8147e64c-7672-454c-991f-fa8f9e69669a-image.png @Arthur-Bomber-Harris
Dawgoneit (Allies +8) vs Surfer (Axis) BM3, reloaded
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 11 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Caucasus to Kazakhstan Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 29 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 11 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Caucasus to Kazakhstan Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 29 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 2 destroyers, 6 infantry, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 units repaired. 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 marine moved from Gibraltar to 92 Sea Zone 1 cruiser and 1 marine moved from 92 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Tobruk 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Libya 3 infantry moved from Tunisia to Libya 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 1 battleship moved from 91 Sea Zone to 96 Sea Zone 2 bombers moved from Gibraltar to Libya 1 bomber moved from Western Germany to Libya 1 fighter moved from Western Germany to Tobruk 1 fighter moved from Western Germany to Libya 1 infantry moved from Archangel to Vologda 1 tactical_bomber moved from Novgorod to Vologda 1 tactical_bomber moved from Novgorod to Vologda
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 2 destroyers, 6 infantry, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 units repaired. 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 marine moved from Gibraltar to 92 Sea Zone 1 cruiser and 1 marine moved from 92 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Tobruk 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Libya 3 infantry moved from Tunisia to Libya 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 1 battleship moved from 91 Sea Zone to 96 Sea Zone 2 bombers moved from Gibraltar to Libya 1 bomber moved from Western Germany to Libya 1 fighter moved from Western Germany to Tobruk 1 fighter moved from Western Germany to Libya 1 infantry moved from Archangel to Vologda 1 tactical_bomber moved from Novgorod to Vologda 1 tactical_bomber moved from Novgorod to Vologda Combat - Germans Battle in Tobruk Germans attack with 1 fighter and 1 marine Americans defend with 1 infantry Germans roll dice for 1 battleship in Tobruk, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Tobruk Germans win, taking Tobruk from British with 1 fighter and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Libya Germans attack with 1 artillery, 3 bombers, 1 fighter and 6 infantry Americans defend with 5 infantry Germans roll dice for 1 cruiser in Libya, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery, 3 bombers, 1 fighter and 6 infantry in Libya, round 2 : 2/11 hits, 4.00 expected hits British roll dice for 5 infantry in Libya, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Libya Germans roll dice for 1 artillery, 3 bombers, 1 fighter and 4 infantry in Libya, round 3 : 1/9 hits, 3.67 expected hits British roll dice for 3 infantry in Libya, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Libya Germans roll dice for 1 artillery, 3 bombers, 1 fighter and 2 infantry in Libya, round 4 : 2/7 hits, 3.33 expected hits British roll dice for 2 infantry in Libya, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Libya Germans win, taking Libya from British with 1 artillery, 3 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 5 infantry Casualties for Americans: 5 infantry Battle in Vologda Germans attack with 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 infantry and 2 tactical_bombers in Vologda, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry and 2 tactical_bombers in Vologda, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 tactical_bombers moved from Vologda to Novgorod 2 mech_infantrys moved from Archangel to Urals 3 infantry moved from Novgorod to Archangel 10 armour, 6 infantry and 16 mech_infantrys moved from Ukraine to Western Ukraine 4 mech_infantrys moved from Poland to Western Ukraine 7 mech_infantrys moved from Germany to Eastern Poland 1 carrier moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Tobruk to 96 Sea Zone 1 fighter moved from Libya to 96 Sea Zone 3 bombers moved from Libya to Southern Italy 4 submarines moved from 91 Sea Zone to 92 Sea Zone 2 submarines moved from 104 Sea Zone to 109 Sea Zone 1 marine moved from Southern France to Northern Italy Place Units - Germans 7 mech_infantrys placed in Germany 1 bomber and 1 tactical_bomber placed in Western Germany 2 destroyers placed in 93 Sea Zone 1 infantry placed in Southern France 3 infantry placed in Novgorod 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -7.50 British : 1.33 Russians : -0.67
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 9 PUs; Russians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Samara to Vologda 1 infantry moved from Russia to Vologda 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Tambov to Bryansk 1 infantry moved from Smolensk to Belarus 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 1 fighter moved from Russia to Belarus 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov Combat - Russians Battle in Vologda Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Belarus, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor; Italians defend with 1 armour Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 1 fighter moved from Belarus to Bryansk 2 fighters and 1 tactical_bomber moved from Bryansk to Russia Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -0.83 Russians : -0.67
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TripleA Move Summary: Japanese round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 1 fighter, 5 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 artillery and 3 infantry moved from Philippines to 35 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 3 infantry moved from 44 Sea Zone to Celebes 1 battleship moved from 35 Sea Zone to 44 Sea Zone 1 submarine moved from 43 Sea Zone to 55 Sea Zone 1 fighter moved from Philippines to 55 Sea Zone 1 fighter moved from Philippines to Celebes 2 fighters moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Yunnan to Burma 1 bomber moved from Yunnan to India 1 bomber moved from Hopei to India 1 fighter and 1 tactical_bomber moved from Hopei to Burma 1 mech_infantry moved from Yunnan to Burma 1 bomber moved from Tsinghai to Volgograd
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Intercept in India?
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@surfer sure
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 1 fighter, 5 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 artillery and 3 infantry moved from Philippines to 35 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 3 infantry moved from 44 Sea Zone to Celebes 1 battleship moved from 35 Sea Zone to 44 Sea Zone 1 submarine moved from 43 Sea Zone to 55 Sea Zone 1 fighter moved from Philippines to 55 Sea Zone 1 fighter moved from Philippines to Celebes 2 fighters moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Yunnan to Burma 1 bomber moved from Yunnan to India 1 bomber moved from Hopei to India 1 fighter and 1 tactical_bomber moved from Hopei to Burma 1 mech_infantry moved from Yunnan to Burma 1 bomber moved from Tsinghai to Volgograd Combat - Japanese Air Battle in India Japanese attacks with 2 units heading to India UK_Pacific launches 1 interceptors out of India Attackers Fire, : 0/2 hits, 0.33 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Volgograd AA fire in Volgograd : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Volgograd causes 0 damage total. Strategic bombing raid in India AA fire in India : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in India causes 3 damage total. Battle in 46 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 55 Sea Zone Japanese attack with 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 25 Sea Zone Japanese roll dice for 1 fighter in 25 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 25 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 25 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 0/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 3 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Celebes Japanese attack with 1 artillery, 1 fighter and 5 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 battleship in Celebes, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Celebes, round 2 : 2/7 hits, 1.83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Crete: 1 bomber EDIT: Turning off Edit Mode 1 bomber moved from India to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 1 mech_infantry moved from Yunnan to Malaya 1 mech_infantry moved from Yunnan to Malaya 1 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Shensi to Kansu 2 aaGuns, 1 artillery and 7 infantry moved from Yenisey to Timguska 1 infantry moved from Hopei to Shensi 1 mech_infantry moved from Suiyuyan to Kweichow 1 armour moved from Chahar to Kweichow 1 infantry moved from Anhwe to Chahar 1 infantry moved from Chahar to Hopei 2 mech_infantrys moved from Kiangsu to Hunan 2 infantry moved from Japan to 6 Sea Zone 2 carriers moved from 35 Sea Zone to 44 Sea Zone 4 destroyers moved from 35 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 44 Sea Zone 1 fighter moved from 25 Sea Zone to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 2 infantry moved from Kiangsu to 19 Sea Zone 1 artillery moved from Chahar to Suiyuyan 1 infantry moved from Chahar to Anhwe 1 aaGun moved from Kiangsu to Anhwe 3 infantry moved from French Indo China to Yunnan 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 2 mech_infantrys moved from Kwangtung to Yunnan 1 armour moved from Kweichow to Yunnan 1 fighter moved from 6 Sea Zone to Philippines 1 fighter moved from 55 Sea Zone to 44 Sea Zone 1 fighter moved from Celebes to 44 Sea Zone 1 fighter moved from French Indo China to Philippines 3 submarines moved from 6 Sea Zone to 36 Sea Zone 1 mech_infantry moved from Timguska to Kansu Place Units - Japanese 2 infantry and 1 mech_infantry placed in French Indo China 1 artillery and 2 infantry placed in Kwangtung 1 infantry and 2 mech_infantrys placed in Kiangsu 1 fighter placed in Japan 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -0.33 AA fire in Volgograd : : 0.83 Americans : 0.00 ANZAC : 0.33 Attackers Fire, : : -0.33 UK_Pacific : 0.33 AA fire in India : : 0.67 Japanese : -2.83
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Wow! That was a miserable bomber run. 3 of 4 bombers shot down (all by AA–fighter missed). The one that made it through did minimum damage (3 pts). I had forgotten to attack Egypt with the Japanese bomber in Crete…so I edited to allow combat, it died. I wish I had forgotten…
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TripleA Move Summary: Americans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 6 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 armour and 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 6 destroyers, 2 infantry, 11 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to British Guiana
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TripleA Move Summary: Americans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 6 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Russia to 99 Sea Zone 1 bomber moved from Russia to Burma 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 armour and 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 6 destroyers, 2 infantry, 11 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 mech_infantry moved from Rostov to Ukraine Russians take Ukraine from Germans
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@dawgoneit please use the second post. forgot to move my bombers
scramble in sz91? -
Nope. I’m fine where I’m at.
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 6 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Russia to 99 Sea Zone 1 bomber moved from Russia to Burma 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 armour and 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 6 destroyers, 2 infantry, 11 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 mech_infantry moved from Rostov to Ukraine Russians take Ukraine from Germans Combat - Americans Battle in 99 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Burma Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Burma, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Burma Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Gibraltar Americans attack with 2 artilleries and 2 infantry Germans defend with 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 aaGun, 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 2 : 1/4 hits, 2.00 expected hits 1 aaGun owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 3 : 2/4 hits, 2.00 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar Americans roll dice for 1 artillery in Gibraltar, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 4 : 1/4 hits, 2.00 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Gibraltar Germans win with 1 artillery and 2 fighters remaining. Battle score for attacker is -6 Casualties for Americans: 2 artilleries and 2 infantry Casualties for Germans: 1 aaGun and 1 infantry Battle in Borneo Americans attack with 1 armour and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 armour and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Borneo Americans roll dice for 1 armour in Borneo, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Borneo Americans win, taking Borneo from Japanese with 1 armour remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 bomber moved from Burma to India 1 bomber moved from 99 Sea Zone to Iraq 1 bomber moved from 91 Sea Zone to 88 Sea Zone 1 bomber moved from 88 Sea Zone to British Guiana Place Units - Americans 2 artilleries placed in Eastern United States 2 transports placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone 4 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -2.00 Americans : -1.17 Japanese : -0.33
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 6 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Russia to 99 Sea Zone 1 bomber moved from Russia to Burma 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 armour and 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 6 destroyers, 2 infantry, 11 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 mech_infantry moved from Rostov to Ukraine Russians take Ukraine from Germans Combat - Americans Battle in 99 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Burma Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Burma, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Burma Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Gibraltar Americans attack with 2 artilleries and 2 infantry Germans defend with 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 aaGun, 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 2 : 1/4 hits, 2.00 expected hits 1 aaGun owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 3 : 2/4 hits, 2.00 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar Americans roll dice for 1 artillery in Gibraltar, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 4 : 1/4 hits, 2.00 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Gibraltar Germans win with 1 artillery and 2 fighters remaining. Battle score for attacker is -6 Casualties for Americans: 2 artilleries and 2 infantry Casualties for Germans: 1 aaGun and 1 infantry Battle in Borneo Americans attack with 1 armour and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 armour and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Borneo Americans roll dice for 1 armour in Borneo, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Borneo Americans win, taking Borneo from Japanese with 1 armour remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 bomber moved from Burma to India 1 bomber moved from 99 Sea Zone to Iraq 1 bomber moved from 91 Sea Zone to 88 Sea Zone 1 bomber moved from 88 Sea Zone to British Guiana Place Units - Americans 2 artilleries placed in Eastern United States 2 transports placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone 4 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 9 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs; UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Rostov to Bessarabia Russians take Bessarabia from Germans 1 artillery and 1 infantry moved from Kazakhstan to Sikang 1 bomber moved from Caucasus to Sikang 1 armour and 1 mech_infantry moved from Caucasus to Tsinghai 9 armour, 3 artilleries, 2 fighters, 1 infantry, 16 mech_infantrys and 1 tactical_bomber moved from Rostov to Bryansk 2 artilleries moved from Volgograd to Kazakhstan 4 armour and 2 mech_infantrys moved from Caucasus to Bryansk 3 infantry moved from Caucasus to Kazakhstan 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 1 artillery and 2 infantry moved from Persia to Eastern Persia 3 infantry moved from Iraq to Syria 3 infantry moved from Egypt to Trans-Jordan 2 mech_infantrys moved from Egypt to Tobruk 3 infantry moved from Anglo Egyptian Sudan to Egypt 3 infantry moved from Egypt to Alexandria Combat - British Battle in Sikang British attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 mech_infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Sikang, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Sikang British win, taking Sikang from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Tsinghai British attack with 1 armour and 1 mech_infantry Italians defend with 1 mech_infantry British roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Tsinghai British win, taking Tsinghai from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Tobruk British attack with 2 mech_infantrys Germans defend with 1 marine British roll dice for 2 mech_infantrys in Tobruk, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 marine in Tobruk, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 mech_infantrys in Tobruk, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 marine in Tobruk, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Tobruk British roll dice for 1 mech_infantry in Tobruk, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 marine in Tobruk, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 mech_infantry in Tobruk, round 5 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 marine in Tobruk, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 mech_infantry in Tobruk, round 6 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 marine in Tobruk, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 mech_infantry in Tobruk, round 7 : 1/1 hits, 0.17 expected hits Italians roll dice for 1 marine in Tobruk, round 7 : 0/1 hits, 0.33 expected hits 1 marine owned by the Germans lost in Tobruk British win, taking Tobruk from Italians with 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for British: 1 mech_infantry Casualties for Germans: 1 marine Non Combat Move - British 1 bomber moved from Sikang to India Place Units - British 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Persia 3 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1,1,5 British collect 32 PUs (3 lost to blockades); end with 32 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -2.00 British : 0.67 Italians : -1.67 Americans : -1.17 Japanese : -0.33
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TripleA Move Summary: Italians round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk 1 fighter moved from 96 Sea Zone to Tobruk
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk 1 fighter moved from 96 Sea Zone to Tobruk Combat - Italians Battle in Tobruk Italians attack with 1 fighter and 2 infantry British defend with 1 mech_infantry Italians roll dice for 1 fighter and 2 infantry in Tobruk, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Tobruk Italians win, taking Tobruk from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Tobruk to 96 Sea Zone 1 submarine moved from 92 Sea Zone to 95 Sea Zone 2 fighters moved from Southern Italy to Gibraltar 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar Place Units - Italians 1 transport placed in 95 Sea Zone 1 fighter and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 0.17 British : -0.33
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC 1 infantry moved from Kazakhstan to Tsinghai 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 15 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :