Thanks for the ideas!
General 6 Stars 1941 WW2 Game
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Well with shut down and only one for now been test playing a bit and grabbing any bystander in the house lol the new CR Tac/Dive bombers values.
I’ve seen the Tac/Dive miss on first turn @6 pick target and then AD after that @4 is pretty cool. There’s even room to lower the after first round AD go down to @3. But then the Ger would be a bit penalized. If that happens can always give them a NA if @4 after first round and if we ever change the tech system they would get right away.
With the Cruiser now going down to A@7 and gaining the bonus AA plane shot from @1 to @2 makes them the premiere naval bonus plane killer in fleet. Also took away the Destroyer AA@1 and gave the USA Fletcher Destroyers for a NA at AD@3 and AA bonus plane shot @1.Some say I’ll buy all Battleships but when it comes to number of ships in fleets it’s still gonna be the CR and DD buys.
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Correction. The Cruiser went down to AD@6 not 7. Still cost 9. It’ll be on even keel with a dam battleship now and based on a turret of big guns removed and dedicated to AA AD increase.
Now this makes the Cruiser the better ship on aa and you will need 1 or 2 with destroyers to help against plane attacks because destroyers don’t get a bonus kill.
Just US fletchers if they get them as a NA. -
In case somebody wanted to see game in progress starting turn 3. The allies knocked out some Ger subs in convoy zones.
5’ x 12’ table -
Here’s a better pic.
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@SS-GEN said in SS GEN's 1941 Global War Game:
Well with shut down and only one for now been test playing a bit and grabbing any bystander in the house lol the new CR Tac/Dive bombers values.
I’ve seen the Tac/Dive miss on first turn @6 pick target and then AD after that @4 is pretty cool. There’s even room to lower the after first round AD go down to @3. But then the Ger would be a bit penalized. If that happens can always give them a NA if @4 after first round and if we ever change the tech system they would get right away.
With the Cruiser now going down to A@7 and gaining the bonus AA plane shot from @1 to @2 makes them the premiere naval bonus plane killer in fleet. Also took away the Destroyer AA@1 and gave the USA Fletcher Destroyers for a NA at AD@3 and AA bonus plane shot @1.Some say I’ll buy all Battleships but when it comes to number of ships in fleets it’s still gonna be the CR and DD buys.
Pretty interesting way to apply specific function for each unit. I like this because it help the purchase phase according to your on going strategy.
On Battleship cost, I would bend toward 15 PUs.
For balance, but also because of by 3 scaled cost:
DD 6, Cru 9, BB 15.I like that only one roll per unit is enough per combat round. A fighter rolling a 2 means pick a plane, but roll a 3 it is usual way to assign casualty. This speed combat and a cool way to mimick dogfight casualty at this scale of war battle game.
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Ya they were C15 but seems nobody was buying them because they were to weak according to play with Cruisers.
But haven’t had the chance to test really good yet with BB C14. Gotta remember once a BB is damaged it goes down to AD@6. -
@SS-GEN
With 2 hits?Seems pretty strange compared to usual suspect A8 D8, 2 hits, cost 20.
Maybe it is psychological.
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Yes with 2 hits
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@SS-GEN
How UK not buying such BB in London or Cairo?
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Non. To much other stuff going on.
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Can’t build BB CR or AC at any minor ic
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@SS-GEN
When trying to build up a fleet core and near a Naval Base, it seems the obvious choice at 14 PU for US or UK.
What is price of Carrier?
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AC cost 12
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@SS-GEN
I pretty much like your roster cost structure.
C6, C9 A6 D6, 12.
14 A9 D9, 2 hits IMO will prove to be pretty worth the bang for the bucks.Play test might reveal the flaw or it is still limited because of being a sea unit, less useful on land.
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Ya looked at AD@9 to. Will see once we get back to playing. Been some good games with all the stuff. Just tweakin a piece or 2 and Moscow has a chance to defend with no allies help if Germany goes all out and if Moscow falls should be enough stuff to retake Moscow while Paris is being liberated.
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@SS-GEN
Maybe it was because Cruiser sometimes get a second attack roll on aircraft.But, now if it is just one roll per unit. It might be seen differently.
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Ya. Will see by leaving BB same and giving Cruiser 1 less on AD but +1 on plane bonus kill will be interesting. It should work. It was the plane killer make them help defend a Destroyer or 2 and small fleets from air
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We haven’t played with 2 dice roll for each ship. Went to what I have awhile ago.
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@SS-GEN
I forgot to mention I like the first time Tac/Dive @6 then @4.
Interesting way to balance them with Fighter.Do you still use the movement (range) bonus for land vs naval Fighter?
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Yes. Land move 5 naval planes move 4