• TripleA

    TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Germans
            4 Infantrys moved from Vinnytsia to Donetsk
            3 Tanks moved from Krakow to Donetsk
            5 Tanks moved from Brest to Donetsk
            1 Infantry moved from Estonia to Leningrad
            4 Artillerys, 2 Elites and 10 Infantrys moved from Latvia to Leningrad
            4 Tanks moved from Minsk to Leningrad
            5 Transports moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery moved from Hamburg to 23 Sea Zone
            1 Artillery moved from Danzig to 23 Sea Zone
            1 Infantry moved from Danzig to 24 Sea Zone
            1 Adv.Fighter, 1 Fighter and 5 Stukas moved from Danzig to Leningrad
            1 Bomber and 1 Fighter moved from Kiev to Leningrad
            1 Artillery and 3 Infantrys moved from Minsk to Kursk
            1 Infantry moved from Kufra to New Valley
                  Germans take New Valley from British
            2 Submarines moved from 40 Sea Zone to 68 Sea Zone
            1 Infantry moved from Pomerania to 23 Sea Zone
            1 Infantry moved from Danzig to 23 Sea Zone
            4 Infantrys moved from Hamburg to 23 Sea Zone
            2 Artillerys, 6 Infantrys and 5 Transports moved from 23 Sea Zone to 24 Sea Zone
            2 Infantrys moved from East Prussia to 24 Sea Zone
            2 Artillerys and 9 Infantrys moved from 24 Sea Zone to Leningrad
    
        Purchase Units - Germans
            Germans buy 4 ArmoredCars, 1 Bunker, 16 Infantrys and 11 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Leningrad
                Germans attack with 1 Adv.Fighter, 6 Artillerys, 1 Bomber, 2 Elites, 2 Fighters, 20 Infantrys, 5 Stukas and 4 Tanks
                Russians defend with 1 AAGun, 6 Adv.Fighters, 1 Bomber, 2 Bunkers, 1 Factory, 9 Infantrys, 4 Mot.Infs and 8 Tanks
                    AA fire in Leningrad : 2/9 hits, 1.50 expected hits
                    2 Stukas owned by the Germans lost in Leningrad
                    Germans roll dice for 1 Battleship in Leningrad, round 2 : 1/1 hits, 0.67 expected hits
    

    Combat Hit Differential Summary :

    Germans : 0.33
    AA fire in Leningrad : : 0.50
    

    Savegame

  • TripleA

    @Whackamatt Need OOL for Leningrad.

  • '20 '18 '17 '15

    max defense sir. Lose the bomber early

  • TripleA

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Germans
            4 Infantrys moved from Vinnytsia to Donetsk
            3 Tanks moved from Krakow to Donetsk
            5 Tanks moved from Brest to Donetsk
            1 Infantry moved from Estonia to Leningrad
            4 Artillerys, 2 Elites and 10 Infantrys moved from Latvia to Leningrad
            4 Tanks moved from Minsk to Leningrad
            5 Transports moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery moved from Hamburg to 23 Sea Zone
            1 Artillery moved from Danzig to 23 Sea Zone
            1 Infantry moved from Danzig to 24 Sea Zone
            1 Adv.Fighter, 1 Fighter and 5 Stukas moved from Danzig to Leningrad
            1 Bomber and 1 Fighter moved from Kiev to Leningrad
            1 Artillery and 3 Infantrys moved from Minsk to Kursk
            1 Infantry moved from Kufra to New Valley
                  Germans take New Valley from British
            2 Submarines moved from 40 Sea Zone to 68 Sea Zone
            1 Infantry moved from Pomerania to 23 Sea Zone
            1 Infantry moved from Danzig to 23 Sea Zone
            4 Infantrys moved from Hamburg to 23 Sea Zone
            2 Artillerys, 6 Infantrys and 5 Transports moved from 23 Sea Zone to 24 Sea Zone
            2 Infantrys moved from East Prussia to 24 Sea Zone
            2 Artillerys and 9 Infantrys moved from 24 Sea Zone to Leningrad
    
        Purchase Units - Germans
            Germans buy 4 ArmoredCars, 1 Bunker, 16 Infantrys and 11 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Leningrad
                Germans attack with 1 Adv.Fighter, 6 Artillerys, 1 Bomber, 2 Elites, 2 Fighters, 20 Infantrys, 5 Stukas and 4 Tanks
                Russians defend with 1 AAGun, 6 Adv.Fighters, 1 Bomber, 2 Bunkers, 1 Factory, 9 Infantrys, 4 Mot.Infs and 8 Tanks
                    AA fire in Leningrad : 2/9 hits, 1.50 expected hits
                    2 Stukas owned by the Germans lost in Leningrad
                    Germans roll dice for 1 Battleship in Leningrad, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Germans roll dice for 1 Adv.Fighter, 6 Artillerys, 1 Bomber, 2 Elites, 2 Fighters, 20 Infantrys, 3 Stukas and 4 Tanks in Leningrad, round 2 : 13/39 hits, 12.83 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 6 Adv.Fighters, 1 Bomber, 2 Bunkers, 9 Infantrys, 4 Mot.Infs and 8 Tanks in Leningrad, round 2 : 16/30 hits, 14.17 expected hits
                    9 Infantrys owned by the Russians, 16 Infantrys owned by the Germans, 2 Mot.Infs owned by the Russians and 1 Bomber owned by the Russians lost in Leningrad
                    Germans roll dice for 1 Adv.Fighter, 6 Artillerys, 1 Bomber, 2 Elites, 2 Fighters, 4 Infantrys, 3 Stukas and 4 Tanks in Leningrad, round 3 : 10/23 hits, 9.67 expected hits
                    Russians roll dice for 6 Adv.Fighters, 2 Bunkers, 2 Mot.Infs and 8 Tanks in Leningrad, round 3 : 12/18 hits, 10.00 expected hits
                    2 Fighters owned by the Germans, 6 Artillerys owned by the Germans, 4 Infantrys owned by the Germans, 2 Mot.Infs owned by the Russians and 8 Tanks owned by the Russians lost in Leningrad
                    Germans roll dice for 1 Adv.Fighter, 1 Bomber, 2 Elites, 3 Stukas and 4 Tanks in Leningrad, round 4 : 5/11 hits, 5.67 expected hits
                    Russians roll dice for 6 Adv.Fighters and 2 Bunkers in Leningrad, round 4 : 3/8 hits, 5.00 expected hits
                    2 Elites owned by the Germans, 3 Adv.Fighters owned by the Russians, 2 Bunkers owned by the Russians and 1 Tank owned by the Germans lost in Leningrad
                    Germans roll dice for 1 Adv.Fighter, 1 Bomber, 3 Stukas and 3 Tanks in Leningrad, round 5 : 4/8 hits, 4.17 expected hits
                    Russians roll dice for 3 Adv.Fighters in Leningrad, round 5 : 3/3 hits, 2.00 expected hits
                3 Adv.Fighters owned by the Russians, 1 Stuka owned by the Germans and 2 Tanks owned by the Germans lost in Leningrad
                Germans win, taking Leningrad from Russians with 1 Adv.Fighter, 1 Bomber, 2 Stukas and 1 Tank remaining. Battle score for attacker is 39
                Casualties for Germans: 6 Artillerys, 2 Elites, 2 Fighters, 20 Infantrys, 3 Stukas and 3 Tanks
                Casualties for Russians: 6 Adv.Fighters, 1 Bomber, 2 Bunkers, 9 Infantrys, 4 Mot.Infs and 8 Tanks
            Battle in Donetsk
                Germans attack with 4 Infantrys and 8 Tanks
                Russians defend with 1 AAGun and 8 Tanks
                    Germans roll dice for 4 Infantrys and 8 Tanks in Donetsk, round 2 : 2/12 hits, 4.67 expected hits
                    Russians roll dice for 8 Tanks in Donetsk, round 2 : 5/8 hits, 4.00 expected hits
                    4 Infantrys owned by the Germans, 2 Tanks owned by the Russians and 1 Tank owned by the Germans lost in Donetsk
                    Germans roll dice for 7 Tanks in Donetsk, round 3 : 3/7 hits, 3.50 expected hits
                    Russians roll dice for 6 Tanks in Donetsk, round 3 : 3/6 hits, 3.00 expected hits
                    3 Tanks owned by the Russians and 3 Tanks owned by the Germans lost in Donetsk
                    Germans roll dice for 4 Tanks in Donetsk, round 4 : 1/4 hits, 2.00 expected hits
                    Russians roll dice for 3 Tanks in Donetsk, round 4 : 1/3 hits, 1.50 expected hits
                    1 Tank owned by the Russians and 1 Tank owned by the Germans lost in Donetsk
                    Germans roll dice for 3 Tanks in Donetsk, round 5 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 2 Tanks in Donetsk, round 5 : 2/2 hits, 1.00 expected hits
                    1 Tank owned by the Russians and 2 Tanks owned by the Germans lost in Donetsk
                    Germans roll dice for 1 Tank in Donetsk, round 6 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Tank in Donetsk, round 6 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians lost in Donetsk
                Germans win, taking Donetsk from Russians with 1 Tank remaining. Battle score for attacker is -3
                Casualties for Germans: 4 Infantrys and 7 Tanks
                Casualties for Russians: 8 Tanks
            Battle in Kursk
                Germans attack with 1 Artillery and 3 Infantrys
                Russians defend with 3 Infantrys
                    Germans roll dice for 1 Artillery and 3 Infantrys in Kursk, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 3 Infantrys in Kursk, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Kursk
                    Germans roll dice for 1 Artillery and 2 Infantrys in Kursk, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 2 Infantrys in Kursk, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Kursk
                    Germans roll dice for 1 Artillery and 2 Infantrys in Kursk, round 4 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Kursk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kursk
                Germans win, taking Kursk from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 3 Infantrys
            Battle in 68 Sea Zone
                Germans attack with 2 Submarines
                Dutch defend with 1 Destroyer and 1 Transport
                    Germans roll dice for 2 Submarines in 68 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Destroyer and 1 Transport in 68 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
                    1 Transport owned by the Dutch lost in 68 Sea Zone
                    Germans roll dice for 2 Submarines in 68 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Destroyer in 68 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Dutch lost in 68 Sea Zone
                Germans win with 2 Submarines remaining. Battle score for attacker is 14
                Casualties for Dutch: 1 Destroyer and 1 Transport
    
        Non Combat Move - Germans
            1 Infantry moved from East Prussia to Latvia
            2 ArmoredCars and 2 Tanks moved from Warsaw to Minsk
            4 Infantrys moved from Rhine to Hamburg
            1 Bomber moved from Leningrad to Hamburg
            1 AAGun moved from Danzig to Brest
            4 ArmoredCars moved from Bohemia to Brest
            2 Infantrys moved from Picardy to Normandy
            3 Tanks moved from Picardy to Normandy
            3 Tanks moved from Picardy to Lorraine
            1 Destroyer, 4 Submarines and 2 Transports moved from 30 Sea Zone to 28 Sea Zone
            1 Adv.Fighter and 2 Stukas moved from Leningrad to Danzig
    
        Place Units - Germans
            1 Bunker and 6 Infantrys placed in Hamburg
            4 Infantrys placed in Rhine
            3 Infantrys placed in Danzig
            3 Infantrys placed in Kiev
            4 Tanks placed in Vinnytsia
            4 Tanks placed in Warsaw
            3 Tanks placed in Krakow
            4 ArmoredCars placed in Bohemia
    
        Turn Complete - Germans
            Germans collect 115 PUs; end with 115 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.17
    Russians : 2.83
    AA fire in Leningrad : : 0.50
    Dutch : -0.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Russians
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys moved from 54 Sea Zone to Donetsk
            7 Infantrys moved from S.Karelia to Leningrad
            6 Infantrys moved from Tula to Kursk
            1 Tank moved from Rostov to Kursk
            1 Fighter moved from S.Karelia to Donetsk
            5 Infantrys moved from Stalingrad to Rostov
            1 Infantry moved from Georgia to Rostov
            4 Infantrys moved from Arkhangelsk to S.Karelia
            6 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            3 Infantrys moved from Evenkia to Olyokminsk
            4 Infantrys moved from Sibirsky to Evenkia
            1 Artillery and 1 Infantry moved from S.Buryat Mongolia to Chita
            1 Fighter moved from Ayan to Chita
            1 Artillery, 6 Infantrys, 1 Mech.Inf and 1 Mot.Inf moved from N.Buryat Mongolia to Chita
            1 Artillery and 9 Infantrys moved from Ayan to Chita
            5 Infantrys moved from Moscow to Tula
            5 Infantrys moved from Moscow to Yaroslavl
    
        Purchase Units - Russians
            Russians buy 6 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Fighter, 1 HeavyTank, 14 Infantrys, 1 Mech.Rocket, 1 Mot.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Donetsk
                Russians attack with 1 Fighter and 2 Infantrys
                Germans defend with 1 AAGun and 1 Tank
                    AA fire in Donetsk : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Fighter and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 0.67 expected hits
                    Germans roll dice for 1 Tank in Donetsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Germans lost in Donetsk
                Russians win, taking Donetsk from Germans with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Tank
            Battle in Kursk
                Russians attack with 6 Infantrys and 1 Tank
                Germans defend with 1 Artillery and 2 Infantrys
                    Russians roll dice for 6 Infantrys and 1 Tank in Kursk, round 2 : 2/7 hits, 1.50 expected hits
                    Germans roll dice for 1 Artillery and 2 Infantrys in Kursk, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 2 Infantrys owned by the Germans lost in Kursk
                    Russians roll dice for 5 Infantrys and 1 Tank in Kursk, round 3 : 0/6 hits, 1.33 expected hits
                    Germans roll dice for 1 Artillery in Kursk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kursk
                    Russians roll dice for 4 Infantrys and 1 Tank in Kursk, round 4 : 3/5 hits, 1.17 expected hits
                    Germans roll dice for 1 Artillery in Kursk, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Kursk
                Russians win, taking Kursk from Germans with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 3 Infantrys
                Casualties for Germans: 1 Artillery and 2 Infantrys
            Battle in Leningrad
                Russians attack with 7 Infantrys
                Germans defend with 1 AAGun, 1 Factory and 1 Tank
                    Russians roll dice for 7 Infantrys in Leningrad, round 2 : 1/7 hits, 1.17 expected hits
                    Germans roll dice for 1 Tank in Leningrad, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Germans lost in Leningrad
                Russians win, taking Leningrad from Germans with 7 Infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 1 Tank
            Battle in Chita
                Russians attack with 3 Artillerys, 1 Fighter, 16 Infantrys, 1 Mech.Inf and 1 Mot.Inf
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 3 Artillerys, 1 Fighter, 16 Infantrys, 1 Mech.Inf and 1 Mot.Inf in Chita, round 2 : 6/22 hits, 5.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Chita, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chita
                Russians win, taking Chita from Hisaichi with 3 Artillerys, 1 Fighter, 16 Infantrys, 1 Mech.Inf and 1 Mot.Inf remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Russians
            1 AAGun moved from Ayan to Chita
            1 Fighter moved from Chita to N.Buryat Mongolia
            1 AAGun moved from Khobdo to Irkutsk
            1 Fighter moved from Donetsk to Rostov
            1 AAGun moved from S.Karelia to Yaroslavl
    
        Place Units - Russians
            1 Bunker placed in S.Karelia
            4 Infantrys placed in Arkhangelsk
            1 Artillery, 1 Infantry and 1 Tank placed in Georgia
            4 ArmoredCars and 1 HeavyTank placed in Stalingrad
            2 ArmoredCars, 1 Artillery, 6 Infantrys and 1 Mech.Rocket placed in Moscow
            1 Fighter, 3 Infantrys and 1 Mot.Inf placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 96 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Hisaichi : -0.33
    Russians : 2.00
    AA fire in Donetsk : : -0.17
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Italians
            2 T.Boats moved from 46 Sea Zone to 48 Sea Zone
            1 Adv.Fighter moved from Tunis to 48 Sea Zone
            1 Fighter moved from El Agheila to 48 Sea Zone
            2 Fighters moved from 50 Sea Zone to Albania
            4 Infantrys moved from Serbia to Albania
            4 ArmoredCars and 3 Tanks moved from E.Morocco to Mauritania
                  Italians take W.Morocco from French
                  Italians take Mauritania from French
            4 Mech.Infs moved from E.Morocco to French Sudan
                  Italians take French Sudan from French
            1 Tank moved from E.Morocco to Mauritania
    
        Purchase Units - Italians
            Italians buy 1 Elite, 14 Infantrys, 1 Mot.Inf, 1 Submarine and 3 T.Boats; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 48 Sea Zone
                Italians attack with 1 Adv.Fighter, 1 Fighter and 2 T.Boats
                British defend with 1 T.Boat
                    Italians roll dice for 1 Adv.Fighter, 1 Fighter and 2 T.Boats in 48 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
                    British roll dice for 1 T.Boat in 48 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the British lost in 48 Sea Zone
                Italians win with 1 Adv.Fighter, 1 Fighter and 2 T.Boats remaining. Battle score for attacker is 6
                Casualties for British: 1 T.Boat
            Battle in Albania
                Italians attack with 2 Fighters and 4 Infantrys
                British defend with 1 Infantry
                    Italians roll dice for 2 Fighters and 4 Infantrys in Albania, round 2 : 2/6 hits, 1.33 expected hits
                    British roll dice for 1 Infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Albania
                Italians win, taking Albania from British with 2 Fighters and 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Italians
            2 Fighters moved from Albania to 50 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 48 Sea Zone to Campania
            4 Infantrys moved from Rome to 50 Sea Zone
            4 Infantrys moved from 50 Sea Zone to Serbia
            1 Infantry moved from El Agheila to Tobruk
            3 Infantrys moved from El Agheila to Kufra
            1 Tank moved from Tripoli to Kufra
            3 Infantrys moved from Tripoli to El Agheila
            1 Elite and 1 Infantry moved from Tunis to 47 Sea Zone
            1 Elite and 1 Infantry moved from 47 Sea Zone to Tripoli
            1 Infantry moved from S.Tunisia to Tripoli
            3 Artillerys and 1 Tank moved from E.Morocco to 41 Sea Zone
            3 Artillerys, 1 Cruiser, 1 Tank and 4 Transports moved from 41 Sea Zone to 45 Sea Zone
            3 Artillerys and 1 Tank moved from 45 Sea Zone to N.Tunisia
    
        Place Units - Italians
            1 Submarine and 3 T.Boats placed in 46 Sea Zone
            6 Infantrys placed in Rome
            1 Mot.Inf placed in Lombardy
            1 Elite and 3 Infantrys placed in Tunis
            4 Infantrys placed in E.Morocco
            1 Infantry placed in Lombardy
    
        Turn Complete - Italians
            Italians collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    British : -0.50
    

    Territory Summary for Italians :

