Karl7 (Allies) vs Simon33 (Axis) BM3

  • '19 '17 '16

    If your whole fleet stays put in SZ6, 2x Kamis on 2x CVs 1ea on the other 2. No scramble. if you attack SZ35, ask.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Americans
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 mech_infantry moved from Iwo Jima to 17 Sea Zone
            1 mech_infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
            1 mech_infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            1 destroyer moved from 6 Sea Zone to 5 Sea Zone
            3 fighters moved from Korea to 5 Sea Zone
            2 fighters moved from Korea to 6 Sea Zone
            1 battleship, 4 carriers, 2 cruisers and 4 submarines moved from 6 Sea Zone to 33 Sea Zone
                  Americans take 17 Sea Zone from Japanese
                  Americans take 22 Sea Zone from Japanese
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to Marshall Islands
            1 armour moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 armour moved from Algeria to Morocco
            1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
            1 bomber moved from Iraq to Volgograd
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Volgograd causes 4 damage total. 
            Battle in Marshall Islands
            Battle in 6 Sea Zone
                ANZAC loiter and taunt; Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Marshall Islands from Japanese with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 5 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 3 fighters in 5 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 5 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            7 fighters and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
            1 bomber moved from Volgograd to Russia
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            1 carrier and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
            2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            3 fighters moved from 5 Sea Zone to Korea
    
        Place Units - Americans
            3 fighters placed in Korea
            1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery placed in Western United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - Chinese
            3 infantry moved from Suiyuyan to Hopei
            1 fighter and 9 infantry moved from Shensi to Hopei
    
        Place Units - Chinese
            4 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
    
        Combat Move - British
            1 artillery and 1 infantry moved from West India to India
            2 artilleries and 2 infantry moved from Rhodesia to Belgian Congo
                  British take Belgian Congo from Italians
            1 tactical_bomber moved from Eastern Persia to India
            1 cruiser moved from 80 Sea Zone to 76 Sea Zone
    
        Purchase Units - British
            British buy 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in India
                British attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in India, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in India
                British win, taking India from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from India to West India
            4 fighters moved from Eastern Persia to Russia
            1 fighter moved from Persia to Russia
            3 infantry moved from Eastern Persia to West India
            2 armour moved from Persia to West India
            2 infantry moved from Iraq to Persia
            1 aaGun and 1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 bomber moved from Egypt to Eastern Persia
            1 bomber moved from Eastern Persia to Persia
            1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 fighter moved from Malta to Iraq
            1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
    
        Place Units - British
            2 fighters and 1 mech_infantry placed in Persia
            2 infantry and 1 mech_infantry placed in Iraq
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
            UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    British : -0.17
    AA fire in Volgograd : : -0.17
    Americans : -0.33
    Japanese : 0.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Italians
            1 artillery and 3 infantry moved from Kenya to Ethiopia
                  Italians take Ethiopia from British
            1 artillery and 1 infantry moved from Ukraine to Rostov
            1 bomber moved from Ukraine to Samara
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to Libya
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat - Italians
            Battle in Samara
                Italians attack with 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber in Samara, round 2 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Samara
                Russians win with no units remaining. Battle score for attacker is -9
                Casualties for Italians: 1 bomber
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 1 mech_infantry
                    Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Italians
            4 infantry moved from Northern Italy to Western Germany
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,4
            Italians collect 14 PUs (6 lost to blockades); end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    Russians : 0.67
    

    Savegame

  • '19 '17 '16

    One kill coming up as ordered.


  • @simon33

    Got to get lucky as Russia! Hot dice.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 cruiser and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            3 fighters moved from Korea to Caroline Islands
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            1 destroyer moved from 80 Sea Zone to 76 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : 0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 armour moved from Bryansk to Russia
                  Germans take Smolensk from Russians
            10 armour and 10 mech_infantrys moved from Volgograd to Russia
                  Germans take Samara from Russians
            4 armour, 7 artilleries, 2 bombers, 6 fighters, 32 infantry, 11 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
            1 armour and 5 mech_infantrys moved from Western Ukraine to Russia
            3 armour and 1 mech_infantry moved from Ukraine to Russia
            1 mech_infantry moved from Caucasus to Kazakhstan
                  Germans take Kazakhstan from Russians
            3 mech_infantrys moved from Novgorod to Archangel
            1 bomber moved from Western Germany to Russia
            1 mech_infantry moved from Eastern Poland to Archangel
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor; Remaining resources: 72 PUs; 
            Germans buy 7 artilleries, 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Russia
                Germans attack with 19 armour, 7 artilleries, 3 bombers, 6 fighters, 32 infantry, 27 mech_infantrys and 4 tactical_bombers
                British defend with 5 fighters; Americans defend with 1 bomber; Russians defend with 4 aaGuns, 1 airfield, 8 armour, 12 artilleries, 1 factory_major, 2 fighters, 52 infantry, 2 mech_infantrys and 1 tactical_bomber
                    AA fire in Russia : 0/12 hits, 2.00 expected hits
                    Germans roll dice for 19 armour, 7 artilleries, 3 bombers, 6 fighters, 32 infantry, 27 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 36/98 hits, 30.50 expected hits
                    Russians roll dice for 4 aaGuns, 8 armour, 12 artilleries, 1 bomber, 7 fighters, 52 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 35/83 hits, 31.33 expected hits
                    31 infantry owned by the Russians, 32 infantry owned by the Germans, 4 aaGuns owned by the Russians, 1 bomber owned by the Americans and 3 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 19 armour, 7 artilleries, 3 bombers, 6 fighters, 24 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 25/63 hits, 24.67 expected hits
                    Russians roll dice for 8 armour, 12 artilleries, 7 fighters, 21 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 16/51 hits, 20.83 expected hits
                    2 mech_infantrys owned by the Russians, 21 infantry owned by the Russians, 2 artilleries owned by the Russians and 16 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 19 armour, 7 artilleries, 3 bombers, 6 fighters, 8 mech_infantrys and 4 tactical_bombers in Russia, round 4 : 29/47 hits, 22.00 expected hits
                    Russians roll dice for 8 armour, 10 artilleries, 7 fighters and 1 tactical_bomber in Russia, round 4 : 14/26 hits, 12.50 expected hits
                    1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 8 armour owned by the Russians, 10 artilleries owned by the Russians, 7 artilleries owned by the Germans, 7 mech_infantrys owned by the Germans and 5 fighters owned by the British lost in Russia
                Germans captures 29PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 19 armour, 3 bombers, 6 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 145
                Casualties for Germans: 7 artilleries, 32 infantry and 26 mech_infantrys
                Casualties for Americans: 1 bomber
                Casualties for Russians: 4 aaGuns, 8 armour, 12 artilleries, 2 fighters, 52 infantry, 2 mech_infantrys and 1 tactical_bomber
                Casualties for British: 5 fighters
            Battle in Archangel
                Germans attack with 4 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 4 mech_infantrys in Archangel, round 2 : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 4 mech_infantrys in Archangel, round 3 : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 4 mech_infantrys in Archangel, round 4 : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 4 mech_infantrys in Archangel, round 5 : 1/4 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 4 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            4 mech_infantrys moved from Eastern Poland to Ukraine
            1 aaGun moved from Bryansk to Rostov
            1 fighter and 1 tactical_bomber moved from Russia to Rostov
            2 bombers moved from Russia to Germany
            1 bomber moved from Russia to Bryansk
            1 aaGun moved from Bryansk to Russia
            1 fighter and 1 tactical_bomber moved from Russia to Volgograd
            4 fighters and 2 tactical_bombers moved from Russia to Novgorod
            3 mech_infantrys moved from Poland to Western Ukraine
            1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            1 transport moved from 127 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in Volgograd
            3 artilleries placed in Ukraine
            3 mech_infantrys placed in Novgorod
            1 artillery and 2 infantry placed in France
            1 artillery, 2 fighters and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
            Germans collect 56 PUs (4 lost to blockades); end with 85 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 92 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -2.00
    Germans : 11.17
    Russians : -1.00
    

    Savegame


  • @simon33 said in Karl7 (Allies) vs Simon33 (Axis) BM3:

    Germans : 11.17

    wow: Germans : 11.17

    Hit dice Germany!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Russians
            1 infantry moved from Tambov to Samara
                  Russians take Samara from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Japanese
            1 mech_infantry moved from Anhwe to Manchuria
                  Japanese take Manchuria from Chinese
            2 infantry moved from Burma to India
            1 bomber moved from Kiangsu to India
            1 fighter and 1 tactical_bomber moved from French Indo China to India
            2 bombers moved from Kiangsu to India
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 5 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
            2 fighters moved from Japan to 6 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 3 destroyers, 1 infantry and 4 mech_infantrys; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in India
                Japanese attack with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 3/7 hits, 3.50 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 2 : 2/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in India
                Japanese destroys 6PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 3 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in 6 Sea Zone
                Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 4 fighters and 5 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 4 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 5/12 hits, 6.67 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from ANZAC with 1 battleship, 1 cruiser, 1 destroyer, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            1 artillery and 1 infantry moved from Anhwe to Kiangsu
            1 armour and 1 infantry moved from Philippines to 35 Sea Zone
            3 fighters moved from Philippines to Japan
            1 armour, 5 carriers, 1 infantry and 5 transports moved from 35 Sea Zone to 6 Sea Zone
            3 bombers and 1 tactical_bomber moved from India to Burma
            2 artilleries and 2 infantry moved from Yunnan to Burma
            3 artilleries moved from French Indo China to Yunnan
            1 fighter moved from Kiangsu to 6 Sea Zone
            4 artilleries and 4 infantry moved from Japan to 6 Sea Zone
            1 fighter moved from Kiangsu to Burma
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Kiangsu to Anhwe
    
        Place Units - Japanese
            3 destroyers placed in 6 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
            Japanese undo move 2.
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
            3 mech_infantrys placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6
            Japanese collect 49 PUs (2 lost to blockades); end with 54 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    UK_Pacific : 1.33
    Japanese : -1.50
    

    Savegame

  • '19 '17 '16

    @Karl7 said in Karl7 (Allies) vs Simon33 (Axis) BM3:

    @simon33 said in Karl7 (Allies) vs Simon33 (Axis) BM3:

    Germans : 11.17

    wow: Germans : 11.17

    Hit dice Germany!

    Japan’s the only bit which isn’t doing as well as I would like.

  • '19 '17 '16

    @simon33 said in Karl7 (Allies) vs Simon33 (Axis) BM3:

    Japan’s the only bit which isn’t doing as well as I would like.

    I suppose dice like that are better than I could even hope.


  • @simon33

    You are HOT Simon!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post: Americans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Americans
            1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
            2 destroyers and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
            6 fighters moved from Korea to 6 Sea Zone
            1 artillery and 1 infantry moved from Korea to Manchuria
            1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 mech_infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from 35 Sea Zone to Philippines
            1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 mech_infantry moved from 34 Sea Zone to Paulau Island
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry moved from Marshall Islands to 32 Sea Zone
            2 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
            2 infantry moved from 22 Sea Zone to Marianas
            1 mech_infantry moved from Morocco to Tunisia
                  Americans take Tunisia from Italians
    
        Purchase Units - Americans
            Americans buy 1 artillery, 6 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    Orders! Scram Kamikaze?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    hmm may rethink my buy hold on

  • '19 '17 '16

    Sh1t!

    Looks like I forgot to include the Korean fighters. Loaded the transports too.

    Can’t imagine changing the buy would change my decision, so:
    full scramble
    1ea kami on the cruisers and DDs.


  • @simon33

    Ok, will roll in a sec after adjust buy.


  • @simon33 said in Karl7 (Allies) vs Simon33 (Axis) BM3:

    Sh1t!

    Looks like I forgot to include the Korean fighters. Loaded the transports too.

    Can’t imagine changing the buy would change my decision, so:
    full scramble
    1ea kami on the cruisers and DDs.

    Yeah, we’ll see. If I can shut down Japan I am still in the game… Depends on how fast you can rally for the last VC in Europe.

    Game on!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Americans
            1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
            6 fighters moved from Korea to 6 Sea Zone
            2 destroyers and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Korea to Manchuria
            1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from 35 Sea Zone to Philippines
            1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 mech_infantry moved from 34 Sea Zone to Paulau Island
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            1 mech_infantry moved from Morocco to Tunisia
                  Americans take Tunisia from Italians
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 3 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Battle in Paulau Island
            Battle in Philippines
            Battle in Marianas
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 13 fighters, 7 submarines and 1 tactical_bomber
                Japanese defend with 1 armour, 4 artilleries, 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 8 fighters, 5 infantry, 5 tactical_bombers and 5 transports
                    Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits
                Units damaged: 4 carriers owned by the Japanese
                    Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 13 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 9/20 hits, 9.83 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 8 fighters, 5 tactical_bombers and 5 transports in 6 Sea Zone, round 2 : 10/24 hits, 12.00 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    3 carriers owned by the Japanese, 4 destroyers owned by the Japanese and 4 carriers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 7 submarines in 6 Sea Zone, round 3 : 0/7 hits, 2.33 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 13 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 11/20 hits, 9.83 expected hits
                    Japanese roll dice for 8 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 10/13 hits, 7.83 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 5 transports in 6 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
                    5 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 submarine owned by the Americans, 3 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 carrier owned by the Americans, 6 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 6 submarines in 6 Sea Zone, round 4 : 3/6 hits, 2.00 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 transports owned by the Japanese, 1 armour owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 2 cruisers, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 3/11 hits, 5.83 expected hits
                    Japanese roll dice for 5 fighters in 6 Sea Zone, round 4 : 3/5 hits, 3.33 expected hits
                    3 fighters owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 6 submarines in 6 Sea Zone, round 5 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 transports owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 2 cruisers, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 5 : 4/8 hits, 4.33 expected hits
                    Japanese roll dice for 2 fighters in 6 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 2 fighters owned by the Japanese, 1 artillery owned by the Japanese, 1 transport owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 6 Sea Zone
                Americans win, taking Paulau Island from Japanese, taking Philippines from Japanese, taking Marianas from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 2 cruisers, 4 fighters and 6 submarines remaining. Battle score for attacker is 140
                Casualties for Americans: 5 carriers, 3 destroyers, 9 fighters, 1 submarine and 1 tactical_bomber
                Casualties for Japanese: 1 armour, 4 artilleries, 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 8 fighters, 5 infantry, 5 tactical_bombers and 5 transports
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 6 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode
            Battle in Manchuria
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Manchuria
                Americans win, taking Manchuria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Americans
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 aaGun, 1 armour, 3 artilleries and 4 infantry moved from Morocco to Algeria
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 3 transports moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            2 carriers and 1 destroyer placed in 6 Sea Zone
            3 fighters and 1 infantry placed in Eastern United States
            2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Hopei to Anhwe
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Hopei to Chahar
            12 infantry moved from Hopei to Kweichow
            1 fighter moved from Anhwe to Kweichow
    
        Place Units - Chinese
            4 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
    
        Combat Move - British
            2 infantry moved from West India to India
            1 tactical_bomber moved from West India to India
            1 infantry moved from Belgian Congo to Tanganyika Territory
                  British take Tanganyika Territory from Italians
            2 fighters moved from Persia to Ethiopia
            1 bomber moved from Persia to Ethiopia
            1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
            1 infantry moved from Belgian Congo to Kenya
                  British take Kenya from Italians
    
        Purchase Units - British
            British buy 11 infantry; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Ethiopia
                British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                Italians defend with 1 artillery and 3 infantry
                    British roll dice for 1 cruiser in Ethiopia, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Ethiopia, round 2 : 3/5 hits, 2.33 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Ethiopia, round 2 : 1/4 hits, 1.33 expected hits
                    1 artillery owned by the Italians, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
                British win, taking Ethiopia from Italians with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 10
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 3 infantry
            Battle in India
                British attack with 2 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 2 infantry and 1 tactical_bomber in India, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in India
                British win, taking India from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from India to West India
            1 mech_infantry moved from Persia to West India
            1 fighter moved from Iraq to West India
            2 infantry moved from Persia to Iraq
            2 fighters moved from Ethiopia to Anglo Egyptian Sudan
            1 aaGun and 1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 artilleries moved from Belgian Congo to Anglo Egyptian Sudan
            1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 bomber moved from Ethiopia to Egypt
    
        Place Units - British
            3 infantry placed in Iraq
            3 infantry placed in Persia
            3 infantry placed in Egypt
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    British : 1.33
    Italians : -0.33
    Americans : -1.17
    Chinese : 1.17
    Japanese : -2.33
    

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