Ready. Game on. GL, HF!
Scramble orders?
If your whole fleet stays put in SZ6, 2x Kamis on 2x CVs 1ea on the other 2. No scramble. if you attack SZ35, ask.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Americans
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 mech_infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
3 fighters moved from Korea to 5 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
1 battleship, 4 carriers, 2 cruisers and 4 submarines moved from 6 Sea Zone to 33 Sea Zone
Americans take 17 Sea Zone from Japanese
Americans take 22 Sea Zone from Japanese
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Morocco
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 bomber moved from Iraq to Volgograd
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.
Battle in Marshall Islands
Battle in 6 Sea Zone
ANZAC loiter and taunt; Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Marshall Islands from Japanese with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 5 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 5 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 5 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from Volgograd to Russia
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 carrier and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from 5 Sea Zone to Korea
Place Units - Americans
3 fighters placed in Korea
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Non Combat Move - Chinese
3 infantry moved from Suiyuyan to Hopei
1 fighter and 9 infantry moved from Shensi to Hopei
Place Units - Chinese
4 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Combat Move - British
1 artillery and 1 infantry moved from West India to India
2 artilleries and 2 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 tactical_bomber moved from Eastern Persia to India
1 cruiser moved from 80 Sea Zone to 76 Sea Zone
Purchase Units - British
British buy 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in India
British attack with 1 artillery, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in India, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from India to West India
4 fighters moved from Eastern Persia to Russia
1 fighter moved from Persia to Russia
3 infantry moved from Eastern Persia to West India
2 armour moved from Persia to West India
2 infantry moved from Iraq to Persia
1 aaGun and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Eastern Persia
1 bomber moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 fighter moved from Malta to Iraq
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
Place Units - British
2 fighters and 1 mech_infantry placed in Persia
2 infantry and 1 mech_infantry placed in Iraq
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Combat Hit Differential Summary :
British : -0.17
AA fire in Volgograd : : -0.17
Americans : -0.33
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Italians
1 artillery and 3 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 artillery and 1 infantry moved from Ukraine to Rostov
1 bomber moved from Ukraine to Samara
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to Libya
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 2 PUs;
Combat - Italians
Battle in Samara
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 bomber in Samara, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Samara
Russians win with no units remaining. Battle score for attacker is -9
Casualties for Italians: 1 bomber
Casualties for Russians: 1 infantry
Battle in Rostov
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
4 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
6 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,4
Italians collect 14 PUs (6 lost to blockades); end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -0.67
Russians : 0.67
One kill coming up as ordered.
Got to get lucky as Russia! Hot dice.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 cruiser and 1 transport moved from 6 Sea Zone to 33 Sea Zone
3 fighters moved from Korea to Caroline Islands
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 armour moved from Bryansk to Russia
Germans take Smolensk from Russians
10 armour and 10 mech_infantrys moved from Volgograd to Russia
Germans take Samara from Russians
4 armour, 7 artilleries, 2 bombers, 6 fighters, 32 infantry, 11 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
1 armour and 5 mech_infantrys moved from Western Ukraine to Russia
3 armour and 1 mech_infantry moved from Ukraine to Russia
1 mech_infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
3 mech_infantrys moved from Novgorod to Archangel
1 bomber moved from Western Germany to Russia
1 mech_infantry moved from Eastern Poland to Archangel
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 72 PUs;
Germans buy 7 artilleries, 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Russia
Germans attack with 19 armour, 7 artilleries, 3 bombers, 6 fighters, 32 infantry, 27 mech_infantrys and 4 tactical_bombers
British defend with 5 fighters; Americans defend with 1 bomber; Russians defend with 4 aaGuns, 1 airfield, 8 armour, 12 artilleries, 1 factory_major, 2 fighters, 52 infantry, 2 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 0/12 hits, 2.00 expected hits
Germans roll dice for 19 armour, 7 artilleries, 3 bombers, 6 fighters, 32 infantry, 27 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 36/98 hits, 30.50 expected hits
Russians roll dice for 4 aaGuns, 8 armour, 12 artilleries, 1 bomber, 7 fighters, 52 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 35/83 hits, 31.33 expected hits
31 infantry owned by the Russians, 32 infantry owned by the Germans, 4 aaGuns owned by the Russians, 1 bomber owned by the Americans and 3 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 19 armour, 7 artilleries, 3 bombers, 6 fighters, 24 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 25/63 hits, 24.67 expected hits
Russians roll dice for 8 armour, 12 artilleries, 7 fighters, 21 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 16/51 hits, 20.83 expected hits
2 mech_infantrys owned by the Russians, 21 infantry owned by the Russians, 2 artilleries owned by the Russians and 16 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 19 armour, 7 artilleries, 3 bombers, 6 fighters, 8 mech_infantrys and 4 tactical_bombers in Russia, round 4 : 29/47 hits, 22.00 expected hits
Russians roll dice for 8 armour, 10 artilleries, 7 fighters and 1 tactical_bomber in Russia, round 4 : 14/26 hits, 12.50 expected hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 8 armour owned by the Russians, 10 artilleries owned by the Russians, 7 artilleries owned by the Germans, 7 mech_infantrys owned by the Germans and 5 fighters owned by the British lost in Russia
Germans captures 29PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 19 armour, 3 bombers, 6 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 145
Casualties for Germans: 7 artilleries, 32 infantry and 26 mech_infantrys
Casualties for Americans: 1 bomber
Casualties for Russians: 4 aaGuns, 8 armour, 12 artilleries, 2 fighters, 52 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 5 fighters
Battle in Archangel
Germans attack with 4 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 4 mech_infantrys in Archangel, round 2 : 0/4 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 mech_infantrys in Archangel, round 3 : 0/4 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 mech_infantrys in Archangel, round 4 : 0/4 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 mech_infantrys in Archangel, round 5 : 1/4 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
4 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
2 bombers moved from Russia to Germany
1 bomber moved from Russia to Bryansk
1 aaGun moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
4 fighters and 2 tactical_bombers moved from Russia to Novgorod
3 mech_infantrys moved from Poland to Western Ukraine
1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 transport moved from 127 Sea Zone to 112 Sea Zone
Place Units - Germans
2 artilleries and 1 infantry placed in Volgograd
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in France
1 artillery, 2 fighters and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 56 PUs (4 lost to blockades); end with 85 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -2.00
Germans : 11.17
Russians : -1.00
@simon33 said in Karl7 (Allies) vs Simon33 (Axis) BM3:
Germans : 11.17
wow: Germans : 11.17
Hit dice Germany!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Tambov to Samara
Russians take Samara from Germans
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Japanese
1 mech_infantry moved from Anhwe to Manchuria
Japanese take Manchuria from Chinese
2 infantry moved from Burma to India
1 bomber moved from Kiangsu to India
1 fighter and 1 tactical_bomber moved from French Indo China to India
2 bombers moved from Kiangsu to India
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 5 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 1 infantry and 4 mech_infantrys; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in India
Japanese attack with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 3/7 hits, 3.50 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in India
Japanese destroys 6PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 4 fighters and 5 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 4 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 5/12 hits, 6.67 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from ANZAC with 1 battleship, 1 cruiser, 1 destroyer, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Anhwe to Kiangsu
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
3 fighters moved from Philippines to Japan
1 armour, 5 carriers, 1 infantry and 5 transports moved from 35 Sea Zone to 6 Sea Zone
3 bombers and 1 tactical_bomber moved from India to Burma
2 artilleries and 2 infantry moved from Yunnan to Burma
3 artilleries moved from French Indo China to Yunnan
1 fighter moved from Kiangsu to 6 Sea Zone
4 artilleries and 4 infantry moved from Japan to 6 Sea Zone
1 fighter moved from Kiangsu to Burma
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
Place Units - Japanese
3 destroyers placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
Japanese undo move 2.
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
3 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6
Japanese collect 49 PUs (2 lost to blockades); end with 54 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans : -0.17
UK_Pacific : 1.33
Japanese : -1.50
@Karl7 said in Karl7 (Allies) vs Simon33 (Axis) BM3:
@simon33 said in Karl7 (Allies) vs Simon33 (Axis) BM3:
Germans : 11.17
wow: Germans : 11.17
Hit dice Germany!
Japan’s the only bit which isn’t doing as well as I would like.
@simon33 said in Karl7 (Allies) vs Simon33 (Axis) BM3:
Japan’s the only bit which isn’t doing as well as I would like.
I suppose dice like that are better than I could even hope.
You are HOT Simon!
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Americans
1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
2 destroyers and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
6 fighters moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to Manchuria
1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 mech_infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 mech_infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
Purchase Units - Americans
Americans buy 1 artillery, 6 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat - Americans
Combat Hit Differential Summary :
Orders! Scram Kamikaze?
hmm may rethink my buy hold on
Sh1t!
Looks like I forgot to include the Korean fighters. Loaded the transports too.
Can’t imagine changing the buy would change my decision, so:
full scramble
1ea kami on the cruisers and DDs.
Ok, will roll in a sec after adjust buy.
@simon33 said in Karl7 (Allies) vs Simon33 (Axis) BM3:
Sh1t!
Looks like I forgot to include the Korean fighters. Loaded the transports too.
Can’t imagine changing the buy would change my decision, so:
full scramble
1ea kami on the cruisers and DDs.
Yeah, we’ll see. If I can shut down Japan I am still in the game… Depends on how fast you can rally for the last VC in Europe.
Game on!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Americans
1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
6 fighters moved from Korea to 6 Sea Zone
2 destroyers and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to Manchuria
1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 mech_infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Battle in Paulau Island
Battle in Philippines
Battle in Marianas
Battle in 6 Sea Zone
Americans attack with 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 13 fighters, 7 submarines and 1 tactical_bomber
Japanese defend with 1 armour, 4 artilleries, 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 8 fighters, 5 infantry, 5 tactical_bombers and 5 transports
Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits
Units damaged: 4 carriers owned by the Japanese
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 13 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 9/20 hits, 9.83 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 8 fighters, 5 tactical_bombers and 5 transports in 6 Sea Zone, round 2 : 10/24 hits, 12.00 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
3 carriers owned by the Japanese, 4 destroyers owned by the Japanese and 4 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 7 submarines in 6 Sea Zone, round 3 : 0/7 hits, 2.33 expected hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 13 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 11/20 hits, 9.83 expected hits
Japanese roll dice for 8 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 10/13 hits, 7.83 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 5 transports in 6 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
5 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 submarine owned by the Americans, 3 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 carrier owned by the Americans, 6 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 6 submarines in 6 Sea Zone, round 4 : 3/6 hits, 2.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 transports owned by the Japanese, 1 armour owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 2 cruisers, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 3/11 hits, 5.83 expected hits
Japanese roll dice for 5 fighters in 6 Sea Zone, round 4 : 3/5 hits, 3.33 expected hits
3 fighters owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 6 submarines in 6 Sea Zone, round 5 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 transports owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 2 cruisers, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 5 : 4/8 hits, 4.33 expected hits
Japanese roll dice for 2 fighters in 6 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
1 infantry owned by the Japanese, 2 fighters owned by the Japanese, 1 artillery owned by the Japanese, 1 transport owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 6 Sea Zone
Americans win, taking Paulau Island from Japanese, taking Philippines from Japanese, taking Marianas from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 2 cruisers, 4 fighters and 6 submarines remaining. Battle score for attacker is 140
Casualties for Americans: 5 carriers, 3 destroyers, 9 fighters, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 1 armour, 4 artilleries, 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 8 fighters, 5 infantry, 5 tactical_bombers and 5 transports
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Battle in Manchuria
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 aaGun, 1 armour, 3 artilleries and 4 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 3 transports moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
2 carriers and 1 destroyer placed in 6 Sea Zone
3 fighters and 1 infantry placed in Eastern United States
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Combat Move - Chinese
1 fighter and 2 infantry moved from Hopei to Anhwe
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Hopei to Chahar
12 infantry moved from Hopei to Kweichow
1 fighter moved from Anhwe to Kweichow
Place Units - Chinese
4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Combat Move - British
2 infantry moved from West India to India
1 tactical_bomber moved from West India to India
1 infantry moved from Belgian Congo to Tanganyika Territory
British take Tanganyika Territory from Italians
2 fighters moved from Persia to Ethiopia
1 bomber moved from Persia to Ethiopia
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
Purchase Units - British
British buy 11 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Ethiopia
British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 cruiser in Ethiopia, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Ethiopia, round 2 : 3/5 hits, 2.33 expected hits
Italians roll dice for 1 artillery and 3 infantry in Ethiopia, round 2 : 1/4 hits, 1.33 expected hits
1 artillery owned by the Italians, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
British win, taking Ethiopia from Italians with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 10
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in India
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 infantry and 1 tactical_bomber in India, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from India to West India
1 mech_infantry moved from Persia to West India
1 fighter moved from Iraq to West India
2 infantry moved from Persia to Iraq
2 fighters moved from Ethiopia to Anglo Egyptian Sudan
1 aaGun and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 artilleries moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Ethiopia to Egypt
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
3 infantry placed in Egypt
2 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
British : 1.33
Italians : -0.33
Americans : -1.17
Chinese : 1.17
Japanese : -2.33