that is you could play F/S until he does decide.
WaW Team Game IV
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Russians 2 Infantrys moved from Georgia to 54 Sea Zone 2 Infantrys moved from 54 Sea Zone to Donetsk 7 Infantrys moved from S.Karelia to Leningrad 6 Infantrys moved from Tula to Kursk 1 Tank moved from Rostov to Kursk 1 Fighter moved from S.Karelia to Donetsk 5 Infantrys moved from Stalingrad to Rostov 1 Infantry moved from Georgia to Rostov 4 Infantrys moved from Arkhangelsk to S.Karelia 6 Infantrys moved from Olyokminsk to N.Buryat Mongolia 3 Infantrys moved from Evenkia to Olyokminsk 4 Infantrys moved from Sibirsky to Evenkia 1 Artillery and 1 Infantry moved from S.Buryat Mongolia to Chita 1 Fighter moved from Ayan to Chita 1 Artillery, 6 Infantrys, 1 Mech.Inf and 1 Mot.Inf moved from N.Buryat Mongolia to Chita 1 Artillery and 9 Infantrys moved from Ayan to Chita 5 Infantrys moved from Moscow to Tula 5 Infantrys moved from Moscow to Yaroslavl Purchase Units - Russians Russians buy 6 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Fighter, 1 HeavyTank, 14 Infantrys, 1 Mech.Rocket, 1 Mot.Inf and 1 Tank; Remaining resources: 0 PUs; Combat - Russians Battle in Donetsk Russians attack with 1 Fighter and 2 Infantrys Germans defend with 1 AAGun and 1 Tank AA fire in Donetsk : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Fighter and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 0.67 expected hits Germans roll dice for 1 Tank in Donetsk, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Germans lost in Donetsk Russians win, taking Donetsk from Germans with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Tank Battle in Kursk Russians attack with 6 Infantrys and 1 Tank Germans defend with 1 Artillery and 2 Infantrys Russians roll dice for 6 Infantrys and 1 Tank in Kursk, round 2 : 2/7 hits, 1.50 expected hits Germans roll dice for 1 Artillery and 2 Infantrys in Kursk, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 2 Infantrys owned by the Germans lost in Kursk Russians roll dice for 5 Infantrys and 1 Tank in Kursk, round 3 : 0/6 hits, 1.33 expected hits Germans roll dice for 1 Artillery in Kursk, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kursk Russians roll dice for 4 Infantrys and 1 Tank in Kursk, round 4 : 3/5 hits, 1.17 expected hits Germans roll dice for 1 Artillery in Kursk, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Kursk Russians win, taking Kursk from Germans with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 3 Infantrys Casualties for Germans: 1 Artillery and 2 Infantrys Battle in Leningrad Russians attack with 7 Infantrys Germans defend with 1 AAGun, 1 Factory and 1 Tank Russians roll dice for 7 Infantrys in Leningrad, round 2 : 1/7 hits, 1.17 expected hits Germans roll dice for 1 Tank in Leningrad, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Germans lost in Leningrad Russians win, taking Leningrad from Germans with 7 Infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 Tank Battle in Chita Russians attack with 3 Artillerys, 1 Fighter, 16 Infantrys, 1 Mech.Inf and 1 Mot.Inf Hisaichi defend with 1 Infantry Russians roll dice for 3 Artillerys, 1 Fighter, 16 Infantrys, 1 Mech.Inf and 1 Mot.Inf in Chita, round 2 : 6/22 hits, 5.17 expected hits Hisaichi roll dice for 1 Infantry in Chita, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chita Russians win, taking Chita from Hisaichi with 3 Artillerys, 1 Fighter, 16 Infantrys, 1 Mech.Inf and 1 Mot.Inf remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Russians 1 AAGun moved from Ayan to Chita 1 Fighter moved from Chita to N.Buryat Mongolia 1 AAGun moved from Khobdo to Irkutsk 1 Fighter moved from Donetsk to Rostov 1 AAGun moved from S.Karelia to Yaroslavl Place Units - Russians 1 Bunker placed in S.Karelia 4 Infantrys placed in Arkhangelsk 1 Artillery, 1 Infantry and 1 Tank placed in Georgia 4 ArmoredCars and 1 HeavyTank placed in Stalingrad 2 ArmoredCars, 1 Artillery, 6 Infantrys and 1 Mech.Rocket placed in Moscow 1 Fighter, 3 Infantrys and 1 Mot.Inf placed in Sibirsky Turn Complete - Russians Russians collect 96 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : 1.33 Hisaichi : -0.33 Russians : 2.00 AA fire in Donetsk : : -0.17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Italians 2 T.Boats moved from 46 Sea Zone to 48 Sea Zone 1 Adv.Fighter moved from Tunis to 48 Sea Zone 1 Fighter moved from El Agheila to 48 Sea Zone 2 Fighters moved from 50 Sea Zone to Albania 4 Infantrys moved from Serbia to Albania 4 ArmoredCars and 3 Tanks moved from E.Morocco to Mauritania Italians take W.Morocco from French Italians take Mauritania from French 4 Mech.Infs moved from E.Morocco to French Sudan Italians take French Sudan from French 1 Tank moved from E.Morocco to Mauritania Purchase Units - Italians Italians buy 1 Elite, 14 Infantrys, 1 Mot.Inf, 1 Submarine and 3 T.Boats; Remaining resources: 0 PUs; Combat - Italians Battle in 48 Sea Zone Italians attack with 1 Adv.Fighter, 1 Fighter and 2 T.Boats British defend with 1 T.Boat Italians roll dice for 1 Adv.Fighter, 1 Fighter and 2 T.Boats in 48 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 T.Boat in 48 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the British lost in 48 Sea Zone Italians win with 1 Adv.Fighter, 1 Fighter and 2 T.Boats remaining. Battle score for attacker is 6 Casualties for British: 1 T.Boat Battle in Albania Italians attack with 2 Fighters and 4 Infantrys British defend with 1 Infantry Italians roll dice for 2 Fighters and 4 Infantrys in Albania, round 2 : 2/6 hits, 1.33 expected hits British roll dice for 1 Infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Albania Italians win, taking Albania from British with 2 Fighters and 4 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Italians 2 Fighters moved from Albania to 50 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 48 Sea Zone to Campania 4 Infantrys moved from Rome to 50 Sea Zone 4 Infantrys moved from 50 Sea Zone to Serbia 1 Infantry moved from El Agheila to Tobruk 3 Infantrys moved from El Agheila to Kufra 1 Tank moved from Tripoli to Kufra 3 Infantrys moved from Tripoli to El Agheila 1 Elite and 1 Infantry moved from Tunis to 47 Sea Zone 1 Elite and 1 Infantry moved from 47 Sea Zone to Tripoli 1 Infantry moved from S.Tunisia to Tripoli 3 Artillerys and 1 Tank moved from E.Morocco to 41 Sea Zone 3 Artillerys, 1 Cruiser, 1 Tank and 4 Transports moved from 41 Sea Zone to 45 Sea Zone 3 Artillerys and 1 Tank moved from 45 Sea Zone to N.Tunisia Place Units - Italians 1 Submarine and 3 T.Boats placed in 46 Sea Zone 6 Infantrys placed in Rome 1 Mot.Inf placed in Lombardy 1 Elite and 3 Infantrys placed in Tunis 4 Infantrys placed in E.Morocco 1 Infantry placed in Lombardy Turn Complete - Italians Italians collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Italians : 1.17 British : -0.50
Territory Summary for Italians :
El Agheila : 1 AAGun and 3 Infantrys Rome : 1 Factory and 6 Infantrys Lombardy : 1 AAGun, 1 Factory, 1 Infantry and 1 Mot.Inf Tobruk : 1 Infantry Campania : 1 Adv.Fighter, 1 Fighter and 2 Infantrys Kufra : 3 Infantrys and 1 Tank Albania : 4 Infantrys Tripoli : 1 Elite and 2 Infantrys Provence : 1 flag, 1 AAGun and 1 Factory N.Algeria : 1 flag Mauritania : 1 flag, 4 ArmoredCars and 4 Tanks E.Morocco : 1 flag, 1 AAGun, 1 Factory and 4 Infantrys W.Morocco : 1 flag S.Algeria : 1 flag S.Tunisia : 1 flag French Sudan : 1 flag, 4 Mech.Infs N.Tunisia : 1 flag, 3 Artillerys and 1 Tank Tunis : 1 flag, 1 AAGun, 1 Elite, 1 Factory and 3 Infantrys Croatia : 1 flag Serbia : 1 flag, 1 Bunker and 4 Infantrys 50 Sea Zone : 1 Carrier, 1 Destroyer, 2 Fighters and 2 Transports 48 Sea Zone : 2 T.Boats 47 Sea Zone : 1 Battleship, 2 Destroyers, 1 Submarine and 2 Transports 45 Sea Zone : 1 Cruiser and 4 Transports 46 Sea Zone : 2 Destroyers, 2 Submarines, 3 T.Boats and 1 Transport
Production/PUs Summary :
Germans : 106 / 115 Russians : 96 / 96 Italians : 63 / 63 French : 12 / 22 Yamamoto : 79 / 103 Chinese : 35 / 35 Hisaichi : 57 / 60 British : 105 / 109 Anzac : 36 / 36 Dutch : 13 / 14 Finns : 16 / 16 Romanians : 13 / 13 Thai : 13 / 13 Americans : 101 / 101
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Purchase Units - French French buy 1 Adv.Fighter, 1 Bunker and 3 Infantrys; Remaining resources: 0 PUs; Non Combat Move - French 1 Infantry moved from Churchill to 1 Sea Zone 1 Infantry moved from 1 Sea Zone to Quebec 1 Destroyer and 1 Transport moved from 7 Sea Zone to 1 Sea Zone Place Units - French 1 Adv.Fighter placed in 1 Sea Zone 1 Infantry placed in Churchill 1 Bunker and 2 Infantrys placed in Syria Turn Complete - French French collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Yamamoto 2 L.Fighters moved from 85 Sea Zone to 76 Sea Zone 1 S.Submarine moved from 85 Sea Zone to 96 Sea Zone 1 ArmoredCar and 1 Marine moved from N.French Indochina to N.Thailand 1 Bomber moved from Manila to N.Thailand 1 Elite moved from Kiangsi to 92 Sea Zone 1 Infantry moved from Kwangsi to N.French Indochina 3 Adv.Fighters, 2 Battleships, 3 Carriers, 3 Destroyers, 3 Fighters and 1 Submarine moved from 107 Sea Zone to 67 Sea Zone 1 Cruiser moved from 107 Sea Zone to 111 Sea Zone 1 Infantry moved from Flores to 111 Sea Zone 1 Cruiser and 1 Infantry moved from 111 Sea Zone to 67 Sea Zone 1 Infantry moved from 67 Sea Zone to Timor 5 Marines and 5 Tanks moved from Banjarmasin to 110 Sea Zone 5 Marines, 5 Tanks and 5 Transports moved from 110 Sea Zone to 67 Sea Zone 5 Marines and 5 Tanks moved from 67 Sea Zone to Broome 1 Artillery moved from Banjarmasin to 110 Sea Zone 1 Artillery moved from Banjarmasin to 110 Sea Zone 1 Artillery moved from Banjarmasin to 110 Sea Zone 1 Marine moved from Banjarmasin to 110 Sea Zone 1 Infantry moved from Banjarmasin to 110 Sea Zone 1 ArmoredCar moved from Banjarmasin to 110 Sea Zone 1 ArmoredCar, 3 Artillerys, 1 B.Transport, 1 Cruiser, 1 Infantry, 1 Marine and 1 Transport moved from 110 Sea Zone to 67 Sea Zone 1 ArmoredCar moved from 67 Sea Zone to Western Australia 3 Artillerys, 1 Infantry and 1 Marine moved from 67 Sea Zone to Broome 1 Fighter moved from Sumatra to 67 Sea Zone 1 Bomber moved from Manila to 67 Sea Zone 1 Cruiser and 1 Elite moved from 92 Sea Zone to 107 Sea Zone 1 Elite moved from 107 Sea Zone to Jilolo 1 Marine moved from Davao to 107 Sea Zone 1 Elite moved from Davao to 107 Sea Zone 1 Marine moved from 107 Sea Zone to Jilolo 1 Elite moved from 107 Sea Zone to Jilolo 1 Elite moved from Tokyo to 85 Sea Zone 1 Elite and 1 S.Submarine moved from 85 Sea Zone to 107 Sea Zone 1 Elite moved from 107 Sea Zone to Jilolo 1 T.Boat moved from 92 Sea Zone to 84 Sea Zone 1 Infantry moved from Tokyo to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Kiangsi 1 Infantry moved from Ulithi to Yap Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 1 Carrier, 1 Cruiser, 1 Destroyer, 2 Elites, 2 Fighters, 3 Infantrys, 1 Marine and 3 S.Submarines; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 96 Sea Zone Yamamoto attack with 1 S.Submarine Americans defend with 1 B.Transport Yamamoto roll dice for 1 S.Submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 B.Transport owned by the Americans lost in 96 Sea Zone Yamamoto win with 1 S.Submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 B.Transport Battle in 76 Sea Zone Yamamoto attack with 2 L.Fighters Americans defend with 1 Submarine Yamamoto roll dice for 2 L.Fighters in 76 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 1 Submarine owned by the Americans lost in 76 Sea Zone Yamamoto win with 2 L.Fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Battle in 67 Sea Zone Yamamoto attack with 3 Adv.Fighters, 1 B.Transport, 2 Battleships, 1 Bomber, 3 Carriers, 2 Cruisers, 3 Destroyers, 4 Fighters, 1 Submarine and 6 Transports Anzac defend with 1 Adv.Fighter, 1 Carrier, 5 Destroyers, 1 Submarine and 2 Transports; Dutch defend with 1 Fighter Yamamoto roll dice for 1 Submarine in 67 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Submarine in 67 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 3 Adv.Fighters, 1 B.Transport, 2 Battleships, 1 Bomber, 3 Carriers, 2 Cruisers, 3 Destroyers, 4 Fighters and 6 Transports in 67 Sea Zone, round 2 : 7/18 hits, 7.33 expected hits Anzac roll dice for 1 Adv.Fighter, 1 Carrier, 5 Destroyers, 1 Fighter and 2 Transports in 67 Sea Zone, round 2 : 4/10 hits, 3.67 expected hits Units damaged: 2 Battleships owned by the Yamamoto 2 Transports owned by the Anzac, 1 Submarine owned by the Yamamoto, 1 Submarine owned by the Anzac, 4 Destroyers owned by the Anzac and 1 Destroyer owned by the Yamamoto lost in 67 Sea Zone Yamamoto roll dice for 3 Adv.Fighters, 1 B.Transport, 2 Battleships, 1 Bomber, 3 Carriers, 2 Cruisers, 2 Destroyers, 4 Fighters and 6 Transports in 67 Sea Zone, round 3 : 8/17 hits, 7.00 expected hits Anzac roll dice for 1 Adv.Fighter, 1 Carrier, 1 Destroyer and 1 Fighter in 67 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits 1 Fighter owned by the Dutch, 1 Destroyer owned by the Anzac, 1 Carrier owned by the Anzac, 1 Destroyer owned by the Yamamoto, 1 Adv.Fighter owned by the Anzac and 1 Fighter owned by the Yamamoto lost in 67 Sea Zone Yamamoto win with 3 Adv.Fighters, 1 B.Transport, 2 Battleships, 1 Bomber, 3 Carriers, 2 Cruisers, 1 Destroyer, 3 Fighters and 6 Transports remaining. Battle score for attacker is 60 Casualties for Yamamoto: 2 Destroyers, 1 Fighter and 1 Submarine Casualties for Anzac: 1 Adv.Fighter, 1 Carrier, 5 Destroyers, 1 Submarine and 2 Transports Casualties for Dutch: 1 Fighter Battle in Western Australia Battle in Broome Yamamoto attack with 3 Artillerys, 1 Infantry, 6 Marines and 5 Tanks Americans defend with 1 Bomber; Anzac defend with 1 AAGun, 1 Adv.Fighter, 2 Bunkers, 1 Factory and 3 Infantrys Yamamoto roll dice for 3 Artillerys, 1 Infantry, 6 Marines and 5 Tanks in Broome, round 2 : 10/15 hits, 7.17 expected hits Anzac roll dice for 1 Adv.Fighter, 1 Bomber, 2 Bunkers and 3 Infantrys in Broome, round 2 : 3/7 hits, 2.83 expected hits 3 Infantrys owned by the Anzac, 1 Bomber owned by the Americans, 1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto, 2 Bunkers owned by the Anzac and 1 Adv.Fighter owned by the Anzac lost in Broome Yamamoto win, taking Western Australia from Anzac, taking Broome from Anzac with 2 Artillerys, 5 Marines and 5 Tanks remaining. Battle score for attacker is 32 Casualties for Yamamoto: 1 Artillery, 1 Infantry and 1 Marine Casualties for Anzac: 1 Adv.Fighter, 2 Bunkers and 3 Infantrys Casualties for Americans: 1 Bomber Battle in Timor Battle in Jilolo Yamamoto attack with 3 Elites and 1 Marine Dutch defend with 1 Infantry Yamamoto roll dice for 1 Cruiser in Jilolo, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 3 Elites and 1 Marine in Jilolo, round 2 : 1/4 hits, 1.50 expected hits Dutch roll dice for 1 Infantry in Jilolo, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Jilolo Yamamoto win, taking Timor from Dutch, taking Jilolo from Dutch with 3 Elites and 1 Marine remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in N.Thailand Yamamoto attack with 1 ArmoredCar, 1 Bomber and 1 Marine British defend with 1 Infantry and 1 Tank Yamamoto roll dice for 1 ArmoredCar, 1 Bomber and 1 Marine in N.Thailand, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 Infantry and 1 Tank in N.Thailand, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the British and 1 ArmoredCar owned by the Yamamoto lost in N.Thailand Yamamoto roll dice for 1 Bomber and 1 Marine in N.Thailand, round 3 : 0/2 hits, 1.17 expected hits British roll dice for 1 Tank in N.Thailand, round 3 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Bomber and 1 Marine in N.Thailand, round 4 : 1/2 hits, 1.17 expected hits British roll dice for 1 Tank in N.Thailand, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in N.Thailand Yamamoto win, taking N.Thailand from British with 1 Bomber and 1 Marine remaining. Battle score for attacker is 3 Casualties for Yamamoto: 1 ArmoredCar Casualties for British: 1 Infantry and 1 Tank Non Combat Move - Yamamoto 1 Bomber moved from N.Thailand to Manila 1 Bomber moved from 67 Sea Zone to Davao 2 L.Fighters moved from 76 Sea Zone to 107 Sea Zone Place Units - Yamamoto 2 Fighters and 2 S.Submarines placed in 85 Sea Zone 1 Elite, 2 Infantrys and 1 Marine placed in Tokyo 1 S.Submarine placed in 110 Sea Zone 1 Carrier, 1 Cruiser and 1 Destroyer placed in 107 Sea Zone 1 Elite placed in Davao Yamamoto undo move 5. 2 Artillerys and 1 Elite placed in Kwangsi 1 Infantry placed in Davao Turn Complete - Yamamoto Yamamoto collect 86 PUs; end with 86 PUs
Combat Hit Differential Summary :
British : -0.83 Yamamoto : 1.83 Anzac : 0.17 Dutch : -0.33
Territory Summary for Yamamoto :
N.French Indochina : 1 flag, 1 Infantry S.French Indochina : 1 flag Tokyo : 1 AAGun, 1 Elite, 1 Factory, 2 Infantrys and 1 Marine Minamitori : 1 Infantry Kwangsi : 1 flag, 2 Artillerys, 1 Elite, 1 Factory, 1 Infantry and 1 Marine Paramushir : 1 Infantry Kunashir : 1 Artillery Hainan : 1 flag Rongelap : 1 Infantry Iwo Jima : 1 Infantry Saipan : 1 AAGun, 1 Bunker and 2 Infantrys Yap : 1 Infantry Fukien : 1 flag Iturup : 1 Infantry Kiangsi : 1 Infantry Western Australia : 1 flag, 1 ArmoredCar Broome : 1 flag, 1 AAGun, 2 Artillerys, 1 Factory, 5 Marines and 5 Tanks Jilolo : 1 flag, 3 Elites and 1 Marine Timor : 1 flag, 1 Infantry West Borneo : 1 flag Banjarmasin : 1 flag, 1 AAGun, 1 Artillery, 1 Factory and 1 Marine Flores : 1 flag Celebes : 1 flag N.Thailand : 1 Marine Samar : 1 flag Truk : 1 flag Ponape : 1 flag, 1 Infantry Wake : 1 flag, 1 Artillery and 1 Infantry Palawan : 1 flag Davao : 1 flag, 1 AAGun, 1 Bomber, 1 Elite, 1 Factory and 1 Infantry Mindoro : 1 flag Panay : 1 flag Woleai : 1 flag Manila : 1 flag, 1 Bomber Mindanao : 1 flag 107 Sea Zone : 1 Carrier, 2 Cruisers, 1 Destroyer, 2 L.Fighters, 1 S.Submarine and 1 Transport 110 Sea Zone : 1 S.Submarine 85 Sea Zone : 1 Carrier, 1 Destroyer, 2 Fighters and 2 S.Submarines 84 Sea Zone : 1 T.Boat 67 Sea Zone : 3 Adv.Fighters, 1 B.Transport, 2 Battleships, 3 Carriers, 2 Cruisers, 1 Destroyer, 3 Fighters and 6 Transports 96 Sea Zone : 1 S.Submarine
Production/PUs Summary :
Germans : 106 / 115 Russians : 96 / 96 Italians : 63 / 63 French : 12 / 12 Yamamoto : 86 / 86 Chinese : 35 / 35 Hisaichi : 57 / 60 British : 103 / 109 Anzac : 31 / 36 Dutch : 11 / 14 Finns : 16 / 16 Romanians : 13 / 13 Thai : 15 / 13 Americans : 101 / 101
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Chinese 1 Adv.Fighter, 1 Fighter and 1 Mech.Inf moved from Shensi to Peking 2 ArmoredCars moved from Shansi to Peking 2 ArmoredCars and 1 Infantry moved from Chahar to Peking 1 ArmoredCar and 1 Tank moved from Shensi to Shantung 2 ArmoredCars moved from Yunnan to N.Thailand Purchase Units - Chinese Chinese buy 8 ArmoredCars, 1 Infantry and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Shantung Chinese attack with 1 ArmoredCar and 1 Tank Hisaichi defend with 1 Infantry Chinese roll dice for 1 ArmoredCar and 1 Tank in Shantung, round 2 : 2/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shantung Chinese win, taking Shantung from Hisaichi with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Peking Chinese attack with 1 Adv.Fighter, 4 ArmoredCars, 1 Fighter, 1 Infantry and 1 Mech.Inf Hisaichi defend with 2 Artillerys, 1 Factory, 3 Infantrys and 2 Tanks Chinese roll dice for 1 Adv.Fighter, 4 ArmoredCars, 1 Fighter, 1 Infantry and 1 Mech.Inf in Peking, round 2 : 5/8 hits, 2.83 expected hits Hisaichi roll dice for 2 Artillerys, 3 Infantrys and 2 Tanks in Peking, round 2 : 4/7 hits, 2.67 expected hits 3 ArmoredCars owned by the Chinese, 3 Infantrys owned by the Hisaichi, 2 Artillerys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Peking Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter and 1 Mech.Inf in Peking, round 3 : 2/4 hits, 1.50 expected hits Hisaichi roll dice for 2 Tanks in Peking, round 3 : 2/2 hits, 1.00 expected hits 2 Tanks owned by the Hisaichi, 1 Fighter owned by the Chinese and 1 ArmoredCar owned by the Chinese lost in Peking Chinese win, taking Peking from Hisaichi with 1 Adv.Fighter and 1 Mech.Inf remaining. Battle score for attacker is -2 Casualties for Chinese: 4 ArmoredCars, 1 Fighter and 1 Infantry Casualties for Hisaichi: 2 Artillerys, 3 Infantrys and 2 Tanks Battle in N.Thailand Chinese attack with 2 ArmoredCars Yamamoto defend with 1 Marine Chinese roll dice for 2 ArmoredCars in N.Thailand, round 2 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Marine in N.Thailand, round 2 : 1/1 hits, 0.33 expected hits 1 Marine owned by the Yamamoto and 1 ArmoredCar owned by the Chinese lost in N.Thailand Chinese win, taking N.Thailand from Thai with 1 ArmoredCar remaining. Battle score for attacker is 0 Casualties for Chinese: 1 ArmoredCar Casualties for Yamamoto: 1 Marine Non Combat Move - Chinese 1 Infantry moved from Shensi to Shansi 2 ArmoredCars moved from Shensi to Chahar 1 Elite and 1 Infantry moved from Suiyuan to Chahar 4 ArmoredCars and 1 Tank moved from Lanchow to Suiyuan 2 Infantrys moved from Ningsia to Shensi 1 Marine moved from Lanchow to Shensi 5 ArmoredCars and 1 Tank moved from Hsining to Ningsia 2 ArmoredCars moved from Gobi Altai to Suiyuan 1 Adv.Fighter moved from Peking to Chahar 1 AAGun moved from Ningsia to Suiyuan 2 Infantrys moved from E.Sinkiang to Gobi Altai 3 ArmoredCars moved from Urumqi to Gobi Altai 1 Infantry moved from Urumqi to E.Sinkiang Place Units - Chinese 5 ArmoredCars and 1 Tank placed in Hsining 3 ArmoredCars and 1 Infantry placed in Urumqi Turn Complete - Chinese Chinese collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Hisaichi : 2.00 Chinese : 4.17 Thai : 0.67
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TripleA Turn Summary: Hisaichi round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Hisaichi 3 Mech.Infs moved from Changchun to Peking 4 ArmoredCars moved from Liaoning to Peking 3 ArmoredCars moved from Vladivostok to Khabarovsk 1 ArmoredCar, 1 Artillery, 2 Infantrys and 6 Tanks moved from Anhwei to Shantung 2 Artillerys and 3 Infantrys moved from Hong Kong to 92 Sea Zone 2 Artillerys, 1 Destroyer, 2 Infantrys, 1 Submarine and 2 Transports moved from 92 Sea Zone to 110 Sea Zone 2 Artillerys and 2 Infantrys moved from 110 Sea Zone to Java 2 Fighters moved from 110 Sea Zone to Java 1 Bomber moved from Bangkok to Java 1 Infantry and 1 T.Boat moved from 92 Sea Zone to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Peking Purchase Units - Hisaichi Hisaichi buy 6 Artillerys, 2 Bunkers, 2 Fighters, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Khabarovsk Hisaichi attack with 3 ArmoredCars Russians defend with 1 Bunker Hisaichi roll dice for 3 ArmoredCars in Khabarovsk, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 1/1 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Bunker owned by the Russians lost in Khabarovsk Hisaichi win, taking Khabarovsk from Russians with 2 ArmoredCars remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 ArmoredCar Casualties for Russians: 1 Bunker Battle in Java Hisaichi attack with 2 Artillerys, 1 Bomber, 2 Fighters and 2 Infantrys Anzac defend with 1 Artillery and 3 Infantrys Hisaichi roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Anzac lost in Java Hisaichi roll dice for 2 Artillerys, 1 Bomber, 2 Fighters and 2 Infantrys in Java, round 2 : 1/7 hits, 2.67 expected hits Dutch roll dice for 1 Artillery and 2 Infantrys in Java, round 2 : 2/3 hits, 1.00 expected hits 1 Infantry owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Java Hisaichi roll dice for 2 Artillerys, 1 Bomber and 2 Fighters in Java, round 3 : 1/5 hits, 2.00 expected hits Dutch roll dice for 1 Artillery and 1 Infantry in Java, round 3 : 2/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac, 1 Fighter owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Java Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Fighter in Java, round 4 : 1/3 hits, 1.33 expected hits Dutch roll dice for 1 Artillery in Java, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Anzac lost in Java Hisaichi win, taking Java from Dutch with 1 Artillery, 1 Bomber and 1 Fighter remaining. Battle score for attacker is -6 Casualties for Anzac: 1 Artillery and 3 Infantrys Casualties for Hisaichi: 1 Artillery, 1 Fighter and 2 Infantrys Battle in Shantung Hisaichi attack with 1 ArmoredCar, 1 Artillery, 2 Infantrys and 6 Tanks Chinese defend with 1 ArmoredCar and 1 Tank Hisaichi roll dice for 1 ArmoredCar, 1 Artillery, 2 Infantrys and 6 Tanks in Shantung, round 2 : 4/10 hits, 4.17 expected hits Chinese roll dice for 1 ArmoredCar and 1 Tank in Shantung, round 2 : 1/2 hits, 0.67 expected hits 1 Tank owned by the Chinese, 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shantung Hisaichi win, taking Shantung from Chinese with 1 ArmoredCar, 1 Artillery, 1 Infantry and 6 Tanks remaining. Battle score for attacker is 7 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 ArmoredCar and 1 Tank Battle in Peking Hisaichi attack with 4 ArmoredCars, 1 Infantry and 3 Mech.Infs Chinese defend with 1 Factory and 1 Mech.Inf Hisaichi roll dice for 4 ArmoredCars, 1 Infantry and 3 Mech.Infs in Peking, round 2 : 4/8 hits, 2.67 expected hits Chinese roll dice for 1 Mech.Inf in Peking, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Peking Hisaichi win, taking Peking from Chinese with 4 ArmoredCars, 1 Infantry and 3 Mech.Infs remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Mech.Inf Non Combat Move - Hisaichi 1 Artillery, 1 Fighter, 3 Infantrys, 1 Mech.Inf and 2 Tanks moved from Hulunbuir to Peking 2 Infantrys moved from Heilungchiang to Khabarovsk 1 Infantry moved from Hulunbuir to Peking 1 Infantry moved from Heilungchiang to Hulunbuir 2 Artillerys moved from Kirin to Liaoning 2 Artillerys and 2 Infantrys moved from Changchun to Kirin 1 Elite moved from Changchun to Kirin 1 Infantry moved from Hunan to Anhwei 1 Elite moved from Kwangtung to Hunan 1 Artillery moved from Hong Kong to Kwangtung 4 Transports moved from 110 Sea Zone to 92 Sea Zone 1 Fighter moved from Kwangsi to 110 Sea Zone 1 Fighter moved from Java to 110 Sea Zone 1 Bomber moved from Java to Bangkok 1 Fighter moved from Peking to Liaoning Place Units - Hisaichi 1 Bunker and 2 Fighters placed in Sumatra 1 Bunker placed in Malaya 2 Artillerys and 2 Infantrys placed in Hong Kong 4 Artillerys, 1 Infantry and 1 Tank placed in Changchun Turn Complete - Hisaichi Hisaichi collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Hisaichi : -0.50 Chinese : 0.00 Russians : 0.50 Dutch : 2.00
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - British 2 T.Boats moved from 21 Sea Zone to 20 Sea Zone 2 Infantrys moved from Dover to 20 Sea Zone 2 Infantrys moved from 20 Sea Zone to Picardy 2 Fighters moved from 21 Sea Zone to Picardy 1 Infantry and 1 Tank moved from Manchester to 11 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 11 Sea Zone to 20 Sea Zone 1 Infantry and 1 Tank moved from 20 Sea Zone to Belgium 1 Artillery and 1 Infantry moved from Manchester to 21 Sea Zone 8 Infantrys moved from Dover to 21 Sea Zone 1 Artillery, 9 Infantrys, 8 T.Boats and 1 Transport moved from 21 Sea Zone to 20 Sea Zone 1 Artillery and 9 Infantrys moved from 20 Sea Zone to Belgium 1 Bomber moved from Dover to Belgium 2 Fighters moved from Manchester to Belgium 1 T.Boat moved from 51 Sea Zone to 48 Sea Zone 1 Tank moved from Darfur to New Valley 1 Fighter moved from Lower Egypt to New Valley 3 Fighters moved from Greece to 48 Sea Zone Purchase Units - British British buy 2 ArmoredCars, 1 Bunker, 20 Infantrys, 2 S.Submarines and 6 T.Boats; Remaining resources: 0 PUs; Combat - British Battle in Picardy British attack with 2 Fighters and 2 Infantrys Germans defend with 1 AAGun and 1 Infantry AA fire in Picardy : 0/2 hits, 0.33 expected hits British roll dice for 2 Fighters and 2 Infantrys in Picardy, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 Infantry in Picardy, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Picardy British win, taking Picardy from Germans with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Belgium British attack with 1 Artillery, 1 Bomber, 2 Fighters, 10 Infantrys and 1 Tank Neutral defend with 3 Infantrys British roll dice for 1 Artillery, 1 Bomber, 2 Fighters, 10 Infantrys and 1 Tank in Belgium, round 2 : 4/15 hits, 4.00 expected hits Neutral roll dice for 3 Infantrys in Belgium, round 2 : 0/3 hits, 1.00 expected hits 3 Infantrys owned by the Neutral lost in Belgium British loses 0 PUs for violating Belgiums neutrality. British win, taking Belgium from Neutral with 1 Artillery, 1 Bomber, 2 Fighters, 10 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Neutral: 3 Infantrys Battle in 48 Sea Zone British attack with 3 Fighters and 1 T.Boat Italians defend with 2 T.Boats British roll dice for 3 Fighters and 1 T.Boat in 48 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 2 T.Boats in 48 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 T.Boats owned by the Italians lost in 48 Sea Zone British win with 3 Fighters and 1 T.Boat remaining. Battle score for attacker is 12 Casualties for Italians: 2 T.Boats Battle in New Valley British attack with 1 Fighter and 1 Tank Germans defend with 1 Infantry British roll dice for 1 Fighter and 1 Tank in New Valley, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in New Valley British win, taking New Valley from Germans with 1 Fighter and 1 Tank remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Kusaie from Yamamoto to British EDIT: Turning off Edit Mode 1 Fighter moved from New Valley to Greece 3 Fighters moved from 48 Sea Zone to Greece 3 Infantrys moved from Palestine to 56 Sea Zone 2 Transports moved from 51 Sea Zone to 56 Sea Zone 2 Artillerys and 2 Infantrys moved from Cairo to 56 Sea Zone 2 Artillerys, 1 Destroyer, 5 Infantrys, 1 Submarine, 4 T.Boats and 2 Transports moved from 56 Sea Zone to 51 Sea Zone 2 Artillerys and 5 Infantrys moved from 51 Sea Zone to Greece 1 Infantry moved from Italian East Africa to Nubia 1 AAGun moved from Italian East Africa to Kenya 1 ArmoredCar moved from Mozambique to Equatoria 1 Infantry moved from W.Iran to 58 Sea Zone 1 Infantry and 1 S.Submarine moved from 58 Sea Zone to 51 Sea Zone 1 Infantry moved from 51 Sea Zone to Mersa Matruh 1 Infantry moved from Iraq to Palestine 1 Infantry moved from W.Iran to Iraq 1 AAGun moved from Yunnan to Assam 3 Artillerys, 1 Infantry and 1 Tank moved from Burma to Assam 11 Infantrys moved from Hyderabad to Calcutta 5 Infantrys moved from Delhi to Bihar 2 Infantrys moved from Bombay to Rajputana 1 Fighter moved from Mysore to Calcutta 2 Fighters moved from Belgium to 20 Sea Zone 1 Carrier moved from 21 Sea Zone to 20 Sea Zone 2 Fighters moved from Picardy to Dover 3 Tanks moved from Northern Ireland to Manchester 1 Destroyer moved from 11 Sea Zone to 21 Sea Zone 1 Bomber moved from Belgium to Dover 1 Infantry moved from Tarawa to 104 Sea Zone 1 Infantry and 1 Transport moved from 104 Sea Zone to 103 Sea Zone 1 Infantry moved from 103 Sea Zone to Kusaie Place Units - British 1 Bunker placed in Greece 2 S.Submarines placed in 58 Sea Zone 3 T.Boats placed in 21 Sea Zone 3 T.Boats placed in 56 Sea Zone 3 Infantrys placed in Cairo 2 ArmoredCars placed in Cape Town 1 Infantry placed in W.Iran 5 Infantrys placed in Madras 5 Infantrys placed in Delhi 4 Infantrys placed in Manchester 2 Infantrys placed in Wales Turn Complete - British British collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
Germans : -0.67 Neutral : -1.00 British : 1.83 Italians : -0.33 AA fire in Picardy : : -0.33
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TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Anzac 1 Infantry moved from North New Zealand to Wellington 1 Infantry moved from South New Zealand to 122 Sea Zone 1 Infantry moved from Tasmania to 122 Sea Zone 2 Infantrys and 1 Transport moved from 122 Sea Zone to 70 Sea Zone 2 Infantrys moved from 70 Sea Zone to Western Australia Purchase Units - Anzac Anzac buy 2 Bunkers and 12 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in Western Australia Anzac attack with 2 Infantrys Yamamoto defend with 1 ArmoredCar Anzac roll dice for 2 Infantrys in Western Australia, round 2 : 2/2 hits, 0.33 expected hits Yamamoto roll dice for 1 ArmoredCar in Western Australia, round 2 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Anzac and 1 ArmoredCar owned by the Yamamoto lost in Western Australia Anzac win, taking Western Australia from Yamamoto with 1 Infantry remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Infantry Casualties for Yamamoto: 1 ArmoredCar Non Combat Move - Anzac 1 Infantry moved from Townsville to Northern Territory 1 Infantry moved from New South Wales to South Australia 1 Infantry moved from New South Wales to Queensland 1 Artillery moved from Hollandia to West Papua 2 Tanks moved from Hollandia to West Papua 3 Infantrys moved from West Papua to Hollandia 3 Infantrys moved from Port Moresby to West Papua Place Units - Anzac 3 Infantrys placed in Port Moresby 3 Infantrys placed in Townsville 1 Bunker and 6 Infantrys placed in Canberra 1 Bunker placed in Townsville Anzac undo move 3. 2 Infantrys placed in Wellington 1 Bunker and 4 Infantrys placed in Canberra Turn Complete - Anzac Anzac collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Yamamoto : 0.83 Anzac : 1.67
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TripleA Turn Summary: Dutch round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Dutch Purchase Units - Dutch Dutch buy 2 ArmoredCars and 1 Mech.Inf; Remaining resources: 1 PUs; Combat - Dutch Place Units - Dutch 2 ArmoredCars and 1 Mech.Inf placed in Suriname Turn Complete - Dutch Dutch collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Finns 2 Infantrys moved from Vyborg to S.Karelia 1 Artillery, 11 Infantrys and 1 Tank moved from N.Karelia to S.Karelia 1 Fighter moved from Oulu to S.Karelia Purchase Units - Finns Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in S.Karelia Finns attack with 1 Artillery, 1 Fighter, 13 Infantrys and 1 Tank Russians defend with 2 Bunkers and 4 Infantrys Finns roll dice for 1 Artillery, 1 Fighter, 13 Infantrys and 1 Tank in S.Karelia, round 2 : 5/16 hits, 3.50 expected hits Units damaged: 2 Bunkers owned by the Russians Russians roll dice for 2 Bunkers and 4 Infantrys in S.Karelia, round 2 : 2/6 hits, 2.33 expected hits 3 Infantrys owned by the Russians and 2 Infantrys owned by the Finns lost in S.Karelia Finns roll dice for 1 Artillery, 1 Fighter, 11 Infantrys and 1 Tank in S.Karelia, round 3 : 2/14 hits, 3.17 expected hits Russians roll dice for 2 Bunkers and 1 Infantry in S.Karelia, round 3 : 0/3 hits, 1.33 expected hits 1 Infantry owned by the Russians and 1 Bunker owned by the Russians lost in S.Karelia Finns roll dice for 1 Artillery, 1 Fighter, 11 Infantrys and 1 Tank in S.Karelia, round 4 : 4/14 hits, 3.17 expected hits Russians roll dice for 1 Bunker in S.Karelia, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Finns and 1 Bunker owned by the Russians lost in S.Karelia Finns win, taking S.Karelia from Russians with 1 Artillery, 1 Fighter, 10 Infantrys and 1 Tank remaining. Battle score for attacker is 14 Casualties for Finns: 3 Infantrys Casualties for Russians: 2 Bunkers and 4 Infantrys Non Combat Move - Finns 1 AAGun moved from N.Karelia to S.Karelia 1 Elite and 2 Infantrys moved from Oulu to Vyborg 5 Infantrys moved from Helsinki to 24 Sea Zone 1 Infantry moved from Tampere to 24 Sea Zone 6 Infantrys moved from 24 Sea Zone to Vyborg 1 Fighter moved from S.Karelia to Vyborg Place Units - Finns 2 Artillerys, 1 Elite and 3 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Finns : 1.17 Russians : -1.17
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TripleA Turn Summary: Romanians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Romanians 1 Infantry moved from Odessa to Donetsk 1 Infantry and 2 Tanks moved from Vinnytsia to Donetsk 2 ArmoredCars, 2 Artillerys and 2 Infantrys moved from Kiev to Donetsk 2 Mech.Infs moved from Bucharest to Donetsk Purchase Units - Romanians Romanians buy 3 Infantrys and 1 Tank; Remaining resources: 2 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 2 ArmoredCars, 2 Artillerys, 4 Infantrys, 2 Mech.Infs and 2 Tanks Russians defend with 1 AAGun and 1 Infantry Romanians roll dice for 2 ArmoredCars, 2 Artillerys, 4 Infantrys, 2 Mech.Infs and 2 Tanks in Donetsk, round 2 : 3/12 hits, 4.33 expected hits Russians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk Romanians win, taking Donetsk from Russians with 2 ArmoredCars, 2 Artillerys, 3 Infantrys, 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 0 Casualties for Romanians: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Romanians 1 Fighter moved from Vinnytsia to S.Karelia 1 AAGun moved from Kiev to Brest 2 Infantrys moved from E.Romania to Vinnytsia 2 Infantrys moved from Bucharest to E.Romania Place Units - Romanians 3 Infantrys and 1 Tank placed in Bucharest Turn Complete - Romanians Romanians collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
Romanians : -1.33 Russians : 0.67
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TripleA Turn Summary: Thai round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Thai 1 Transport moved from 110 Sea Zone to 111 Sea Zone 1 Infantry moved from British Borneo to 111 Sea Zone 1 Infantry moved from Soembawa to 111 Sea Zone 2 Infantrys and 1 Transport moved from 111 Sea Zone to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Western Australia 1 Fighter moved from Bangkok to Burma 1 Artillery and 2 Infantrys moved from S.Thailand to Burma 1 Artillery and 3 Infantrys moved from S.Thailand to N.Thailand Purchase Units - Thai Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in N.Thailand Thai attack with 1 Artillery and 3 Infantrys Chinese defend with 1 ArmoredCar Thai roll dice for 1 Artillery and 3 Infantrys in N.Thailand, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 ArmoredCar in N.Thailand, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese lost in N.Thailand Thai win, taking N.Thailand from Chinese with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Chinese: 1 ArmoredCar Battle in Western Australia Thai attack with 2 Infantrys Anzac defend with 1 Infantry Thai roll dice for 2 Infantrys in Western Australia, round 2 : 0/2 hits, 0.33 expected hits Anzac roll dice for 1 Infantry in Western Australia, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 2 Infantrys in Western Australia, round 3 : 0/2 hits, 0.33 expected hits Anzac roll dice for 1 Infantry in Western Australia, round 3 : 0/1 hits, 0.33 expected hits Thai roll dice for 2 Infantrys in Western Australia, round 4 : 0/2 hits, 0.33 expected hits Anzac roll dice for 1 Infantry in Western Australia, round 4 : 0/1 hits, 0.33 expected hits Thai roll dice for 2 Infantrys in Western Australia, round 5 : 0/2 hits, 0.33 expected hits Anzac roll dice for 1 Infantry in Western Australia, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Western Australia Thai roll dice for 1 Infantry in Western Australia, round 6 : 0/1 hits, 0.17 expected hits Anzac roll dice for 1 Infantry in Western Australia, round 6 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Western Australia Anzac win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Thai: 2 Infantrys Battle in Burma Thai attack with 1 Artillery, 1 Fighter and 2 Infantrys British defend with 1 Infantry Thai roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Burma, round 2 : 3/4 hits, 1.17 expected hits British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Burma Thai win, taking Burma from British with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Thai 1 Fighter moved from Burma to Bangkok 4 Infantrys moved from Bangkok to S.Thailand 1 Tank moved from Bangkok to S.Thailand 1 Elite moved from Bangkok to S.Thailand Place Units - Thai 1 Elite and 5 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
British : -0.33 Anzac : 0.33 Chinese : -0.17 Thai : 0.33
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Americans 1 Artillery and 5 Infantrys moved from Jaluit to 104 Sea Zone 1 Adv.Fighter, 1 Artillery, 2 Battleships, 4 Carriers, 5 Destroyers, 4 Fighters, 5 Infantrys, 3 Submarines and 3 Transports moved from 104 Sea Zone to 103 Sea Zone 1 Artillery moved from 103 Sea Zone to Rongelap 1 Infantry moved from 103 Sea Zone to Eniwetok Americans take Eniwetok from Yamamoto 3 Infantrys moved from 103 Sea Zone to Rongelap 1 Infantry moved from 103 Sea Zone to Eniwetok 1 Marine moved from Pearl Harbor to 98 Sea Zone 1 Marine and 2 S.Submarines moved from 98 Sea Zone to 96 Sea Zone 1 Fighter moved from Johnston to 96 Sea Zone 2 Fighters moved from San Francisco to Johnston 2 ArmoredCars and 1 Tank moved from Santiago to Argentina 2 Artillerys and 3 Tanks moved from S.Chile to Argentina 4 Infantrys moved from Cuba to 26 Sea Zone 4 Infantrys moved from 26 Sea Zone to Jamaica 2 ArmoredCars moved from Washington to 13 Sea Zone 2 ArmoredCars and 1 Transport moved from 13 Sea Zone to 26 Sea Zone 2 ArmoredCars moved from 26 Sea Zone to Hispaniola 1 Infantry moved from British Columbia to Yukon 1 Infantry moved from Yukon to Alaska 1 Infantry moved from Alaska to 71 Sea Zone 1 Transport moved from 72 Sea Zone to 71 Sea Zone 1 Tank moved from Alaska to 71 Sea Zone 1 Destroyer, 1 Infantry, 1 S.Submarine, 1 Submarine, 1 Tank and 1 Transport moved from 71 Sea Zone to 72 Sea Zone 1 Infantry and 1 Tank moved from 72 Sea Zone to Koryakia 1 Artillery and 1 Infantry moved from Kolyma to Zhigansk 1 Fighter moved from N.Buryat Mongolia to Chita 1 Tank moved from Koryakia to Kolyma 1 Tank moved from Kolyma to Zhigansk 1 Submarine moved from 72 Sea Zone to 76 Sea Zone Purchase Units - Americans Americans buy 6 ArmoredCars, 1 Cruiser, 2 Destroyers, 2 Infantrys, 1 Marine, 3 S.Submarines and 2 Submarines; Remaining resources: 0 PUs; Combat - Americans Battle in Rongelap Americans attack with 1 Artillery and 3 Infantrys Yamamoto defend with 1 Infantry Americans roll dice for 2 Battleships in Rongelap, round 2 : 0/2 hits, 1.33 expected hits Americans roll dice for 1 Artillery and 3 Infantrys in Rongelap, round 2 : 1/4 hits, 1.00 expected hits Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Rongelap Americans win, taking Rongelap from Yamamoto with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Jamaica Americans attack with 4 Infantrys Neutral defend with 1 Infantry Americans roll dice for 4 Infantrys in Jamaica, round 2 : 0/4 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Jamaica, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 Infantrys in Jamaica, round 3 : 0/4 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Jamaica, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 Infantrys in Jamaica, round 4 : 1/4 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Jamaica, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Jamaica Americans loses 0 PUs for violating Jamaicas neutrality. Americans win, taking Jamaica from Neutral with 3 Infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 Infantry Casualties for Neutral: 1 Infantry Battle in Hispaniola Americans attack with 2 ArmoredCars Neutral defend with 1 Infantry Americans roll dice for 2 ArmoredCars in Hispaniola, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Hispaniola, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Hispaniola Americans loses 0 PUs for violating Hispaniolas neutrality. Americans win, taking Hispaniola from Neutral with 2 ArmoredCars remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Argentina Americans attack with 2 ArmoredCars, 2 Artillerys and 4 Tanks Neutral defend with 3 Infantrys Americans roll dice for 2 ArmoredCars, 2 Artillerys and 4 Tanks in Argentina, round 2 : 4/8 hits, 3.33 expected hits Neutral roll dice for 3 Infantrys in Argentina, round 2 : 1/3 hits, 1.00 expected hits 3 Infantrys owned by the Neutral and 1 ArmoredCar owned by the Americans lost in Argentina Americans loses 0 PUs for violating Argentinas neutrality. Americans win, taking Argentina from Neutral with 1 ArmoredCar, 2 Artillerys and 4 Tanks remaining. Battle score for attacker is 2 Casualties for Americans: 1 ArmoredCar Casualties for Neutral: 3 Infantrys Battle in 96 Sea Zone Americans attack with 1 Fighter, 1 Marine and 2 S.Submarines Yamamoto defend with 1 S.Submarine Americans roll dice for 2 S.Submarines in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Yamamoto roll dice for 1 S.Submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 S.Submarine owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 96 Sea Zone Americans win with 1 Fighter and 1 S.Submarine remaining. Battle score for attacker is 0 Casualties for Americans: 1 S.Submarine Casualties for Yamamoto: 1 S.Submarine Non Combat Move - Americans 1 Marine moved from 96 Sea Zone to Kwajalein 1 Fighter moved from 96 Sea Zone to 103 Sea Zone Place Units - Americans 1 S.Submarine placed in 71 Sea Zone 2 ArmoredCars placed in Alaska 3 ArmoredCars placed in Santiago 2 S.Submarines placed in 98 Sea Zone 1 Marine placed in Pearl Harbor 1 Cruiser placed in 26 Sea Zone 2 Destroyers placed in 26 Sea Zone 1 ArmoredCar and 2 Infantrys placed in Washington 2 Submarines placed in 25 Sea Zone Turn Complete - Americans Americans collect 107 PUs; end with 107 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Yamamoto : 0.17 Americans : -1.33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Germans 1 Artillery and 3 Infantrys moved from Normandy to Picardy 1 Tank moved from Vinnytsia to Crimea Germans take Crimea from Russians 1 Adv.Fighter and 2 Stukas moved from Danzig to Kursk 2 Infantrys moved from Kiev to Kursk 1 Infantry moved from Latvia to Novgorod 1 Infantry moved from Kiev to Kursk 1 ArmoredCar moved from Brest to Kursk 2 ArmoredCars moved from Brest to Novgorod 2 Transports moved from 24 Sea Zone to 23 Sea Zone 2 Transports moved from 24 Sea Zone to 23 Sea Zone 3 Infantrys moved from Danzig to 24 Sea Zone 8 Infantrys moved from Hamburg to 23 Sea Zone 3 Infantrys moved from 24 Sea Zone to Stockholm 8 Infantrys and 4 Transports moved from 23 Sea Zone to 24 Sea Zone 8 Infantrys moved from 24 Sea Zone to Leningrad 2 ArmoredCars and 2 Tanks moved from Minsk to Leningrad 1 Bomber moved from Hamburg to Stockholm 2 Submarines moved from 68 Sea Zone to 70 Sea Zone Purchase Units - Germans Germans buy 6 ArmoredCars, 2 Bunkers, 27 Infantrys, 1 Stuka and 4 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in 70 Sea Zone Germans attack with 2 Submarines Anzac defend with 1 Transport Germans roll dice for 2 Submarines in 70 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 Transport owned by the Anzac lost in 70 Sea Zone Germans win with 2 Submarines remaining. Battle score for attacker is 6 Casualties for Anzac: 1 Transport Battle in Stockholm Germans attack with 1 Bomber and 3 Infantrys Neutral defend with 1 Bunker Germans roll dice for 1 Bomber and 3 Infantrys in Stockholm, round 2 : 1/4 hits, 1.17 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in Stockholm, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Germans lost in Stockholm Germans roll dice for 1 Bomber and 2 Infantrys in Stockholm, round 3 : 1/3 hits, 1.00 expected hits Neutral roll dice for 1 Bunker in Stockholm, round 3 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral and 1 Infantry owned by the Germans lost in Stockholm Germans loses 0 PUs for violating Stockholms neutrality. Germans win, taking Stockholm from Neutral with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Germans: 2 Infantrys Casualties for Neutral: 1 Bunker Battle in Picardy Germans attack with 1 Artillery and 3 Infantrys British defend with 2 Infantrys; French defend with 1 AAGun Germans roll dice for 1 Artillery and 3 Infantrys in Picardy, round 2 : 1/4 hits, 1.00 expected hits French roll dice for 2 Infantrys in Picardy, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the British lost in Picardy Germans roll dice for 1 Artillery and 3 Infantrys in Picardy, round 3 : 0/4 hits, 1.00 expected hits French roll dice for 1 Infantry in Picardy, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Artillery and 3 Infantrys in Picardy, round 4 : 1/4 hits, 1.00 expected hits French roll dice for 1 Infantry in Picardy, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Picardy Germans win, taking Picardy from French with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for British: 2 Infantrys Battle in Leningrad Germans attack with 2 ArmoredCars, 8 Infantrys and 2 Tanks Russians defend with 1 AAGun, 1 Factory and 7 Infantrys Germans roll dice for 1 Battleship in Leningrad, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Leningrad Germans roll dice for 2 ArmoredCars, 8 Infantrys and 2 Tanks in Leningrad, round 2 : 5/12 hits, 3.00 expected hits Russians roll dice for 6 Infantrys in Leningrad, round 2 : 3/6 hits, 2.00 expected hits 5 Infantrys owned by the Russians and 3 Infantrys owned by the Germans lost in Leningrad Germans roll dice for 2 ArmoredCars, 5 Infantrys and 2 Tanks in Leningrad, round 3 : 2/9 hits, 2.50 expected hits Russians roll dice for 1 Infantry in Leningrad, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Leningrad Germans win, taking Leningrad from Russians with 2 ArmoredCars, 5 Infantrys and 2 Tanks remaining. Battle score for attacker is 8 Casualties for Russians: 7 Infantrys Casualties for Germans: 3 Infantrys Battle in Kursk Germans attack with 1 Adv.Fighter, 1 ArmoredCar, 3 Infantrys and 2 Stukas Russians defend with 3 Infantrys and 1 Tank Germans roll dice for 1 Adv.Fighter, 1 ArmoredCar, 3 Infantrys and 2 Stukas in Kursk, round 2 : 2/7 hits, 2.67 expected hits Russians roll dice for 3 Infantrys and 1 Tank in Kursk, round 2 : 1/4 hits, 1.50 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Kursk Germans roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Infantrys and 2 Stukas in Kursk, round 3 : 2/6 hits, 2.50 expected hits Russians roll dice for 1 Infantry and 1 Tank in Kursk, round 3 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 1 Adv.Fighter, 1 ArmoredCar, 2 Infantrys and 2 Stukas remaining. Battle score for attacker is 9 Casualties for Germans: 1 Infantry Casualties for Russians: 3 Infantrys and 1 Tank Battle in Novgorod Germans attack with 2 ArmoredCars and 1 Infantry Russians defend with 1 Infantry Germans roll dice for 2 ArmoredCars and 1 Infantry in Novgorod, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Novgorod Germans roll dice for 2 ArmoredCars in Novgorod, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 ArmoredCars in Novgorod, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 ArmoredCars in Novgorod, round 5 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Novgorod, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 ArmoredCars remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Germans 1 Bomber moved from Stockholm to Hamburg 3 Tanks moved from Lorraine to Rhine 1 Infantry moved from Rhine to Lorraine 5 Infantrys moved from Hamburg to Rhine 1 Adv.Fighter and 2 Stukas moved from Kursk to Kiev 1 Tank moved from Warsaw to Minsk 1 AAGun moved from Latvia to Novgorod 1 AAGun moved from Brest to Danzig 3 Tanks moved from Krakow to Donetsk 1 ArmoredCar moved from Brest to Donetsk 3 Tanks moved from Vinnytsia to Kiev 3 Tanks moved from Warsaw to Kiev 4 ArmoredCars moved from Bohemia to Vinnytsia 1 Destroyer, 4 Submarines and 2 Transports moved from 28 Sea Zone to 34 Sea Zone Place Units - Germans 1 Bunker and 3 Infantrys placed in Normandy 1 Bunker and 6 Infantrys placed in Hamburg 4 Infantrys placed in Rhine 3 Infantrys placed in Danzig 3 Infantrys placed in Kiev 8 Infantrys placed in Paris 4 Tanks placed in Vinnytsia 3 ArmoredCars and 1 Stuka placed in Warsaw 3 ArmoredCars placed in Krakow Germans undo move 9. Germans undo move 8. 2 ArmoredCars and 1 Stuka placed in Krakow 4 ArmoredCars placed in Warsaw Turn Complete - Germans Germans collect 118 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germans : -1.00 Neutral : 1.00 French : -1.33 Russians : -1.00
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With the second siege of Leningrad now over, the Germans have a firm grip on the city and the Russian people are now free from their Communist oppressors!
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Russians 1 Artillery and 1 Infantry moved from Georgia to 54 Sea Zone 1 Tank moved from Georgia to Donetsk 1 Artillery and 1 Infantry moved from 54 Sea Zone to Donetsk 4 ArmoredCars and 1 HeavyTank moved from Stalingrad to Donetsk 1 Fighter and 6 Infantrys moved from Rostov to Donetsk 1 Mech.Rocket moved from Moscow to Donetsk 2 ArmoredCars moved from Moscow to Kursk 3 Infantrys moved from Tula to Kursk 1 Infantry moved from Smolensk to Yaroslavl 1 Infantry moved from Yaroslavl to Vologda 1 Mot.Inf moved from Chita to Hulunbuir 1 Fighter moved from N.Buryat Mongolia to Heilungchiang 2 Infantrys moved from Chita to Heilungchiang 3 Artillerys, 14 Infantrys and 1 Mech.Inf moved from Chita to Hulunbuir 3 Infantrys moved from Olyokminsk to N.Buryat Mongolia 6 Infantrys moved from N.Buryat Mongolia to Ayan 4 Infantrys moved from Evenkia to Olyokminsk 3 Infantrys moved from Sibirsky to Evenkia 1 Fighter moved from Sibirsky to Chita 1 Mot.Inf moved from Sibirsky to Perm Purchase Units - Russians Russians buy 2 Bunkers, 4 HeavyTanks and 28 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Kursk Russians attack with 2 ArmoredCars and 3 Infantrys Germans defend with 1 ArmoredCar and 2 Infantrys Russians roll dice for 2 ArmoredCars and 3 Infantrys in Kursk, round 2 : 0/5 hits, 1.17 expected hits Germans roll dice for 1 ArmoredCar and 2 Infantrys in Kursk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 ArmoredCars and 3 Infantrys in Kursk, round 3 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 ArmoredCar and 2 Infantrys in Kursk, round 3 : 0/3 hits, 0.83 expected hits 1 ArmoredCar owned by the Germans lost in Kursk Russians roll dice for 2 ArmoredCars and 3 Infantrys in Kursk, round 4 : 1/5 hits, 1.17 expected hits Germans roll dice for 2 Infantrys in Kursk, round 4 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Kursk Russians roll dice for 2 ArmoredCars and 1 Infantry in Kursk, round 5 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 Infantry in Kursk, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Kursk Russians win, taking Kursk from Germans with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 ArmoredCar and 2 Infantrys Casualties for Russians: 2 Infantrys Battle in Donetsk Russians attack with 4 ArmoredCars, 1 Artillery, 1 Fighter, 1 HeavyTank, 7 Infantrys, 1 Mech.Rocket and 1 Tank Romanians defend with 1 AAGun, 2 ArmoredCars, 2 Artillerys, 3 Infantrys, 2 Mech.Infs and 2 Tanks; Germans defend with 1 ArmoredCar and 3 Tanks AA fire in Donetsk : 0/1 hits, 0.17 expected hits Russians roll dice for 4 ArmoredCars, 1 Artillery, 1 Fighter, 1 HeavyTank, 7 Infantrys, 1 Mech.Rocket and 1 Tank in Donetsk, round 2 : 4/16 hits, 5.17 expected hits Romanians roll dice for 3 ArmoredCars, 2 Artillerys, 3 Infantrys, 2 Mech.Infs and 5 Tanks in Donetsk, round 2 : 7/15 hits, 5.33 expected hits 1 ArmoredCar owned by the Germans, 2 ArmoredCars owned by the Romanians, 7 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk 1 Fighter owned by the Russians retreated Russians roll dice for 4 ArmoredCars, 1 Artillery, 1 HeavyTank, 1 Mech.Rocket and 1 Tank in Donetsk, round 3 : 3/8 hits, 3.33 expected hits Romanians roll dice for 2 Artillerys, 2 Infantrys, 2 Mech.Infs and 5 Tanks in Donetsk, round 3 : 3/11 hits, 4.50 expected hits 3 ArmoredCars owned by the Russians, 1 Artillery owned by the Romanians and 2 Infantrys owned by the Romanians lost in Donetsk Russians roll dice for 1 ArmoredCar, 1 Artillery, 1 HeavyTank, 1 Mech.Rocket and 1 Tank in Donetsk, round 4 : 1/5 hits, 2.33 expected hits Romanians roll dice for 1 Artillery, 2 Mech.Infs and 5 Tanks in Donetsk, round 4 : 6/8 hits, 3.50 expected hits 1 Mech.Rocket owned by the Russians, 1 ArmoredCar owned by the Russians, 1 Artillery owned by the Russians, 1 Artillery owned by the Romanians, 1 Tank owned by the Russians and 1 HeavyTank owned by the Russians lost in Donetsk Romanians win with 2 Mech.Infs and 5 Tanks remaining. Battle score for attacker is -26 Casualties for Russians: 4 ArmoredCars, 1 Artillery, 1 HeavyTank, 7 Infantrys, 1 Mech.Rocket and 1 Tank Casualties for Germans: 1 ArmoredCar Casualties for Romanians: 2 ArmoredCars, 2 Artillerys and 3 Infantrys Turning on Edit Mode EDIT: Battle in Hulunbuir EDIT: Russians attack with 3 Artillerys, 14 Infantrys, 1 Mech.Inf and 1 Mot.Inf EDIT: Hisaichi defend with 1 Infantry EDIT: 1/19 hits, 4.50 expected hits EDIT: 0/1 hits, 0.33 expected hits EDIT: 1 Infantry owned by the Hisaichi lost in Hulunbuir EDIT: Russians takes Hulunbuir from Hisaichi EDIT: Russians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 2 EDIT: Battle in Heilungchiang EDIT: Russians attack with 1 Fighter and 2 Infantrys EDIT: Hisaichi defend with 1 Infantry EDIT: 2/3 hits, 0.67 expected hits EDIT: 0/1 hits, 0.33 expected hits EDIT: 1 Infantry owned by the Hisaichi lost in Heilungchiang EDIT: Russians takes Heilungchiang from Hisaichi EDIT: Russians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 2 EDIT: Recording Battle Statistics Non Combat Move - Russians EDIT: Adding units owned by Russians to Rostov: 4 ArmoredCars, 1 Fighter, 1 HeavyTank, 1 Infantry, 1 Mech.Rocket and 1 Tank EDIT: Turning on Edit Mode EDIT: Adding units owned by Romanians to Donetsk: 2 Artillerys and 2 Infantrys EDIT: Removing units owned by Russians from Rostov: 1 Fighter EDIT: Turning off Edit Mode 1 Fighter moved from Donetsk to Rostov 2 Infantrys moved from Tula to Rostov 1 Artillery and 4 Infantrys moved from Moscow to Tula 4 Infantrys moved from Yaroslavl to Moscow 1 Fighter moved from Heilungchiang to Chita Place Units - Russians 1 Bunker and 10 Infantrys placed in Moscow 1 Bunker placed in Rostov Russians undo move 2. Russians undo move 1. 1 Bunker and 4 HeavyTanks placed in Arkhangelsk 1 Bunker placed in Rostov 10 Infantrys placed in Moscow 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia 6 Infantrys placed in Sibirsky 4 Infantrys placed in Sverdlovsk Turn Complete - Russians Russians collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : -0.67 Romanians : 2.67 Russians : -4.17 EDIT: : -2.83 AA fire in Donetsk : : -0.17
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@Whackamatt Can you clarify the edit you made?
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Sorry, I got busy at work. Let me paste what I had written:
I either encountered some kind of bug in the game, or a difference in gameplay I’m not used to.
I assaulted with a 56% chance of winning, and wanted to see how the first round went in Donetsk. It went bad. So I clicked retreat back to Donetsk AND IT ONLY RETREATED MY PLANE and gave me no future option to retreat. Thus I had to continue the combat rounds.
So if you look at the history, I edited the forces on all sides back to where they started minus only the 1st round of combat casualties.
What I THINK happened: because I transported an inf and artillery by sea to the fight, it marked the fight as an amphibious assault. Units unloading from a transport can’t retreat, I understand and accept that. However, the other forces by land sure should be able to, and I’m pretty sure I’ve done it it Triple A even.
Per the Axis and Allies Global Rulebook:
“Keep the attacking overland units and seaborne land units separated on the battle strip. Attacking seaborne units can’t retreat. Attacking overland land units and air units can retreat (between rounds of combat). All attacking overland land units must retreat together as a group. They can only retreat to where at least one of them originated and must all retreat at the same time and to the same place. A retreat may happen at the conclusion of any round of combat.”So for whatever buggy reason, Triple A did not allow for my retreat of attacking overland units. If this version does not allow for retreating in ANY amphibious assault, then I wouldn’t have made the attack. I’ve just never encountered the situation before.
What is everyone’s take on the matter?
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@Whackamatt I believe since WaW is primarily based on revised rules that you actually can’t retreat any land units from a battle that involves any amphibious attackers (and yes this is one of those rules that varies from A&A version to version). Here is the revised excerpt:
“The land combat is handled like any other combat, except that attacking land units cannot retreat (not even if they came from adjacent territories or moved there over land).”I’m open to allowing the edit given the misunderstanding of the rules and the fact you retreated your fighter after the first round. Though one of the reasons I didn’t move more units into Donetsk is you needed the amphib to get decent odds and I was fairly certain you wouldn’t take the 50/50 gamble since you then couldn’t retreat.
@Panther Can you confirm that is the amphibious retreat rules for revised?
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It seems I was in error. World At War uses “Revised” rules, and after looking that up, it states you can’t retreat from any amphibious assault save for air. That doesn’t make sense in terms of the larger map etc, but it is working as intended, it was my understanding of which ruleset was in use.
So it was my error on assuming the wrong ruleset. I will thank you for graciously allowing the edit and will be far more careful with amphibious assaults moving forward.
On the strategy side, I’m taking gambles because Russia is crumbling against Germany. Well played, sir! I hope I’ve stalled you long enough for my Allies to open that second and third fronts.