Hi SS,
@SS-GEN said in Special SBR phase prior to regular Combat move:
Hows this. All SBR attacks are done before normal combat moves. So you send attacking bombers with escorts and defender can scramble as many figs as he chooses to intercept with and conduct 1 round of dog fight. Then surviving figs from both sides have to land back to where they came from. Now AA fires on bombers and any surviving bombers SBR. Then land Bombers.
Now conduct your normal combat moves and do your normal combat with all planes ( Can’t use bombers from SBR raids ? ) from both sides that were involved in prior SBR combat.
DF values Fig AD 1d6@1 & Tacs/Stg B. AD 1d12@1.
I have somebody testing these values in d6 game for ship AA and plane vs plane DF
with no dog fighting going on in the first round of combat only unless its an SBR raid.
That is exactly the way I would proceed in my game. In addition, since I play on boardgame, I use a similar ratio of dogfight values. Fighters are doubled compared to StB or TcB. I used Fighter A2 D2 vs A1 for bombers.
So, it can work as well with 2 out 12 for Fighters vs 1 out of 12 for bombers.
The difference compared to your game is about Strategic bombers cost 5 IPCs with no regular combat value.
So, they have no use in regular combat, it is a specialized unit for SBR.
The balance issue is about the price of Fighter because at 10 IPCs it makes 2 StBs A1 pretty killing machine against a single Fighter if keeping same IPC basis.
For StB, it is a ratio of 4 (2 pips * 2 hits) vs 2 pips*hits (2 pips * 1 hit), for Fighter.
Fighters at 7 IPCs work better from a balance POV.
7 StBs A1 (49 pips*hits: 7 pips * 7 hits) vs 5 Fgs D2 (50 pips*hits: 10 pips * 5 hits)
And makes a good fight for the cost.
Since we all assume that interceptors should be better at shooting bombers than reverse.