Weddingsinger (Allies) vs dawgoneit (Axis) G40 balanced mod


  • @dawgoneit No, I don’t think so.


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Novgorod to Smolensk
                  Germans take Smolensk from Russians
            2 fighters and 2 tactical_bombers moved from Novgorod to Nenetsia
            2 infantry moved from Novgorod to Archangel
            2 tactical_bombers moved from Novgorod to Archangel
            4 infantry moved from Ukraine to Bryansk
            2 infantry moved from Ukraine to Rostov
            13 armour, 15 artilleries, 13 infantry and 6 mech_infantrys moved from Ukraine to Rostov
            2 bombers moved from Eastern Poland to Bryansk
    
        Combat - Germans
            Battle in Nenetsia
                Germans attack with 2 fighters and 2 tactical_bombers
                British defend with 2 fighters
                    Germans roll dice for 2 fighters and 2 tactical_bombers in Nenetsia, round 2 : 3/4 hits, 2.33 expected hits
                    Russians roll dice for 2 fighters in Nenetsia, round 2 : 2/2 hits, 1.33 expected hits
                    1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in Nenetsia
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 fighter and 1 tactical_bomber
                Casualties for British: 2 fighters
            Battle in Rostov
                Germans attack with 13 armour, 15 artilleries, 15 infantry and 6 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 13 armour, 15 artilleries, 15 infantry and 6 mech_infantrys in Rostov, round 2 : 23/49 hits, 17.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 13 armour, 15 artilleries, 15 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 2 infantry and 2 tactical_bombers
                Russians defend with 1 mech_infantry
                    Germans roll dice for 2 infantry and 2 tactical_bombers in Archangel, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Bryansk
                Germans attack with 2 bombers and 4 infantry
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 2 bombers and 4 infantry in Bryansk, round 2 : 4/6 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Nenetsia to Belarus
            3 armour, 5 infantry and 4 mech_infantrys moved from Novgorod to Belarus
            2 tactical_bombers moved from Archangel to Belarus
            2 bombers moved from Bryansk to Belarus
            2 aaGuns, 4 armour and 11 mech_infantrys moved from Eastern Poland to Belarus
            1 aaGun moved from Ukraine to Rostov
            1 aaGun moved from Poland to Eastern Poland
            3 transports moved from 115 Sea Zone to 114 Sea Zone
            1 infantry and 3 mech_infantrys moved from Germany to 114 Sea Zone
            1 infantry, 3 mech_infantrys and 3 transports moved from 114 Sea Zone to 115 Sea Zone
            1 infantry and 3 mech_infantrys moved from 115 Sea Zone to Novgorod
            7 mech_infantrys moved from Germany to Eastern Poland
            1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 112 Sea Zone to 91 Sea Zone
    
        Place Units - Germans
            1 infantry placed in France
            1 armour and 2 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Novgorod
            2 mech_infantrys placed in Western Germany
            6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans : 8.83
    Russians : 1.00
    

    Savegame


  • @weddingsinger said in Weddingsinger (Allies) vs dawgoneit (Axis) G40 balanced mod:

    @dawgoneit No, I don’t think so.

    i asked because you did the combat move but not the non combat moves


  • @dawgoneit Ahhh, makes sense.

    I’m pretty doped up on cold medicine so hopefully I won’t make too many mistakes.


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 armour and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            2 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Smolensk
            2 fighters and 1 tactical_bomber moved from Russia to Bryansk
            1 fighter moved from Russia to Smolensk
            1 mech_infantry moved from Russia to Archangel
            1 fighter moved from Russia to Archangel
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 3 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                 retreated to Bryansk
                Germans win with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Archangel
                Russians attack with 1 fighter and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                 retreated to Smolensk
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Smolensk to Russia
            1 fighter moved from Archangel to Russia
            2 fighters and 1 tactical_bomber moved from Bryansk to Russia
            1 infantry moved from Amur to Buryatia
            2 infantry moved from Korea to Manchuria
    
        Place Units - Russians
            1 armour and 7 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,3,5,2,3,3,1,4,4
            Russians collect 22 PUs (3 lost to blockades); end with 22 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.33
    Russians : -0.33
    

