@gamerman01 said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:
Will you allow the late move?
Yes, go ahead, no problem.
I edited the naval battle by S. France. I’d rather lose the DD and keep the CV with planes.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier, 2 destroyers and 2 fighters moved from 25 Sea Zone to 26 Sea Zone
4 bombers moved from Midway to Queensland
2 bombers moved from Western United States to Queensland
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
4 bombers moved from Iraq to India
1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Egypt to Iraq
2 mech_infantrys moved from Tobruk to Egypt
1 infantry moved from Tobruk to Alexandria
3 infantry moved from Libya to Tobruk
1 aaGun and 2 infantry moved from Algeria to Morocco
1 mech_infantry moved from Tunisia to Morocco
2 infantry moved from Tunisia to Libya
Place Units - Americans
1 carrier, 1 cruiser, 2 destroyers and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Central United States
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : 0.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
6 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 1.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier, 2 destroyers and 2 fighters moved from 25 Sea Zone to 26 Sea Zone
4 bombers moved from Midway to Queensland
2 bombers moved from Western United States to Queensland
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
4 bombers moved from Iraq to India
1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Egypt to Iraq
2 mech_infantrys moved from Tobruk to Egypt
1 infantry moved from Tobruk to Alexandria
3 infantry moved from Libya to Tobruk
1 aaGun and 2 infantry moved from Algeria to Morocco
1 mech_infantry moved from Tunisia to Morocco
2 infantry moved from Tunisia to Libya
Place Units - Americans
1 carrier, 1 cruiser, 2 destroyers and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Central United States
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
6 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 armour, 2 artilleries, 2 fighters, 4 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Persia to Northwest Persia
1 armour, 1 artillery, 5 infantry and 7 mech_infantrys moved from Iraq to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from French Equatorial Africa to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
2 submarines moved from 97 Sea Zone to 93 Sea Zone
1 battleship and 3 cruisers moved from 98 Sea Zone to 93 Sea Zone
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
6 armour and 3 mech_infantrys moved from India to Eastern Persia
1 destroyer moved from 77 Sea Zone to 81 Sea Zone
Combat - British
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 93 Sea Zone
British attack with 1 battleship, 3 cruisers, 1 destroyer and 2 submarines
Germans defend with 2 carriers and 4 fighters
British roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 battleship, 3 cruisers and 1 destroyer in 93 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Units damaged: 2 carriers owned by the Germans
Germans roll dice for 4 fighters in 93 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 2 carriers in 93 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the British and 1 submarine owned by the British lost in 93 Sea Zone
British roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 carrier owned by the Germans lost in 93 Sea Zone
British roll dice for 1 battleship and 3 cruisers in 93 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits
Germans roll dice for 4 fighters in 93 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits
Germans roll dice for 1 carrier in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
2 fighters owned by the Germans, 2 cruisers owned by the British, 1 carrier owned by the Germans and 1 submarine owned by the British lost in 93 Sea Zone
British roll dice for 1 battleship and 1 cruiser in 93 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
Germans roll dice for 2 fighters in 93 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Germans and 1 cruiser owned by the British lost in 93 Sea Zone
British roll dice for 1 battleship in 93 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 fighter in 93 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 battleship owned by the British lost in 93 Sea Zone
Germans win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 battleship, 3 cruisers, 1 destroyer and 2 submarines
Casualties for Germans: 2 carriers and 4 fighters
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 aaGun, 4 artilleries and 2 infantry moved from India to Burma
1 infantry moved from India to Burma
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Persia
1 armour, 1 artillery and 1 infantry placed in Iraq
British undo move 2.
British undo move 1.
1 armour and 2 infantry placed in Quebec
1 armour and 2 artilleries placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Iraq
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Germans : -0.33
British : 1.00
Americans : 0.50
Chinese : 1.17
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy nothing; Remaining resources: 3 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 fighter moved from Southern Italy to 98 Sea Zone
1 mech_infantry moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Novosibirsk to Kansu
Italians take Kansu from Chinese
1 mech_infantry moved from Kazakhstan to Sikang
Italians take Sikang from Chinese
1 armour moved from Kazakhstan to Tsinghai
Italians take Tsinghai from Chinese
2 armour moved from Kazakhstan to Shensi
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter
French defend with 1 destroyer
Italians roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Italians lost in 98 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighter
Battle in Shensi
Italians attack with 2 armour
Chinese defend with 1 infantry
Italians roll dice for 2 armour in Shensi, round 2 : 0/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour in Shensi, round 3 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese and 1 armour owned by the Italians lost in Shensi
Italians win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Chinese: 1 infantry
Non Combat Move - Italians
1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Bessarabia to Rostov
1 armour moved from Southern Italy to Yugoslavia
Turn Complete - Italians
Italians collect 17 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -1.50
French : 0.67
Chinese : 0.33
One of these days, i’m going to win a critical battle that involves 1-2 units…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 2 artilleries, 2 infantry and 2 transports
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 2 transports
EDIT: Adding units owned by ANZAC to Java: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 2 artilleries, 2 infantry and 2 transports
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 2 transports
EDIT: Adding units owned by ANZAC to Java: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Germans
Germans buy 1 armour, 2 bombers, 10 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 mech_infantry moved from Caucasus to Samara
1 artillery moved from Volgograd to Samara
1 mech_infantry moved from Caucasus to Samara
1 tactical_bomber moved from Kazakhstan to Samara
3 infantry moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
3 infantry moved from Novgorod to Belarus
1 artillery moved from Archangel to Belarus
1 armour and 3 mech_infantrys moved from Novosibirsk to Urals
1 artillery and 2 infantry moved from Archangel to Vologda
Combat - Germans
Battle in Bryansk
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Germans: 1 infantry
Battle in Urals
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 1 armour and 3 mech_infantrys in Urals, round 2 : 3/4 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 artillery, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Samara
Germans roll dice for 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Samara, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Samara, round 4 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Samara, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
3 mech_infantrys moved from Caucasus to Novosibirsk
5 armour and 1 infantry moved from Caucasus to Volgograd
3 infantry moved from Ukraine to Rostov
10 mech_infantrys moved from Caucasus to Volgograd
2 artilleries moved from Western Ukraine to Ukraine
4 armour moved from Western Ukraine to Ukraine
1 fighter moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Volgograd
1 tactical_bomber moved from Samara to Volgograd
1 mech_infantry moved from Germany to Eastern Poland
2 transports moved from 91 Sea Zone to 93 Sea Zone
4 infantry moved from Southern France to 93 Sea Zone
4 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 aaGun and 2 infantry moved from Northern Italy to Southern France
1 infantry moved from France to Southern France
1 battleship moved from 92 Sea Zone to 93 Sea Zone
1 aaGun and 1 infantry moved from Finland to Karelia
3 mech_infantrys moved from Eastern Poland to Belarus
2 mech_infantrys moved from Eastern Poland to Ukraine
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
1 armour, 2 bombers and 4 infantry placed in Western Germany
Germans undo move 3.
2 bombers placed in Western Germany
3 submarines placed in 110 Sea Zone
Germans undo move 4.
2 submarines placed in 110 Sea Zone
1 submarine placed in 93 Sea Zone
3 infantry placed in Novgorod
1 armour placed in Germany
1 infantry placed in Southern France
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Samara
1 infantry moved from Russia to Samara
2 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Samara
7 infantry moved from Sakha to Buryatia
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 3 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 artillery in Vologda, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Russians roll dice for 1 artillery and 2 infantry in Samara, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Samara, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Bryansk
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Bryansk, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Buryatia
Russians attack with 7 infantry
Japanese defend with 2 infantry
Russians roll dice for 7 infantry in Buryatia, round 2 : 2/7 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Buryatia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 7 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
2 aaGuns moved from Sakha to Buryatia
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Bryansk to Russia
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : 1.00
Japanese : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 bomber moved from Japan to Shan State
1 artillery and 1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery moved from Kweichow to Hopei
1 mech_infantry moved from Kweichow to Hopei
1 fighter and 1 tactical_bomber moved from Manchuria to Hopei
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Szechwan to Yunnan
4 fighters moved from 41 Sea Zone to 42 Sea Zone
1 cruiser moved from 41 Sea Zone to 42 Sea Zone
2 submarines moved from 41 Sea Zone to 42 Sea Zone
1 battleship moved from 41 Sea Zone to 42 Sea Zone
1 carrier moved from 41 Sea Zone to 42 Sea Zone
2 destroyers moved from 41 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
1 tactical_bomber moved from Philippines to 42 Sea Zone
2 fighters moved from Philippines to 42 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
4 fighters moved from 19 Sea Zone to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 bomber moved from Japan to Shan State
1 artillery and 1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery moved from Kweichow to Hopei
1 mech_infantry moved from Kweichow to Hopei
1 fighter and 1 tactical_bomber moved from Manchuria to Hopei
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Szechwan to Yunnan
4 fighters moved from 41 Sea Zone to 42 Sea Zone
1 cruiser moved from 41 Sea Zone to 42 Sea Zone
2 submarines moved from 41 Sea Zone to 42 Sea Zone
1 battleship moved from 41 Sea Zone to 42 Sea Zone
1 carrier moved from 41 Sea Zone to 42 Sea Zone
2 destroyers moved from 41 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
1 tactical_bomber moved from Philippines to 42 Sea Zone
2 fighters moved from Philippines to 42 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
4 fighters moved from 19 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shan State, round 2 : 3/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 3 destroyers, 10 fighters, 2 submarines and 1 tactical_bomber
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber; ANZAC defend with 1 cruiser, 3 destroyers, 2 submarines and 2 transports
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 3 destroyers, 10 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 13/19 hits, 9.67 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 5 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 8/15 hits, 7.00 expected hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 3 destroyers owned by the ANZAC, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese, 2 carriers owned by the Americans, 2 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 2 cruisers, 10 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 9/16 hits, 8.67 expected hits
Americans roll dice for 1 battleship, 2 cruisers, 3 fighters and 2 transports in 42 Sea Zone, round 3 : 5/6 hits, 3.67 expected hits
4 fighters owned by the Japanese, 2 transports owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 cruiser owned by the Americans, 3 fighters owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 2 bombers, 1 cruiser, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 91
Casualties for Japanese: 1 carrier, 1 cruiser, 3 destroyers, 4 fighters and 2 submarines
Casualties for ANZAC: 1 cruiser, 3 destroyers, 2 submarines and 2 transports
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 3/5 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
3 armour moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Szechwan
2 mech_infantrys moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Hopei to Shensi
1 bomber moved from Shan State to French Indo China
1 infantry moved from Sumatra to 41 Sea Zone
1 battleship, 1 carrier, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
2 artilleries and 4 infantry moved from Jehol to 19 Sea Zone
2 artilleries, 4 infantry and 4 transports moved from 19 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
3 carriers moved from 19 Sea Zone to 36 Sea Zone
6 fighters moved from 42 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
2 bombers moved from 42 Sea Zone to French Indo China
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
2 infantry moved from Manchuria to Amur
1 aaGun and 2 infantry moved from Siberia to Amur
1 submarine moved from 5 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kwangtung
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 bomber and 1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans : 2.00
Chinese : 1.00
UK_Pacific : -0.33
Japanese : 6.67
Roar! From the Japanese after finding nothing for the game, they get a big win.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 infantry, 1 submarine and 6 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from Queensland to 42 Sea Zone
2 bombers moved from Queensland to Shan State
1 bomber moved from India to Szechwan
1 bomber moved from India to Kweichow
1 bomber moved from India to Hunan
1 bomber moved from India to Chahar
1 mech_infantry moved from Northwest Persia to Caucasus
1 armour moved from Iraq to Caucasus
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Alexandria to Egypt
3 infantry moved from Tobruk to Alexandria
2 infantry moved from Libya to Tobruk
1 carrier, 4 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in Caucasus
Americans attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Caucasus
Americans win, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Shan State
Americans attack with 2 bombers
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 2 bombers in Shan State, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 bomber owned by the Americans lost in Shan State
Americans roll dice for 1 bomber in Shan State, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shan State
Japanese win with 1 artillery remaining. Battle score for attacker is -21
Casualties for Americans: 2 bombers
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Americans attack with 4 bombers
Japanese defend with 1 battleship and 1 cruiser
Americans roll dice for 4 bombers in 42 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
Japanese roll dice for 1 battleship and 1 cruiser in 42 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 32
Casualties for Japanese: 1 battleship and 1 cruiser
Battle in Chahar
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Chahar, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Szechwan, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Szechwan, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in Szechwan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Hunan
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Kweichow, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Kweichow, round 4 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Kweichow, round 5 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Kweichow to India
1 bomber moved from Chahar to Suiyuyan
4 bombers moved from 42 Sea Zone to India
1 infantry moved from Suriname to British Guiana
Place Units - Americans
2 transports placed in 10 Sea Zone
2 infantry placed in Western United States
1 destroyer, 1 submarine and 4 transports placed in 101 Sea Zone
2 artilleries placed in Eastern United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : -2.67
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Chahar
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 infantry, 1 submarine and 6 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from Queensland to 42 Sea Zone
2 bombers moved from Queensland to Shan State
1 bomber moved from India to Szechwan
1 bomber moved from India to Kweichow
1 bomber moved from India to Hunan
1 bomber moved from India to Chahar
1 mech_infantry moved from Northwest Persia to Caucasus
1 armour moved from Iraq to Caucasus
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Alexandria to Egypt
3 infantry moved from Tobruk to Alexandria
2 infantry moved from Libya to Tobruk
1 carrier, 4 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in Caucasus
Americans attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Caucasus
Americans win, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Shan State
Americans attack with 2 bombers
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 2 bombers in Shan State, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 bomber owned by the Americans lost in Shan State
Americans roll dice for 1 bomber in Shan State, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shan State
Japanese win with 1 artillery remaining. Battle score for attacker is -21
Casualties for Americans: 2 bombers
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Americans attack with 4 bombers
Japanese defend with 1 battleship and 1 cruiser
Americans roll dice for 4 bombers in 42 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
Japanese roll dice for 1 battleship and 1 cruiser in 42 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 32
Casualties for Japanese: 1 battleship and 1 cruiser
Battle in Chahar
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Chahar, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Szechwan, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Szechwan, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in Szechwan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Hunan
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Kweichow, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Kweichow, round 4 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Kweichow, round 5 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Kweichow to India
1 bomber moved from Chahar to Suiyuyan
4 bombers moved from 42 Sea Zone to India
1 infantry moved from Suriname to British Guiana
Place Units - Americans
2 transports placed in 10 Sea Zone
2 infantry placed in Western United States
1 destroyer, 1 submarine and 4 transports placed in 101 Sea Zone
2 artilleries placed in Eastern United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Chahar
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 3 armour and 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 artillery and 2 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 mech_infantry moved from Northwest Persia to Kazakhstan
Russians take Kazakhstan from Italians
Combat - British
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Yunnan
British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 2.50 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 aaGun and 1 artillery moved from Burma to India
6 armour and 3 mech_infantrys moved from Eastern Persia to India
2 artilleries moved from Persia to Northwest Persia
1 armour moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 destroyer moved from 81 Sea Zone to 94 Sea Zone
2 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Iraq to Northwest Persia
1 bomber moved from Persia to Northwest Persia
Place Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
British undo move 3.
3 armour placed in Egypt
British undo move 3.
British undo move 2.
3 armour placed in Iraq
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : 0.67
British : 0.50
Americans : -2.67
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians repair damage of 1x factory_minor; Remaining resources: 24 PUs;
Italians buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Rostov to Volgograd
Place Units - Italians
1 submarine and 1 transport placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 10 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 10 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :