@General-Day Apologies for the delay (we’ve been busy with holiday activities). We are fine sending you the map and rules for the game, with the obvious proviso that we retain all copyrights to them. Please email us at pmfproductionscontact@gmail.com and we can send you the map and rules. We hope you and your friend will find them helpful and we’ll be interested in any feedback you have!
General 6 Stars 1941 WW2 Game
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@general-6-stars
We experienced - playing your game - that Germany easily gets crowded - and so do also a few other Key Terrirories on the Eastern Front.Also a few Atlantic Sea Zones can easily get crowded.
What are your own experiences?
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@the-captain said in General 6 Stars 1941 Global War Game:
@general-6-stars
We experienced - playing your game - that Germany easily gets crowded - and so do also a few other Key Terrirories on the Eastern Front.Also a few Atlantic Sea Zones can easily get crowded.
What are your own experiences?
Pretty much crowed in Europe for Germany and Russia some.
Did try to make the territories around Moscow bigger based volume of pieces in my game gonna be mostly avoidable. Moscow even have to chip up…I tried making Europe bigger but then it throws everything off in Med and Middle East.
Best option take away a territory to make 2 to 1 would change the game to much.
What sea zones you referring too ?
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The Sea Zones in Baltic Sea and Atlantic Sea Zones adjacent to Denmark & Norway.
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OK. I’ll see what I can do. Thanks
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Here’s an idea. Since Ger wolf packs get a bonus or some have less cost and I’m thinking of not adding another ship to game is for every 3 destroyers they get to roll an extra dice. Be first round only against only subs.
This would represent escorts in game.
So in my game subs can dive on first round if they survive a Tac bomber first strike hit and just destroyers attacking and in my game destroyers each get a depth charge drop.
So say 3 US destroyers attacking 2 German subs in a convoy box. Subs dive then the 3 destroyers would roll 4 dice instead of 3 and attack @3. This would represent a escort in the anti sub attack. Roll only first round.Keep in mind the destroyer also gets a ship shot if there’s other surface ships in a battle to
but the 1 bonus dice is just against subs. -
It sounds interesting.
I’ll add a few comments to the rules that we use:
The German U-Boat rule, Wolf Pack rule and the Escort (Convoy) rule that we have adapted in the Axis & Allies Global 1940 House Rules Expansion originate from the 1991 Gamers Paradise - Axis & Allies Expansion.
Since that Expansion was designed for Axis & Allies Classic, we adjusted the rules to fit in for the newer Axis & Allies versions - including G40.
- The German U-Boat production during World War II was by far the highest Submarine production by any Nation during the early years of the War.
This Historic U-Boat Production is reflected in the game by a reduced German U-Boat Cost.
- The German U-Boat Tactics were superior to any known tactics - and resulted in massive losses of Allied shipping.
The Wolf Pack rule reflects this Historic Superior Tactic.
- From Late 1941, the Allies started to protect their Trans-Atlantic Convoys with increased numbers of Destroyers and Destroyer-Escorts.
This Convoy System is reflected in the game by the Escort Unit, that has the defense value increased when protecting Transports.
These rules are easy to play with, since a German U-Boat unit always costs 4 IPC, (3 or more) German U-Boats always attack at “3” in the first round of Combat - and an Escort unit is an independant unit that can serve one primary purpose: to protect Transports.
Based on our Play Testing Results back in the Early 90’s we have kept the rules as they were since then.
We used those rules in your 1941 Global War Game - and it worked just fine.
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Kind a an update on new map. Not set on land texture but maybe. Sea zones done with some minor high lights probably.
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Looks great:+1:
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Just checkin to see how it looks so far.
Looks a bit different here compared to my screen. Ha
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“Operation Travis” today. Starting setup
Well allies win even though they lost Moscow. Allies moved into Med and did some damage. But Russia can take back Moscow.
Was great to finally see Patton in Greece.US attacked Jap fleet but Japan held out and has decent control in pacific but Germany just got to over whelmed
Great game. Got to see some new stuff. -
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Hey. What Atlantic Wall gun looks better ?
Have 2 types in Normandy
For me it’s like the taller one. But prefer maybe in between. Lol -
@general-6-stars I like the taller one too. The barrels are more pronounced. Denmark is a good shot of it
Edit
Looks like Baltic Sea needs an Air Traffic Controller:joy: -
@barnee said in General 6 Stars 1941 Global War Game:
@general-6-stars I like the taller one too. The barrels are more pronounced. Denmark is a good shot of it
Edit
Looks like Baltic Sea needs an Air Traffic Controller:joy:Lol Just moved planes back from last game.
Ya rule is one gun in each of the 7 territories on setup and can build up to 3 per territory so you see max strength. Cost is 2 icps each. For each gun Defends @4 and boost 1 inf on defense +1
Can take as a casualty. -
Been awhile. last game Allies won again. Have another game Jan 28th.
Hopefully get this lighter map done in time. -
Wow. got map printed up. What a big difference. Its like the map only looks like a 3x6. Pics are deceiving. Well it gonna take a bit of getting used to by me and group. But now all the pieces stand out real good.
posted this setup just to show somebody here on site the piece values. -
Alright. Setup on new map. “Operation Smoky” week from Saturday.
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Well had a game but ended early. Have a few pics in a bit. In mean time we are adding Rangoon as a victory city to give Japan more chances of an extra point and besides there was a ton of fighting in Burma in real war which we still lack some what in game.
And added another 3 island group in Med ( red dots ) and Pacific ( brown dots ) for Japan. -
Bumped Tired of stuff gettin buried.
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End of Turn 1 from Saturday’s game. Wolf packs in full mode. They did win a huge battle on turn 1 against the UK fleet west of London. UK did not kill one sub with 2 BB 2 CR 2 DD 2 scrambled figs plus 2 missed rerolls for the admiral in the fleet commanding. UN REAL !
Germany first strike was way above average. That’s the Chance Germany takes.
Italy grabbing Malta and all the islands plus Germany grabbing Gibraltar for the 3 island group money bonuses.
Also US did not come out of port turn 1 which they need to do so they can hit subs on turn 2. It is what it was.
UK desert rats didn’t come out of Sahara desert turn 1 to. But we only had 4 guys so when playing multiple countries some stuff gets missed. Sucks big time but got no choice if you even want to play. 😍 -
End of turn 2. US moved to Morocco sz but was a non combat move with some reinforcements in Liberia. Italy went to the Middle East for oil after Germany influenced Turkey to try to get oil bonus points and income. But Uk and Russia was able to counter most of it. But not pictured is Germany will on turn 5 will go into Rostov in the North. Plus Italy went back home to get supplies and has to decide whether there going to go back in Middle East and fortify Tobruk.
UK can bring out Navy if they want but maybe to risky. Then we had to end game at end of turn 4 based on 4 players and time limits.