Germans collect 70 PUs; end with 87 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 94 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 114 PUs
Combat Hit Differential Summary :
Germans : -3.00
Russians : 0.17