    Savegame


  • @dawgoneit

    Wait… forgot non-combat move blockers…


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 armour and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            2 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Smolensk
            2 fighters and 1 tactical_bomber moved from Russia to Bryansk
            1 fighter moved from Russia to Smolensk
            1 mech_infantry moved from Russia to Archangel
            1 fighter moved from Russia to Archangel
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 3 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                 retreated to Bryansk
                Germans win with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Archangel
                Russians attack with 1 fighter and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                 retreated to Smolensk
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Smolensk to Russia
            1 fighter moved from Archangel to Russia
            2 fighters and 1 tactical_bomber moved from Bryansk to Russia
            1 infantry moved from Amur to Buryatia
            2 infantry moved from Korea to Manchuria
    
        Place Units - Russians
            1 armour and 7 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,3,5,2,3,3,1,4,4
            Russians collect 22 PUs (3 lost to blockades); end with 22 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Tambov: 1 infantry
            EDIT: Removing units owned by Russians from Russia: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 2.33
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 34 Sea Zone
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from Marianas to 6 Sea Zone
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 armour and 1 mech_infantry moved from Hunan to Kwangsi
            1 artillery and 1 infantry moved from Anhwe to Kweichow
    
        Combat - Japanese
            Battle in 34 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 carrier and 1 fighter
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the ANZAC
                    ANZAC roll dice for 1 carrier in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 carrier in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 carrier in 34 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 carrier in 34 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 34 Sea Zone
                ANZAC win with 1 carrier and 1 fighter remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 submarine
            Battle in Kwangsi
                Japanese attack with 1 armour and 1 mech_infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in 33 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 2 submarines
                    Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 33 Sea Zone
                    Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 33 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 33 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 12
                Casualties for Americans: 2 submarines
            Battle in Kweichow
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 artillery
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the British lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery
                1 fighter owned by the ANZAC forced to land in Paulau Island
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Kiangsu
            2 artilleries and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2,2
            Japanese collect 24 PUs (4 lost to blockades); end with 24 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Americans : -0.67
    Chinese : 0.00
    Japanese : 0.67
    

    Savegame


  • TripleA Move Summary: Americans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 9 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 109 Sea Zone to 91 Sea Zone
            3 destroyers moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            4 bombers, 4 fighters and 1 tactical_bomber moved from Guam to 6 Sea Zone
            4 destroyers, 1 fighter and 5 submarines moved from 31 Sea Zone to 6 Sea Zone
            1 battleship and 1 marine moved from 31 Sea Zone to 22 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 marine moved from 22 Sea Zone to Marianas
            1 battleship, 3 carriers and 2 cruisers moved from 31 Sea Zone to 6 Sea Zone
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
    

    Savegame


  • @dawgoneit

    Kamikaze and scramble options for Japan.


  • @weddingsinger yes scramble.
    kami’s on both cruisers and all destroyers


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 9 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 109 Sea Zone to 91 Sea Zone
            3 destroyers moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            4 bombers, 4 fighters and 1 tactical_bomber moved from Guam to 6 Sea Zone
            4 destroyers, 1 fighter and 5 submarines moved from 31 Sea Zone to 6 Sea Zone
            1 battleship and 1 marine moved from 31 Sea Zone to 22 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 marine moved from 22 Sea Zone to Marianas
            1 battleship, 3 carriers and 2 cruisers moved from 31 Sea Zone to 6 Sea Zone
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
            Battle in Marianas
            Battle in 91 Sea Zone
                Americans attack with 5 destroyers, 1 fighter and 1 submarine
                Germans defend with 1 battleship, 1 cruiser, 1 destroyer and 2 submarines
                    Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 destroyers and 1 fighter in 91 Sea Zone, round 2 : 4/6 hits, 2.17 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 91 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    1 destroyer owned by the Germans, 1 submarine owned by the Americans and 2 submarines owned by the Germans lost in 91 Sea Zone
                    Americans roll dice for 5 destroyers and 1 fighter in 91 Sea Zone, round 3 : 1/6 hits, 2.17 expected hits
                    Germans roll dice for 1 battleship and 1 cruiser in 91 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 91 Sea Zone
                    Americans roll dice for 4 destroyers and 1 fighter in 91 Sea Zone, round 4 : 3/5 hits, 1.83 expected hits
                    Germans roll dice for 1 battleship in 91 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone
                Americans win, taking Marianas from Japanese with 3 destroyers and 1 fighter remaining. Battle score for attacker is 30
                Casualties for Americans: 2 destroyers and 1 submarine
                Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer and 2 submarines
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 4 bombers, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 6 submarines and 1 tactical_bomber
                Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 6 transports
                    Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 4 bombers, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 8/17 hits, 8.83 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 6 transports in 6 Sea Zone, round 2 : 6/9 hits, 4.83 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 6 submarines in 6 Sea Zone, round 3 : 4/6 hits, 2.00 expected hits
                    2 transports owned by the Japanese and 2 battleships owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 4 bombers, 1 carrier, 2 cruisers, 4 destroyers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 13/17 hits, 8.83 expected hits
                    Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 4 transports owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 4 bombers, 1 carrier, 2 cruisers, 4 destroyers, 5 fighters, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 129
                Casualties for Americans: 2 carriers
                Casualties for Japanese: 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 6 transports
    
