TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 8 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from India to 43 Sea Zone
1 bomber moved from Iraq to Romania
1 mech_infantry moved from Ukraine to Romania
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
11 submarines moved from 91 Sea Zone to 102 Sea Zone
1 destroyer moved from 104 Sea Zone to 102 Sea Zone
3 destroyers moved from 101 Sea Zone to 102 Sea Zone
1 bomber moved from British Guiana to Anglo Egyptian Sudan
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber in 43 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 7 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 7 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 8 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 8 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Romania
Americans attack with 1 bomber and 1 mech_infantry
Germans defend with 3 mech_infantrys
Americans roll dice for 1 bomber and 1 mech_infantry in Romania, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 3 mech_infantrys in Romania, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Romania
Americans roll dice for 1 bomber in Romania, round 3 : 0/1 hits, 0.67 expected hits
Germans roll dice for 2 mech_infantrys in Romania, round 3 : 1/2 hits, 0.67 expected hits
1 bomber owned by the Americans lost in Romania
Germans win with 2 mech_infantrys remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber and 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from 43 Sea Zone to Northern Territory
Place Units - Americans
8 destroyers and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - British
British buy 8 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Tsinghai to Sikang
2 artilleries and 3 infantry moved from Kazakhstan to Sikang
1 bomber moved from India to Sikang
3 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 artillery and 2 infantry moved from Eastern Persia to West India
3 mech_infantrys moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
3 mech_infantrys moved from Egypt to Iraq
Combat - British
Battle in Burma
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Burma
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 3 : 2/5 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Sikang
British attack with 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry
Japanese defend with 3 armour and 6 mech_infantrys
British roll dice for 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry in Sikang, round 2 : 2/8 hits, 2.83 expected hits
Japanese roll dice for 3 armour and 6 mech_infantrys in Sikang, round 2 : 4/9 hits, 3.50 expected hits
2 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in Sikang
British roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Sikang, round 3 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 3 armour and 4 mech_infantrys in Sikang, round 3 : 4/7 hits, 2.83 expected hits
1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 bomber owned by the British, 1 artillery owned by the British and 1 armour owned by the British lost in Sikang
Japanese win with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is -27
Casualties for British: 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry
Casualties for Japanese: 3 mech_infantrys
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
Place Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Germans : 0.33
British : -2.00
Americans : -0.50
Japanese : -1.67
Savegame