@dawgoneit Hi, the DL map is before Russia moves.
You need to do Russia 1 please.
I am Axis
@dawgoneit 1 sub, 2 destroyers
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
3 fighters moved from Southern Italy to 91 Sea Zone
11 submarines moved from 95 Sea Zone to 91 Sea Zone
1 infantry moved from Tunisia to Libya
Italians take Libya from Americans
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 3 fighters and 11 submarines
Americans defend with 2 carriers, 2 destroyers, 4 fighters and 5 submarines
Americans roll dice for 5 submarines in 91 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
Italians roll dice for 11 submarines in 91 Sea Zone, round 2 : 4/11 hits, 3.67 expected hits
Italians roll dice for 3 fighters in 91 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 2 carriers, 2 destroyers and 4 fighters in 91 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits
4 submarines owned by the Americans, 1 carrier owned by the Americans and 2 submarines owned by the Italians lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 9 submarines in 91 Sea Zone, round 3 : 1/9 hits, 3.00 expected hits
Italians roll dice for 3 fighters in 91 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 2 destroyers and 4 fighters in 91 Sea Zone, round 3 : 5/7 hits, 3.67 expected hits
2 destroyers owned by the Americans and 5 submarines owned by the Italians lost in 91 Sea Zone
Italians roll dice for 4 submarines in 91 Sea Zone, round 4 : 2/4 hits, 1.33 expected hits
1 carrier owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 3 fighters in 91 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits
Americans roll dice for 4 fighters in 91 Sea Zone, round 4 : 1/4 hits, 2.67 expected hits
1 submarine owned by the Americans, 2 fighters owned by the Americans and 1 fighter owned by the Italians lost in 91 Sea Zone
4 submarines owned by the Italians Submerged
Italians roll dice for 2 fighters in 91 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
Americans roll dice for 2 fighters in 91 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Americans and 1 fighter owned by the Italians lost in 91 Sea Zone
Italians roll dice for 1 fighter in 91 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 fighter in 91 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 fighter in 91 Sea Zone, round 7 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 fighter in 91 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Americans and 1 fighter owned by the Italians lost in 91 Sea Zone
Americans win with no units remaining. Battle score for attacker is 46
Casualties for Italians: 3 fighters and 7 submarines
Casualties for Americans: 2 carriers, 2 destroyers, 4 fighters and 5 submarines
Non Combat Move - Italians
Place Units - Italians
1 destroyer and 3 submarines placed in 95 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1,6,5,1,1,4,3,2,4
Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 0.50
Americans : -4.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 bomber moved from Guam to 44 Sea Zone
1 cruiser and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser and 2 destroyers
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser and 2 destroyers in 42 Sea Zone, round 2 : 3/3 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
ANZAC attack with 2 bombers and 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 2 bombers and 1 destroyer in 44 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 bombers moved from 44 Sea Zone to 35 Sea Zone
1 cruiser moved from 33 Sea Zone to 34 Sea Zone
1 cruiser moved from 34 Sea Zone to 35 Sea Zone
2 bombers moved from 35 Sea Zone to Philippines
Place Units - ANZAC
3 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Iraq
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.17
Japanese : -0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 artillery, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 armour, 1 infantry and 1 mech_infantry moved from Caucasus to Kazakhstan
2 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Ukraine to Volgograd
2 tactical_bombers moved from Ukraine to 99 Sea Zone
1 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Rostov to Kazakhstan
3 mech_infantrys moved from Rostov to Northwest Persia
1 armour moved from Ukraine to Volgograd
3 fighters and 1 tactical_bomber moved from Greater Southern Germany to 99 Sea Zone
1 cruiser and 2 destroyers moved from 95 Sea Zone to 99 Sea Zone
1 bomber moved from Southern Italy to 99 Sea Zone
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Nenetsia
2 armour moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
2 tactical_bombers moved from Novgorod to Western Ukraine
2 tactical_bombers moved from Western Ukraine to Ukraine
10 mech_infantrys moved from Eastern Poland to Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
7 mech_infantrys moved from Caucasus to Northwest Persia
10 mech_infantrys moved from Caucasus to Northwest Persia
29 armour moved from Caucasus to Northwest Persia
30 mech_infantrys moved from Caucasus to Ukraine
5 transports moved from 127 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in Kazakhstan
Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 29 armour and 20 mech_infantrys
French defend with 1 infantry
Germans roll dice for 29 armour and 20 mech_infantrys in Northwest Persia, round 2 : 18/49 hits, 17.83 expected hits
French roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Northwest Persia
Germans win, taking Northwest Persia from French with 29 armour and 19 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Battle in Volgograd
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in 99 Sea Zone
Germans attack with 1 bomber, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers
Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 mech_infantry and 1 transport
Germans roll dice for 1 bomber, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers in 99 Sea Zone, round 2 : 6/10 hits, 5.33 expected hits
Combat Hit Differential Summary :
Germans : 0.33
French : 0.67
Russians : 0.33
@OwlGod i got 6 hits in sz99. ool please
@dawgoneit max defense, carriers after destroyers. Thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 artillery, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 armour, 1 infantry and 1 mech_infantry moved from Caucasus to Kazakhstan
2 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Ukraine to Volgograd
2 tactical_bombers moved from Ukraine to 99 Sea Zone
1 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Rostov to Kazakhstan
3 mech_infantrys moved from Rostov to Northwest Persia
1 armour moved from Ukraine to Volgograd
3 fighters and 1 tactical_bomber moved from Greater Southern Germany to 99 Sea Zone
1 cruiser and 2 destroyers moved from 95 Sea Zone to 99 Sea Zone
1 bomber moved from Southern Italy to 99 Sea Zone
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Nenetsia
2 armour moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
2 tactical_bombers moved from Novgorod to Western Ukraine
2 tactical_bombers moved from Western Ukraine to Ukraine
10 mech_infantrys moved from Eastern Poland to Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