        Non Combat Move - Americans
            4 bombers moved from 6 Sea Zone to French Indo China
            4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Amur
            1 fighter moved from 6 Sea Zone to Korea
            3 destroyers moved from 101 Sea Zone to 91 Sea Zone
            1 carrier, 1 cruiser, 3 destroyers and 1 fighter moved from 109 Sea Zone to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            3 destroyers moved from 106 Sea Zone to 91 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
    
        Place Units - Americans
            9 destroyers and 1 transport placed in 101 Sea Zone
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Americans : 5.83
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 artillery and 1 infantry moved from Shensi to Kansu
            3 infantry moved from Shensi to Kweichow
            1 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Anhwe
            Battle in Kweichow
                Chinese attack with 4 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Kweichow, round 3 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Suiyuyan from Japanese, taking Hunan from Japanese, taking Anhwe from Japanese, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Kansu
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Sikang to Shensi
    
        Place Units - Chinese
            3 artilleries placed in Anhwe
            Chinese undo move 1.
            3 artilleries placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 9 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 109 Sea Zone to 91 Sea Zone
            3 destroyers moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            4 bombers, 4 fighters and 1 tactical_bomber moved from Guam to 6 Sea Zone
            4 destroyers, 1 fighter and 5 submarines moved from 31 Sea Zone to 6 Sea Zone
            1 battleship and 1 marine moved from 31 Sea Zone to 22 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 marine moved from 22 Sea Zone to Marianas
            1 battleship, 3 carriers and 2 cruisers moved from 31 Sea Zone to 6 Sea Zone
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
            Battle in Marianas
            Battle in 91 Sea Zone
                Americans attack with 5 destroyers, 1 fighter and 1 submarine
                Germans defend with 1 battleship, 1 cruiser, 1 destroyer and 2 submarines
                    Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 destroyers and 1 fighter in 91 Sea Zone, round 2 : 4/6 hits, 2.17 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 91 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    1 destroyer owned by the Germans, 1 submarine owned by the Americans and 2 submarines owned by the Germans lost in 91 Sea Zone
                    Americans roll dice for 5 destroyers and 1 fighter in 91 Sea Zone, round 3 : 1/6 hits, 2.17 expected hits
                    Germans roll dice for 1 battleship and 1 cruiser in 91 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 91 Sea Zone
                    Americans roll dice for 4 destroyers and 1 fighter in 91 Sea Zone, round 4 : 3/5 hits, 1.83 expected hits
                    Germans roll dice for 1 battleship in 91 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone
                Americans win, taking Marianas from Japanese with 3 destroyers and 1 fighter remaining. Battle score for attacker is 30
                Casualties for Americans: 2 destroyers and 1 submarine
                Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer and 2 submarines
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 4 bombers, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 6 submarines and 1 tactical_bomber
                Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 6 transports
                    Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 4 bombers, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 8/17 hits, 8.83 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 6 transports in 6 Sea Zone, round 2 : 6/9 hits, 4.83 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 6 submarines in 6 Sea Zone, round 3 : 4/6 hits, 2.00 expected hits
                    2 transports owned by the Japanese and 2 battleships owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 4 bombers, 1 carrier, 2 cruisers, 4 destroyers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 13/17 hits, 8.83 expected hits
                    Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 4 transports owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 4 bombers, 1 carrier, 2 cruisers, 4 destroyers, 5 fighters, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 129
                Casualties for Americans: 2 carriers
                Casualties for Japanese: 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 6 transports
    
        Non Combat Move - Americans
            4 bombers moved from 6 Sea Zone to French Indo China
            4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Amur
            1 fighter moved from 6 Sea Zone to Korea
            3 destroyers moved from 101 Sea Zone to 91 Sea Zone
            1 carrier, 1 cruiser, 3 destroyers and 1 fighter moved from 109 Sea Zone to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            3 destroyers moved from 106 Sea Zone to 91 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
    
        Place Units - Americans
            9 destroyers and 1 transport placed in 101 Sea Zone
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 artillery and 1 infantry moved from Shensi to Kansu
            3 infantry moved from Shensi to Kweichow
            1 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Anhwe
            Battle in Kweichow
                Chinese attack with 4 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Kweichow, round 3 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Suiyuyan from Japanese, taking Hunan from Japanese, taking Anhwe from Japanese, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Kansu
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Sikang to Shensi
    
        Place Units - Chinese
            3 artilleries placed in Anhwe
            Chinese undo move 1.
            3 artilleries placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    
        Purchase Units - British
            British buy 1 artillery, 2 fighters, 1 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 destroyers moved from 109 Sea Zone to 91 Sea Zone
            1 destroyer moved from 82 Sea Zone to 87 Sea Zone
            1 marine moved from Sumatra to 41 Sea Zone
            1 battleship and 1 marine moved from 41 Sea Zone to 79 Sea Zone
            4 artilleries moved from Yunnan to Kwangsi
    
        Combat - British
            Battle in Gibraltar
                British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                Italians defend with 1 harbour and 1 infantry
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Gibraltar, round 2 : 3/5 hits, 1.83 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                British win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Kwangsi
                British attack with 4 artilleries
                Japanese defend with 1 armour and 1 mech_infantry
                    British roll dice for 4 artilleries in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Kwangsi
                    British roll dice for 3 artilleries in Kwangsi, round 3 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Kwangsi, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 artillery owned by the British lost in Kwangsi
                British win, taking Kwangsi from Japanese with 2 artilleries remaining. Battle score for attacker is 2
                Casualties for British: 2 artilleries
                Casualties for Japanese: 1 armour and 1 mech_infantry
    
        Non Combat Move - British
            5 mech_infantrys moved from India to Eastern Persia
            1 infantry moved from Northwest Persia to Caucasus
            2 fighters and 2 tactical_bombers moved from Yunnan to Eastern Persia
            4 fighters moved from Persia to Russia
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 artilleries and 5 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            3 aaGuns moved from Yunnan to Szechwan
            1 artillery moved from Egypt to Trans-Jordan
    
        Place Units - British
            1 artillery and 1 infantry placed in Union of South Africa
            1 transport placed in 109 Sea Zone
            2 fighters placed in Persia
            1 transport placed in 109 Sea Zone
    
        Turn Complete - British
            British collect 36 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            5 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 19 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
            Some Units in India change ownership: 5 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : 0.83
    Italians : -0.33
    Americans : 5.83
    Chinese : 0.00
    Japanese : 1.17
    

    Savegame


  • @dawgoneit

    And the race is on to see if I can stop Germany/Italy before its too late.


  • TripleA Manual Gamesave Post: Italians round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 infantry and 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            15 submarines moved from 92 Sea Zone to 91 Sea Zone
            3 submarines moved from 95 Sea Zone to 91 Sea Zone
            2 fighters moved from 92 Sea Zone to 91 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
            1 armour, 2 artilleries and 2 infantry moved from Algeria to 92 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
            2 artilleries and 2 infantry moved from Romania to Bessarabia
            1 artillery and 1 infantry moved from Yugoslavia to Romania
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 1 armour, 2 artilleries and 3 infantry
                British defend with 1 armour, 1 artillery, 1 harbour and 2 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Gibraltar, round 2 : 3/6 hits, 2.00 expected hits
                    British roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 0/4 hits, 1.50 expected hits
                    1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 16
                Casualties for British: 1 armour, 1 artillery and 2 infantry
            Battle in 91 Sea Zone
                Italians attack with 2 fighters and 18 submarines
                British defend with 2 destroyers, 1 fighter and 2 transports; Americans defend with 1 artillery, 1 carrier, 1 cruiser, 12 destroyers, 1 fighter, 1 infantry and 1 transport
                    Italians roll dice for 18 submarines in 91 Sea Zone, round 2 : 6/18 hits, 6.00 expected hits
                    Italians roll dice for 2 fighters in 91 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
    

    Combat Hit Differential Summary :

    Italians : 2.83
    British : -1.50
    

    Savegame


  • @weddingsinger 6 hits with subs. took destroyers. 2 more hits with fighters. ool please


  • @dawgoneit in sz91


  • @dawgoneit wound the carrier, kill destroyers, then kill the carrier, cruiser, then planes.


  • @weddingsinger in case i have subs left do you want a destroyer?

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