Hello Captain,
I am going on vacation this week, back in action late Saturday or early Sunday.
Interesting game so far.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 5
Research Technology - Germany
Germany spend 10 on tech rolls
Germany roll 2,6 and gets 1 hit
Germany removing all Technology Tokens after successful research.
Germany discover science
Combat Move - Germany
2 field_guns moved from Denmark to Sea Zone 12 Baltic Sea
2 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea
4 battlecruisers, 2 battleships and 1 cruiser moved from Sea Zone 16 North Sea to Sea Zone 13 Skagerrak
2 field_guns, 2 stormtruppens and 2 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 10 Baltic Sea
2 field_guns and 2 stormtruppens moved from Sea Zone 10 Baltic Sea to Stockholm
2 cruisers and 1 destroyer moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak
2 submarines moved from Sea Zone 25 Mid Atlantic to Sea Zone 14 Helgoland Bight
3 submarines moved from Sea Zone 50 Mid Atlantic to Sea Zone 98 South Atlantic
1 fighter and 3 heavy_guns moved from Belgium to Picardy
2 fighters moved from Rhine to Picardy
4 field_guns, 3 heavy_guns and 9 infantry moved from Amsterdam to Belgium
1 heavy_gun and 6 infantry moved from Holland to Amsterdam
2 infantry and 1 stormtruppen moved from Rhine to Champagne
1 cavalry moved from Alsace to Champagne
1 field_gun moved from Alsace to Champagne
3 field_guns and 3 infantry moved from Wurttemburg to Alsace
3 field_guns and 3 infantry moved from Bavaria to Wurttemburg
8 stormtruppens moved from Saxony to Westphalia
7 infantry moved from Denmark to Holstein
2 stormtruppens moved from Mecklenburg to Pomerania
Purchase Units - Germany
Germany buy 8 field_guns, 2 heavy_guns, 13 infantry, 8 stormtruppens and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Combat - Germany
Battle in Champagne
Germany attack with 1 cavalry, 1 field_gun, 2 infantry and 1 stormtruppen
France defend with 3 infantry
Germany roll dice for 1 cavalry, 1 field_gun, 2 infantry and 1 stormtruppen in Champagne, round 2 : 1/5 hits, 1.33 expected hits
France roll dice for 3 infantry in Champagne, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Germany and 1 infantry owned by the France lost in Champagne
Germany roll dice for 1 cavalry, 1 field_gun and 1 stormtruppen in Champagne, round 3 : 0/3 hits, 1.00 expected hits
France roll dice for 2 infantry in Champagne, round 3 : 2/2 hits, 0.67 expected hits
1 stormtruppen owned by the Germany and 1 cavalry owned by the Germany lost in Champagne
Germany roll dice for 1 field_gun in Champagne, round 4 : 0/1 hits, 0.33 expected hits
France roll dice for 2 infantry in Champagne, round 4 : 1/2 hits, 0.67 expected hits
1 field_gun owned by the Germany lost in Champagne
France win with 2 infantry remaining. Battle score for attacker is -14
Casualties for Germany: 1 cavalry, 1 field_gun, 2 infantry and 1 stormtruppen
Casualties for France: 1 infantry
Battle in Sea Zone 13 Skagerrak
Germany attack with 4 battlecruisers, 2 battleships, 3 cruisers and 1 destroyer
France defend with 1 cruiser
Germany roll dice for 4 battlecruisers, 2 battleships, 3 cruisers and 1 destroyer in Sea Zone 13 Skagerrak, round 2 : 4/10 hits, 5.83 expected hits
France roll dice for 1 cruiser in Sea Zone 13 Skagerrak, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Germany
1 cruiser owned by the France lost in Sea Zone 13 Skagerrak
Germany win with 4 battlecruisers, 2 battleships, 3 cruisers and 1 destroyer remaining. Battle score for attacker is 10
Casualties for France: 1 cruiser
Battle in Stockholm
Germany attack with 2 field_guns and 2 stormtruppens
Neutral defend with 3 infantry
Germany roll dice for 2 field_guns and 2 stormtruppens in Stockholm, round 2 : 3/4 hits, 1.67 expected hits
Neutral roll dice for 3 infantry in Stockholm, round 2 : 1/3 hits, 1.00 expected hits
1 stormtruppen owned by the Germany and 3 infantry owned by the Neutral lost in Stockholm
Germany loses 0 PUs for violating Stockholms neutrality.
Germany win, taking Stockholm from Neutral with 2 field_guns and 1 stormtruppen remaining. Battle score for attacker is 6
Casualties for Germany: 1 stormtruppen
Casualties for Neutral: 3 infantry
Battle in Picardy
Germany attack with 3 fighters and 3 heavy_guns
France defend with 1 heavy_gun and 3 infantry
Germany roll dice for 3 fighters and 3 heavy_guns in Picardy, round 2 : 2/6 hits, 2.00 expected hits
France roll dice for 1 heavy_gun and 3 infantry in Picardy, round 2 : 1/4 hits, 1.67 expected hits
1 heavy_gun owned by the Germany and 2 infantry owned by the France lost in Picardy
Germany roll dice for 3 fighters and 2 heavy_guns in Picardy, round 3 : 0/5 hits, 1.67 expected hits
France roll dice for 1 heavy_gun and 1 infantry in Picardy, round 3 : 0/2 hits, 1.00 expected hits
Germany roll dice for 3 fighters and 2 heavy_guns in Picardy, round 4 : 1/5 hits, 1.67 expected hits
France roll dice for 1 heavy_gun and 1 infantry in Picardy, round 4 : 1/2 hits, 1.00 expected hits
1 heavy_gun owned by the Germany and 1 infantry owned by the France lost in Picardy
Germany roll dice for 3 fighters and 1 heavy_gun in Picardy, round 5 : 0/4 hits, 1.33 expected hits
France roll dice for 1 heavy_gun in Picardy, round 5 : 1/1 hits, 0.67 expected hits
1 heavy_gun owned by the Germany lost in Picardy
Germany roll dice for 3 fighters in Picardy, round 6 : 1/3 hits, 1.00 expected hits
France roll dice for 1 heavy_gun in Picardy, round 6 : 1/1 hits, 0.67 expected hits
1 heavy_gun owned by the France and 1 fighter owned by the Germany lost in Picardy
Germany win with 2 fighters remaining. Battle score for attacker is -8
Casualties for Germany: 1 fighter and 3 heavy_guns
Casualties for France: 1 heavy_gun and 3 infantry
Non Combat Move - Germany
2 fighters moved from Picardy to Belgium
Place Units - Germany
3 field_guns placed in Belgium
2 field_guns and 4 infantry placed in Wurttemburg
2 field_guns and 4 infantry placed in Bavaria
2 heavy_guns and 1 infantry placed in Dar es Salaam
1 transport placed in Sea Zone 12 Baltic Sea
1 field_gun and 4 infantry placed in Mecklenburg
8 stormtruppens placed in Berlin
Activate Technology - Germany
Germany activating science
Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Germany
Germany collect 112 PUs; end with 113 PUs
1 unit repaired.
Combat Hit Differential Summary :
Neutral : 0.00
France : 2.17
Germany : -5.83
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 5
Research Technology - France
France spend 0 on tech rolls
France roll 5,5,4,3 and gets 0 hits
Combat Move - France
3 heavy_guns moved from Burgundy to Paris
2 infantry moved from Burgundy to Paris
1 infantry moved from Rhone to Franche-Comte
1 heavy_gun and 2 infantry moved from Rhone to Burgundy
1 field_gun and 2 infantry moved from Marseilles to Rhone
3 gass moved from Paris to Rhine
2 infantry moved from Champagne to Rhine
2 infantry moved from Paris to Champagne
1 infantry moved from Tobruk to Sea Zone 60 Central Mediterranean
1 infantry moved from Sea Zone 60 Central Mediterranean to Greece
1 transport moved from Sea Zone 71 Eastern Mediterranean to Sea Zone 70 Eastern Mediterranean
1 cavalry moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean
1 cavalry and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean
1 cavalry moved from Sea Zone 60 Central Mediterranean to Greece
1 cruiser moved from Sea Zone 71 Eastern Mediterranean to Sea Zone 60 Central Mediterranean
1 colonial and 1 infantry moved from Western Sudan to Uganda
1 colonial and 1 infantry moved from German East Africa to Sea Zone 76 Indian Ocean
1 colonial, 1 infantry and 1 transport moved from Sea Zone 76 Indian Ocean to Sea Zone 75 Red Sea
1 colonial and 1 infantry moved from Sea Zone 75 Red Sea to Hejaz
1 field_gun and 1 infantry moved from Shanghai 2 to Sea Zone 137 Yellow Sea
1 field_gun moved from Tsingtao to Sea Zone 137 Yellow Sea
1 colonial moved from Tsingtao to Sea Zone 137 Yellow Sea
2 colonials moved from Shanghai 2 to Sea Zone 137 Yellow Sea
3 colonials, 1 cruiser, 2 field_guns, 1 infantry and 3 transports moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan
3 colonials, 2 field_guns and 1 infantry moved from Sea Zone 138 Sea of Japan to Primorsky
Purchase Units - France
France buy 6 field_guns, 2 heavy_guns, 12 infantry, 1 transport and 3 trenchs; Remaining resources: 0 PUs; 4 techTokens;
Combat - France
Battle in Rhine
France attack with 3 gass and 2 infantry
Germany defend with 4 stormtruppens
France roll dice for 3 gass in Rhine, round 2 : 2/3 hits, 2.00 expected hits
2 stormtruppens owned by the Germany lost in Rhine
3 gass owned by the France lost in Rhine
France roll dice for 2 infantry in Rhine, round 2 : 0/2 hits, 0.33 expected hits
Germany roll dice for 2 stormtruppens in Rhine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the France lost in Rhine
1 infantry owned by the France retreated to Champagne
Germany win with 2 stormtruppens remaining. Battle score for attacker is -9
Casualties for Germany: 2 stormtruppens
Casualties for France: 3 gass and 1 infantry
Non Combat Move - France
1 infantry moved from Paris to Picardy
Place Units - France
2 field_guns, 2 heavy_guns, 4 infantry and 3 trenchs placed in Paris
1 transport placed in Sea Zone 137 Yellow Sea
1 field_gun and 1 infantry placed in Shanghai 2
1 field_gun placed in Shanghai 1
2 infantry placed in Shanghai 4
1 field_gun and 2 infantry placed in Marseilles
1 field_gun and 2 infantry placed in Brittany
1 infantry placed in Tobruk
Turn Complete - France
France collect 79 PUs; end with 79 PUs
France collect 3 PUs from War Bonds; end with 82 PUs
Combat Hit Differential Summary :
France : -0.33
Germany : 0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 5
Purchase Units - Serbia
Serbia buy 1 heavy_gun, 1 infantry and 1 trench; Remaining resources: 1 PUs;
Place Units - Serbia
1 heavy_gun, 1 infantry and 1 trench placed in Greece
Turn Complete - Serbia
Serbia collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 5
Research Technology - Austria
Austria spend 10 on tech rolls
Austria roll 1,3 and gets 0 hits
Combat Move - Austria
2 infantry moved from Montenegro to Albania
6 heavy_guns moved from Galicia to Odessa
3 infantry moved from Vienna to Hungary
4 infantry moved from Trieste to Venice
Purchase Units - Austria
Austria buy 4 field_guns, 6 heavy_guns, 11 infantry and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Austria
Non Combat Move - Austria
Place Units - Austria
6 heavy_guns and 3 trenchs placed in Galicia
2 field_guns and 2 infantry placed in Belgrade
4 infantry placed in Venice
2 field_guns and 5 infantry placed in Hungary
Activate Technology - Austria
Trigger AustriaP: Austria has 3 infantry placed in Vienna
Turn Complete - Austria
Austria collect 96 PUs; end with 96 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 5
Combat Move - Italy
1 heavy_gun moved from Piedmont to Milan
2 infantry moved from Sardinia to Sea Zone 57 Ligurian Sea
2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
Purchase Units - Italy
Italy buy 1 field_gun, 6 infantry and 2 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Italy
Place Units - Italy
1 trench placed in Tuscany
1 trench placed in Milan
Italy undo move 1.
1 trench placed in Milan
1 field_gun and 2 infantry placed in Piedmont
4 infantry placed in Rome
Turn Complete - Italy
Italy collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 5
Combat Move - Arabia
13 Bedouins moved from Jordan to Sinai
4 Bedouins moved from Mecca to Sinai
Purchase Units - Arabia
Arabia buy 4 Bedouins and 1 trench; Remaining resources: 2 PUs;
Combat - Arabia
Battle in Sinai
Arabia attack with 17 Bedouins
Turkey defend with 1 heavy_gun, 3 infantry and 5 trenchs
Arabia roll dice for 17 Bedouins in Sinai, round 2 : 3/17 hits, 2.83 expected hits
Units damaged: 3 trenchs owned by the Turkey
Turkey roll dice for 1 heavy_gun, 3 infantry and 5 trenchs in Sinai, round 2 : 2/4 hits, 1.67 expected hits
2 Bedouins owned by the Arabia lost in Sinai
Arabia roll dice for 15 Bedouins in Sinai, round 3 : 4/15 hits, 2.50 expected hits
Units damaged: 2 trenchs owned by the Turkey
Turkey roll dice for 1 heavy_gun, 3 infantry and 5 trenchs in Sinai, round 3 : 1/4 hits, 1.67 expected hits
1 Bedouin owned by the Arabia and 2 trenchs owned by the Turkey lost in Sinai
Arabia roll dice for 14 Bedouins in Sinai, round 4 : 3/14 hits, 2.33 expected hits
Turkey roll dice for 1 heavy_gun, 3 infantry and 3 trenchs in Sinai, round 4 : 2/4 hits, 1.67 expected hits
2 Bedouins owned by the Arabia and 3 trenchs owned by the Turkey lost in Sinai
Arabia roll dice for 12 Bedouins in Sinai, round 5 : 1/12 hits, 2.00 expected hits
Turkey roll dice for 1 heavy_gun and 3 infantry in Sinai, round 5 : 1/4 hits, 1.67 expected hits
1 infantry owned by the Turkey and 1 Bedouin owned by the Arabia lost in Sinai
Arabia roll dice for 11 Bedouins in Sinai, round 6 : 3/11 hits, 1.83 expected hits
Turkey roll dice for 1 heavy_gun and 2 infantry in Sinai, round 6 : 1/3 hits, 1.33 expected hits
2 infantry owned by the Turkey, 1 Bedouin owned by the Arabia and 1 heavy_gun owned by the Turkey lost in Sinai
Arabia win, taking Sinai from Turkey with 10 Bedouins remaining. Battle score for attacker is 15
Casualties for Arabia: 7 Bedouins
Casualties for Turkey: 1 heavy_gun, 3 infantry and 5 trenchs
Non Combat Move - Arabia
Place Units - Arabia
4 Bedouins and 1 trench placed in Mecca
Turn Complete - Arabia
Arabia collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Turkey : -1.00
Arabia : 2.50
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 5
Research Technology - Turkey
Turkey spend 5 on tech rolls
Turkey roll 6,1,6 and gets 2 hits
Turkey removing all Technology Tokens after successful research.
Turkey discover industry
Combat Move - Turkey
1 field_gun and 1 infantry moved from Anatolia to Armenia
1 field_gun and 1 infantry moved from Dardanelles to Bulgaria
3 field_guns and 1 infantry moved from Bulgaria to Macedonia
2 field_guns and 2 infantry moved from Constantinople to Dardanelles
1 infantry moved from Constantinople to Smyrna
1 field_gun and 1 infantry moved from Constantinople to Anatolia
1 infantry moved from Damascus to Jordan
Turkey take Jordan from Arabia
2 infantry moved from Kuwait to Al-Dammam
Turkey take Al-Dammam from Britain
1 fighter moved from Damascus to Basra
3 infantry moved from Syria to Mesopotamia
1 field_gun and 2 infantry moved from Baghdad to Mesopotamia
3 field_guns and 4 infantry moved from Mesopotamia to Arabia
Turkey take Arabia from Arabia
2 field_guns and 3 infantry moved from Damascus to Palestine
Purchase Units - Turkey
Turkey buy 1 cruiser, 3 field_guns, 9 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Turkey
Non Combat Move - Turkey
Place Units - Turkey
Turning on Edit Mode
EDIT: Removing units owned by Turkey from Mesopotamia: 3 infantry
EDIT: Adding units owned by Turkey to Syria: 3 infantry
EDIT: Turning off Edit Mode
1 trench placed in Smyrna
1 trench placed in Dardanelles
1 trench placed in Syria
3 infantry placed in Damascus
3 infantry placed in Baghdad
1 cruiser placed in Sea Zone 67 Black Sea
3 field_guns and 3 infantry placed in Constantinople
Activate Technology - Turkey
Turkey activating industry
Turn Complete - Turkey
Turkey collect 55 PUs; end with 55 PUs
Turkey collect 10 PUs from War Bonds; end with 65 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 5
Research Technology - Britain
Britain spend 5 on tech rolls
Britain roll 5,3 and gets 0 hits
Combat Move - Britain
1 transport moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
2 infantry moved from Bombay to Sea Zone 73 Arabian Sea
2 infantry moved from Sea Zone 73 Arabian Sea to Oman
2 cavalrys moved from German Southwest Africa to German East Africa
2 cavalrys moved from Cape Town to German Southwest Africa
1 infantry moved from Cyrenaica to Sea Zone 70 Eastern Mediterranean
1 colonial moved from Lower Egypt to Sea Zone 70 Eastern Mediterranean
1 colonial, 1 infantry and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 75 Red Sea
1 colonial and 1 infantry moved from Sea Zone 75 Red Sea to Hejaz
2 cavalrys moved from Cairo-Suez to Hejaz
2 field_guns, 2 heavy_guns and 4 infantry moved from Cairo-Suez to Sinai
1 colonial moved from Palau to Sea Zone 131 Pacific Ocean
1 colonial and 1 transport moved from Sea Zone 131 Pacific Ocean to Sea Zone 135 Pacific Ocean
1 colonial moved from Sea Zone 135 Pacific Ocean to Mariana Islands
Britain take Mariana Islands from Germany
1 field_gun moved from Bismarck Islands to Sea Zone 122 Bismarck Sea
1 field_gun and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 112 Pacific Ocean
1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 115 Tasman Sea
1 colonial moved from Samoa to Sea Zone 112 Pacific Ocean
1 colonial and 1 field_gun moved from Sea Zone 112 Pacific Ocean to Tuamotu
1 battlecruiser, 2 cruisers and 1 destroyer moved from Sea Zone 106 Pacific Ocean to Sea Zone 104 Southern Ocean
2 cruisers moved from Sea Zone 112 Pacific Ocean to Sea Zone 106 Pacific Ocean
1 transport moved from Sea Zone 76 Indian Ocean to Sea Zone 73 Arabian Sea
1 infantry moved from Gujarat to Sea Zone 73 Arabian Sea
1 infantry moved from Sindh to Sea Zone 73 Arabian Sea
2 infantry moved from Sea Zone 73 Arabian Sea to Oman
1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 60 Central Mediterranean
Purchase Units - Britain
Britain buy 2 destroyers, 3 field_guns, 5 fighters and 5 infantry; Remaining resources: 1 PUs; 2 techTokens;
Combat - Britain
Battle in Tuamotu
Britain attack with 1 colonial and 1 field_gun
Germany defend with 1 infantry
Britain roll dice for 1 colonial and 1 field_gun in Tuamotu, round 2 : 2/2 hits, 0.83 expected hits
Germany roll dice for 1 infantry in Tuamotu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germany lost in Tuamotu
Britain win, taking Tuamotu from Germany with 1 colonial and 1 field_gun remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Non Combat Move - Britain
Place Units - Britain
1 field_gun and 1 infantry placed in Cairo-Suez
2 infantry placed in German East Africa
2 destroyers placed in Sea Zone 94 South Atlantic
1 field_gun and 1 infantry placed in Goa
1 field_gun and 1 infantry placed in Bombay
5 fighters placed in London
Activate Technology - Britain
Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 3 techTokens
Turn Complete - Britain
Britain collect 95 PUs; end with 96 PUs
Combat Hit Differential Summary :
Britain : 1.17
Germany : -0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 5
Research Technology - Russia
Russia roll 1,2,1 and gets 0 hits
Combat Move - Russia
1 conscript and 1 infantry moved from Don to Caucasus
1 conscript moved from Dnieper to Kiev
1 conscript moved from Don to Dnieper
1 conscript, 2 field_guns and 1 infantry moved from Don to Belarus
2 field_guns and 3 infantry moved from Oslo to Norway
1 conscript moved from Krasnoyarsk to Bratsk
Russia take Bratsk from Communists
1 conscript moved from Chita to Buryatia
Russia take Buryatia from Communists
1 conscript, 1 field_gun and 3 infantry moved from Khabarovsk to Aldan
1 conscript moved from Amur to Aldan
1 conscript moved from Tiksi to Aldan
1 conscript moved from Sakhe to Aldan
1 conscript moved from Western Siberian Lowlands to Perm
1 conscript moved from Western Siberian Lowlands to Krasnoyarsk
Purchase Units - Russia
Russia buy 1 field_gun, 4 heavy_guns, 9 infantry and 13 trenchs; Remaining resources: 0 PUs; 3 techTokens;
Combat - Russia
Battle in Aldan
Russia attack with 4 conscripts, 1 field_gun and 3 infantry
Communists defend with 1 conscript, 2 infantry and 2 trenchs
Russia roll dice for 4 conscripts, 1 field_gun and 3 infantry in Aldan, round 2 : 0/5 hits, 1.00 expected hits
Communists roll dice for 1 conscript, 2 infantry and 2 trenchs in Aldan, round 2 : 1/3 hits, 0.83 expected hits
1 conscript owned by the Russia lost in Aldan
Russia roll dice for 3 conscripts, 1 field_gun and 3 infantry in Aldan, round 3 : 1/5 hits, 1.00 expected hits
Units damaged: 1 trench owned by the Communists
Communists roll dice for 1 conscript, 2 infantry and 2 trenchs in Aldan, round 3 : 0/3 hits, 0.83 expected hits
Russia roll dice for 3 conscripts, 1 field_gun and 3 infantry in Aldan, round 4 : 1/5 hits, 1.00 expected hits
Units damaged: 1 trench owned by the Communists
Communists roll dice for 1 conscript, 2 infantry and 2 trenchs in Aldan, round 4 : 2/3 hits, 0.83 expected hits
2 conscripts owned by the Russia lost in Aldan
Russia roll dice for 1 conscript, 1 field_gun and 3 infantry in Aldan, round 5 : 0/5 hits, 1.00 expected hits
Communists roll dice for 1 conscript, 2 infantry and 2 trenchs in Aldan, round 5 : 0/3 hits, 0.83 expected hits
Russia roll dice for 1 conscript, 1 field_gun and 3 infantry in Aldan, round 6 : 1/5 hits, 1.00 expected hits
Communists roll dice for 1 conscript, 2 infantry and 2 trenchs in Aldan, round 6 : 0/3 hits, 0.83 expected hits
1 trench owned by the Communists lost in Aldan
Russia roll dice for 1 conscript, 1 field_gun and 3 infantry in Aldan, round 7 : 0/5 hits, 1.00 expected hits
Communists roll dice for 1 conscript, 2 infantry and 1 trench in Aldan, round 7 : 2/3 hits, 0.83 expected hits
1 infantry owned by the Russia and 1 conscript owned by the Russia lost in Aldan
Russia roll dice for 1 field_gun and 2 infantry in Aldan, round 8 : 0/3 hits, 0.83 expected hits
Communists roll dice for 1 conscript, 2 infantry and 1 trench in Aldan, round 8 : 2/3 hits, 0.83 expected hits
2 infantry owned by the Russia lost in Aldan
1 field_gun owned by the Russia retreated to Khabarovsk
Communists win with 1 conscript, 2 infantry and 1 trench remaining. Battle score for attacker is -14
Casualties for Russia: 4 conscripts and 3 infantry
Casualties for Communists: 1 trench
Non Combat Move - Russia
2 conscripts and 1 field_gun moved from Magadan to Khabarovsk
Place Units - Russia
2 heavy_guns and 3 trenchs placed in Omsk
1 heavy_gun, 2 infantry and 3 trenchs placed in Kiev
3 trenchs placed in Belarus
3 trenchs placed in Latvia
1 heavy_gun and 1 trench placed in St. Petersburg
1 field_gun and 2 infantry placed in Minsk
3 infantry placed in Moscow
2 infantry placed in St. Petersburg
Activate Technology - Russia
Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 4 techTokens
Turn Complete - Russia
Russia collect 90 PUs; end with 90 PUs
1 unit repaired.
Combat Hit Differential Summary :
Communists : 1.17
Russia : -3.83
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 5
Research Technology - Communists
Communists rolls : 0/1 hits, 0.00 expected hits
Combat Move - Communists
1 conscript, 2 field_guns and 4 gass moved from Novosibirsk to Omsk
5 cavalrys moved from Novosibirsk to Omsk
2 cavalrys moved from Novosibirsk to Omsk
2 cavalrys moved from Novosibirsk to Omsk
2 field_guns moved from Irkutsk to Buryatia
2 field_guns moved from Irkutsk to Bratsk
1 field_gun moved from Irkutsk to Bratsk
1 conscript moved from Aldan to Chita
Communists take Chita from Russia
2 conscripts and 2 field_guns moved from Yakutsk to Tiksi
Communists take Tiksi from Russia
1 conscript moved from Yakutsk to Sakhe
Communists take Sakhe from Russia
3 infantry moved from Yakutsk to Aldan
Purchase Units - Communists
Communists buy 2 cavalrys, 2 conscripts, 1 fighter and 2 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat - Communists
Battle in Buryatia
Communists attack with 2 field_guns
Russia defend with 1 conscript
Communists roll dice for 2 field_guns in Buryatia, round 2 : 1/2 hits, 0.67 expected hits
Russia roll dice for 1 conscript in Buryatia, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Buryatia
Communists win, taking Buryatia from Russia with 2 field_guns remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Battle in Bratsk
Communists attack with 3 field_guns
Russia defend with 1 conscript
Communists roll dice for 3 field_guns in Bratsk, round 2 : 2/3 hits, 1.00 expected hits
Russia roll dice for 1 conscript in Bratsk, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Bratsk
Communists win, taking Bratsk from Russia with 3 field_guns remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Battle in Omsk
Communists attack with 9 cavalrys, 1 conscript, 2 field_guns and 4 gass
Russia defend with 1 Factory, 4 heavy_guns and 6 trenchs
Communists roll dice for 4 gass in Omsk, round 2 : 4/4 hits, 2.67 expected hits
4 heavy_guns owned by the Russia lost in Omsk
4 gass owned by the Communists lost in Omsk
6 trenchs owned by the Russia lost in Omsk
Communists win, taking Omsk from Russia with 9 cavalrys, 1 conscript and 2 field_guns remaining. Battle score for attacker is 22
Casualties for Russia: 4 heavy_guns and 6 trenchs
Casualties for Communists: 4 gass
Non Combat Move - Communists
Place Units - Communists
2 conscripts and 2 infantry placed in Yakutsk
2 cavalrys and 1 fighter placed in Irkutsk
Turn Complete - Communists
Communists collect 33 PUs; end with 34 PUs
Combat Hit Differential Summary :
Communists rolls : : 0.00
Communists : 2.67
Russia : -0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 5
Research Technology - USA
USA roll 2,1,1,3,3 and gets 0 hits
Combat Move - USA
4 field_guns and 3 infantry moved from Madeira to Sea Zone 34 Mid Atlantic
4 field_guns, 3 infantry and 4 transports moved from Sea Zone 34 Mid Atlantic to Sea Zone 54 Alboran Sea
4 field_guns and 3 infantry moved from Sea Zone 54 Alboran Sea to Morocco
4 destroyers and 1 submarine moved from Sea Zone 34 Mid Atlantic to Sea Zone 51 Mid Atlantic
1 field_gun and 1 infantry moved from Washington D.C. to Sea Zone 30 Mid Atlantic
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic
1 field_gun and 1 infantry moved from Sea Zone 34 Mid Atlantic to Azores
Purchase Units - USA
USA buy 1 cruiser, 1 destroyer and 7 transports; Remaining resources: 0 PUs; 5 techTokens;
Combat - USA
Battle in Azores
USA attack with 1 field_gun and 1 infantry
Neutral defend with 1 infantry
USA roll dice for 1 field_gun and 1 infantry in Azores, round 2 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Azores
USA loses 0 PUs for violating Azoress neutrality.
USA win, taking Azores from Neutral with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral: 1 infantry
Battle in Morocco
USA attack with 4 field_guns and 3 infantry
Neutral defend with 6 cavalrys
USA roll dice for 4 field_guns and 3 infantry in Morocco, round 2 : 1/7 hits, 2.33 expected hits
Neutral roll dice for 6 cavalrys in Morocco, round 2 : 0/6 hits, 1.00 expected hits
1 cavalry owned by the Neutral lost in Morocco
USA roll dice for 4 field_guns and 3 infantry in Morocco, round 3 : 1/7 hits, 2.33 expected hits
Neutral roll dice for 5 cavalrys in Morocco, round 3 : 2/5 hits, 0.83 expected hits
1 cavalry owned by the Neutral and 2 infantry owned by the USA lost in Morocco
USA roll dice for 4 field_guns and 1 infantry in Morocco, round 4 : 1/5 hits, 1.67 expected hits
Neutral roll dice for 4 cavalrys in Morocco, round 4 : 0/4 hits, 0.67 expected hits
1 cavalry owned by the Neutral lost in Morocco
USA roll dice for 4 field_guns and 1 infantry in Morocco, round 5 : 1/5 hits, 1.67 expected hits
Neutral roll dice for 3 cavalrys in Morocco, round 5 : 0/3 hits, 0.50 expected hits
1 cavalry owned by the Neutral lost in Morocco
USA roll dice for 4 field_guns and 1 infantry in Morocco, round 6 : 1/5 hits, 1.67 expected hits
Neutral roll dice for 2 cavalrys in Morocco, round 6 : 1/2 hits, 0.33 expected hits
1 cavalry owned by the Neutral and 1 infantry owned by the USA lost in Morocco
USA roll dice for 4 field_guns in Morocco, round 7 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 1 cavalry in Morocco, round 7 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Neutral lost in Morocco
USA loses 0 PUs for violating Moroccos neutrality.
USA win, taking Morocco from Neutral with 4 field_guns remaining. Battle score for attacker is 15
Casualties for Neutral: 6 cavalrys
Casualties for USA: 3 infantry
Non Combat Move - USA
1 infantry moved from Atlanta to Charleston
Place Units - USA
2 transports placed in Sea Zone 130 Philippine Sea
2 transports placed in Sea Zone 145 Pacific Ocean
1 cruiser, 1 destroyer and 3 transports placed in Sea Zone 30 Mid Atlantic
Activate Technology - USA
Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 6 techTokens
Turn Complete - USA
USA collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
Neutral : -0.83
USA : -4.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6
Research Technology - Germany
Germany spend 10 on tech rolls
Germany roll 5,6,4 and gets 1 hit
Germany removing all Technology Tokens after successful research.
Germany discover industry
Combat Move - Germany
2 fighters and 2 infantry moved from Belgium to Picardy
2 stormtruppens moved from Rhine to Champagne
5 cavalrys, 8 field_guns and 3 infantry moved from Alsace to Champagne
7 field_guns, 3 heavy_guns and 7 infantry moved from Belgium to Champagne
5 field_guns and 7 infantry moved from Wurttemburg to Alsace
2 field_guns and 4 infantry moved from Bavaria to Wurttemburg
8 stormtruppens moved from Westphalia to Rhine
1 heavy_gun and 6 infantry moved from Amsterdam to Belgium
1 stormtruppen moved from Stockholm to Sweden
Germany take Sweden from Russia
2 field_guns moved from Stockholm to Sea Zone 10 Baltic Sea
2 field_guns and 2 transports moved from Sea Zone 10 Baltic Sea to Sea Zone 12 Baltic Sea
1 field_gun moved from Mecklenburg to Sea Zone 12 Baltic Sea
2 stormtruppens moved from Pomerania to West Prussia
4 infantry moved from Mecklenburg to Pomerania
3 infantry moved from Holstein to Sea Zone 12 Baltic Sea
3 field_guns, 3 infantry and 3 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak
3 field_guns and 3 infantry moved from Sea Zone 13 Skagerrak to Norway
8 stormtruppens moved from Berlin to Brandenburg
Purchase Units - Germany
Germany buy 6 cavalrys, 10 field_guns, 3 infantry, 8 stormtruppens and 3 trenchs; Remaining resources: 2 PUs; 0 techTokens;
Combat - Germany
Battle in Norway
Germany attack with 3 field_guns and 3 infantry
Russia defend with 2 field_guns and 3 infantry
Germany roll dice for 4 battlecruisers and 2 battleships in Norway, round 2 : 3/6 hits, 4.00 expected hits
Germany roll dice for 3 field_guns and 3 infantry in Norway, round 2 : 3/6 hits, 2.00 expected hits
Russia roll dice for 2 field_guns and 3 infantry in Norway, round 2 : 2/5 hits, 1.67 expected hits
2 field_guns owned by the Russia, 2 infantry owned by the Germany and 3 infantry owned by the Russia lost in Norway
Germany win, taking Norway from Russia with 3 field_guns and 1 infantry remaining. Battle score for attacker is 11
Casualties for Germany: 2 infantry
Casualties for Russia: 2 field_guns and 3 infantry
Battle in Picardy
Germany attack with 2 fighters and 2 infantry
France defend with 1 infantry
Germany roll dice for 2 fighters and 2 infantry in Picardy, round 2 : 2/4 hits, 1.33 expected hits
France roll dice for 1 infantry in Picardy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the France lost in Picardy
Germany win, taking Picardy from France with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for France: 1 infantry
Battle in Champagne
Germany attack with 5 cavalrys, 15 field_guns, 3 heavy_guns, 10 infantry and 2 stormtruppens
France defend with 3 infantry
Germany roll dice for 5 cavalrys, 15 field_guns, 3 heavy_guns, 10 infantry and 2 stormtruppens in Champagne, round 2 : 11/35 hits, 12.00 expected hits
France roll dice for 3 infantry in Champagne, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the France lost in Champagne
Germany win, taking Champagne from France with 5 cavalrys, 15 field_guns, 3 heavy_guns, 10 infantry and 2 stormtruppens remaining. Battle score for attacker is 9
Casualties for France: 3 infantry
Non Combat Move - Germany
2 submarines moved from Sea Zone 14 Helgoland Bight to Sea Zone 13 Skagerrak
2 fighters moved from Picardy to Belgium
Place Units - Germany
3 trenchs placed in Lithuania
6 cavalrys placed in Bavaria
3 field_guns placed in Belgium
4 field_guns and 2 infantry placed in Wurttemburg
3 field_guns and 1 infantry placed in Mecklenburg
8 stormtruppens placed in Berlin
Activate Technology - Germany
Germany activating industry
Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Germany
Germany collect 122 PUs; end with 124 PUs
Combat Hit Differential Summary :
France : -1.33
Germany : -0.33
Russia : 0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6
Research Technology - France
France roll 5,4,4,6 and gets 1 hit
France removing all Technology Tokens after successful research.
France discover lateFighter
Combat Move - France
1 colonial and 1 infantry moved from Hejaz to Mecca
1 transport moved from Sea Zone 75 Red Sea to Sea Zone 76 Indian Ocean
1 colonial and 1 infantry moved from Uganda to German East Africa
1 infantry moved from Tobruk to Sea Zone 60 Central Mediterranean
1 infantry and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean
1 cavalry moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean
1 cavalry, 1 infantry and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean
1 cavalry and 1 infantry moved from Sea Zone 60 Central Mediterranean to Greece
3 transports moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea
1 field_gun and 1 infantry moved from Shanghai 2 to Sea Zone 137 Yellow Sea
1 field_gun moved from Shanghai 1 to Sea Zone 137 Yellow Sea
2 infantry moved from Tsingtao to Sea Zone 137 Yellow Sea
2 field_guns, 3 infantry and 4 transports moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan
2 field_guns and 3 infantry moved from Sea Zone 138 Sea of Japan to Primorsky
3 colonials, 2 field_guns and 1 infantry moved from Primorsky to Khabarovsk
2 infantry moved from Shanghai 4 to Shanghai 1
Purchase Units - France
France buy 3 field_guns, 8 heavy_guns, 7 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - France
1 heavy_gun and 2 infantry moved from Burgundy to Paris
2 infantry moved from Rhone to Burgundy
1 infantry moved from Brittany to Burgundy
1 field_gun moved from Marseilles to Rhone
2 infantry moved from Marseilles to Rhone
2 colonials, 1 field_gun and 2 infantry moved from Milan to Piedmont
2 infantry moved from Paris to Normandy
Place Units - France
8 heavy_guns and 3 trenchs placed in Paris
1 field_gun and 2 infantry placed in Brittany
1 field_gun and 2 infantry placed in Marseilles
1 field_gun and 1 infantry placed in Shanghai 2
2 infantry placed in Shanghai 1
Activate Technology - France
France activating lateFighter
Trigger FranceT3: buylate_fighter added to productionFrance
Turn Complete - France
France collect 74 PUs; end with 74 PUs
France collect 7 PUs from War Bonds; end with 81 PUs
Combat Hit Differential Summary :
Serbia going to do anything?
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6
Purchase Units - Serbia
Serbia buy 1 heavy_gun and 1 trench; Remaining resources: 0 PUs;
Place Units - Serbia
1 heavy_gun and 1 trench placed in Greece
Turn Complete - Serbia
Serbia collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
@Whackamatt said in 1914 - Whack/dawg:
Serbia going to do anything?
ya. they’re going to stick they’re middle finger up at you and yell, COMER GET ME BUT HOLES!!!
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6
Research Technology - Austria
Austria spend 5 on tech rolls
Austria roll 6,6,1 and gets 2 hits
Austria removing all Technology Tokens after successful research.
Austria discover workingWomen
Purchase Units - Austria
Austria buy 1 cruiser, 4 field_guns, 1 heavy_gun, 14 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Austria
2 infantry moved from Croatia to Montenegro
2 field_guns and 8 infantry moved from Hungary to Croatia
3 infantry moved from Vienna to Carpathia
2 field_guns and 2 infantry moved from Belgrade to Bulgaria
Place Units - Austria
1 heavy_gun and 3 trenchs placed in Trieste
4 infantry placed in Venice
6 infantry and 3 trenchs placed in Galicia
2 infantry placed in Warsaw
4 field_guns placed in Belgrade
2 infantry placed in Trieste
1 cruiser placed in Sea Zone 62 Adriatic Sea
Activate Technology - Austria
Austria activating workingWomen
Trigger AustriaT1: buyfield_gun_w added to productionAustria
Trigger AustriaT1: buyheavy_gun_w added to productionAustria
Trigger AustriaT1: buyfield_gun removed from productionAustria
Trigger AustriaT1: buyheavy_gun removed from productionAustria
Trigger AustriaT1: buygas_w added to productionAustria
Trigger AustriaT1: buyfighter_w added to productionAustria
Trigger AustriaT1: buygas removed from productionAustria
Trigger AustriaT1: buyfighter removed from productionAustria
Trigger AustriaP: Austria has 3 infantry placed in Vienna
Turn Complete - Austria
Austria collect 96 PUs; end with 96 PUs
Turning on Edit Mode
EDIT: Removing Technology workingWomen for Austria
EDIT: Adding Technology science for Austria
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
You may notice I edited the Tech Austria got. Sometimes I forget about tech. I scored Science, did my buys and stuff, but changed my mind after I did NCM and placement. Since I hand’t posted yet, I closed and redid the turn, forgetting I had gotten tech and didn’t save it.
So I reloaded a bunch of times until I scored a tech, then edited it to the first one I got.
The one thing you can’t edit is the number of tech rolls a power has. So I had to keep reloading until I scored a tech. In case you a lot of tech rolls for Austria in your inbox. lol
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6
Combat Move - Italy
2 infantry moved from Rome to Sea Zone 57 Ligurian Sea
2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
Purchase Units - Italy
Italy buy 1 field_gun, 2 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Italy
1 field_gun and 2 infantry moved from Piedmont to Milan
2 infantry moved from Rome to Latium
Place Units - Italy
3 trenchs placed in Tuscany
3 trenchs placed in Milan
1 field_gun and 2 infantry placed in Piedmont
Turn Complete - Italy
Italy collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6
Combat Move - Arabia
4 Bedouins moved from Sinai to Mecca
2 Bedouins moved from Sinai to Mecca
Purchase Units - Arabia
Arabia buy 4 Bedouins and 2 trenchs; Remaining resources: 1 PUs;
Non Combat Move - Arabia
Place Units - Arabia
4 Bedouins and 1 trench placed in Mecca
1 trench placed in Sinai
Turn Complete - Arabia
Arabia collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :