@gamerman01 said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:
Will you allow the late move?
Yes, go ahead, no problem.
@surfer sure
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 fighter, 7 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
2 submarines moved from 42 Sea Zone to 55 Sea Zone
6 fighters moved from 42 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 battleship moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 bomber and 1 fighter moved from Yunnan to India
2 infantry moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 44 Sea Zone to 55 Sea Zone
1 infantry moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Sikang to Kazakhstan
2 mech_infantrys moved from Shensi to Kazakhstan
Combat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
UK_Pacific launches 1 interceptors out of India
Attackers Fire, : 0/2 hits, 0.50 expected hits
Defenders Fire, : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Battle in Dutch New Guinea
Battle in Wake Island
Battle in 55 Sea Zone
Japanese attack with 4 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 4 submarines in 55 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win, taking Dutch New Guinea from Dutch, taking Wake Island from Americans with 4 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 6 fighters
ANZAC defend with 1 carrier, 1 destroyer, 2 fighters and 5 transports
Japanese roll dice for 6 fighters in 54 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
Units damaged: 1 carrier owned by the ANZAC
ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 5 transports in 54 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 5 fighters in 54 Sea Zone, round 3 : 3/5 hits, 2.50 expected hits
ANZAC roll dice for 1 carrier, 2 fighters and 5 transports in 54 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
2 fighters owned by the Japanese, 1 carrier owned by the ANZAC and 2 fighters owned by the ANZAC lost in 54 Sea Zone
5 transports owned by the ANZAC lost in 54 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 49
Casualties for Japanese: 3 fighters
Casualties for ANZAC: 1 carrier, 1 destroyer, 2 fighters and 5 transports
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Celebes
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Celebes, round 2 : 0/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Celebes, round 3 : 0/3 hits, 1.17 expected hits
Americans roll dice for 1 mech_infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Celebes, round 4 : 3/3 hits, 1.17 expected hits
Americans roll dice for 1 mech_infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Burma
Japanese attack with 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry and 1 tactical_bomber in Burma, round 3 : 1/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 0/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry and 3 mech_infantrys in Kazakhstan, round 3 : 0/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Japanese roll dice for 3 mech_infantrys in Kazakhstan, round 4 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 mech_infantrys in Kazakhstan, round 5 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 mech_infantrys in Kazakhstan, round 6 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 6 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
2 mech_infantrys owned by the Japanese retreated to Tsinghai
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Japanese
1 infantry moved from Kansu to Tsinghai
1 mech_infantry moved from Kansu to Timguska
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
2 infantry moved from Kiangsu to Anhwe
2 artilleries and 1 infantry moved from Shensi to Sikang
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Kiangsu to Hopei
1 bomber moved from India to Yunnan
1 tactical_bomber moved from Burma to Yunnan
2 carriers moved from 42 Sea Zone to 45 Sea Zone
3 fighters moved from 54 Sea Zone to 45 Sea Zone
2 destroyers moved from 42 Sea Zone to 44 Sea Zone
2 destroyers moved from 42 Sea Zone to 45 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from Kiangsu to 6 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Yunnan to Sikang
1 infantry moved from Kwangsi to Hunan
1 mech_infantry moved from Hunan to Shensi
1 artillery moved from Kwangsi to Yunnan
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Sikang
2 infantry moved from Kwangtung to Kwangsi
2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Szechwan
Place Units - Japanese
1 fighter and 2 infantry placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
2 infantry and 1 mech_infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
Japanese undo move 5.
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 mech_infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Defenders Fire, : : 0.67
ANZAC : -1.00
Americans : -0.67
Attackers Fire, : : -0.50
UK_Pacific : -0.67
AA fire in India : : -0.17
Russians : 0.33
Japanese : -3.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 destroyer and 11 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
4 transports moved from 91 Sea Zone to 89 Sea Zone
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Morocco
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 armour and 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Morocco, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 armour and 2 infantry in Morocco, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Americans roll dice for 2 artilleries and 1 infantry in Morocco, round 3 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 armour in Morocco, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 2 artilleries remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Casualties for Italians: 1 armour and 2 infantry
Non Combat Move - Americans
2 bombers moved from British Guiana to French Equatorial Africa
1 fighter moved from 31 Sea Zone to 26 Sea Zone
Place Units - Americans
10 submarines placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Italians : 0.33
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 destroyer and 11 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
4 transports moved from 91 Sea Zone to 89 Sea Zone
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Morocco
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 armour and 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Morocco, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 armour and 2 infantry in Morocco, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Americans roll dice for 2 artilleries and 1 infantry in Morocco, round 3 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 armour in Morocco, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 2 artilleries remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Casualties for Italians: 1 armour and 2 infantry
Non Combat Move - Americans
2 bombers moved from British Guiana to French Equatorial Africa
1 fighter moved from 31 Sea Zone to 26 Sea Zone
Place Units - Americans
10 submarines placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 5 PUs;
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
3 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 mech_infantry moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Burma
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 3 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
1 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Iraq to Egypt
2 infantry moved from Syria to Iraq
3 infantry moved from Persia to Iraq
Place Units - British
1 artillery and 2 fighters placed in Egypt
1 infantry and 1 mech_infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,2,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,1,4,2,4
British collect 29 PUs (7 lost to blockades); end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
UK_Pacific collect 6 PUs; end with 7 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Italians : 0.33
British : 0.00
Americans : 0.67
Japanese : 1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from 92 Sea Zone to Morocco
2 fighters moved from Gibraltar to Morocco
1 armour moved from Bessarabia to Rostov
Italians take Rostov from Russians
@surfer battle?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from 92 Sea Zone to Morocco
2 fighters moved from Gibraltar to Morocco
1 armour moved from Bessarabia to Rostov
Italians take Rostov from Russians
Combat - Italians
Battle in Morocco
Italians attack with 1 artillery, 3 fighters and 1 infantry
Americans defend with 2 artilleries
Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Morocco, round 2 : 0/5 hits, 2.17 expected hits
Americans roll dice for 2 artilleries in Morocco, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery and 3 fighters in Morocco, round 3 : 1/4 hits, 1.83 expected hits
Americans roll dice for 2 artilleries in Morocco, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Americans lost in Morocco
Italians roll dice for 1 artillery and 3 fighters in Morocco, round 4 : 3/4 hits, 1.83 expected hits
Americans roll dice for 1 artillery in Morocco, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for Americans: 2 artilleries
Non Combat Move - Italians
1 fighter moved from Morocco to 92 Sea Zone
2 fighters moved from Morocco to Gibraltar
1 aaGun and 1 armour moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 aaGun moved from Southern Italy to 95 Sea Zone
2 aaGuns, 1 armour, 3 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone
2 aaGuns, 1 armour and 3 infantry moved from 98 Sea Zone to Alexandria
1 fighter moved from Romania to Southern Italy
1 armour moved from Bessarabia to Rostov
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 armour and 1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -1.83
Americans : -0.67
Yep. Sorry, got interrupted during my move…
Edit to NCM transport to Italy coast.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from Queensland to New South Wales
1 artillery and 1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from Queensland to New South Wales
1 artillery and 1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 2 fighters, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
10 armour, 8 artilleries, 2 infantry and 22 mech_infantrys moved from Bryansk to Russia
1 armour and 2 mech_infantrys moved from Western Ukraine to Russia
2 mech_infantrys moved from Belarus to Russia
2 tactical_bombers moved from Belarus to Russia
2 tactical_bombers moved from Novgorod to Russia
1 bomber moved from Southern Italy to Russia
4 bombers moved from Western Germany to Russia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 2 fighters, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
10 armour, 8 artilleries, 2 infantry and 22 mech_infantrys moved from Bryansk to Russia
1 armour and 2 mech_infantrys moved from Western Ukraine to Russia
2 mech_infantrys moved from Belarus to Russia
2 tactical_bombers moved from Belarus to Russia
2 tactical_bombers moved from Novgorod to Russia
1 bomber moved from Southern Italy to Russia
4 bombers moved from Western Germany to Russia
Combat - Germans
Battle in Russia
Germans attack with 11 armour, 8 artilleries, 5 bombers, 2 infantry, 26 mech_infantrys and 4 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 2 armour, 13 artilleries, 1 factory_major, 2 fighters and 17 infantry
AA fire in Russia : 0/9 hits, 1.50 expected hits
Germans roll dice for 11 armour, 8 artilleries, 5 bombers, 2 infantry, 26 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 21/56 hits, 20.17 expected hits
Russians roll dice for 3 aaGuns, 2 armour, 13 artilleries, 2 fighters and 17 infantry in Russia, round 2 : 9/34 hits, 12.33 expected hits
17 infantry owned by the Russians, 1 artillery owned by the Russians, 2 infantry owned by the Germans, 3 aaGuns owned by the Russians and 7 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 11 armour, 8 artilleries, 5 bombers, 19 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 17/47 hits, 18.67 expected hits
Russians roll dice for 2 armour, 12 artilleries and 2 fighters in Russia, round 3 : 7/16 hits, 6.33 expected hits
2 fighters owned by the Russians, 2 armour owned by the Russians, 12 artilleries owned by the Russians and 7 mech_infantrys owned by the Germans lost in Russia
Germans captures 19PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 11 armour, 8 artilleries, 5 bombers, 12 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 88
Casualties for Germans: 2 infantry and 14 mech_infantrys
Casualties for Russians: 3 aaGuns, 2 armour, 13 artilleries, 2 fighters and 17 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Tambov from Russians to Germans
EDIT: Turning off Edit Mode
2 aaGuns moved from Bryansk to Russia
1 aaGun and 3 artilleries moved from Belarus to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Ukraine to Rostov
4 tactical_bombers moved from Russia to Rostov
8 mech_infantrys moved from Eastern Poland to Bryansk
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Alexandria
2 transports moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from Western Germany to Northern Italy
1 artillery moved from France to Northern Italy
1 mech_infantry moved from Germany to Northern Italy
1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
5 bombers moved from Russia to Bryansk
Place Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
2 fighters placed in Western Germany
1 carrier and 1 transport placed in 93 Sea Zone
Turn Complete - Germans
Germans collect 63 PUs; end with 82 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -1.50
Germans : -0.83
Russians : -2.67
Wow, Russian bear went down hard. AA whiffed, and that was all she wrote.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Combat Move - Russians
1 infantry moved from Volgograd to Tambov
Russians take Tambov from Germans
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Urals to Vologda
1 infantry moved from Novosibirsk to Samara
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 fighters, 4 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Timguska to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Timguska
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
2 infantry moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 tactical_bomber moved from Burma to India
1 bomber moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
scramble?
@surfer sure
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 fighters, 4 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Timguska to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Timguska
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
2 infantry moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 tactical_bomber moved from Burma to India
1 bomber moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
Combat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
UK_Pacific launches 1 interceptors out of India
Attackers Fire, : 0/2 hits, 0.33 expected hits
Defenders Fire, : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese lost in India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.
Battle in Burma
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Burma, round 3 : 1/2 hits, 0.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Cleaning up after air battles
Non Combat Move - Japanese
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 bomber moved from India to Yunnan
1 infantry moved from Kansu to Timguska
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Sikang to Kazakhstan
2 mech_infantrys moved from Tsinghai to Timguska
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from French Indo China to Szechwan
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 armour moved from Celebes to 44 Sea Zone
1 transport moved from 45 Sea Zone to 20 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to French Indo China
1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 carriers and 1 destroyer moved from 45 Sea Zone to 33 Sea Zone
3 fighters moved from 45 Sea Zone to 33 Sea Zone
2 carriers, 3 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 submarine moved from 55 Sea Zone to 62 Sea Zone
2 submarines moved from 55 Sea Zone to 33 Sea Zone
1 battleship and 2 destroyers moved from 44 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 artillery moved from Szechwan to Sikang
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Kweichow to Sikang
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
2 mech_infantrys moved from Malaya to Yunnan
1 mech_infantry moved from Hopei to Sikang
1 fighter moved from 25 Sea Zone to Wake Island
Place Units - Japanese
3 submarines placed in 6 Sea Zone
3 fighters and 3 infantry placed in Japan
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 72 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Defenders Fire, : : 0.67
Americans : 0.67
Attackers Fire, : : -0.33
UK_Pacific : 0.33
AA fire in India : : -0.17
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 6 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
11 submarines moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
4 transports moved from 89 Sea Zone to 101 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Midway
Americans attack with 5 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Americans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Midway, round 2 : 2/8 hits, 3.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Midway
Americans win, taking Midway from Japanese with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from Midway to 26 Sea Zone
Place Units - Americans
6 submarines placed in 10 Sea Zone
2 armour, 2 artilleries, 4 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -1.50
Japanese : 0.33