@SS-GEN said in SS GEN's 1941 Global War Game:
@baron-Münchhausen
OK. My concern is with fig hitting plane first if available being to strong. This would make air suppority a bit to strong. I get what your saying but that’s a big change. I’ll have to test that.
I don’t believe every fig was just fighting fighters in war. Could see if this works
AD@5 + roll 3 or less get a bonus plane kill.
Got to watch this because I’ve seen normal battles where one side kills more planes than other. The Axis have the advantage in early rounds too. This would make Russia weaker based on Moscow battles. Russia needs those figs to stay in combat rounds longer.
As far as testing or playing more or less right now it works great based on ya u kill more planes but it doesn’t over power it to one side where they controlling air.
Thanks for sharing your gaming and HR developer experience SS.
Air dominance with such Fighter is a challenge. I see.
I bolded the main topics I want to comment.
My concerns is about the double hit from DF bonus.
From a depictive POV, it seems less adequate to give this double hit to Fighter units. (Warships shoot both naval and air. TacBombers can bomb landing fields, or be part of dogfight, etc.)
What would happen if Fighter becomes cheaper and weaker?
Fighter Cost 6
AD@4 (+ roll 4 or less) you may assign hit on aircraft (owner’s chose aircraft type).
Same cost as Tank (A6 D6 C6, right?) which have better attack and defense factor.
Tactical, in that case: C8 AD@6, @1 or less, get a bonus aircraft hit.
There is two other factors to mitigate the Air dominance:
AAA cost and soaking capacity.
Air retreat, especially for aircraft on defense.