@Stucifer BTW, assumed you would not scramble in UK SZ
OwenToo (Axis) vs Simon33 (Allies) BM3 No Bid
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until it was already in NCM phase
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Can I add a naval attack to UK?
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on SZ70.
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 5 artilleries, 1 bomber, 1 fighter and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 123 Sea Zone to 106 Sea Zone 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 armour moved from Morocco to Algeria Americans take Algeria from Italians 3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 1 armour moved from Algeria to Morocco 1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 4 artilleries, 4 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 8 fighters moved from 91 Sea Zone to Gibraltar 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 fighter moved from Western United States to 8 Sea Zone 1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 bomber and 1 tactical_bomber moved from India to Hopei 2 bombers moved from Yunnan to Suiyuyan 1 submarine moved from 91 Sea Zone to 92 Sea Zone Combat - Americans Battle in 8 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 8 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in Aleutian Islands Battle in Gibraltar Americans attack with 4 artilleries, 8 fighters, 4 infantry and 1 marine Germans defend with 3 artilleries, 1 fighter and 3 infantry; Italians defend with 1 armour, 4 fighters, 1 harbour and 9 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 4 artilleries, 8 fighters, 4 infantry and 1 marine in Gibraltar, round 2 : 5/17 hits, 7.00 expected hits Italians roll dice for 1 armour, 3 artilleries, 5 fighters and 12 infantry in Gibraltar, round 2 : 12/21 hits, 8.83 expected hits 3 infantry owned by the Germans, 3 fighters owned by the Americans, 4 infantry owned by the Americans, 4 artilleries owned by the Americans, 1 marine owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Italians win, taking Aleutian Islands from Japanese with 1 armour, 3 artilleries, 5 fighters and 7 infantry remaining. Battle score for attacker is -48 Casualties for Americans: 4 artilleries, 3 fighters, 4 infantry and 1 marine Casualties for Germans: 3 infantry Casualties for Italians: 2 infantry 5 fighters owned by the Americans retreated Battle in 92 Sea Zone Americans attack with 1 submarine Italians defend with 1 submarine and 1 transport 1 submarine owned by the Italians Submerged 1 transport owned by the Italians lost in 92 Sea Zone Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Hopei Americans attack with 1 bomber and 1 tactical_bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber and 1 tactical_bomber in Hopei, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Hopei Americans win with 1 bomber remaining. Battle score for attacker is -7 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 mech_infantry Battle in Suiyuyan Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Suiyuyan, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in Suiyuyan, round 3 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from Suiyuyan to Yunnan 1 bomber moved from Hopei to Yunnan 5 fighters moved from Gibraltar to 91 Sea Zone 9 infantry moved from Eastern United States to Central United States 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from 8 Sea Zone to British Columbia 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from Western United States to British Columbia 1 fighter moved from Wake Island to 31 Sea Zone 1 armour and 1 infantry moved from Wake Island to 31 Sea Zone 1 armour, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 infantry, 3 submarines and 1 transport moved from 31 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 armour and 1 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 2 transports placed in 101 Sea Zone 2 armour and 5 artilleries placed in Central United States 1 bomber and 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 fighter and 2 infantry moved from Yunnan to Hunan 1 infantry moved from Kweichow to Hunan Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Hopei Battle in Hunan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 armour and 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 4 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Hunan, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 5 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Hunan, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Hunan Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Tsinghai Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai 1 infantry owned by the Chinese retreated to Sikang Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 3 infantry moved from Szechwan to Yunnan Place Units - Chinese 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 2 fighters and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 mech_infantry; Remaining resources: 5 PUs; Combat Move - British 1 mech_infantry moved from Yunnan to Siam UK_Pacific take Siam from Japanese 1 infantry moved from Burma to Shan State 1 armour, 1 artillery and 12 infantry moved from Yunnan to Kwangsi 3 infantry and 2 mech_infantrys moved from Yunnan to Kwangsi 1 artillery moved from French Indo China to Shan State 1 infantry moved from Burma to Shan State 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from Northwest Persia to Caucasus 1 bomber moved from West India to Caucasus Combat - British Battle in Shan State British attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Caucasus British attack with 1 bomber and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 infantry in Caucasus, round 3 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kwangsi British attack with 1 armour, 1 artillery, 16 infantry and 2 mech_infantrys Japanese defend with 2 artilleries and 2 infantry British roll dice for 1 armour, 1 artillery, 16 infantry and 2 mech_infantrys in Kwangsi, round 2 : 4/20 hits, 4.00 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British win, taking Kwangsi from Japanese with 1 armour, 1 artillery, 15 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11 Casualties for British: 1 infantry Casualties for Japanese: 2 artilleries and 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing unit hit damage for these Italians owned units to: carrier = 1 EDIT: Changing unit hit damage for these British owned units to: carrier = 1, battleship = 1 EDIT: Removing units owned by Germans from 70 Sea Zone: 1 submarine EDIT: Removing units owned by Italians from 70 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode 1 aaGun moved from Yunnan to Kwangsi 1 aaGun and 3 infantry moved from Burma to Yunnan 5 infantry moved from Burma to India 1 bomber moved from Caucasus to Kazakhstan 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Persia to Northwest Persia 2 mech_infantrys moved from Tobruk to Egypt 1 artillery and 5 infantry moved from Tobruk to Alexandria 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Tunisia to Tobruk 1 mech_infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Trans-Jordan to Iraq 2 fighters moved from 71 Sea Zone to Union of South Africa Place Units - British 3 infantry placed in Union of South Africa 2 fighters and 1 infantry placed in Iraq 1 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,3,5 British collect 29 PUs (7 lost to blockades); end with 29 PUs Place Units - UK_Pacific 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,6,1,1,2,5,6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,3,6 UK_Pacific collect 5 PUs (5 lost to blockades); end with 10 PUs Some Units in India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.67 Italians : 3.17 British : -0.17 Americans : -1.50 Chinese : -2.33 Japanese : -1.17
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I edited in the battle, assuming it would be ok.
I also added moving the Soviet sub.
You might want to check the casualties in Gibraltar also.
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 5 artilleries, 1 bomber, 1 fighter and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 123 Sea Zone to 106 Sea Zone 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 armour moved from Morocco to Algeria Americans take Algeria from Italians 3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 1 armour moved from Algeria to Morocco 1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 4 artilleries, 4 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 8 fighters moved from 91 Sea Zone to Gibraltar 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 fighter moved from Western United States to 8 Sea Zone 1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 bomber and 1 tactical_bomber moved from India to Hopei 2 bombers moved from Yunnan to Suiyuyan 1 submarine moved from 91 Sea Zone to 92 Sea Zone Combat - Americans Battle in 8 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 8 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in Aleutian Islands Battle in Gibraltar Americans attack with 4 artilleries, 8 fighters, 4 infantry and 1 marine Germans defend with 3 artilleries, 1 fighter and 3 infantry; Italians defend with 1 armour, 4 fighters, 1 harbour and 9 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 4 artilleries, 8 fighters, 4 infantry and 1 marine in Gibraltar, round 2 : 5/17 hits, 7.00 expected hits Italians roll dice for 1 armour, 3 artilleries, 5 fighters and 12 infantry in Gibraltar, round 2 : 12/21 hits, 8.83 expected hits 3 infantry owned by the Germans, 3 fighters owned by the Americans, 4 infantry owned by the Americans, 4 artilleries owned by the Americans, 1 marine owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Italians win, taking Aleutian Islands from Japanese with 1 armour, 3 artilleries, 5 fighters and 7 infantry remaining. Battle score for attacker is -48 Casualties for Americans: 4 artilleries, 3 fighters, 4 infantry and 1 marine Casualties for Germans: 3 infantry Casualties for Italians: 2 infantry 5 fighters owned by the Americans retreated Battle in 92 Sea Zone Americans attack with 1 submarine Italians defend with 1 submarine and 1 transport 1 submarine owned by the Italians Submerged 1 transport owned by the Italians lost in 92 Sea Zone Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Hopei Americans attack with 1 bomber and 1 tactical_bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber and 1 tactical_bomber in Hopei, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Hopei Americans win with 1 bomber remaining. Battle score for attacker is -7 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 mech_infantry Battle in Suiyuyan Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Suiyuyan, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in Suiyuyan, round 3 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from Suiyuyan to Yunnan 1 bomber moved from Hopei to Yunnan 5 fighters moved from Gibraltar to 91 Sea Zone 9 infantry moved from Eastern United States to Central United States 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from 8 Sea Zone to British Columbia 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from Western United States to British Columbia 1 fighter moved from Wake Island to 31 Sea Zone 1 armour and 1 infantry moved from Wake Island to 31 Sea Zone 1 armour, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 infantry, 3 submarines and 1 transport moved from 31 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 armour and 1 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 2 transports placed in 101 Sea Zone 2 armour and 5 artilleries placed in Central United States 1 bomber and 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 fighter and 2 infantry moved from Yunnan to Hunan 1 infantry moved from Kweichow to Hunan Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Hopei Battle in Hunan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 armour and 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 4 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Hunan, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 5 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Hunan, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Hunan Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Tsinghai Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai 1 infantry owned by the Chinese retreated to Sikang Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 3 infantry moved from Szechwan to Yunnan Place Units - Chinese 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 2 fighters and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 mech_infantry; Remaining resources: 5 PUs; Combat Move - British 1 mech_infantry moved from Yunnan to Siam UK_Pacific take Siam from Japanese 1 infantry moved from Burma to Shan State 1 armour, 1 artillery and 12 infantry moved from Yunnan to Kwangsi 3 infantry and 2 mech_infantrys moved from Yunnan to Kwangsi 1 artillery moved from French Indo China to Shan State 1 infantry moved from Burma to Shan State 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from Northwest Persia to Caucasus 1 bomber moved from West India to Caucasus Combat - British Battle in Shan State British attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Caucasus British attack with 1 bomber and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 infantry in Caucasus, round 3 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kwangsi British attack with 1 armour, 1 artillery, 16 infantry and 2 mech_infantrys Japanese defend with 2 artilleries and 2 infantry British roll dice for 1 armour, 1 artillery, 16 infantry and 2 mech_infantrys in Kwangsi, round 2 : 4/20 hits, 4.00 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British win, taking Kwangsi from Japanese with 1 armour, 1 artillery, 15 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11 Casualties for British: 1 infantry Casualties for Japanese: 2 artilleries and 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing unit hit damage for these Italians owned units to: carrier = 1 EDIT: Changing unit hit damage for these British owned units to: carrier = 1, battleship = 1 EDIT: Removing units owned by Germans from 70 Sea Zone: 1 submarine EDIT: Removing units owned by Italians from 70 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode 1 aaGun moved from Yunnan to Kwangsi 1 aaGun and 3 infantry moved from Burma to Yunnan 5 infantry moved from Burma to India 1 bomber moved from Caucasus to Kazakhstan 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Persia to Northwest Persia 2 mech_infantrys moved from Tobruk to Egypt 1 artillery and 5 infantry moved from Tobruk to Alexandria 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Tunisia to Tobruk 1 mech_infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Trans-Jordan to Iraq 2 fighters moved from 71 Sea Zone to Union of South Africa Place Units - British 3 infantry placed in Union of South Africa 2 fighters and 1 infantry placed in Iraq 1 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,3,5 British collect 29 PUs (7 lost to blockades); end with 29 PUs Place Units - UK_Pacific 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,6,1,1,2,5,6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,3,6 UK_Pacific collect 5 PUs (5 lost to blockades); end with 10 PUs Some Units in India change ownership: 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by British from 31 Sea Zone: 2 carriers, 1 cruiser and 3 fighters EDIT: Adding units owned by British to 54 Sea Zone: 2 carriers, 1 cruiser and 3 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67 Italians : 3.17 British : -0.17 Americans : -1.50 Chinese : -2.33 Japanese : -1.17
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 5 artilleries, 1 bomber, 1 fighter and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 123 Sea Zone to 106 Sea Zone 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 armour moved from Morocco to Algeria Americans take Algeria from Italians 3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 1 armour moved from Algeria to Morocco 1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 4 artilleries, 4 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 8 fighters moved from 91 Sea Zone to Gibraltar 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 fighter moved from Western United States to 8 Sea Zone 1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 bomber and 1 tactical_bomber moved from India to Hopei 2 bombers moved from Yunnan to Suiyuyan 1 submarine moved from 91 Sea Zone to 92 Sea Zone Combat - Americans Battle in 8 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 8 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in Aleutian Islands Battle in Gibraltar Americans attack with 4 artilleries, 8 fighters, 4 infantry and 1 marine Germans defend with 3 artilleries, 1 fighter and 3 infantry; Italians defend with 1 armour, 4 fighters, 1 harbour and 9 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 4 artilleries, 8 fighters, 4 infantry and 1 marine in Gibraltar, round 2 : 5/17 hits, 7.00 expected hits Italians roll dice for 1 armour, 3 artilleries, 5 fighters and 12 infantry in Gibraltar, round 2 : 12/21 hits, 8.83 expected hits 3 infantry owned by the Germans, 3 fighters owned by the Americans, 4 infantry owned by the Americans, 4 artilleries owned by the Americans, 1 marine owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Italians win, taking Aleutian Islands from Japanese with 1 armour, 3 artilleries, 5 fighters and 7 infantry remaining. Battle score for attacker is -48 Casualties for Americans: 4 artilleries, 3 fighters, 4 infantry and 1 marine Casualties for Germans: 3 infantry Casualties for Italians: 2 infantry 5 fighters owned by the Americans retreated Battle in 92 Sea Zone Americans attack with 1 submarine Italians defend with 1 submarine and 1 transport 1 submarine owned by the Italians Submerged 1 transport owned by the Italians lost in 92 Sea Zone Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Hopei Americans attack with 1 bomber and 1 tactical_bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber and 1 tactical_bomber in Hopei, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Hopei Americans win with 1 bomber remaining. Battle score for attacker is -7 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 mech_infantry Battle in Suiyuyan Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Suiyuyan, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in Suiyuyan, round 3 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from Suiyuyan to Yunnan 1 bomber moved from Hopei to Yunnan 5 fighters moved from Gibraltar to 91 Sea Zone 9 infantry moved from Eastern United States to Central United States 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from 8 Sea Zone to British Columbia 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from Western United States to British Columbia 1 fighter moved from Wake Island to 31 Sea Zone 1 armour and 1 infantry moved from Wake Island to 31 Sea Zone 1 armour, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 infantry, 3 submarines and 1 transport moved from 31 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 armour and 1 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 2 transports placed in 101 Sea Zone 2 armour and 5 artilleries placed in Central United States 1 bomber and 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 fighter and 2 infantry moved from Yunnan to Hunan 1 infantry moved from Kweichow to Hunan Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Hopei Battle in Hunan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 armour and 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 4 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Hunan, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 5 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Hunan, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Hunan Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Tsinghai Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai 1 infantry owned by the Chinese retreated to Sikang Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 3 infantry moved from Szechwan to Yunnan Place Units - Chinese 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 2 fighters and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 mech_infantry; Remaining resources: 5 PUs; Combat Move - British 1 mech_infantry moved from Yunnan to Siam UK_Pacific take Siam from Japanese 1 infantry moved from Burma to Shan State 1 armour, 1 artillery and 12 infantry moved from Yunnan to Kwangsi 3 infantry and 2 mech_infantrys moved from Yunnan to Kwangsi 1 artillery moved from French Indo China to Shan State 1 infantry moved from Burma to Shan State 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from Northwest Persia to Caucasus 1 bomber moved from West India to Caucasus Combat - British Battle in Shan State British attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Caucasus British attack with 1 bomber and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 infantry in Caucasus, round 3 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kwangsi British attack with 1 armour, 1 artillery, 16 infantry and 2 mech_infantrys Japanese defend with 2 artilleries and 2 infantry British roll dice for 1 armour, 1 artillery, 16 infantry and 2 mech_infantrys in Kwangsi, round 2 : 4/20 hits, 4.00 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British win, taking Kwangsi from Japanese with 1 armour, 1 artillery, 15 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11 Casualties for British: 1 infantry Casualties for Japanese: 2 artilleries and 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing unit hit damage for these Italians owned units to: carrier = 1 EDIT: Changing unit hit damage for these British owned units to: carrier = 1, battleship = 1 EDIT: Removing units owned by Germans from 70 Sea Zone: 1 submarine EDIT: Removing units owned by Italians from 70 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode 1 aaGun moved from Yunnan to Kwangsi 1 aaGun and 3 infantry moved from Burma to Yunnan 5 infantry moved from Burma to India 1 bomber moved from Caucasus to Kazakhstan 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Persia to Northwest Persia 2 mech_infantrys moved from Tobruk to Egypt 1 artillery and 5 infantry moved from Tobruk to Alexandria 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Tunisia to Tobruk 1 mech_infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Trans-Jordan to Iraq 2 fighters moved from 71 Sea Zone to Union of South Africa Place Units - British 3 infantry placed in Union of South Africa 2 fighters and 1 infantry placed in Iraq 1 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,3,5 British collect 29 PUs (7 lost to blockades); end with 29 PUs Place Units - UK_Pacific 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,6,1,1,2,5,6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,3,6 UK_Pacific collect 5 PUs (5 lost to blockades); end with 10 PUs Some Units in India change ownership: 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by British from 31 Sea Zone: 2 carriers, 1 cruiser and 3 fighters EDIT: Adding units owned by British to 54 Sea Zone: 2 carriers, 1 cruiser and 3 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 54 Sea Zone: 1 carrier, 1 cruiser and 2 fighters EDIT: Adding units owned by British to 30 Sea Zone: 1 carrier, 1 cruiser and 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67 Italians : 3.17 British : -0.17 Americans : -1.50 Chinese : -2.33 Japanese : -1.17
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@simon33 said in OwenToo (Axis) vs Simon33 (Allies) BM3 No Bid:
I edited in the battle, assuming it would be ok.
I also added moving the Soviet sub.
You might want to check the casualties in Gibraltar also.
Sorry about all the edits.
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5 ANZAC planes will attack the fleet in SZ45 (DNG). I presume that I can assume Max D.
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I think only 3 ANZAC fighters can land… only one carrier can reach 45, and the 2 F in 31 and the 2 F on Midway both are at there max range from 45, therefore only one carrier and 3F can participate in that battle.
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@OwenToo said in OwenToo (Axis) vs Simon33 (Allies) BM3 No Bid:
I think only 3 ANZAC fighters can land… only one carrier can reach 45, and the 2 F in 31 and the 2 F on Midway both are at there max range from 45, therefore only one carrier and 3F can participate in that battle.
The ones in India and Yunnan will have one movement left and be able to land on the CV starting off Wake Is.
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You are right about the one from India… I didn’t consider that one, however, the one in Yunnan is not on an airbase and is 4 away from 45, and doesn’t have a movement left
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Hmm, good point.
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So, please summarize for me the sea battle in SZ 70… it isn’t in the history, but I see one round of MARTI die rolls. briefly, what happened, like how many hits for each side?
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UK got 4/4 hits. Italy got 2/3 hits. UK dented both capital ships and retreated. One round.
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Oh and the Axis subs missed.
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OK, great! I understand now
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So, what odds had you calculated before the Gibralter battle? I thought it would be unfeasable for you to try it…
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I’ll still make the attack as ANZAC on the fleet with the 4 fighters, but I’ll bring in the CV too.
@OwenToo said in OwenToo (Axis) vs Simon33 (Allies) BM3 No Bid:
So, what odds had you calculated before the Gibralter battle? I thought it would be unfeasable for you to try it…
Looks like it’s 67%. I saw the 2 capital ships giving me the chance to strafe and thought I should see how I went.
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OOL is: damage CV, sink DD, sink CV, Tac, F. I guess the sub can’t be sunk, but it can shoot at your CV until it is gone…