7 mech_infantrys moved from Caucasus to Northwest Persia
10 mech_infantrys moved from Caucasus to Northwest Persia
29 armour moved from Caucasus to Northwest Persia
30 mech_infantrys moved from Caucasus to Ukraine
5 transports moved from 127 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in Kazakhstan
Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 29 armour and 20 mech_infantrys
French defend with 1 infantry
Germans roll dice for 29 armour and 20 mech_infantrys in Northwest Persia, round 2 : 18/49 hits, 17.83 expected hits
French roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Northwest Persia
Germans win, taking Northwest Persia from French with 29 armour and 19 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Battle in Volgograd
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in 99 Sea Zone
Germans attack with 1 bomber, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers
Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 mech_infantry and 1 transport
Germans roll dice for 1 bomber, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers in 99 Sea Zone, round 2 : 6/10 hits, 5.33 expected hits
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport in 99 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
2 destroyers owned by the Germans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 fighter owned by the Germans, 2 carriers owned by the Americans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 99 Sea Zone
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 99 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits
Americans roll dice for 4 fighters and 1 transport in 99 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits
1 fighter owned by the Germans, 3 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in 99 Sea Zone
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits
Americans roll dice for 1 fighter and 1 transport in 99 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Americans, 1 transport owned by the Americans, 1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the Americans lost in 99 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 22
Casualties for Germans: 1 cruiser, 2 destroyers, 2 fighters and 3 tactical_bombers
Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 mech_infantry and 1 transport
Non Combat Move - Germans
1 bomber moved from 99 Sea Zone to Ukraine
1 fighter moved from 99 Sea Zone to Greece
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 armour placed in Novgorod
6 armour and 4 mech_infantrys placed in Germany
4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 70 PUs; end with 70 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : 0.50
French : 0.67
Americans : 0.50
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Urals to Kazakhstan
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Russia to Kazakhstan
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Vologda
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Vologda, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Vologda, round 4 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
1 infantry owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
1 infantry owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
1 infantry owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 infantry and 2 mech_infantrys
Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.50 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Kazakhstan
Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Kazakhstan, round 3 : 2/4 hits, 2.17 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits, 0.83 expected hits
1 armour owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Germans: 1 armour, 1 infantry and 2 mech_infantrys
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : -0.83
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Urals to Kazakhstan
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Russia to Kazakhstan
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Vologda
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Vologda, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Vologda, round 4 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
1 infantry owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
1 infantry owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
1 infantry owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 infantry and 2 mech_infantrys
Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.50 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Kazakhstan
Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Kazakhstan, round 3 : 2/4 hits, 2.17 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits, 0.83 expected hits
1 armour owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Germans: 1 armour, 1 infantry and 2 mech_infantrys
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Changing ownership of Siberia from Japanese to Russians
EDIT: Changing ownership of Soviet Far East from Japanese to Russians
EDIT: Removing units owned by Russians from Sakha: 1 armour
EDIT: Adding units owned by Russians to Soviet Far East: 1 armour
EDIT: Changing PUs for Russians from 18 to 20
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.33
Russians : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 6 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 infantry moved from Alaska to British Columbia
11 submarines moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from Americans
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Shensi to Sikang
1 armour moved from Shensi to Kansu
1 armour moved from Shensi to Tsinghai
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 artillery moved from Shensi to Kansu
1 artillery moved from Shensi to Tsinghai
1 armour moved from Shensi to Sikang
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kweichow to Shensi
1 armour moved from Shensi to Kansu
1 fighter moved from Hopei to Suiyuyan
1 bomber moved from Yunnan to Tsinghai
1 fighter moved from Szechwan to Malaya
1 tactical_bomber moved from Szechwan to Sikang
1 fighter moved from Szechwan to Malaya
1 fighter moved from Hopei to Kwangtung
1 fighter moved from Hopei to Kiangsu
2 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from India to West India
Combat - Japanese
Battle in Sikang
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour, 1 artillery and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Tsinghai, round 2 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 2 armour and 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 artillery in Kansu, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 fighter in Suiyuyan, round 5 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win with no units remaining. Battle score for attacker is -13
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Chinese: 1 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
1 bomber moved from Tsinghai to Yunnan
1 tactical_bomber moved from Sikang to Szechwan
Place Units - Japanese
5 submarines placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
3 mech_infantrys placed in India
Japanese undo move 2.
