@fasthard ok
Wizmark (Allies) vs Dawgoneit (LAxis) BM3
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TripleA Turn Summary: ANZAC round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 2 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 armour and 1 mech_infantry moved from Jehol to Suiyuyan 1 bomber moved from Philippines to French Indo China Combat - ANZAC Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in French Indo China causes 4 damage total. Battle in Suiyuyan ANZAC attack with 2 armour and 1 mech_infantry Japanese defend with 1 infantry ANZAC roll dice for 2 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Suiyuyan ANZAC win, taking Suiyuyan from Japanese with 2 armour remaining. Battle score for attacker is -1 Casualties for ANZAC: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 armour and 1 mech_infantry moved from Korea to Buryatia 1 bomber moved from French Indo China to India 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Queensland to Northern Territory 1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory 1 transport moved from 54 Sea Zone to 55 Sea Zone 1 marine moved from Okinawa to 19 Sea Zone 1 marine and 1 transport moved from 19 Sea Zone to 22 Sea Zone 1 marine moved from 22 Sea Zone to Marianas Place Units - ANZAC 2 armour and 1 mech_infantry placed in Korea 1 transport placed in 54 Sea Zone 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Japanese : 0.67 AA fire in French Indo China : : -0.17
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TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 2 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 armour and 1 mech_infantry moved from Jehol to Suiyuyan 1 bomber moved from Philippines to French Indo China Combat - ANZAC Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in French Indo China causes 4 damage total. Battle in Suiyuyan ANZAC attack with 2 armour and 1 mech_infantry Japanese defend with 1 infantry ANZAC roll dice for 2 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Suiyuyan ANZAC win, taking Suiyuyan from Japanese with 2 armour remaining. Battle score for attacker is -1 Casualties for ANZAC: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 armour and 1 mech_infantry moved from Korea to Buryatia 1 bomber moved from French Indo China to India 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Queensland to Northern Territory 1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory 1 transport moved from 54 Sea Zone to 55 Sea Zone 1 marine moved from Okinawa to 19 Sea Zone 1 marine and 1 transport moved from 19 Sea Zone to 22 Sea Zone 1 marine moved from 22 Sea Zone to Marianas Place Units - ANZAC 2 armour and 1 mech_infantry placed in Korea 1 transport placed in 54 Sea Zone 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.17 Japanese : 0.67 AA fire in French Indo China : : -0.17
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@dawgoneit Hi there…if you attack caucasus this round…which i dont think you will!..please dont start taking the us bombers as casualties until all the infantry, mech infantry and artillery are dead. Thanks
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 14 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 10 artilleries and 11 infantry moved from Bryansk to Rostov 3 armour moved from Russia to Rostov 1 infantry moved from Caucasus to Kazakhstan 1 mech_infantry moved from France to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 2 infantry moved from Yugoslavia to Albania 2 bombers moved from Germany to Albania 1 artillery and 2 infantry moved from Yugoslavia to Bulgaria 3 infantry moved from Northern Italy to Southern France 1 artillery moved from Normandy Bordeaux to Southern France 1 armour moved from Normandy Bordeaux to Southern France Combat - Germans Battle in Albania Germans attack with 2 bombers and 2 infantry British defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Albania, round 2 : 0/4 hits, 1.67 expected hits British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers and 2 infantry in Albania, round 3 : 1/4 hits, 1.67 expected hits British roll dice for 1 infantry in Albania, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Albania Germans win, taking Albania from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Southern France Germans attack with 1 armour, 1 artillery and 3 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 artillery and 3 infantry in Southern France, round 2 : 1/5 hits, 1.50 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Southern France Germans roll dice for 1 armour, 1 artillery and 3 infantry in Southern France, round 3 : 3/5 hits, 1.50 expected hits Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Bulgaria Germans attack with 1 artillery and 2 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Bulgaria, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Bulgaria Germans win, taking Bulgaria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Holland Belgium Germans attack with 1 artillery, 1 infantry and 1 mech_infantry Americans defend with 1 artillery Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery Non Combat Move - Germans 2 bombers moved from Albania to Western Germany 1 armour and 3 infantry moved from Yugoslavia to Bulgaria 2 infantry moved from Northern Italy to Southern Italy 3 armour moved from Normandy Bordeaux to Northern Italy 2 armour moved from Normandy Bordeaux to Western Germany 1 artillery moved from Western Germany to Northern Italy 3 armour moved from Western Germany to Northern Italy 1 armour moved from Western Germany to Southern Italy 1 armour moved from Western Germany to Southern Italy 1 armour moved from Western Germany to Northern Italy Place Units - Germans 3 tactical_bombers placed in Russia 1 artillery and 2 infantry placed in France 10 infantry placed in Western Germany 2 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,5,2,5,3,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3 Germans collect 54 PUs (10 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -0.00 British : 1.00 Americans : -0.33
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TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Japanese Japanese buy 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Malaya to Shan State 1 bomber moved from Kwangtung to 42 Sea Zone 1 bomber moved from Kwangtung to 19 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 19 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 submarine; Americans defend with 1 transport 1 submarine owned by the ANZAC Submerged Japanese roll dice for 1 bomber in 19 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Shan State Japanese attack with 2 infantry British defend with 1 armour Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.33 expected hits UK_Pacific roll dice for 1 armour in Shan State, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Non Combat Move - Japanese 1 bomber moved from 42 Sea Zone to Malaya 1 bomber moved from 19 Sea Zone to Japan Place Units - Japanese 1 infantry placed in Malaya 2 infantry placed in Kwangtung 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 20 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,2,5,2,6,6,1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6,5,3,2,5,2,3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,2,4,1,1,6,2,4,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,2,2,3,2,2,1,3,6,2,6 Japanese collect 9 PUs (20 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.50 Japanese : 0.00
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TripleA Move Summary: Americans round 19
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Americans Americans buy 4 artilleries, 4 bombers, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 bomber moved from Northwest Persia to Kazakhstan 1 bomber moved from Northwest Persia to Kazakhstan 2 bombers moved from Northwest Persia to Yenisey 2 bombers moved from Northwest Persia to Tsinghai 2 bombers moved from Northwest Persia to Sikang 1 bomber moved from Morocco to Southern France 2 bombers moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to France 2 bombers moved from Morocco to Northern Italy 3 artilleries moved from Morocco to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Holland Belgium 1 artillery moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Northwest Persia to Kazakhstan 1 bomber moved from Northwest Persia to Tsinghai 1 bomber moved from Northwest Persia to Sikang
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TripleA Turn Summary: Americans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Americans Americans buy 4 artilleries, 4 bombers, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 bomber moved from Northwest Persia to Kazakhstan 1 bomber moved from Northwest Persia to Kazakhstan 2 bombers moved from Northwest Persia to Yenisey 2 bombers moved from Northwest Persia to Tsinghai 2 bombers moved from Northwest Persia to Sikang 1 bomber moved from Morocco to Southern France 2 bombers moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to France 2 bombers moved from Morocco to Northern Italy 3 artilleries moved from Morocco to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Holland Belgium 1 artillery moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Northwest Persia to Kazakhstan 1 bomber moved from Northwest Persia to Tsinghai 1 bomber moved from Northwest Persia to Sikang Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/2 hits, 0.33 expected hits Bombing raid in Northern Italy rolls: 3,4 and causes: 7 damage to unit: factory_major Bombing raid in Northern Italy causes 7 damage total. Strategic bombing raid in Western Germany AA fire in Western Germany : 0/2 hits, 0.33 expected hits Bombing raid in Western Germany rolls: 6,3 and causes: 9 damage to unit: factory_major Bombing raid in Western Germany causes 9 damage total. Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Southern France causes 4 damage total. Battle in Holland Belgium Americans attack with 2 artilleries, 1 fighter and 2 infantry Germans defend with 1 artillery and 1 mech_infantry Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1.83 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium Americans roll dice for 2 artilleries and 1 fighter in Holland Belgium, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 2 infantry Casualties for Germans: 1 artillery and 1 mech_infantry Battle in Kiangsi Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Americans win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kazakhstan Americans attack with 3 bombers Germans defend with 1 infantry Americans roll dice for 3 bombers in Kazakhstan, round 2 : 1/3 hits, 2.00 expected hits Italians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Americans win with 3 bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 4 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 5 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Battle in Tsinghai Americans attack with 3 bombers Japanese defend with 1 artillery Americans roll dice for 3 bombers in Tsinghai, round 2 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Tsinghai Americans win with 3 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Yenisey Americans attack with 2 bombers Germans defend with 1 mech_infantry Americans roll dice for 2 bombers in Yenisey, round 2 : 0/2 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in Yenisey, round 3 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Yenisey, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Yenisey Americans win with 2 bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Sikang Americans attack with 3 bombers Japanese defend with 1 infantry Americans roll dice for 3 bombers in Sikang, round 2 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Americans win with 3 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Yenisey to Yakut S.S.R. 1 bomber moved from Yenisey to Yakut S.S.R. 3 bombers moved from Kazakhstan to Persia 3 bombers moved from Sikang to Persia 3 bombers moved from Tsinghai to Persia 1 bomber moved from Southern France to Morocco 2 bombers moved from Northern Italy to Sicily 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 bomber moved from France to United Kingdom 2 bombers moved from Western Germany to United Kingdom 1 fighter moved from Holland Belgium to 110 Sea Zone 1 transport moved from 93 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 6 transports moved from 107 Sea Zone to 101 Sea Zone 3 bombers moved from Eastern United States to Morocco 2 fighters moved from Eastern United States to Morocco 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone 2 transports moved from 33 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 bomber and 2 fighters placed in Western United States 3 bombers placed in Eastern United States 3 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : 0.00 Italians : -0.33 AA fire in France : : -0.17 AA fire in Western Germany : : -0.33 Americans : -6.17 AA fire in Southern France : : -0.17 AA fire in Northern Italy : : -0.33 Japanese : -1.00
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TripleA Move Summary: Chinese round 19
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 3 infantry moved from Chahar to Hopei 3 infantry moved from Anhwe to Kweichow
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TripleA Turn Summary: Chinese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 3 infantry moved from Chahar to Hopei 3 infantry moved from Anhwe to Kweichow Combat - Chinese Chinese creates battle in territory Tsinghai Chinese creates battle in territory Sikang Battle in Kweichow Chinese attack with 3 infantry Germans defend with 1 mech_infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Tsinghai from Japanese, taking Sikang from Japanese with 1 mech_infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Anhwe 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese : -1.17 Japanese : 2.00
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TripleA Move Summary: British round 19
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Combat Move - British 2 infantry moved from Burma to Shan State 2 fighters moved from Burma to Shan State 1 armour, 3 artilleries and 14 infantry moved from Burma to Yunnan 1 armour and 2 mech_infantrys moved from India to Yunnan 1 armour moved from Turkmenistan to Volgograd British take Kazakhstan from Italians British take Volgograd from Germans 1 armour and 1 mech_infantry moved from Turkmenistan to Novosibirsk British take Novosibirsk from Germans
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TripleA Turn Summary: UK_Pacific round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Americans Americans buy 4 artilleries, 4 bombers, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 bomber moved from Northwest Persia to Kazakhstan 1 bomber moved from Northwest Persia to Kazakhstan 2 bombers moved from Northwest Persia to Yenisey 2 bombers moved from Northwest Persia to Tsinghai 2 bombers moved from Northwest Persia to Sikang 1 bomber moved from Morocco to Southern France 2 bombers moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to France 2 bombers moved from Morocco to Northern Italy 3 artilleries moved from Morocco to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Holland Belgium 1 artillery moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Northwest Persia to Kazakhstan 1 bomber moved from Northwest Persia to Tsinghai 1 bomber moved from Northwest Persia to Sikang Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/2 hits, 0.33 expected hits Bombing raid in Northern Italy rolls: 3,4 and causes: 7 damage to unit: factory_major Bombing raid in Northern Italy causes 7 damage total. Strategic bombing raid in Western Germany AA fire in Western Germany : 0/2 hits, 0.33 expected hits Bombing raid in Western Germany rolls: 6,3 and causes: 9 damage to unit: factory_major Bombing raid in Western Germany causes 9 damage total. Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Southern France causes 4 damage total. Battle in Holland Belgium Americans attack with 2 artilleries, 1 fighter and 2 infantry Germans defend with 1 artillery and 1 mech_infantry Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1.83 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium Americans roll dice for 2 artilleries and 1 fighter in Holland Belgium, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 2 infantry Casualties for Germans: 1 artillery and 1 mech_infantry Battle in Kiangsi Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Americans win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kazakhstan Americans attack with 3 bombers Germans defend with 1 infantry Americans roll dice for 3 bombers in Kazakhstan, round 2 : 1/3 hits, 2.00 expected hits Italians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Americans win with 3 bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 4 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 5 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Battle in Tsinghai Americans attack with 3 bombers Japanese defend with 1 artillery Americans roll dice for 3 bombers in Tsinghai, round 2 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Tsinghai Americans win with 3 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Yenisey Americans attack with 2 bombers Germans defend with 1 mech_infantry Americans roll dice for 2 bombers in Yenisey, round 2 : 0/2 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in Yenisey, round 3 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Yenisey, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Yenisey Americans win with 2 bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Sikang Americans attack with 3 bombers Japanese defend with 1 infantry Americans roll dice for 3 bombers in Sikang, round 2 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Americans win with 3 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Yenisey to Yakut S.S.R. 1 bomber moved from Yenisey to Yakut S.S.R. 3 bombers moved from Kazakhstan to Persia 3 bombers moved from Sikang to Persia 3 bombers moved from Tsinghai to Persia 1 bomber moved from Southern France to Morocco 2 bombers moved from Northern Italy to Sicily 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 bomber moved from France to United Kingdom 2 bombers moved from Western Germany to United Kingdom 1 fighter moved from Holland Belgium to 110 Sea Zone 1 transport moved from 93 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 6 transports moved from 107 Sea Zone to 101 Sea Zone 3 bombers moved from Eastern United States to Morocco 2 fighters moved from Eastern United States to Morocco 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone 2 transports moved from 33 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 bomber and 2 fighters placed in Western United States 3 bombers placed in Eastern United States 3 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 3 infantry moved from Chahar to Hopei 3 infantry moved from Anhwe to Kweichow Combat - Chinese Chinese creates battle in territory Tsinghai Chinese creates battle in territory Sikang Battle in Kweichow Chinese attack with 3 infantry Germans defend with 1 mech_infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Tsinghai from Japanese, taking Sikang from Japanese with 1 mech_infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Anhwe 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 16 PUs; end with 17 PUs Purchase Units - British British buy 1 aaGun, 1 armour, 2 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Burma to Shan State 2 fighters moved from Burma to Shan State 1 armour, 3 artilleries and 14 infantry moved from Burma to Yunnan 1 armour and 2 mech_infantrys moved from India to Yunnan 1 armour moved from Turkmenistan to Volgograd British take Kazakhstan from Italians British take Volgograd from Germans 1 armour and 1 mech_infantry moved from Turkmenistan to Novosibirsk British take Novosibirsk from Germans Combat - British Battle in Yunnan British attack with 2 armour, 3 artilleries, 14 infantry and 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 2 armour, 3 artilleries, 14 infantry and 2 mech_infantrys in Yunnan, round 2 : 4/21 hits, 5.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 armour, 3 artilleries, 14 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters and 2 infantry in Shan State, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 3 aaGuns moved from Burma to Yunnan 1 infantry moved from India to Burma 2 fighters moved from Shan State to India 3 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia 1 fighter moved from Persia to Northwest Persia 1 mech_infantry moved from Eastern Persia to Kazakhstan 2 infantry moved from Trans-Jordan to Egypt 1 armour moved from Persia to Northwest Persia 1 armour moved from Persia to Turkmenistan 1 armour and 2 mech_infantrys moved from Eastern Persia to Turkmenistan Place Units - British 1 aaGun and 2 fighters placed in Persia 3 infantry placed in Iraq 1 armour, 1 infantry and 1 mech_infantry placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 52 PUs Place Units - UK_Pacific 1 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 1 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.00 Italians : -0.33 British : -1.83 AA fire in France : : -0.17 AA fire in Western Germany : : -0.33 Americans : -6.17 AA fire in Southern France : : -0.17 AA fire in Northern Italy : : -0.33 Chinese : -1.17 Japanese : 1.00
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TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Italians Italians repair damage of 2x factory_major; Remaining resources: 9 PUs; Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 2 infantry moved from Northern Italy to France Non Combat Move - Italians Place Units - Italians 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,3,5,1,4,5 Italians collect 11 PUs (7 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 19
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 2 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 artilleries moved from Northern Territory to 55 Sea Zone 2 infantry moved from Northern Territory to 55 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 37 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 artilleries and 4 infantry moved from 37 Sea Zone to Malaya 1 bomber moved from India to Malaya 2 armour moved from Suiyuyan to Kansu 2 armour and 1 mech_infantry moved from Buryatia to Yenisey ANZAC take Yenisey from Germans 1 submarine moved from 19 Sea Zone to 6 Sea Zone
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TripleA Turn Summary: ANZAC round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 2 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 artilleries moved from Northern Territory to 55 Sea Zone 2 infantry moved from Northern Territory to 55 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 37 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 artilleries and 4 infantry moved from 37 Sea Zone to Malaya 1 bomber moved from India to Malaya 2 armour moved from Suiyuyan to Kansu 2 armour and 1 mech_infantry moved from Buryatia to Yenisey ANZAC take Yenisey from Germans 1 submarine moved from 19 Sea Zone to 6 Sea Zone Combat - ANZAC ANZAC creates battle in territory 22 Sea Zone Battle in Kansu ANZAC attack with 2 armour Japanese defend with 1 infantry ANZAC roll dice for 2 armour in Kansu, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 armour in Kansu, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu ANZAC win, taking Kansu from Japanese with 2 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Malaya ANZAC attack with 2 artilleries, 1 bomber and 4 infantry Japanese defend with 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry ANZAC roll dice for 2 artilleries, 1 bomber and 4 infantry in Malaya, round 2 : 3/7 hits, 2.33 expected hits Japanese roll dice for 2 artilleries, 1 bomber and 3 infantry in Malaya, round 2 : 3/6 hits, 1.83 expected hits 2 infantry owned by the Japanese, 3 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Malaya ANZAC roll dice for 2 artilleries, 1 bomber and 1 infantry in Malaya, round 3 : 1/4 hits, 1.67 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Malaya, round 3 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya ANZAC roll dice for 1 artillery and 1 bomber in Malaya, round 4 : 1/2 hits, 1.00 expected hits Japanese roll dice for 2 artilleries in Malaya, round 4 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Japanese, 1 bomber owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya Japanese win with 1 artillery remaining. Battle score for attacker is -7 Casualties for ANZAC: 2 artilleries, 1 bomber and 4 infantry Casualties for Japanese: 1 artillery, 1 bomber and 3 infantry Non Combat Move - ANZAC 1 marine moved from Marianas to 22 Sea Zone 1 marine and 1 transport moved from 22 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea 2 armour and 1 mech_infantry moved from Korea to Jehol Place Units - ANZAC 2 armour and 1 mech_infantry placed in Korea 1 bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 23 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
ANZAC : -0.00 Japanese : 2.83
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TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 2 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 artilleries moved from Northern Territory to 55 Sea Zone 2 infantry moved from Northern Territory to 55 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 37 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 artilleries and 4 infantry moved from 37 Sea Zone to Malaya 1 bomber moved from India to Malaya 2 armour moved from Suiyuyan to Kansu 2 armour and 1 mech_infantry moved from Buryatia to Yenisey ANZAC take Yenisey from Germans 1 submarine moved from 19 Sea Zone to 6 Sea Zone Combat - ANZAC ANZAC creates battle in territory 22 Sea Zone Battle in Kansu ANZAC attack with 2 armour Japanese defend with 1 infantry ANZAC roll dice for 2 armour in Kansu, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 armour in Kansu, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu ANZAC win, taking Kansu from Japanese with 2 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Malaya ANZAC attack with 2 artilleries, 1 bomber and 4 infantry Japanese defend with 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry ANZAC roll dice for 2 artilleries, 1 bomber and 4 infantry in Malaya, round 2 : 3/7 hits, 2.33 expected hits Japanese roll dice for 2 artilleries, 1 bomber and 3 infantry in Malaya, round 2 : 3/6 hits, 1.83 expected hits 2 infantry owned by the Japanese, 3 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Malaya ANZAC roll dice for 2 artilleries, 1 bomber and 1 infantry in Malaya, round 3 : 1/4 hits, 1.67 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Malaya, round 3 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya ANZAC roll dice for 1 artillery and 1 bomber in Malaya, round 4 : 1/2 hits, 1.00 expected hits Japanese roll dice for 2 artilleries in Malaya, round 4 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Japanese, 1 bomber owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya Japanese win with 1 artillery remaining. Battle score for attacker is -7 Casualties for ANZAC: 2 artilleries, 1 bomber and 4 infantry Casualties for Japanese: 1 artillery, 1 bomber and 3 infantry Non Combat Move - ANZAC 1 marine moved from Marianas to 22 Sea Zone 1 marine and 1 transport moved from 22 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea 2 armour and 1 mech_infantry moved from Korea to Jehol Place Units - ANZAC 2 armour and 1 mech_infantry placed in Korea 1 bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 23 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.00 Japanese : 2.83
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor, 4x factory_minor, 9x factory_major; Remaining resources: 63 PUs; Germans buy 10 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Albania to Greece Germans take Greece from British 2 tactical_bombers moved from Russia to Novosibirsk 4 infantry moved from Caucasus to Kazakhstan 1 tactical_bomber moved from Russia to Kazakhstan 1 artillery and 3 infantry moved from Rostov to Volgograd 3 armour, 9 artilleries and 8 infantry moved from Rostov to Caucasus 1 armour moved from Bulgaria to Bessarabia 1 armour and 2 mech_infantrys moved from Southern Italy to Western Germany 1 armour moved from Southern Italy to Western Germany 7 armour moved from Northern Italy to Bulgaria 1 armour moved from Southern France to Western Germany 1 artillery and 2 infantry moved from France to Normandy Bordeaux 3 infantry moved from Western Germany to Holland Belgium 2 bombers moved from Western Germany to United Kingdom 1 armour moved from Western Germany to Holland Belgium Combat - Germans Battle in Kazakhstan Germans attack with 4 infantry and 1 tactical_bomber British defend with 1 mech_infantry Germans roll dice for 4 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/5 hits, 1.17 expected hits British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from British with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 mech_infantry Battle in Novosibirsk Germans attack with 2 tactical_bombers British defend with 1 armour and 1 mech_infantry Germans roll dice for 2 tactical_bombers in Novosibirsk, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.83 expected hits 1 tactical_bomber owned by the Germans lost in Novosibirsk Germans roll dice for 1 tactical_bomber in Novosibirsk, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 3 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the British lost in Novosibirsk Germans roll dice for 1 tactical_bomber in Novosibirsk, round 4 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour in Novosibirsk, round 4 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Germans and 1 armour owned by the British lost in Novosibirsk British win with no units remaining. Battle score for attacker is -12 Casualties for Germans: 2 tactical_bombers Casualties for British: 1 armour and 1 mech_infantry Battle in United Kingdom Germans attack with 2 bombers British defend with 1 airfield, 1 factory_major, 1 harbour and 1 infantry; Americans defend with 3 bombers Germans roll dice for 2 bombers in United Kingdom, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 3 bombers and 1 infantry in United Kingdom, round 2 : 1/4 hits, 0.83 expected hits 1 bomber owned by the Germans, 1 bomber owned by the Americans and 1 infantry owned by the British lost in United Kingdom Germans roll dice for 1 bomber in United Kingdom, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 2 bombers in United Kingdom, round 3 : 1/2 hits, 0.33 expected hits 1 bomber owned by the Germans and 1 bomber owned by the Americans lost in United Kingdom British win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 bombers Casualties for Americans: 2 bombers Casualties for British: 1 infantry Battle in Volgograd Germans attack with 1 artillery and 3 infantry British defend with 1 armour and 1 factory_minor Germans roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery and 3 infantry in Volgograd, round 3 : 2/4 hits, 1.00 expected hits British roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Volgograd Germans win, taking Volgograd from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Holland Belgium Germans attack with 1 armour and 3 infantry Americans defend with 2 artilleries Germans roll dice for 1 armour and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 2 artilleries in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium Germans roll dice for 1 armour and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 infantry in Holland Belgium, round 4 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 2 infantry Casualties for Americans: 2 artilleries Battle in Normandy Bordeaux Germans attack with 1 artillery and 2 infantry Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery Non Combat Move - Germans 10 infantry moved from Western Germany to France 2 infantry moved from Germany to Western Germany 1 tactical_bomber moved from Kazakhstan to Caucasus Place Units - Germans 3 tactical_bombers placed in Russia 3 infantry placed in Novgorod 3 infantry placed in Southern France 3 infantry placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,5,3,5,3,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6 Germans collect 57 PUs (8 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 0.67 British : 0.33 Americans : 1.33
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TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Combat Move - Russians Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Japanese Japanese buy 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Japan to 37 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 bomber ANZAC defend with 2 submarines and 3 transports; Americans defend with 2 submarines 2 submarines owned by the Americans and 2 submarines owned by the ANZAC Submerged Japanese roll dice for 1 bomber in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 3 transports owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 21 Casualties for ANZAC: 3 transports Non Combat Move - Japanese 1 bomber moved from 37 Sea Zone to French Indo China Place Units - Japanese 1 infantry placed in Malaya 2 infantry placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 18 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,4,4,4,5,5,3 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,5,6,5,4,4,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,4,5,1,1,5,3,3,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,3,5,4,2,3,4,2,2,1,1,6,5 Japanese collect 4 PUs (18 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Japanese : -0.67
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TripleA Move Summary: Americans round 20
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Americans Americans buy 4 artilleries, 3 bombers, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from Persia to Kazakhstan 5 bombers moved from Persia to Russia 2 bombers moved from Sicily to Northern Italy 1 bomber moved from United Kingdom to Western Germany 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 artillery and 1 mech_infantry moved from 37 Sea Zone to Malaya 1 artillery and 1 infantry moved from Kiangsi to Hunan