    El Agheila : 1 AAGun and 3 Infantrys
    Rome : 1 Factory and 6 Infantrys
    Lombardy : 1 AAGun, 1 Factory, 1 Infantry and 1 Mot.Inf
    Tobruk : 1 Infantry
    Campania : 1 Adv.Fighter, 1 Fighter and 2 Infantrys
    Kufra : 3 Infantrys and 1 Tank
    Albania : 4 Infantrys
    Tripoli : 1 Elite and 2 Infantrys
    Provence : 1 flag, 1 AAGun and 1 Factory
    N.Algeria : 1 flag
    Mauritania : 1 flag, 4 ArmoredCars and 4 Tanks
    E.Morocco : 1 flag, 1 AAGun, 1 Factory and 4 Infantrys
    W.Morocco : 1 flag
    S.Algeria : 1 flag
    S.Tunisia : 1 flag
    French Sudan : 1 flag, 4 Mech.Infs
    N.Tunisia : 1 flag, 3 Artillerys and 1 Tank
    Tunis : 1 flag, 1 AAGun, 1 Elite, 1 Factory and 3 Infantrys
    Croatia : 1 flag
    Serbia : 1 flag, 1 Bunker and 4 Infantrys
    50 Sea Zone : 1 Carrier, 1 Destroyer, 2 Fighters and 2 Transports
    48 Sea Zone : 2 T.Boats
    47 Sea Zone : 1 Battleship, 2 Destroyers, 1 Submarine and 2 Transports
    45 Sea Zone : 1 Cruiser and 4 Transports
    46 Sea Zone : 2 Destroyers, 2 Submarines, 3 T.Boats and 1 Transport
    

    Production/PUs Summary :

    Germans : 106 / 115
    Russians : 96 / 96
    Italians : 63 / 63
    French : 12 / 22
    Yamamoto : 79 / 103
    Chinese : 35 / 35
    Hisaichi : 57 / 60
    British : 105 / 109
    Anzac : 36 / 36
    Dutch : 13 / 14
    Finns : 16 / 16
    Romanians : 13 / 13
    Thai : 13 / 13
    Americans : 101 / 101
    

    Savegame

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Purchase Units - French
            French buy 1 Adv.Fighter, 1 Bunker and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
            1 Infantry moved from Churchill to 1 Sea Zone
            1 Infantry moved from 1 Sea Zone to Quebec
            1 Destroyer and 1 Transport moved from 7 Sea Zone to 1 Sea Zone
    
        Place Units - French
            1 Adv.Fighter placed in 1 Sea Zone
            1 Infantry placed in Churchill
            1 Bunker and 2 Infantrys placed in Syria
    
        Turn Complete - French
            French collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Yamamoto
            2 L.Fighters moved from 85 Sea Zone to 76 Sea Zone
            1 S.Submarine moved from 85 Sea Zone to 96 Sea Zone
            1 ArmoredCar and 1 Marine moved from N.French Indochina to N.Thailand
            1 Bomber moved from Manila to N.Thailand
            1 Elite moved from Kiangsi to 92 Sea Zone
            1 Infantry moved from Kwangsi to N.French Indochina
            3 Adv.Fighters, 2 Battleships, 3 Carriers, 3 Destroyers, 3 Fighters and 1 Submarine moved from 107 Sea Zone to 67 Sea Zone
            1 Cruiser moved from 107 Sea Zone to 111 Sea Zone
            1 Infantry moved from Flores to 111 Sea Zone
            1 Cruiser and 1 Infantry moved from 111 Sea Zone to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Timor
            5 Marines and 5 Tanks moved from Banjarmasin to 110 Sea Zone
            5 Marines, 5 Tanks and 5 Transports moved from 110 Sea Zone to 67 Sea Zone
            5 Marines and 5 Tanks moved from 67 Sea Zone to Broome
            1 Artillery moved from Banjarmasin to 110 Sea Zone
            1 Artillery moved from Banjarmasin to 110 Sea Zone
            1 Artillery moved from Banjarmasin to 110 Sea Zone
            1 Marine moved from Banjarmasin to 110 Sea Zone
            1 Infantry moved from Banjarmasin to 110 Sea Zone
            1 ArmoredCar moved from Banjarmasin to 110 Sea Zone
            1 ArmoredCar, 3 Artillerys, 1 B.Transport, 1 Cruiser, 1 Infantry, 1 Marine and 1 Transport moved from 110 Sea Zone to 67 Sea Zone
            1 ArmoredCar moved from 67 Sea Zone to Western Australia
            3 Artillerys, 1 Infantry and 1 Marine moved from 67 Sea Zone to Broome
            1 Fighter moved from Sumatra to 67 Sea Zone
            1 Bomber moved from Manila to 67 Sea Zone
            1 Cruiser and 1 Elite moved from 92 Sea Zone to 107 Sea Zone
            1 Elite moved from 107 Sea Zone to Jilolo
            1 Marine moved from Davao to 107 Sea Zone
            1 Elite moved from Davao to 107 Sea Zone
            1 Marine moved from 107 Sea Zone to Jilolo
            1 Elite moved from 107 Sea Zone to Jilolo
            1 Elite moved from Tokyo to 85 Sea Zone
            1 Elite and 1 S.Submarine moved from 85 Sea Zone to 107 Sea Zone
            1 Elite moved from 107 Sea Zone to Jilolo
            1 T.Boat moved from 92 Sea Zone to 84 Sea Zone
            1 Infantry moved from Tokyo to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Kiangsi
            1 Infantry moved from Ulithi to Yap
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 1 Carrier, 1 Cruiser, 1 Destroyer, 2 Elites, 2 Fighters, 3 Infantrys, 1 Marine and 3 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 96 Sea Zone
                Yamamoto attack with 1 S.Submarine
                Americans defend with 1 B.Transport
                    Yamamoto roll dice for 1 S.Submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                1 B.Transport owned by the Americans lost in 96 Sea Zone
                Yamamoto win with 1 S.Submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 B.Transport
            Battle in 76 Sea Zone
                Yamamoto attack with 2 L.Fighters
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 2 L.Fighters in 76 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    1 Submarine owned by the Americans lost in 76 Sea Zone
                Yamamoto win with 2 L.Fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
            Battle in 67 Sea Zone
                Yamamoto attack with 3 Adv.Fighters, 1 B.Transport, 2 Battleships, 1 Bomber, 3 Carriers, 2 Cruisers, 3 Destroyers, 4 Fighters, 1 Submarine and 6 Transports
                Anzac defend with 1 Adv.Fighter, 1 Carrier, 5 Destroyers, 1 Submarine and 2 Transports; Dutch defend with 1 Fighter
                    Yamamoto roll dice for 1 Submarine in 67 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Submarine in 67 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 Adv.Fighters, 1 B.Transport, 2 Battleships, 1 Bomber, 3 Carriers, 2 Cruisers, 3 Destroyers, 4 Fighters and 6 Transports in 67 Sea Zone, round 2 : 7/18 hits, 7.33 expected hits
                    Anzac roll dice for 1 Adv.Fighter, 1 Carrier, 5 Destroyers, 1 Fighter and 2 Transports in 67 Sea Zone, round 2 : 4/10 hits, 3.67 expected hits
                Units damaged: 2 Battleships owned by the Yamamoto
                    2 Transports owned by the Anzac, 1 Submarine owned by the Yamamoto, 1 Submarine owned by the Anzac, 4 Destroyers owned by the Anzac and 1 Destroyer owned by the Yamamoto lost in 67 Sea Zone
                    Yamamoto roll dice for 3 Adv.Fighters, 1 B.Transport, 2 Battleships, 1 Bomber, 3 Carriers, 2 Cruisers, 2 Destroyers, 4 Fighters and 6 Transports in 67 Sea Zone, round 3 : 8/17 hits, 7.00 expected hits
                    Anzac roll dice for 1 Adv.Fighter, 1 Carrier, 1 Destroyer and 1 Fighter in 67 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
                    1 Fighter owned by the Dutch, 1 Destroyer owned by the Anzac, 1 Carrier owned by the Anzac, 1 Destroyer owned by the Yamamoto, 1 Adv.Fighter owned by the Anzac and 1 Fighter owned by the Yamamoto lost in 67 Sea Zone
                Yamamoto win with 3 Adv.Fighters, 1 B.Transport, 2 Battleships, 1 Bomber, 3 Carriers, 2 Cruisers, 1 Destroyer, 3 Fighters and 6 Transports remaining. Battle score for attacker is 60
                Casualties for Yamamoto: 2 Destroyers, 1 Fighter and 1 Submarine
                Casualties for Anzac: 1 Adv.Fighter, 1 Carrier, 5 Destroyers, 1 Submarine and 2 Transports
                Casualties for Dutch: 1 Fighter
            Battle in Western Australia
            Battle in Broome
                Yamamoto attack with 3 Artillerys, 1 Infantry, 6 Marines and 5 Tanks
                Americans defend with 1 Bomber; Anzac defend with 1 AAGun, 1 Adv.Fighter, 2 Bunkers, 1 Factory and 3 Infantrys
                    Yamamoto roll dice for 3 Artillerys, 1 Infantry, 6 Marines and 5 Tanks in Broome, round 2 : 10/15 hits, 7.17 expected hits
                    Anzac roll dice for 1 Adv.Fighter, 1 Bomber, 2 Bunkers and 3 Infantrys in Broome, round 2 : 3/7 hits, 2.83 expected hits
                    3 Infantrys owned by the Anzac, 1 Bomber owned by the Americans, 1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto, 2 Bunkers owned by the Anzac and 1 Adv.Fighter owned by the Anzac lost in Broome
                Yamamoto win, taking Western Australia from Anzac, taking Broome from Anzac with 2 Artillerys, 5 Marines and 5 Tanks remaining. Battle score for attacker is 32
                Casualties for Yamamoto: 1 Artillery, 1 Infantry and 1 Marine
                Casualties for Anzac: 1 Adv.Fighter, 2 Bunkers and 3 Infantrys
                Casualties for Americans: 1 Bomber
            Battle in Timor
            Battle in Jilolo
                Yamamoto attack with 3 Elites and 1 Marine
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 1 Cruiser in Jilolo, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 3 Elites and 1 Marine in Jilolo, round 2 : 1/4 hits, 1.50 expected hits
                    Dutch roll dice for 1 Infantry in Jilolo, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Jilolo
                Yamamoto win, taking Timor from Dutch, taking Jilolo from Dutch with 3 Elites and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in N.Thailand
                Yamamoto attack with 1 ArmoredCar, 1 Bomber and 1 Marine
                British defend with 1 Infantry and 1 Tank
                    Yamamoto roll dice for 1 ArmoredCar, 1 Bomber and 1 Marine in N.Thailand, round 2 : 1/3 hits, 1.50 expected hits
                    British roll dice for 1 Infantry and 1 Tank in N.Thailand, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the British and 1 ArmoredCar owned by the Yamamoto lost in N.Thailand
                    Yamamoto roll dice for 1 Bomber and 1 Marine in N.Thailand, round 3 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 Tank in N.Thailand, round 3 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Bomber and 1 Marine in N.Thailand, round 4 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 Tank in N.Thailand, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in N.Thailand
                Yamamoto win, taking N.Thailand from British with 1 Bomber and 1 Marine remaining. Battle score for attacker is 3
                Casualties for Yamamoto: 1 ArmoredCar
                Casualties for British: 1 Infantry and 1 Tank
    
        Non Combat Move - Yamamoto
            1 Bomber moved from N.Thailand to Manila
            1 Bomber moved from 67 Sea Zone to Davao
            2 L.Fighters moved from 76 Sea Zone to 107 Sea Zone
    
        Place Units - Yamamoto
            2 Fighters and 2 S.Submarines placed in 85 Sea Zone
            1 Elite, 2 Infantrys and 1 Marine placed in Tokyo
            1 S.Submarine placed in 110 Sea Zone
            1 Carrier, 1 Cruiser and 1 Destroyer placed in 107 Sea Zone
            1 Elite placed in Davao
            Yamamoto undo move 5.
            2 Artillerys and 1 Elite placed in Kwangsi
            1 Infantry placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    British : -0.83
    Yamamoto : 1.83
    Anzac : 0.17
    Dutch : -0.33
    

    Territory Summary for Yamamoto :

    N.French Indochina : 1 flag, 1 Infantry
    S.French Indochina : 1 flag
    Tokyo : 1 AAGun, 1 Elite, 1 Factory, 2 Infantrys and 1 Marine
    Minamitori : 1 Infantry
    Kwangsi : 1 flag, 2 Artillerys, 1 Elite, 1 Factory, 1 Infantry and 1 Marine
    Paramushir : 1 Infantry
    Kunashir : 1 Artillery
    Hainan : 1 flag
    Rongelap : 1 Infantry
    Iwo Jima : 1 Infantry
    Saipan : 1 AAGun, 1 Bunker and 2 Infantrys
    Yap : 1 Infantry
    Fukien : 1 flag
    Iturup : 1 Infantry
    Kiangsi : 1 Infantry
    Western Australia : 1 flag, 1 ArmoredCar
    Broome : 1 flag, 1 AAGun, 2 Artillerys, 1 Factory, 5 Marines and 5 Tanks
    Jilolo : 1 flag, 3 Elites and 1 Marine
    Timor : 1 flag, 1 Infantry
    West Borneo : 1 flag
    Banjarmasin : 1 flag, 1 AAGun, 1 Artillery, 1 Factory and 1 Marine
    Flores : 1 flag
    Celebes : 1 flag
    N.Thailand : 1 Marine
    Samar : 1 flag
    Truk : 1 flag
    Ponape : 1 flag, 1 Infantry
    Wake : 1 flag, 1 Artillery and 1 Infantry
    Palawan : 1 flag
    Davao : 1 flag, 1 AAGun, 1 Bomber, 1 Elite, 1 Factory and 1 Infantry
    Mindoro : 1 flag
    Panay : 1 flag
    Woleai : 1 flag
    Manila : 1 flag, 1 Bomber
    Mindanao : 1 flag
    107 Sea Zone : 1 Carrier, 2 Cruisers, 1 Destroyer, 2 L.Fighters, 1 S.Submarine and 1 Transport
    110 Sea Zone : 1 S.Submarine
    85 Sea Zone : 1 Carrier, 1 Destroyer, 2 Fighters and 2 S.Submarines
    84 Sea Zone : 1 T.Boat
    67 Sea Zone : 3 Adv.Fighters, 1 B.Transport, 2 Battleships, 3 Carriers, 2 Cruisers, 1 Destroyer, 3 Fighters and 6 Transports
    96 Sea Zone : 1 S.Submarine
    

    Production/PUs Summary :

    Germans : 106 / 115
    Russians : 96 / 96
    Italians : 63 / 63
    French : 12 / 12
    Yamamoto : 86 / 86
    Chinese : 35 / 35
    Hisaichi : 57 / 60
    British : 103 / 109
    Anzac : 31 / 36
    Dutch : 11 / 14
    Finns : 16 / 16
    Romanians : 13 / 13
    Thai : 15 / 13
    Americans : 101 / 101
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 Adv.Fighter, 1 Fighter and 1 Mech.Inf moved from Shensi to Peking
            2 ArmoredCars moved from Shansi to Peking
            2 ArmoredCars and 1 Infantry moved from Chahar to Peking
            1 ArmoredCar and 1 Tank moved from Shensi to Shantung
            2 ArmoredCars moved from Yunnan to N.Thailand
    
        Purchase Units - Chinese
            Chinese buy 8 ArmoredCars, 1 Infantry and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shantung
                Chinese attack with 1 ArmoredCar and 1 Tank
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 ArmoredCar and 1 Tank in Shantung, round 2 : 2/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shantung
                Chinese win, taking Shantung from Hisaichi with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Peking
                Chinese attack with 1 Adv.Fighter, 4 ArmoredCars, 1 Fighter, 1 Infantry and 1 Mech.Inf
                Hisaichi defend with 2 Artillerys, 1 Factory, 3 Infantrys and 2 Tanks
                    Chinese roll dice for 1 Adv.Fighter, 4 ArmoredCars, 1 Fighter, 1 Infantry and 1 Mech.Inf in Peking, round 2 : 5/8 hits, 2.83 expected hits
                    Hisaichi roll dice for 2 Artillerys, 3 Infantrys and 2 Tanks in Peking, round 2 : 4/7 hits, 2.67 expected hits
                    3 ArmoredCars owned by the Chinese, 3 Infantrys owned by the Hisaichi, 2 Artillerys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Peking
                    Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter and 1 Mech.Inf in Peking, round 3 : 2/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 2 Tanks in Peking, round 3 : 2/2 hits, 1.00 expected hits
                    2 Tanks owned by the Hisaichi, 1 Fighter owned by the Chinese and 1 ArmoredCar owned by the Chinese lost in Peking
                Chinese win, taking Peking from Hisaichi with 1 Adv.Fighter and 1 Mech.Inf remaining. Battle score for attacker is -2
                Casualties for Chinese: 4 ArmoredCars, 1 Fighter and 1 Infantry
                Casualties for Hisaichi: 2 Artillerys, 3 Infantrys and 2 Tanks
            Battle in N.Thailand
                Chinese attack with 2 ArmoredCars
                Yamamoto defend with 1 Marine
                    Chinese roll dice for 2 ArmoredCars in N.Thailand, round 2 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Marine in N.Thailand, round 2 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Yamamoto and 1 ArmoredCar owned by the Chinese lost in N.Thailand
                Chinese win, taking N.Thailand from Thai with 1 ArmoredCar remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 ArmoredCar
                Casualties for Yamamoto: 1 Marine
    
        Non Combat Move - Chinese
            1 Infantry moved from Shensi to Shansi
            2 ArmoredCars moved from Shensi to Chahar
            1 Elite and 1 Infantry moved from Suiyuan to Chahar
            4 ArmoredCars and 1 Tank moved from Lanchow to Suiyuan
            2 Infantrys moved from Ningsia to Shensi
            1 Marine moved from Lanchow to Shensi
            5 ArmoredCars and 1 Tank moved from Hsining to Ningsia
            2 ArmoredCars moved from Gobi Altai to Suiyuan
            1 Adv.Fighter moved from Peking to Chahar
            1 AAGun moved from Ningsia to Suiyuan
            2 Infantrys moved from E.Sinkiang to Gobi Altai
            3 ArmoredCars moved from Urumqi to Gobi Altai
            1 Infantry moved from Urumqi to E.Sinkiang
    
        Place Units - Chinese
            5 ArmoredCars and 1 Tank placed in Hsining
            3 ArmoredCars and 1 Infantry placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2.00
    Chinese : 4.17
    Thai : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            3 Mech.Infs moved from Changchun to Peking
            4 ArmoredCars moved from Liaoning to Peking
            3 ArmoredCars moved from Vladivostok to Khabarovsk
            1 ArmoredCar, 1 Artillery, 2 Infantrys and 6 Tanks moved from Anhwei to Shantung
            2 Artillerys and 3 Infantrys moved from Hong Kong to 92 Sea Zone
            2 Artillerys, 1 Destroyer, 2 Infantrys, 1 Submarine and 2 Transports moved from 92 Sea Zone to 110 Sea Zone
            2 Artillerys and 2 Infantrys moved from 110 Sea Zone to Java
            2 Fighters moved from 110 Sea Zone to Java
            1 Bomber moved from Bangkok to Java
            1 Infantry and 1 T.Boat moved from 92 Sea Zone to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Peking
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 Artillerys, 2 Bunkers, 2 Fighters, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Khabarovsk
                Hisaichi attack with 3 ArmoredCars
                Russians defend with 1 Bunker
                    Hisaichi roll dice for 3 ArmoredCars in Khabarovsk, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Bunker owned by the Russians lost in Khabarovsk
                Hisaichi win, taking Khabarovsk from Russians with 2 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Russians: 1 Bunker
            Battle in Java
                Hisaichi attack with 2 Artillerys, 1 Bomber, 2 Fighters and 2 Infantrys
                Anzac defend with 1 Artillery and 3 Infantrys
                    Hisaichi roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac lost in Java
                    Hisaichi roll dice for 2 Artillerys, 1 Bomber, 2 Fighters and 2 Infantrys in Java, round 2 : 1/7 hits, 2.67 expected hits
                    Dutch roll dice for 1 Artillery and 2 Infantrys in Java, round 2 : 2/3 hits, 1.00 expected hits
                    1 Infantry owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Java
                    Hisaichi roll dice for 2 Artillerys, 1 Bomber and 2 Fighters in Java, round 3 : 1/5 hits, 2.00 expected hits
                    Dutch roll dice for 1 Artillery and 1 Infantry in Java, round 3 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac, 1 Fighter owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Java
                    Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Fighter in Java, round 4 : 1/3 hits, 1.33 expected hits
                    Dutch roll dice for 1 Artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac lost in Java
                Hisaichi win, taking Java from Dutch with 1 Artillery, 1 Bomber and 1 Fighter remaining. Battle score for attacker is -6
                Casualties for Anzac: 1 Artillery and 3 Infantrys
                Casualties for Hisaichi: 1 Artillery, 1 Fighter and 2 Infantrys
            Battle in Shantung
                Hisaichi attack with 1 ArmoredCar, 1 Artillery, 2 Infantrys and 6 Tanks
                Chinese defend with 1 ArmoredCar and 1 Tank
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery, 2 Infantrys and 6 Tanks in Shantung, round 2 : 4/10 hits, 4.17 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Tank in Shantung, round 2 : 1/2 hits, 0.67 expected hits
                    1 Tank owned by the Chinese, 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 1 ArmoredCar, 1 Artillery, 1 Infantry and 6 Tanks remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 ArmoredCar and 1 Tank
            Battle in Peking
                Hisaichi attack with 4 ArmoredCars, 1 Infantry and 3 Mech.Infs
                Chinese defend with 1 Factory and 1 Mech.Inf
                    Hisaichi roll dice for 4 ArmoredCars, 1 Infantry and 3 Mech.Infs in Peking, round 2 : 4/8 hits, 2.67 expected hits
                    Chinese roll dice for 1 Mech.Inf in Peking, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Peking
                Hisaichi win, taking Peking from Chinese with 4 ArmoredCars, 1 Infantry and 3 Mech.Infs remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Mech.Inf
    
        Non Combat Move - Hisaichi
            1 Artillery, 1 Fighter, 3 Infantrys, 1 Mech.Inf and 2 Tanks moved from Hulunbuir to Peking
            2 Infantrys moved from Heilungchiang to Khabarovsk
            1 Infantry moved from Hulunbuir to Peking
            1 Infantry moved from Heilungchiang to Hulunbuir
            2 Artillerys moved from Kirin to Liaoning
            2 Artillerys and 2 Infantrys moved from Changchun to Kirin
            1 Elite moved from Changchun to Kirin
            1 Infantry moved from Hunan to Anhwei
            1 Elite moved from Kwangtung to Hunan
            1 Artillery moved from Hong Kong to Kwangtung
            4 Transports moved from 110 Sea Zone to 92 Sea Zone
            1 Fighter moved from Kwangsi to 110 Sea Zone
            1 Fighter moved from Java to 110 Sea Zone
            1 Bomber moved from Java to Bangkok
            1 Fighter moved from Peking to Liaoning
    
        Place Units - Hisaichi
            1 Bunker and 2 Fighters placed in Sumatra
            1 Bunker placed in Malaya
            2 Artillerys and 2 Infantrys placed in Hong Kong
            4 Artillerys, 1 Infantry and 1 Tank placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.50
    Chinese : 0.00
    Russians : 0.50
    Dutch : 2.00
    

    Savegame

  • '20

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - British
            2 T.Boats moved from 21 Sea Zone to 20 Sea Zone
            2 Infantrys moved from Dover to 20 Sea Zone
            2 Infantrys moved from 20 Sea Zone to Picardy
            2 Fighters moved from 21 Sea Zone to Picardy
            1 Infantry and 1 Tank moved from Manchester to 11 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 11 Sea Zone to 20 Sea Zone
            1 Infantry and 1 Tank moved from 20 Sea Zone to Belgium
            1 Artillery and 1 Infantry moved from Manchester to 21 Sea Zone
            8 Infantrys moved from Dover to 21 Sea Zone
            1 Artillery, 9 Infantrys, 8 T.Boats and 1 Transport moved from 21 Sea Zone to 20 Sea Zone
            1 Artillery and 9 Infantrys moved from 20 Sea Zone to Belgium
            1 Bomber moved from Dover to Belgium
            2 Fighters moved from Manchester to Belgium
            1 T.Boat moved from 51 Sea Zone to 48 Sea Zone
            1 Tank moved from Darfur to New Valley
            1 Fighter moved from Lower Egypt to New Valley
            3 Fighters moved from Greece to 48 Sea Zone
    
        Purchase Units - British
            British buy 2 ArmoredCars, 1 Bunker, 20 Infantrys, 2 S.Submarines and 6 T.Boats; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Picardy
                British attack with 2 Fighters and 2 Infantrys
                Germans defend with 1 AAGun and 1 Infantry
                    AA fire in Picardy : 0/2 hits, 0.33 expected hits
                    British roll dice for 2 Fighters and 2 Infantrys in Picardy, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 Infantry in Picardy, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Picardy
                British win, taking Picardy from Germans with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Belgium
                British attack with 1 Artillery, 1 Bomber, 2 Fighters, 10 Infantrys and 1 Tank
                Neutral defend with 3 Infantrys
                    British roll dice for 1 Artillery, 1 Bomber, 2 Fighters, 10 Infantrys and 1 Tank in Belgium, round 2 : 4/15 hits, 4.00 expected hits
                    Neutral roll dice for 3 Infantrys in Belgium, round 2 : 0/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Neutral lost in Belgium
                British loses 0 PUs for violating Belgiums neutrality.
                British win, taking Belgium from Neutral with 1 Artillery, 1 Bomber, 2 Fighters, 10 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Neutral: 3 Infantrys
            Battle in 48 Sea Zone
                British attack with 3 Fighters and 1 T.Boat
                Italians defend with 2 T.Boats
                    British roll dice for 3 Fighters and 1 T.Boat in 48 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 2 T.Boats in 48 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                2 T.Boats owned by the Italians lost in 48 Sea Zone
                British win with 3 Fighters and 1 T.Boat remaining. Battle score for attacker is 12
                Casualties for Italians: 2 T.Boats
            Battle in New Valley
                British attack with 1 Fighter and 1 Tank
                Germans defend with 1 Infantry
                    British roll dice for 1 Fighter and 1 Tank in New Valley, round 2 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in New Valley
                British win, taking New Valley from Germans with 1 Fighter and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Kusaie from Yamamoto to British
            EDIT: Turning off Edit Mode
            1 Fighter moved from New Valley to Greece
            3 Fighters moved from 48 Sea Zone to Greece
            3 Infantrys moved from Palestine to 56 Sea Zone
            2 Transports moved from 51 Sea Zone to 56 Sea Zone
            2 Artillerys and 2 Infantrys moved from Cairo to 56 Sea Zone
            2 Artillerys, 1 Destroyer, 5 Infantrys, 1 Submarine, 4 T.Boats and 2 Transports moved from 56 Sea Zone to 51 Sea Zone
            2 Artillerys and 5 Infantrys moved from 51 Sea Zone to Greece
            1 Infantry moved from Italian East Africa to Nubia
            1 AAGun moved from Italian East Africa to Kenya
            1 ArmoredCar moved from Mozambique to Equatoria
            1 Infantry moved from W.Iran to 58 Sea Zone
            1 Infantry and 1 S.Submarine moved from 58 Sea Zone to 51 Sea Zone
            1 Infantry moved from 51 Sea Zone to Mersa Matruh
            1 Infantry moved from Iraq to Palestine
            1 Infantry moved from W.Iran to Iraq
            1 AAGun moved from Yunnan to Assam
            3 Artillerys, 1 Infantry and 1 Tank moved from Burma to Assam
            11 Infantrys moved from Hyderabad to Calcutta
            5 Infantrys moved from Delhi to Bihar
            2 Infantrys moved from Bombay to Rajputana
            1 Fighter moved from Mysore to Calcutta
            2 Fighters moved from Belgium to 20 Sea Zone
            1 Carrier moved from 21 Sea Zone to 20 Sea Zone
            2 Fighters moved from Picardy to Dover
            3 Tanks moved from Northern Ireland to Manchester
            1 Destroyer moved from 11 Sea Zone to 21 Sea Zone
            1 Bomber moved from Belgium to Dover
            1 Infantry moved from Tarawa to 104 Sea Zone
            1 Infantry and 1 Transport moved from 104 Sea Zone to 103 Sea Zone
            1 Infantry moved from 103 Sea Zone to Kusaie
    
        Place Units - British
            1 Bunker placed in Greece
            2 S.Submarines placed in 58 Sea Zone
            3 T.Boats placed in 21 Sea Zone
            3 T.Boats placed in 56 Sea Zone
            3 Infantrys placed in Cairo
            2 ArmoredCars placed in Cape Town
            1 Infantry placed in W.Iran
            5 Infantrys placed in Madras
            5 Infantrys placed in Delhi
            4 Infantrys placed in Manchester
            2 Infantrys placed in Wales
    
        Turn Complete - British
            British collect 108 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Neutral : -1.00
    British : 1.83
    Italians : -0.33
    AA fire in Picardy : : -0.33
    

    Savegame

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Anzac
            1 Infantry moved from North New Zealand to Wellington
            1 Infantry moved from South New Zealand to 122 Sea Zone
            1 Infantry moved from Tasmania to 122 Sea Zone
            2 Infantrys and 1 Transport moved from 122 Sea Zone to 70 Sea Zone
            2 Infantrys moved from 70 Sea Zone to Western Australia
    
        Purchase Units - Anzac
            Anzac buy 2 Bunkers and 12 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Western Australia
                Anzac attack with 2 Infantrys
                Yamamoto defend with 1 ArmoredCar
                    Anzac roll dice for 2 Infantrys in Western Australia, round 2 : 2/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Western Australia, round 2 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Anzac and 1 ArmoredCar owned by the Yamamoto lost in Western Australia
                Anzac win, taking Western Australia from Yamamoto with 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
                Casualties for Yamamoto: 1 ArmoredCar
    
        Non Combat Move - Anzac
            1 Infantry moved from Townsville to Northern Territory
            1 Infantry moved from New South Wales to South Australia
            1 Infantry moved from New South Wales to Queensland
            1 Artillery moved from Hollandia to West Papua
            2 Tanks moved from Hollandia to West Papua
            3 Infantrys moved from West Papua to Hollandia
            3 Infantrys moved from Port Moresby to West Papua
    
        Place Units - Anzac
            3 Infantrys placed in Port Moresby
            3 Infantrys placed in Townsville
            1 Bunker and 6 Infantrys placed in Canberra
            1 Bunker placed in Townsville
            Anzac undo move 3.
            2 Infantrys placed in Wellington
            1 Bunker and 4 Infantrys placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.83
    Anzac : 1.67
    

    Savegame

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Dutch
    
        Purchase Units - Dutch
            Dutch buy 2 ArmoredCars and 1 Mech.Inf; Remaining resources: 1 PUs; 
    
        Combat - Dutch
    
        Place Units - Dutch
            2 ArmoredCars and 1 Mech.Inf placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • TripleA

    TripleA Turn Summary: Finns round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Finns
            2 Infantrys moved from Vyborg to S.Karelia
            1 Artillery, 11 Infantrys and 1 Tank moved from N.Karelia to S.Karelia
            1 Fighter moved from Oulu to S.Karelia
    
        Purchase Units - Finns
            Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in S.Karelia
                Finns attack with 1 Artillery, 1 Fighter, 13 Infantrys and 1 Tank
                Russians defend with 2 Bunkers and 4 Infantrys
                    Finns roll dice for 1 Artillery, 1 Fighter, 13 Infantrys and 1 Tank in S.Karelia, round 2 : 5/16 hits, 3.50 expected hits
                Units damaged: 2 Bunkers owned by the Russians
                    Russians roll dice for 2 Bunkers and 4 Infantrys in S.Karelia, round 2 : 2/6 hits, 2.33 expected hits
                    3 Infantrys owned by the Russians and 2 Infantrys owned by the Finns lost in S.Karelia
                    Finns roll dice for 1 Artillery, 1 Fighter, 11 Infantrys and 1 Tank in S.Karelia, round 3 : 2/14 hits, 3.17 expected hits
                    Russians roll dice for 2 Bunkers and 1 Infantry in S.Karelia, round 3 : 0/3 hits, 1.33 expected hits
                    1 Infantry owned by the Russians and 1 Bunker owned by the Russians lost in S.Karelia
                    Finns roll dice for 1 Artillery, 1 Fighter, 11 Infantrys and 1 Tank in S.Karelia, round 4 : 4/14 hits, 3.17 expected hits
                    Russians roll dice for 1 Bunker in S.Karelia, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Finns and 1 Bunker owned by the Russians lost in S.Karelia
                Finns win, taking S.Karelia from Russians with 1 Artillery, 1 Fighter, 10 Infantrys and 1 Tank remaining. Battle score for attacker is 14
                Casualties for Finns: 3 Infantrys
                Casualties for Russians: 2 Bunkers and 4 Infantrys
    
        Non Combat Move - Finns
            1 AAGun moved from N.Karelia to S.Karelia
            1 Elite and 2 Infantrys moved from Oulu to Vyborg
            5 Infantrys moved from Helsinki to 24 Sea Zone
            1 Infantry moved from Tampere to 24 Sea Zone
            6 Infantrys moved from 24 Sea Zone to Vyborg
            1 Fighter moved from S.Karelia to Vyborg
    
        Place Units - Finns
            2 Artillerys, 1 Elite and 3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Finns : 1.17
    Russians : -1.17
    

    Savegame

  • TripleA

    TripleA Turn Summary: Romanians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Romanians
            1 Infantry moved from Odessa to Donetsk
            1 Infantry and 2 Tanks moved from Vinnytsia to Donetsk
            2 ArmoredCars, 2 Artillerys and 2 Infantrys moved from Kiev to Donetsk
            2 Mech.Infs moved from Bucharest to Donetsk
    
        Purchase Units - Romanians
            Romanians buy 3 Infantrys and 1 Tank; Remaining resources: 2 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 2 ArmoredCars, 2 Artillerys, 4 Infantrys, 2 Mech.Infs and 2 Tanks
                Russians defend with 1 AAGun and 1 Infantry
                    Romanians roll dice for 2 ArmoredCars, 2 Artillerys, 4 Infantrys, 2 Mech.Infs and 2 Tanks in Donetsk, round 2 : 3/12 hits, 4.33 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 2 ArmoredCars, 2 Artillerys, 3 Infantrys, 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from Vinnytsia to S.Karelia
            1 AAGun moved from Kiev to Brest
            2 Infantrys moved from E.Romania to Vinnytsia
            2 Infantrys moved from Bucharest to E.Romania
    
        Place Units - Romanians
            3 Infantrys and 1 Tank placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 15 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Romanians : -1.33
    Russians : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Thai
            1 Transport moved from 110 Sea Zone to 111 Sea Zone
            1 Infantry moved from British Borneo to 111 Sea Zone
            1 Infantry moved from Soembawa to 111 Sea Zone
            2 Infantrys and 1 Transport moved from 111 Sea Zone to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Western Australia
            1 Fighter moved from Bangkok to Burma
            1 Artillery and 2 Infantrys moved from S.Thailand to Burma
            1 Artillery and 3 Infantrys moved from S.Thailand to N.Thailand
    
        Purchase Units - Thai
            Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in N.Thailand
                Thai attack with 1 Artillery and 3 Infantrys
                Chinese defend with 1 ArmoredCar
                    Thai roll dice for 1 Artillery and 3 Infantrys in N.Thailand, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 ArmoredCar in N.Thailand, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Chinese lost in N.Thailand
                Thai win, taking N.Thailand from Chinese with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 ArmoredCar
            Battle in Western Australia
                Thai attack with 2 Infantrys
                Anzac defend with 1 Infantry
                    Thai roll dice for 2 Infantrys in Western Australia, round 2 : 0/2 hits, 0.33 expected hits
                    Anzac roll dice for 1 Infantry in Western Australia, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 2 Infantrys in Western Australia, round 3 : 0/2 hits, 0.33 expected hits
                    Anzac roll dice for 1 Infantry in Western Australia, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 2 Infantrys in Western Australia, round 4 : 0/2 hits, 0.33 expected hits
                    Anzac roll dice for 1 Infantry in Western Australia, round 4 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 2 Infantrys in Western Australia, round 5 : 0/2 hits, 0.33 expected hits
                    Anzac roll dice for 1 Infantry in Western Australia, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Western Australia
                    Thai roll dice for 1 Infantry in Western Australia, round 6 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Infantry in Western Australia, round 6 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Western Australia
                Anzac win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Thai: 2 Infantrys
            Battle in Burma
                Thai attack with 1 Artillery, 1 Fighter and 2 Infantrys
                British defend with 1 Infantry
                    Thai roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Burma, round 2 : 3/4 hits, 1.17 expected hits
                    British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Burma
                Thai win, taking Burma from British with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
            1 Fighter moved from Burma to Bangkok
            4 Infantrys moved from Bangkok to S.Thailand
            1 Tank moved from Bangkok to S.Thailand
            1 Elite moved from Bangkok to S.Thailand
    
        Place Units - Thai
            1 Elite and 5 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Anzac : 0.33
    Chinese : -0.17
    Thai : 0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Americans
            1 Artillery and 5 Infantrys moved from Jaluit to 104 Sea Zone
            1 Adv.Fighter, 1 Artillery, 2 Battleships, 4 Carriers, 5 Destroyers, 4 Fighters, 5 Infantrys, 3 Submarines and 3 Transports moved from 104 Sea Zone to 103 Sea Zone
            1 Artillery moved from 103 Sea Zone to Rongelap
            1 Infantry moved from 103 Sea Zone to Eniwetok
                  Americans take Eniwetok from Yamamoto
            3 Infantrys moved from 103 Sea Zone to Rongelap
            1 Infantry moved from 103 Sea Zone to Eniwetok
            1 Marine moved from Pearl Harbor to 98 Sea Zone
            1 Marine and 2 S.Submarines moved from 98 Sea Zone to 96 Sea Zone
            1 Fighter moved from Johnston to 96 Sea Zone
            2 Fighters moved from San Francisco to Johnston
            2 ArmoredCars and 1 Tank moved from Santiago to Argentina
            2 Artillerys and 3 Tanks moved from S.Chile to Argentina
            4 Infantrys moved from Cuba to 26 Sea Zone
            4 Infantrys moved from 26 Sea Zone to Jamaica
            2 ArmoredCars moved from Washington to 13 Sea Zone
            2 ArmoredCars and 1 Transport moved from 13 Sea Zone to 26 Sea Zone
            2 ArmoredCars moved from 26 Sea Zone to Hispaniola
            1 Infantry moved from British Columbia to Yukon
            1 Infantry moved from Yukon to Alaska
            1 Infantry moved from Alaska to 71 Sea Zone
            1 Transport moved from 72 Sea Zone to 71 Sea Zone
            1 Tank moved from Alaska to 71 Sea Zone
            1 Destroyer, 1 Infantry, 1 S.Submarine, 1 Submarine, 1 Tank and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
            1 Infantry and 1 Tank moved from 72 Sea Zone to Koryakia
            1 Artillery and 1 Infantry moved from Kolyma to Zhigansk
            1 Fighter moved from N.Buryat Mongolia to Chita
            1 Tank moved from Koryakia to Kolyma
            1 Tank moved from Kolyma to Zhigansk
            1 Submarine moved from 72 Sea Zone to 76 Sea Zone
    
        Purchase Units - Americans
            Americans buy 6 ArmoredCars, 1 Cruiser, 2 Destroyers, 2 Infantrys, 1 Marine, 3 S.Submarines and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Rongelap
                Americans attack with 1 Artillery and 3 Infantrys
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 2 Battleships in Rongelap, round 2 : 0/2 hits, 1.33 expected hits
                    Americans roll dice for 1 Artillery and 3 Infantrys in Rongelap, round 2 : 1/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Rongelap
                Americans win, taking Rongelap from Yamamoto with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Jamaica
                Americans attack with 4 Infantrys
                Neutral defend with 1 Infantry
                    Americans roll dice for 4 Infantrys in Jamaica, round 2 : 0/4 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Jamaica, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 Infantrys in Jamaica, round 3 : 0/4 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Jamaica, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 Infantrys in Jamaica, round 4 : 1/4 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Jamaica, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Jamaica
                Americans loses 0 PUs for violating Jamaicas neutrality.
                Americans win, taking Jamaica from Neutral with 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in Hispaniola
                Americans attack with 2 ArmoredCars
                Neutral defend with 1 Infantry
                    Americans roll dice for 2 ArmoredCars in Hispaniola, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Hispaniola, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Hispaniola
                Americans loses 0 PUs for violating Hispaniolas neutrality.
                Americans win, taking Hispaniola from Neutral with 2 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Argentina
                Americans attack with 2 ArmoredCars, 2 Artillerys and 4 Tanks
                Neutral defend with 3 Infantrys
                    Americans roll dice for 2 ArmoredCars, 2 Artillerys and 4 Tanks in Argentina, round 2 : 4/8 hits, 3.33 expected hits
                    Neutral roll dice for 3 Infantrys in Argentina, round 2 : 1/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Neutral and 1 ArmoredCar owned by the Americans lost in Argentina
                Americans loses 0 PUs for violating Argentinas neutrality.
                Americans win, taking Argentina from Neutral with 1 ArmoredCar, 2 Artillerys and 4 Tanks remaining. Battle score for attacker is 2
                Casualties for Americans: 1 ArmoredCar
                Casualties for Neutral: 3 Infantrys
            Battle in 96 Sea Zone
                Americans attack with 1 Fighter, 1 Marine and 2 S.Submarines
                Yamamoto defend with 1 S.Submarine
                    Americans roll dice for 2 S.Submarines in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 S.Submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                1 S.Submarine owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 96 Sea Zone
                Americans win with 1 Fighter and 1 S.Submarine remaining. Battle score for attacker is 0
                Casualties for Americans: 1 S.Submarine
                Casualties for Yamamoto: 1 S.Submarine
    
        Non Combat Move - Americans
            1 Marine moved from 96 Sea Zone to Kwajalein
            1 Fighter moved from 96 Sea Zone to 103 Sea Zone
    
        Place Units - Americans
            1 S.Submarine placed in 71 Sea Zone
            2 ArmoredCars placed in Alaska
            3 ArmoredCars placed in Santiago
            2 S.Submarines placed in 98 Sea Zone
            1 Marine placed in Pearl Harbor
            1 Cruiser placed in 26 Sea Zone
            2 Destroyers placed in 26 Sea Zone
            1 ArmoredCar and 2 Infantrys placed in Washington
            2 Submarines placed in 25 Sea Zone
    
        Turn Complete - Americans
            Americans collect 107 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Yamamoto : 0.17
    Americans : -1.33
    

    Savegame

  • TripleA

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Germans
            1 Artillery and 3 Infantrys moved from Normandy to Picardy
            1 Tank moved from Vinnytsia to Crimea
                  Germans take Crimea from Russians
            1 Adv.Fighter and 2 Stukas moved from Danzig to Kursk
            2 Infantrys moved from Kiev to Kursk
            1 Infantry moved from Latvia to Novgorod
            1 Infantry moved from Kiev to Kursk
            1 ArmoredCar moved from Brest to Kursk
            2 ArmoredCars moved from Brest to Novgorod
            2 Transports moved from 24 Sea Zone to 23 Sea Zone
            2 Transports moved from 24 Sea Zone to 23 Sea Zone
            3 Infantrys moved from Danzig to 24 Sea Zone
            8 Infantrys moved from Hamburg to 23 Sea Zone
            3 Infantrys moved from 24 Sea Zone to Stockholm
            8 Infantrys and 4 Transports moved from 23 Sea Zone to 24 Sea Zone
            8 Infantrys moved from 24 Sea Zone to Leningrad
            2 ArmoredCars and 2 Tanks moved from Minsk to Leningrad
            1 Bomber moved from Hamburg to Stockholm
            2 Submarines moved from 68 Sea Zone to 70 Sea Zone
    
        Purchase Units - Germans
            Germans buy 6 ArmoredCars, 2 Bunkers, 27 Infantrys, 1 Stuka and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 70 Sea Zone
                Germans attack with 2 Submarines
                Anzac defend with 1 Transport
                    Germans roll dice for 2 Submarines in 70 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    1 Transport owned by the Anzac lost in 70 Sea Zone
                Germans win with 2 Submarines remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 Transport
            Battle in Stockholm
                Germans attack with 1 Bomber and 3 Infantrys
                Neutral defend with 1 Bunker
                    Germans roll dice for 1 Bomber and 3 Infantrys in Stockholm, round 2 : 1/4 hits, 1.17 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in Stockholm, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Germans lost in Stockholm
                    Germans roll dice for 1 Bomber and 2 Infantrys in Stockholm, round 3 : 1/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Bunker in Stockholm, round 3 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Germans lost in Stockholm
                Germans loses 0 PUs for violating Stockholms neutrality.
                Germans win, taking Stockholm from Neutral with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 2 Infantrys
                Casualties for Neutral: 1 Bunker
            Battle in Picardy
                Germans attack with 1 Artillery and 3 Infantrys
                British defend with 2 Infantrys; French defend with 1 AAGun
                    Germans roll dice for 1 Artillery and 3 Infantrys in Picardy, round 2 : 1/4 hits, 1.00 expected hits
                    French roll dice for 2 Infantrys in Picardy, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Picardy
                    Germans roll dice for 1 Artillery and 3 Infantrys in Picardy, round 3 : 0/4 hits, 1.00 expected hits
                    French roll dice for 1 Infantry in Picardy, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Artillery and 3 Infantrys in Picardy, round 4 : 1/4 hits, 1.00 expected hits
                    French roll dice for 1 Infantry in Picardy, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Picardy
                Germans win, taking Picardy from French with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for British: 2 Infantrys
            Battle in Leningrad
                Germans attack with 2 ArmoredCars, 8 Infantrys and 2 Tanks
                Russians defend with 1 AAGun, 1 Factory and 7 Infantrys
                    Germans roll dice for 1 Battleship in Leningrad, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Leningrad
                    Germans roll dice for 2 ArmoredCars, 8 Infantrys and 2 Tanks in Leningrad, round 2 : 5/12 hits, 3.00 expected hits
                    Russians roll dice for 6 Infantrys in Leningrad, round 2 : 3/6 hits, 2.00 expected hits
                    5 Infantrys owned by the Russians and 3 Infantrys owned by the Germans lost in Leningrad
                    Germans roll dice for 2 ArmoredCars, 5 Infantrys and 2 Tanks in Leningrad, round 3 : 2/9 hits, 2.50 expected hits
                    Russians roll dice for 1 Infantry in Leningrad, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Leningrad
                Germans win, taking Leningrad from Russians with 2 ArmoredCars, 5 Infantrys and 2 Tanks remaining. Battle score for attacker is 8
                Casualties for Russians: 7 Infantrys
                Casualties for Germans: 3 Infantrys
            Battle in Kursk
                Germans attack with 1 Adv.Fighter, 1 ArmoredCar, 3 Infantrys and 2 Stukas
                Russians defend with 3 Infantrys and 1 Tank
                    Germans roll dice for 1 Adv.Fighter, 1 ArmoredCar, 3 Infantrys and 2 Stukas in Kursk, round 2 : 2/7 hits, 2.67 expected hits
                    Russians roll dice for 3 Infantrys and 1 Tank in Kursk, round 2 : 1/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Kursk
                    Germans roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Infantrys and 2 Stukas in Kursk, round 3 : 2/6 hits, 2.50 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Kursk, round 3 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Russians lost in Kursk
                Germans win, taking Kursk from Russians with 1 Adv.Fighter, 1 ArmoredCar, 2 Infantrys and 2 Stukas remaining. Battle score for attacker is 9
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 3 Infantrys and 1 Tank
            Battle in Novgorod
                Germans attack with 2 ArmoredCars and 1 Infantry
                Russians defend with 1 Infantry
                    Germans roll dice for 2 ArmoredCars and 1 Infantry in Novgorod, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 2 ArmoredCars in Novgorod, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 ArmoredCars in Novgorod, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 ArmoredCars in Novgorod, round 5 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 ArmoredCars remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Germans
            1 Bomber moved from Stockholm to Hamburg
            3 Tanks moved from Lorraine to Rhine
            1 Infantry moved from Rhine to Lorraine
            5 Infantrys moved from Hamburg to Rhine
            1 Adv.Fighter and 2 Stukas moved from Kursk to Kiev
            1 Tank moved from Warsaw to Minsk
            1 AAGun moved from Latvia to Novgorod
            1 AAGun moved from Brest to Danzig
            3 Tanks moved from Krakow to Donetsk
            1 ArmoredCar moved from Brest to Donetsk
            3 Tanks moved from Vinnytsia to Kiev
            3 Tanks moved from Warsaw to Kiev
            4 ArmoredCars moved from Bohemia to Vinnytsia
            1 Destroyer, 4 Submarines and 2 Transports moved from 28 Sea Zone to 34 Sea Zone
    
        Place Units - Germans
            1 Bunker and 3 Infantrys placed in Normandy
            1 Bunker and 6 Infantrys placed in Hamburg
            4 Infantrys placed in Rhine
            3 Infantrys placed in Danzig
            3 Infantrys placed in Kiev
            8 Infantrys placed in Paris
            4 Tanks placed in Vinnytsia
            3 ArmoredCars and 1 Stuka placed in Warsaw
            3 ArmoredCars placed in Krakow
            Germans undo move 9.
            Germans undo move 8.
            2 ArmoredCars and 1 Stuka placed in Krakow
            4 ArmoredCars placed in Warsaw
    
        Turn Complete - Germans
            Germans collect 118 PUs; end with 118 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Neutral : 1.00
    French : -1.33
    Russians : -1.00
    

    Savegame

  • TripleA

    With the second siege of Leningrad now over, the Germans have a firm grip on the city and the Russian people are now free from their Communist oppressors!

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Russians
            1 Artillery and 1 Infantry moved from Georgia to 54 Sea Zone
            1 Tank moved from Georgia to Donetsk
            1 Artillery and 1 Infantry moved from 54 Sea Zone to Donetsk
            4 ArmoredCars and 1 HeavyTank moved from Stalingrad to Donetsk
            1 Fighter and 6 Infantrys moved from Rostov to Donetsk
            1 Mech.Rocket moved from Moscow to Donetsk
            2 ArmoredCars moved from Moscow to Kursk
            3 Infantrys moved from Tula to Kursk
            1 Infantry moved from Smolensk to Yaroslavl
            1 Infantry moved from Yaroslavl to Vologda
            1 Mot.Inf moved from Chita to Hulunbuir
            1 Fighter moved from N.Buryat Mongolia to Heilungchiang
            2 Infantrys moved from Chita to Heilungchiang
            3 Artillerys, 14 Infantrys and 1 Mech.Inf moved from Chita to Hulunbuir
            3 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            6 Infantrys moved from N.Buryat Mongolia to Ayan
            4 Infantrys moved from Evenkia to Olyokminsk
            3 Infantrys moved from Sibirsky to Evenkia
            1 Fighter moved from Sibirsky to Chita
            1 Mot.Inf moved from Sibirsky to Perm
    
        Purchase Units - Russians
            Russians buy 2 Bunkers, 4 HeavyTanks and 28 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Kursk
                Russians attack with 2 ArmoredCars and 3 Infantrys
                Germans defend with 1 ArmoredCar and 2 Infantrys
                    Russians roll dice for 2 ArmoredCars and 3 Infantrys in Kursk, round 2 : 0/5 hits, 1.17 expected hits
                    Germans roll dice for 1 ArmoredCar and 2 Infantrys in Kursk, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 2 ArmoredCars and 3 Infantrys in Kursk, round 3 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 1 ArmoredCar and 2 Infantrys in Kursk, round 3 : 0/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Germans lost in Kursk
                    Russians roll dice for 2 ArmoredCars and 3 Infantrys in Kursk, round 4 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 2 Infantrys in Kursk, round 4 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Kursk
                    Russians roll dice for 2 ArmoredCars and 1 Infantry in Kursk, round 5 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Kursk, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Kursk
                Russians win, taking Kursk from Germans with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 ArmoredCar and 2 Infantrys
                Casualties for Russians: 2 Infantrys
            Battle in Donetsk
                Russians attack with 4 ArmoredCars, 1 Artillery, 1 Fighter, 1 HeavyTank, 7 Infantrys, 1 Mech.Rocket and 1 Tank
                Romanians defend with 1 AAGun, 2 ArmoredCars, 2 Artillerys, 3 Infantrys, 2 Mech.Infs and 2 Tanks; Germans defend with 1 ArmoredCar and 3 Tanks
                    AA fire in Donetsk : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 4 ArmoredCars, 1 Artillery, 1 Fighter, 1 HeavyTank, 7 Infantrys, 1 Mech.Rocket and 1 Tank in Donetsk, round 2 : 4/16 hits, 5.17 expected hits
                    Romanians roll dice for 3 ArmoredCars, 2 Artillerys, 3 Infantrys, 2 Mech.Infs and 5 Tanks in Donetsk, round 2 : 7/15 hits, 5.33 expected hits
                    1 ArmoredCar owned by the Germans, 2 ArmoredCars owned by the Romanians, 7 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                1 Fighter owned by the Russians retreated
                    Russians roll dice for 4 ArmoredCars, 1 Artillery, 1 HeavyTank, 1 Mech.Rocket and 1 Tank in Donetsk, round 3 : 3/8 hits, 3.33 expected hits
                    Romanians roll dice for 2 Artillerys, 2 Infantrys, 2 Mech.Infs and 5 Tanks in Donetsk, round 3 : 3/11 hits, 4.50 expected hits
                    3 ArmoredCars owned by the Russians, 1 Artillery owned by the Romanians and 2 Infantrys owned by the Romanians lost in Donetsk
                    Russians roll dice for 1 ArmoredCar, 1 Artillery, 1 HeavyTank, 1 Mech.Rocket and 1 Tank in Donetsk, round 4 : 1/5 hits, 2.33 expected hits
                    Romanians roll dice for 1 Artillery, 2 Mech.Infs and 5 Tanks in Donetsk, round 4 : 6/8 hits, 3.50 expected hits
                1 Mech.Rocket owned by the Russians, 1 ArmoredCar owned by the Russians, 1 Artillery owned by the Russians, 1 Artillery owned by the Romanians, 1 Tank owned by the Russians and 1 HeavyTank owned by the Russians lost in Donetsk
                Romanians win with 2 Mech.Infs and 5 Tanks remaining. Battle score for attacker is -26
                Casualties for Russians: 4 ArmoredCars, 1 Artillery, 1 HeavyTank, 7 Infantrys, 1 Mech.Rocket and 1 Tank
                Casualties for Germans: 1 ArmoredCar
                Casualties for Romanians: 2 ArmoredCars, 2 Artillerys and 3 Infantrys
                Turning on Edit Mode
            EDIT: Battle in Hulunbuir
                EDIT: Russians attack with 3 Artillerys, 14 Infantrys, 1 Mech.Inf and 1 Mot.Inf
                EDIT: Hisaichi defend with 1 Infantry
                    EDIT: 1/19 hits, 4.50 expected hits
                    EDIT: 0/1 hits, 0.33 expected hits
                EDIT: 1 Infantry owned by the Hisaichi lost in Hulunbuir
                EDIT: Russians takes Hulunbuir from Hisaichi
                EDIT: Russians win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 2
            EDIT: Battle in Heilungchiang
                EDIT: Russians attack with 1 Fighter and 2 Infantrys
                EDIT: Hisaichi defend with 1 Infantry
                    EDIT: 2/3 hits, 0.67 expected hits
                    EDIT: 0/1 hits, 0.33 expected hits
                EDIT: 1 Infantry owned by the Hisaichi lost in Heilungchiang
                EDIT: Russians takes Heilungchiang from Hisaichi
                EDIT: Russians win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 2
            EDIT: Recording Battle Statistics
    
        Non Combat Move - Russians
            EDIT: Adding units owned by Russians to Rostov: 4 ArmoredCars, 1 Fighter, 1 HeavyTank, 1 Infantry, 1 Mech.Rocket and 1 Tank
            EDIT: Turning on Edit Mode
            EDIT: Adding units owned by Romanians to Donetsk: 2 Artillerys and 2 Infantrys
            EDIT: Removing units owned by Russians from Rostov: 1 Fighter
            EDIT: Turning off Edit Mode
            1 Fighter moved from Donetsk to Rostov
            2 Infantrys moved from Tula to Rostov
            1 Artillery and 4 Infantrys moved from Moscow to Tula
            4 Infantrys moved from Yaroslavl to Moscow
            1 Fighter moved from Heilungchiang to Chita
    
        Place Units - Russians
            1 Bunker and 10 Infantrys placed in Moscow
            1 Bunker placed in Rostov
            Russians undo move 2.
            Russians undo move 1.
            1 Bunker and 4 HeavyTanks placed in Arkhangelsk
            1 Bunker placed in Rostov
            10 Infantrys placed in Moscow
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            6 Infantrys placed in Sibirsky
            4 Infantrys placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 88 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Romanians : 2.67
    Russians : -4.17
    EDIT: : -2.83
    AA fire in Donetsk : : -0.17
    

    Savegame

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