Is it too late for the above edit?
Owlgod Allies -VS- dawgoneit Axis
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scramble fighter from Morocco?
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@OwlGod no
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 1 armour, 4 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 infantry moved from Western United States to British Columbia 1 fighter moved from Western United States to British Columbia 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Eastern United States to 91 Sea Zone 1 fighter moved from 98 Sea Zone to 95 Sea Zone 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 2 submarines moved from 98 Sea Zone to 95 Sea Zone 4 bombers moved from Trans-Jordan to 95 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour moved from 5 Sea Zone to Siberia 7 fighters and 1 tactical_bomber moved from 6 Sea Zone to Siberia Combat - Americans Battle in Gibraltar Battle in 25 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win, taking Gibraltar from Italians with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in British Columbia Americans attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Americans roll dice for 1 fighter and 3 infantry in British Columbia, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in British Columbia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in British Columbia Americans roll dice for 1 fighter and 2 infantry in British Columbia, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in British Columbia, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in British Columbia Americans roll dice for 1 fighter and 2 infantry in British Columbia, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in British Columbia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia Americans win, taking British Columbia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Japanese: 2 infantry Battle in Siberia Americans attack with 1 armour, 7 fighters and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 armour, 7 fighters and 1 tactical_bomber in Siberia, round 2 : 5/9 hits, 4.67 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Siberia Americans win, taking Siberia from Japanese with 1 armour, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 95 Sea Zone Americans attack with 4 bombers, 1 destroyer, 1 fighter and 2 submarines Italians defend with 1 destroyer, 7 submarines and 2 transports Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 4 bombers, 1 destroyer and 1 fighter in 95 Sea Zone, round 2 : 6/6 hits, 3.50 expected hits Italians roll dice for 7 submarines in 95 Sea Zone, round 2 : 0/7 hits, 1.17 expected hits Italians roll dice for 1 destroyer and 2 transports in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 6 submarines owned by the Italians lost in 95 Sea Zone Americans roll dice for 2 submarines in 95 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 4 bombers, 1 destroyer and 1 fighter in 95 Sea Zone, round 3 : 2/6 hits, 3.50 expected hits Italians roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer and 2 transports in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 submarine owned by the Italians lost in 95 Sea Zone 1 transport owned by the Italians lost in 95 Sea Zone Americans roll dice for 2 submarines in 95 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits Americans win with 4 bombers, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 64 Casualties for Italians: 1 destroyer, 7 submarines and 2 transports Non Combat Move - Americans 2 armour, 2 artilleries and 4 infantry moved from Trans-Jordan to 98 Sea Zone 2 armour, 2 artilleries, 1 carrier, 1 fighter, 4 infantry and 4 transports moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from 95 Sea Zone to 92 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar 4 bombers moved from 95 Sea Zone to Egypt 1 artillery moved from Trans-Jordan to Egypt 6 mech_infantrys moved from Trans-Jordan to Egypt 2 armour, 5 artilleries and 7 infantry moved from Central United States to 101 Sea Zone 2 armour, 5 artilleries, 7 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone 2 armour, 5 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 64 Sea Zone to 101 Sea Zone 1 fighter moved from British Columbia to Eastern United States 1 destroyer moved from 64 Sea Zone to 101 Sea Zone 1 destroyer moved from 64 Sea Zone to 10 Sea Zone 4 carriers moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 7 fighters and 1 tactical_bomber moved from Siberia to Buryatia 2 aaGuns moved from Western United States to Central United States Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 1 armour, 2 artilleries and 3 infantry placed in Central United States 1 fighter placed in Eastern United States 2 artilleries and 1 infantry placed in Egypt 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,1 Americans collect 61 PUs (2 lost to blockades); end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Combat Move - British Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -2.00 Americans : 2.00 Japanese : -0.33
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Italians Italians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 artilleries moved from Northern Italy to Southern Italy 4 infantry moved from Northern Italy to Southern Italy Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 5 infantry EDIT: Adding units owned by Italians to Southern Italy: 5 infantry EDIT: Turning off Edit Mode 5 infantry placed in Northern Italy 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 submarine; Remaining resources: 3 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 39 Sea Zone Battle in 39 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 39 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 39 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 cruiser and 5 destroyers moved from 54 Sea Zone to 21 Sea Zone 1 cruiser moved from 6 Sea Zone to 21 Sea Zone 2 bombers moved from Caroline Islands to Guam 2 destroyers moved from 62 Sea Zone to 33 Sea Zone 1 bomber moved from New South Wales to Guam Place Units - ANZAC 2 fighters placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : 0.33
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 27 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 mech_infantrys moved from Western Germany to 112 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 2 infantry, 5 mech_infantrys and 5 transports moved from 112 Sea Zone to 110 Sea Zone 1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan 1 armour moved from Iraq to Syria Germans take Syria from Americans 1 armour moved from Syria to Trans-Jordan 27 armour and 13 mech_infantrys moved from Iraq to Trans-Jordan 1 infantry moved from Bryansk to Tambov 1 infantry moved from Nenetsia to Vologda 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 artillery and 2 infantry moved from Nenetsia to Archangel 3 mech_infantrys moved from Novgorod to Bryansk 2 mech_infantrys moved from Western Ukraine to Bryansk 10 mech_infantrys moved from Germany to France 4 mech_infantrys moved from Poland to Western Germany 1 bomber moved from Western Ukraine to Southern Italy 2 tactical_bombers moved from Bryansk to Germany Combat - Germans Battle in Trans-Jordan Germans attack with 29 armour and 15 mech_infantrys Americans defend with 1 mech_infantry Germans roll dice for 29 armour and 15 mech_infantrys in Trans-Jordan, round 2 : 18/44 hits, 17.00 expected hits Americans roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Trans-Jordan Germans win, taking Trans-Jordan from Americans with 29 armour and 15 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry and 5 mech_infantrys moved from 110 Sea Zone to United Kingdom 6 armour and 4 mech_infantrys moved from Eastern Poland to Germany 3 aaGuns, 14 armour, 13 artilleries, 11 infantry and 54 mech_infantrys moved from Bryansk to Tambov 2 mech_infantrys moved from Ukraine to Tambov 1 infantry moved from Ukraine to Bryansk Place Units - Germans 3 armour placed in United Kingdom 3 infantry placed in France 10 infantry placed in Western Germany Germans undo move 3. 8 infantry and 2 mech_infantrys placed in Western Germany 3 infantry placed in Ukraine 3 infantry placed in Volgograd 3 infantry placed in Novgorod 7 infantry placed in Germany Germans undo move 7. 7 infantry placed in Germany Turn Complete - Germans Germans collect 76 PUs; end with 76 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 88 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 94 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 109 PUs
Combat Hit Differential Summary :
Germans : 1.00 Americans : -0.33
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TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Russians Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Soviet Far East to Amur Russians take Amur from Japanese 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Vologda 3 armour moved from Russia to Bryansk 3 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Samara 1 fighter moved from Russia to Samara 1 infantry moved from Russia to Smolensk Combat - Russians Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter and 1 infantry Japanese defend with 1 armour Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Samara Russians win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour Battle in Smolensk Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Smolensk, round 4 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk 1 infantry owned by the Russians retreated to Russia Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Bryansk Russians attack with 3 armour, 4 infantry and 1 tactical_bomber Germans defend with 1 infantry and 5 mech_infantrys; Japanese defend with 1 bomber Russians roll dice for 3 armour, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/8 hits, 2.83 expected hits Germans roll dice for 1 bomber, 1 infantry and 5 mech_infantrys in Bryansk, round 2 : 4/7 hits, 2.17 expected hits 4 infantry owned by the Russians, 1 bomber owned by the Japanese, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk Russians roll dice for 3 armour and 1 tactical_bomber in Bryansk, round 3 : 3/4 hits, 2.17 expected hits Germans roll dice for 4 mech_infantrys in Bryansk, round 3 : 2/4 hits, 1.33 expected hits 2 armour owned by the Russians and 3 mech_infantrys owned by the Germans lost in Bryansk Russians roll dice for 1 armour and 1 tactical_bomber in Bryansk, round 4 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Russians win with 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 3 armour and 4 infantry Casualties for Germans: 1 infantry and 5 mech_infantrys Casualties for Japanese: 1 bomber Non Combat Move - Russians 1 tactical_bomber moved from Bryansk to Russia 1 fighter moved from Vologda to Russia 1 fighter moved from Samara to Russia Place Units - Russians 2 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans : 3.83 Russians : 3.50 Japanese : 0.50
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Japanese Japanese repair damage of 3x harbour; Remaining resources: 54 PUs; 6 SuicideAttackTokens; Japanese buy 1 airfield, 1 factory_minor, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 1 armour moved from Yenisey to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour moved from Yakut S.S.R. to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 mech_infantry moved from Korea to Amur 2 fighters moved from Japan to Amur 1 armour moved from Suiyuyan to Ulaanbaatar Japanese take Central Mongolia from Russians 1 artillery moved from Kansu to Suiyuyan 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Suiyuyan to Shensi 1 artillery moved from Tsinghai to Shensi 1 infantry moved from Shensi to Tsinghai 1 armour moved from Sikang to Shensi 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Shantung 1 infantry moved from Shantung to Jehol 3 mech_infantrys moved from Yunnan to Anhwe 1 armour moved from Shensi to Hopei 1 armour moved from India to Yunnan 2 artilleries and 5 infantry moved from India to Burma 1 infantry moved from Eastern Persia to Turkmenistan Japanese take Turkmenistan from Russians 1 armour, 1 artillery and 2 infantry moved from Eastern Persia to West India 1 armour moved from West India to India 1 tactical_bomber moved from Kiangsu to Amur Combat - Japanese Battle in 36 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 36 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in Amur Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 armour Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 armour in Amur, round 2 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese and 1 armour owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -5 Casualties for Japanese: 1 tactical_bomber Casualties for Russians: 1 armour Non Combat Move - Japanese 2 fighters moved from Amur to Korea 2 fighters moved from Kwangtung to 6 Sea Zone 2 fighters moved from 6 Sea Zone to Japan Place Units - Japanese 1 airfield and 1 factory_minor placed in Korea Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to Korea: 1 fighter EDIT: Turning off Edit Mode 2 fighters placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 5 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 infantry and 1 mech_infantry placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5 Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0.83 Russians : 0.50 Japanese : -1.17
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TripleA Turn Summary: UK_Pacific round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Americans Americans buy 2 armour, 1 fighter, 10 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 2 fighters and 4 transports moved from 92 Sea Zone to 91 Sea Zone 4 armour, 8 artilleries and 12 infantry moved from Gibraltar to 91 Sea Zone 1 armour moved from Siberia to Sakha Russians take Sakha from Japanese 1 armour moved from Sakha to Amur 1 infantry moved from British Columbia to Alaska Americans take Alaska from Japanese 7 fighters moved from Buryatia to Ulaanbaatar 1 tactical_bomber moved from Buryatia to Amur 1 armour, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 2 destroyers moved from 101 Sea Zone to 89 Sea Zone 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 123 Sea Zone to Iceland 2 fighters moved from Eastern United States to 123 Sea Zone 2 destroyers moved from 89 Sea Zone to 64 Sea Zone 2 destroyers moved from 64 Sea Zone to 65 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 4 armour, 8 artilleries, 2 carriers, 1 destroyer, 4 fighters, 12 infantry and 12 transports moved from 91 Sea Zone to 109 Sea Zone 4 armour moved from 109 Sea Zone to United Kingdom 12 infantry moved from 109 Sea Zone to United Kingdom 8 artilleries moved from 109 Sea Zone to United Kingdom 2 fighters moved from 109 Sea Zone to United Kingdom 1 bomber moved from Egypt to Iraq 1 bomber moved from Egypt to Persia 1 bomber moved from Egypt to Ukraine Combat - Americans Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Persia causes 5 damage total. Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Iraq causes 3 damage total. Battle in Iceland Battle in Amur Americans attack with 1 armour and 1 tactical_bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 armour and 1 tactical_bomber in Amur, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Americans lost in Amur Americans win, taking Iceland from Germans with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 armour Casualties for Japanese: 1 mech_infantry Battle in Ulaanbaatar Americans attack with 7 fighters Japanese defend with 2 armour Americans roll dice for 7 fighters in Ulaanbaatar, round 2 : 4/7 hits, 3.50 expected hits Japanese roll dice for 2 armour in Ulaanbaatar, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 2 fighters owned by the Americans lost in Ulaanbaatar Americans win with 5 fighters remaining. Battle score for attacker is -8 Casualties for Americans: 2 fighters Casualties for Japanese: 2 armour Battle in United Kingdom Americans attack with 4 armour, 8 artilleries, 2 fighters and 12 infantry Germans defend with 1 airfield, 3 armour, 1 factory_minor, 1 harbour, 13 infantry and 5 mech_infantrys Americans roll dice for 4 armour, 8 artilleries, 2 fighters and 12 infantry in United Kingdom, round 2 : 7/26 hits, 9.00 expected hits Germans roll dice for 3 armour, 13 infantry and 5 mech_infantrys in United Kingdom, round 2 : 10/21 hits, 7.50 expected hits 7 infantry owned by the Germans and 10 infantry owned by the Americans lost in United Kingdom Americans roll dice for 4 armour, 8 artilleries, 2 fighters and 2 infantry in United Kingdom, round 3 : 7/16 hits, 6.33 expected hits Germans roll dice for 3 armour, 6 infantry and 5 mech_infantrys in United Kingdom, round 3 : 6/14 hits, 5.17 expected hits 6 infantry owned by the Germans, 2 infantry owned by the Americans, 4 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in United Kingdom Americans roll dice for 4 armour, 4 artilleries and 2 fighters in United Kingdom, round 4 : 7/10 hits, 4.33 expected hits Germans roll dice for 3 armour and 4 mech_infantrys in United Kingdom, round 4 : 2/7 hits, 2.83 expected hits 3 armour owned by the Germans, 2 artilleries owned by the Americans and 4 mech_infantrys owned by the Germans lost in United Kingdom Americans win, taking United Kingdom from Germans, taking British Columbia from Americans, taking Iceland from Americans, taking Alexandria from French, taking Gibraltar from Americans, taking Egypt from Americans, taking Kenya from Americans, taking Malta from Americans with 4 armour, 2 artilleries and 2 fighters remaining. Battle score for attacker is 17 Casualties for Americans: 6 artilleries and 12 infantry Casualties for Germans: 3 armour, 13 infantry and 5 mech_infantrys Non Combat Move - Americans 2 fighters moved from United Kingdom to 109 Sea Zone 1 bomber moved from Ukraine to Russia 1 bomber moved from Egypt to Russia 1 bomber moved from Iraq to Ethiopia 1 bomber moved from Persia to Ethiopia 3 artilleries, 1 infantry and 6 mech_infantrys moved from Egypt to Anglo Egyptian Sudan 2 mech_infantrys moved from Anglo Egyptian Sudan to Ethiopia 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 2 submarines moved from 95 Sea Zone to 97 Sea Zone 2 submarines moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone 4 carriers moved from 21 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Amur to Olgiy 5 fighters moved from Ulaanbaatar to Olgiy Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 2 aaGuns EDIT: Adding units owned by Americans to Eastern United States: 2 aaGuns EDIT: Turning off Edit Mode 10 infantry placed in Eastern United States 2 armour and 4 mech_infantrys placed in Central United States 3 submarines placed in 101 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,2 Americans collect 57 PUs (2 lost to blockades); end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Combat Move - British 1 fighter moved from 109 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Russia to Urals Combat - British Battle in 110 Sea Zone British attack with 1 fighter Germans defend with 5 transports 5 transports owned by the Germans lost in 110 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 35 Casualties for Germans: 5 transports Battle in Urals British attack with 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 tactical_bomber in Urals, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 tactical_bomber in Urals, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Urals British win with 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Urals to Olgiy 1 fighter moved from 110 Sea Zone to United Kingdom Turn Complete - British British collect 25 PUs; end with 25 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1.83 AA fire in Persia : : -0.17 British : 0.00 Americans : 1.67 AA fire in Ukraine : : -0.17 AA fire in Iraq : : -0.17 Japanese : 1.67
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TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Tunisia to Libya 5 infantry moved from Northern Italy to Southern France 15 infantry moved from Southern Italy to Northern Italy 2 artilleries moved from Southern Italy to Northern Italy 10 infantry moved from Southern Italy to Northern Italy Non Combat Move - Italians Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,1 Italians collect 16 PUs (3 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 2 destroyers moved from 33 Sea Zone to 16 Sea Zone ANZAC take 17 Sea Zone from Japanese 3 bombers moved from Guam to 16 Sea Zone Combat - ANZAC Battle in 16 Sea Zone ANZAC attack with 3 bombers and 2 destroyers Japanese defend with 10 submarines ANZAC roll dice for 3 bombers and 2 destroyers in 16 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Japanese roll dice for 10 submarines in 16 Sea Zone, round 2 : 1/10 hits, 1.67 expected hits 1 destroyer owned by the ANZAC and 2 submarines owned by the Japanese lost in 16 Sea Zone ANZAC roll dice for 3 bombers and 1 destroyer in 16 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits Japanese roll dice for 8 submarines in 16 Sea Zone, round 3 : 1/8 hits, 1.33 expected hits 1 destroyer owned by the ANZAC and 3 submarines owned by the Japanese lost in 16 Sea Zone 5 submarines owned by the Japanese Submerged ANZAC win with 3 bombers remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 destroyers Casualties for Japanese: 5 submarines Non Combat Move - ANZAC 3 bombers moved from 16 Sea Zone to Hawaiian Islands 2 cruisers and 5 destroyers moved from 21 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 2 fighters moved from New South Wales to 33 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : -1.00
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TripleA Manual Gamesave Post: Germans round 20
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor, 6x factory_minor, 3x factory_minor; Remaining resources: 95 PUs; Germans buy 1 artillery, 2 carriers, 2 destroyers, 4 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Morocco to 92 Sea Zone 1 bomber moved from Southern Italy to United Kingdom 1 mech_infantry moved from Trans-Jordan to Egypt Germans take Egypt from British Combat - Germans Air Battle in United Kingdom
Combat Hit Differential Summary :
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@OwlGod intercept in england?
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yes please
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor, 6x factory_minor, 3x factory_minor; Remaining resources: 95 PUs; Germans buy 1 artillery, 2 carriers, 2 destroyers, 4 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Morocco to 92 Sea Zone 1 bomber moved from Southern Italy to United Kingdom 1 mech_infantry moved from Trans-Jordan to Egypt Germans take Egypt from British Combat - Germans Air Battle in United Kingdom Germans attacks with 1 units heading to United Kingdom British launches 1 interceptors out of United Kingdom Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in United Kingdom causes 4 damage total. Battle in 92 Sea Zone Germans attack with 1 fighter Americans defend with 1 destroyer Germans roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 92 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter moved from 92 Sea Zone to Western Germany 1 infantry moved from Tambov to Samara 1 infantry moved from Tambov to Bryansk 1 infantry moved from Volgograd to Tambov 3 aaGuns, 14 armour, 13 artilleries, 10 infantry and 56 mech_infantrys moved from Tambov to Bryansk 3 infantry moved from Ukraine to Bryansk 1 infantry moved from Archangel to Smolensk 1 infantry moved from Smolensk to Bryansk 1 artillery moved from Archangel to Belarus 3 infantry moved from Novgorod to Belarus 6 armour and 4 mech_infantrys moved from Germany to Eastern Poland 7 infantry moved from Germany to Western Germany 10 mech_infantrys moved from Western Germany to Poland 4 mech_infantrys moved from Trans-Jordan to Egypt 9 armour moved from Trans-Jordan to Egypt 5 mech_infantrys moved from Trans-Jordan to Egypt 5 mech_infantrys moved from Trans-Jordan to Egypt 20 armour moved from Trans-Jordan to Northwest Persia 2 tactical_bombers moved from Germany to Western Germany 1 bomber moved from United Kingdom to Holland Belgium 3 infantry moved from France to Holland Belgium Place Units - Germans 2 carriers and 2 destroyers placed in 112 Sea Zone 4 fighters placed in 112 Sea Zone 1 artillery and 1 infantry placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,4,4,5,1,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,6 Germans collect 69 PUs (3 lost to blockades); end with 69 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : 0.50 Defenders Fire, : : -0.33 Americans : -0.33 Attackers Fire, : : -0.17 AA fire in United Kingdom : : -0.17
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TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Russians Russians buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Russia to Vologda Russians take Vologda from Germans 1 armour and 1 mech_infantry moved from Vologda to Archangel 1 tactical_bomber moved from Russia to Archangel 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Smolensk 1 armour moved from Russia to Vologda 1 armour moved from Vologda to Urals Russians take Urals from Germans Combat - Russians Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Tambov, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Tambov to Russia 1 fighter moved from Smolensk to Russia 1 tactical_bomber moved from Archangel to Russia 1 submarine moved from 115 Sea Zone to 113 Sea Zone Place Units - Russians 3 artilleries placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 13 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 15 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.00
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Japanese Japanese buy 8 destroyers and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kansu to Timguska 1 artillery moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 infantry moved from Tsinghai to Novosibirsk 3 mech_infantrys moved from Anhwe to Manchuria 1 artillery moved from Shensi to Tsinghai 1 armour moved from Hopei to Jehol 1 armour moved from Yunnan to Anhwe 2 artilleries and 3 infantry moved from Burma to Yunnan 2 infantry moved from Burma to Shan State 1 armour and 1 mech_infantry moved from India to Yunnan 1 infantry moved from India to Burma 1 artillery and 2 infantry moved from West India to India Non Combat Move - Japanese 1 submarine moved from 5 Sea Zone to 6 Sea Zone 5 submarines moved from 16 Sea Zone to 6 Sea Zone Place Units - Japanese 8 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,4,5,2,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1,5,4,5 Japanese collect 53 PUs (6 lost to blockades); end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu Combat - Chinese Chinese creates battle in territory Kansu Chinese creates battle in territory Tsinghai Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Americans Americans buy 4 bombers, 1 destroyer, 6 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 3 submarines moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 4 carriers and 2 fighters moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from Iceland to 123 Sea Zone 1 armour moved from Iceland to 123 Sea Zone 1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone 1 armour and 1 infantry moved from 125 Sea Zone to Norway 1 artillery moved from United Kingdom to Scotland British take Scotland from Germans 1 bomber moved from Russia to Tsinghai 1 bomber moved from Russia to Sikang 1 fighter and 1 tactical_bomber moved from Olgiy to Kansu 2 fighters moved from Olgiy to Timguska 2 fighters moved from Olgiy to Novosibirsk Combat - Americans Battle in Norway Battle in Sikang Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Sikang, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Sikang Japanese win, taking Norway from Germans with 1 infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in Novosibirsk Americans attack with 2 fighters Japanese defend with 1 infantry Americans roll dice for 2 fighters in Novosibirsk, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Americans win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Americans attack with 1 bomber Japanese defend with 1 artillery Americans roll dice for 1 bomber in Tsinghai, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Tsinghai, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Tsinghai Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Kansu Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 artillery Americans roll dice for 1 fighter and 1 tactical_bomber in Kansu, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kansu Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Timguska Americans attack with 2 fighters Japanese defend with 1 infantry Americans roll dice for 2 fighters in Timguska, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Timguska Americans win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from Timguska to Russia 2 fighters moved from Novosibirsk to Russia 1 fighter and 1 tactical_bomber moved from Kansu to Russia 1 bomber moved from Tsinghai to Russia 9 transports moved from 109 Sea Zone to 106 Sea Zone 3 submarines moved from 101 Sea Zone to 123 Sea Zone 2 aaGuns and 10 infantry moved from Eastern United States to Quebec 2 armour and 4 mech_infantrys moved from Central United States to Quebec 1 destroyer moved from 109 Sea Zone to 123 Sea Zone 1 fighter moved from Western United States to 123 Sea Zone 3 armour moved from United Kingdom to 109 Sea Zone 3 armour and 3 transports moved from 109 Sea Zone to 123 Sea Zone 3 armour moved from 123 Sea Zone to Iceland 2 carriers and 3 fighters moved from 109 Sea Zone to 123 Sea Zone 2 destroyers moved from 65 Sea Zone to 85 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone Place Units - Americans 2 submarines placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone 4 bombers and 6 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,4 Americans collect 62 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 85 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu Combat - Chinese Chinese creates battle in territory Kansu Chinese creates battle in territory Tsinghai Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British repair damage of 4x factory_minor; Remaining resources: 21 PUs; British buy 1 aaGun, 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 tactical_bomber moved from Olgiy to Samara Combat - British Battle in Samara British attack with 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 tactical_bomber in Samara, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the British and 1 infantry owned by the Germans lost in Samara Japanese win with no units remaining. Battle score for attacker is -8 Casualties for British: 1 tactical_bomber Casualties for Germans: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Ethiopia: 2 bombers EDIT: Adding units owned by Americans to French West Africa: 2 bombers EDIT: Removing units owned by Americans from Ethiopia: 2 mech_infantrys EDIT: Adding units owned by Americans to Belgian Congo: 2 mech_infantrys EDIT: Removing units owned by Americans from Anglo Egyptian Sudan: 3 artilleries and 4 mech_infantrys EDIT: Adding units owned by Americans to Belgian Congo: 3 artilleries and 4 mech_infantrys EDIT: Turning off Edit Mode Place Units - British 1 aaGun and 2 infantry placed in United Kingdom 1 artillery and 2 infantry placed in Union of South Africa Turn Complete - British British collect 25 PUs; end with 25 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0.50 Americans : -0.17 Japanese : -0.33
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TripleA Turn Summary: Italians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 1 PUs; Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 fighter moved from Southern Italy to 97 Sea Zone 1 infantry moved from Libya to Tobruk Italians take Tobruk from Americans Combat - Italians Battle in 97 Sea Zone Italians attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 97 Sea Zone Italians win, taking 97 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Italians 1 fighter moved from 97 Sea Zone to Southern Italy Place Units - Italians 2 destroyers placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6 Italians collect 18 PUs (1 lost to blockades); end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0.17 Americans : -0.17