1 infantry placed in Kiangsu
Japanese undo move 2.
1 infantry placed in Kwangtung
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3
Japanese collect 53 PUs (5 lost to blockades); end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese : 1.67
Japanese : -1.83
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 4 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 submarines moved from 35 Sea Zone to 6 Sea Zone
6 fighters moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
4 bombers moved from Russia to Greece
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 7 fighters, 6 submarines and 1 tactical_bomber
Japanese defend with 2 destroyers and 6 submarines
Combat Hit Differential Summary :
submerge?
@OwlGod no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 4 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 submarines moved from 35 Sea Zone to 6 Sea Zone
6 fighters moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
4 bombers moved from Russia to Greece
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 7 fighters, 6 submarines and 1 tactical_bomber
Japanese defend with 2 destroyers and 6 submarines
Japanese roll dice for 6 submarines in 6 Sea Zone, round 2 : 0/6 hits, 1.00 expected hits
Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 6 submarines in 6 Sea Zone, round 3 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 5 submarines in 6 Sea Zone, round 3 : 1/5 hits, 0.83 expected hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 5/8 hits, 4.17 expected hits
1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 5 submarines in 6 Sea Zone, round 4 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 3 submarines in 6 Sea Zone, round 4 : 0/3 hits, 0.50 expected hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 4/8 hits, 4.17 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 5 submarines in 6 Sea Zone, round 5 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 5 : 0/2 hits, 0.33 expected hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 5 : 6/8 hits, 4.17 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 5 submarines in 6 Sea Zone, round 6 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 7 fighters, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 46
Casualties for Japanese: 2 destroyers and 6 submarines
Casualties for Americans: 1 submarine
Battle in Greece
Americans attack with 4 bombers
Germans defend with 1 fighter
Americans roll dice for 4 bombers in Greece, round 2 : 4/4 hits, 2.67 expected hits
Italians roll dice for 1 fighter in Greece, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 bomber owned by the Americans lost in Greece
Americans win with 3 bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 bomber
Casualties for Germans: 1 fighter
Non Combat Move - Americans
3 bombers moved from Greece to Trans-Jordan
1 bomber moved from French Equatorial Africa to Trans-Jordan
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
3 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 4 transports moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
2 armour and 2 artilleries moved from Iraq to Trans-Jordan
7 mech_infantrys moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
3 infantry moved from Persia to Iraq
1 artillery moved from Persia to Iraq
1 transport moved from 27 Sea Zone to 64 Sea Zone
2 destroyers moved from 10 Sea Zone to 64 Sea Zone
4 carriers moved from 35 Sea Zone to 6 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Hawaiian Islands to Western United States
Place Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Russia: 1 fighter
EDIT: Turning off Edit Mode
1 carrier and 2 submarines placed in 98 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 infantry placed in Persia
3 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,1,1,3,1,4,2,2,4,5,3,3,4,3,5,4,6,5,2,2,5,5,3
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,6
Americans collect 65 PUs (1 lost to blockades); end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Combat - Chinese
Chinese creates battle in territory Szechwan
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 1 tactical_bomber
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun and 1 tactical_bomber in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun and 1 tactical_bomber in Szechwan, round 3 : 1/1 hits, 0.50 expected hits
1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 aaGun
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Combat Move - British
1 artillery and 1 infantry moved from Persia to Eastern Persia
Combat - British
Battle in Eastern Persia
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
4 infantry moved from Persia to Iraq
1 tactical_bomber moved from Persia to Russia
1 fighter moved from Russia to 98 Sea Zone
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 0.33
British : 0.33
Americans : -0.33
Chinese : 0.67
Japanese : -2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
4 submarines moved from 91 Sea Zone to 95 Sea Zone
Non Combat Move - Italians
1 infantry moved from Libya to Tunisia
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 destroyers; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 44 Sea Zone to 21 Sea Zone
2 bombers moved from Philippines to 21 Sea Zone
Combat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 2 bombers and 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 2 bombers and 1 destroyer in 21 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 21 Sea Zone
ANZAC win with 2 bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
2 bombers moved from 21 Sea Zone to Caroline Islands
1 cruiser and 2 destroyers moved from 42 Sea Zone to 54 Sea Zone
3 destroyers moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 infantry and 24 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
28 armour and 16 mech_infantrys moved from Northwest Persia to Iraq
2 infantry moved from Archangel to Smolensk
1 bomber and 2 tactical_bombers moved from Ukraine to Smolensk
1 armour and 2 mech_infantrys moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Iraq
Combat - Germans
Battle in Smolensk
Germans attack with 1 bomber, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Smolensk, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 28 armour and 17 mech_infantrys
British defend with 4 infantry; French defend with 1 infantry; Americans defend with 1 artillery, 1 factory_minor and 3 infantry
Germans roll dice for 28 armour and 17 mech_infantrys in Iraq, round 2 : 14/45 hits, 16.83 expected hits
Americans roll dice for 1 artillery and 8 infantry in Iraq, round 2 : 4/9 hits, 3.00 expected hits
3 infantry owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the French, 4 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Iraq
Germans win, taking Iraq from Americans with 28 armour and 13 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 4 mech_infantrys
Casualties for Americans: 1 artillery and 3 infantry
Casualties for French: 1 infantry
Casualties for British: 4 infantry
Battle in Persia
Germans attack with 1 armour and 2 mech_infantrys
Americans defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Persia, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Persia
Germans win, taking Persia from Americans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 bomber moved from Smolensk to Western Ukraine
1 aaGun and 1 mech_infantry moved from Western Ukraine to Bryansk
2 tactical_bombers moved from Smolensk to Bryansk
2 armour moved from Archangel to Bryansk
3 armour moved from Novgorod to Bryansk
1 artillery and 3 infantry moved from Archangel to Nenetsia
2 aaGuns, 7 armour, 12 artilleries, 11 infantry and 42 mech_infantrys moved from Ukraine to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Rostov to Bryansk
2 armour moved from Volgograd to Bryansk
1 artillery moved from Tambov to Bryansk
2 mech_infantrys moved from Poland to Western Ukraine
6 armour and 4 mech_infantrys moved from Germany to Eastern Poland
4 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
1 infantry and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Germany
9 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 74 PUs; end with 74 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 86 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 107 PUs
Combat Hit Differential Summary :
Germans : -2.67
Americans : 0.67
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Tambov to Russia
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 destroyer and 18 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 armour moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Tsinghai to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
3 infantry moved from West India to Eastern Persia
1 armour moved from West India to Eastern Persia
1 artillery moved from West India to Eastern Persia
1 armour, 2 artilleries and 3 infantry moved from West India to India
2 fighters moved from Malaya to Kwangtung
1 mech_infantry moved from India to Yunnan
1 infantry moved from Yunnan to Szechwan
1 bomber moved from Yunnan to Samara
1 fighter moved from Kwangtung to Japan
1 fighter moved from Kiangsu to Japan
1 mech_infantry moved from Sakha to Korea
1 infantry moved from Kiangsu to Shantung
1 tactical_bomber moved from Szechwan to Kiangsu
2 mech_infantrys moved from India to Yunnan
11 submarines moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 armour moved from Novosibirsk to Samara
1 armour moved from Timguska to Yenisey
Japanese take Yenisey from Russians
Combat - Japanese
Battle in Samara
Japanese attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 bomber in Samara, round 2 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Persia
Japanese attack with 1 armour, 1 artillery and 3 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Eastern Persia, round 2 : 2/5 hits, 1.50 expected hits
British roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Samara to Bryansk
Place Units - Japanese
1 destroyer placed in 39 Sea Zone
10 infantry placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
2 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,3,2,5,3,6,6,4,2,1,2,2,4,6,6,1,1,5,1,5,4,4,3,2,2,6
Japanese collect 49 PUs (14 lost to blockades); end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
British : -0.67
Chinese : -0.33
Russians : -0.33
Japanese : 1.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry moved from Western United States to British Columbia
1 fighter moved from Western United States to British Columbia
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
2 submarines moved from 98 Sea Zone to 95 Sea Zone
4 bombers moved from Trans-Jordan to 95 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Siberia
7 fighters and 1 tactical_bomber moved from 6 Sea Zone to Siberia