Dawgoneit (Allies +8) vs Surfer (Axis) BM3, reloaded


  • @surfer sure

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 destroyer, 1 fighter, 7 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            2 submarines moved from 42 Sea Zone to 55 Sea Zone
            6 fighters moved from 42 Sea Zone to 54 Sea Zone
            1 armour and 1 infantry moved from Java to 42 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 armour and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 battleship moved from 42 Sea Zone to 44 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 artillery moved from 45 Sea Zone to Dutch New Guinea
            1 submarine moved from 42 Sea Zone to 55 Sea Zone
            1 bomber and 1 fighter moved from Yunnan to India
            2 infantry moved from Yunnan to Burma
            1 tactical_bomber moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            1 submarine moved from 44 Sea Zone to 55 Sea Zone
            1 infantry moved from Tsinghai to Kazakhstan
            1 mech_infantry moved from Sikang to Kazakhstan
            2 mech_infantrys moved from Shensi to Kazakhstan
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 2 units heading to India
                UK_Pacific launches 1 interceptors out of India
                    Attackers Fire,  : 0/2 hits, 0.50 expected hits
                    Defenders Fire,  : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese lost in India
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in India causes 6 damage total. 
            Battle in Dutch New Guinea
            Battle in Wake Island
            Battle in 55 Sea Zone
                Japanese attack with 4 submarines
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 4 submarines in 55 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win, taking Dutch New Guinea from Dutch, taking Wake Island from Americans with 4 submarines remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 54 Sea Zone
                Japanese attack with 6 fighters
                ANZAC defend with 1 carrier, 1 destroyer, 2 fighters and 5 transports
                    Japanese roll dice for 6 fighters in 54 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                Units damaged: 1 carrier owned by the ANZAC
                    ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 5 transports in 54 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
                    Japanese roll dice for 5 fighters in 54 Sea Zone, round 3 : 3/5 hits, 2.50 expected hits
                    ANZAC roll dice for 1 carrier, 2 fighters and 5 transports in 54 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    2 fighters owned by the Japanese, 1 carrier owned by the ANZAC and 2 fighters owned by the ANZAC lost in 54 Sea Zone
                    5 transports owned by the ANZAC lost in 54 Sea Zone
                Japanese win with 3 fighters remaining. Battle score for attacker is 49
                Casualties for Japanese: 3 fighters
                Casualties for ANZAC: 1 carrier, 1 destroyer, 2 fighters and 5 transports
            Battle in 16 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Celebes
                Japanese attack with 1 armour, 1 artillery and 2 infantry
                Americans defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Celebes, round 2 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Celebes, round 3 : 0/3 hits, 1.17 expected hits
                    Americans roll dice for 1 mech_infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Celebes, round 4 : 3/3 hits, 1.17 expected hits
                    Americans roll dice for 1 mech_infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Burma
                Japanese attack with 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry and 1 tactical_bomber in Burma, round 3 : 1/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kazakhstan
                Japanese attack with 1 infantry and 3 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 1 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry and 3 mech_infantrys in Kazakhstan, round 3 : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kazakhstan
                    Japanese roll dice for 3 mech_infantrys in Kazakhstan, round 4 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 mech_infantrys in Kazakhstan, round 5 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 mech_infantrys in Kazakhstan, round 6 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 6 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kazakhstan
                2 mech_infantrys owned by the Japanese retreated to Tsinghai
                Russians win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            1 infantry moved from Kansu to Tsinghai
            1 mech_infantry moved from Kansu to Timguska
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            2 infantry moved from Kiangsu to Anhwe
            2 artilleries and 1 infantry moved from Shensi to Sikang
            1 infantry moved from Hopei to Shensi
            1 mech_infantry moved from Kiangsu to Hopei
            1 bomber moved from India to Yunnan
            1 tactical_bomber moved from Burma to Yunnan
            2 carriers moved from 42 Sea Zone to 45 Sea Zone
            3 fighters moved from 54 Sea Zone to 45 Sea Zone
            2 destroyers moved from 42 Sea Zone to 44 Sea Zone
            2 destroyers moved from 42 Sea Zone to 45 Sea Zone
            1 submarine moved from 80 Sea Zone to 72 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 carrier, 1 destroyer and 1 transport moved from 25 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
            1 fighter moved from Kiangsu to 6 Sea Zone
            1 carrier moved from 42 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from Yunnan to Sikang
            1 infantry moved from Kwangsi to Hunan
            1 mech_infantry moved from Hunan to Shensi
            1 artillery moved from Kwangsi to Yunnan
            1 artillery moved from Yunnan to Szechwan
            1 infantry moved from Szechwan to Sikang
            2 infantry moved from Kwangtung to Kwangsi
            2 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from French Indo China to Szechwan
    
        Place Units - Japanese
            1 fighter and 2 infantry placed in Japan
            1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
            2 infantry placed in Japan
            2 infantry and 1 mech_infantry placed in French Indo China
            1 armour and 2 mech_infantrys placed in Kiangsu
            Japanese undo move 5.
            1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 mech_infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 70 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Defenders Fire,  : : 0.67
    ANZAC : -1.00
    Americans : -0.67
    Attackers Fire,  : : -0.50
    UK_Pacific : -0.67
    AA fire in India : : -0.17
    Russians : 0.33
    Japanese : -3.17
    

    Savegame


  • TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 1 destroyer and 11 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 26 Sea Zone to 31 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            4 transports moved from 91 Sea Zone to 89 Sea Zone
    
        Combat - Americans
            Battle in 31 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Morocco
                Americans attack with 2 artilleries and 2 infantry
                Italians defend with 1 armour and 2 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in Morocco, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 armour and 2 infantry in Morocco, round 2 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
                    Americans roll dice for 2 artilleries and 1 infantry in Morocco, round 3 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 1 armour in Morocco, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 2 artilleries remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
                Casualties for Italians: 1 armour and 2 infantry
    
        Non Combat Move - Americans
            2 bombers moved from British Guiana to French Equatorial Africa
            1 fighter moved from 31 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            10 submarines placed in 101 Sea Zone
            1 submarine placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Americans : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 1 destroyer and 11 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 26 Sea Zone to 31 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            4 transports moved from 91 Sea Zone to 89 Sea Zone
    
        Combat - Americans
            Battle in 31 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Morocco
                Americans attack with 2 artilleries and 2 infantry
                Italians defend with 1 armour and 2 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in Morocco, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 armour and 2 infantry in Morocco, round 2 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
                    Americans roll dice for 2 artilleries and 1 infantry in Morocco, round 3 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 1 armour in Morocco, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 2 artilleries remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
                Casualties for Italians: 1 armour and 2 infantry
    
        Non Combat Move - Americans
            2 bombers moved from British Guiana to French Equatorial Africa
            1 fighter moved from 31 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            10 submarines placed in 101 Sea Zone
            1 submarine placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 5 PUs; 
            UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; 
    
        Combat Move - British
            3 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to Burma
            1 mech_infantry moved from Union of South Africa to Belgian Congo
    
        Combat - British
            Battle in Burma
                British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 1.67 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 3 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Burma to India
            1 infantry moved from Eastern Persia to West India
            1 mech_infantry moved from Iraq to Egypt
            2 infantry moved from Syria to Iraq
            3 infantry moved from Persia to Iraq
    
        Place Units - British
            1 artillery and 2 fighters placed in Egypt
            1 infantry and 1 mech_infantry placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,2,5
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,1,4,2,4
            British collect 29 PUs (7 lost to blockades); end with 29 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
            UK_Pacific collect 6 PUs; end with 7 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : 0.00
    Americans : 0.67
    Japanese : 1.00
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: Italians round 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 artillery, 1 fighter and 1 infantry moved from 92 Sea Zone to Morocco
            2 fighters moved from Gibraltar to Morocco
            1 armour moved from Bessarabia to Rostov
                  Italians take Rostov from Russians
    

    Savegame


  • @surfer battle?

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 artillery, 1 fighter and 1 infantry moved from 92 Sea Zone to Morocco
            2 fighters moved from Gibraltar to Morocco
            1 armour moved from Bessarabia to Rostov
                  Italians take Rostov from Russians
    
        Combat - Italians
            Battle in Morocco
                Italians attack with 1 artillery, 3 fighters and 1 infantry
                Americans defend with 2 artilleries
                    Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Morocco, round 2 : 0/5 hits, 2.17 expected hits
                    Americans roll dice for 2 artilleries in Morocco, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Morocco
                    Italians roll dice for 1 artillery and 3 fighters in Morocco, round 3 : 1/4 hits, 1.83 expected hits
                    Americans roll dice for 2 artilleries in Morocco, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Americans lost in Morocco
                    Italians roll dice for 1 artillery and 3 fighters in Morocco, round 4 : 3/4 hits, 1.83 expected hits
                    Americans roll dice for 1 artillery in Morocco, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Morocco
                Italians win, taking Morocco from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is 5
                Casualties for Italians: 1 infantry
                Casualties for Americans: 2 artilleries
    
        Non Combat Move - Italians
            1 fighter moved from Morocco to 92 Sea Zone
            2 fighters moved from Morocco to Gibraltar
            1 aaGun and 1 armour moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry moved from Northern Italy to 95 Sea Zone
            1 aaGun moved from Southern Italy to 95 Sea Zone
            2 aaGuns, 1 armour, 3 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone
            2 aaGuns, 1 armour and 3 infantry moved from 98 Sea Zone to Alexandria
            1 fighter moved from Romania to Southern Italy
            1 armour moved from Bessarabia to Rostov
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
            1 armour and 1 infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 92 Sea Zone: 1 transport
            EDIT: Adding units owned by Italians to 95 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.83
    Americans : -0.67
    

    Savegame

  • 2024 2023 '22 '21 '20

    Yep. Sorry, got interrupted during my move…
    Edit to NCM transport to Italy coast.


  • TripleA Turn Summary: ANZAC round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun moved from Queensland to New South Wales
            1 artillery and 1 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun moved from Queensland to New South Wales
            1 artillery and 1 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: Germans round 18

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 carrier, 2 fighters, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            10 armour, 8 artilleries, 2 infantry and 22 mech_infantrys moved from Bryansk to Russia
            1 armour and 2 mech_infantrys moved from Western Ukraine to Russia
            2 mech_infantrys moved from Belarus to Russia
            2 tactical_bombers moved from Belarus to Russia
            2 tactical_bombers moved from Novgorod to Russia
            1 bomber moved from Southern Italy to Russia
            4 bombers moved from Western Germany to Russia
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 carrier, 2 fighters, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            10 armour, 8 artilleries, 2 infantry and 22 mech_infantrys moved from Bryansk to Russia
            1 armour and 2 mech_infantrys moved from Western Ukraine to Russia
            2 mech_infantrys moved from Belarus to Russia
            2 tactical_bombers moved from Belarus to Russia
            2 tactical_bombers moved from Novgorod to Russia
            1 bomber moved from Southern Italy to Russia
            4 bombers moved from Western Germany to Russia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 11 armour, 8 artilleries, 5 bombers, 2 infantry, 26 mech_infantrys and 4 tactical_bombers
                Russians defend with 3 aaGuns, 1 airfield, 2 armour, 13 artilleries, 1 factory_major, 2 fighters and 17 infantry
                    AA fire in Russia : 0/9 hits, 1.50 expected hits
                    Germans roll dice for 11 armour, 8 artilleries, 5 bombers, 2 infantry, 26 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 21/56 hits, 20.17 expected hits
                    Russians roll dice for 3 aaGuns, 2 armour, 13 artilleries, 2 fighters and 17 infantry in Russia, round 2 : 9/34 hits, 12.33 expected hits
                    17 infantry owned by the Russians, 1 artillery owned by the Russians, 2 infantry owned by the Germans, 3 aaGuns owned by the Russians and 7 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 11 armour, 8 artilleries, 5 bombers, 19 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 17/47 hits, 18.67 expected hits
                    Russians roll dice for 2 armour, 12 artilleries and 2 fighters in Russia, round 3 : 7/16 hits, 6.33 expected hits
                    2 fighters owned by the Russians, 2 armour owned by the Russians, 12 artilleries owned by the Russians and 7 mech_infantrys owned by the Germans lost in Russia
                Germans captures 19PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 11 armour, 8 artilleries, 5 bombers, 12 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 88
                Casualties for Germans: 2 infantry and 14 mech_infantrys
                Casualties for Russians: 3 aaGuns, 2 armour, 13 artilleries, 2 fighters and 17 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing ownership of Tambov from Russians to Germans
            EDIT: Turning off Edit Mode
            2 aaGuns moved from Bryansk to Russia
            1 aaGun and 3 artilleries moved from Belarus to Bryansk
            1 mech_infantry moved from Novgorod to Bryansk
            1 mech_infantry moved from Ukraine to Rostov
            4 tactical_bombers moved from Russia to Rostov
            8 mech_infantrys moved from Eastern Poland to Bryansk
            1 armour and 1 infantry moved from Southern France to 93 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
            1 armour and 1 infantry moved from 98 Sea Zone to Alexandria
            2 transports moved from 98 Sea Zone to 95 Sea Zone
            2 infantry moved from Western Germany to Northern Italy
            1 artillery moved from France to Northern Italy
            1 mech_infantry moved from Germany to Northern Italy
            1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
            5 bombers moved from Russia to Bryansk
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 mech_infantrys placed in Novgorod
            2 fighters placed in Western Germany
            1 carrier and 1 transport placed in 93 Sea Zone
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 82 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 89 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -1.50
    Germans : -0.83
    Russians : -2.67
    

    Savegame

  • 2024 2023 '22 '21 '20

    Wow, Russian bear went down hard. AA whiffed, and that was all she wrote.


  • TripleA Turn Summary: Russians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Tambov
                  Russians take Tambov from Germans
            1 infantry moved from Kazakhstan to Volgograd
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            1 infantry moved from Urals to Vologda
            1 infantry moved from Novosibirsk to Samara
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: Japanese round 18

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 3 fighters, 4 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Timguska to Urals
                  Japanese take Urals from Russians
            1 armour moved from Urals to Timguska
            1 infantry moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            2 infantry moved from Yunnan to Burma
            1 tactical_bomber moved from Yunnan to Burma
            1 tactical_bomber moved from Burma to India
            1 bomber moved from Yunnan to India
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 artillery moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
    

    Savegame

  • 2024 2023 '22 '21 '20

    scramble?


  • @surfer sure

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 3 fighters, 4 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Timguska to Urals
                  Japanese take Urals from Russians
            1 armour moved from Urals to Timguska
            1 infantry moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            2 infantry moved from Yunnan to Burma
            1 tactical_bomber moved from Yunnan to Burma
            1 tactical_bomber moved from Burma to India
            1 bomber moved from Yunnan to India
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 artillery moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 2 units heading to India
                UK_Pacific launches 1 interceptors out of India
                    Attackers Fire,  : 0/2 hits, 0.33 expected hits
                    Defenders Fire,  : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese lost in India
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in India causes 7 damage total. 
            Battle in Burma
                Japanese attack with 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 3 : 1/2 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 tactical_bomber
                Casualties for Americans: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            1 submarine moved from 55 Sea Zone to 54 Sea Zone
            1 bomber moved from India to Yunnan
            1 infantry moved from Kansu to Timguska
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Sikang to Kazakhstan
            2 mech_infantrys moved from Tsinghai to Timguska
            1 infantry moved from Hunan to Kweichow
            1 mech_infantry moved from French Indo China to Szechwan
            2 infantry moved from French Indo China to Yunnan
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from Kwangsi to Yunnan
            1 mech_infantry moved from Kwangtung to Yunnan
            1 armour moved from Celebes to 44 Sea Zone
            1 transport moved from 45 Sea Zone to 20 Sea Zone
            1 armour and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            1 armour moved from 36 Sea Zone to French Indo China
            1 transport moved from 44 Sea Zone to 20 Sea Zone
            1 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            2 carriers and 1 destroyer moved from 45 Sea Zone to 33 Sea Zone
            3 fighters moved from 45 Sea Zone to 33 Sea Zone
            2 carriers, 3 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
            1 fighter moved from 6 Sea Zone to 33 Sea Zone
            2 fighters moved from Japan to 33 Sea Zone
            1 destroyer moved from 45 Sea Zone to 33 Sea Zone
            1 submarine moved from 55 Sea Zone to 62 Sea Zone
            2 submarines moved from 55 Sea Zone to 33 Sea Zone
            1 battleship and 2 destroyers moved from 44 Sea Zone to 35 Sea Zone
            1 carrier moved from 35 Sea Zone to 33 Sea Zone
            1 artillery moved from Szechwan to Sikang
            1 mech_infantry moved from Szechwan to Sikang
            1 mech_infantry moved from Kweichow to Sikang
            1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
            2 mech_infantrys moved from Malaya to Yunnan
            1 mech_infantry moved from Hopei to Sikang
            1 fighter moved from 25 Sea Zone to Wake Island
    
        Place Units - Japanese
            3 submarines placed in 6 Sea Zone
            3 fighters and 3 infantry placed in Japan
            1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
            1 armour and 2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 72 PUs; end with 73 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Defenders Fire,  : : 0.67
    Americans : 0.67
    Attackers Fire,  : : -0.33
    UK_Pacific : 0.33
    AA fire in India : : -0.17
    Japanese : 1.17
    

    Savegame


  • TripleA Turn Summary: Americans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 6 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            11 submarines moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 89 Sea Zone
            4 transports moved from 89 Sea Zone to 101 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            5 fighters and 1 tactical_bomber moved from 26 Sea Zone to Midway
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Midway
                Americans attack with 5 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 artillery and 1 infantry
                    Americans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Midway, round 2 : 2/8 hits, 3.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Midway
                Americans win, taking Midway from Japanese with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            5 fighters and 1 tactical_bomber moved from Midway to 26 Sea Zone
    
        Place Units - Americans
            6 submarines placed in 10 Sea Zone
            2 armour, 2 artilleries, 4 infantry and 1 mech_infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.50
    Japanese : 0.33
    

    Savegame

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