Weddingsinger (Axis) vs dawgoneit (Allies) G40 balanced mod


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 3 armour and 1 tactical_bomber; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
            1 armour and 2 mech_infantrys moved from Iraq to Egypt
            1 fighter moved from Southern Italy to Egypt
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 armour, 1 fighter and 2 mech_infantrys
                British defend with 2 armour, 1 factory_minor and 1 harbour
                    Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Egypt, round 2 : 3/4 hits, 1.33 expected hits
                    British roll dice for 2 armour in Egypt, round 2 : 1/2 hits, 1.00 expected hits
                    1 mech_infantry owned by the Italians and 2 armour owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 2 armour
    
        Non Combat Move - Italians
            1 fighter moved from Egypt to Trans-Jordan
    
        Place Units - Italians
            3 armour placed in Iraq
            1 tactical_bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    British : 0.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 fighter; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Sumatra to Northern Territory
            1 infantry moved from New South Wales to Queensland
            1 destroyer and 1 submarine moved from 54 Sea Zone to 62 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 armour and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
            ANZAC collect 16 PUs (2 lost to blockades); end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 fighter; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Sumatra to Northern Territory
            1 infantry moved from New South Wales to Queensland
            1 destroyer and 1 submarine moved from 54 Sea Zone to 62 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 armour and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
            ANZAC collect 16 PUs (2 lost to blockades); end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @weddingsinger If you take over United Kingdom you win


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 battleships, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Poland to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Finland
            8 artilleries and 8 infantry moved from Western Germany to 113 Sea Zone
            8 artilleries, 1 carrier, 8 infantry and 8 transports moved from 113 Sea Zone to 110 Sea Zone
            8 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
            1 bomber moved from Normandy Bordeaux to United Kingdom
            7 bombers, 1 fighter and 2 tactical_bombers moved from Western Germany to United Kingdom
            1 mech_infantry moved from Slovakia Hungary to Eastern Poland
            1 artillery moved from Romania to Eastern Poland
            1 mech_infantry moved from Slovakia Hungary to Baltic States
                  Germans take Baltic States from Russians
    
        Combat - Germans
            Battle in Finland
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 armour
                    Germans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 armour in Finland, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Finland
                Germans win, taking Finland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
            Battle in Eastern Poland
                Germans attack with 1 artillery and 1 mech_infantry
                Russians defend with 1 artillery
                    Germans roll dice for 1 artillery and 1 mech_infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in United Kingdom
                Germans attack with 8 artilleries, 8 bombers, 1 fighter, 8 infantry and 2 tactical_bombers
                British defend with 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 17 infantry and 1 mech_infantry; French defend with 2 infantry
                    AA fire in United Kingdom : 3/11 hits, 1.83 expected hits
                    1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in United Kingdom
                    Germans roll dice for 8 artilleries, 8 bombers and 8 infantry in United Kingdom, round 2 : 13/24 hits, 10.67 expected hits
                    British roll dice for 5 aaGuns, 1 armour, 1 artillery, 19 infantry and 1 mech_infantry in United Kingdom, round 2 : 7/22 hits, 7.50 expected hits
                    5 aaGuns owned by the British, 7 infantry owned by the Germans, 2 infantry owned by the French and 6 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 8 artilleries, 8 bombers and 1 infantry in United Kingdom, round 3 : 8/17 hits, 8.33 expected hits
                    British roll dice for 1 armour, 1 artillery, 11 infantry and 1 mech_infantry in United Kingdom, round 3 : 4/14 hits, 4.83 expected hits
                    3 artilleries owned by the Germans, 1 infantry owned by the Germans and 8 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 5 artilleries and 8 bombers in United Kingdom, round 4 : 12/13 hits, 7.00 expected hits
                    British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in United Kingdom, round 4 : 2/6 hits, 2.17 expected hits
                    1 mech_infantry owned by the British, 2 artilleries owned by the Germans, 1 artillery owned by the British, 3 infantry owned by the British and 1 armour owned by the British lost in United Kingdom
                Germans captures 31PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 3 artilleries and 8 bombers remaining. Battle score for attacker is 20
                Casualties for Germans: 5 artilleries, 1 fighter, 8 infantry and 2 tactical_bombers
                Casualties for British: 5 aaGuns, 1 armour, 1 artillery, 17 infantry and 1 mech_infantry
                Casualties for French: 2 infantry
            triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
    
        Non Combat Move - Germans
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            8 bombers moved from United Kingdom to Western Germany
            2 artilleries moved from Western Germany to Holland Belgium
            5 mech_infantrys moved from Slovakia Hungary to Western Germany
            3 aaGuns moved from Slovakia Hungary to Germany
            2 artilleries moved from Romania to Eastern Poland
    
        Place Units - Germans
            2 battleships and 1 fighter placed in 110 Sea Zone
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 86 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 91 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 98 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Germans : 7.67
    British : -1.50
    Russians : -0.83
    AA fire in United Kingdom : : 1.17
    

    Savegame


  • @weddingsinger have posted it.
    another?


  • @dawgoneit Yes. Switching sides so you’re Axis.


  • @weddingsinger I will have to start it on Sunday. off to A&A night at suprise attacks (Kris’s) house. He host every Saturday night here in Morrisville N.Y… I do a lot better on the board than i do on line.


  • @dawgoneit The online game takes a LOT of getting used to. You just can’t see everything at once.

    I play in person on Sunday mornings with 2 buddies. We’re lucky one has space to leave the board setup in his basement.


  • @weddingsinger we have 5 on saturdays. we usually play 2 games. we make moves ahead of our turn that wont mess with the person ahead of us. we play at 4 pm till about 2 am.

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