Is it too late for the above edit?
Owlgod Allies -VS- dawgoneit Axis
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1 sub, tip a carrier
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@OwlGod sorry, I mean sink 1 carrier
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TripleA Manual Gamesave Post: Italians round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Italians 3 fighters moved from Southern Italy to 91 Sea Zone 11 submarines moved from 95 Sea Zone to 91 Sea Zone 1 infantry moved from Tunisia to Libya Italians take Libya from Americans Combat - Italians Battle in 91 Sea Zone Italians attack with 3 fighters and 11 submarines Americans defend with 2 carriers, 2 destroyers, 4 fighters and 5 submarines Americans roll dice for 5 submarines in 91 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits Italians roll dice for 11 submarines in 91 Sea Zone, round 2 : 4/11 hits, 3.67 expected hits Italians roll dice for 3 fighters in 91 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 2 carriers, 2 destroyers and 4 fighters in 91 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits 4 submarines owned by the Americans, 1 carrier owned by the Americans and 2 submarines owned by the Italians lost in 91 Sea Zone Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 9 submarines in 91 Sea Zone, round 3 : 1/9 hits, 3.00 expected hits Italians roll dice for 3 fighters in 91 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Combat Hit Differential Summary :
Italians : -0.67 Americans : -3.00
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@dawgoneit 1 sub and 2 fighter hits.
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@dawgoneit 1 sub, 2 destroyers
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Italians 3 fighters moved from Southern Italy to 91 Sea Zone 11 submarines moved from 95 Sea Zone to 91 Sea Zone 1 infantry moved from Tunisia to Libya Italians take Libya from Americans Combat - Italians Battle in 91 Sea Zone Italians attack with 3 fighters and 11 submarines Americans defend with 2 carriers, 2 destroyers, 4 fighters and 5 submarines Americans roll dice for 5 submarines in 91 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits Italians roll dice for 11 submarines in 91 Sea Zone, round 2 : 4/11 hits, 3.67 expected hits Italians roll dice for 3 fighters in 91 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 2 carriers, 2 destroyers and 4 fighters in 91 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits 4 submarines owned by the Americans, 1 carrier owned by the Americans and 2 submarines owned by the Italians lost in 91 Sea Zone Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 9 submarines in 91 Sea Zone, round 3 : 1/9 hits, 3.00 expected hits Italians roll dice for 3 fighters in 91 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier, 2 destroyers and 4 fighters in 91 Sea Zone, round 3 : 5/7 hits, 3.67 expected hits 2 destroyers owned by the Americans and 5 submarines owned by the Italians lost in 91 Sea Zone Italians roll dice for 4 submarines in 91 Sea Zone, round 4 : 2/4 hits, 1.33 expected hits 1 carrier owned by the Americans lost in 91 Sea Zone Americans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 3 fighters in 91 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits Americans roll dice for 4 fighters in 91 Sea Zone, round 4 : 1/4 hits, 2.67 expected hits 1 submarine owned by the Americans, 2 fighters owned by the Americans and 1 fighter owned by the Italians lost in 91 Sea Zone 4 submarines owned by the Italians Submerged Italians roll dice for 2 fighters in 91 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits Americans roll dice for 2 fighters in 91 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in 91 Sea Zone Italians roll dice for 1 fighter in 91 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 fighter in 91 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 fighter in 91 Sea Zone, round 7 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 fighter in 91 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in 91 Sea Zone Americans win with no units remaining. Battle score for attacker is 46 Casualties for Italians: 3 fighters and 7 submarines Casualties for Americans: 2 carriers, 2 destroyers, 4 fighters and 5 submarines Non Combat Move - Italians Place Units - Italians 1 destroyer and 3 submarines placed in 95 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1,6,5,1,1,4,3,2,4 Italians collect 17 PUs (2 lost to blockades); end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 0.50 Americans : -4.17
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 44 Sea Zone 1 bomber moved from Guam to 44 Sea Zone 1 cruiser and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 bomber moved from Queensland to 44 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser and 2 destroyers Japanese defend with 1 destroyer ANZAC roll dice for 1 cruiser and 2 destroyers in 42 Sea Zone, round 2 : 3/3 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 44 Sea Zone ANZAC attack with 2 bombers and 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 2 bombers and 1 destroyer in 44 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 bombers moved from 44 Sea Zone to 35 Sea Zone 1 cruiser moved from 33 Sea Zone to 34 Sea Zone 1 cruiser moved from 34 Sea Zone to 35 Sea Zone 2 bombers moved from 35 Sea Zone to Philippines Place Units - ANZAC 3 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Northwest Persia to Iraq Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.17 Japanese : -0.50
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TripleA Manual Gamesave Post: Germans round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour, 1 artillery, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Tambov to Samara Germans take Samara from Russians 1 armour, 1 infantry and 1 mech_infantry moved from Caucasus to Kazakhstan 2 mech_infantrys moved from Ukraine to Volgograd 1 armour moved from Ukraine to Volgograd 2 tactical_bombers moved from Ukraine to 99 Sea Zone 1 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Rostov to Kazakhstan 3 mech_infantrys moved from Rostov to Northwest Persia 1 armour moved from Ukraine to Volgograd 3 fighters and 1 tactical_bomber moved from Greater Southern Germany to 99 Sea Zone 1 cruiser and 2 destroyers moved from 95 Sea Zone to 99 Sea Zone 1 bomber moved from Southern Italy to 99 Sea Zone 1 infantry moved from Archangel to Vologda 1 infantry moved from Archangel to Nenetsia 2 armour moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 2 tactical_bombers moved from Novgorod to Western Ukraine 2 tactical_bombers moved from Western Ukraine to Ukraine 10 mech_infantrys moved from Eastern Poland to Ukraine 10 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Poland 7 mech_infantrys moved from Caucasus to Northwest Persia 10 mech_infantrys moved from Caucasus to Northwest Persia 29 armour moved from Caucasus to Northwest Persia 30 mech_infantrys moved from Caucasus to Ukraine 5 transports moved from 127 Sea Zone to 112 Sea Zone Combat - Germans Battle in Kazakhstan Germans attack with 1 armour, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northwest Persia Germans attack with 29 armour and 20 mech_infantrys French defend with 1 infantry Germans roll dice for 29 armour and 20 mech_infantrys in Northwest Persia, round 2 : 18/49 hits, 17.83 expected hits French roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Northwest Persia Germans win, taking Northwest Persia from French with 29 armour and 19 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for French: 1 infantry Battle in Volgograd Germans attack with 2 armour and 2 mech_infantrys Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is 2 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 armour and 1 mech_infantry Battle in 99 Sea Zone Germans attack with 1 bomber, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 mech_infantry and 1 transport Germans roll dice for 1 bomber, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers in 99 Sea Zone, round 2 : 6/10 hits, 5.33 expected hits
Combat Hit Differential Summary :
Germans : 0.33 French : 0.67 Russians : 0.33
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@OwlGod i got 6 hits in sz99. ool please
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@dawgoneit max defense, carriers after destroyers. Thanks
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour, 1 artillery, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Tambov to Samara Germans take Samara from Russians 1 armour, 1 infantry and 1 mech_infantry moved from Caucasus to Kazakhstan 2 mech_infantrys moved from Ukraine to Volgograd 1 armour moved from Ukraine to Volgograd 2 tactical_bombers moved from Ukraine to 99 Sea Zone 1 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Rostov to Kazakhstan 3 mech_infantrys moved from Rostov to Northwest Persia 1 armour moved from Ukraine to Volgograd 3 fighters and 1 tactical_bomber moved from Greater Southern Germany to 99 Sea Zone 1 cruiser and 2 destroyers moved from 95 Sea Zone to 99 Sea Zone 1 bomber moved from Southern Italy to 99 Sea Zone 1 infantry moved from Archangel to Vologda 1 infantry moved from Archangel to Nenetsia 2 armour moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 2 tactical_bombers moved from Novgorod to Western Ukraine 2 tactical_bombers moved from Western Ukraine to Ukraine 10 mech_infantrys moved from Eastern Poland to Ukraine 10 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Poland 7 mech_infantrys moved from Caucasus to Northwest Persia 10 mech_infantrys moved from Caucasus to Northwest Persia 29 armour moved from Caucasus to Northwest Persia 30 mech_infantrys moved from Caucasus to Ukraine 5 transports moved from 127 Sea Zone to 112 Sea Zone Combat - Germans Battle in Kazakhstan Germans attack with 1 armour, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northwest Persia Germans attack with 29 armour and 20 mech_infantrys French defend with 1 infantry Germans roll dice for 29 armour and 20 mech_infantrys in Northwest Persia, round 2 : 18/49 hits, 17.83 expected hits French roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Northwest Persia Germans win, taking Northwest Persia from French with 29 armour and 19 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for French: 1 infantry Battle in Volgograd Germans attack with 2 armour and 2 mech_infantrys Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is 2 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 armour and 1 mech_infantry Battle in 99 Sea Zone Germans attack with 1 bomber, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 mech_infantry and 1 transport Germans roll dice for 1 bomber, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers in 99 Sea Zone, round 2 : 6/10 hits, 5.33 expected hits Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport in 99 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits 2 destroyers owned by the Germans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 fighter owned by the Germans, 2 carriers owned by the Americans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 99 Sea Zone Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 99 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits Americans roll dice for 4 fighters and 1 transport in 99 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits 1 fighter owned by the Germans, 3 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in 99 Sea Zone Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits Americans roll dice for 1 fighter and 1 transport in 99 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Americans, 1 transport owned by the Americans, 1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the Americans lost in 99 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 22 Casualties for Germans: 1 cruiser, 2 destroyers, 2 fighters and 3 tactical_bombers Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 mech_infantry and 1 transport Non Combat Move - Germans 1 bomber moved from 99 Sea Zone to Ukraine 1 fighter moved from 99 Sea Zone to Greece Place Units - Germans 1 artillery and 2 infantry placed in Ukraine 3 armour placed in Novgorod 6 armour and 4 mech_infantrys placed in Germany 4 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 70 PUs; end with 70 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 82 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 84 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : 0.50 French : 0.67 Americans : 0.50 Russians : 0.33
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Urals to Kazakhstan 2 infantry moved from Russia to Vologda 2 infantry moved from Russia to Samara 2 fighters and 1 tactical_bomber moved from Russia to Kazakhstan 2 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Bryansk Combat - Russians Battle in Vologda Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Vologda, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Vologda, round 4 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Vologda, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda 1 infantry owned by the Russians retreated to Russia Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Samara Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara 1 infantry owned by the Russians retreated to Russia Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Smolensk Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk 1 infantry owned by the Russians retreated to Russia Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Kazakhstan Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour, 1 infantry and 2 mech_infantrys Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.50 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Kazakhstan Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Kazakhstan, round 3 : 2/4 hits, 2.17 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits, 0.83 expected hits 1 armour owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Kazakhstan Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 armour and 1 mech_infantry Casualties for Germans: 1 armour, 1 infantry and 2 mech_infantrys Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 14 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : -0.83
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TripleA Manual Gamesave Post: Russians round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Urals to Kazakhstan 2 infantry moved from Russia to Vologda 2 infantry moved from Russia to Samara 2 fighters and 1 tactical_bomber moved from Russia to Kazakhstan 2 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Bryansk Combat - Russians Battle in Vologda Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Vologda, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Vologda, round 4 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Vologda, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda 1 infantry owned by the Russians retreated to Russia Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Samara Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara 1 infantry owned by the Russians retreated to Russia Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Smolensk Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk 1 infantry owned by the Russians retreated to Russia Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Kazakhstan Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour, 1 infantry and 2 mech_infantrys Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.50 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Kazakhstan Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Kazakhstan, round 3 : 2/4 hits, 2.17 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits, 0.83 expected hits 1 armour owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Kazakhstan Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 armour and 1 mech_infantry Casualties for Germans: 1 armour, 1 infantry and 2 mech_infantrys Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 14 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs Turning on Edit Mode EDIT: Changing ownership of Siberia from Japanese to Russians EDIT: Changing ownership of Soviet Far East from Japanese to Russians EDIT: Removing units owned by Russians from Sakha: 1 armour EDIT: Adding units owned by Russians to Soviet Far East: 1 armour EDIT: Changing PUs for Russians from 18 to 20 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.33 Russians : -0.83
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese buy 6 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Alaska to British Columbia Japanese take British Columbia from British 1 infantry moved from Alaska to British Columbia 11 submarines moved from 16 Sea Zone to 26 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from Americans 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 mech_infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 mech_infantry moved from Shensi to Sikang 1 armour moved from Shensi to Kansu 1 armour moved from Shensi to Tsinghai 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 1 artillery moved from Shensi to Kansu 1 artillery moved from Shensi to Tsinghai 1 armour moved from Shensi to Sikang 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kweichow to Shensi 1 armour moved from Shensi to Kansu 1 fighter moved from Hopei to Suiyuyan 1 bomber moved from Yunnan to Tsinghai 1 fighter moved from Szechwan to Malaya 1 tactical_bomber moved from Szechwan to Sikang 1 fighter moved from Szechwan to Malaya 1 fighter moved from Hopei to Kwangtung 1 fighter moved from Hopei to Kiangsu 2 infantry moved from Kiangsu to Anhwe 1 artillery and 2 infantry moved from India to West India Combat - Japanese Battle in Sikang Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 1 armour, 1 artillery and 1 bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Tsinghai, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kansu Japanese attack with 2 armour and 1 artillery Chinese defend with 1 infantry Japanese roll dice for 2 armour and 1 artillery in Kansu, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 2 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Japanese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Japanese roll dice for 1 fighter in Suiyuyan, round 5 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win with no units remaining. Battle score for attacker is -13 Casualties for Japanese: 1 fighter and 2 infantry Casualties for Chinese: 1 infantry Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 1 bomber moved from Tsinghai to Yunnan 1 tactical_bomber moved from Sikang to Szechwan Place Units - Japanese 5 submarines placed in 6 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in Kwangtung 3 mech_infantrys placed in India Japanese undo move 2. 1 infantry placed in Kiangsu Japanese undo move 2. 1 infantry placed in Kwangtung 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3 Japanese collect 53 PUs (5 lost to blockades); end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese : 1.67 Japanese : -1.83
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TripleA Manual Gamesave Post: Americans round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters, 4 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 3 submarines moved from 35 Sea Zone to 6 Sea Zone 6 fighters moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 4 bombers moved from Russia to Greece Combat - Americans Battle in 6 Sea Zone Americans attack with 7 fighters, 6 submarines and 1 tactical_bomber Japanese defend with 2 destroyers and 6 submarines
Combat Hit Differential Summary :
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submerge?
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@OwlGod no
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters, 4 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 3 submarines moved from 35 Sea Zone to 6 Sea Zone 6 fighters moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 4 bombers moved from Russia to Greece Combat - Americans Battle in 6 Sea Zone Americans attack with 7 fighters, 6 submarines and 1 tactical_bomber Japanese defend with 2 destroyers and 6 submarines Japanese roll dice for 6 submarines in 6 Sea Zone, round 2 : 0/6 hits, 1.00 expected hits Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits Americans roll dice for 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 6 submarines in 6 Sea Zone, round 3 : 2/6 hits, 2.00 expected hits Japanese roll dice for 5 submarines in 6 Sea Zone, round 3 : 1/5 hits, 0.83 expected hits Americans roll dice for 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 5/8 hits, 4.17 expected hits 1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone Americans roll dice for 5 submarines in 6 Sea Zone, round 4 : 1/5 hits, 1.67 expected hits Japanese roll dice for 3 submarines in 6 Sea Zone, round 4 : 0/3 hits, 0.50 expected hits Americans roll dice for 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 4/8 hits, 4.17 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 5 submarines in 6 Sea Zone, round 5 : 1/5 hits, 1.67 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 5 : 0/2 hits, 0.33 expected hits Americans roll dice for 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 5 : 6/8 hits, 4.17 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 5 submarines in 6 Sea Zone, round 6 : 1/5 hits, 1.67 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 7 fighters, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 46 Casualties for Japanese: 2 destroyers and 6 submarines Casualties for Americans: 1 submarine Battle in Greece Americans attack with 4 bombers Germans defend with 1 fighter Americans roll dice for 4 bombers in Greece, round 2 : 4/4 hits, 2.67 expected hits Italians roll dice for 1 fighter in Greece, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 bomber owned by the Americans lost in Greece Americans win with 3 bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 bomber Casualties for Germans: 1 fighter Non Combat Move - Americans 3 bombers moved from Greece to Trans-Jordan 1 bomber moved from French Equatorial Africa to Trans-Jordan 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 3 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 infantry and 4 transports moved from 76 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 2 armour and 2 artilleries moved from Iraq to Trans-Jordan 7 mech_infantrys moved from Iraq to Trans-Jordan 1 artillery moved from Iraq to Trans-Jordan 3 infantry moved from Persia to Iraq 1 artillery moved from Persia to Iraq 1 transport moved from 27 Sea Zone to 64 Sea Zone 2 destroyers moved from 10 Sea Zone to 64 Sea Zone 4 carriers moved from 35 Sea Zone to 6 Sea Zone 1 armour moved from Philippines to 35 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 fighter moved from Hawaiian Islands to Western United States Place Units - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Russia: 1 fighter EDIT: Turning off Edit Mode 1 carrier and 2 submarines placed in 98 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 infantry placed in Persia 3 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,1,1,3,1,4,2,2,4,5,3,3,4,3,5,4,6,5,2,2,5,5,3 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,6 Americans collect 65 PUs (1 lost to blockades); end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Turning on Edit Mode EDIT: Adding units owned by Americans to 98 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Combat - Chinese Chinese creates battle in territory Szechwan Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 aaGun and 1 tactical_bomber Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun and 1 tactical_bomber in Szechwan, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun and 1 tactical_bomber in Szechwan, round 3 : 1/1 hits, 0.50 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 aaGun Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Combat Move - British 1 artillery and 1 infantry moved from Persia to Eastern Persia Combat - British Battle in Eastern Persia British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 4 infantry moved from Persia to Iraq 1 tactical_bomber moved from Persia to Russia 1 fighter moved from Russia to 98 Sea Zone Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 0.33 British : 0.33 Americans : -0.33 Chinese : 0.67 Japanese : -2.83
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Italians Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 4 submarines moved from 91 Sea Zone to 95 Sea Zone Non Combat Move - Italians 1 infantry moved from Libya to Tunisia Place Units - Italians 3 infantry placed in Southern Italy 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 bomber and 2 destroyers; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 44 Sea Zone to 21 Sea Zone 2 bombers moved from Philippines to 21 Sea Zone Combat - ANZAC Battle in 21 Sea Zone ANZAC attack with 2 bombers and 1 destroyer Japanese defend with 1 destroyer ANZAC roll dice for 2 bombers and 1 destroyer in 21 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 21 Sea Zone ANZAC win with 2 bombers remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 cruiser moved from 35 Sea Zone to 6 Sea Zone 2 bombers moved from 21 Sea Zone to Caroline Islands 1 cruiser and 2 destroyers moved from 42 Sea Zone to 54 Sea Zone 3 destroyers moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : 0.67