this isnt the end of the germans turn I just don’t have time to finish it right now! I will try to get it done on the weekend.
OwenToo (Axis) vs Simon33 (Allies) BM3 No Bid
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 destroyer, 2 fighters, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Bryansk to Russia 1 artillery moved from Bryansk to Russia 2 bombers moved from Novgorod to Russia 1 mech_infantry moved from Volgograd to Caucasus Germans take Caucasus from Russians 2 tactical_bombers moved from Novgorod to Russia 2 fighters moved from Novgorod to Russia 1 fighter moved from Novgorod to Russia 1 submarine moved from 112 Sea Zone to 114 Sea Zone 1 carrier moved from 112 Sea Zone to 114 Sea Zone 1 battleship moved from 112 Sea Zone to 114 Sea Zone 1 cruiser moved from 112 Sea Zone to 114 Sea Zone 1 submarine moved from 82 Sea Zone to 70 Sea Zone 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 2 fighters moved from Novgorod to 114 Sea Zone Combat - Germans Battle in 114 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 114 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Russia Germans attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 airfield, 1 factory_major and 2 infantry Germans roll dice for 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers in Russia, round 2 : 5/10 hits, 5.00 expected hits Russians roll dice for 2 infantry in Russia, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia Germans captures 12PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 fighters moved from 114 Sea Zone to Western Germany 1 fighter moved from Western Germany to Gibraltar 1 mech_infantry moved from Volgograd to Kazakhstan 2 aaGuns moved from Bryansk to Rostov 1 aaGun moved from Belarus to Bryansk 2 mech_infantrys moved from Belarus to Rostov 1 mech_infantry moved from Belarus to Rostov 2 fighters moved from Novgorod to Greece 1 infantry moved from Albania to Greece 2 armour moved from Ukraine to Rostov 1 armour moved from Ukraine to Rostov 1 armour moved from Belarus to Tambov 1 infantry moved from Bryansk to Rostov 1 artillery moved from Bryansk to Rostov 19 infantry moved from Bryansk to Tambov 10 mech_infantrys moved from Bryansk to Tambov 2 aaGuns moved from Bryansk to Tambov 9 mech_infantrys moved from Bryansk to Tambov 1 mech_infantry moved from Norway to Karelia 1 infantry moved from Norway to Finland 4 infantry moved from Western Germany to France 4 infantry moved from Western Germany to 112 Sea Zone 4 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone 4 infantry moved from 127 Sea Zone to Finland 1 artillery moved from Norway to Finland 21 artilleries moved from Bryansk to Tambov 3 mech_infantrys moved from Bryansk to Tambov 4 armour moved from Bryansk to Tambov 2 fighters moved from Bryansk to Greece 5 armour moved from Bryansk to Tambov 2 fighters moved from Bryansk to Tambov 1 aaGun moved from Bryansk to Tambov 1 armour moved from Bryansk to Tambov 1 armour moved from Bryansk to Tambov 3 fighters moved from Russia to Tambov 1 fighter moved from Tambov to Rostov 1 fighter moved from Tambov to Rostov 2 bombers moved from Russia to Greece 2 tactical_bombers moved from Russia to Tambov 1 mech_infantry moved from Volgograd to Novosibirsk 1 mech_infantry moved from Bryansk to Vologda 1 mech_infantry moved from Bryansk to Tambov 2 armour moved from Bryansk to Tambov 1 fighter moved from Rostov to Greece 1 mech_infantry moved from Bryansk to Rostov 1 armour moved from Bryansk to Rostov Place Units - Germans 1 destroyer placed in 113 Sea Zone 2 fighters placed in Western Germany 3 mech_infantrys placed in Ukraine 3 infantry placed in Volgograd 1 artillery and 2 infantry placed in Norway 2 artilleries and 2 infantry placed in Western Germany 2 infantry placed in Novgorod Germans undo move 7. 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 62 PUs; end with 74 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : 0.83
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Combat Move - Russians 1 artillery and 2 infantry moved from Samara to Russia 3 artilleries and 68 infantry moved from Samara to Kazakhstan 1 artillery and 3 infantry moved from Samara to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 artillery and 3 infantry Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Volgograd Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Volgograd, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Volgograd Russians roll dice for 1 artillery in Volgograd, round 5 : 1/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Volgograd, round 5 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 artillery and 3 infantry Casualties for Germans: 2 infantry Battle in Kazakhstan Russians attack with 3 artilleries and 68 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 artilleries and 68 infantry in Kazakhstan, round 2 : 8/71 hits, 12.83 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 3 artilleries and 68 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Russia Russians attack with 1 artillery and 2 infantry Germans defend with 1 airfield, 1 artillery and 1 factory_minor Russians roll dice for 1 artillery and 2 infantry in Russia, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Russia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Russia Russians win, taking Russia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 2 armour and 1 mech_infantry moved from Samara to Sikang 4 aaGuns, 1 artillery and 1 infantry moved from Samara to Kazakhstan 2 fighters and 1 tactical_bomber moved from Persia to Iraq Turn Complete - Russians Russians collect 5 PUs; end with 5 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : -5.50
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1 US sub will attack SZ92. Will the sub fight?
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The sub runs away
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under water
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I guess that is later, during the American turn
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 1 fighter, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 mech_infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 armour moved from Borneo to 43 Sea Zone 1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 armour moved from 37 Sea Zone to Malaya 1 marine moved from Philippines to 35 Sea Zone 1 battleship and 1 marine moved from 35 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 2 infantry moved from Kwangtung to Kwangsi 2 artilleries moved from Kwangtung to Kwangsi 1 fighter moved from Philippines to Kwangsi 1 tactical_bomber moved from Philippines to Kwangsi 2 infantry moved from Philippines to 35 Sea Zone 1 mech_infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hunan 1 armour moved from Shantung to Hunan 1 fighter moved from Hopei to Hunan 1 bomber moved from Philippines to Hunan 1 submarine moved from 79 Sea Zone to 72 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea 1 fighter moved from 35 Sea Zone to Dutch New Guinea 1 bomber moved from Philippines to Dutch New Guinea 1 bomber moved from Philippines to Kwangsi Combat - Japanese Battle in Malaya Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 marine British defend with 1 armour; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Malaya, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 marine in Malaya, round 2 : 1/5 hits, 1.67 expected hits UK_Pacific roll dice for 1 armour in Malaya, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Battle in Dutch New Guinea Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 4/5 hits, 2.17 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Hunan Japanese attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry British defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Hunan, round 2 : 3/5 hits, 2.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Kwangsi Japanese attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 4/7 hits, 3.17 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 bomber moved from Dutch New Guinea to Philippines 1 carrier moved from 35 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone 1 fighter moved from Dutch New Guinea to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 43 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 fighter moved from Kwangsi to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 submarines and 4 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 2 fighters moved from Japan to 6 Sea Zone 1 fighter moved from Philippines to 6 Sea Zone 1 mech_infantry moved from Manchuria to Chahar 1 aaGun moved from Hopei to Anhwe 1 mech_infantry moved from Hopei to Anhwe 1 infantry moved from Jehol to Anhwe 2 infantry moved from Manchuria to Jehol 2 infantry moved from Shantung to Anhwe 1 fighter moved from Hunan to Kwangtung 1 bomber moved from Hunan to Kwangtung 1 bomber moved from Kwangsi to Philippines 1 submarine moved from 6 Sea Zone to 8 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Americans from 8 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 carriers, 1 fighter and 1 transport placed in 6 Sea Zone 1 mech_infantry placed in Kwangtung 1 artillery and 1 infantry placed in Kwangtung 1 infantry and 2 mech_infantrys placed in Shantung 3 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Chinese : -0.67 UK_Pacific : 0.50 Japanese : 2.33
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Edit was for sub sinking transport in 8, was supposed to be done during combat phase, but I forgot
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until it was already in NCM phase
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Can I add a naval attack to UK?
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on SZ70.
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 5 artilleries, 1 bomber, 1 fighter and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 123 Sea Zone to 106 Sea Zone 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 armour moved from Morocco to Algeria Americans take Algeria from Italians 3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 1 armour moved from Algeria to Morocco 1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 4 artilleries, 4 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 8 fighters moved from 91 Sea Zone to Gibraltar 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 fighter moved from Western United States to 8 Sea Zone 1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 bomber and 1 tactical_bomber moved from India to Hopei 2 bombers moved from Yunnan to Suiyuyan 1 submarine moved from 91 Sea Zone to 92 Sea Zone Combat - Americans Battle in 8 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 8 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in Aleutian Islands Battle in Gibraltar Americans attack with 4 artilleries, 8 fighters, 4 infantry and 1 marine Germans defend with 3 artilleries, 1 fighter and 3 infantry; Italians defend with 1 armour, 4 fighters, 1 harbour and 9 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 4 artilleries, 8 fighters, 4 infantry and 1 marine in Gibraltar, round 2 : 5/17 hits, 7.00 expected hits Italians roll dice for 1 armour, 3 artilleries, 5 fighters and 12 infantry in Gibraltar, round 2 : 12/21 hits, 8.83 expected hits 3 infantry owned by the Germans, 3 fighters owned by the Americans, 4 infantry owned by the Americans, 4 artilleries owned by the Americans, 1 marine owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Italians win, taking Aleutian Islands from Japanese with 1 armour, 3 artilleries, 5 fighters and 7 infantry remaining. Battle score for attacker is -48 Casualties for Americans: 4 artilleries, 3 fighters, 4 infantry and 1 marine Casualties for Germans: 3 infantry Casualties for Italians: 2 infantry 5 fighters owned by the Americans retreated Battle in 92 Sea Zone Americans attack with 1 submarine Italians defend with 1 submarine and 1 transport 1 submarine owned by the Italians Submerged 1 transport owned by the Italians lost in 92 Sea Zone Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Hopei Americans attack with 1 bomber and 1 tactical_bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber and 1 tactical_bomber in Hopei, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Hopei Americans win with 1 bomber remaining. Battle score for attacker is -7 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 mech_infantry Battle in Suiyuyan Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Suiyuyan, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in Suiyuyan, round 3 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from Suiyuyan to Yunnan 1 bomber moved from Hopei to Yunnan 5 fighters moved from Gibraltar to 91 Sea Zone 9 infantry moved from Eastern United States to Central United States 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from 8 Sea Zone to British Columbia 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from Western United States to British Columbia 1 fighter moved from Wake Island to 31 Sea Zone 1 armour and 1 infantry moved from Wake Island to 31 Sea Zone 1 armour, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 infantry, 3 submarines and 1 transport moved from 31 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 armour and 1 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 2 transports placed in 101 Sea Zone 2 armour and 5 artilleries placed in Central United States 1 bomber and 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 fighter and 2 infantry moved from Yunnan to Hunan 1 infantry moved from Kweichow to Hunan Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Hopei Battle in Hunan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 armour and 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 4 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Hunan, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 5 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Hunan, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Hunan Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Tsinghai Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai 1 infantry owned by the Chinese retreated to Sikang Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 3 infantry moved from Szechwan to Yunnan Place Units - Chinese 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 2 fighters and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 mech_infantry; Remaining resources: 5 PUs; Combat Move - British 1 mech_infantry moved from Yunnan to Siam UK_Pacific take Siam from Japanese 1 infantry moved from Burma to Shan State 1 armour, 1 artillery and 12 infantry moved from Yunnan to Kwangsi 3 infantry and 2 mech_infantrys moved from Yunnan to Kwangsi 1 artillery moved from French Indo China to Shan State 1 infantry moved from Burma to Shan State 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from Northwest Persia to Caucasus 1 bomber moved from West India to Caucasus Combat - British Battle in Shan State British attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Caucasus British attack with 1 bomber and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 infantry in Caucasus, round 3 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kwangsi British attack with 1 armour, 1 artillery, 16 infantry and 2 mech_infantrys Japanese defend with 2 artilleries and 2 infantry British roll dice for 1 armour, 1 artillery, 16 infantry and 2 mech_infantrys in Kwangsi, round 2 : 4/20 hits, 4.00 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British win, taking Kwangsi from Japanese with 1 armour, 1 artillery, 15 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11 Casualties for British: 1 infantry Casualties for Japanese: 2 artilleries and 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing unit hit damage for these Italians owned units to: carrier = 1 EDIT: Changing unit hit damage for these British owned units to: carrier = 1, battleship = 1 EDIT: Removing units owned by Germans from 70 Sea Zone: 1 submarine EDIT: Removing units owned by Italians from 70 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode 1 aaGun moved from Yunnan to Kwangsi 1 aaGun and 3 infantry moved from Burma to Yunnan 5 infantry moved from Burma to India 1 bomber moved from Caucasus to Kazakhstan 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Persia to Northwest Persia 2 mech_infantrys moved from Tobruk to Egypt 1 artillery and 5 infantry moved from Tobruk to Alexandria 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Tunisia to Tobruk 1 mech_infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Trans-Jordan to Iraq 2 fighters moved from 71 Sea Zone to Union of South Africa Place Units - British 3 infantry placed in Union of South Africa 2 fighters and 1 infantry placed in Iraq 1 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,3,5 British collect 29 PUs (7 lost to blockades); end with 29 PUs Place Units - UK_Pacific 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,6,1,1,2,5,6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,3,6 UK_Pacific collect 5 PUs (5 lost to blockades); end with 10 PUs Some Units in India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.67 Italians : 3.17 British : -0.17 Americans : -1.50 Chinese : -2.33 Japanese : -1.17
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I edited in the battle, assuming it would be ok.
I also added moving the Soviet sub.
You might want to check the casualties in Gibraltar also.
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 5 artilleries, 1 bomber, 1 fighter and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 123 Sea Zone to 106 Sea Zone 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 armour moved from Morocco to Algeria Americans take Algeria from Italians 3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 1 armour moved from Algeria to Morocco 1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 4 artilleries, 4 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 8 fighters moved from 91 Sea Zone to Gibraltar 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 fighter moved from Western United States to 8 Sea Zone 1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 bomber and 1 tactical_bomber moved from India to Hopei 2 bombers moved from Yunnan to Suiyuyan 1 submarine moved from 91 Sea Zone to 92 Sea Zone Combat - Americans Battle in 8 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 8 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in Aleutian Islands Battle in Gibraltar Americans attack with 4 artilleries, 8 fighters, 4 infantry and 1 marine Germans defend with 3 artilleries, 1 fighter and 3 infantry; Italians defend with 1 armour, 4 fighters, 1 harbour and 9 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 4 artilleries, 8 fighters, 4 infantry and 1 marine in Gibraltar, round 2 : 5/17 hits, 7.00 expected hits Italians roll dice for 1 armour, 3 artilleries, 5 fighters and 12 infantry in Gibraltar, round 2 : 12/21 hits, 8.83 expected hits 3 infantry owned by the Germans, 3 fighters owned by the Americans, 4 infantry owned by the Americans, 4 artilleries owned by the Americans, 1 marine owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Italians win, taking Aleutian Islands from Japanese with 1 armour, 3 artilleries, 5 fighters and 7 infantry remaining. Battle score for attacker is -48 Casualties for Americans: 4 artilleries, 3 fighters, 4 infantry and 1 marine Casualties for Germans: 3 infantry Casualties for Italians: 2 infantry 5 fighters owned by the Americans retreated Battle in 92 Sea Zone Americans attack with 1 submarine Italians defend with 1 submarine and 1 transport 1 submarine owned by the Italians Submerged 1 transport owned by the Italians lost in 92 Sea Zone Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Hopei Americans attack with 1 bomber and 1 tactical_bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber and 1 tactical_bomber in Hopei, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Hopei Americans win with 1 bomber remaining. Battle score for attacker is -7 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 mech_infantry Battle in Suiyuyan Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Suiyuyan, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in Suiyuyan, round 3 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from Suiyuyan to Yunnan 1 bomber moved from Hopei to Yunnan 5 fighters moved from Gibraltar to 91 Sea Zone 9 infantry moved from Eastern United States to Central United States 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from 8 Sea Zone to British Columbia 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from Western United States to British Columbia 1 fighter moved from Wake Island to 31 Sea Zone 1 armour and 1 infantry moved from Wake Island to 31 Sea Zone 1 armour, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 infantry, 3 submarines and 1 transport moved from 31 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 armour and 1 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 2 transports placed in 101 Sea Zone 2 armour and 5 artilleries placed in Central United States 1 bomber and 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 fighter and 2 infantry moved from Yunnan to Hunan 1 infantry moved from Kweichow to Hunan Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Hopei Battle in Hunan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 armour and 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 4 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Hunan, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 5 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Hunan, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Hunan Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Tsinghai Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai 1 infantry owned by the Chinese retreated to Sikang Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 3 infantry moved from Szechwan to Yunnan Place Units - Chinese 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 2 fighters and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 mech_infantry; Remaining resources: 5 PUs; Combat Move - British 1 mech_infantry moved from Yunnan to Siam UK_Pacific take Siam from Japanese 1 infantry moved from Burma to Shan State 1 armour, 1 artillery and 12 infantry moved from Yunnan to Kwangsi 3 infantry and 2 mech_infantrys moved from Yunnan to Kwangsi 1 artillery moved from French Indo China to Shan State 1 infantry moved from Burma to Shan State 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from Northwest Persia to Caucasus 1 bomber moved from West India to Caucasus Combat - British Battle in Shan State British attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Caucasus British attack with 1 bomber and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 infantry in Caucasus, round 3 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kwangsi British attack with 1 armour, 1 artillery, 16 infantry and 2 mech_infantrys Japanese defend with 2 artilleries and 2 infantry British roll dice for 1 armour, 1 artillery, 16 infantry and 2 mech_infantrys in Kwangsi, round 2 : 4/20 hits, 4.00 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British win, taking Kwangsi from Japanese with 1 armour, 1 artillery, 15 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11 Casualties for British: 1 infantry Casualties for Japanese: 2 artilleries and 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing unit hit damage for these Italians owned units to: carrier = 1 EDIT: Changing unit hit damage for these British owned units to: carrier = 1, battleship = 1 EDIT: Removing units owned by Germans from 70 Sea Zone: 1 submarine EDIT: Removing units owned by Italians from 70 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode 1 aaGun moved from Yunnan to Kwangsi 1 aaGun and 3 infantry moved from Burma to Yunnan 5 infantry moved from Burma to India 1 bomber moved from Caucasus to Kazakhstan 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Persia to Northwest Persia 2 mech_infantrys moved from Tobruk to Egypt 1 artillery and 5 infantry moved from Tobruk to Alexandria 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Tunisia to Tobruk 1 mech_infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Trans-Jordan to Iraq 2 fighters moved from 71 Sea Zone to Union of South Africa Place Units - British 3 infantry placed in Union of South Africa 2 fighters and 1 infantry placed in Iraq 1 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,3,5 British collect 29 PUs (7 lost to blockades); end with 29 PUs Place Units - UK_Pacific 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,6,1,1,2,5,6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,3,6 UK_Pacific collect 5 PUs (5 lost to blockades); end with 10 PUs Some Units in India change ownership: 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by British from 31 Sea Zone: 2 carriers, 1 cruiser and 3 fighters EDIT: Adding units owned by British to 54 Sea Zone: 2 carriers, 1 cruiser and 3 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67 Italians : 3.17 British : -0.17 Americans : -1.50 Chinese : -2.33 Japanese : -1.17
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 5 artilleries, 1 bomber, 1 fighter and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 123 Sea Zone to 106 Sea Zone 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 armour moved from Morocco to Algeria Americans take Algeria from Italians 3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 1 armour moved from Algeria to Morocco 1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 4 artilleries, 4 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 8 fighters moved from 91 Sea Zone to Gibraltar 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 fighter moved from Western United States to 8 Sea Zone 1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 bomber and 1 tactical_bomber moved from India to Hopei 2 bombers moved from Yunnan to Suiyuyan 1 submarine moved from 91 Sea Zone to 92 Sea Zone Combat - Americans Battle in 8 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 8 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in Aleutian Islands Battle in Gibraltar Americans attack with 4 artilleries, 8 fighters, 4 infantry and 1 marine Germans defend with 3 artilleries, 1 fighter and 3 infantry; Italians defend with 1 armour, 4 fighters, 1 harbour and 9 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 4 artilleries, 8 fighters, 4 infantry and 1 marine in Gibraltar, round 2 : 5/17 hits, 7.00 expected hits Italians roll dice for 1 armour, 3 artilleries, 5 fighters and 12 infantry in Gibraltar, round 2 : 12/21 hits, 8.83 expected hits 3 infantry owned by the Germans, 3 fighters owned by the Americans, 4 infantry owned by the Americans, 4 artilleries owned by the Americans, 1 marine owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Italians win, taking Aleutian Islands from Japanese with 1 armour, 3 artilleries, 5 fighters and 7 infantry remaining. Battle score for attacker is -48 Casualties for Americans: 4 artilleries, 3 fighters, 4 infantry and 1 marine Casualties for Germans: 3 infantry Casualties for Italians: 2 infantry 5 fighters owned by the Americans retreated Battle in 92 Sea Zone Americans attack with 1 submarine Italians defend with 1 submarine and 1 transport 1 submarine owned by the Italians Submerged 1 transport owned by the Italians lost in 92 Sea Zone Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Hopei Americans attack with 1 bomber and 1 tactical_bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber and 1 tactical_bomber in Hopei, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Hopei Americans win with 1 bomber remaining. Battle score for attacker is -7 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 mech_infantry Battle in Suiyuyan Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Suiyuyan, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in Suiyuyan, round 3 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from Suiyuyan to Yunnan 1 bomber moved from Hopei to Yunnan 5 fighters moved from Gibraltar to 91 Sea Zone 9 infantry moved from Eastern United States to Central United States 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from 8 Sea Zone to British Columbia 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from Western United States to British Columbia 1 fighter moved from Wake Island to 31 Sea Zone 1 armour and 1 infantry moved from Wake Island to 31 Sea Zone 1 armour, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 infantry, 3 submarines and 1 transport moved from 31 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 armour and 1 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 2 transports placed in 101 Sea Zone 2 armour and 5 artilleries placed in Central United States 1 bomber and 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 fighter and 2 infantry moved from Yunnan to Hunan 1 infantry moved from Kweichow to Hunan Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Hopei Battle in Hunan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 armour and 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 4 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Hunan, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 5 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Hunan, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Hunan Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Tsinghai Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai 1 infantry owned by the Chinese retreated to Sikang Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 3 infantry moved from Szechwan to Yunnan Place Units - Chinese 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 2 fighters and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 mech_infantry; Remaining resources: 5 PUs; Combat Move - British 1 mech_infantry moved from Yunnan to Siam UK_Pacific take Siam from Japanese 1 infantry moved from Burma to Shan State 1 armour, 1 artillery and 12 infantry moved from Yunnan to Kwangsi 3 infantry and 2 mech_infantrys moved from Yunnan to Kwangsi 1 artillery moved from French Indo China to Shan State 1 infantry moved from Burma to Shan State 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from Northwest Persia to Caucasus 1 bomber moved from West India to Caucasus Combat - British Battle in Shan State British attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Caucasus British attack with 1 bomber and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 infantry in Caucasus, round 3 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kwangsi British attack with 1 armour, 1 artillery, 16 infantry and 2 mech_infantrys Japanese defend with 2 artilleries and 2 infantry British roll dice for 1 armour, 1 artillery, 16 infantry and 2 mech_infantrys in Kwangsi, round 2 : 4/20 hits, 4.00 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British win, taking Kwangsi from Japanese with 1 armour, 1 artillery, 15 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11 Casualties for British: 1 infantry Casualties for Japanese: 2 artilleries and 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing unit hit damage for these Italians owned units to: carrier = 1 EDIT: Changing unit hit damage for these British owned units to: carrier = 1, battleship = 1 EDIT: Removing units owned by Germans from 70 Sea Zone: 1 submarine EDIT: Removing units owned by Italians from 70 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode 1 aaGun moved from Yunnan to Kwangsi 1 aaGun and 3 infantry moved from Burma to Yunnan 5 infantry moved from Burma to India 1 bomber moved from Caucasus to Kazakhstan 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Persia to Northwest Persia 2 mech_infantrys moved from Tobruk to Egypt 1 artillery and 5 infantry moved from Tobruk to Alexandria 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Tunisia to Tobruk 1 mech_infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Trans-Jordan to Iraq 2 fighters moved from 71 Sea Zone to Union of South Africa Place Units - British 3 infantry placed in Union of South Africa 2 fighters and 1 infantry placed in Iraq 1 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,3,5 British collect 29 PUs (7 lost to blockades); end with 29 PUs Place Units - UK_Pacific 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,6,1,1,2,5,6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,3,6 UK_Pacific collect 5 PUs (5 lost to blockades); end with 10 PUs Some Units in India change ownership: 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by British from 31 Sea Zone: 2 carriers, 1 cruiser and 3 fighters EDIT: Adding units owned by British to 54 Sea Zone: 2 carriers, 1 cruiser and 3 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 54 Sea Zone: 1 carrier, 1 cruiser and 2 fighters EDIT: Adding units owned by British to 30 Sea Zone: 1 carrier, 1 cruiser and 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67 Italians : 3.17 British : -0.17 Americans : -1.50 Chinese : -2.33 Japanese : -1.17
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@simon33 said in OwenToo (Axis) vs Simon33 (Allies) BM3 No Bid:
I edited in the battle, assuming it would be ok.
I also added moving the Soviet sub.
You might want to check the casualties in Gibraltar also.
Sorry about all the edits.
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5 ANZAC planes will attack the fleet in SZ45 (DNG). I presume that I can assume Max D.
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I think only 3 ANZAC fighters can land… only one carrier can reach 45, and the 2 F in 31 and the 2 F on Midway both are at there max range from 45, therefore only one carrier and 3F can participate in that battle.
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@OwenToo said in OwenToo (Axis) vs Simon33 (Allies) BM3 No Bid:
I think only 3 ANZAC fighters can land… only one carrier can reach 45, and the 2 F in 31 and the 2 F on Midway both are at there max range from 45, therefore only one carrier and 3F can participate in that battle.
The ones in India and Yunnan will have one movement left and be able to land on the CV starting off Wake Is.
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You are right about the one from India… I didn’t consider that one, however, the one in Yunnan is not on an airbase and is 4 away from 45, and doesn’t have a movement left