@AndrewAAGamer Appreciate your patience. War on.
Submerge sub or fight?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 infantry moved from Kazakhstan to Tsinghai
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 3 infantry, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
10 armour, 8 infantry and 20 mech_infantrys moved from Western Ukraine to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
2 tactical_bombers moved from Novgorod to Bryansk
3 bombers moved from Southern Italy to Bryansk
1 bomber moved from Western Germany to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
2 fighters moved from 96 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Western Germany to 91 Sea Zone
2 artilleries and 3 infantry moved from Archangel to Belarus
3 infantry moved from Novgorod to Belarus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 3 infantry, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
10 armour, 8 infantry and 20 mech_infantrys moved from Western Ukraine to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
2 tactical_bombers moved from Novgorod to Bryansk
3 bombers moved from Southern Italy to Bryansk
1 bomber moved from Western Germany to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
2 fighters moved from 96 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Western Germany to 91 Sea Zone
2 artilleries and 3 infantry moved from Archangel to Belarus
3 infantry moved from Novgorod to Belarus
Combat - Germans
Battle in Bryansk
Germans attack with 10 armour, 3 bombers, 8 infantry, 27 mech_infantrys and 2 tactical_bombers
British defend with 13 armour, 3 artilleries, 2 fighters, 1 infantry, 18 mech_infantrys and 1 tactical_bomber; Russians defend with 1 infantry
Germans roll dice for 10 armour, 3 bombers, 8 infantry, 27 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 13/50 hits, 14.17 expected hits
Russians roll dice for 13 armour, 3 artilleries, 2 fighters, 2 infantry, 18 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 14/39 hits, 16.00 expected hits
1 infantry owned by the Russians, 11 mech_infantrys owned by the British, 8 infantry owned by the Germans, 6 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Bryansk
Germans roll dice for 10 armour, 3 bombers, 21 mech_infantrys and 2 tactical_bombers in Bryansk, round 3 : 10/36 hits, 11.83 expected hits
Russians roll dice for 13 armour, 3 artilleries, 2 fighters, 7 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 10/26 hits, 11.67 expected hits
7 mech_infantrys owned by the British, 3 artilleries owned by the British and 10 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 10 armour, 3 bombers, 11 mech_infantrys and 2 tactical_bombers in Bryansk, round 4 : 10/26 hits, 10.17 expected hits
Russians roll dice for 13 armour, 2 fighters and 1 tactical_bomber in Bryansk, round 4 : 10/16 hits, 8.33 expected hits
10 mech_infantrys owned by the Germans and 10 armour owned by the British lost in Bryansk
10 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to Western Ukraine
Russians win with 3 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 8 infantry and 26 mech_infantrys
Casualties for British: 10 armour, 3 artilleries, 1 infantry and 18 mech_infantrys
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber, 4 fighters and 1 tactical_bomber
Americans defend with 6 destroyers, 11 submarines and 2 transports
11 submarines owned by the Americans Submerged
Germans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
Americans roll dice for 6 destroyers and 2 transports in 91 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
4 destroyers owned by the Americans and 1 fighter owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 2/5 hits, 2.83 expected hits
Americans roll dice for 2 destroyers and 2 transports in 91 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the Americans lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 52
Casualties for Germans: 1 fighter
Casualties for Americans: 6 destroyers and 2 transports
Battle in Belarus
Germans attack with 2 artilleries and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 6 infantry in Belarus, round 2 : 4/8 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Bryansk to Western Ukraine
3 mech_infantrys moved from Germany to Romania
4 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Novgorod to Belarus
1 armour and 5 mech_infantrys moved from Urals to Archangel
1 aaGun moved from Archangel to Belarus
3 bombers moved from Bryansk to Western Ukraine
2 infantry moved from Western Germany to Northern Italy
1 battleship, 1 carrier and 1 cruiser moved from 96 Sea Zone to 92 Sea Zone
2 transports moved from 96 Sea Zone to 95 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 bomber moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Libya to Tobruk
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
2 submarines moved from 109 Sea Zone to 112 Sea Zone
Place Units - Germans
1 tactical_bomber placed in Western Germany
3 artilleries placed in Novgorod
9 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 93 Sea Zone: 2 destroyers
EDIT: Adding units owned by Germans to 92 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
1 destroyer placed in 93 Sea Zone
2 infantry placed in Southern France
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -1.33
Americans : -1.67
Russians : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 4 infantry moved from Russia to Vologda
1 infantry moved from Tambov to Samara
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Germans
2 armour, 10 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber moved from Russia to Bryansk
5 artilleries moved from Russia to Vologda
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
1 artillery and 3 infantry placed in Russia
2 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 artilleries, 4 infantry, 2 mech_infantrys, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 3 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 3 infantry moved from Celebes to 44 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
2 fighters and 1 tactical_bomber moved from 44 Sea Zone to Java
1 fighter moved from 44 Sea Zone to Borneo
1 battleship moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
2 mech_infantrys moved from Kansu to Sikang
1 infantry moved from Shensi to Sikang
1 armour and 1 mech_infantry moved from Kweichow to Sikang
2 armour and 3 mech_infantrys moved from Yunnan to Sikang
2 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 bomber moved from Yunnan to Sikang
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 artilleries, 4 infantry, 2 mech_infantrys, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 3 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 3 infantry moved from Celebes to 44 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
2 fighters and 1 tactical_bomber moved from 44 Sea Zone to Java
1 fighter moved from 44 Sea Zone to Borneo
1 battleship moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
2 mech_infantrys moved from Kansu to Sikang
1 infantry moved from Shensi to Sikang
1 armour and 1 mech_infantry moved from Kweichow to Sikang
2 armour and 3 mech_infantrys moved from Yunnan to Sikang
2 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 bomber moved from Yunnan to Sikang
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
Americans defend with 1 artillery; ANZAC defend with 2 artilleries, 1 fighter and 2 infantry
Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Java, round 2 : 4/9 hits, 3.33 expected hits
Americans roll dice for 3 artilleries, 1 fighter and 2 infantry in Java, round 2 : 4/6 hits, 2.33 expected hits
4 infantry owned by the Japanese, 2 infantry owned by the ANZAC, 2 artilleries owned by the ANZAC and 1 artillery owned by the Americans lost in Java
Japanese roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Java, round 3 : 3/5 hits, 2.33 expected hits
Americans roll dice for 1 fighter in Java, round 3 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Java
Japanese win, taking Java from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for ANZAC: 2 artilleries, 1 fighter and 2 infantry
Casualties for Americans: 1 artillery
Battle in Borneo
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 armour
Japanese roll dice for 1 fighter and 2 infantry in Borneo, round 2 : 0/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 armour in Borneo, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese lost in Borneo
Japanese roll dice for 1 fighter and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 armour in Borneo, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Borneo, round 4 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 armour in Borneo, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 3 armour, 1 bomber, 1 infantry and 6 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese roll dice for 3 armour, 1 bomber, 1 infantry and 6 mech_infantrys in Sikang, round 2 : 0/11 hits, 3.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 3 armour, 1 bomber, 1 infantry and 6 mech_infantrys in Sikang, round 3 : 4/11 hits, 3.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Sikang
Japanese win, taking Sikang from Chinese with 3 armour, 1 bomber and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Malaya
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 bomber moved from Sikang to Yunnan
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kiangsu to Chahar
1 transport moved from 44 Sea Zone to 20 Sea Zone
2 carriers moved from 44 Sea Zone to 42 Sea Zone
4 destroyers moved from 44 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 fighter moved from Borneo to 42 Sea Zone
2 submarines moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 6 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Yunnan to Szechwan
4 infantry moved from Kwangtung to Kwangsi
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
Japanese undo move 2.
Japanese undo move 1.
1 artillery and 2 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
1 infantry and 1 mech_infantry placed in Kiangsu
Japanese undo move 1.
2 artilleries and 1 infantry placed in French Indo China
1 infantry placed in Kiangsu
1 tactical_bomber placed in Japan
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : 2.00
Chinese : -0.33
UK_Pacific : -0.83
Japanese : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 8 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from India to 43 Sea Zone
1 bomber moved from Iraq to Romania
1 mech_infantry moved from Ukraine to Romania
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
11 submarines moved from 91 Sea Zone to 102 Sea Zone
1 destroyer moved from 104 Sea Zone to 102 Sea Zone
3 destroyers moved from 101 Sea Zone to 102 Sea Zone
1 bomber moved from British Guiana to Anglo Egyptian Sudan
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber in 43 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 7 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 7 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 8 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 8 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Romania
Americans attack with 1 bomber and 1 mech_infantry
Germans defend with 3 mech_infantrys
Americans roll dice for 1 bomber and 1 mech_infantry in Romania, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 3 mech_infantrys in Romania, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Romania
Americans roll dice for 1 bomber in Romania, round 3 : 0/1 hits, 0.67 expected hits
Germans roll dice for 2 mech_infantrys in Romania, round 3 : 1/2 hits, 0.67 expected hits
1 bomber owned by the Americans lost in Romania
Germans win with 2 mech_infantrys remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber and 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from 43 Sea Zone to Northern Territory
Place Units - Americans
8 destroyers and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans : -0.50
Japanese : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 8 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from India to 43 Sea Zone
1 bomber moved from Iraq to Romania
1 mech_infantry moved from Ukraine to Romania
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
11 submarines moved from 91 Sea Zone to 102 Sea Zone
1 destroyer moved from 104 Sea Zone to 102 Sea Zone
3 destroyers moved from 101 Sea Zone to 102 Sea Zone
1 bomber moved from British Guiana to Anglo Egyptian Sudan
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber in 43 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 7 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 7 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 8 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 8 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Romania
Americans attack with 1 bomber and 1 mech_infantry
Germans defend with 3 mech_infantrys
Americans roll dice for 1 bomber and 1 mech_infantry in Romania, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 3 mech_infantrys in Romania, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Romania
Americans roll dice for 1 bomber in Romania, round 3 : 0/1 hits, 0.67 expected hits
Germans roll dice for 2 mech_infantrys in Romania, round 3 : 1/2 hits, 0.67 expected hits
1 bomber owned by the Americans lost in Romania
Germans win with 2 mech_infantrys remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber and 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from 43 Sea Zone to Northern Territory
Place Units - Americans
8 destroyers and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - British
British buy 8 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Tsinghai to Sikang
2 artilleries and 3 infantry moved from Kazakhstan to Sikang
1 bomber moved from India to Sikang
3 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 artillery and 2 infantry moved from Eastern Persia to West India
3 mech_infantrys moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
3 mech_infantrys moved from Egypt to Iraq
Combat - British
Battle in Burma
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Burma
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 3 : 2/5 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Sikang
British attack with 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry
Japanese defend with 3 armour and 6 mech_infantrys
British roll dice for 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry in Sikang, round 2 : 2/8 hits, 2.83 expected hits
Japanese roll dice for 3 armour and 6 mech_infantrys in Sikang, round 2 : 4/9 hits, 3.50 expected hits
2 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in Sikang
British roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Sikang, round 3 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 3 armour and 4 mech_infantrys in Sikang, round 3 : 4/7 hits, 2.83 expected hits
1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 bomber owned by the British, 1 artillery owned by the British and 1 armour owned by the British lost in Sikang
Japanese win with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is -27
Casualties for British: 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry
Casualties for Japanese: 3 mech_infantrys
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
Place Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Germans : 0.33
British : -2.00
Americans : -0.50
Japanese : -1.67
Test post because I keep getting message that I’m locked out…
@surfer are you still getting the message?
i tried and got rite in.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians repair damage of 5x factory_major; Remaining resources: 22 PUs;
Italians buy 2 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Gibraltar to 91 Sea Zone
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
2 infantry moved from Tobruk to Alexandria
1 artillery moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 fighter moved from 96 Sea Zone to Alexandria
1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians repair damage of 5x factory_major; Remaining resources: 22 PUs;
Italians buy 2 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Gibraltar to 91 Sea Zone
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
2 infantry moved from Tobruk to Alexandria
1 artillery moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 fighter moved from 96 Sea Zone to Alexandria
1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 2 fighters
Americans defend with 1 destroyer
Italians roll dice for 2 fighters in 91 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 91 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Alexandria
Italians attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
British defend with 3 infantry
Italians roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/9 hits, 3.00 expected hits
British roll dice for 3 infantry in Alexandria, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Alexandria, round 3 : 2/8 hits, 2.83 expected hits
British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for British: 3 infantry
Non Combat Move - Italians
1 carrier moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from Alexandria to Libya
1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 transport moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
2 armour and 1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : -0.83
British : 0.67
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
3 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,2,6,2
ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
3 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,2,6,2
ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 3 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Western Ukraine to Russia
1 mech_infantry moved from Szechwan to Kazakhstan
Germans take Kazakhstan from Russians
1 bomber moved from Gibraltar to Egypt
1 tactical_bomber moved from Western Germany to 113 Sea Zone
2 submarines moved from 112 Sea Zone to 113 Sea Zone
5 armour moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Western Ukraine to Bessarabia
1 tactical_bomber moved from Western Ukraine to Bessarabia
2 mech_infantrys moved from Romania to Bessarabia
3 armour moved from Western Ukraine to Bessarabia
4 mech_infantrys moved from Eastern Poland to Bessarabia
Thanks for the well wishes…yeah, I like have my mom around! Anyway, she’s much better. Had internal bleeding that caused a real scare, but once the surgeon fixed it, she has some broken bones, but she’ll heal. Yea!
I’m sitting here waiting for her to wake up, so I made a move
Submerge Russian sub?
@surfer yes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 3 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Western Ukraine to Russia
1 mech_infantry moved from Szechwan to Kazakhstan
Germans take Kazakhstan from Russians
1 bomber moved from Gibraltar to Egypt
1 tactical_bomber moved from Western Germany to 113 Sea Zone
2 submarines moved from 112 Sea Zone to 113 Sea Zone
5 armour moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Western Ukraine to Bessarabia
1 tactical_bomber moved from Western Ukraine to Bessarabia
2 mech_infantrys moved from Romania to Bessarabia
3 armour moved from Western Ukraine to Bessarabia
4 mech_infantrys moved from Eastern Poland to Bessarabia
Combat - Germans
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 8,8,7 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in Bessarabia
Germans attack with 8 armour, 7 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 8 armour, 7 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 4/16 hits, 5.83 expected hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 8 armour, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in 113 Sea Zone
Germans attack with 2 submarines and 1 tactical_bomber
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 tactical_bomber in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
1 tactical_bomber moved from 113 Sea Zone to Western Germany
3 bombers moved from Russia to Novgorod
9 mech_infantrys moved from Germany to Eastern Poland
2 artilleries moved from Belarus to Eastern Poland
5 mech_infantrys moved from Archangel to Novgorod
1 armour moved from Archangel to Novgorod
1 aaGun moved from Archangel to Novgorod
1 infantry moved from Belarus to Archangel
2 armour moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Western Germany
1 tactical_bomber moved from Bessarabia to Eastern Poland
3 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Novgorod
1 aaGun moved from Belarus to Eastern Poland
1 aaGun moved from Belarus to Novgorod
1 artillery and 3 infantry moved from Tobruk to Alexandria
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 bomber moved from Egypt to Alexandria
1 transport moved from 96 Sea Zone to 93 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 battleship moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from Gibraltar to Southern Italy
1 fighter moved from Gibraltar to Southern Italy
1 infantry moved from Southern France to Northern Italy
Place Units - Germans
1 destroyer and 1 transport placed in 113 Sea Zone
3 artilleries placed in Novgorod
9 mech_infantrys placed in Germany
1 infantry placed in Western Germany
2 infantry placed in Southern France
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50
Germans : -2.00
AA fire in Egypt : : -0.17
Russians : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Smolensk to Archangel
2 infantry moved from Bryansk to Belarus
1 infantry moved from Vologda to Archangel
1 fighter moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Nenetsia to Archangel
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Bryansk to Archangel
1 tactical_bomber moved from Bryansk to Kazakhstan
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Novosibirsk to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
6 artilleries and 4 infantry moved from Vologda to Novosibirsk
1 tactical_bomber moved from Kazakhstan to Novosibirsk
1 artillery moved from Russia to Bryansk
2 aaGuns moved from Russia to Bryansk
1 fighter moved from Archangel to Russia
1 fighter moved from Belarus to Russia
Place Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 0.17