TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 2 fighters, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
2 bombers moved from Novgorod to Russia
1 mech_infantry moved from Volgograd to Caucasus
Germans take Caucasus from Russians
2 tactical_bombers moved from Novgorod to Russia
2 fighters moved from Novgorod to Russia
1 fighter moved from Novgorod to Russia
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 carrier moved from 112 Sea Zone to 114 Sea Zone
1 battleship moved from 112 Sea Zone to 114 Sea Zone
1 cruiser moved from 112 Sea Zone to 114 Sea Zone
1 submarine moved from 82 Sea Zone to 70 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Novgorod to 114 Sea Zone
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 114 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Russia
Germans attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_major and 2 infantry
Germans roll dice for 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers in Russia, round 2 : 5/10 hits, 5.00 expected hits
Russians roll dice for 2 infantry in Russia, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia
Germans captures 12PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
2 fighters moved from 114 Sea Zone to Western Germany
1 fighter moved from Western Germany to Gibraltar
1 mech_infantry moved from Volgograd to Kazakhstan
2 aaGuns moved from Bryansk to Rostov
1 aaGun moved from Belarus to Bryansk
2 mech_infantrys moved from Belarus to Rostov
1 mech_infantry moved from Belarus to Rostov
2 fighters moved from Novgorod to Greece
1 infantry moved from Albania to Greece
2 armour moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 armour moved from Belarus to Tambov
1 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
19 infantry moved from Bryansk to Tambov
10 mech_infantrys moved from Bryansk to Tambov
2 aaGuns moved from Bryansk to Tambov
9 mech_infantrys moved from Bryansk to Tambov
1 mech_infantry moved from Norway to Karelia
1 infantry moved from Norway to Finland
4 infantry moved from Western Germany to France
4 infantry moved from Western Germany to 112 Sea Zone
4 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
4 infantry moved from 127 Sea Zone to Finland
1 artillery moved from Norway to Finland
21 artilleries moved from Bryansk to Tambov
3 mech_infantrys moved from Bryansk to Tambov
4 armour moved from Bryansk to Tambov
2 fighters moved from Bryansk to Greece
5 armour moved from Bryansk to Tambov
2 fighters moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Tambov
1 armour moved from Bryansk to Tambov
1 armour moved from Bryansk to Tambov
3 fighters moved from Russia to Tambov
1 fighter moved from Tambov to Rostov
1 fighter moved from Tambov to Rostov
2 bombers moved from Russia to Greece
2 tactical_bombers moved from Russia to Tambov
1 mech_infantry moved from Volgograd to Novosibirsk
1 mech_infantry moved from Bryansk to Vologda
1 mech_infantry moved from Bryansk to Tambov
2 armour moved from Bryansk to Tambov
1 fighter moved from Rostov to Greece
1 mech_infantry moved from Bryansk to Rostov
1 armour moved from Bryansk to Rostov
Place Units - Germans
1 destroyer placed in 113 Sea Zone
2 fighters placed in Western Germany
3 mech_infantrys placed in Ukraine
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Norway
2 artilleries and 2 infantry placed in Western Germany
2 infantry placed in Novgorod
Germans undo move 7.
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Combat Move - Russians
1 artillery and 2 infantry moved from Samara to Russia
3 artilleries and 68 infantry moved from Samara to Kazakhstan
1 artillery and 3 infantry moved from Samara to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 infantry in Volgograd, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 artillery in Volgograd, round 5 : 1/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Volgograd, round 5 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 3 infantry
Casualties for Germans: 2 infantry
Battle in Kazakhstan
Russians attack with 3 artilleries and 68 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 artilleries and 68 infantry in Kazakhstan, round 2 : 8/71 hits, 12.83 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 3 artilleries and 68 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Russia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 artillery and 1 factory_minor
Russians roll dice for 1 artillery and 2 infantry in Russia, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Russia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
2 armour and 1 mech_infantry moved from Samara to Sikang
4 aaGuns, 1 artillery and 1 infantry moved from Samara to Kazakhstan
2 fighters and 1 tactical_bomber moved from Persia to Iraq
Turn Complete - Russians
Russians collect 5 PUs; end with 5 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 fighter, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 mech_infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 armour moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 armour moved from 37 Sea Zone to Malaya
1 marine moved from Philippines to 35 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
2 infantry moved from Kwangtung to Kwangsi
2 artilleries moved from Kwangtung to Kwangsi
1 fighter moved from Philippines to Kwangsi
1 tactical_bomber moved from Philippines to Kwangsi
2 infantry moved from Philippines to 35 Sea Zone
1 mech_infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hunan
1 armour moved from Shantung to Hunan
1 fighter moved from Hopei to Hunan
1 bomber moved from Philippines to Hunan
1 submarine moved from 79 Sea Zone to 72 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 fighter moved from 35 Sea Zone to Dutch New Guinea
1 bomber moved from Philippines to Dutch New Guinea
1 bomber moved from Philippines to Kwangsi
Combat - Japanese
Battle in Malaya
Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 marine
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship in Malaya, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 marine in Malaya, round 2 : 1/5 hits, 1.67 expected hits
UK_Pacific roll dice for 1 armour in Malaya, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Dutch New Guinea
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 4/5 hits, 2.17 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Hunan
Japanese attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Hunan, round 2 : 3/5 hits, 2.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 4/7 hits, 3.17 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 bomber moved from Dutch New Guinea to Philippines
1 carrier moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 fighter moved from Dutch New Guinea to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 submarines and 4 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
1 mech_infantry moved from Manchuria to Chahar
1 aaGun moved from Hopei to Anhwe
1 mech_infantry moved from Hopei to Anhwe
1 infantry moved from Jehol to Anhwe
2 infantry moved from Manchuria to Jehol
2 infantry moved from Shantung to Anhwe
1 fighter moved from Hunan to Kwangtung
1 bomber moved from Hunan to Kwangtung
1 bomber moved from Kwangsi to Philippines
1 submarine moved from 6 Sea Zone to 8 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 8 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 carriers, 1 fighter and 1 transport placed in 6 Sea Zone
1 mech_infantry placed in Kwangtung
1 artillery and 1 infantry placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Shantung
3 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Chinese : -0.67
UK_Pacific : 0.50
Japanese : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 5 artilleries, 1 bomber, 1 fighter and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 submarine moved from 123 Sea Zone to 106 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Algeria to Morocco
1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
4 artilleries, 4 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
8 fighters moved from 91 Sea Zone to Gibraltar
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber and 1 tactical_bomber moved from India to Hopei
2 bombers moved from Yunnan to Suiyuyan
1 submarine moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 8 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Aleutian Islands
Battle in Gibraltar
Americans attack with 4 artilleries, 8 fighters, 4 infantry and 1 marine
Germans defend with 3 artilleries, 1 fighter and 3 infantry; Italians defend with 1 armour, 4 fighters, 1 harbour and 9 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 4 artilleries, 8 fighters, 4 infantry and 1 marine in Gibraltar, round 2 : 5/17 hits, 7.00 expected hits
Italians roll dice for 1 armour, 3 artilleries, 5 fighters and 12 infantry in Gibraltar, round 2 : 12/21 hits, 8.83 expected hits
3 infantry owned by the Germans, 3 fighters owned by the Americans, 4 infantry owned by the Americans, 4 artilleries owned by the Americans, 1 marine owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Italians win, taking Aleutian Islands from Japanese with 1 armour, 3 artilleries, 5 fighters and 7 infantry remaining. Battle score for attacker is -48
Casualties for Americans: 4 artilleries, 3 fighters, 4 infantry and 1 marine
Casualties for Germans: 3 infantry
Casualties for Italians: 2 infantry
5 fighters owned by the Americans retreated
Battle in 92 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
1 transport owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Hopei
Americans attack with 1 bomber and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber and 1 tactical_bomber in Hopei, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Hopei
Americans win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Suiyuyan, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in Suiyuyan, round 3 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 bombers moved from Suiyuyan to Yunnan
1 bomber moved from Hopei to Yunnan
5 fighters moved from Gibraltar to 91 Sea Zone
9 infantry moved from Eastern United States to Central United States
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from 8 Sea Zone to British Columbia
1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from Western United States to British Columbia
1 fighter moved from Wake Island to 31 Sea Zone
1 armour and 1 infantry moved from Wake Island to 31 Sea Zone
1 armour, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 infantry, 3 submarines and 1 transport moved from 31 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
2 transports placed in 101 Sea Zone
2 armour and 5 artilleries placed in Central United States
1 bomber and 1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 fighter and 2 infantry moved from Yunnan to Hunan
1 infantry moved from Kweichow to Hunan
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hopei
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 4 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Hunan, round 4 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 5 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Hunan, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Hunan
Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
1 infantry owned by the Chinese retreated to Sikang
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
3 infantry moved from Szechwan to Yunnan
Place Units - Chinese
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 5 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Burma to Shan State
1 armour, 1 artillery and 12 infantry moved from Yunnan to Kwangsi
3 infantry and 2 mech_infantrys moved from Yunnan to Kwangsi
1 artillery moved from French Indo China to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from West India to Caucasus
Combat - British
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Caucasus
British attack with 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 1 infantry in Caucasus, round 3 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kwangsi
British attack with 1 armour, 1 artillery, 16 infantry and 2 mech_infantrys
Japanese defend with 2 artilleries and 2 infantry
British roll dice for 1 armour, 1 artillery, 16 infantry and 2 mech_infantrys in Kwangsi, round 2 : 4/20 hits, 4.00 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour, 1 artillery, 15 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing unit hit damage for these Italians owned units to: carrier = 1
EDIT: Changing unit hit damage for these British owned units to: carrier = 1, battleship = 1
EDIT: Removing units owned by Germans from 70 Sea Zone: 1 submarine
EDIT: Removing units owned by Italians from 70 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 aaGun moved from Yunnan to Kwangsi
1 aaGun and 3 infantry moved from Burma to Yunnan
5 infantry moved from Burma to India
1 bomber moved from Caucasus to Kazakhstan
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Tobruk to Egypt
1 artillery and 5 infantry moved from Tobruk to Alexandria
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Tunisia to Tobruk
1 mech_infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
2 fighters moved from 71 Sea Zone to Union of South Africa
Place Units - British
3 infantry placed in Union of South Africa
2 fighters and 1 infantry placed in Iraq
1 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,3,5
British collect 29 PUs (7 lost to blockades); end with 29 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,6,1,1,2,5,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,3,6
UK_Pacific collect 5 PUs (5 lost to blockades); end with 10 PUs
Some Units in India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.67
Italians : 3.17
British : -0.17
Americans : -1.50
Chinese : -2.33
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 5 artilleries, 1 bomber, 1 fighter and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 submarine moved from 123 Sea Zone to 106 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Algeria to Morocco
1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
4 artilleries, 4 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
8 fighters moved from 91 Sea Zone to Gibraltar
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber and 1 tactical_bomber moved from India to Hopei
2 bombers moved from Yunnan to Suiyuyan
1 submarine moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 8 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Aleutian Islands
Battle in Gibraltar
Americans attack with 4 artilleries, 8 fighters, 4 infantry and 1 marine
Germans defend with 3 artilleries, 1 fighter and 3 infantry; Italians defend with 1 armour, 4 fighters, 1 harbour and 9 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 4 artilleries, 8 fighters, 4 infantry and 1 marine in Gibraltar, round 2 : 5/17 hits, 7.00 expected hits
Italians roll dice for 1 armour, 3 artilleries, 5 fighters and 12 infantry in Gibraltar, round 2 : 12/21 hits, 8.83 expected hits
3 infantry owned by the Germans, 3 fighters owned by the Americans, 4 infantry owned by the Americans, 4 artilleries owned by the Americans, 1 marine owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Italians win, taking Aleutian Islands from Japanese with 1 armour, 3 artilleries, 5 fighters and 7 infantry remaining. Battle score for attacker is -48
Casualties for Americans: 4 artilleries, 3 fighters, 4 infantry and 1 marine
Casualties for Germans: 3 infantry
Casualties for Italians: 2 infantry
5 fighters owned by the Americans retreated
Battle in 92 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
1 transport owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Hopei
Americans attack with 1 bomber and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber and 1 tactical_bomber in Hopei, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Hopei
Americans win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Suiyuyan, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in Suiyuyan, round 3 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 bombers moved from Suiyuyan to Yunnan
1 bomber moved from Hopei to Yunnan
5 fighters moved from Gibraltar to 91 Sea Zone
9 infantry moved from Eastern United States to Central United States
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from 8 Sea Zone to British Columbia
1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from Western United States to British Columbia
1 fighter moved from Wake Island to 31 Sea Zone
1 armour and 1 infantry moved from Wake Island to 31 Sea Zone
1 armour, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 infantry, 3 submarines and 1 transport moved from 31 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
2 transports placed in 101 Sea Zone
2 armour and 5 artilleries placed in Central United States
1 bomber and 1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 fighter and 2 infantry moved from Yunnan to Hunan
1 infantry moved from Kweichow to Hunan
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hopei
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 4 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Hunan, round 4 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 5 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Hunan, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Hunan
Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
1 infantry owned by the Chinese retreated to Sikang
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
3 infantry moved from Szechwan to Yunnan
Place Units - Chinese
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 5 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Burma to Shan State
1 armour, 1 artillery and 12 infantry moved from Yunnan to Kwangsi
3 infantry and 2 mech_infantrys moved from Yunnan to Kwangsi
1 artillery moved from French Indo China to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from West India to Caucasus
Combat - British
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Caucasus
British attack with 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 1 infantry in Caucasus, round 3 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kwangsi
British attack with 1 armour, 1 artillery, 16 infantry and 2 mech_infantrys
Japanese defend with 2 artilleries and 2 infantry
British roll dice for 1 armour, 1 artillery, 16 infantry and 2 mech_infantrys in Kwangsi, round 2 : 4/20 hits, 4.00 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour, 1 artillery, 15 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing unit hit damage for these Italians owned units to: carrier = 1
EDIT: Changing unit hit damage for these British owned units to: carrier = 1, battleship = 1
EDIT: Removing units owned by Germans from 70 Sea Zone: 1 submarine
EDIT: Removing units owned by Italians from 70 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 aaGun moved from Yunnan to Kwangsi
1 aaGun and 3 infantry moved from Burma to Yunnan
5 infantry moved from Burma to India
1 bomber moved from Caucasus to Kazakhstan
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Tobruk to Egypt
1 artillery and 5 infantry moved from Tobruk to Alexandria
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Tunisia to Tobruk
1 mech_infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
2 fighters moved from 71 Sea Zone to Union of South Africa
Place Units - British
3 infantry placed in Union of South Africa
2 fighters and 1 infantry placed in Iraq
1 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,3,5
British collect 29 PUs (7 lost to blockades); end with 29 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,6,1,1,2,5,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,3,6
UK_Pacific collect 5 PUs (5 lost to blockades); end with 10 PUs
Some Units in India change ownership: 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 31 Sea Zone: 2 carriers, 1 cruiser and 3 fighters
EDIT: Adding units owned by British to 54 Sea Zone: 2 carriers, 1 cruiser and 3 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67
Italians : 3.17
British : -0.17
Americans : -1.50
Chinese : -2.33
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 5 artilleries, 1 bomber, 1 fighter and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 submarine moved from 123 Sea Zone to 106 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Algeria to Morocco
1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
4 artilleries, 4 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
8 fighters moved from 91 Sea Zone to Gibraltar
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber and 1 tactical_bomber moved from India to Hopei
2 bombers moved from Yunnan to Suiyuyan
1 submarine moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 8 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Aleutian Islands
Battle in Gibraltar
Americans attack with 4 artilleries, 8 fighters, 4 infantry and 1 marine
Germans defend with 3 artilleries, 1 fighter and 3 infantry; Italians defend with 1 armour, 4 fighters, 1 harbour and 9 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 4 artilleries, 8 fighters, 4 infantry and 1 marine in Gibraltar, round 2 : 5/17 hits, 7.00 expected hits
Italians roll dice for 1 armour, 3 artilleries, 5 fighters and 12 infantry in Gibraltar, round 2 : 12/21 hits, 8.83 expected hits
3 infantry owned by the Germans, 3 fighters owned by the Americans, 4 infantry owned by the Americans, 4 artilleries owned by the Americans, 1 marine owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Italians win, taking Aleutian Islands from Japanese with 1 armour, 3 artilleries, 5 fighters and 7 infantry remaining. Battle score for attacker is -48
Casualties for Americans: 4 artilleries, 3 fighters, 4 infantry and 1 marine
Casualties for Germans: 3 infantry
Casualties for Italians: 2 infantry
5 fighters owned by the Americans retreated
Battle in 92 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
1 transport owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Hopei
Americans attack with 1 bomber and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber and 1 tactical_bomber in Hopei, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Hopei
Americans win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Suiyuyan, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in Suiyuyan, round 3 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 bombers moved from Suiyuyan to Yunnan
1 bomber moved from Hopei to Yunnan
5 fighters moved from Gibraltar to 91 Sea Zone
9 infantry moved from Eastern United States to Central United States
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from 8 Sea Zone to British Columbia
1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from Western United States to British Columbia
1 fighter moved from Wake Island to 31 Sea Zone
1 armour and 1 infantry moved from Wake Island to 31 Sea Zone
1 armour, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 infantry, 3 submarines and 1 transport moved from 31 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
2 transports placed in 101 Sea Zone
2 armour and 5 artilleries placed in Central United States
1 bomber and 1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 fighter and 2 infantry moved from Yunnan to Hunan
1 infantry moved from Kweichow to Hunan
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hopei
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 4 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Hunan, round 4 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 5 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Hunan, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Hunan
Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
1 infantry owned by the Chinese retreated to Sikang
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
3 infantry moved from Szechwan to Yunnan
Place Units - Chinese
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 5 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Burma to Shan State
1 armour, 1 artillery and 12 infantry moved from Yunnan to Kwangsi
3 infantry and 2 mech_infantrys moved from Yunnan to Kwangsi
1 artillery moved from French Indo China to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from West India to Caucasus
Combat - British
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Caucasus
British attack with 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 1 infantry in Caucasus, round 3 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kwangsi
British attack with 1 armour, 1 artillery, 16 infantry and 2 mech_infantrys
Japanese defend with 2 artilleries and 2 infantry
British roll dice for 1 armour, 1 artillery, 16 infantry and 2 mech_infantrys in Kwangsi, round 2 : 4/20 hits, 4.00 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour, 1 artillery, 15 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing unit hit damage for these Italians owned units to: carrier = 1
EDIT: Changing unit hit damage for these British owned units to: carrier = 1, battleship = 1
EDIT: Removing units owned by Germans from 70 Sea Zone: 1 submarine
EDIT: Removing units owned by Italians from 70 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 aaGun moved from Yunnan to Kwangsi
1 aaGun and 3 infantry moved from Burma to Yunnan
5 infantry moved from Burma to India
1 bomber moved from Caucasus to Kazakhstan
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Tobruk to Egypt
1 artillery and 5 infantry moved from Tobruk to Alexandria
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Tunisia to Tobruk
1 mech_infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
2 fighters moved from 71 Sea Zone to Union of South Africa
Place Units - British
3 infantry placed in Union of South Africa
2 fighters and 1 infantry placed in Iraq
1 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,3,5
British collect 29 PUs (7 lost to blockades); end with 29 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,6,1,1,2,5,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,3,6
UK_Pacific collect 5 PUs (5 lost to blockades); end with 10 PUs
Some Units in India change ownership: 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 31 Sea Zone: 2 carriers, 1 cruiser and 3 fighters
EDIT: Adding units owned by British to 54 Sea Zone: 2 carriers, 1 cruiser and 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 54 Sea Zone: 1 carrier, 1 cruiser and 2 fighters
EDIT: Adding units owned by British to 30 Sea Zone: 1 carrier, 1 cruiser and 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67
Italians : 3.17
British : -0.17
Americans : -1.50
Chinese : -2.33
Japanese : -1.17
I think only 3 ANZAC fighters can land… only one carrier can reach 45, and the 2 F in 31 and the 2 F on Midway both are at there max range from 45, therefore only one carrier and 3F can participate in that battle.
I think only 3 ANZAC fighters can land… only one carrier can reach 45, and the 2 F in 31 and the 2 F on Midway both are at there max range from 45, therefore only one carrier and 3F can participate in that battle.
The ones in India and Yunnan will have one movement left and be able to land on the CV starting off Wake Is.
You are right about the one from India… I didn’t consider that one, however, the one in Yunnan is not on an airbase and is 4 away from 45, and doesn’t have a movement left
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Eastern Poland to Belarus
3 infantry moved from Baltic States to Belarus
6 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 armour moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 fighter moved from Novgorod to Russia
2 infantry moved from Caucasus to Rostov
2 infantry moved from Amur to Buryatia
2 aaGuns and 6 infantry moved from Sakha to Buryatia
2 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Amur to Buryatia
2 aaGuns moved from Russia to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Samara
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
2 infantry moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 artillery and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 4 infantry in Samara, round 2 : 0/5 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Samara, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Samara
Russians roll dice for 1 artillery and 2 infantry in Samara, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Samara, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Samara
1 infantry owned by the Germans lost in Samara
Russians roll dice for 1 artillery and 1 infantry in Samara, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Samara, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 artillery in Samara, round 5 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Samara, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Samara
1 infantry owned by the Germans lost in Samara
Germans win with no units remaining. Battle score for attacker is -10
Casualties for Russians: 1 artillery and 4 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
4 aaGuns, 1 armour, 8 artilleries, 118 infantry and 3 mech_infantrys moved from Russia to Tambov
1 artillery and 23 infantry moved from Smolensk to Russia
1 aaGun and 5 infantry moved from Timguska to Yenisey
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Novosibirsk to Timguska
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 aaGun and 5 infantry moved from Novosibirsk to Vologda
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 2 marines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 artillery moved from Central United States to 104 Sea Zone
1 infantry moved from Central United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to French West Africa
1 carrier moved from 104 Sea Zone to 88 Sea Zone
1 fighter moved from Brazil to 88 Sea Zone
1 destroyer moved from 88 Sea Zone to 89 Sea Zone
1 fighter moved from 104 Sea Zone to 88 Sea Zone
1 fighter moved from 104 Sea Zone to Western United States
1 infantry moved from Western United States to 11 Sea Zone
1 mech_infantry moved from Western United States to 11 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 infantry and 1 transport moved from 27 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to New Hebrides
1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
Americans take 109 Sea Zone from Germans
1 destroyer moved from 26 Sea Zone to 27 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
Combat - Americans
Battle in French West Africa
Battle in 93 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 93 Sea Zone
Americans win, taking French West Africa from Italians with 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 transport
Battle in New Hebrides
Non Combat Move - Americans
1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
1 infantry moved from 27 Sea Zone to Hawaiian Islands
Place Units - Americans
1 transport placed in 104 Sea Zone
1 cruiser placed in 104 Sea Zone
1 infantry and 1 marine placed in Eastern United States
1 artillery placed in Eastern United States
1 battleship, 1 destroyer and 1 transport placed in 11 Sea Zone
2 infantry and 1 marine placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shansi to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Inner Mongolia to Chahar
1 artillery moved from Shansi to Chahar
1 artillery and 2 infantry moved from Honan to Anhwe
1 infantry moved from Shansi to Anhwe
1 infantry moved from Shansi to Chahar
3 infantry moved from Hopei to Anhwe
1 infantry moved from Hunan to Hopei
1 infantry moved from Kweichow to Hunan
Combat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 6 infantry in Anhwe, round 2 : 0/7 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 6 infantry in Anhwe, round 3 : 0/7 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 6 infantry in Anhwe, round 4 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Anhwe
1 artillery and 1 infantry placed in Hopei
1 artillery and 1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Purchase Units - British
British repair damage of 6x airfield; Remaining resources: 34 PUs;
British buy 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Scotland to Eire
British take Eire from Italians
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 84 Sea Zone
1 artillery and 1 infantry moved from 84 Sea Zone to Nigeria
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Alexandria to Egypt
1 fighter moved from Crete to Egypt
2 artilleries and 3 infantry moved from Burma to Eastern India
1 armour and 1 mech_infantry moved from Yunnan to Eastern India
1 infantry moved from United Kingdom to Scotland
Combat - British
Battle in Nigeria
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Nigeria, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Nigeria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Nigeria
British win, taking Nigeria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 fighter moved from United Kingdom to French West Africa
Place Units - British
1 factory_minor placed in Egypt
1 transport placed in 73 Sea Zone
2 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
4 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 1,2
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in Eastern India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : -4.33
Italians regular : -0.33
Japanese regular : 0.33
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 carrier, 5 destroyers and 1 fighter; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 21 Sea Zone
8 fighters and 2 tactical_bombers moved from 19 Sea Zone to 21 Sea Zone
8 fighters and 2 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
1 bomber moved from Yunnan to 37 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
6 fighters moved from 6 Sea Zone to 18 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 8 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 8 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 7/10 hits, 5.33 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 8 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 1 destroyer and 6 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 6 fighters in 18 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
1 submarine owned by the Americans lost in 18 Sea Zone
Japanese win with 6 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 8 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 8 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 5/10 hits, 5.33 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win with 8 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 transport moved from 6 Sea Zone to 36 Sea Zone
2 artilleries, 1 bomber and 7 infantry moved from Yunnan to French Indo China
1 bomber moved from 37 Sea Zone to French Indo China
8 fighters and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
8 fighters and 2 tactical_bombers moved from 21 Sea Zone to 36 Sea Zone
6 fighters moved from 18 Sea Zone to 36 Sea Zone
3 carriers and 4 submarines moved from 6 Sea Zone to 36 Sea Zone
1 marine moved from Kiangsu to 19 Sea Zone
1 battleship, 10 carriers, 1 cruiser, 3 destroyers, 1 marine, 8 submarines and 3 transports moved from 19 Sea Zone to 36 Sea Zone
4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 aaGuns and 2 infantry moved from India to Burma
2 armour moved from Eastern Persia to India
3 mech_infantrys moved from Eastern Persia to India
6 artilleries and 15 infantry moved from Eastern Persia to West India
1 marine moved from 36 Sea Zone to French Indo China
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 infantry moved from Shantung to Anhwe
Place Units - Japanese
1 fighter placed in Japan
1 carrier and 5 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode