yeah, minor edits don’t really matter to me, like non combat moves or what not, don’t worry
JDOW vs JWW/666 Allies+6 Game 2
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TripleA Move Summary: Chinese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 2 infantry moved from Shensi to Szechwan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Hopei
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 2 infantry moved from Shensi to Szechwan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Hopei Combat - Chinese Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Chinese retreated to Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -1.00 Japanese : 1.67
Territory Summary for Chinese :
Shensi : 1 infantry Suiyuyan : 1 fighter and 2 infantry Kweichow : 2 infantry
Production/PUs Summary :
Germans : 52 / 82 Russians : 17 / 31 Japanese : 67 / 81 Americans : 59 / 87 Chinese : 6 / 6 British : 32 / 43 UK_Pacific : 2 / 0 Italians : 14 / 15 ANZAC : 10 / 16 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - British British buy 1 fighter, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 2 PUs; Combat Move - British 2 infantry moved from West India to India 1 fighter moved from 80 Sea Zone to India 1 fighter and 1 tactical_bomber moved from Persia to India 1 infantry moved from Persia to Iraq British take Iraq from Germans 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Kansu to India
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux 1 fighter moved from 98 Sea Zone to Iraq 1 bomber and 2 fighters moved from Trans-Jordan to Iraq 1 bomber moved from West India to Iraq Combat - Americans Battle in Holland Belgium Battle in Normandy Bordeaux Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Iraq Americans attack with 2 bombers and 3 fighters Germans defend with 2 mech_infantrys Americans roll dice for 2 bombers and 3 fighters in Iraq, round 2 : 3/5 hits, 2.83 expected hits Germans roll dice for 2 mech_infantrys in Iraq, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Iraq Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - Americans 2 fighters moved from Iraq to West India 1 fighter moved from Iraq to 80 Sea Zone 2 bombers moved from Iraq to West India 1 carrier and 1 fighter moved from 98 Sea Zone to 80 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Egypt 3 mech_infantrys moved from Morocco to Tunisia 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 3 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery, 1 carrier, 3 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to Morocco Place Units - Americans 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone 3 fighters placed in Western United States 4 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,3 Americans collect 57 PUs (2 lost to blockades); end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 2 infantry moved from Shensi to Szechwan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Hopei Combat - Chinese Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Chinese retreated to Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 fighter, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 2 PUs; Combat Move - British 2 infantry moved from West India to India 1 fighter moved from 80 Sea Zone to India 1 fighter and 1 tactical_bomber moved from Persia to India 1 infantry moved from Persia to Iraq British take Iraq from Germans 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Kansu to India Combat - British British creates battle in territory 97 Sea Zone Battle in India British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in India, round 2 : 1/6 hits, 2.67 expected hits Japanese roll dice for 1 artillery in India, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India British win, taking 97 Sea Zone from Italians, taking India from Japanese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - British 1 bomber, 2 fighters and 1 tactical_bomber moved from India to West India 1 armour and 1 mech_infantry moved from Persia to West India 2 artilleries moved from Egypt to 98 Sea Zone 1 marine moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 1 battleship, 2 cruisers, 3 destroyers, 1 marine and 2 transports moved from 98 Sea Zone to 80 Sea Zone 2 infantry moved from Persia to 80 Sea Zone 1 fighter moved from Kansu to Bryansk 2 fighters moved from Persia to Bryansk 3 fighters moved from Persia to Tambov 1 fighter moved from Persia to West India 1 aaGun, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Tobruk to Alexandria 1 armour moved from Tobruk to Egypt 3 mech_infantrys moved from Belgian Congo to Egypt 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone Place Units - British 1 transport placed in 110 Sea Zone 1 fighter placed in 80 Sea Zone 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,6 British collect 33 PUs (1 lost to blockades); end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Turning on Edit Mode EDIT: Adding units owned by British to 98 Sea Zone: 1 destroyer EDIT: Removing units owned by British from 80 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67 British : -1.67 Americans : -0.67 Chinese : -1.00 Japanese : 2.33
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Shensi : 1 infantry Suiyuyan : 1 fighter and 2 infantry Kweichow : 2 infantry India : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Queensland : 1 aaGun, 1 artillery, 3 infantry and 1 marine Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters and 1 harbour Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry Midway : 1 airfield 25 Sea Zone : 1 destroyer 10 Sea Zone : 1 carrier, 2 destroyers and 1 submarine 54 Sea Zone : 2 battleships, 5 carriers, 3 cruisers, 3 destroyers, 8 fighters, 2 submarines and 2 transports Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry West India : 3 aaGuns, 1 armour, 2 artilleries, 3 bombers, 5 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Iceland : 1 airfield Quebec : 1 factory_minor Trans-Jordan : 1 airfield Alexandria : 1 infantry Gibraltar : 1 harbour New Brunswick Nova Scotia : 1 harbour Egypt : 1 aaGun, 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 6 mech_infantrys Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys Scotland : 1 airfield United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber Morocco : 2 fighters Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry Algeria : 1 flag Tunisia : 1 flag, 3 mech_infantrys Holland Belgium : 1 flag, 1 infantry Tobruk : 1 flag Libya : 1 flag Italian Somaliland : 1 flag Ethiopia : 1 flag Bryansk : 3 fighters Tambov : 3 fighters 80 Sea Zone : 2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry, 1 marine and 3 transports 106 Sea Zone : 1 flag 97 Sea Zone : 1 flag, 1 submarine Iraq : 1 flag, 1 infantry Eastern Persia : 1 flag 101 Sea Zone : 2 transports Brazil : 1 flag Persia : 1 flag, 1 factory_minor 98 Sea Zone : 1 destroyer 91 Sea Zone : 1 artillery, 1 carrier, 2 fighters, 3 infantry and 2 transports 110 Sea Zone : 1 aaGun, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 4 transports
Production/PUs Summary :
Germans : 50 / 82 Russians : 17 / 31 Japanese : 64 / 81 Americans : 59 / 87 Chinese : 6 / 6 British : 34 / 44 UK_Pacific : 5 / 8 Italians : 14 / 15 ANZAC : 10 / 16 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Northern Italy to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 fighter and 1 mech_infantry Americans defend with 1 infantry Italians roll dice for 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Western Germany 2 aaGuns, 1 artillery and 1 fighter moved from Rostov to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 1 artillery moved from Bessarabia to Eastern Poland 1 mech_infantry moved from Romania to Eastern Poland 3 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2 Italians collect 10 PUs (4 lost to blockades); end with 10 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : 0,33 Americans : -0,33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Northern Italy to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 fighter and 1 mech_infantry Americans defend with 1 infantry Italians roll dice for 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Western Germany 2 aaGuns, 1 artillery and 1 fighter moved from Rostov to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 1 artillery moved from Bessarabia to Eastern Poland 1 mech_infantry moved from Romania to Eastern Poland 3 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2 Italians collect 10 PUs (4 lost to blockades); end with 10 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Caucasus: 1 aaGun EDIT: Adding units owned by Italians to Ukraine: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0,33 Americans : -0,33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Persia to Eastern Persia 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from Queensland to South Australia 1 fighter moved from 54 Sea Zone to Queensland 2 fighters moved from Queensland to 54 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Trans-Jordan to West India 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 marine New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour South Australia : 1 aaGun and 3 infantry Dutch New Guinea : 1 flag 22 Sea Zone : 1 flag 54 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports West India : 1 fighter Trans-Jordan : 1 infantry United Kingdom : 2 infantry Normandy Bordeaux : 2 infantry 80 Sea Zone : 1 destroyer Eastern Persia : 1 infantry Persia : 1 infantry
Production/PUs Summary :
Germans : 53 / 82 Russians : 17 / 31 Japanese : 64 / 81 Americans : 56 / 87 Chinese : 6 / 6 British : 34 / 44 UK_Pacific : 5 / 8 Italians : 14 / 12 ANZAC : 10 / 16 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 2 artilleries, 1 fighter, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Caucasus to Iraq 1 fighter moved from Northwest Persia to Iraq 1 tactical_bomber moved from Northwest Persia to Iraq 2 mech_infantrys moved from Northwest Persia to Persia 1 fighter moved from Northwest Persia to Persia 1 tactical_bomber moved from Northwest Persia to Persia 1 artillery moved from Volgograd to Samara 1 fighter moved from Volgograd to Samara 1 bomber moved from Northwest Persia to Samara 1 armour moved from Volgograd to Kazakhstan 1 artillery moved from Volgograd to Kazakhstan 1 mech_infantry moved from Northwest Persia to Kazakhstan 2 infantry moved from Volgograd to Samara 2 infantry moved from Volgograd to Kazakhstan 2 infantry moved from Volgograd to Kazakhstan 1 artillery moved from Caucasus to Kazakhstan 2 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Novgorod to Archangel 1 bomber moved from Ukraine to Archangel 2 infantry moved from Novgorod to Belarus 2 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 bomber moved from Southern Italy to Belarus Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber French defend with 2 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 7/7 hits, 3,00 expected hits Americans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Americans and 2 infantry owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Americans: 1 infantry Casualties for French: 2 infantry Battle in Persia Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 factory_minor; ANZAC defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 2/4 hits, 1,50 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Persia Germans win, taking Persia from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Archangel Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel retreated to Archangel Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Iraq Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 1/4 hits, 1,50 expected hits British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Kazakhstan Germans attack with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/10 hits, 2,67 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Samara, round 2 : 2/5 hits, 2,00 expected hits Russians roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 aaGun moved from Caucasus to Kazakhstan 2 armour moved from Volgograd to Northwest Persia 3 infantry moved from Caucasus to Northwest Persia 2 artilleries moved from Caucasus to Northwest Persia 1 infantry moved from Caucasus to Northwest Persia 3 infantry moved from Caucasus to Kazakhstan 2 infantry moved from Rostov to Caucasus 3 armour and 10 mech_infantrys moved from Ukraine to Caucasus 2 infantry moved from Caucasus to Kazakhstan 1 fighter moved from Samara to Novgorod 1 bomber moved from Archangel to Novgorod 1 bomber moved from Samara to Novgorod 2 mech_infantrys moved from Eastern Poland to Novgorod 1 bomber moved from Belarus to Novgorod 1 fighter moved from Normandy Bordeaux to Norway 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 2 mech_infantrys moved from Novgorod to Vyborg 1 mech_infantry moved from Bessarabia to Western Ukraine 3 mech_infantrys moved from Romania to Eastern Poland 2 mech_infantrys moved from Bessarabia to Baltic States 1 artillery and 4 infantry moved from Yugoslavia to Romania 2 mech_infantrys moved from Germany to Baltic States 1 fighter and 1 tactical_bomber moved from Iraq to Caucasus 1 fighter and 1 tactical_bomber moved from Persia to Caucasus 2 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France Place Units - Germans 2 infantry placed in Ukraine 2 infantry placed in Volgograd 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in France 1 fighter placed in Western Germany 2 mech_infantrys placed in Western Germany 1 armour placed in Western Germany 3 armour and 2 mech_infantrys placed in Germany Germans undo move 4. 1 artillery placed in France 1 infantry placed in Western Germany 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,6,5,1,6,6,5,5,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6 Germans collect 58 PUs (4 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2,50 British : 0,33 Americans : 1,00 Russians : 0,00
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Those folks at Archangel are tough to crack, they must have found a way to hide from bombers:D
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@JDOW said in JDOW vs JWW/666 Allies+6 Game 2:
Those folks at Archangel are tough to crack, they must have found a way to hide from bombers:D
yeah, I have gotten some good dice in these small battles. Not sure if they will make a difference?
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TripleA Move Summary: Russians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 7 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 10 infantry moved from Vologda to Samara 11 infantry moved from Tambov to Samara 8 artilleries moved from Russia to Samara 1 infantry moved from Bryansk to Rostov Russians take Rostov from Italians 1 infantry moved from Bryansk to Belarus 1 infantry moved from Archangel to Belarus 2 infantry moved from Bryansk to Western Ukraine 4 infantry moved from Bryansk to Ukraine 1 artillery moved from Tambov to Volgograd 3 infantry moved from Tambov to Volgograd 1 fighter moved from Russia to Belarus 1 fighter moved from Russia to Western Ukraine 1 infantry moved from Tambov to Volgograd 1 infantry moved from Bryansk to Belarus 2 armour, 15 infantry and 2 mech_infantrys moved from Bryansk to Ukraine 1 fighter moved from Russia to Western Ukraine 1 tactical_bomber moved from Russia to Belarus 2 infantry moved from Tambov to Samara 1 infantry moved from Tambov to Samara 1 infantry moved from Tambov to Samara
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 7 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 10 infantry moved from Vologda to Samara 11 infantry moved from Tambov to Samara 8 artilleries moved from Russia to Samara 1 infantry moved from Bryansk to Rostov Russians take Rostov from Italians 1 infantry moved from Bryansk to Belarus 1 infantry moved from Archangel to Belarus 2 infantry moved from Bryansk to Western Ukraine 4 infantry moved from Bryansk to Ukraine 1 artillery moved from Tambov to Volgograd 3 infantry moved from Tambov to Volgograd 1 fighter moved from Russia to Belarus 1 fighter moved from Russia to Western Ukraine 1 infantry moved from Tambov to Volgograd 1 infantry moved from Bryansk to Belarus 2 armour, 15 infantry and 2 mech_infantrys moved from Bryansk to Ukraine 1 fighter moved from Russia to Western Ukraine 1 tactical_bomber moved from Russia to Belarus 2 infantry moved from Tambov to Samara 1 infantry moved from Tambov to Samara 1 infantry moved from Tambov to Samara Combat - Russians Battle in Belarus Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Western Ukraine Russians attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Ukraine Russians attack with 2 armour, 19 infantry and 2 mech_infantrys Germans defend with 1 factory_minor and 2 infantry; Italians defend with 1 aaGun Russians roll dice for 2 armour, 19 infantry and 2 mech_infantrys in Ukraine, round 2 : 4/23 hits, 4.50 expected hits Germans roll dice for 1 aaGun and 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Italians and 2 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 armour, 19 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Italians: 1 aaGun Casualties for Germans: 2 infantry Battle in Volgograd Russians attack with 1 artillery and 4 infantry Germans defend with 1 aaGun, 1 factory_minor and 2 infantry Russians roll dice for 1 artillery and 4 infantry in Volgograd, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 aaGun and 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Germans lost in Volgograd Russians roll dice for 1 artillery and 4 infantry in Volgograd, round 3 : 2/5 hits, 1.17 expected hits Germans roll dice for 2 infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 1 aaGun and 2 infantry Battle in Samara Russians attack with 8 artilleries and 25 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 8 artilleries and 25 infantry in Samara, round 2 : 8/33 hits, 8.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 8 artilleries and 24 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 aaGun moved from Bryansk to Ukraine 2 aaGuns moved from Vologda to Samara 1 fighter moved from Belarus to Russia 1 tactical_bomber moved from Belarus to Russia 1 infantry moved from Yenisey to Evenkiyskiy 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Kansu to Shensi 1 infantry moved from Central Mongolia to Suiyuyan 1 infantry moved from Kansu to Novosibirsk 1 aaGun moved from Bryansk to Ukraine 2 aaGuns and 10 infantry moved from Tambov to Russia 2 infantry moved from Tambov to Samara 2 infantry moved from Bryansk to Russia 2 infantry moved from Vologda to Smolensk 2 fighters moved from Western Ukraine to Russia Place Units - Russians 7 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 2 infantry EDIT: Adding units owned by Russians to Russia: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Smolensk: 2 infantry EDIT: Adding units owned by Russians to Russia: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.33 Italians : -0.33 Russians : 1.00
Territory Summary for Russians :
Shensi : 1 infantry Suiyuyan : 1 infantry Evenkiyskiy : 1 infantry Yenisey : 1 infantry Olgiy : 1 flag Dzavhan : 1 flag Central Mongolia : 1 flag Buyant-Uhaa : 1 flag Ulaanbaatar : 1 flag Tsagaan Olom : 1 flag Belarus : 2 infantry Rostov : 1 infantry Russia : 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 3 fighters, 17 infantry and 1 tactical_bomber Ukraine : 2 aaGuns, 2 armour, 1 factory_minor, 19 infantry and 2 mech_infantrys Western Ukraine : 2 infantry Novosibirsk : 1 infantry Volgograd : 1 artillery, 1 factory_minor and 4 infantry Samara : 2 aaGuns, 8 artilleries and 24 infantry 113 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 56 / 82 Russians : 24 / 28 Japanese : 64 / 81 Americans : 54 / 87 Chinese : 6 / 6 British : 30 / 44 UK_Pacific : 5 / 8 Italians : 10 / 12 ANZAC : 10 / 16 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 3 fighters, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Szechwan to Kweichow 3 fighters moved from French Indo China to Kweichow 3 tactical_bombers moved from French Indo China to Kweichow 1 bomber moved from French Indo China to Kweichow 2 infantry moved from Burma to India 1 tactical_bomber moved from Yunnan to India 1 fighter moved from Yunnan to India 1 bomber moved from French Indo China to India 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 2 fighters moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 mech_infantry moved from Korea to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 armour moved from Siberia to Ulaanbaatar Japanese take Ulaanbaatar from Russians Combat - Japanese Battle in 25 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Midway Battle in Kweichow Japanese attack with 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers in Kweichow, round 2 : 5/8 hits, 4,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Midway from Americans, taking Kweichow from Chinese with 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in India Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 3/5 hits, 2,17 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Yunnan to Anhwe 1 infantry moved from Yunnan to Szechwan 1 infantry and 1 mech_infantry moved from Yunnan to Burma 1 mech_infantry moved from Malaya to Burma 1 fighter moved from India to Burma 1 tactical_bomber moved from India to Burma 1 artillery moved from Manchuria to Jehol 1 aaGun and 1 infantry moved from Korea to Manchuria 1 aaGun and 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Sakha to Buryatia 4 infantry moved from French Indo China to Yunnan 2 infantry moved from Malaya to Shan State 3 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 aaGun moved from 6 Sea Zone to Korea 1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone 3 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from 36 Sea Zone to French Indo China 1 fighter moved from Jehol to French Indo China 1 fighter moved from Kweichow to Yunnan 1 fighter moved from Kweichow to Yunnan 1 fighter moved from Kweichow to Burma 1 bomber and 3 tactical_bombers moved from Kweichow to French Indo China 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from Philippines to 42 Sea Zone 1 fighter moved from Guam to 42 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 2 bombers moved from Japan to French Indo China 1 bomber moved from India to French Indo China 1 transport moved from 36 Sea Zone to 6 Sea Zone 3 fighters moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 1 Sea Zone to 7 Sea Zone 1 fighter moved from Yunnan to Burma Place Units - Japanese 1 carrier and 1 fighter placed in 6 Sea Zone 1 artillery, 2 fighters and 3 infantry placed in Japan 3 mech_infantrys placed in Malaya 2 infantry and 1 mech_infantry placed in French Indo China Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : -0,33 Chinese : -0,67 UK_Pacific : -0,33 Japanese : 2,17
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Could you please clarify: On which carriers are the Anzac fighters? Both on their native carrier?
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@JDOW said in JDOW vs JWW/666 Allies+6 Game 2:
Could you please clarify: On which carriers are the Anzac fighters? Both on their native carrier?
correct
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ok, got it. thanks!
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@JDOW important turn here for the allies…need to give this one a bit of thought…
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Sure, no problem.
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to 25 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 91 Sea Zone to Holland Belgium 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 80 Sea Zone to 42 Sea Zone 2 bombers and 2 fighters moved from West India to 42 Sea Zone 5 carriers, 3 cruisers, 3 destroyers, 8 fighters and 2 submarines moved from 54 Sea Zone to 42 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 battleship and 1 marine moved from 54 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 infantry moved from 35 Sea Zone to Philippines
Combat Hit Differential Summary :
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@JDOW 9 additional hits after the sub hit in z42…do you want to select hits per round? OOL, let me know?