Wizmark (Allies) vs Dawgoneit (LAxis) BM3

  • '20 '19

    TripleA Turn Summary: ANZAC round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 armour and 1 mech_infantry moved from Jehol to Suiyuyan
            1 bomber moved from Philippines to French Indo China
    
        Combat - ANZAC
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in French Indo China causes 4 damage total. 
            Battle in Suiyuyan
                ANZAC attack with 2 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 2 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Suiyuyan
                ANZAC win, taking Suiyuyan from Japanese with 2 armour remaining. Battle score for attacker is -1
                Casualties for ANZAC: 1 mech_infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 armour and 1 mech_infantry moved from Korea to Buryatia
            1 bomber moved from French Indo China to India
            1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from Queensland to Northern Territory
            1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
            1 transport moved from 54 Sea Zone to 55 Sea Zone
            1 marine moved from Okinawa to 19 Sea Zone
            1 marine and 1 transport moved from 19 Sea Zone to 22 Sea Zone
            1 marine moved from 22 Sea Zone to Marianas
    
        Place Units - ANZAC
            2 armour and 1 mech_infantry placed in Korea
            1 transport placed in 54 Sea Zone
            2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Japanese : 0.67
    AA fire in French Indo China : : -0.17
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 armour and 1 mech_infantry moved from Jehol to Suiyuyan
            1 bomber moved from Philippines to French Indo China
    
        Combat - ANZAC
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in French Indo China causes 4 damage total. 
            Battle in Suiyuyan
                ANZAC attack with 2 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 2 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Suiyuyan
                ANZAC win, taking Suiyuyan from Japanese with 2 armour remaining. Battle score for attacker is -1
                Casualties for ANZAC: 1 mech_infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 armour and 1 mech_infantry moved from Korea to Buryatia
            1 bomber moved from French Indo China to India
            1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from Queensland to Northern Territory
            1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
            1 transport moved from 54 Sea Zone to 55 Sea Zone
            1 marine moved from Okinawa to 19 Sea Zone
            1 marine and 1 transport moved from 19 Sea Zone to 22 Sea Zone
            1 marine moved from 22 Sea Zone to Marianas
    
        Place Units - ANZAC
            2 armour and 1 mech_infantry placed in Korea
            1 transport placed in 54 Sea Zone
            2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Japanese : 0.67
    AA fire in French Indo China : : -0.17
    

    Savegame

  • '20 '19

    @dawgoneit Hi there…if you attack caucasus this round…which i dont think you will!..please dont start taking the us bombers as casualties until all the infantry, mech infantry and artillery are dead. Thanks


  • TripleA Turn Summary: Germans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 14 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            10 artilleries and 11 infantry moved from Bryansk to Rostov
            3 armour moved from Russia to Rostov
            1 infantry moved from Caucasus to Kazakhstan
            1 mech_infantry moved from France to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            1 artillery moved from Western Germany to Holland Belgium
            2 infantry moved from Yugoslavia to Albania
            2 bombers moved from Germany to Albania
            1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
            3 infantry moved from Northern Italy to Southern France
            1 artillery moved from Normandy Bordeaux to Southern France
            1 armour moved from Normandy Bordeaux to Southern France
    
        Combat - Germans
            Battle in Albania
                Germans attack with 2 bombers and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Albania, round 2 : 0/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers and 2 infantry in Albania, round 3 : 1/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Albania, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Albania
                Germans win, taking Albania from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Southern France
                Germans attack with 1 armour, 1 artillery and 3 infantry
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 armour, 1 artillery and 3 infantry in Southern France, round 2 : 1/5 hits, 1.50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Southern France
                    Germans roll dice for 1 armour, 1 artillery and 3 infantry in Southern France, round 3 : 3/5 hits, 1.50 expected hits
                    Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Bulgaria
                Germans attack with 1 artillery and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Bulgaria, round 2 : 2/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Bulgaria
                Germans win, taking Bulgaria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
                Americans defend with 1 artillery
                    Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Germans
            2 bombers moved from Albania to Western Germany
            1 armour and 3 infantry moved from Yugoslavia to Bulgaria
            2 infantry moved from Northern Italy to Southern Italy
            3 armour moved from Normandy Bordeaux to Northern Italy
            2 armour moved from Normandy Bordeaux to Western Germany
            1 artillery moved from Western Germany to Northern Italy
            3 armour moved from Western Germany to Northern Italy
            1 armour moved from Western Germany to Southern Italy
            1 armour moved from Western Germany to Southern Italy
            1 armour moved from Western Germany to Northern Italy
    
        Place Units - Germans
            3 tactical_bombers placed in Russia
            1 artillery and 2 infantry placed in France
            10 infantry placed in Western Germany
            2 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,5,2,5,3,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
            Germans collect 54 PUs (10 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.00
    British : 1.00
    Americans : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Japanese
            Japanese buy 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Malaya to Shan State
            1 bomber moved from Kwangtung to 42 Sea Zone
            1 bomber moved from Kwangtung to 19 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 19 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 submarine; Americans defend with 1 transport
                1 submarine owned by the ANZAC Submerged
                    Japanese roll dice for 1 bomber in 19 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 transport owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Shan State
                Japanese attack with 2 infantry
                British defend with 1 armour
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 armour in Shan State, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Japanese
            1 bomber moved from 42 Sea Zone to Malaya
            1 bomber moved from 19 Sea Zone to Japan
    
        Place Units - Japanese
            1 infantry placed in Malaya
            2 infantry placed in Kwangtung
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 20
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,2,5,2,6,6,1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6,5,3,2,5,2,3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,2,4,1,1,6,2,4,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,2,2,3,2,2,1,3,6,2,6
            Japanese collect 9 PUs (20 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : 0.50
    Japanese : 0.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 4 bombers, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Kiangsu to Kiangsi
            1 bomber moved from Northwest Persia to Kazakhstan
            1 bomber moved from Northwest Persia to Kazakhstan
            2 bombers moved from Northwest Persia to Yenisey
            2 bombers moved from Northwest Persia to Tsinghai
            2 bombers moved from Northwest Persia to Sikang
            1 bomber moved from Morocco to Southern France
            2 bombers moved from United Kingdom to Western Germany
            1 bomber moved from United Kingdom to France
            2 bombers moved from Morocco to Northern Italy
            3 artilleries moved from Morocco to 91 Sea Zone
            3 infantry moved from Morocco to 91 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from 110 Sea Zone to Holland Belgium
            1 artillery moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from Northwest Persia to Kazakhstan
            1 bomber moved from Northwest Persia to Tsinghai
            1 bomber moved from Northwest Persia to Sikang
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 4 bombers, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Kiangsu to Kiangsi
            1 bomber moved from Northwest Persia to Kazakhstan
            1 bomber moved from Northwest Persia to Kazakhstan
            2 bombers moved from Northwest Persia to Yenisey
            2 bombers moved from Northwest Persia to Tsinghai
            2 bombers moved from Northwest Persia to Sikang
            1 bomber moved from Morocco to Southern France
            2 bombers moved from United Kingdom to Western Germany
            1 bomber moved from United Kingdom to France
            2 bombers moved from Morocco to Northern Italy
            3 artilleries moved from Morocco to 91 Sea Zone
            3 infantry moved from Morocco to 91 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from 110 Sea Zone to Holland Belgium
            1 artillery moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from Northwest Persia to Kazakhstan
            1 bomber moved from Northwest Persia to Tsinghai
            1 bomber moved from Northwest Persia to Sikang
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/2 hits, 0.33 expected hits
                Bombing raid in Northern Italy rolls: 3,4 and causes: 7 damage to unit: factory_major
                Bombing raid in Northern Italy causes 7 damage total. 
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/2 hits, 0.33 expected hits
                Bombing raid in Western Germany rolls: 6,3 and causes: 9 damage to unit: factory_major
                Bombing raid in Western Germany causes 9 damage total. 
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in France causes 3 damage total. 
            Strategic bombing raid in Southern France
                    AA fire in Southern France : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Southern France causes 4 damage total. 
            Battle in Holland Belgium
                Americans attack with 2 artilleries, 1 fighter and 2 infantry
                Germans defend with 1 artillery and 1 mech_infantry
                    Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1.83 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
                    Americans roll dice for 2 artilleries and 1 fighter in Holland Belgium, round 3 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 2 infantry
                Casualties for Germans: 1 artillery and 1 mech_infantry
            Battle in Kiangsi
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Americans win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kazakhstan
                Americans attack with 3 bombers
                Germans defend with 1 infantry
                    Americans roll dice for 3 bombers in Kazakhstan, round 2 : 1/3 hits, 2.00 expected hits
                    Italians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Kazakhstan
                Americans win with 3 bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 4 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                    Americans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 5 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Tsinghai
                Americans attack with 3 bombers
                Japanese defend with 1 artillery
                    Americans roll dice for 3 bombers in Tsinghai, round 2 : 2/3 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Tsinghai
                Americans win with 3 bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Yenisey
                Americans attack with 2 bombers
                Germans defend with 1 mech_infantry
                    Americans roll dice for 2 bombers in Yenisey, round 2 : 0/2 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers in Yenisey, round 3 : 1/2 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Yenisey, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Yenisey
                Americans win with 2 bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Sikang
                Americans attack with 3 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 3 bombers in Sikang, round 2 : 2/3 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Americans win with 3 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Yenisey to Yakut S.S.R.
            1 bomber moved from Yenisey to Yakut S.S.R.
            3 bombers moved from Kazakhstan to Persia
            3 bombers moved from Sikang to Persia
            3 bombers moved from Tsinghai to Persia
            1 bomber moved from Southern France to Morocco
            2 bombers moved from Northern Italy to Sicily
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 bomber moved from France to United Kingdom
            2 bombers moved from Western Germany to United Kingdom
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 transport moved from 93 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 armour and 1 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            6 transports moved from 107 Sea Zone to 101 Sea Zone
            3 bombers moved from Eastern United States to Morocco
            2 fighters moved from Eastern United States to Morocco
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
            2 transports moved from 33 Sea Zone to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 bomber and 2 fighters placed in Western United States
            3 bombers placed in Eastern United States
            3 artilleries and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Italians : -0.33
    AA fire in France : : -0.17
    AA fire in Western Germany : : -0.33
    Americans : -6.17
    AA fire in Southern France : : -0.17
    AA fire in Northern Italy : : -0.33
    Japanese : -1.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            3 infantry moved from Chahar to Hopei
            3 infantry moved from Anhwe to Kweichow
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            3 infantry moved from Chahar to Hopei
            3 infantry moved from Anhwe to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
            Chinese creates battle in territory Sikang
            Battle in Kweichow
                Chinese attack with 3 infantry
                Germans defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Tsinghai from Japanese, taking Sikang from Japanese with 1 mech_infantry remaining. Battle score for attacker is -9
                Casualties for Chinese: 3 infantry
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Anhwe
            3 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.17
    Japanese : 2.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Combat Move - British
            2 infantry moved from Burma to Shan State
            2 fighters moved from Burma to Shan State
            1 armour, 3 artilleries and 14 infantry moved from Burma to Yunnan
            1 armour and 2 mech_infantrys moved from India to Yunnan
            1 armour moved from Turkmenistan to Volgograd
                  British take Kazakhstan from Italians
                  British take Volgograd from Germans
            1 armour and 1 mech_infantry moved from Turkmenistan to Novosibirsk
                  British take Novosibirsk from Germans
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 4 bombers, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Kiangsu to Kiangsi
            1 bomber moved from Northwest Persia to Kazakhstan
            1 bomber moved from Northwest Persia to Kazakhstan
            2 bombers moved from Northwest Persia to Yenisey
            2 bombers moved from Northwest Persia to Tsinghai
            2 bombers moved from Northwest Persia to Sikang
            1 bomber moved from Morocco to Southern France
            2 bombers moved from United Kingdom to Western Germany
            1 bomber moved from United Kingdom to France
            2 bombers moved from Morocco to Northern Italy
            3 artilleries moved from Morocco to 91 Sea Zone
            3 infantry moved from Morocco to 91 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from 110 Sea Zone to Holland Belgium
            1 artillery moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from Northwest Persia to Kazakhstan
            1 bomber moved from Northwest Persia to Tsinghai
            1 bomber moved from Northwest Persia to Sikang
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/2 hits, 0.33 expected hits
                Bombing raid in Northern Italy rolls: 3,4 and causes: 7 damage to unit: factory_major
                Bombing raid in Northern Italy causes 7 damage total. 
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/2 hits, 0.33 expected hits
                Bombing raid in Western Germany rolls: 6,3 and causes: 9 damage to unit: factory_major
                Bombing raid in Western Germany causes 9 damage total. 
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in France causes 3 damage total. 
            Strategic bombing raid in Southern France
                    AA fire in Southern France : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Southern France causes 4 damage total. 
            Battle in Holland Belgium
                Americans attack with 2 artilleries, 1 fighter and 2 infantry
                Germans defend with 1 artillery and 1 mech_infantry
                    Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1.83 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
                    Americans roll dice for 2 artilleries and 1 fighter in Holland Belgium, round 3 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 2 infantry
                Casualties for Germans: 1 artillery and 1 mech_infantry
            Battle in Kiangsi
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Americans win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kazakhstan
                Americans attack with 3 bombers
                Germans defend with 1 infantry
                    Americans roll dice for 3 bombers in Kazakhstan, round 2 : 1/3 hits, 2.00 expected hits
                    Italians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Kazakhstan
                Americans win with 3 bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 4 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                    Americans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 5 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Tsinghai
                Americans attack with 3 bombers
                Japanese defend with 1 artillery
                    Americans roll dice for 3 bombers in Tsinghai, round 2 : 2/3 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Tsinghai
                Americans win with 3 bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Yenisey
                Americans attack with 2 bombers
                Germans defend with 1 mech_infantry
                    Americans roll dice for 2 bombers in Yenisey, round 2 : 0/2 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers in Yenisey, round 3 : 1/2 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Yenisey, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Yenisey
                Americans win with 2 bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Sikang
                Americans attack with 3 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 3 bombers in Sikang, round 2 : 2/3 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Americans win with 3 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Yenisey to Yakut S.S.R.
            1 bomber moved from Yenisey to Yakut S.S.R.
            3 bombers moved from Kazakhstan to Persia
            3 bombers moved from Sikang to Persia
            3 bombers moved from Tsinghai to Persia
            1 bomber moved from Southern France to Morocco
            2 bombers moved from Northern Italy to Sicily
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 bomber moved from France to United Kingdom
            2 bombers moved from Western Germany to United Kingdom
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 transport moved from 93 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 armour and 1 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            6 transports moved from 107 Sea Zone to 101 Sea Zone
            3 bombers moved from Eastern United States to Morocco
            2 fighters moved from Eastern United States to Morocco
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
            2 transports moved from 33 Sea Zone to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 bomber and 2 fighters placed in Western United States
            3 bombers placed in Eastern United States
            3 artilleries and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            3 infantry moved from Chahar to Hopei
            3 infantry moved from Anhwe to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
            Chinese creates battle in territory Sikang
            Battle in Kweichow
                Chinese attack with 3 infantry
                Germans defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Tsinghai from Japanese, taking Sikang from Japanese with 1 mech_infantry remaining. Battle score for attacker is -9
                Casualties for Chinese: 3 infantry
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Anhwe
            3 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 1 aaGun, 1 armour, 2 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Burma to Shan State
            2 fighters moved from Burma to Shan State
            1 armour, 3 artilleries and 14 infantry moved from Burma to Yunnan
            1 armour and 2 mech_infantrys moved from India to Yunnan
            1 armour moved from Turkmenistan to Volgograd
                  British take Kazakhstan from Italians
                  British take Volgograd from Germans
            1 armour and 1 mech_infantry moved from Turkmenistan to Novosibirsk
                  British take Novosibirsk from Germans
    
        Combat - British
            Battle in Yunnan
                British attack with 2 armour, 3 artilleries, 14 infantry and 2 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 2 armour, 3 artilleries, 14 infantry and 2 mech_infantrys in Yunnan, round 2 : 4/21 hits, 5.17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 2 armour, 3 artilleries, 14 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                British attack with 2 fighters and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 fighters and 2 infantry in Shan State, round 3 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 aaGuns moved from Burma to Yunnan
            1 infantry moved from India to Burma
            2 fighters moved from Shan State to India
            3 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
            1 fighter moved from Persia to Northwest Persia
            1 mech_infantry moved from Eastern Persia to Kazakhstan
            2 infantry moved from Trans-Jordan to Egypt
            1 armour moved from Persia to Northwest Persia
            1 armour moved from Persia to Turkmenistan
            1 armour and 2 mech_infantrys moved from Eastern Persia to Turkmenistan
    
        Place Units - British
            1 aaGun and 2 fighters placed in Persia
            3 infantry placed in Iraq
            1 armour, 1 infantry and 1 mech_infantry placed in Egypt
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 52 PUs
    
        Place Units - UK_Pacific
            1 armour and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 15 PUs; end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Some Units in India change ownership: 1 armour and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Italians : -0.33
    British : -1.83
    AA fire in France : : -0.17
    AA fire in Western Germany : : -0.33
    Americans : -6.17
    AA fire in Southern France : : -0.17
    AA fire in Northern Italy : : -0.33
    Chinese : -1.17
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Italians
            Italians repair damage of 2x factory_major; Remaining resources: 9 PUs; 
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries and 2 infantry moved from Northern Italy to France
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,3,5,1,4,5
            Italians collect 11 PUs (7 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 artilleries moved from Northern Territory to 55 Sea Zone
            2 infantry moved from Northern Territory to 55 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 37 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            2 artilleries and 4 infantry moved from 37 Sea Zone to Malaya
            1 bomber moved from India to Malaya
            2 armour moved from Suiyuyan to Kansu
            2 armour and 1 mech_infantry moved from Buryatia to Yenisey
                  ANZAC take Yenisey from Germans
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 artilleries moved from Northern Territory to 55 Sea Zone
            2 infantry moved from Northern Territory to 55 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 37 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            2 artilleries and 4 infantry moved from 37 Sea Zone to Malaya
            1 bomber moved from India to Malaya
            2 armour moved from Suiyuyan to Kansu
            2 armour and 1 mech_infantry moved from Buryatia to Yenisey
                  ANZAC take Yenisey from Germans
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
    
        Combat - ANZAC
            ANZAC creates battle in territory 22 Sea Zone
            Battle in Kansu
                ANZAC attack with 2 armour
                Japanese defend with 1 infantry
                    ANZAC roll dice for 2 armour in Kansu, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 armour in Kansu, round 3 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                ANZAC win, taking Kansu from Japanese with 2 armour remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Malaya
                ANZAC attack with 2 artilleries, 1 bomber and 4 infantry
                Japanese defend with 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
                    ANZAC roll dice for 2 artilleries, 1 bomber and 4 infantry in Malaya, round 2 : 3/7 hits, 2.33 expected hits
                    Japanese roll dice for 2 artilleries, 1 bomber and 3 infantry in Malaya, round 2 : 3/6 hits, 1.83 expected hits
                    2 infantry owned by the Japanese, 3 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Malaya
                    ANZAC roll dice for 2 artilleries, 1 bomber and 1 infantry in Malaya, round 3 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Malaya, round 3 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
                    ANZAC roll dice for 1 artillery and 1 bomber in Malaya, round 4 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 artilleries in Malaya, round 4 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese, 1 bomber owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
                Japanese win with 1 artillery remaining. Battle score for attacker is -7
                Casualties for ANZAC: 2 artilleries, 1 bomber and 4 infantry
                Casualties for Japanese: 1 artillery, 1 bomber and 3 infantry
    
        Non Combat Move - ANZAC
            1 marine moved from Marianas to 22 Sea Zone
            1 marine and 1 transport moved from 22 Sea Zone to 45 Sea Zone
            1 marine moved from 45 Sea Zone to Dutch New Guinea
            2 armour and 1 mech_infantry moved from Korea to Jehol
    
        Place Units - ANZAC
            2 armour and 1 mech_infantry placed in Korea
            1 bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 23 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.00
    Japanese : 2.83
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 artilleries moved from Northern Territory to 55 Sea Zone
            2 infantry moved from Northern Territory to 55 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 37 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            2 artilleries and 4 infantry moved from 37 Sea Zone to Malaya
            1 bomber moved from India to Malaya
            2 armour moved from Suiyuyan to Kansu
            2 armour and 1 mech_infantry moved from Buryatia to Yenisey
                  ANZAC take Yenisey from Germans
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
    
        Combat - ANZAC
            ANZAC creates battle in territory 22 Sea Zone
            Battle in Kansu
                ANZAC attack with 2 armour
                Japanese defend with 1 infantry
                    ANZAC roll dice for 2 armour in Kansu, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 armour in Kansu, round 3 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                ANZAC win, taking Kansu from Japanese with 2 armour remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Malaya
                ANZAC attack with 2 artilleries, 1 bomber and 4 infantry
                Japanese defend with 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
                    ANZAC roll dice for 2 artilleries, 1 bomber and 4 infantry in Malaya, round 2 : 3/7 hits, 2.33 expected hits
                    Japanese roll dice for 2 artilleries, 1 bomber and 3 infantry in Malaya, round 2 : 3/6 hits, 1.83 expected hits
                    2 infantry owned by the Japanese, 3 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Malaya
                    ANZAC roll dice for 2 artilleries, 1 bomber and 1 infantry in Malaya, round 3 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Malaya, round 3 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
                    ANZAC roll dice for 1 artillery and 1 bomber in Malaya, round 4 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 artilleries in Malaya, round 4 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese, 1 bomber owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
                Japanese win with 1 artillery remaining. Battle score for attacker is -7
                Casualties for ANZAC: 2 artilleries, 1 bomber and 4 infantry
                Casualties for Japanese: 1 artillery, 1 bomber and 3 infantry
    
        Non Combat Move - ANZAC
            1 marine moved from Marianas to 22 Sea Zone
            1 marine and 1 transport moved from 22 Sea Zone to 45 Sea Zone
            1 marine moved from 45 Sea Zone to Dutch New Guinea
            2 armour and 1 mech_infantry moved from Korea to Jehol
    
        Place Units - ANZAC
            2 armour and 1 mech_infantry placed in Korea
            1 bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 23 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.00
    Japanese : 2.83
    

    Savegame


  • TripleA Turn Summary: Germans round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor, 4x factory_minor, 9x factory_major; Remaining resources: 63 PUs; 
            Germans buy 10 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Albania to Greece
                  Germans take Greece from British
            2 tactical_bombers moved from Russia to Novosibirsk
            4 infantry moved from Caucasus to Kazakhstan
            1 tactical_bomber moved from Russia to Kazakhstan
            1 artillery and 3 infantry moved from Rostov to Volgograd
            3 armour, 9 artilleries and 8 infantry moved from Rostov to Caucasus
            1 armour moved from Bulgaria to Bessarabia
            1 armour and 2 mech_infantrys moved from Southern Italy to Western Germany
            1 armour moved from Southern Italy to Western Germany
            7 armour moved from Northern Italy to Bulgaria
            1 armour moved from Southern France to Western Germany
            1 artillery and 2 infantry moved from France to Normandy Bordeaux
            3 infantry moved from Western Germany to Holland Belgium
            2 bombers moved from Western Germany to United Kingdom
            1 armour moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Kazakhstan
                Germans attack with 4 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Germans roll dice for 4 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/5 hits, 1.17 expected hits
                    British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Kazakhstan
                Germans win, taking Kazakhstan from British with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Novosibirsk
                Germans attack with 2 tactical_bombers
                British defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 2 tactical_bombers in Novosibirsk, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.83 expected hits
                    1 tactical_bomber owned by the Germans lost in Novosibirsk
                    Germans roll dice for 1 tactical_bomber in Novosibirsk, round 3 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 3 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British lost in Novosibirsk
                    Germans roll dice for 1 tactical_bomber in Novosibirsk, round 4 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 armour in Novosibirsk, round 4 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Germans and 1 armour owned by the British lost in Novosibirsk
                British win with no units remaining. Battle score for attacker is -12
                Casualties for Germans: 2 tactical_bombers
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in United Kingdom
                Germans attack with 2 bombers
                British defend with 1 airfield, 1 factory_major, 1 harbour and 1 infantry; Americans defend with 3 bombers
                    Germans roll dice for 2 bombers in United Kingdom, round 2 : 2/2 hits, 1.33 expected hits
                    British roll dice for 3 bombers and 1 infantry in United Kingdom, round 2 : 1/4 hits, 0.83 expected hits
                    1 bomber owned by the Germans, 1 bomber owned by the Americans and 1 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 1 bomber in United Kingdom, round 3 : 1/1 hits, 0.67 expected hits
                    British roll dice for 2 bombers in United Kingdom, round 3 : 1/2 hits, 0.33 expected hits
                    1 bomber owned by the Germans and 1 bomber owned by the Americans lost in United Kingdom
                British win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 2 bombers
                Casualties for Americans: 2 bombers
                Casualties for British: 1 infantry
            Battle in Volgograd
                Germans attack with 1 artillery and 3 infantry
                British defend with 1 armour and 1 factory_minor
                    Germans roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Volgograd, round 3 : 2/4 hits, 1.00 expected hits
                    British roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Volgograd
                Germans win, taking Volgograd from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Holland Belgium
                Germans attack with 1 armour and 3 infantry
                Americans defend with 2 artilleries
                    Germans roll dice for 1 armour and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 2 artilleries in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
                    Germans roll dice for 1 armour and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Holland Belgium, round 4 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 2 infantry
                Casualties for Americans: 2 artilleries
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery and 2 infantry
                Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Germans
            10 infantry moved from Western Germany to France
            2 infantry moved from Germany to Western Germany
            1 tactical_bomber moved from Kazakhstan to Caucasus
    
        Place Units - Germans
            3 tactical_bombers placed in Russia
            3 infantry placed in Novgorod
            3 infantry placed in Southern France
            3 infantry placed in Germany
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,5,3,5,3,5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
            Germans collect 57 PUs (8 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : 0.33
    Americans : 1.33
    

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  • '20 '19

    TripleA Turn Summary: Russians round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Combat Move - Russians
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

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  • TripleA Turn Summary: Japanese round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Japanese
            Japanese buy 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Japan to 37 Sea Zone
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 2 submarines and 3 transports; Americans defend with 2 submarines
                2 submarines owned by the Americans and 2 submarines owned by the ANZAC Submerged
                    Japanese roll dice for 1 bomber in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    3 transports owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 21
                Casualties for ANZAC: 3 transports
    
        Non Combat Move - Japanese
            1 bomber moved from 37 Sea Zone to French Indo China
    
        Place Units - Japanese
            1 infantry placed in Malaya
            2 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 18
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,4,4,4,5,5,3
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,5,6,5,4,4,1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,4,5,1,1,5,3,3,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,3,5,4,2,3,4,2,2,1,1,6,5
            Japanese collect 4 PUs (18 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    Japanese : -0.67
    

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  • '20 '19

    TripleA Move Summary: Americans round 20

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 3 bombers, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 bombers moved from Persia to Kazakhstan
            5 bombers moved from Persia to Russia
            2 bombers moved from Sicily to Northern Italy
            1 bomber moved from United Kingdom to Western Germany
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            1 artillery and 1 mech_infantry moved from 37 Sea Zone to Malaya
            1 artillery and 1 infantry moved from Kiangsi to Hunan
    

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