@FMErwinRommel spoilsport!
WaW Team Game IV
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Germans 4 Infantrys moved from Vinnytsia to Donetsk 3 Tanks moved from Krakow to Donetsk 5 Tanks moved from Brest to Donetsk 1 Infantry moved from Estonia to Leningrad 4 Artillerys, 2 Elites and 10 Infantrys moved from Latvia to Leningrad 4 Tanks moved from Minsk to Leningrad 5 Transports moved from 24 Sea Zone to 23 Sea Zone 1 Artillery moved from Hamburg to 23 Sea Zone 1 Artillery moved from Danzig to 23 Sea Zone 1 Infantry moved from Danzig to 24 Sea Zone 1 Adv.Fighter, 1 Fighter and 5 Stukas moved from Danzig to Leningrad 1 Bomber and 1 Fighter moved from Kiev to Leningrad 1 Artillery and 3 Infantrys moved from Minsk to Kursk 1 Infantry moved from Kufra to New Valley Germans take New Valley from British 2 Submarines moved from 40 Sea Zone to 68 Sea Zone 1 Infantry moved from Pomerania to 23 Sea Zone 1 Infantry moved from Danzig to 23 Sea Zone 4 Infantrys moved from Hamburg to 23 Sea Zone 2 Artillerys, 6 Infantrys and 5 Transports moved from 23 Sea Zone to 24 Sea Zone 2 Infantrys moved from East Prussia to 24 Sea Zone 2 Artillerys and 9 Infantrys moved from 24 Sea Zone to Leningrad Purchase Units - Germans Germans buy 4 ArmoredCars, 1 Bunker, 16 Infantrys and 11 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Leningrad Germans attack with 1 Adv.Fighter, 6 Artillerys, 1 Bomber, 2 Elites, 2 Fighters, 20 Infantrys, 5 Stukas and 4 Tanks Russians defend with 1 AAGun, 6 Adv.Fighters, 1 Bomber, 2 Bunkers, 1 Factory, 9 Infantrys, 4 Mot.Infs and 8 Tanks AA fire in Leningrad : 2/9 hits, 1.50 expected hits 2 Stukas owned by the Germans lost in Leningrad Germans roll dice for 1 Battleship in Leningrad, round 2 : 1/1 hits, 0.67 expected hits
Combat Hit Differential Summary :
Germans : 0.33 AA fire in Leningrad : : 0.50
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@Whackamatt Need OOL for Leningrad.
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max defense sir. Lose the bomber early
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Germans 4 Infantrys moved from Vinnytsia to Donetsk 3 Tanks moved from Krakow to Donetsk 5 Tanks moved from Brest to Donetsk 1 Infantry moved from Estonia to Leningrad 4 Artillerys, 2 Elites and 10 Infantrys moved from Latvia to Leningrad 4 Tanks moved from Minsk to Leningrad 5 Transports moved from 24 Sea Zone to 23 Sea Zone 1 Artillery moved from Hamburg to 23 Sea Zone 1 Artillery moved from Danzig to 23 Sea Zone 1 Infantry moved from Danzig to 24 Sea Zone 1 Adv.Fighter, 1 Fighter and 5 Stukas moved from Danzig to Leningrad 1 Bomber and 1 Fighter moved from Kiev to Leningrad 1 Artillery and 3 Infantrys moved from Minsk to Kursk 1 Infantry moved from Kufra to New Valley Germans take New Valley from British 2 Submarines moved from 40 Sea Zone to 68 Sea Zone 1 Infantry moved from Pomerania to 23 Sea Zone 1 Infantry moved from Danzig to 23 Sea Zone 4 Infantrys moved from Hamburg to 23 Sea Zone 2 Artillerys, 6 Infantrys and 5 Transports moved from 23 Sea Zone to 24 Sea Zone 2 Infantrys moved from East Prussia to 24 Sea Zone 2 Artillerys and 9 Infantrys moved from 24 Sea Zone to Leningrad Purchase Units - Germans Germans buy 4 ArmoredCars, 1 Bunker, 16 Infantrys and 11 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Leningrad Germans attack with 1 Adv.Fighter, 6 Artillerys, 1 Bomber, 2 Elites, 2 Fighters, 20 Infantrys, 5 Stukas and 4 Tanks Russians defend with 1 AAGun, 6 Adv.Fighters, 1 Bomber, 2 Bunkers, 1 Factory, 9 Infantrys, 4 Mot.Infs and 8 Tanks AA fire in Leningrad : 2/9 hits, 1.50 expected hits 2 Stukas owned by the Germans lost in Leningrad Germans roll dice for 1 Battleship in Leningrad, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Russians Germans roll dice for 1 Adv.Fighter, 6 Artillerys, 1 Bomber, 2 Elites, 2 Fighters, 20 Infantrys, 3 Stukas and 4 Tanks in Leningrad, round 2 : 13/39 hits, 12.83 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 6 Adv.Fighters, 1 Bomber, 2 Bunkers, 9 Infantrys, 4 Mot.Infs and 8 Tanks in Leningrad, round 2 : 16/30 hits, 14.17 expected hits 9 Infantrys owned by the Russians, 16 Infantrys owned by the Germans, 2 Mot.Infs owned by the Russians and 1 Bomber owned by the Russians lost in Leningrad Germans roll dice for 1 Adv.Fighter, 6 Artillerys, 1 Bomber, 2 Elites, 2 Fighters, 4 Infantrys, 3 Stukas and 4 Tanks in Leningrad, round 3 : 10/23 hits, 9.67 expected hits Russians roll dice for 6 Adv.Fighters, 2 Bunkers, 2 Mot.Infs and 8 Tanks in Leningrad, round 3 : 12/18 hits, 10.00 expected hits 2 Fighters owned by the Germans, 6 Artillerys owned by the Germans, 4 Infantrys owned by the Germans, 2 Mot.Infs owned by the Russians and 8 Tanks owned by the Russians lost in Leningrad Germans roll dice for 1 Adv.Fighter, 1 Bomber, 2 Elites, 3 Stukas and 4 Tanks in Leningrad, round 4 : 5/11 hits, 5.67 expected hits Russians roll dice for 6 Adv.Fighters and 2 Bunkers in Leningrad, round 4 : 3/8 hits, 5.00 expected hits 2 Elites owned by the Germans, 3 Adv.Fighters owned by the Russians, 2 Bunkers owned by the Russians and 1 Tank owned by the Germans lost in Leningrad Germans roll dice for 1 Adv.Fighter, 1 Bomber, 3 Stukas and 3 Tanks in Leningrad, round 5 : 4/8 hits, 4.17 expected hits Russians roll dice for 3 Adv.Fighters in Leningrad, round 5 : 3/3 hits, 2.00 expected hits 3 Adv.Fighters owned by the Russians, 1 Stuka owned by the Germans and 2 Tanks owned by the Germans lost in Leningrad Germans win, taking Leningrad from Russians with 1 Adv.Fighter, 1 Bomber, 2 Stukas and 1 Tank remaining. Battle score for attacker is 39 Casualties for Germans: 6 Artillerys, 2 Elites, 2 Fighters, 20 Infantrys, 3 Stukas and 3 Tanks Casualties for Russians: 6 Adv.Fighters, 1 Bomber, 2 Bunkers, 9 Infantrys, 4 Mot.Infs and 8 Tanks Battle in Donetsk Germans attack with 4 Infantrys and 8 Tanks Russians defend with 1 AAGun and 8 Tanks Germans roll dice for 4 Infantrys and 8 Tanks in Donetsk, round 2 : 2/12 hits, 4.67 expected hits Russians roll dice for 8 Tanks in Donetsk, round 2 : 5/8 hits, 4.00 expected hits 4 Infantrys owned by the Germans, 2 Tanks owned by the Russians and 1 Tank owned by the Germans lost in Donetsk Germans roll dice for 7 Tanks in Donetsk, round 3 : 3/7 hits, 3.50 expected hits Russians roll dice for 6 Tanks in Donetsk, round 3 : 3/6 hits, 3.00 expected hits 3 Tanks owned by the Russians and 3 Tanks owned by the Germans lost in Donetsk Germans roll dice for 4 Tanks in Donetsk, round 4 : 1/4 hits, 2.00 expected hits Russians roll dice for 3 Tanks in Donetsk, round 4 : 1/3 hits, 1.50 expected hits 1 Tank owned by the Russians and 1 Tank owned by the Germans lost in Donetsk Germans roll dice for 3 Tanks in Donetsk, round 5 : 1/3 hits, 1.50 expected hits Russians roll dice for 2 Tanks in Donetsk, round 5 : 2/2 hits, 1.00 expected hits 1 Tank owned by the Russians and 2 Tanks owned by the Germans lost in Donetsk Germans roll dice for 1 Tank in Donetsk, round 6 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 Tank in Donetsk, round 6 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Russians lost in Donetsk Germans win, taking Donetsk from Russians with 1 Tank remaining. Battle score for attacker is -3 Casualties for Germans: 4 Infantrys and 7 Tanks Casualties for Russians: 8 Tanks Battle in Kursk Germans attack with 1 Artillery and 3 Infantrys Russians defend with 3 Infantrys Germans roll dice for 1 Artillery and 3 Infantrys in Kursk, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 3 Infantrys in Kursk, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Kursk Germans roll dice for 1 Artillery and 2 Infantrys in Kursk, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 Infantrys in Kursk, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Kursk Germans roll dice for 1 Artillery and 2 Infantrys in Kursk, round 4 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Kursk, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 Infantry Casualties for Russians: 3 Infantrys Battle in 68 Sea Zone Germans attack with 2 Submarines Dutch defend with 1 Destroyer and 1 Transport Germans roll dice for 2 Submarines in 68 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Destroyer and 1 Transport in 68 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits 1 Transport owned by the Dutch lost in 68 Sea Zone Germans roll dice for 2 Submarines in 68 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Destroyer in 68 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Dutch lost in 68 Sea Zone Germans win with 2 Submarines remaining. Battle score for attacker is 14 Casualties for Dutch: 1 Destroyer and 1 Transport Non Combat Move - Germans 1 Infantry moved from East Prussia to Latvia 2 ArmoredCars and 2 Tanks moved from Warsaw to Minsk 4 Infantrys moved from Rhine to Hamburg 1 Bomber moved from Leningrad to Hamburg 1 AAGun moved from Danzig to Brest 4 ArmoredCars moved from Bohemia to Brest 2 Infantrys moved from Picardy to Normandy 3 Tanks moved from Picardy to Normandy 3 Tanks moved from Picardy to Lorraine 1 Destroyer, 4 Submarines and 2 Transports moved from 30 Sea Zone to 28 Sea Zone 1 Adv.Fighter and 2 Stukas moved from Leningrad to Danzig Place Units - Germans 1 Bunker and 6 Infantrys placed in Hamburg 4 Infantrys placed in Rhine 3 Infantrys placed in Danzig 3 Infantrys placed in Kiev 4 Tanks placed in Vinnytsia 4 Tanks placed in Warsaw 3 Tanks placed in Krakow 4 ArmoredCars placed in Bohemia Turn Complete - Germans Germans collect 115 PUs; end with 115 PUs
Combat Hit Differential Summary :
Germans : -3.17 Russians : 2.83 AA fire in Leningrad : : 0.50 Dutch : -0.83
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Russians 2 Infantrys moved from Georgia to 54 Sea Zone 2 Infantrys moved from 54 Sea Zone to Donetsk 7 Infantrys moved from S.Karelia to Leningrad 6 Infantrys moved from Tula to Kursk 1 Tank moved from Rostov to Kursk 1 Fighter moved from S.Karelia to Donetsk 5 Infantrys moved from Stalingrad to Rostov 1 Infantry moved from Georgia to Rostov 4 Infantrys moved from Arkhangelsk to S.Karelia 6 Infantrys moved from Olyokminsk to N.Buryat Mongolia 3 Infantrys moved from Evenkia to Olyokminsk 4 Infantrys moved from Sibirsky to Evenkia 1 Artillery and 1 Infantry moved from S.Buryat Mongolia to Chita 1 Fighter moved from Ayan to Chita 1 Artillery, 6 Infantrys, 1 Mech.Inf and 1 Mot.Inf moved from N.Buryat Mongolia to Chita 1 Artillery and 9 Infantrys moved from Ayan to Chita 5 Infantrys moved from Moscow to Tula 5 Infantrys moved from Moscow to Yaroslavl Purchase Units - Russians Russians buy 6 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Fighter, 1 HeavyTank, 14 Infantrys, 1 Mech.Rocket, 1 Mot.Inf and 1 Tank; Remaining resources: 0 PUs; Combat - Russians Battle in Donetsk Russians attack with 1 Fighter and 2 Infantrys Germans defend with 1 AAGun and 1 Tank AA fire in Donetsk : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Fighter and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 0.67 expected hits Germans roll dice for 1 Tank in Donetsk, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Germans lost in Donetsk Russians win, taking Donetsk from Germans with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Tank Battle in Kursk Russians attack with 6 Infantrys and 1 Tank Germans defend with 1 Artillery and 2 Infantrys Russians roll dice for 6 Infantrys and 1 Tank in Kursk, round 2 : 2/7 hits, 1.50 expected hits Germans roll dice for 1 Artillery and 2 Infantrys in Kursk, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 2 Infantrys owned by the Germans lost in Kursk Russians roll dice for 5 Infantrys and 1 Tank in Kursk, round 3 : 0/6 hits, 1.33 expected hits Germans roll dice for 1 Artillery in Kursk, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kursk Russians roll dice for 4 Infantrys and 1 Tank in Kursk, round 4 : 3/5 hits, 1.17 expected hits Germans roll dice for 1 Artillery in Kursk, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Kursk Russians win, taking Kursk from Germans with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 3 Infantrys Casualties for Germans: 1 Artillery and 2 Infantrys Battle in Leningrad Russians attack with 7 Infantrys Germans defend with 1 AAGun, 1 Factory and 1 Tank Russians roll dice for 7 Infantrys in Leningrad, round 2 : 1/7 hits, 1.17 expected hits Germans roll dice for 1 Tank in Leningrad, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Germans lost in Leningrad Russians win, taking Leningrad from Germans with 7 Infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 Tank Battle in Chita Russians attack with 3 Artillerys, 1 Fighter, 16 Infantrys, 1 Mech.Inf and 1 Mot.Inf Hisaichi defend with 1 Infantry Russians roll dice for 3 Artillerys, 1 Fighter, 16 Infantrys, 1 Mech.Inf and 1 Mot.Inf in Chita, round 2 : 6/22 hits, 5.17 expected hits Hisaichi roll dice for 1 Infantry in Chita, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chita Russians win, taking Chita from Hisaichi with 3 Artillerys, 1 Fighter, 16 Infantrys, 1 Mech.Inf and 1 Mot.Inf remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Russians 1 AAGun moved from Ayan to Chita 1 Fighter moved from Chita to N.Buryat Mongolia 1 AAGun moved from Khobdo to Irkutsk 1 Fighter moved from Donetsk to Rostov 1 AAGun moved from S.Karelia to Yaroslavl Place Units - Russians 1 Bunker placed in S.Karelia 4 Infantrys placed in Arkhangelsk 1 Artillery, 1 Infantry and 1 Tank placed in Georgia 4 ArmoredCars and 1 HeavyTank placed in Stalingrad 2 ArmoredCars, 1 Artillery, 6 Infantrys and 1 Mech.Rocket placed in Moscow 1 Fighter, 3 Infantrys and 1 Mot.Inf placed in Sibirsky Turn Complete - Russians Russians collect 96 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : 1.33 Hisaichi : -0.33 Russians : 2.00 AA fire in Donetsk : : -0.17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Italians 2 T.Boats moved from 46 Sea Zone to 48 Sea Zone 1 Adv.Fighter moved from Tunis to 48 Sea Zone 1 Fighter moved from El Agheila to 48 Sea Zone 2 Fighters moved from 50 Sea Zone to Albania 4 Infantrys moved from Serbia to Albania 4 ArmoredCars and 3 Tanks moved from E.Morocco to Mauritania Italians take W.Morocco from French Italians take Mauritania from French 4 Mech.Infs moved from E.Morocco to French Sudan Italians take French Sudan from French 1 Tank moved from E.Morocco to Mauritania Purchase Units - Italians Italians buy 1 Elite, 14 Infantrys, 1 Mot.Inf, 1 Submarine and 3 T.Boats; Remaining resources: 0 PUs; Combat - Italians Battle in 48 Sea Zone Italians attack with 1 Adv.Fighter, 1 Fighter and 2 T.Boats British defend with 1 T.Boat Italians roll dice for 1 Adv.Fighter, 1 Fighter and 2 T.Boats in 48 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 T.Boat in 48 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the British lost in 48 Sea Zone Italians win with 1 Adv.Fighter, 1 Fighter and 2 T.Boats remaining. Battle score for attacker is 6 Casualties for British: 1 T.Boat Battle in Albania Italians attack with 2 Fighters and 4 Infantrys British defend with 1 Infantry Italians roll dice for 2 Fighters and 4 Infantrys in Albania, round 2 : 2/6 hits, 1.33 expected hits British roll dice for 1 Infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Albania Italians win, taking Albania from British with 2 Fighters and 4 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Italians 2 Fighters moved from Albania to 50 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 48 Sea Zone to Campania 4 Infantrys moved from Rome to 50 Sea Zone 4 Infantrys moved from 50 Sea Zone to Serbia 1 Infantry moved from El Agheila to Tobruk 3 Infantrys moved from El Agheila to Kufra 1 Tank moved from Tripoli to Kufra 3 Infantrys moved from Tripoli to El Agheila 1 Elite and 1 Infantry moved from Tunis to 47 Sea Zone 1 Elite and 1 Infantry moved from 47 Sea Zone to Tripoli 1 Infantry moved from S.Tunisia to Tripoli 3 Artillerys and 1 Tank moved from E.Morocco to 41 Sea Zone 3 Artillerys, 1 Cruiser, 1 Tank and 4 Transports moved from 41 Sea Zone to 45 Sea Zone 3 Artillerys and 1 Tank moved from 45 Sea Zone to N.Tunisia Place Units - Italians 1 Submarine and 3 T.Boats placed in 46 Sea Zone 6 Infantrys placed in Rome 1 Mot.Inf placed in Lombardy 1 Elite and 3 Infantrys placed in Tunis 4 Infantrys placed in E.Morocco 1 Infantry placed in Lombardy Turn Complete - Italians Italians collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Italians : 1.17 British : -0.50
Territory Summary for Italians :
El Agheila : 1 AAGun and 3 Infantrys Rome : 1 Factory and 6 Infantrys Lombardy : 1 AAGun, 1 Factory, 1 Infantry and 1 Mot.Inf Tobruk : 1 Infantry Campania : 1 Adv.Fighter, 1 Fighter and 2 Infantrys Kufra : 3 Infantrys and 1 Tank Albania : 4 Infantrys Tripoli : 1 Elite and 2 Infantrys Provence : 1 flag, 1 AAGun and 1 Factory N.Algeria : 1 flag Mauritania : 1 flag, 4 ArmoredCars and 4 Tanks E.Morocco : 1 flag, 1 AAGun, 1 Factory and 4 Infantrys W.Morocco : 1 flag S.Algeria : 1 flag S.Tunisia : 1 flag French Sudan : 1 flag, 4 Mech.Infs N.Tunisia : 1 flag, 3 Artillerys and 1 Tank Tunis : 1 flag, 1 AAGun, 1 Elite, 1 Factory and 3 Infantrys Croatia : 1 flag Serbia : 1 flag, 1 Bunker and 4 Infantrys 50 Sea Zone : 1 Carrier, 1 Destroyer, 2 Fighters and 2 Transports 48 Sea Zone : 2 T.Boats 47 Sea Zone : 1 Battleship, 2 Destroyers, 1 Submarine and 2 Transports 45 Sea Zone : 1 Cruiser and 4 Transports 46 Sea Zone : 2 Destroyers, 2 Submarines, 3 T.Boats and 1 Transport
Production/PUs Summary :
Germans : 106 / 115 Russians : 96 / 96 Italians : 63 / 63 French : 12 / 22 Yamamoto : 79 / 103 Chinese : 35 / 35 Hisaichi : 57 / 60 British : 105 / 109 Anzac : 36 / 36 Dutch : 13 / 14 Finns : 16 / 16 Romanians : 13 / 13 Thai : 13 / 13 Americans : 101 / 101
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Purchase Units - French French buy 1 Adv.Fighter, 1 Bunker and 3 Infantrys; Remaining resources: 0 PUs; Non Combat Move - French 1 Infantry moved from Churchill to 1 Sea Zone 1 Infantry moved from 1 Sea Zone to Quebec 1 Destroyer and 1 Transport moved from 7 Sea Zone to 1 Sea Zone Place Units - French 1 Adv.Fighter placed in 1 Sea Zone 1 Infantry placed in Churchill 1 Bunker and 2 Infantrys placed in Syria Turn Complete - French French collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Yamamoto 2 L.Fighters moved from 85 Sea Zone to 76 Sea Zone 1 S.Submarine moved from 85 Sea Zone to 96 Sea Zone 1 ArmoredCar and 1 Marine moved from N.French Indochina to N.Thailand 1 Bomber moved from Manila to N.Thailand 1 Elite moved from Kiangsi to 92 Sea Zone 1 Infantry moved from Kwangsi to N.French Indochina 3 Adv.Fighters, 2 Battleships, 3 Carriers, 3 Destroyers, 3 Fighters and 1 Submarine moved from 107 Sea Zone to 67 Sea Zone 1 Cruiser moved from 107 Sea Zone to 111 Sea Zone 1 Infantry moved from Flores to 111 Sea Zone 1 Cruiser and 1 Infantry moved from 111 Sea Zone to 67 Sea Zone 1 Infantry moved from 67 Sea Zone to Timor 5 Marines and 5 Tanks moved from Banjarmasin to 110 Sea Zone 5 Marines, 5 Tanks and 5 Transports moved from 110 Sea Zone to 67 Sea Zone 5 Marines and 5 Tanks moved from 67 Sea Zone to Broome 1 Artillery moved from Banjarmasin to 110 Sea Zone 1 Artillery moved from Banjarmasin to 110 Sea Zone 1 Artillery moved from Banjarmasin to 110 Sea Zone 1 Marine moved from Banjarmasin to 110 Sea Zone 1 Infantry moved from Banjarmasin to 110 Sea Zone 1 ArmoredCar moved from Banjarmasin to 110 Sea Zone 1 ArmoredCar, 3 Artillerys, 1 B.Transport, 1 Cruiser, 1 Infantry, 1 Marine and 1 Transport moved from 110 Sea Zone to 67 Sea Zone 1 ArmoredCar moved from 67 Sea Zone to Western Australia 3 Artillerys, 1 Infantry and 1 Marine moved from 67 Sea Zone to Broome 1 Fighter moved from Sumatra to 67 Sea Zone 1 Bomber moved from Manila to 67 Sea Zone 1 Cruiser and 1 Elite moved from 92 Sea Zone to 107 Sea Zone 1 Elite moved from 107 Sea Zone to Jilolo 1 Marine moved from Davao to 107 Sea Zone 1 Elite moved from Davao to 107 Sea Zone 1 Marine moved from 107 Sea Zone to Jilolo 1 Elite moved from 107 Sea Zone to Jilolo 1 Elite moved from Tokyo to 85 Sea Zone 1 Elite and 1 S.Submarine moved from 85 Sea Zone to 107 Sea Zone 1 Elite moved from 107 Sea Zone to Jilolo 1 T.Boat moved from 92 Sea Zone to 84 Sea Zone 1 Infantry moved from Tokyo to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Kiangsi 1 Infantry moved from Ulithi to Yap Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 1 Carrier, 1 Cruiser, 1 Destroyer, 2 Elites, 2 Fighters, 3 Infantrys, 1 Marine and 3 S.Submarines; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 96 Sea Zone Yamamoto attack with 1 S.Submarine Americans defend with 1 B.Transport Yamamoto roll dice for 1 S.Submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 B.Transport owned by the Americans lost in 96 Sea Zone Yamamoto win with 1 S.Submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 B.Transport Battle in 76 Sea Zone Yamamoto attack with 2 L.Fighters Americans defend with 1 Submarine Yamamoto roll dice for 2 L.Fighters in 76 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 1 Submarine owned by the Americans lost in 76 Sea Zone Yamamoto win with 2 L.Fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Battle in 67 Sea Zone Yamamoto attack with 3 Adv.Fighters, 1 B.Transport, 2 Battleships, 1 Bomber, 3 Carriers, 2 Cruisers, 3 Destroyers, 4 Fighters, 1 Submarine and 6 Transports Anzac defend with 1 Adv.Fighter, 1 Carrier, 5 Destroyers, 1 Submarine and 2 Transports; Dutch defend with 1 Fighter Yamamoto roll dice for 1 Submarine in 67 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Submarine in 67 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 3 Adv.Fighters, 1 B.Transport, 2 Battleships, 1 Bomber, 3 Carriers, 2 Cruisers, 3 Destroyers, 4 Fighters and 6 Transports in 67 Sea Zone, round 2 : 7/18 hits, 7.33 expected hits Anzac roll dice for 1 Adv.Fighter, 1 Carrier, 5 Destroyers, 1 Fighter and 2 Transports in 67 Sea Zone, round 2 : 4/10 hits, 3.67 expected hits Units damaged: 2 Battleships owned by the Yamamoto 2 Transports owned by the Anzac, 1 Submarine owned by the Yamamoto, 1 Submarine owned by the Anzac, 4 Destroyers owned by the Anzac and 1 Destroyer owned by the Yamamoto lost in 67 Sea Zone Yamamoto roll dice for 3 Adv.Fighters, 1 B.Transport, 2 Battleships, 1 Bomber, 3 Carriers, 2 Cruisers, 2 Destroyers, 4 Fighters and 6 Transports in 67 Sea Zone, round 3 : 8/17 hits, 7.00 expected hits Anzac roll dice for 1 Adv.Fighter, 1 Carrier, 1 Destroyer and 1 Fighter in 67 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits 1 Fighter owned by the Dutch, 1 Destroyer owned by the Anzac, 1 Carrier owned by the Anzac, 1 Destroyer owned by the Yamamoto, 1 Adv.Fighter owned by the Anzac and 1 Fighter owned by the Yamamoto lost in 67 Sea Zone Yamamoto win with 3 Adv.Fighters, 1 B.Transport, 2 Battleships, 1 Bomber, 3 Carriers, 2 Cruisers, 1 Destroyer, 3 Fighters and 6 Transports remaining. Battle score for attacker is 60 Casualties for Yamamoto: 2 Destroyers, 1 Fighter and 1 Submarine Casualties for Anzac: 1 Adv.Fighter, 1 Carrier, 5 Destroyers, 1 Submarine and 2 Transports Casualties for Dutch: 1 Fighter Battle in Western Australia Battle in Broome Yamamoto attack with 3 Artillerys, 1 Infantry, 6 Marines and 5 Tanks Americans defend with 1 Bomber; Anzac defend with 1 AAGun, 1 Adv.Fighter, 2 Bunkers, 1 Factory and 3 Infantrys Yamamoto roll dice for 3 Artillerys, 1 Infantry, 6 Marines and 5 Tanks in Broome, round 2 : 10/15 hits, 7.17 expected hits Anzac roll dice for 1 Adv.Fighter, 1 Bomber, 2 Bunkers and 3 Infantrys in Broome, round 2 : 3/7 hits, 2.83 expected hits 3 Infantrys owned by the Anzac, 1 Bomber owned by the Americans, 1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto, 2 Bunkers owned by the Anzac and 1 Adv.Fighter owned by the Anzac lost in Broome Yamamoto win, taking Western Australia from Anzac, taking Broome from Anzac with 2 Artillerys, 5 Marines and 5 Tanks remaining. Battle score for attacker is 32 Casualties for Yamamoto: 1 Artillery, 1 Infantry and 1 Marine Casualties for Anzac: 1 Adv.Fighter, 2 Bunkers and 3 Infantrys Casualties for Americans: 1 Bomber Battle in Timor Battle in Jilolo Yamamoto attack with 3 Elites and 1 Marine Dutch defend with 1 Infantry Yamamoto roll dice for 1 Cruiser in Jilolo, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 3 Elites and 1 Marine in Jilolo, round 2 : 1/4 hits, 1.50 expected hits Dutch roll dice for 1 Infantry in Jilolo, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Jilolo Yamamoto win, taking Timor from Dutch, taking Jilolo from Dutch with 3 Elites and 1 Marine remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in N.Thailand Yamamoto attack with 1 ArmoredCar, 1 Bomber and 1 Marine British defend with 1 Infantry and 1 Tank Yamamoto roll dice for 1 ArmoredCar, 1 Bomber and 1 Marine in N.Thailand, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 Infantry and 1 Tank in N.Thailand, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the British and 1 ArmoredCar owned by the Yamamoto lost in N.Thailand Yamamoto roll dice for 1 Bomber and 1 Marine in N.Thailand, round 3 : 0/2 hits, 1.17 expected hits British roll dice for 1 Tank in N.Thailand, round 3 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Bomber and 1 Marine in N.Thailand, round 4 : 1/2 hits, 1.17 expected hits British roll dice for 1 Tank in N.Thailand, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in N.Thailand Yamamoto win, taking N.Thailand from British with 1 Bomber and 1 Marine remaining. Battle score for attacker is 3 Casualties for Yamamoto: 1 ArmoredCar Casualties for British: 1 Infantry and 1 Tank Non Combat Move - Yamamoto 1 Bomber moved from N.Thailand to Manila 1 Bomber moved from 67 Sea Zone to Davao 2 L.Fighters moved from 76 Sea Zone to 107 Sea Zone Place Units - Yamamoto 2 Fighters and 2 S.Submarines placed in 85 Sea Zone 1 Elite, 2 Infantrys and 1 Marine placed in Tokyo 1 S.Submarine placed in 110 Sea Zone 1 Carrier, 1 Cruiser and 1 Destroyer placed in 107 Sea Zone 1 Elite placed in Davao Yamamoto undo move 5. 2 Artillerys and 1 Elite placed in Kwangsi 1 Infantry placed in Davao Turn Complete - Yamamoto Yamamoto collect 86 PUs; end with 86 PUs
Combat Hit Differential Summary :
British : -0.83 Yamamoto : 1.83 Anzac : 0.17 Dutch : -0.33
Territory Summary for Yamamoto :
N.French Indochina : 1 flag, 1 Infantry S.French Indochina : 1 flag Tokyo : 1 AAGun, 1 Elite, 1 Factory, 2 Infantrys and 1 Marine Minamitori : 1 Infantry Kwangsi : 1 flag, 2 Artillerys, 1 Elite, 1 Factory, 1 Infantry and 1 Marine Paramushir : 1 Infantry Kunashir : 1 Artillery Hainan : 1 flag Rongelap : 1 Infantry Iwo Jima : 1 Infantry Saipan : 1 AAGun, 1 Bunker and 2 Infantrys Yap : 1 Infantry Fukien : 1 flag Iturup : 1 Infantry Kiangsi : 1 Infantry Western Australia : 1 flag, 1 ArmoredCar Broome : 1 flag, 1 AAGun, 2 Artillerys, 1 Factory, 5 Marines and 5 Tanks Jilolo : 1 flag, 3 Elites and 1 Marine Timor : 1 flag, 1 Infantry West Borneo : 1 flag Banjarmasin : 1 flag, 1 AAGun, 1 Artillery, 1 Factory and 1 Marine Flores : 1 flag Celebes : 1 flag N.Thailand : 1 Marine Samar : 1 flag Truk : 1 flag Ponape : 1 flag, 1 Infantry Wake : 1 flag, 1 Artillery and 1 Infantry Palawan : 1 flag Davao : 1 flag, 1 AAGun, 1 Bomber, 1 Elite, 1 Factory and 1 Infantry Mindoro : 1 flag Panay : 1 flag Woleai : 1 flag Manila : 1 flag, 1 Bomber Mindanao : 1 flag 107 Sea Zone : 1 Carrier, 2 Cruisers, 1 Destroyer, 2 L.Fighters, 1 S.Submarine and 1 Transport 110 Sea Zone : 1 S.Submarine 85 Sea Zone : 1 Carrier, 1 Destroyer, 2 Fighters and 2 S.Submarines 84 Sea Zone : 1 T.Boat 67 Sea Zone : 3 Adv.Fighters, 1 B.Transport, 2 Battleships, 3 Carriers, 2 Cruisers, 1 Destroyer, 3 Fighters and 6 Transports 96 Sea Zone : 1 S.Submarine
Production/PUs Summary :
Germans : 106 / 115 Russians : 96 / 96 Italians : 63 / 63 French : 12 / 12 Yamamoto : 86 / 86 Chinese : 35 / 35 Hisaichi : 57 / 60 British : 103 / 109 Anzac : 31 / 36 Dutch : 11 / 14 Finns : 16 / 16 Romanians : 13 / 13 Thai : 15 / 13 Americans : 101 / 101
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Chinese 1 Adv.Fighter, 1 Fighter and 1 Mech.Inf moved from Shensi to Peking 2 ArmoredCars moved from Shansi to Peking 2 ArmoredCars and 1 Infantry moved from Chahar to Peking 1 ArmoredCar and 1 Tank moved from Shensi to Shantung 2 ArmoredCars moved from Yunnan to N.Thailand Purchase Units - Chinese Chinese buy 8 ArmoredCars, 1 Infantry and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Shantung Chinese attack with 1 ArmoredCar and 1 Tank Hisaichi defend with 1 Infantry Chinese roll dice for 1 ArmoredCar and 1 Tank in Shantung, round 2 : 2/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shantung Chinese win, taking Shantung from Hisaichi with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Peking Chinese attack with 1 Adv.Fighter, 4 ArmoredCars, 1 Fighter, 1 Infantry and 1 Mech.Inf Hisaichi defend with 2 Artillerys, 1 Factory, 3 Infantrys and 2 Tanks Chinese roll dice for 1 Adv.Fighter, 4 ArmoredCars, 1 Fighter, 1 Infantry and 1 Mech.Inf in Peking, round 2 : 5/8 hits, 2.83 expected hits Hisaichi roll dice for 2 Artillerys, 3 Infantrys and 2 Tanks in Peking, round 2 : 4/7 hits, 2.67 expected hits 3 ArmoredCars owned by the Chinese, 3 Infantrys owned by the Hisaichi, 2 Artillerys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Peking Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter and 1 Mech.Inf in Peking, round 3 : 2/4 hits, 1.50 expected hits Hisaichi roll dice for 2 Tanks in Peking, round 3 : 2/2 hits, 1.00 expected hits 2 Tanks owned by the Hisaichi, 1 Fighter owned by the Chinese and 1 ArmoredCar owned by the Chinese lost in Peking Chinese win, taking Peking from Hisaichi with 1 Adv.Fighter and 1 Mech.Inf remaining. Battle score for attacker is -2 Casualties for Chinese: 4 ArmoredCars, 1 Fighter and 1 Infantry Casualties for Hisaichi: 2 Artillerys, 3 Infantrys and 2 Tanks Battle in N.Thailand Chinese attack with 2 ArmoredCars Yamamoto defend with 1 Marine Chinese roll dice for 2 ArmoredCars in N.Thailand, round 2 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Marine in N.Thailand, round 2 : 1/1 hits, 0.33 expected hits 1 Marine owned by the Yamamoto and 1 ArmoredCar owned by the Chinese lost in N.Thailand Chinese win, taking N.Thailand from Thai with 1 ArmoredCar remaining. Battle score for attacker is 0 Casualties for Chinese: 1 ArmoredCar Casualties for Yamamoto: 1 Marine Non Combat Move - Chinese 1 Infantry moved from Shensi to Shansi 2 ArmoredCars moved from Shensi to Chahar 1 Elite and 1 Infantry moved from Suiyuan to Chahar 4 ArmoredCars and 1 Tank moved from Lanchow to Suiyuan 2 Infantrys moved from Ningsia to Shensi 1 Marine moved from Lanchow to Shensi 5 ArmoredCars and 1 Tank moved from Hsining to Ningsia 2 ArmoredCars moved from Gobi Altai to Suiyuan 1 Adv.Fighter moved from Peking to Chahar 1 AAGun moved from Ningsia to Suiyuan 2 Infantrys moved from E.Sinkiang to Gobi Altai 3 ArmoredCars moved from Urumqi to Gobi Altai 1 Infantry moved from Urumqi to E.Sinkiang Place Units - Chinese 5 ArmoredCars and 1 Tank placed in Hsining 3 ArmoredCars and 1 Infantry placed in Urumqi Turn Complete - Chinese Chinese collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Hisaichi : 2.00 Chinese : 4.17 Thai : 0.67
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TripleA Turn Summary: Hisaichi round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Hisaichi 3 Mech.Infs moved from Changchun to Peking 4 ArmoredCars moved from Liaoning to Peking 3 ArmoredCars moved from Vladivostok to Khabarovsk 1 ArmoredCar, 1 Artillery, 2 Infantrys and 6 Tanks moved from Anhwei to Shantung 2 Artillerys and 3 Infantrys moved from Hong Kong to 92 Sea Zone 2 Artillerys, 1 Destroyer, 2 Infantrys, 1 Submarine and 2 Transports moved from 92 Sea Zone to 110 Sea Zone 2 Artillerys and 2 Infantrys moved from 110 Sea Zone to Java 2 Fighters moved from 110 Sea Zone to Java 1 Bomber moved from Bangkok to Java 1 Infantry and 1 T.Boat moved from 92 Sea Zone to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Peking Purchase Units - Hisaichi Hisaichi buy 6 Artillerys, 2 Bunkers, 2 Fighters, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Khabarovsk Hisaichi attack with 3 ArmoredCars Russians defend with 1 Bunker Hisaichi roll dice for 3 ArmoredCars in Khabarovsk, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 1/1 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Bunker owned by the Russians lost in Khabarovsk Hisaichi win, taking Khabarovsk from Russians with 2 ArmoredCars remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 ArmoredCar Casualties for Russians: 1 Bunker Battle in Java Hisaichi attack with 2 Artillerys, 1 Bomber, 2 Fighters and 2 Infantrys Anzac defend with 1 Artillery and 3 Infantrys Hisaichi roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Anzac lost in Java Hisaichi roll dice for 2 Artillerys, 1 Bomber, 2 Fighters and 2 Infantrys in Java, round 2 : 1/7 hits, 2.67 expected hits Dutch roll dice for 1 Artillery and 2 Infantrys in Java, round 2 : 2/3 hits, 1.00 expected hits 1 Infantry owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Java Hisaichi roll dice for 2 Artillerys, 1 Bomber and 2 Fighters in Java, round 3 : 1/5 hits, 2.00 expected hits Dutch roll dice for 1 Artillery and 1 Infantry in Java, round 3 : 2/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac, 1 Fighter owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Java Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Fighter in Java, round 4 : 1/3 hits, 1.33 expected hits Dutch roll dice for 1 Artillery in Java, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Anzac lost in Java Hisaichi win, taking Java from Dutch with 1 Artillery, 1 Bomber and 1 Fighter remaining. Battle score for attacker is -6 Casualties for Anzac: 1 Artillery and 3 Infantrys Casualties for Hisaichi: 1 Artillery, 1 Fighter and 2 Infantrys Battle in Shantung Hisaichi attack with 1 ArmoredCar, 1 Artillery, 2 Infantrys and 6 Tanks Chinese defend with 1 ArmoredCar and 1 Tank Hisaichi roll dice for 1 ArmoredCar, 1 Artillery, 2 Infantrys and 6 Tanks in Shantung, round 2 : 4/10 hits, 4.17 expected hits Chinese roll dice for 1 ArmoredCar and 1 Tank in Shantung, round 2 : 1/2 hits, 0.67 expected hits 1 Tank owned by the Chinese, 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shantung Hisaichi win, taking Shantung from Chinese with 1 ArmoredCar, 1 Artillery, 1 Infantry and 6 Tanks remaining. Battle score for attacker is 7 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 ArmoredCar and 1 Tank Battle in Peking Hisaichi attack with 4 ArmoredCars, 1 Infantry and 3 Mech.Infs Chinese defend with 1 Factory and 1 Mech.Inf Hisaichi roll dice for 4 ArmoredCars, 1 Infantry and 3 Mech.Infs in Peking, round 2 : 4/8 hits, 2.67 expected hits Chinese roll dice for 1 Mech.Inf in Peking, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Peking Hisaichi win, taking Peking from Chinese with 4 ArmoredCars, 1 Infantry and 3 Mech.Infs remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Mech.Inf Non Combat Move - Hisaichi 1 Artillery, 1 Fighter, 3 Infantrys, 1 Mech.Inf and 2 Tanks moved from Hulunbuir to Peking 2 Infantrys moved from Heilungchiang to Khabarovsk 1 Infantry moved from Hulunbuir to Peking 1 Infantry moved from Heilungchiang to Hulunbuir 2 Artillerys moved from Kirin to Liaoning 2 Artillerys and 2 Infantrys moved from Changchun to Kirin 1 Elite moved from Changchun to Kirin 1 Infantry moved from Hunan to Anhwei 1 Elite moved from Kwangtung to Hunan 1 Artillery moved from Hong Kong to Kwangtung 4 Transports moved from 110 Sea Zone to 92 Sea Zone 1 Fighter moved from Kwangsi to 110 Sea Zone 1 Fighter moved from Java to 110 Sea Zone 1 Bomber moved from Java to Bangkok 1 Fighter moved from Peking to Liaoning Place Units - Hisaichi 1 Bunker and 2 Fighters placed in Sumatra 1 Bunker placed in Malaya 2 Artillerys and 2 Infantrys placed in Hong Kong 4 Artillerys, 1 Infantry and 1 Tank placed in Changchun Turn Complete - Hisaichi Hisaichi collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Hisaichi : -0.50 Chinese : 0.00 Russians : 0.50 Dutch : 2.00
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - British 2 T.Boats moved from 21 Sea Zone to 20 Sea Zone 2 Infantrys moved from Dover to 20 Sea Zone 2 Infantrys moved from 20 Sea Zone to Picardy 2 Fighters moved from 21 Sea Zone to Picardy 1 Infantry and 1 Tank moved from Manchester to 11 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 11 Sea Zone to 20 Sea Zone 1 Infantry and 1 Tank moved from 20 Sea Zone to Belgium 1 Artillery and 1 Infantry moved from Manchester to 21 Sea Zone 8 Infantrys moved from Dover to 21 Sea Zone 1 Artillery, 9 Infantrys, 8 T.Boats and 1 Transport moved from 21 Sea Zone to 20 Sea Zone 1 Artillery and 9 Infantrys moved from 20 Sea Zone to Belgium 1 Bomber moved from Dover to Belgium 2 Fighters moved from Manchester to Belgium 1 T.Boat moved from 51 Sea Zone to 48 Sea Zone 1 Tank moved from Darfur to New Valley 1 Fighter moved from Lower Egypt to New Valley 3 Fighters moved from Greece to 48 Sea Zone Purchase Units - British British buy 2 ArmoredCars, 1 Bunker, 20 Infantrys, 2 S.Submarines and 6 T.Boats; Remaining resources: 0 PUs; Combat - British Battle in Picardy British attack with 2 Fighters and 2 Infantrys Germans defend with 1 AAGun and 1 Infantry AA fire in Picardy : 0/2 hits, 0.33 expected hits British roll dice for 2 Fighters and 2 Infantrys in Picardy, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 Infantry in Picardy, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Picardy British win, taking Picardy from Germans with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Belgium British attack with 1 Artillery, 1 Bomber, 2 Fighters, 10 Infantrys and 1 Tank Neutral defend with 3 Infantrys British roll dice for 1 Artillery, 1 Bomber, 2 Fighters, 10 Infantrys and 1 Tank in Belgium, round 2 : 4/15 hits, 4.00 expected hits Neutral roll dice for 3 Infantrys in Belgium, round 2 : 0/3 hits, 1.00 expected hits 3 Infantrys owned by the Neutral lost in Belgium British loses 0 PUs for violating Belgiums neutrality. British win, taking Belgium from Neutral with 1 Artillery, 1 Bomber, 2 Fighters, 10 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Neutral: 3 Infantrys Battle in 48 Sea Zone British attack with 3 Fighters and 1 T.Boat Italians defend with 2 T.Boats British roll dice for 3 Fighters and 1 T.Boat in 48 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 2 T.Boats in 48 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 T.Boats owned by the Italians lost in 48 Sea Zone British win with 3 Fighters and 1 T.Boat remaining. Battle score for attacker is 12 Casualties for Italians: 2 T.Boats Battle in New Valley British attack with 1 Fighter and 1 Tank Germans defend with 1 Infantry British roll dice for 1 Fighter and 1 Tank in New Valley, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in New Valley British win, taking New Valley from Germans with 1 Fighter and 1 Tank remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Kusaie from Yamamoto to British EDIT: Turning off Edit Mode 1 Fighter moved from New Valley to Greece 3 Fighters moved from 48 Sea Zone to Greece 3 Infantrys moved from Palestine to 56 Sea Zone 2 Transports moved from 51 Sea Zone to 56 Sea Zone 2 Artillerys and 2 Infantrys moved from Cairo to 56 Sea Zone 2 Artillerys, 1 Destroyer, 5 Infantrys, 1 Submarine, 4 T.Boats and 2 Transports moved from 56 Sea Zone to 51 Sea Zone 2 Artillerys and 5 Infantrys moved from 51 Sea Zone to Greece 1 Infantry moved from Italian East Africa to Nubia 1 AAGun moved from Italian East Africa to Kenya 1 ArmoredCar moved from Mozambique to Equatoria 1 Infantry moved from W.Iran to 58 Sea Zone 1 Infantry and 1 S.Submarine moved from 58 Sea Zone to 51 Sea Zone 1 Infantry moved from 51 Sea Zone to Mersa Matruh 1 Infantry moved from Iraq to Palestine 1 Infantry moved from W.Iran to Iraq 1 AAGun moved from Yunnan to Assam 3 Artillerys, 1 Infantry and 1 Tank moved from Burma to Assam 11 Infantrys moved from Hyderabad to Calcutta 5 Infantrys moved from Delhi to Bihar 2 Infantrys moved from Bombay to Rajputana 1 Fighter moved from Mysore to Calcutta 2 Fighters moved from Belgium to 20 Sea Zone 1 Carrier moved from 21 Sea Zone to 20 Sea Zone 2 Fighters moved from Picardy to Dover 3 Tanks moved from Northern Ireland to Manchester 1 Destroyer moved from 11 Sea Zone to 21 Sea Zone 1 Bomber moved from Belgium to Dover 1 Infantry moved from Tarawa to 104 Sea Zone 1 Infantry and 1 Transport moved from 104 Sea Zone to 103 Sea Zone 1 Infantry moved from 103 Sea Zone to Kusaie Place Units - British 1 Bunker placed in Greece 2 S.Submarines placed in 58 Sea Zone 3 T.Boats placed in 21 Sea Zone 3 T.Boats placed in 56 Sea Zone 3 Infantrys placed in Cairo 2 ArmoredCars placed in Cape Town 1 Infantry placed in W.Iran 5 Infantrys placed in Madras 5 Infantrys placed in Delhi 4 Infantrys placed in Manchester 2 Infantrys placed in Wales Turn Complete - British British collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
Germans : -0.67 Neutral : -1.00 British : 1.83 Italians : -0.33 AA fire in Picardy : : -0.33
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TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Anzac 1 Infantry moved from North New Zealand to Wellington 1 Infantry moved from South New Zealand to 122 Sea Zone 1 Infantry moved from Tasmania to 122 Sea Zone 2 Infantrys and 1 Transport moved from 122 Sea Zone to 70 Sea Zone 2 Infantrys moved from 70 Sea Zone to Western Australia Purchase Units - Anzac Anzac buy 2 Bunkers and 12 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in Western Australia Anzac attack with 2 Infantrys Yamamoto defend with 1 ArmoredCar Anzac roll dice for 2 Infantrys in Western Australia, round 2 : 2/2 hits, 0.33 expected hits Yamamoto roll dice for 1 ArmoredCar in Western Australia, round 2 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Anzac and 1 ArmoredCar owned by the Yamamoto lost in Western Australia Anzac win, taking Western Australia from Yamamoto with 1 Infantry remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Infantry Casualties for Yamamoto: 1 ArmoredCar Non Combat Move - Anzac 1 Infantry moved from Townsville to Northern Territory 1 Infantry moved from New South Wales to South Australia 1 Infantry moved from New South Wales to Queensland 1 Artillery moved from Hollandia to West Papua 2 Tanks moved from Hollandia to West Papua 3 Infantrys moved from West Papua to Hollandia 3 Infantrys moved from Port Moresby to West Papua Place Units - Anzac 3 Infantrys placed in Port Moresby 3 Infantrys placed in Townsville 1 Bunker and 6 Infantrys placed in Canberra 1 Bunker placed in Townsville Anzac undo move 3. 2 Infantrys placed in Wellington 1 Bunker and 4 Infantrys placed in Canberra Turn Complete - Anzac Anzac collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Yamamoto : 0.83 Anzac : 1.67
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TripleA Turn Summary: Dutch round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Dutch Purchase Units - Dutch Dutch buy 2 ArmoredCars and 1 Mech.Inf; Remaining resources: 1 PUs; Combat - Dutch Place Units - Dutch 2 ArmoredCars and 1 Mech.Inf placed in Suriname Turn Complete - Dutch Dutch collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Finns 2 Infantrys moved from Vyborg to S.Karelia 1 Artillery, 11 Infantrys and 1 Tank moved from N.Karelia to S.Karelia 1 Fighter moved from Oulu to S.Karelia Purchase Units - Finns Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in S.Karelia Finns attack with 1 Artillery, 1 Fighter, 13 Infantrys and 1 Tank Russians defend with 2 Bunkers and 4 Infantrys Finns roll dice for 1 Artillery, 1 Fighter, 13 Infantrys and 1 Tank in S.Karelia, round 2 : 5/16 hits, 3.50 expected hits Units damaged: 2 Bunkers owned by the Russians Russians roll dice for 2 Bunkers and 4 Infantrys in S.Karelia, round 2 : 2/6 hits, 2.33 expected hits 3 Infantrys owned by the Russians and 2 Infantrys owned by the Finns lost in S.Karelia Finns roll dice for 1 Artillery, 1 Fighter, 11 Infantrys and 1 Tank in S.Karelia, round 3 : 2/14 hits, 3.17 expected hits Russians roll dice for 2 Bunkers and 1 Infantry in S.Karelia, round 3 : 0/3 hits, 1.33 expected hits 1 Infantry owned by the Russians and 1 Bunker owned by the Russians lost in S.Karelia Finns roll dice for 1 Artillery, 1 Fighter, 11 Infantrys and 1 Tank in S.Karelia, round 4 : 4/14 hits, 3.17 expected hits Russians roll dice for 1 Bunker in S.Karelia, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Finns and 1 Bunker owned by the Russians lost in S.Karelia Finns win, taking S.Karelia from Russians with 1 Artillery, 1 Fighter, 10 Infantrys and 1 Tank remaining. Battle score for attacker is 14 Casualties for Finns: 3 Infantrys Casualties for Russians: 2 Bunkers and 4 Infantrys Non Combat Move - Finns 1 AAGun moved from N.Karelia to S.Karelia 1 Elite and 2 Infantrys moved from Oulu to Vyborg 5 Infantrys moved from Helsinki to 24 Sea Zone 1 Infantry moved from Tampere to 24 Sea Zone 6 Infantrys moved from 24 Sea Zone to Vyborg 1 Fighter moved from S.Karelia to Vyborg Place Units - Finns 2 Artillerys, 1 Elite and 3 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Finns : 1.17 Russians : -1.17
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TripleA Turn Summary: Romanians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Romanians 1 Infantry moved from Odessa to Donetsk 1 Infantry and 2 Tanks moved from Vinnytsia to Donetsk 2 ArmoredCars, 2 Artillerys and 2 Infantrys moved from Kiev to Donetsk 2 Mech.Infs moved from Bucharest to Donetsk Purchase Units - Romanians Romanians buy 3 Infantrys and 1 Tank; Remaining resources: 2 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 2 ArmoredCars, 2 Artillerys, 4 Infantrys, 2 Mech.Infs and 2 Tanks Russians defend with 1 AAGun and 1 Infantry Romanians roll dice for 2 ArmoredCars, 2 Artillerys, 4 Infantrys, 2 Mech.Infs and 2 Tanks in Donetsk, round 2 : 3/12 hits, 4.33 expected hits Russians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk Romanians win, taking Donetsk from Russians with 2 ArmoredCars, 2 Artillerys, 3 Infantrys, 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 0 Casualties for Romanians: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Romanians 1 Fighter moved from Vinnytsia to S.Karelia 1 AAGun moved from Kiev to Brest 2 Infantrys moved from E.Romania to Vinnytsia 2 Infantrys moved from Bucharest to E.Romania Place Units - Romanians 3 Infantrys and 1 Tank placed in Bucharest Turn Complete - Romanians Romanians collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
Romanians : -1.33 Russians : 0.67
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TripleA Turn Summary: Thai round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Thai 1 Transport moved from 110 Sea Zone to 111 Sea Zone 1 Infantry moved from British Borneo to 111 Sea Zone 1 Infantry moved from Soembawa to 111 Sea Zone 2 Infantrys and 1 Transport moved from 111 Sea Zone to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Western Australia 1 Fighter moved from Bangkok to Burma 1 Artillery and 2 Infantrys moved from S.Thailand to Burma 1 Artillery and 3 Infantrys moved from S.Thailand to N.Thailand Purchase Units - Thai Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in N.Thailand Thai attack with 1 Artillery and 3 Infantrys Chinese defend with 1 ArmoredCar Thai roll dice for 1 Artillery and 3 Infantrys in N.Thailand, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 ArmoredCar in N.Thailand, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese lost in N.Thailand Thai win, taking N.Thailand from Chinese with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Chinese: 1 ArmoredCar Battle in Western Australia Thai attack with 2 Infantrys Anzac defend with 1 Infantry Thai roll dice for 2 Infantrys in Western Australia, round 2 : 0/2 hits, 0.33 expected hits Anzac roll dice for 1 Infantry in Western Australia, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 2 Infantrys in Western Australia, round 3 : 0/2 hits, 0.33 expected hits Anzac roll dice for 1 Infantry in Western Australia, round 3 : 0/1 hits, 0.33 expected hits Thai roll dice for 2 Infantrys in Western Australia, round 4 : 0/2 hits, 0.33 expected hits Anzac roll dice for 1 Infantry in Western Australia, round 4 : 0/1 hits, 0.33 expected hits Thai roll dice for 2 Infantrys in Western Australia, round 5 : 0/2 hits, 0.33 expected hits Anzac roll dice for 1 Infantry in Western Australia, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Western Australia Thai roll dice for 1 Infantry in Western Australia, round 6 : 0/1 hits, 0.17 expected hits Anzac roll dice for 1 Infantry in Western Australia, round 6 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Western Australia Anzac win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Thai: 2 Infantrys Battle in Burma Thai attack with 1 Artillery, 1 Fighter and 2 Infantrys British defend with 1 Infantry Thai roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Burma, round 2 : 3/4 hits, 1.17 expected hits British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Burma Thai win, taking Burma from British with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Thai 1 Fighter moved from Burma to Bangkok 4 Infantrys moved from Bangkok to S.Thailand 1 Tank moved from Bangkok to S.Thailand 1 Elite moved from Bangkok to S.Thailand Place Units - Thai 1 Elite and 5 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
British : -0.33 Anzac : 0.33 Chinese : -0.17 Thai : 0.33
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Americans 1 Artillery and 5 Infantrys moved from Jaluit to 104 Sea Zone 1 Adv.Fighter, 1 Artillery, 2 Battleships, 4 Carriers, 5 Destroyers, 4 Fighters, 5 Infantrys, 3 Submarines and 3 Transports moved from 104 Sea Zone to 103 Sea Zone 1 Artillery moved from 103 Sea Zone to Rongelap 1 Infantry moved from 103 Sea Zone to Eniwetok Americans take Eniwetok from Yamamoto 3 Infantrys moved from 103 Sea Zone to Rongelap 1 Infantry moved from 103 Sea Zone to Eniwetok 1 Marine moved from Pearl Harbor to 98 Sea Zone 1 Marine and 2 S.Submarines moved from 98 Sea Zone to 96 Sea Zone 1 Fighter moved from Johnston to 96 Sea Zone 2 Fighters moved from San Francisco to Johnston 2 ArmoredCars and 1 Tank moved from Santiago to Argentina 2 Artillerys and 3 Tanks moved from S.Chile to Argentina 4 Infantrys moved from Cuba to 26 Sea Zone 4 Infantrys moved from 26 Sea Zone to Jamaica 2 ArmoredCars moved from Washington to 13 Sea Zone 2 ArmoredCars and 1 Transport moved from 13 Sea Zone to 26 Sea Zone 2 ArmoredCars moved from 26 Sea Zone to Hispaniola 1 Infantry moved from British Columbia to Yukon 1 Infantry moved from Yukon to Alaska 1 Infantry moved from Alaska to 71 Sea Zone 1 Transport moved from 72 Sea Zone to 71 Sea Zone 1 Tank moved from Alaska to 71 Sea Zone 1 Destroyer, 1 Infantry, 1 S.Submarine, 1 Submarine, 1 Tank and 1 Transport moved from 71 Sea Zone to 72 Sea Zone 1 Infantry and 1 Tank moved from 72 Sea Zone to Koryakia 1 Artillery and 1 Infantry moved from Kolyma to Zhigansk 1 Fighter moved from N.Buryat Mongolia to Chita 1 Tank moved from Koryakia to Kolyma 1 Tank moved from Kolyma to Zhigansk 1 Submarine moved from 72 Sea Zone to 76 Sea Zone Purchase Units - Americans Americans buy 6 ArmoredCars, 1 Cruiser, 2 Destroyers, 2 Infantrys, 1 Marine, 3 S.Submarines and 2 Submarines; Remaining resources: 0 PUs; Combat - Americans Battle in Rongelap Americans attack with 1 Artillery and 3 Infantrys Yamamoto defend with 1 Infantry Americans roll dice for 2 Battleships in Rongelap, round 2 : 0/2 hits, 1.33 expected hits Americans roll dice for 1 Artillery and 3 Infantrys in Rongelap, round 2 : 1/4 hits, 1.00 expected hits Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Rongelap Americans win, taking Rongelap from Yamamoto with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Jamaica Americans attack with 4 Infantrys Neutral defend with 1 Infantry Americans roll dice for 4 Infantrys in Jamaica, round 2 : 0/4 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Jamaica, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 Infantrys in Jamaica, round 3 : 0/4 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Jamaica, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 Infantrys in Jamaica, round 4 : 1/4 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Jamaica, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Jamaica Americans loses 0 PUs for violating Jamaicas neutrality. Americans win, taking Jamaica from Neutral with 3 Infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 Infantry Casualties for Neutral: 1 Infantry Battle in Hispaniola Americans attack with 2 ArmoredCars Neutral defend with 1 Infantry Americans roll dice for 2 ArmoredCars in Hispaniola, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Hispaniola, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Hispaniola Americans loses 0 PUs for violating Hispaniolas neutrality. Americans win, taking Hispaniola from Neutral with 2 ArmoredCars remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Argentina Americans attack with 2 ArmoredCars, 2 Artillerys and 4 Tanks Neutral defend with 3 Infantrys Americans roll dice for 2 ArmoredCars, 2 Artillerys and 4 Tanks in Argentina, round 2 : 4/8 hits, 3.33 expected hits Neutral roll dice for 3 Infantrys in Argentina, round 2 : 1/3 hits, 1.00 expected hits 3 Infantrys owned by the Neutral and 1 ArmoredCar owned by the Americans lost in Argentina Americans loses 0 PUs for violating Argentinas neutrality. Americans win, taking Argentina from Neutral with 1 ArmoredCar, 2 Artillerys and 4 Tanks remaining. Battle score for attacker is 2 Casualties for Americans: 1 ArmoredCar Casualties for Neutral: 3 Infantrys Battle in 96 Sea Zone Americans attack with 1 Fighter, 1 Marine and 2 S.Submarines Yamamoto defend with 1 S.Submarine Americans roll dice for 2 S.Submarines in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Yamamoto roll dice for 1 S.Submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 S.Submarine owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 96 Sea Zone Americans win with 1 Fighter and 1 S.Submarine remaining. Battle score for attacker is 0 Casualties for Americans: 1 S.Submarine Casualties for Yamamoto: 1 S.Submarine Non Combat Move - Americans 1 Marine moved from 96 Sea Zone to Kwajalein 1 Fighter moved from 96 Sea Zone to 103 Sea Zone Place Units - Americans 1 S.Submarine placed in 71 Sea Zone 2 ArmoredCars placed in Alaska 3 ArmoredCars placed in Santiago 2 S.Submarines placed in 98 Sea Zone 1 Marine placed in Pearl Harbor 1 Cruiser placed in 26 Sea Zone 2 Destroyers placed in 26 Sea Zone 1 ArmoredCar and 2 Infantrys placed in Washington 2 Submarines placed in 25 Sea Zone Turn Complete - Americans Americans collect 107 PUs; end with 107 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Yamamoto : 0.17 Americans : -1.33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Germans 1 Artillery and 3 Infantrys moved from Normandy to Picardy 1 Tank moved from Vinnytsia to Crimea Germans take Crimea from Russians 1 Adv.Fighter and 2 Stukas moved from Danzig to Kursk 2 Infantrys moved from Kiev to Kursk 1 Infantry moved from Latvia to Novgorod 1 Infantry moved from Kiev to Kursk 1 ArmoredCar moved from Brest to Kursk 2 ArmoredCars moved from Brest to Novgorod 2 Transports moved from 24 Sea Zone to 23 Sea Zone 2 Transports moved from 24 Sea Zone to 23 Sea Zone 3 Infantrys moved from Danzig to 24 Sea Zone 8 Infantrys moved from Hamburg to 23 Sea Zone 3 Infantrys moved from 24 Sea Zone to Stockholm 8 Infantrys and 4 Transports moved from 23 Sea Zone to 24 Sea Zone 8 Infantrys moved from 24 Sea Zone to Leningrad 2 ArmoredCars and 2 Tanks moved from Minsk to Leningrad 1 Bomber moved from Hamburg to Stockholm 2 Submarines moved from 68 Sea Zone to 70 Sea Zone Purchase Units - Germans Germans buy 6 ArmoredCars, 2 Bunkers, 27 Infantrys, 1 Stuka and 4 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in 70 Sea Zone Germans attack with 2 Submarines Anzac defend with 1 Transport Germans roll dice for 2 Submarines in 70 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 Transport owned by the Anzac lost in 70 Sea Zone Germans win with 2 Submarines remaining. Battle score for attacker is 6 Casualties for Anzac: 1 Transport Battle in Stockholm Germans attack with 1 Bomber and 3 Infantrys Neutral defend with 1 Bunker Germans roll dice for 1 Bomber and 3 Infantrys in Stockholm, round 2 : 1/4 hits, 1.17 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in Stockholm, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Germans lost in Stockholm Germans roll dice for 1 Bomber and 2 Infantrys in Stockholm, round 3 : 1/3 hits, 1.00 expected hits Neutral roll dice for 1 Bunker in Stockholm, round 3 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral and 1 Infantry owned by the Germans lost in Stockholm Germans loses 0 PUs for violating Stockholms neutrality. Germans win, taking Stockholm from Neutral with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Germans: 2 Infantrys Casualties for Neutral: 1 Bunker Battle in Picardy Germans attack with 1 Artillery and 3 Infantrys British defend with 2 Infantrys; French defend with 1 AAGun Germans roll dice for 1 Artillery and 3 Infantrys in Picardy, round 2 : 1/4 hits, 1.00 expected hits French roll dice for 2 Infantrys in Picardy, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the British lost in Picardy Germans roll dice for 1 Artillery and 3 Infantrys in Picardy, round 3 : 0/4 hits, 1.00 expected hits French roll dice for 1 Infantry in Picardy, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Artillery and 3 Infantrys in Picardy, round 4 : 1/4 hits, 1.00 expected hits French roll dice for 1 Infantry in Picardy, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Picardy Germans win, taking Picardy from French with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for British: 2 Infantrys Battle in Leningrad Germans attack with 2 ArmoredCars, 8 Infantrys and 2 Tanks Russians defend with 1 AAGun, 1 Factory and 7 Infantrys Germans roll dice for 1 Battleship in Leningrad, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Leningrad Germans roll dice for 2 ArmoredCars, 8 Infantrys and 2 Tanks in Leningrad, round 2 : 5/12 hits, 3.00 expected hits Russians roll dice for 6 Infantrys in Leningrad, round 2 : 3/6 hits, 2.00 expected hits 5 Infantrys owned by the Russians and 3 Infantrys owned by the Germans lost in Leningrad Germans roll dice for 2 ArmoredCars, 5 Infantrys and 2 Tanks in Leningrad, round 3 : 2/9 hits, 2.50 expected hits Russians roll dice for 1 Infantry in Leningrad, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Leningrad Germans win, taking Leningrad from Russians with 2 ArmoredCars, 5 Infantrys and 2 Tanks remaining. Battle score for attacker is 8 Casualties for Russians: 7 Infantrys Casualties for Germans: 3 Infantrys Battle in Kursk Germans attack with 1 Adv.Fighter, 1 ArmoredCar, 3 Infantrys and 2 Stukas Russians defend with 3 Infantrys and 1 Tank Germans roll dice for 1 Adv.Fighter, 1 ArmoredCar, 3 Infantrys and 2 Stukas in Kursk, round 2 : 2/7 hits, 2.67 expected hits Russians roll dice for 3 Infantrys and 1 Tank in Kursk, round 2 : 1/4 hits, 1.50 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Kursk Germans roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Infantrys and 2 Stukas in Kursk, round 3 : 2/6 hits, 2.50 expected hits Russians roll dice for 1 Infantry and 1 Tank in Kursk, round 3 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 1 Adv.Fighter, 1 ArmoredCar, 2 Infantrys and 2 Stukas remaining. Battle score for attacker is 9 Casualties for Germans: 1 Infantry Casualties for Russians: 3 Infantrys and 1 Tank Battle in Novgorod Germans attack with 2 ArmoredCars and 1 Infantry Russians defend with 1 Infantry Germans roll dice for 2 ArmoredCars and 1 Infantry in Novgorod, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Novgorod Germans roll dice for 2 ArmoredCars in Novgorod, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 ArmoredCars in Novgorod, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 ArmoredCars in Novgorod, round 5 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Novgorod, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 ArmoredCars remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Germans 1 Bomber moved from Stockholm to Hamburg 3 Tanks moved from Lorraine to Rhine 1 Infantry moved from Rhine to Lorraine 5 Infantrys moved from Hamburg to Rhine 1 Adv.Fighter and 2 Stukas moved from Kursk to Kiev 1 Tank moved from Warsaw to Minsk 1 AAGun moved from Latvia to Novgorod 1 AAGun moved from Brest to Danzig 3 Tanks moved from Krakow to Donetsk 1 ArmoredCar moved from Brest to Donetsk 3 Tanks moved from Vinnytsia to Kiev 3 Tanks moved from Warsaw to Kiev 4 ArmoredCars moved from Bohemia to Vinnytsia 1 Destroyer, 4 Submarines and 2 Transports moved from 28 Sea Zone to 34 Sea Zone Place Units - Germans 1 Bunker and 3 Infantrys placed in Normandy 1 Bunker and 6 Infantrys placed in Hamburg 4 Infantrys placed in Rhine 3 Infantrys placed in Danzig 3 Infantrys placed in Kiev 8 Infantrys placed in Paris 4 Tanks placed in Vinnytsia 3 ArmoredCars and 1 Stuka placed in Warsaw 3 ArmoredCars placed in Krakow Germans undo move 9. Germans undo move 8. 2 ArmoredCars and 1 Stuka placed in Krakow 4 ArmoredCars placed in Warsaw Turn Complete - Germans Germans collect 118 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germans : -1.00 Neutral : 1.00 French : -1.33 Russians : -1.00
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With the second siege of Leningrad now over, the Germans have a firm grip on the city and the Russian people are now free from their Communist oppressors!
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Russians 1 Artillery and 1 Infantry moved from Georgia to 54 Sea Zone 1 Tank moved from Georgia to Donetsk 1 Artillery and 1 Infantry moved from 54 Sea Zone to Donetsk 4 ArmoredCars and 1 HeavyTank moved from Stalingrad to Donetsk 1 Fighter and 6 Infantrys moved from Rostov to Donetsk 1 Mech.Rocket moved from Moscow to Donetsk 2 ArmoredCars moved from Moscow to Kursk 3 Infantrys moved from Tula to Kursk 1 Infantry moved from Smolensk to Yaroslavl 1 Infantry moved from Yaroslavl to Vologda 1 Mot.Inf moved from Chita to Hulunbuir 1 Fighter moved from N.Buryat Mongolia to Heilungchiang 2 Infantrys moved from Chita to Heilungchiang 3 Artillerys, 14 Infantrys and 1 Mech.Inf moved from Chita to Hulunbuir 3 Infantrys moved from Olyokminsk to N.Buryat Mongolia 6 Infantrys moved from N.Buryat Mongolia to Ayan 4 Infantrys moved from Evenkia to Olyokminsk 3 Infantrys moved from Sibirsky to Evenkia 1 Fighter moved from Sibirsky to Chita 1 Mot.Inf moved from Sibirsky to Perm Purchase Units - Russians Russians buy 2 Bunkers, 4 HeavyTanks and 28 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Kursk Russians attack with 2 ArmoredCars and 3 Infantrys Germans defend with 1 ArmoredCar and 2 Infantrys Russians roll dice for 2 ArmoredCars and 3 Infantrys in Kursk, round 2 : 0/5 hits, 1.17 expected hits Germans roll dice for 1 ArmoredCar and 2 Infantrys in Kursk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 ArmoredCars and 3 Infantrys in Kursk, round 3 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 ArmoredCar and 2 Infantrys in Kursk, round 3 : 0/3 hits, 0.83 expected hits 1 ArmoredCar owned by the Germans lost in Kursk Russians roll dice for 2 ArmoredCars and 3 Infantrys in Kursk, round 4 : 1/5 hits, 1.17 expected hits Germans roll dice for 2 Infantrys in Kursk, round 4 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Kursk Russians roll dice for 2 ArmoredCars and 1 Infantry in Kursk, round 5 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 Infantry in Kursk, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Kursk Russians win, taking Kursk from Germans with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 ArmoredCar and 2 Infantrys Casualties for Russians: 2 Infantrys Battle in Donetsk Russians attack with 4 ArmoredCars, 1 Artillery, 1 Fighter, 1 HeavyTank, 7 Infantrys, 1 Mech.Rocket and 1 Tank Romanians defend with 1 AAGun, 2 ArmoredCars, 2 Artillerys, 3 Infantrys, 2 Mech.Infs and 2 Tanks; Germans defend with 1 ArmoredCar and 3 Tanks AA fire in Donetsk : 0/1 hits, 0.17 expected hits Russians roll dice for 4 ArmoredCars, 1 Artillery, 1 Fighter, 1 HeavyTank, 7 Infantrys, 1 Mech.Rocket and 1 Tank in Donetsk, round 2 : 4/16 hits, 5.17 expected hits Romanians roll dice for 3 ArmoredCars, 2 Artillerys, 3 Infantrys, 2 Mech.Infs and 5 Tanks in Donetsk, round 2 : 7/15 hits, 5.33 expected hits 1 ArmoredCar owned by the Germans, 2 ArmoredCars owned by the Romanians, 7 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk 1 Fighter owned by the Russians retreated Russians roll dice for 4 ArmoredCars, 1 Artillery, 1 HeavyTank, 1 Mech.Rocket and 1 Tank in Donetsk, round 3 : 3/8 hits, 3.33 expected hits Romanians roll dice for 2 Artillerys, 2 Infantrys, 2 Mech.Infs and 5 Tanks in Donetsk, round 3 : 3/11 hits, 4.50 expected hits 3 ArmoredCars owned by the Russians, 1 Artillery owned by the Romanians and 2 Infantrys owned by the Romanians lost in Donetsk Russians roll dice for 1 ArmoredCar, 1 Artillery, 1 HeavyTank, 1 Mech.Rocket and 1 Tank in Donetsk, round 4 : 1/5 hits, 2.33 expected hits Romanians roll dice for 1 Artillery, 2 Mech.Infs and 5 Tanks in Donetsk, round 4 : 6/8 hits, 3.50 expected hits 1 Mech.Rocket owned by the Russians, 1 ArmoredCar owned by the Russians, 1 Artillery owned by the Russians, 1 Artillery owned by the Romanians, 1 Tank owned by the Russians and 1 HeavyTank owned by the Russians lost in Donetsk Romanians win with 2 Mech.Infs and 5 Tanks remaining. Battle score for attacker is -26 Casualties for Russians: 4 ArmoredCars, 1 Artillery, 1 HeavyTank, 7 Infantrys, 1 Mech.Rocket and 1 Tank Casualties for Germans: 1 ArmoredCar Casualties for Romanians: 2 ArmoredCars, 2 Artillerys and 3 Infantrys Turning on Edit Mode EDIT: Battle in Hulunbuir EDIT: Russians attack with 3 Artillerys, 14 Infantrys, 1 Mech.Inf and 1 Mot.Inf EDIT: Hisaichi defend with 1 Infantry EDIT: 1/19 hits, 4.50 expected hits EDIT: 0/1 hits, 0.33 expected hits EDIT: 1 Infantry owned by the Hisaichi lost in Hulunbuir EDIT: Russians takes Hulunbuir from Hisaichi EDIT: Russians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 2 EDIT: Battle in Heilungchiang EDIT: Russians attack with 1 Fighter and 2 Infantrys EDIT: Hisaichi defend with 1 Infantry EDIT: 2/3 hits, 0.67 expected hits EDIT: 0/1 hits, 0.33 expected hits EDIT: 1 Infantry owned by the Hisaichi lost in Heilungchiang EDIT: Russians takes Heilungchiang from Hisaichi EDIT: Russians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 2 EDIT: Recording Battle Statistics Non Combat Move - Russians EDIT: Adding units owned by Russians to Rostov: 4 ArmoredCars, 1 Fighter, 1 HeavyTank, 1 Infantry, 1 Mech.Rocket and 1 Tank EDIT: Turning on Edit Mode EDIT: Adding units owned by Romanians to Donetsk: 2 Artillerys and 2 Infantrys EDIT: Removing units owned by Russians from Rostov: 1 Fighter EDIT: Turning off Edit Mode 1 Fighter moved from Donetsk to Rostov 2 Infantrys moved from Tula to Rostov 1 Artillery and 4 Infantrys moved from Moscow to Tula 4 Infantrys moved from Yaroslavl to Moscow 1 Fighter moved from Heilungchiang to Chita Place Units - Russians 1 Bunker and 10 Infantrys placed in Moscow 1 Bunker placed in Rostov Russians undo move 2. Russians undo move 1. 1 Bunker and 4 HeavyTanks placed in Arkhangelsk 1 Bunker placed in Rostov 10 Infantrys placed in Moscow 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia 6 Infantrys placed in Sibirsky 4 Infantrys placed in Sverdlovsk Turn Complete - Russians Russians collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : -0.67 Romanians : 2.67 Russians : -4.17 EDIT: : -2.83 AA fire in Donetsk : : -0.17