Hello Captain,
I am going on vacation this week, back in action late Saturday or early Sunday.
Interesting game so far.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 5
Research Technology - Communists
Communists rolls : 0/1 hits, 0.00 expected hits
Combat Move - Communists
1 conscript, 2 field_guns and 4 gass moved from Novosibirsk to Omsk
5 cavalrys moved from Novosibirsk to Omsk
2 cavalrys moved from Novosibirsk to Omsk
2 cavalrys moved from Novosibirsk to Omsk
2 field_guns moved from Irkutsk to Buryatia
2 field_guns moved from Irkutsk to Bratsk
1 field_gun moved from Irkutsk to Bratsk
1 conscript moved from Aldan to Chita
Communists take Chita from Russia
2 conscripts and 2 field_guns moved from Yakutsk to Tiksi
Communists take Tiksi from Russia
1 conscript moved from Yakutsk to Sakhe
Communists take Sakhe from Russia
3 infantry moved from Yakutsk to Aldan
Purchase Units - Communists
Communists buy 2 cavalrys, 2 conscripts, 1 fighter and 2 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat - Communists
Battle in Buryatia
Communists attack with 2 field_guns
Russia defend with 1 conscript
Communists roll dice for 2 field_guns in Buryatia, round 2 : 1/2 hits, 0.67 expected hits
Russia roll dice for 1 conscript in Buryatia, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Buryatia
Communists win, taking Buryatia from Russia with 2 field_guns remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Battle in Bratsk
Communists attack with 3 field_guns
Russia defend with 1 conscript
Communists roll dice for 3 field_guns in Bratsk, round 2 : 2/3 hits, 1.00 expected hits
Russia roll dice for 1 conscript in Bratsk, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Bratsk
Communists win, taking Bratsk from Russia with 3 field_guns remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Battle in Omsk
Communists attack with 9 cavalrys, 1 conscript, 2 field_guns and 4 gass
Russia defend with 1 Factory, 4 heavy_guns and 6 trenchs
Communists roll dice for 4 gass in Omsk, round 2 : 4/4 hits, 2.67 expected hits
4 heavy_guns owned by the Russia lost in Omsk
4 gass owned by the Communists lost in Omsk
6 trenchs owned by the Russia lost in Omsk
Communists win, taking Omsk from Russia with 9 cavalrys, 1 conscript and 2 field_guns remaining. Battle score for attacker is 22
Casualties for Russia: 4 heavy_guns and 6 trenchs
Casualties for Communists: 4 gass
Non Combat Move - Communists
Place Units - Communists
2 conscripts and 2 infantry placed in Yakutsk
2 cavalrys and 1 fighter placed in Irkutsk
Turn Complete - Communists
Communists collect 33 PUs; end with 34 PUs
Combat Hit Differential Summary :
Communists rolls : : 0.00
Communists : 2.67
Russia : -0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 5
Research Technology - USA
USA roll 2,1,1,3,3 and gets 0 hits
Combat Move - USA
4 field_guns and 3 infantry moved from Madeira to Sea Zone 34 Mid Atlantic
4 field_guns, 3 infantry and 4 transports moved from Sea Zone 34 Mid Atlantic to Sea Zone 54 Alboran Sea
4 field_guns and 3 infantry moved from Sea Zone 54 Alboran Sea to Morocco
4 destroyers and 1 submarine moved from Sea Zone 34 Mid Atlantic to Sea Zone 51 Mid Atlantic
1 field_gun and 1 infantry moved from Washington D.C. to Sea Zone 30 Mid Atlantic
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic
1 field_gun and 1 infantry moved from Sea Zone 34 Mid Atlantic to Azores
Purchase Units - USA
USA buy 1 cruiser, 1 destroyer and 7 transports; Remaining resources: 0 PUs; 5 techTokens;
Combat - USA
Battle in Azores
USA attack with 1 field_gun and 1 infantry
Neutral defend with 1 infantry
USA roll dice for 1 field_gun and 1 infantry in Azores, round 2 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Azores
USA loses 0 PUs for violating Azoress neutrality.
USA win, taking Azores from Neutral with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral: 1 infantry
Battle in Morocco
USA attack with 4 field_guns and 3 infantry
Neutral defend with 6 cavalrys
USA roll dice for 4 field_guns and 3 infantry in Morocco, round 2 : 1/7 hits, 2.33 expected hits
Neutral roll dice for 6 cavalrys in Morocco, round 2 : 0/6 hits, 1.00 expected hits
1 cavalry owned by the Neutral lost in Morocco
USA roll dice for 4 field_guns and 3 infantry in Morocco, round 3 : 1/7 hits, 2.33 expected hits
Neutral roll dice for 5 cavalrys in Morocco, round 3 : 2/5 hits, 0.83 expected hits
1 cavalry owned by the Neutral and 2 infantry owned by the USA lost in Morocco
USA roll dice for 4 field_guns and 1 infantry in Morocco, round 4 : 1/5 hits, 1.67 expected hits
Neutral roll dice for 4 cavalrys in Morocco, round 4 : 0/4 hits, 0.67 expected hits
1 cavalry owned by the Neutral lost in Morocco
USA roll dice for 4 field_guns and 1 infantry in Morocco, round 5 : 1/5 hits, 1.67 expected hits
Neutral roll dice for 3 cavalrys in Morocco, round 5 : 0/3 hits, 0.50 expected hits
1 cavalry owned by the Neutral lost in Morocco
USA roll dice for 4 field_guns and 1 infantry in Morocco, round 6 : 1/5 hits, 1.67 expected hits
Neutral roll dice for 2 cavalrys in Morocco, round 6 : 1/2 hits, 0.33 expected hits
1 cavalry owned by the Neutral and 1 infantry owned by the USA lost in Morocco
USA roll dice for 4 field_guns in Morocco, round 7 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 1 cavalry in Morocco, round 7 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Neutral lost in Morocco
USA loses 0 PUs for violating Moroccos neutrality.
USA win, taking Morocco from Neutral with 4 field_guns remaining. Battle score for attacker is 15
Casualties for Neutral: 6 cavalrys
Casualties for USA: 3 infantry
Non Combat Move - USA
1 infantry moved from Atlanta to Charleston
Place Units - USA
2 transports placed in Sea Zone 130 Philippine Sea
2 transports placed in Sea Zone 145 Pacific Ocean
1 cruiser, 1 destroyer and 3 transports placed in Sea Zone 30 Mid Atlantic
Activate Technology - USA
Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 6 techTokens
Turn Complete - USA
USA collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
Neutral : -0.83
USA : -4.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6
Research Technology - Germany
Germany spend 10 on tech rolls
Germany roll 5,6,4 and gets 1 hit
Germany removing all Technology Tokens after successful research.
Germany discover industry
Combat Move - Germany
2 fighters and 2 infantry moved from Belgium to Picardy
2 stormtruppens moved from Rhine to Champagne
5 cavalrys, 8 field_guns and 3 infantry moved from Alsace to Champagne
7 field_guns, 3 heavy_guns and 7 infantry moved from Belgium to Champagne
5 field_guns and 7 infantry moved from Wurttemburg to Alsace
2 field_guns and 4 infantry moved from Bavaria to Wurttemburg
8 stormtruppens moved from Westphalia to Rhine
1 heavy_gun and 6 infantry moved from Amsterdam to Belgium
1 stormtruppen moved from Stockholm to Sweden
Germany take Sweden from Russia
2 field_guns moved from Stockholm to Sea Zone 10 Baltic Sea
2 field_guns and 2 transports moved from Sea Zone 10 Baltic Sea to Sea Zone 12 Baltic Sea
1 field_gun moved from Mecklenburg to Sea Zone 12 Baltic Sea
2 stormtruppens moved from Pomerania to West Prussia
4 infantry moved from Mecklenburg to Pomerania
3 infantry moved from Holstein to Sea Zone 12 Baltic Sea
3 field_guns, 3 infantry and 3 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak
3 field_guns and 3 infantry moved from Sea Zone 13 Skagerrak to Norway
8 stormtruppens moved from Berlin to Brandenburg
Purchase Units - Germany
Germany buy 6 cavalrys, 10 field_guns, 3 infantry, 8 stormtruppens and 3 trenchs; Remaining resources: 2 PUs; 0 techTokens;
Combat - Germany
Battle in Norway
Germany attack with 3 field_guns and 3 infantry
Russia defend with 2 field_guns and 3 infantry
Germany roll dice for 4 battlecruisers and 2 battleships in Norway, round 2 : 3/6 hits, 4.00 expected hits
Germany roll dice for 3 field_guns and 3 infantry in Norway, round 2 : 3/6 hits, 2.00 expected hits
Russia roll dice for 2 field_guns and 3 infantry in Norway, round 2 : 2/5 hits, 1.67 expected hits
2 field_guns owned by the Russia, 2 infantry owned by the Germany and 3 infantry owned by the Russia lost in Norway
Germany win, taking Norway from Russia with 3 field_guns and 1 infantry remaining. Battle score for attacker is 11
Casualties for Germany: 2 infantry
Casualties for Russia: 2 field_guns and 3 infantry
Battle in Picardy
Germany attack with 2 fighters and 2 infantry
France defend with 1 infantry
Germany roll dice for 2 fighters and 2 infantry in Picardy, round 2 : 2/4 hits, 1.33 expected hits
France roll dice for 1 infantry in Picardy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the France lost in Picardy
Germany win, taking Picardy from France with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for France: 1 infantry
Battle in Champagne
Germany attack with 5 cavalrys, 15 field_guns, 3 heavy_guns, 10 infantry and 2 stormtruppens
France defend with 3 infantry
Germany roll dice for 5 cavalrys, 15 field_guns, 3 heavy_guns, 10 infantry and 2 stormtruppens in Champagne, round 2 : 11/35 hits, 12.00 expected hits
France roll dice for 3 infantry in Champagne, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the France lost in Champagne
Germany win, taking Champagne from France with 5 cavalrys, 15 field_guns, 3 heavy_guns, 10 infantry and 2 stormtruppens remaining. Battle score for attacker is 9
Casualties for France: 3 infantry
Non Combat Move - Germany
2 submarines moved from Sea Zone 14 Helgoland Bight to Sea Zone 13 Skagerrak
2 fighters moved from Picardy to Belgium
Place Units - Germany
3 trenchs placed in Lithuania
6 cavalrys placed in Bavaria
3 field_guns placed in Belgium
4 field_guns and 2 infantry placed in Wurttemburg
3 field_guns and 1 infantry placed in Mecklenburg
8 stormtruppens placed in Berlin
Activate Technology - Germany
Germany activating industry
Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Germany
Germany collect 122 PUs; end with 124 PUs
Combat Hit Differential Summary :
France : -1.33
Germany : -0.33
Russia : 0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6
Research Technology - France
France roll 5,4,4,6 and gets 1 hit
France removing all Technology Tokens after successful research.
France discover lateFighter
Combat Move - France
1 colonial and 1 infantry moved from Hejaz to Mecca
1 transport moved from Sea Zone 75 Red Sea to Sea Zone 76 Indian Ocean
1 colonial and 1 infantry moved from Uganda to German East Africa
1 infantry moved from Tobruk to Sea Zone 60 Central Mediterranean
1 infantry and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean
1 cavalry moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean
1 cavalry, 1 infantry and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean
1 cavalry and 1 infantry moved from Sea Zone 60 Central Mediterranean to Greece
3 transports moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea
1 field_gun and 1 infantry moved from Shanghai 2 to Sea Zone 137 Yellow Sea
1 field_gun moved from Shanghai 1 to Sea Zone 137 Yellow Sea
2 infantry moved from Tsingtao to Sea Zone 137 Yellow Sea
2 field_guns, 3 infantry and 4 transports moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan
2 field_guns and 3 infantry moved from Sea Zone 138 Sea of Japan to Primorsky
3 colonials, 2 field_guns and 1 infantry moved from Primorsky to Khabarovsk
2 infantry moved from Shanghai 4 to Shanghai 1
Purchase Units - France
France buy 3 field_guns, 8 heavy_guns, 7 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - France
1 heavy_gun and 2 infantry moved from Burgundy to Paris
2 infantry moved from Rhone to Burgundy
1 infantry moved from Brittany to Burgundy
1 field_gun moved from Marseilles to Rhone
2 infantry moved from Marseilles to Rhone
2 colonials, 1 field_gun and 2 infantry moved from Milan to Piedmont
2 infantry moved from Paris to Normandy
Place Units - France
8 heavy_guns and 3 trenchs placed in Paris
1 field_gun and 2 infantry placed in Brittany
1 field_gun and 2 infantry placed in Marseilles
1 field_gun and 1 infantry placed in Shanghai 2
2 infantry placed in Shanghai 1
Activate Technology - France
France activating lateFighter
Trigger FranceT3: buylate_fighter added to productionFrance
Turn Complete - France
France collect 74 PUs; end with 74 PUs
France collect 7 PUs from War Bonds; end with 81 PUs
Combat Hit Differential Summary :
Serbia going to do anything?
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6
Purchase Units - Serbia
Serbia buy 1 heavy_gun and 1 trench; Remaining resources: 0 PUs;
Place Units - Serbia
1 heavy_gun and 1 trench placed in Greece
Turn Complete - Serbia
Serbia collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
@Whackamatt said in 1914 - Whack/dawg:
Serbia going to do anything?
ya. they’re going to stick they’re middle finger up at you and yell, COMER GET ME BUT HOLES!!!
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6
Research Technology - Austria
Austria spend 5 on tech rolls
Austria roll 6,6,1 and gets 2 hits
Austria removing all Technology Tokens after successful research.
Austria discover workingWomen
Purchase Units - Austria
Austria buy 1 cruiser, 4 field_guns, 1 heavy_gun, 14 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Austria
2 infantry moved from Croatia to Montenegro
2 field_guns and 8 infantry moved from Hungary to Croatia
3 infantry moved from Vienna to Carpathia
2 field_guns and 2 infantry moved from Belgrade to Bulgaria
Place Units - Austria
1 heavy_gun and 3 trenchs placed in Trieste
4 infantry placed in Venice
6 infantry and 3 trenchs placed in Galicia
2 infantry placed in Warsaw
4 field_guns placed in Belgrade
2 infantry placed in Trieste
1 cruiser placed in Sea Zone 62 Adriatic Sea
Activate Technology - Austria
Austria activating workingWomen
Trigger AustriaT1: buyfield_gun_w added to productionAustria
Trigger AustriaT1: buyheavy_gun_w added to productionAustria
Trigger AustriaT1: buyfield_gun removed from productionAustria
Trigger AustriaT1: buyheavy_gun removed from productionAustria
Trigger AustriaT1: buygas_w added to productionAustria
Trigger AustriaT1: buyfighter_w added to productionAustria
Trigger AustriaT1: buygas removed from productionAustria
Trigger AustriaT1: buyfighter removed from productionAustria
Trigger AustriaP: Austria has 3 infantry placed in Vienna
Turn Complete - Austria
Austria collect 96 PUs; end with 96 PUs
Turning on Edit Mode
EDIT: Removing Technology workingWomen for Austria
EDIT: Adding Technology science for Austria
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
You may notice I edited the Tech Austria got. Sometimes I forget about tech. I scored Science, did my buys and stuff, but changed my mind after I did NCM and placement. Since I hand’t posted yet, I closed and redid the turn, forgetting I had gotten tech and didn’t save it.
So I reloaded a bunch of times until I scored a tech, then edited it to the first one I got.
The one thing you can’t edit is the number of tech rolls a power has. So I had to keep reloading until I scored a tech. In case you a lot of tech rolls for Austria in your inbox. lol
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6
Combat Move - Italy
2 infantry moved from Rome to Sea Zone 57 Ligurian Sea
2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
Purchase Units - Italy
Italy buy 1 field_gun, 2 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Italy
1 field_gun and 2 infantry moved from Piedmont to Milan
2 infantry moved from Rome to Latium
Place Units - Italy
3 trenchs placed in Tuscany
3 trenchs placed in Milan
1 field_gun and 2 infantry placed in Piedmont
Turn Complete - Italy
Italy collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6
Combat Move - Arabia
4 Bedouins moved from Sinai to Mecca
2 Bedouins moved from Sinai to Mecca
Purchase Units - Arabia
Arabia buy 4 Bedouins and 2 trenchs; Remaining resources: 1 PUs;
Non Combat Move - Arabia
Place Units - Arabia
4 Bedouins and 1 trench placed in Mecca
1 trench placed in Sinai
Turn Complete - Arabia
Arabia collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6
Research Technology - Turkey
Turkey spend 5 on tech rolls
Turkey rolls : 0/1 hits, 0.00 expected hits
Combat Move - Turkey
2 field_guns and 6 infantry moved from Palestine to Hejaz
1 infantry moved from Jordan to Hejaz
3 field_guns and 4 infantry moved from Arabia to Hejaz
1 infantry moved from Al-Dammam to Arabia
3 infantry moved from Damascus to Palestine
2 infantry moved from Lebanon to Palestine
2 infantry moved from Syria to Lebanon
3 infantry moved from Baghdad to Mesopotamia
1 field_gun and 1 infantry moved from Armenia to Georgia
1 field_gun and 1 infantry moved from Anatolia to Armenia
1 battlecruiser, 1 battleship, 2 cruisers and 1 submarine moved from Sea Zone 64 Sea of Azov to Sea Zone 68 Aegean Sea
2 cruisers moved from Sea Zone 67 Black Sea to Sea Zone 68 Aegean Sea
1 field_gun and 1 infantry moved from Bulgaria to Macedonia
1 field_gun and 1 infantry moved from Constantinople to Anatolia
1 field_gun and 1 infantry moved from Constantinople to Smyrna
1 field_gun and 1 infantry moved from Constantinople to Smyrna
4 infantry moved from Smyrna to Syria
1 infantry moved from Syria to Lebanon
2 infantry moved from Mesopotamia to Jordan
Purchase Units - Turkey
Turkey buy 2 heavy_guns, 10 infantry and 6 trenchs; Remaining resources: 2 PUs; 1 techTokens;
Combat - Turkey
Battle in Hejaz
Turkey attack with 5 field_guns and 11 infantry
Britain defend with 2 cavalrys, 1 colonial, 1 field_gun and 2 infantry
Turkey roll dice for 5 field_guns and 11 infantry in Hejaz, round 2 : 4/16 hits, 4.33 expected hits
Arabia roll dice for 2 cavalrys, 1 colonial, 1 field_gun and 2 infantry in Hejaz, round 2 : 2/6 hits, 1.67 expected hits
2 infantry owned by the Turkey, 2 infantry owned by the Britain and 2 cavalrys owned by the Britain lost in Hejaz
Turkey roll dice for 5 field_guns and 9 infantry in Hejaz, round 3 : 1/14 hits, 4.00 expected hits
Arabia roll dice for 1 colonial and 1 field_gun in Hejaz, round 3 : 0/2 hits, 0.67 expected hits
1 colonial owned by the Britain lost in Hejaz
Turkey roll dice for 5 field_guns and 9 infantry in Hejaz, round 4 : 5/14 hits, 4.00 expected hits
Arabia roll dice for 1 field_gun in Hejaz, round 4 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Britain lost in Hejaz
Turkey win, taking Hejaz from Arabia with 5 field_guns and 9 infantry remaining. Battle score for attacker is 15
Casualties for Turkey: 2 infantry
Casualties for Britain: 2 cavalrys, 1 colonial, 1 field_gun and 2 infantry
Non Combat Move - Turkey
Place Units - Turkey
3 trenchs placed in Palestine
3 trenchs placed in Georgia
1 heavy_gun and 5 infantry placed in Damascus
1 heavy_gun and 5 infantry placed in Baghdad
Turkey undo move 4.
Turkey undo move 3.
1 heavy_gun and 2 infantry placed in Damascus
1 heavy_gun and 2 infantry placed in Baghdad
4 infantry placed in Constantinople
2 infantry placed in Damascus
Turn Complete - Turkey
Turkey collect 57 PUs; end with 59 PUs
Turkey collect 5 PUs from War Bonds; end with 64 PUs
Combat Hit Differential Summary :
Turkey : -2.33
Arabia : -0.67
Turkey rolls : : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6
Research Technology - Britain
Britain spend 10 on tech rolls
Britain roll 4,4,2,4,4 and gets 0 hits
Combat Move - Britain
9 fighters moved from London to Paris
1 cavalry moved from London to Scotland
4 infantry moved from England to Scotland
1 battlecruiser, 2 cruisers and 1 destroyer moved from Sea Zone 104 Southern Ocean to Sea Zone 98 South Atlantic
1 destroyer moved from Sea Zone 94 South Atlantic to Sea Zone 98 South Atlantic
1 cruiser moved from Sea Zone 94 South Atlantic to Sea Zone 98 South Atlantic
1 battlecruiser, 2 cruisers and 1 destroyer moved from Sea Zone 94 South Atlantic to Sea Zone 76 Indian Ocean
1 battlecruiser moved from Sea Zone 76 Indian Ocean to Sea Zone 75 Red Sea
2 field_guns, 2 heavy_guns and 4 infantry moved from Sinai to Hejaz
1 field_gun and 1 infantry moved from Cairo-Suez to Sea Zone 75 Red Sea
1 field_gun and 1 infantry moved from Sea Zone 75 Red Sea to Hejaz
1 battlecruiser and 1 battleship moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 75 Red Sea
1 battlecruiser moved from Sea Zone 60 Central Mediterranean to Sea Zone 75 Red Sea
1 field_gun moved from Bombay to Sea Zone 73 Arabian Sea
1 field_gun moved from Goa to Sea Zone 73 Arabian Sea
1 infantry moved from Goa to Sea Zone 73 Arabian Sea
1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea
2 field_guns and 2 infantry moved from Sea Zone 75 Red Sea to Hejaz
1 cruiser moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean
4 infantry moved from Oman to Arabia
2 cavalrys moved from German Southwest Africa to German East Africa
1 cavalry and 1 infantry moved from Sydney-Canberra to Sea Zone 115 Tasman Sea
1 cavalry, 1 infantry and 1 transport moved from Sea Zone 115 Tasman Sea to Sea Zone 122 Bismarck Sea
1 colonial and 1 field_gun moved from Tuamotu to Sea Zone 112 Pacific Ocean
1 colonial, 1 field_gun and 1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 134 Pacific Ocean
1 colonial and 1 field_gun moved from Sea Zone 134 Pacific Ocean to Marshall Islands
1 colonial moved from Mariana Islands to Sea Zone 135 Pacific Ocean
2 cruisers moved from Sea Zone 106 Pacific Ocean to Sea Zone 104 Southern Ocean
2 infantry moved from Shanghai 3 to Shanghai 2
1 cavalry moved from Sea Zone 122 Bismarck Sea to Caroline Islands
1 infantry moved from Sea Zone 122 Bismarck Sea to Caroline Islands
1 colonial and 1 transport moved from Sea Zone 135 Pacific Ocean to Sea Zone 132 Pacific Ocean
1 colonial moved from Sea Zone 132 Pacific Ocean to Marshall Islands
Purchase Units - Britain
Britain buy 2 cavalrys, 5 field_guns, 5 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 5 techTokens;
Combat - Britain
Battle in Sea Zone 98 South Atlantic
Britain attack with 1 battlecruiser, 3 cruisers and 2 destroyers
Germany defend with 3 submarines
Britain roll dice for 1 battlecruiser, 3 cruisers and 2 destroyers in Sea Zone 98 South Atlantic, round 2 : 2/6 hits, 2.83 expected hits
Germany roll dice for 3 submarines in Sea Zone 98 South Atlantic, round 2 : 1/3 hits, 0.50 expected hits
2 submarines owned by the Germany and 1 destroyer owned by the Britain lost in Sea Zone 98 South Atlantic
Britain roll dice for 1 battlecruiser, 3 cruisers and 1 destroyer in Sea Zone 98 South Atlantic, round 3 : 3/5 hits, 2.50 expected hits
Germany roll dice for 1 submarine in Sea Zone 98 South Atlantic, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germany lost in Sea Zone 98 South Atlantic
Britain win with 1 battlecruiser, 3 cruisers and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Britain: 1 destroyer
Casualties for Germany: 3 submarines
Battle in Marshall Islands
Britain attack with 2 colonials and 1 field_gun
Germany defend with 1 infantry
Britain roll dice for 2 colonials and 1 field_gun in Marshall Islands, round 2 : 0/3 hits, 1.17 expected hits
Germany roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits
1 colonial owned by the Britain lost in Marshall Islands
Britain roll dice for 1 colonial and 1 field_gun in Marshall Islands, round 3 : 0/2 hits, 0.83 expected hits
Germany roll dice for 1 infantry in Marshall Islands, round 3 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 colonial and 1 field_gun in Marshall Islands, round 4 : 0/2 hits, 0.83 expected hits
Germany roll dice for 1 infantry in Marshall Islands, round 4 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 colonial and 1 field_gun in Marshall Islands, round 5 : 1/2 hits, 0.83 expected hits
Germany roll dice for 1 infantry in Marshall Islands, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germany and 1 colonial owned by the Britain lost in Marshall Islands
Britain win, taking Marshall Islands from Germany with 1 field_gun remaining. Battle score for attacker is -3
Casualties for Britain: 2 colonials
Casualties for Germany: 1 infantry
Battle in Arabia
Britain attack with 4 infantry
Turkey defend with 1 infantry
Britain roll dice for 4 infantry in Arabia, round 2 : 1/4 hits, 0.67 expected hits
Turkey roll dice for 1 infantry in Arabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Turkey lost in Arabia
Britain win, taking Arabia from Turkey with 4 infantry remaining. Battle score for attacker is 3
Casualties for Turkey: 1 infantry
Battle in Hejaz
Britain attack with 5 field_guns, 2 heavy_guns and 7 infantry
Turkey defend with 5 field_guns and 9 infantry
Britain roll dice for 3 battlecruisers and 1 battleship in Hejaz, round 2 : 2/4 hits, 2.67 expected hits
Britain roll dice for 5 field_guns, 2 heavy_guns and 7 infantry in Hejaz, round 2 : 4/14 hits, 4.67 expected hits
Turkey roll dice for 5 field_guns and 9 infantry in Hejaz, round 2 : 5/14 hits, 4.67 expected hits
6 infantry owned by the Turkey and 5 infantry owned by the Britain lost in Hejaz
Britain roll dice for 5 field_guns, 2 heavy_guns and 2 infantry in Hejaz, round 3 : 1/9 hits, 3.00 expected hits
Turkey roll dice for 5 field_guns and 3 infantry in Hejaz, round 3 : 1/8 hits, 2.67 expected hits
1 infantry owned by the Turkey and 1 infantry owned by the Britain lost in Hejaz
Britain roll dice for 5 field_guns, 2 heavy_guns and 1 infantry in Hejaz, round 4 : 4/8 hits, 2.67 expected hits
Turkey roll dice for 5 field_guns and 2 infantry in Hejaz, round 4 : 4/7 hits, 2.33 expected hits
2 infantry owned by the Turkey, 1 infantry owned by the Britain, 3 field_guns owned by the Britain and 2 field_guns owned by the Turkey lost in Hejaz
Britain roll dice for 2 field_guns and 2 heavy_guns in Hejaz, round 5 : 0/4 hits, 1.33 expected hits
Turkey roll dice for 3 field_guns in Hejaz, round 5 : 0/3 hits, 1.00 expected hits
Britain roll dice for 2 field_guns and 2 heavy_guns in Hejaz, round 6 : 3/4 hits, 1.33 expected hits
Turkey roll dice for 3 field_guns in Hejaz, round 6 : 0/3 hits, 1.00 expected hits
3 field_guns owned by the Turkey lost in Hejaz
Britain win, taking Hejaz from Turkey with 2 field_guns and 2 heavy_guns remaining. Battle score for attacker is 14
Casualties for Britain: 3 field_guns and 7 infantry
Casualties for Turkey: 5 field_guns and 9 infantry
Non Combat Move - Britain
Place Units - Britain
5 fighters placed in London
1 transport placed in Sea Zone 115 Tasman Sea
2 cavalrys placed in Cape Town
2 field_guns placed in German East Africa
1 field_gun and 1 infantry placed in Cairo-Suez
1 field_gun and 1 infantry placed in German New Guinea
1 field_gun placed in Bombay
Activate Technology - Britain
Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 6 techTokens
Turn Complete - Britain
Britain collect 96 PUs; end with 96 PUs
Combat Hit Differential Summary :
Turkey : -2.00
Britain : -4.33
Germany : 1.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6
Research Technology - Russia
Russia spend 5 on tech rolls
Russia roll 6,6,4,4,3 and gets 2 hits
Russia removing all Technology Tokens after successful research.
Russia discover victoryBonds
Combat Move - Russia
1 conscript moved from Kiev to Dnieper
1 field_gun and 2 infantry moved from Minsk to Belarus
3 infantry moved from Moscow to Don
1 conscript moved from Perm to Kazan
1 conscript moved from Western Siberian Lowlands to Perm
1 conscript moved from Krasnoyarsk to Novosibirsk
Russia take Novosibirsk from Communists
1 conscript moved from Caucasus to Kazakhstan
2 conscripts and 2 field_guns moved from Khabarovsk to Sakhe
3 infantry moved from Vladivostok to Primorsky
Purchase Units - Russia
Russia buy 1 cavalry, 15 infantry and 12 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Russia
Battle in Sakhe
Russia attack with 2 conscripts and 2 field_guns
Communists defend with 1 conscript
Russia roll dice for 2 conscripts and 2 field_guns in Sakhe, round 2 : 1/4 hits, 1.00 expected hits
Communists roll dice for 1 conscript in Sakhe, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Communists lost in Sakhe
Russia win, taking Sakhe from Communists with 2 conscripts and 2 field_guns remaining. Battle score for attacker is 2
Casualties for Communists: 1 conscript
Non Combat Move - Russia
Place Units - Russia
3 trenchs placed in Belarus
3 infantry and 3 trenchs placed in Kiev
3 trenchs placed in Latvia
3 trenchs placed in Caucasus
1 cavalry and 2 infantry placed in Vladivostok
3 infantry placed in Moscow
6 infantry placed in St. Petersburg
Russia undo move 7.
3 infantry placed in Minsk
4 infantry placed in St. Petersburg
Activate Technology - Russia
Russia activating victoryBonds
Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Russia
Russia collect 78 PUs; end with 78 PUs
Russia collect 9 PUs from War Bonds; end with 87 PUs
Combat Hit Differential Summary :
Communists : -0.17
Russia : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6
Research Technology - Communists
Communists rolls : 0/1 hits, 0.00 expected hits
Combat Move - Communists
9 cavalrys, 1 conscript and 2 field_guns moved from Omsk to Kazan
1 conscript and 1 field_gun moved from Tiksi to Norilsk
1 conscript and 1 field_gun moved from Tiksi to Evenkia
1 cavalry moved from Irkutsk to Krasnoyarsk
Communists take Krasnoyarsk from Russia
3 field_guns moved from Bratsk to Novosibirsk
1 cavalry moved from Irkutsk to Novosibirsk
1 conscript moved from Chita to Amur
Communists take Amur from Russia
2 conscripts and 2 infantry moved from Yakutsk to Sakhe
2 field_guns moved from Buryatia to Chita
1 fighter moved from Irkutsk to Aldan
2 infantry moved from Aldan to Sakhe
Purchase Units - Communists
Communists buy 1 field_gun, 6 infantry and 4 trenchs; Remaining resources: 0 PUs; 1 techTokens;
Combat - Communists
Battle in Evenkia
Communists attack with 1 conscript and 1 field_gun
Russia defend with 1 conscript
Communists roll dice for 1 conscript and 1 field_gun in Evenkia, round 2 : 0/2 hits, 0.50 expected hits
Russia roll dice for 1 conscript in Evenkia, round 2 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 conscript and 1 field_gun in Evenkia, round 3 : 0/2 hits, 0.50 expected hits
Russia roll dice for 1 conscript in Evenkia, round 3 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 conscript and 1 field_gun in Evenkia, round 4 : 0/2 hits, 0.50 expected hits
Russia roll dice for 1 conscript in Evenkia, round 4 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 conscript and 1 field_gun in Evenkia, round 5 : 1/2 hits, 0.50 expected hits
Russia roll dice for 1 conscript in Evenkia, round 5 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Evenkia
Communists win, taking Evenkia from Russia with 1 conscript and 1 field_gun remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Battle in Novosibirsk
Communists attack with 1 cavalry and 3 field_guns
Russia defend with 1 conscript
Communists roll dice for 1 cavalry and 3 field_guns in Novosibirsk, round 2 : 2/4 hits, 1.33 expected hits
Russia roll dice for 1 conscript in Novosibirsk, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Novosibirsk
Communists win, taking Novosibirsk from Russia with 1 cavalry and 3 field_guns remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Battle in Norilsk
Communists attack with 1 conscript and 1 field_gun
Russia defend with 1 conscript
Communists roll dice for 1 conscript and 1 field_gun in Norilsk, round 2 : 0/2 hits, 0.50 expected hits
Russia roll dice for 1 conscript in Norilsk, round 2 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 conscript and 1 field_gun in Norilsk, round 3 : 1/2 hits, 0.50 expected hits
Russia roll dice for 1 conscript in Norilsk, round 3 : 1/1 hits, 0.17 expected hits
1 conscript owned by the Russia and 1 conscript owned by the Communists lost in Norilsk
Communists win, taking Norilsk from Russia with 1 field_gun remaining. Battle score for attacker is 0
Casualties for Communists: 1 conscript
Casualties for Russia: 1 conscript
Battle in Kazan
Communists attack with 9 cavalrys, 1 conscript and 2 field_guns
Russia defend with 1 conscript
Communists roll dice for 9 cavalrys, 1 conscript and 2 field_guns in Kazan, round 2 : 3/12 hits, 2.50 expected hits
Russia roll dice for 1 conscript in Kazan, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Kazan
Communists win, taking Kazan from Russia with 9 cavalrys, 1 conscript and 2 field_guns remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Battle in Sakhe
Communists attack with 2 conscripts and 4 infantry
Russia defend with 2 conscripts and 2 field_guns
Communists roll dice for 2 conscripts and 4 infantry in Sakhe, round 2 : 0/4 hits, 0.67 expected hits
Russia roll dice for 2 conscripts and 2 field_guns in Sakhe, round 2 : 0/4 hits, 1.00 expected hits
Communists roll dice for 2 conscripts and 4 infantry in Sakhe, round 3 : 0/4 hits, 0.67 expected hits
Russia roll dice for 2 conscripts and 2 field_guns in Sakhe, round 3 : 1/4 hits, 1.00 expected hits
1 conscript owned by the Communists lost in Sakhe
Communists roll dice for 1 conscript and 4 infantry in Sakhe, round 4 : 1/4 hits, 0.67 expected hits
Russia roll dice for 2 conscripts and 2 field_guns in Sakhe, round 4 : 2/4 hits, 1.00 expected hits
1 conscript owned by the Russia, 1 infantry owned by the Communists and 1 conscript owned by the Communists lost in Sakhe
Communists roll dice for 3 infantry in Sakhe, round 5 : 0/3 hits, 0.50 expected hits
Russia roll dice for 1 conscript and 2 field_guns in Sakhe, round 5 : 1/3 hits, 0.83 expected hits
1 infantry owned by the Communists lost in Sakhe
2 infantry owned by the Communists retreated to Aldan
Russia win with 1 conscript and 2 field_guns remaining. Battle score for attacker is -8
Casualties for Communists: 2 conscripts and 2 infantry
Casualties for Russia: 1 conscript
Non Combat Move - Communists
Place Units - Communists
3 trenchs placed in Aldan
1 field_gun, 1 infantry and 1 trench placed in Omsk
5 infantry placed in Yakutsk
Turn Complete - Communists
Communists collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Communists rolls : : 0.00
Communists : -1.33
Russia : -0.17
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 6
Research Technology - USA
USA roll 2,2,5,3,3,3 and gets 0 hits
Combat Move - USA
4 field_guns moved from Morocco to Sea Zone 54 Alboran Sea
4 field_guns and 4 transports moved from Sea Zone 54 Alboran Sea to Sea Zone 33 Mid Atlantic
4 field_guns moved from Sea Zone 33 Mid Atlantic to Andalusia
1 field_gun and 1 infantry moved from Azores to Sea Zone 34 Mid Atlantic
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 34 Mid Atlantic to Sea Zone 33 Mid Atlantic
1 field_gun and 1 infantry moved from Sea Zone 33 Mid Atlantic to Andalusia
4 destroyers and 1 submarine moved from Sea Zone 51 Mid Atlantic to Sea Zone 33 Mid Atlantic
3 destroyers moved from Sea Zone 34 Mid Atlantic to Sea Zone 33 Mid Atlantic
1 cruiser and 1 destroyer moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea
1 field_gun moved from Washington D.C. to Sea Zone 30 Mid Atlantic
4 infantry moved from Washington D.C. to Sea Zone 30 Mid Atlantic
1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
1 field_gun, 5 infantry and 3 transports moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic
1 field_gun and 2 infantry moved from Honolulu to Sea Zone 145 Pacific Ocean
1 field_gun and 3 infantry moved from Manila to Sea Zone 130 Philippine Sea
1 field_gun, 3 infantry and 2 transports moved from Sea Zone 130 Philippine Sea to Sea Zone 142 Pacific Ocean
1 field_gun, 2 infantry and 2 transports moved from Sea Zone 145 Pacific Ocean to Sea Zone 142 Pacific Ocean
2 field_guns and 5 infantry moved from Sea Zone 142 Pacific Ocean to Tohoku
3 cavalrys and 2 infantry moved from California to Baja-Sonora
Purchase Units - USA
USA buy 1 Factory, 4 field_guns, 3 infantry and 4 transports; Remaining resources: 0 PUs; 6 techTokens;
Combat - USA
Battle in Baja-Sonora
USA attack with 3 cavalrys and 2 infantry
Neutral defend with 2 infantry
USA roll dice for 3 cavalrys and 2 infantry in Baja-Sonora, round 2 : 1/5 hits, 0.83 expected hits
Neutral roll dice for 2 infantry in Baja-Sonora, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral lost in Baja-Sonora
USA roll dice for 3 cavalrys and 2 infantry in Baja-Sonora, round 3 : 0/5 hits, 0.83 expected hits
Neutral roll dice for 1 infantry in Baja-Sonora, round 3 : 0/1 hits, 0.33 expected hits
USA roll dice for 3 cavalrys and 2 infantry in Baja-Sonora, round 4 : 0/5 hits, 0.83 expected hits
Neutral roll dice for 1 infantry in Baja-Sonora, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the USA lost in Baja-Sonora
USA roll dice for 3 cavalrys and 1 infantry in Baja-Sonora, round 5 : 2/4 hits, 0.67 expected hits
Neutral roll dice for 1 infantry in Baja-Sonora, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Baja-Sonora
USA loses 0 PUs for violating Baja-Sonoras neutrality.
USA win, taking Baja-Sonora from Neutral with 3 cavalrys and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral: 2 infantry
Casualties for USA: 1 infantry
Battle in Tohoku
USA attack with 2 field_guns and 5 infantry
Neutral defend with 6 infantry
USA roll dice for 2 field_guns and 5 infantry in Tohoku, round 2 : 2/7 hits, 1.83 expected hits
Neutral roll dice for 6 infantry in Tohoku, round 2 : 0/6 hits, 2.00 expected hits
2 infantry owned by the Neutral lost in Tohoku
USA roll dice for 2 field_guns and 5 infantry in Tohoku, round 3 : 2/7 hits, 1.83 expected hits
Neutral roll dice for 4 infantry in Tohoku, round 3 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Neutral and 2 infantry owned by the USA lost in Tohoku
USA roll dice for 2 field_guns and 3 infantry in Tohoku, round 4 : 3/5 hits, 1.50 expected hits
Neutral roll dice for 2 infantry in Tohoku, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral lost in Tohoku
USA loses 0 PUs for violating Tohokus neutrality.
USA win, taking Tohoku from Neutral with 2 field_guns and 3 infantry remaining. Battle score for attacker is 12
Casualties for Neutral: 6 infantry
Casualties for USA: 2 infantry
Battle in Andalusia
USA attack with 5 field_guns and 1 infantry
Neutral defend with 4 infantry
USA roll dice for 5 field_guns and 1 infantry in Andalusia, round 2 : 2/6 hits, 2.00 expected hits
Neutral roll dice for 4 infantry in Andalusia, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Neutral and 1 infantry owned by the USA lost in Andalusia
USA roll dice for 5 field_guns in Andalusia, round 3 : 1/5 hits, 1.67 expected hits
Neutral roll dice for 2 infantry in Andalusia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Neutral and 1 field_gun owned by the USA lost in Andalusia
USA roll dice for 4 field_guns in Andalusia, round 4 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 1 infantry in Andalusia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Andalusia
USA loses 0 PUs for violating Andalusias neutrality.
USA win, taking Andalusia from Neutral with 4 field_guns remaining. Battle score for attacker is 5
Casualties for USA: 1 field_gun and 1 infantry
Casualties for Neutral: 4 infantry
Non Combat Move - USA
Place Units - USA
1 Factory placed in Morocco
1 transport placed in Sea Zone 130 Philippine Sea
1 field_gun placed in Manila
1 transport placed in Sea Zone 145 Pacific Ocean
1 field_gun placed in Honolulu
2 transports placed in Sea Zone 30 Mid Atlantic
2 field_guns and 3 infantry placed in Washington D.C.
Activate Technology - USA
Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 7 techTokens
Turn Complete - USA
USA collect 82 PUs; end with 82 PUs
Combat Hit Differential Summary :
Neutral : -3.00
USA : 0.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 7
Research Technology - Germany
Germany spend 15 on tech rolls
Germany roll 2,2,3,3 and gets 0 hits
Combat Move - Germany
3 transports moved from Sea Zone 13 Skagerrak to Sea Zone 14 Helgoland Bight
4 infantry moved from Holstein to Sea Zone 14 Helgoland Bight
4 infantry and 3 transports moved from Sea Zone 14 Helgoland Bight to Sea Zone 15 English Channel
1 field_gun moved from Belgium to Sea Zone 15 English Channel
1 field_gun moved from Belgium to Sea Zone 15 English Channel
4 battlecruisers, 2 battleships, 3 cruisers, 1 destroyer and 2 submarines moved from Sea Zone 13 Skagerrak to Sea Zone 15 English Channel
2 field_guns and 4 infantry moved from Sea Zone 15 English Channel to Normandy
1 field_gun, 1 heavy_gun and 6 infantry moved from Belgium to Picardy
8 stormtruppens moved from Rhine to Champagne
5 field_guns and 7 infantry moved from Alsace to Franche-Comte
6 field_guns and 6 infantry moved from Wurttemburg to Alsace
6 cavalrys moved from Bavaria to Alsace
3 field_guns and 1 infantry moved from Mecklenburg to Hanover
1 infantry moved from Norway to Oslo
Germany take Oslo from Russia
3 field_guns moved from Norway to Sweden
2 stormtruppens moved from West Prussia to East Prussia
4 infantry moved from Pomerania to West Prussia
8 stormtruppens moved from Brandenburg to West Prussia
8 stormtruppens moved from Berlin to Brandenburg
Purchase Units - Germany
Germany buy 10 field_guns, 4 heavy_guns, 11 infantry, 1 stormtruppen and 6 trenchs; Remaining resources: 2 PUs; 4 techTokens;
Combat - Germany
Battle in Normandy
Germany attack with 2 field_guns and 4 infantry
France defend with 2 infantry
Germany roll dice for 4 battlecruisers and 2 battleships in Normandy, round 2 : 4/6 hits, 4.00 expected hits
France roll dice for 2 infantry in Normandy, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the France lost in Normandy
Germany win, taking Normandy from France with 2 field_guns and 4 infantry remaining. Battle score for attacker is 6
Casualties for France: 2 infantry
Battle in Franche-Comte
Germany attack with 5 field_guns and 7 infantry
France defend with 1 infantry
Germany roll dice for 5 field_guns and 7 infantry in Franche-Comte, round 2 : 5/12 hits, 3.67 expected hits
France roll dice for 1 infantry in Franche-Comte, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germany and 1 infantry owned by the France lost in Franche-Comte
Germany win, taking Franche-Comte from France with 5 field_guns and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germany: 1 infantry
Casualties for France: 1 infantry
Non Combat Move - Germany
2 fighters moved from Belgium to Champagne
Place Units - Germany
3 trenchs placed in Champagne
3 trenchs placed in Lithuania
4 field_guns and 5 infantry placed in Wurttemburg
6 field_guns and 3 infantry placed in Bavaria
3 heavy_guns and 3 infantry placed in Belgium
1 heavy_gun placed in Dar es Salaam
1 stormtruppen placed in Berlin
Activate Technology - Germany
Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 5 techTokens
Turn Complete - Germany
Germany collect 128 PUs; end with 130 PUs
Combat Hit Differential Summary :
France : 0.00
Germany : 1.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 7
Research Technology - France
France spend 5 on tech rolls
France rolls : 0/1 hits, 0.00 expected hits
Combat Move - France
1 field_gun and 2 infantry moved from Marseilles to Rhone
2 colonials, 1 field_gun and 2 infantry moved from Piedmont to Rhone
1 infantry moved from Mecca to Arabia
1 colonial moved from Mecca to Arabia
1 colonial and 1 infantry moved from German East Africa to Sea Zone 76 Indian Ocean
1 colonial, 1 infantry and 1 transport moved from Sea Zone 76 Indian Ocean to Sea Zone 75 Red Sea
1 colonial and 1 infantry moved from Sea Zone 75 Red Sea to Sinai
3 transports moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea
1 field_gun and 1 infantry moved from Shanghai 2 to Sea Zone 137 Yellow Sea
4 infantry moved from Shanghai 1 to Sea Zone 137 Yellow Sea
1 field_gun, 5 infantry and 3 transports moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan
1 transport moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea
1 field_gun and 5 infantry moved from Sea Zone 138 Sea of Japan to Primorsky
2 field_guns and 3 infantry moved from Primorsky to Khabarovsk
Purchase Units - France
France buy 8 heavy_guns, 3 infantry and 9 trenchs; Remaining resources: 0 PUs; 1 techTokens;
Combat - France
Non Combat Move - France
Place Units - France
8 heavy_guns and 3 trenchs placed in Paris
3 infantry and 3 trenchs placed in Brittany
3 trenchs placed in Rhone
Turn Complete - France
France collect 70 PUs; end with 70 PUs
France collect 6 PUs from War Bonds; end with 76 PUs
Combat Hit Differential Summary :
France rolls : : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 7
Purchase Units - Serbia
Serbia buy 1 infantry and 1 trench; Remaining resources: 1 PUs;
Place Units - Serbia
1 infantry and 1 trench placed in Greece
Turn Complete - Serbia
Serbia collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 7
Research Technology - Austria
Austria spend 10 on tech rolls
Austria roll 4,4 and gets 0 hits
Combat Move - Austria
2 infantry moved from Montenegro to Albania
2 field_guns and 8 infantry moved from Croatia to Montenegro
4 field_guns moved from Belgrade to Bulgaria
2 field_guns and 2 infantry moved from Bulgaria to Macedonia
1 heavy_gun and 2 infantry moved from Trieste to Venice
3 infantry moved from Vienna to Carpathia
3 infantry moved from Carpathia to Galicia
2 infantry moved from Warsaw to Eastern Poland
2 infantry moved from Galicia to Odessa
6 heavy_guns moved from Galicia to Odessa
Purchase Units - Austria
Austria buy 4 field_guns, 16 infantry and 8 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Non Combat Move - Austria
1 heavy_gun and 4 infantry moved from Venice to Tyrol
1 infantry moved from Venice to Tyrol
Place Units - Austria
3 trenchs placed in Odessa
6 infantry placed in Galicia
4 field_guns placed in Belgrade
3 trenchs placed in Tyrol
2 trenchs placed in Eastern Poland
4 infantry placed in Venice
6 infantry placed in Trieste
Activate Technology - Austria
Trigger AustriaP: Austria has 3 infantry placed in Vienna
Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 3 techTokens
Turn Complete - Austria
Austria collect 96 PUs; end with 96 PUs
Combat Hit Differential Summary :