Ready. Game on. GL, HF!
Scramble orders?
scramble options on Japan.
Just in case you didn’t see it rather than just been busy… scramble options in Japan.
@dawgoneit stupid game wanted to see and wouldn’t let me exit and did a bunch of rolls. before i could. did not notice what they were.
@weddingsinger said in Weddingsinger (Allies) vs dawgoneit (Axis) G40 balanced mod:
Just in case you didn’t see it rather than just been busy… scramble options in Japan.
thank you. did not show up in notifications
@dawgoneit lol… I try to remember to load the save games into a ‘local game’ so the scramble thing doesn’t trip me up.
@weddingsinger thats a good idea. didn’t think about that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 6 destroyers, 1 marine and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 bombers moved from Hawaiian Islands to 16 Sea Zone
3 bombers moved from Korea to Japan
2 fighters moved from Korea to Japan
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Korea to Kiangsu
1 cruiser moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Air Battle in Japan
Americans attacks with 5 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Kiangsu causes 0 damage total.
Strategic bombing raid in Japan
AA fire in Japan : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Japan rolls: 8,8 and causes: 14 damage to unit: factory_major
Bombing raid in Japan causes 14 damage total.
Battle in 16 Sea Zone
Americans attack with 3 bombers
Japanese defend with 1 destroyer
Americans roll dice for 3 bombers in 16 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 16 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 2 bombers remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Gibraltar
Italians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 4 : 3/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 2 infantry
Cleaning up after air battles
Non Combat Move - Americans
2 bombers and 2 fighters moved from Japan to Korea
2 bombers moved from 16 Sea Zone to Korea
8 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 32 Sea Zone to 26 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 carrier and 1 fighter moved from 106 Sea Zone to 91 Sea Zone
3 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 108 Sea Zone to 91 Sea Zone
Place Units - Americans
1 battleship and 3 destroyers placed in 10 Sea Zone
3 destroyers and 1 transport placed in 101 Sea Zone
1 marine placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Italians : 1.00
AA fire in Japan : : 0.50
Americans : 2.67
AA fire in Kiangsu : : 0.83
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Kansu to Shensi
4 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Tsinghai, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Tsinghai, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Tsinghai, round 4 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Tsinghai, round 5 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -1.17
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 6 destroyers, 1 marine and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 bombers moved from Hawaiian Islands to 16 Sea Zone
3 bombers moved from Korea to Japan
2 fighters moved from Korea to Japan
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Korea to Kiangsu
1 cruiser moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Air Battle in Japan
Americans attacks with 5 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Kiangsu causes 0 damage total.
Strategic bombing raid in Japan
AA fire in Japan : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Japan rolls: 8,8 and causes: 14 damage to unit: factory_major
Bombing raid in Japan causes 14 damage total.
Battle in 16 Sea Zone
Americans attack with 3 bombers
Japanese defend with 1 destroyer
Americans roll dice for 3 bombers in 16 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 16 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 2 bombers remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Gibraltar
Italians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 4 : 3/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 2 infantry
Cleaning up after air battles
Non Combat Move - Americans
2 bombers and 2 fighters moved from Japan to Korea
2 bombers moved from 16 Sea Zone to Korea
8 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 32 Sea Zone to 26 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 carrier and 1 fighter moved from 106 Sea Zone to 91 Sea Zone
3 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 108 Sea Zone to 91 Sea Zone
Place Units - Americans
1 battleship and 3 destroyers placed in 10 Sea Zone
3 destroyers and 1 transport placed in 101 Sea Zone
1 marine placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Kansu to Shensi
4 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Tsinghai, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Tsinghai, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Tsinghai, round 4 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Tsinghai, round 5 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 marine and 1 tactical_bomber; Remaining resources: 3 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from Egypt to 96 Sea Zone
1 infantry moved from Italian Somaliland to Ethiopia
British take Ethiopia from Italians
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 mech_infantry moved from Yunnan to Szechwan
1 artillery and 1 mech_infantry moved from Yunnan to Kweichow
1 artillery and 1 mech_infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Kwangsi
1 fighter moved from Burma to Kwangsi
1 tactical_bomber moved from Burma to Szechwan
1 fighter moved from Burma to Kweichow
Combat - British
Battle in 96 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kweichow
British attack with 1 artillery, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kweichow, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kweichow
British win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Gibraltar
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 harbour and 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar
British win, taking Gibraltar from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Hunan
British attack with 1 artillery and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
British attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 1 artillery and 1 fighter
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 fighter in Kwangsi, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Szechwan to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kweichow to Yunnan
4 artilleries moved from India to Burma
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Syria to Egypt
1 infantry moved from Iraq to Trans-Jordan
2 fighters moved from Egypt to Persia
1 fighter moved from 96 Sea Zone to Egypt
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Quebec to New Brunswick Nova Scotia
1 fighter moved from Gibraltar to 91 Sea Zone
2 fighters moved from United Kingdom to Scotland
Place Units - British
1 destroyer placed in 71 Sea Zone
1 transport placed in 106 Sea Zone
1 fighter placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6,3,2,2,6
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,5
British collect 33 PUs (1 lost to blockades); end with 34 PUs
Place Units - UK_Pacific
1 marine and 1 tactical_bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 marine and 1 tactical_bomber
Combat Hit Differential Summary :
Italians : 1.67
British : 2.00
AA fire in Japan : : 0.50
Americans : 2.67
Chinese : -1.17
AA fire in Kiangsu : : 0.83
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 6 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 1 armour
Russians defend with 1 factory_minor and 2 infantry
Italians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 infantry moved from Crete to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Algeria
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
9 submarines moved from 95 Sea Zone to 94 Sea Zone
1 battleship moved from 99 Sea Zone to 94 Sea Zone
1 carrier and 2 fighters moved from 99 Sea Zone to 94 Sea Zone
1 cruiser moved from 99 Sea Zone to 94 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
2 aaGuns moved from Northern Italy to Southern Italy
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
6 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 0.50
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 marine moved from New South Wales to 62 Sea Zone
1 carrier moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
3 fighters moved from Yunnan to Sikang
1 cruiser and 1 marine moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Sikang
ANZAC attack with 3 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 3 fighters in Sikang, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Sikang
ANZAC win with 2 fighters remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
1 destroyer moved from 44 Sea Zone to 21 Sea Zone
1 destroyer moved from 44 Sea Zone to 34 Sea Zone
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
2 fighters moved from Sikang to Volgograd
Place Units - ANZAC
1 fighter and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Combat Move - French
1 infantry moved from Alexandria to Tobruk
French take Tobruk from Italians
Combat - French
French creates battle in territory 19 Sea Zone
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 19 Sea Zone to 17 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.83
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 13 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Baltic States to Belarus
2 tactical_bombers moved from Western Ukraine to Belarus
2 infantry moved from Western Ukraine to Bryansk
2 tactical_bombers moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Baltic States to Belarus
1 bomber moved from Western Ukraine to Belarus
1 bomber moved from Western Ukraine to Bryansk
13 armour, 15 artilleries, 20 infantry and 6 mech_infantrys moved from Western Ukraine to Ukraine
1 fighter moved from Western Ukraine to Bryansk
1 fighter moved from Western Ukraine to Belarus
Combat - Germans
Battle in Belarus
Germans attack with 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers in Belarus, round 2 : 3/7 hits, 2.83 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 13 armour, 15 artilleries, 20 infantry and 6 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 13 armour, 15 artilleries, 20 infantry and 6 mech_infantrys in Ukraine, round 2 : 20/54 hits, 18.33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 13 armour, 15 artilleries, 19 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers in Bryansk, round 2 : 4/7 hits, 2.83 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter moved from Belarus to Novgorod
1 fighter and 2 tactical_bombers moved from Bryansk to Novgorod
2 tactical_bombers moved from Belarus to Novgorod
1 bomber moved from Belarus to Ukraine
1 bomber moved from Bryansk to Ukraine
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Finland to 115 Sea Zone
1 infantry and 3 transports moved from 115 Sea Zone to 114 Sea Zone
2 armour and 1 mech_infantry moved from Germany to 114 Sea Zone
2 armour, 1 infantry, 1 mech_infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
2 armour, 1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod
2 mech_infantrys moved from Eastern Poland to Novgorod
1 aaGun moved from Bessarabia to Ukraine
7 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Ukraine to Eastern Poland
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 aaGun moved from Germany to Poland
1 infantry moved from Western Germany to Germany
1 battleship, 1 cruiser and 1 destroyer moved from 125 Sea Zone to 112 Sea Zone
Place Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 3.00
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
3 mech_infantrys moved from Archangel to Belarus
3 fighters and 1 tactical_bomber moved from Russia to Belarus
3 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Korea to Amur
Russians take Amur from Japanese
1 infantry moved from Korea to Manchuria
Combat - Russians
Battle in Manchuria
Russians attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Belarus
Russians attack with 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 2/7 hits, 2.67 expected hits
Germans roll dice for 3 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Russians: 3 mech_infantrys
Casualties for Germans: 3 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bryansk, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bryansk, round 3 : 0/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bryansk, round 4 : 1/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Bryansk, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 5 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Bryansk to Russia
1 armour moved from Volgograd to Russia
6 armour and 7 mech_infantrys moved from Archangel to Russia
Place Units - Russians
1 armour and 7 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,2,1,6,3,4,2,2,1,5,6,1,4,2,5,4,6,5,1,4,5,5,6
Russians collect 27 PUs (3 lost to blockades); end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 infantry
EDIT: Adding units owned by Russians to Rostov: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.00
Russians : -2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 16x factory_major; Remaining resources: 21 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 34 Sea Zone
1 fighter moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from French
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 24 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Chahar
1 armour moved from Kiangsu to Kwangsi
1 armour, 1 infantry and 1 mech_infantry moved from Anhwe to Hunan
1 armour and 1 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Kiangsu to Anhwe
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 2 transports
2 transports owned by the Americans lost in 33 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 21 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 21 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 21 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 armour and 1 artillery
British defend with 1 artillery
Japanese roll dice for 1 armour and 1 artillery in Kwangsi, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 artillery in Kwangsi, round 3 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 armour in Kwangsi, round 4 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 artillery
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 24 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 24 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 24 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hunan
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 artillery and 1 mech_infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 artillery and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the British lost in Hunan
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 artillery and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 1 destroyer
French defend with 1 destroyer
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 17 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Kweichow
Japanese attack with 1 armour and 1 infantry
British defend with 1 artillery
Japanese roll dice for 1 armour and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Non Combat Move - Japanese
1 fighter moved from 20 Sea Zone to 6 Sea Zone
2 carriers moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to Marianas
1 fighter moved from 24 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery and 1 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2
Japanese collect 29 PUs (2 lost to blockades); end with 29 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
French : 0.33
ANZAC : -1.67
Americans : -0.33
Chinese : 0.67
Japanese : -3.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 8 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers, 5 fighters and 1 tactical_bomber moved from Korea to 21 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 fighter moved from 26 Sea Zone to 24 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 33 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 33 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 24 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 24 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 24 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 24 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 24 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 24 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 4 bombers, 5 fighters and 1 tactical_bomber
Japanese defend with 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
Americans roll dice for 4 bombers, 5 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 6/10 hits, 5.83 expected hits
Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 1/7 hits, 3.33 expected hits
1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 21 Sea Zone
retreated to 21 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 41
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 carriers, 1 destroyer and 1 tactical_bomber
1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese could not land and were killed
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 21 Sea Zone to Guam
4 bombers moved from 21 Sea Zone to Guam
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 carrier, 1 cruiser, 3 destroyers and 1 fighter moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from 104 Sea Zone to 109 Sea Zone
3 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from 24 Sea Zone to 31 Sea Zone
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 5 submarines moved from 26 Sea Zone to 31 Sea Zone
1 battleship, 3 destroyers and 1 marine moved from 10 Sea Zone to 31 Sea Zone
1 infantry moved from Western United States to Central United States
Place Units - Americans
8 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
2 artilleries placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : 0.33
Japanese : -4.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
3 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Sikang
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
4 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 artillery placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -1.83
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 8 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers, 5 fighters and 1 tactical_bomber moved from Korea to 21 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 fighter moved from 26 Sea Zone to 24 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 33 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 33 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 24 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 24 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 24 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 24 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 24 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 24 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 4 bombers, 5 fighters and 1 tactical_bomber
Japanese defend with 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
Americans roll dice for 4 bombers, 5 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 6/10 hits, 5.83 expected hits
Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 1/7 hits, 3.33 expected hits
1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 21 Sea Zone
retreated to 21 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 41
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 carriers, 1 destroyer and 1 tactical_bomber
1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese could not land and were killed
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 21 Sea Zone to Guam
4 bombers moved from 21 Sea Zone to Guam
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 carrier, 1 cruiser, 3 destroyers and 1 fighter moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from 104 Sea Zone to 109 Sea Zone
3 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from 24 Sea Zone to 31 Sea Zone
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 5 submarines moved from 26 Sea Zone to 31 Sea Zone
1 battleship, 3 destroyers and 1 marine moved from 10 Sea Zone to 31 Sea Zone
1 infantry moved from Western United States to Central United States
Place Units - Americans
8 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
2 artilleries placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
3 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Sikang
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
4 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 artillery placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 3 fighters; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Szechwan to Kwangsi
1 artillery moved from Szechwan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kweichow
1 tactical_bomber moved from India to Kweichow
1 marine moved from India to 39 Sea Zone
1 destroyer moved from 71 Sea Zone to 82 Sea Zone
Combat - British
Battle in 82 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 82 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 82 Sea Zone
British win, taking 82 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Kwangsi
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kweichow
British attack with 1 artillery, 1 fighter and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
4 artilleries moved from Burma to Yunnan
1 battleship and 1 marine moved from 39 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Egypt to Persia
2 fighters moved from Scotland to Nenetsia
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
2 destroyers moved from 91 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
Place Units - British
3 fighters placed in Persia
Turn Complete - British
British collect 36 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 5 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.50
British : -0.17
Americans : 0.33
Chinese : -1.83
Japanese : -4.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Algeria to 94 Sea Zone
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Non Combat Move - Italians
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 9 submarines moved from 94 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
6 submarines moved from 95 Sea Zone to 92 Sea Zone
Place Units - Italians
3 submarines and 1 transport placed in 95 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 20 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from New South Wales to 34 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands