@Stucifer Whatever you do to make the game fun for me, I’ll take.
Owlgod Allies -VS- dawgoneit Axis
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TripleA Turn Summary: Germans round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Research Technology - Germans Purchase Units - Germans Germans buy 25 infantry; Remaining resources: 0 PUs; Combat Move - Germans 12 infantry moved from France to Normandy Bordeaux 12 infantry moved from Western Germany to Northern Italy 3 infantry moved from Northern Italy to Southern Italy 8 armour moved from Yugoslavia to Bessarabia 1 artillery and 1 infantry moved from Vologda to Russia 1 infantry moved from Tambov to Russia 35 armour, 10 artilleries, 15 infantry and 30 mech_infantrys moved from Bryansk to Russia 3 armour moved from Ukraine to Russia Combat - Germans Battle in Russia Germans attack with 38 armour, 11 artilleries, 17 infantry and 30 mech_infantrys Russians defend with 3 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 92 infantry and 1 mech_infantry Germans roll dice for 38 armour, 11 artilleries, 17 infantry and 30 mech_infantrys in Russia, round 2 : 41/96 hits, 32.33 expected hits Russians roll dice for 3 aaGuns, 1 armour, 92 infantry and 1 mech_infantry in Russia, round 2 : 34/94 hits, 31.50 expected hits 38 infantry owned by the Russians, 17 infantry owned by the Germans, 3 aaGuns owned by the Russians and 17 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 38 armour, 11 artilleries and 13 mech_infantrys in Russia, round 3 : 31/62 hits, 26.67 expected hits Russians roll dice for 1 armour, 54 infantry and 1 mech_infantry in Russia, round 3 : 21/56 hits, 18.83 expected hits 31 infantry owned by the Russians, 8 artilleries owned by the Germans and 13 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 38 armour and 3 artilleries in Russia, round 4 : 23/41 hits, 20.00 expected hits Russians roll dice for 1 armour, 23 infantry and 1 mech_infantry in Russia, round 4 : 6/25 hits, 8.50 expected hits 23 infantry owned by the Russians, 3 artilleries owned by the Germans and 3 armour owned by the Germans lost in Russia Germans roll dice for 35 armour in Russia, round 5 : 9/35 hits, 17.50 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Russia, round 5 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 armour owned by the Germans lost in Russia Germans destroys 15PUs while taking Russians capital Germans win, taking Russia from Russians with 34 armour remaining. Battle score for attacker is 62 Casualties for Germans: 4 armour, 11 artilleries, 17 infantry and 30 mech_infantrys Casualties for Russians: 3 aaGuns, 1 armour, 92 infantry and 1 mech_infantry Non Combat Move - Germans 1 artillery and 1 infantry moved from Rostov to Ukraine 3 aaGuns moved from Bryansk to Ukraine 10 infantry moved from Western Ukraine to Bryansk 2 armour, 10 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine 2 armour and 3 mech_infantrys moved from Western Ukraine to Bryansk 2 armour and 21 mech_infantrys moved from Novgorod to Bryansk 4 mech_infantrys moved from Germany to Eastern Poland 11 infantry moved from Germany to Western Germany 10 infantry moved from Poland to Germany Place Units - Germans 3 infantry placed in Norway 3 infantry placed in Ukraine 10 infantry placed in Western Germany 9 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,4,1,3 Germans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 7.50 Russians : 2.33
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TripleA Turn Summary: Russians round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Combat Move - Russians 1 infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Japanese 1 infantry moved from Volgograd to Rostov Russians take Rostov from Germans Combat - Russians Non Combat Move - Russians 1 infantry moved from Volgograd to Rostov 2 infantry moved from Caucasus to Rostov Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 destroyers moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from Korea to Amur 1 mech_infantry moved from Sakha to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 artillery moved from Tsinghai to Kazakhstan 1 mech_infantry moved from Samara to Kazakhstan 5 infantry moved from Sikang to Kazakhstan 1 mech_infantry moved from Novosibirsk to Olgiy Japanese take Olgiy from Russians 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Chahar 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Suiyuyan to Tsagaan Olom Japanese take Tsagaan Olom from Russians 3 infantry moved from Yunnan to Shan State 2 infantry moved from India to West India 1 infantry moved from West India to Eastern Persia 3 infantry moved from Kwangsi to Yunnan 3 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 2 infantry moved from Anhwe to Hunan Combat - Japanese Battle in Kazakhstan Japanese attack with 1 artillery, 5 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/7 hits, 1.50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Kazakhstan, round 3 : 0/6 hits, 1.33 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Kazakhstan, round 4 : 1/6 hits, 1.33 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese Place Units - Japanese 1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone 3 infantry placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4 Japanese collect 62 PUs (3 lost to blockades); end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Russians : 0.00 Japanese : -3.17
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TripleA Turn Summary: UK_Pacific round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 fighters, 1 harbour, 3 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 3 fighters moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Western United States to 16 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Battle in 16 Sea Zone Americans attack with 1 bomber, 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Iwo Jima from Japanese with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 transports moved from 26 Sea Zone to 10 Sea Zone 3 carriers, 3 destroyers and 7 submarines moved from 26 Sea Zone to 25 Sea Zone 1 bomber and 3 fighters moved from 16 Sea Zone to 25 Sea Zone 3 tactical_bombers moved from Western United States to 25 Sea Zone 2 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from 25 Sea Zone to Midway 1 artillery moved from Central United States to Southeast Mexico 3 fighters moved from 91 Sea Zone to United Kingdom 1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from Eastern United States to 110 Sea Zone 1 armour, 6 artilleries, 10 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 armour, 6 artilleries, 2 carriers, 2 destroyers, 10 infantry, 1 mech_infantry and 9 transports moved from 91 Sea Zone to 64 Sea Zone 9 transports moved from 89 Sea Zone to 64 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to Eastern United States 10 infantry moved from 64 Sea Zone to Southeast Mexico 1 armour, 6 artilleries and 1 mech_infantry moved from 64 Sea Zone to Southeast Mexico 1 destroyer and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery moved from Anglo Egyptian Sudan to Egypt 2 artilleries moved from Egypt to Trans-Jordan 1 mech_infantry moved from Ethiopia to Egypt 1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan 1 mech_infantry moved from Nigeria to Anglo Egyptian Sudan Place Units - Americans 1 transport placed in 10 Sea Zone 1 armour and 1 artillery placed in Western United States 2 fighters and 1 tactical_bomber placed in Eastern United States 2 tactical_bombers placed in Western United States 1 harbour placed in Southeast Mexico 3 infantry placed in Persia Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 3 infantry moved from Trans-Jordan to Iraq 1 artillery and 2 infantry moved from Egypt to Alexandria 5 infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Belgian Congo to Egypt 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia Place Units - British 3 infantry placed in United Kingdom 3 infantry placed in Egypt 3 infantry placed in Iraq 1 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 0.67 Japanese : -0.33
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TripleA Manual Gamesave Post: UK_Pacific round 26
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 fighters, 1 harbour, 3 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 3 fighters moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Western United States to 16 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Battle in 16 Sea Zone Americans attack with 1 bomber, 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Iwo Jima from Japanese with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 transports moved from 26 Sea Zone to 10 Sea Zone 3 carriers, 3 destroyers and 7 submarines moved from 26 Sea Zone to 25 Sea Zone 1 bomber and 3 fighters moved from 16 Sea Zone to 25 Sea Zone 3 tactical_bombers moved from Western United States to 25 Sea Zone 2 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from 25 Sea Zone to Midway 1 artillery moved from Central United States to Southeast Mexico 3 fighters moved from 91 Sea Zone to United Kingdom 1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from Eastern United States to 110 Sea Zone 1 armour, 6 artilleries, 10 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 armour, 6 artilleries, 2 carriers, 2 destroyers, 10 infantry, 1 mech_infantry and 9 transports moved from 91 Sea Zone to 64 Sea Zone 9 transports moved from 89 Sea Zone to 64 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to Eastern United States 10 infantry moved from 64 Sea Zone to Southeast Mexico 1 armour, 6 artilleries and 1 mech_infantry moved from 64 Sea Zone to Southeast Mexico 1 destroyer and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery moved from Anglo Egyptian Sudan to Egypt 2 artilleries moved from Egypt to Trans-Jordan 1 mech_infantry moved from Ethiopia to Egypt 1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan 1 mech_infantry moved from Nigeria to Anglo Egyptian Sudan Place Units - Americans 1 transport placed in 10 Sea Zone 1 armour and 1 artillery placed in Western United States 2 fighters and 1 tactical_bomber placed in Eastern United States 2 tactical_bombers placed in Western United States 1 harbour placed in Southeast Mexico 3 infantry placed in Persia Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 3 infantry moved from Trans-Jordan to Iraq 1 artillery and 2 infantry moved from Egypt to Alexandria 5 infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Belgian Congo to Egypt 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia Place Units - British 3 infantry placed in United Kingdom 3 infantry placed in Egypt 3 infantry placed in Iraq 1 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 2 fighters and 1 tactical_bomber EDIT: Adding units owned by Americans to Western United States: 2 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.67 Japanese : -0.33
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TripleA Turn Summary: Italians round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Italians Italians buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 5 artilleries and 10 infantry moved from Yugoslavia to Romania 2 infantry moved from Northern Italy to Yugoslavia Combat - Italians Non Combat Move - Italians Place Units - Italians 2 destroyers and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,1,2,6 Italians collect 16 PUs (3 lost to blockades); end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - ANZAC ANZAC buy 1 cruiser and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 submarines and 1 transport moved from 55 Sea Zone to 54 Sea Zone 2 artilleries and 1 infantry moved from New South Wales to Queensland 1 armour moved from Northern Territory to Queensland 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from Queensland to Hawaiian Islands 2 submarines moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to Midway Place Units - ANZAC 1 cruiser and 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Persia to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 4 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 10 mech_infantrys moved from Southern Italy to Yugoslavia 10 armour moved from Norway to Karelia 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 34 armour moved from Russia to Rostov 1 artillery and 4 infantry moved from Ukraine to Rostov 8 armour moved from Bessarabia to Rostov 4 mech_infantrys moved from Eastern Poland to Ukraine 10 infantry moved from Western Ukraine to Bryansk 4 armour and 23 mech_infantrys moved from Bryansk to Rostov 10 infantry moved from Bryansk to Rostov Combat - Germans Battle in Rostov Germans attack with 46 armour, 1 artillery, 14 infantry and 23 mech_infantrys Russians defend with 4 infantry Germans roll dice for 46 armour, 1 artillery, 14 infantry and 23 mech_infantrys in Rostov, round 2 : 31/84 hits, 29.67 expected hits Russians roll dice for 4 infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 46 armour, 1 artillery, 12 infantry and 23 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Russians: 4 infantry Non Combat Move - Germans Place Units - Germans 2 fighters and 1 tactical_bomber placed in Russia 2 bombers and 2 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2,3,4,3 Germans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : 0.67
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TripleA Turn Summary: Russians round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - Japanese Japanese buy 8 destroyers and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 2 fighters moved from Japan to 16 Sea Zone 3 fighters moved from Korea to 16 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone Japanese take 42 Sea Zone from Americans 1 destroyer and 1 submarine moved from 36 Sea Zone to 38 Sea Zone Japanese take 37 Sea Zone from ANZAC 1 infantry moved from Kazakhstan to Caucasus Japanese take Caucasus from Russians 1 mech_infantry moved from Kazakhstan to Eastern Persia 2 infantry moved from West India to Eastern Persia 2 infantry moved from India to West India 1 artillery and 3 infantry moved from Kazakhstan to Turkmenistan 1 infantry moved from Tsagaan Olom to Dzavhan Japanese take Dzavhan from Russians 1 mech_infantry moved from Olgiy to Shensi 3 infantry moved from Shan State to Malaya 4 infantry moved from Yunnan to Shan State 3 infantry moved from Kwangsi to Yunnan 2 infantry moved from Hunan to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Szechwan to Yunnan 1 mech_infantry moved from Buyant-Uhaa to Hopei 1 infantry moved from Amur to Korea Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 16 Sea Zone Japanese attack with 1 destroyer and 7 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 7 fighters in 16 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Japanese win with 7 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from 16 Sea Zone to 6 Sea Zone 3 fighters moved from 16 Sea Zone to Japan 3 fighters moved from 16 Sea Zone to Korea Place Units - Japanese 8 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5 Japanese collect 64 PUs (2 lost to blockades); end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : 0.83 Japanese : 1.17
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TripleA Move Summary: Americans round 27
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 3 fighters, 3 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 3 carriers, 5 destroyers, 3 fighters, 8 submarines and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 2 fighters and 3 tactical_bombers moved from Western United States to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone Americans take 99 Sea Zone from Italians 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 submarine moved from 97 Sea Zone to 96 Sea Zone
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scramble and max defense?
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@OwlGod i thought i put a destroyer in the way. any way i can have a forget? if not scramble all, max “D”
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OK, I will restart this turn and edit one of your destroyers into z16
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@OwlGod thank you kindly sir. i am sorry if i disappointed you.
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TripleA Turn Summary: Chinese round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 3 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 3 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 submarine moved from 97 Sea Zone to 94 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone Americans take 99 Sea Zone from Italians 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 3 tactical_bombers moved from 25 Sea Zone to 16 Sea Zone 3 fighters moved from 25 Sea Zone to 16 Sea Zone 1 bomber moved from Midway to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 3/8 hits, 4.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 16 Sea Zone to Iwo Jima 2 fighters and 3 tactical_bombers moved from 16 Sea Zone to 17 Sea Zone 3 carriers, 4 destroyers and 8 submarines moved from 25 Sea Zone to 17 Sea Zone 2 fighters and 3 tactical_bombers moved from Western United States to Midway 1 armour and 1 artillery moved from Western United States to 10 Sea Zone 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 16 Sea Zone to Iwo Jima 1 infantry moved from Persia to 80 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 artilleries moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 1 tactical_bomber moved from Eastern United States to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 aaGun and 1 infantry moved from 25 Sea Zone to Midway 1 armour, 16 artilleries and 18 infantry moved from Southeast Mexico to 64 Sea Zone 1 armour, 16 artilleries, 2 carriers, 2 destroyers, 18 infantry and 18 transports moved from 64 Sea Zone to 26 Sea Zone 1 armour, 1 artillery and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 armour, 17 artilleries and 18 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Southeast Mexico to Western United States Place Units - Americans 3 infantry placed in Persia 1 airfield placed in Iwo Jima 1 carrier placed in 10 Sea Zone 3 fighters and 2 tactical_bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Americans collect 64 PUs (1 lost to blockades); end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 5 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 3 infantry moved from Egypt to Trans-Jordan 1 artillery and 2 infantry moved from Alexandria to Egypt 3 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 1 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia Place Units - British 3 infantry placed in United Kingdom 3 infantry placed in Iraq 3 infantry placed in Egypt 1 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : -1.50 Japanese : -0.33
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TripleA Turn Summary: Italians round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - Italians Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 99 Sea Zone Italians take 97 Sea Zone from Americans 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 2 fighters moved from Southern Italy to 93 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Italians roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 99 Sea Zone Italians attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 destroyer Casualties for Americans: 1 submarine Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Southern Italy 2 fighters moved from 93 Sea Zone to Southern Italy 5 artilleries and 10 infantry moved from Romania to Bessarabia 2 infantry moved from Yugoslavia to Northern Italy 1 artillery moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer, 1 submarine and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -0.17 Americans : 0.67
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TripleA Turn Summary: French round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 39 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 armour, 2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone 2 armour, 2 artilleries, 1 cruiser, 4 infantry, 3 submarines and 4 transports moved from 54 Sea Zone to 26 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands 2 submarines moved from 25 Sea Zone to 17 Sea Zone 1 fighter moved from Midway to Iwo Jima 1 tactical_bomber moved from Hawaiian Islands to Iwo Jima Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.33
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TripleA Turn Summary: Germans round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Research Technology - Germans Purchase Units - Germans Germans buy 6 bombers and 1 fighter; Remaining resources: 0 PUs; Combat Move - Germans 46 armour and 23 mech_infantrys moved from Rostov to Northwest Persia Germans take Northwest Persia from Russians 1 mech_infantry moved from Volgograd to Northwest Persia 4 mech_infantrys moved from Ukraine to Caucasus 2 fighters and 1 tactical_bomber moved from Russia to Caucasus 2 fighters moved from Western Germany to Caucasus 2 bombers moved from Western Germany to Caucasus 10 mech_infantrys moved from Yugoslavia to Bessarabia 10 armour moved from Karelia to Belarus Combat - Germans Non Combat Move - Germans 1 artillery and 12 infantry moved from Rostov to Caucasus 10 infantry moved from Bryansk to Tambov Place Units - Germans 2 bombers and 1 fighter placed in Volgograd 3 bombers placed in Ukraine 1 bomber placed in Russia Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :