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Weddingsinger (Allies) vs dawgoneit (Axis) G40 balanced mod
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese repair damage of 16x factory_major; Remaining resources: 21 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 34 Sea Zone 1 fighter moved from 6 Sea Zone to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone Japanese take 19 Sea Zone from French 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from Japan to 24 Sea Zone 1 destroyer moved from 6 Sea Zone to 24 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Chahar 1 armour moved from Kiangsu to Kwangsi 1 armour, 1 infantry and 1 mech_infantry moved from Anhwe to Hunan 1 armour and 1 infantry moved from Anhwe to Kweichow 1 artillery and 1 infantry moved from Kiangsu to Anhwe Combat - Japanese Battle in 33 Sea Zone Japanese attack with 1 destroyer Americans defend with 2 transports 2 transports owned by the Americans lost in 33 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 21 Sea Zone Japanese attack with 1 destroyer and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 tactical_bomber in 21 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 tactical_bomber in 21 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 tactical_bomber in 21 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 34 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 34 Sea Zone 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in 25 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 destroyer Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in Kwangsi Japanese attack with 1 armour and 1 artillery British defend with 1 artillery Japanese roll dice for 1 armour and 1 artillery in Kwangsi, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 artillery in Kwangsi, round 3 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi Japanese roll dice for 1 armour in Kwangsi, round 4 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 artillery Casualties for British: 1 artillery Battle in 20 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 20 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 35 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 24 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 24 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 24 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Hunan Japanese attack with 1 armour, 1 infantry and 1 mech_infantry British defend with 1 artillery and 1 mech_infantry Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 artillery and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Hunan Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for British: 1 artillery and 1 mech_infantry Casualties for Japanese: 1 infantry Battle in 17 Sea Zone Japanese attack with 1 destroyer French defend with 1 destroyer Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 1 destroyer in 17 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone French win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in Kweichow Japanese attack with 1 armour and 1 infantry British defend with 1 artillery Japanese roll dice for 1 armour and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery Non Combat Move - Japanese 1 fighter moved from 20 Sea Zone to 6 Sea Zone 2 carriers moved from 6 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to Marianas 1 fighter moved from 24 Sea Zone to 6 Sea Zone Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 1 artillery and 1 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2 Japanese collect 29 PUs (2 lost to blockades); end with 29 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
French : 0.33 ANZAC : -1.67 Americans : -0.33 Chinese : 0.67 Japanese : -3.67
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 8 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers, 5 fighters and 1 tactical_bomber moved from Korea to 21 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 24 Sea Zone 1 fighter moved from 26 Sea Zone to 24 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 33 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 33 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 24 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 24 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 24 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 24 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 24 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 24 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 24 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 24 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Battle in 21 Sea Zone Americans attack with 4 bombers, 5 fighters and 1 tactical_bomber Japanese defend with 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers Americans roll dice for 4 bombers, 5 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 6/10 hits, 5.83 expected hits Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 1/7 hits, 3.33 expected hits 1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 21 Sea Zone retreated to 21 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 41 Casualties for Americans: 1 fighter Casualties for Japanese: 2 carriers, 1 destroyer and 1 tactical_bomber 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese could not land and were killed Non Combat Move - Americans 4 fighters and 1 tactical_bomber moved from 21 Sea Zone to Guam 4 bombers moved from 21 Sea Zone to Guam 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 carrier, 1 cruiser, 3 destroyers and 1 fighter moved from 91 Sea Zone to 109 Sea Zone 1 fighter moved from 104 Sea Zone to 109 Sea Zone 3 destroyers moved from 101 Sea Zone to 106 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from 24 Sea Zone to 31 Sea Zone 1 destroyer moved from 25 Sea Zone to 31 Sea Zone 1 battleship, 3 carriers, 2 cruisers and 5 submarines moved from 26 Sea Zone to 31 Sea Zone 1 battleship, 3 destroyers and 1 marine moved from 10 Sea Zone to 31 Sea Zone 1 infantry moved from Western United States to Central United States Place Units - Americans 8 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone 2 artilleries placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 0.67 Americans : 0.33 Japanese : -4.00
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 3 infantry moved from Shensi to Suiyuyan Combat - Chinese Chinese creates battle in territory Sikang Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Non Combat Move - Chinese 4 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 artillery placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -1.83 Japanese : 1.00
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 8 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers, 5 fighters and 1 tactical_bomber moved from Korea to 21 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 24 Sea Zone 1 fighter moved from 26 Sea Zone to 24 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 33 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 33 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 24 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 24 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 24 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 24 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 24 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 24 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 24 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 24 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Battle in 21 Sea Zone Americans attack with 4 bombers, 5 fighters and 1 tactical_bomber Japanese defend with 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers Americans roll dice for 4 bombers, 5 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 6/10 hits, 5.83 expected hits Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 1/7 hits, 3.33 expected hits 1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 21 Sea Zone retreated to 21 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 41 Casualties for Americans: 1 fighter Casualties for Japanese: 2 carriers, 1 destroyer and 1 tactical_bomber 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese could not land and were killed Non Combat Move - Americans 4 fighters and 1 tactical_bomber moved from 21 Sea Zone to Guam 4 bombers moved from 21 Sea Zone to Guam 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 carrier, 1 cruiser, 3 destroyers and 1 fighter moved from 91 Sea Zone to 109 Sea Zone 1 fighter moved from 104 Sea Zone to 109 Sea Zone 3 destroyers moved from 101 Sea Zone to 106 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from 24 Sea Zone to 31 Sea Zone 1 destroyer moved from 25 Sea Zone to 31 Sea Zone 1 battleship, 3 carriers, 2 cruisers and 5 submarines moved from 26 Sea Zone to 31 Sea Zone 1 battleship, 3 destroyers and 1 marine moved from 10 Sea Zone to 31 Sea Zone 1 infantry moved from Western United States to Central United States Place Units - Americans 8 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone 2 artilleries placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 3 infantry moved from Shensi to Suiyuyan Combat - Chinese Chinese creates battle in territory Sikang Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Non Combat Move - Chinese 4 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 artillery placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 3 fighters; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Szechwan to Kwangsi 1 artillery moved from Szechwan to Kweichow 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kweichow 1 tactical_bomber moved from India to Kweichow 1 marine moved from India to 39 Sea Zone 1 destroyer moved from 71 Sea Zone to 82 Sea Zone Combat - British Battle in 82 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 82 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 82 Sea Zone British win, taking 82 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Kwangsi British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 armour British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Kweichow British attack with 1 artillery, 1 fighter and 1 tactical_bomber Japanese defend with 1 armour British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 4 artilleries moved from Burma to Yunnan 1 battleship and 1 marine moved from 39 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Trans-Jordan to Egypt 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 fighter moved from Egypt to Persia 2 fighters moved from Scotland to Nenetsia 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil British take Brazil from Neutral_Allies 2 destroyers moved from 91 Sea Zone to 109 Sea Zone 1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom Place Units - British 3 fighters placed in Persia Turn Complete - British British collect 36 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 5 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in India change ownership: 5 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.50 British : -0.17 Americans : 0.33 Chinese : -1.83 Japanese : -4.00
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Algeria to 94 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Gibraltar Non Combat Move - Italians 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 9 submarines moved from 94 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from Yugoslavia to Romania 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 6 submarines moved from 95 Sea Zone to 92 Sea Zone Place Units - Italians 3 submarines and 1 transport placed in 95 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 44 Sea Zone to 20 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from New South Wales to 34 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands
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Good morning. SZ 20 is a kamikaze zone, so you can use them against the ANZAC destroyer, if you like.
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@weddingsinger no thank you
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TripleA Move Summary: French round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Combat Move - French
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@weddingsinger no non coms for the french?
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@dawgoneit No, I don’t think so.
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Germans Germans buy 1 armour, 1 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Novgorod to Smolensk Germans take Smolensk from Russians 2 fighters and 2 tactical_bombers moved from Novgorod to Nenetsia 2 infantry moved from Novgorod to Archangel 2 tactical_bombers moved from Novgorod to Archangel 4 infantry moved from Ukraine to Bryansk 2 infantry moved from Ukraine to Rostov 13 armour, 15 artilleries, 13 infantry and 6 mech_infantrys moved from Ukraine to Rostov 2 bombers moved from Eastern Poland to Bryansk Combat - Germans Battle in Nenetsia Germans attack with 2 fighters and 2 tactical_bombers British defend with 2 fighters Germans roll dice for 2 fighters and 2 tactical_bombers in Nenetsia, round 2 : 3/4 hits, 2.33 expected hits Russians roll dice for 2 fighters in Nenetsia, round 2 : 2/2 hits, 1.33 expected hits 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in Nenetsia Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for British: 2 fighters Battle in Rostov Germans attack with 13 armour, 15 artilleries, 15 infantry and 6 mech_infantrys Russians defend with 1 infantry Germans roll dice for 13 armour, 15 artilleries, 15 infantry and 6 mech_infantrys in Rostov, round 2 : 23/49 hits, 17.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 13 armour, 15 artilleries, 15 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 1 mech_infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Archangel, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Bryansk Germans attack with 2 bombers and 4 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 bombers and 4 infantry in Bryansk, round 2 : 4/6 hits, 2.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Nenetsia to Belarus 3 armour, 5 infantry and 4 mech_infantrys moved from Novgorod to Belarus 2 tactical_bombers moved from Archangel to Belarus 2 bombers moved from Bryansk to Belarus 2 aaGuns, 4 armour and 11 mech_infantrys moved from Eastern Poland to Belarus 1 aaGun moved from Ukraine to Rostov 1 aaGun moved from Poland to Eastern Poland 3 transports moved from 115 Sea Zone to 114 Sea Zone 1 infantry and 3 mech_infantrys moved from Germany to 114 Sea Zone 1 infantry, 3 mech_infantrys and 3 transports moved from 114 Sea Zone to 115 Sea Zone 1 infantry and 3 mech_infantrys moved from 115 Sea Zone to Novgorod 7 mech_infantrys moved from Germany to Eastern Poland 1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 112 Sea Zone to 91 Sea Zone Place Units - Germans 1 infantry placed in France 1 armour and 2 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 2 mech_infantrys placed in Western Germany 6 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 8.83 Russians : 1.00
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@weddingsinger said in Weddingsinger (Allies) vs dawgoneit (Axis) G40 balanced mod:
@dawgoneit No, I don’t think so.
i asked because you did the combat move but not the non combat moves
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@dawgoneit Ahhh, makes sense.
I’m pretty doped up on cold medicine so hopefully I won’t make too many mistakes.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 2 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 2 fighters and 1 tactical_bomber moved from Russia to Bryansk 1 fighter moved from Russia to Smolensk 1 mech_infantry moved from Russia to Archangel 1 fighter moved from Russia to Archangel Combat - Russians Battle in Bryansk Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk retreated to Bryansk Germans win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Archangel Russians attack with 1 fighter and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk retreated to Smolensk Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 1 fighter moved from Archangel to Russia 2 fighters and 1 tactical_bomber moved from Bryansk to Russia 1 infantry moved from Amur to Buryatia 2 infantry moved from Korea to Manchuria Place Units - Russians 1 armour and 7 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,3,5,2,3,3,1,4,4 Russians collect 22 PUs (3 lost to blockades); end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 2.33 Russians : -0.33
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Wait… forgot non-combat move blockers…
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 2 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 2 fighters and 1 tactical_bomber moved from Russia to Bryansk 1 fighter moved from Russia to Smolensk 1 mech_infantry moved from Russia to Archangel 1 fighter moved from Russia to Archangel Combat - Russians Battle in Bryansk Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk retreated to Bryansk Germans win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Archangel Russians attack with 1 fighter and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk retreated to Smolensk Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 1 fighter moved from Archangel to Russia 2 fighters and 1 tactical_bomber moved from Bryansk to Russia 1 infantry moved from Amur to Buryatia 2 infantry moved from Korea to Manchuria Place Units - Russians 1 armour and 7 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,3,5,2,3,3,1,4,4 Russians collect 22 PUs (3 lost to blockades); end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Tambov: 1 infantry EDIT: Removing units owned by Russians from Russia: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2.33 Russians : -0.33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Marianas to 6 Sea Zone 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 armour and 1 mech_infantry moved from Hunan to Kwangsi 1 artillery and 1 infantry moved from Anhwe to Kweichow Combat - Japanese Battle in 34 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 carrier and 1 fighter Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the ANZAC ANZAC roll dice for 1 carrier in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 carrier in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 carrier in 34 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 carrier in 34 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 34 Sea Zone ANZAC win with 1 carrier and 1 fighter remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in Kwangsi Japanese attack with 1 armour and 1 mech_infantry British defend with 1 mech_infantry Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 33 Sea Zone Japanese attack with 1 destroyer Americans defend with 2 submarines Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 33 Sea Zone Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 33 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in Kweichow Japanese attack with 1 artillery and 1 infantry British defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery 1 fighter owned by the ANZAC forced to land in Paulau Island Non Combat Move - Japanese 1 tactical_bomber moved from 6 Sea Zone to Japan Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 2 artilleries and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2,2 Japanese collect 24 PUs (4 lost to blockades); end with 24 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Americans : -0.67 Chinese : 0.00 Japanese : 0.67
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TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 9 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 109 Sea Zone to 91 Sea Zone 3 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 4 bombers, 4 fighters and 1 tactical_bomber moved from Guam to 6 Sea Zone 4 destroyers, 1 fighter and 5 submarines moved from 31 Sea Zone to 6 Sea Zone 1 battleship and 1 marine moved from 31 Sea Zone to 22 Sea Zone Americans take 22 Sea Zone from Japanese 1 marine moved from 22 Sea Zone to Marianas 1 battleship, 3 carriers and 2 cruisers moved from 31 Sea Zone to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone
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Kamikaze and scramble options for Japan.