Sorry i didnt read this before. Sure, just keep max defence.
If I hit 2+ on the next round and you hit only 1 keep the battleship
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 53 PUs;
Germans buy 2 fighters and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 5 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Holland Belgium
2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Germany to Normandy Bordeaux
1 bomber moved from Germany to Holland Belgium
1 armour moved from Belarus to Rostov
Germans take Bryansk from Russians
Germans take Rostov from Russians
1 armour and 1 mech_infantry moved from Belarus to Ukraine
1 armour and 1 mech_infantry moved from Belarus to Ukraine
1 artillery and 1 mech_infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Eastern Poland to Bessarabia
8 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Belarus to Rostov
Combat - Germans
Battle in Bessarabia
Germans attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 mech_infantrys in Bessarabia, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Bessarabia, round 3 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Bessarabia, round 4 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber
British defend with 1 aaGun and 3 infantry; French defend with 2 infantry; Americans defend with 1 factory_minor, 1 harbour and 2 infantry
AA fire in Normandy Bordeaux : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/10 hits, 3,67 expected hits
Americans roll dice for 1 aaGun and 7 infantry in Normandy Bordeaux, round 2 : 3/7 hits, 2,33 expected hits
1 aaGun owned by the British, 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/7 hits, 3,17 expected hits
Americans roll dice for 5 infantry in Normandy Bordeaux, round 3 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber in Normandy Bordeaux, round 4 : 2/5 hits, 2,67 expected hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0,67 expected hits
1 tactical_bomber owned by the Germans and 2 infantry owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 5 infantry and 1 tactical_bomber
Casualties for Americans: 2 infantry
Casualties for British: 1 aaGun and 3 infantry
Casualties for French: 2 infantry
Battle in Holland Belgium
Germans attack with 1 bomber and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 1 mech_infantry in Holland Belgium, round 3 : 1/2 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Ukraine
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Ukraine, round 2 : 4/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 8 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 8 mech_infantrys in Western Ukraine, round 2 : 0/8 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 8 mech_infantrys in Western Ukraine, round 3 : 1/8 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 8 mech_infantrys in Western Ukraine, round 4 : 3/8 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 8 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
5 armour and 18 mech_infantrys moved from Belarus to Rostov
1 artillery and 8 infantry moved from Novgorod to Belarus
1 aaGun moved from Eastern Poland to Western Ukraine
1 bomber moved from Holland Belgium to Western Germany
1 bomber and 2 fighters moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Western Germany to Germany
1 infantry moved from Belarus to Bryansk
Place Units - Germans
3 infantry placed in France
2 fighters placed in Western Germany
8 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4,3
Germans collect 49 PUs (3 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 3 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 aaGun and 3 infantry
EDIT: Adding units owned by Germans to Germany: 1 aaGun and 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,00
Americans : 1,67
AA fire in Normandy Bordeaux : : -0,50
Russians : -2,00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 bomber, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 armour and 2 mech_infantrys moved from Caucasus to Sikang
2 infantry moved from Russia to Bryansk
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 tactical_bomber moved from Russia to Sikang
1 fighter moved from Caucasus to Bryansk
2 fighters moved from Russia to Bryansk
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 bomber, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 armour and 2 mech_infantrys moved from Caucasus to Sikang
2 infantry moved from Russia to Bryansk
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 tactical_bomber moved from Russia to Sikang
1 fighter moved from Caucasus to Bryansk
2 fighters moved from Russia to Bryansk
Combat - Russians
Battle in Sikang
Russians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour and 1 infantry
Russians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Sikang, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 1 infantry in Sikang, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in Bryansk
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Bryansk, round 2 : 1/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
3 fighters moved from Bryansk to Russia
1 infantry moved from Russia to Tambov
1 mech_infantry moved from Volgograd to Caucasus
1 tactical_bomber moved from Sikang to Novosibirsk
2 aaGuns and 16 infantry moved from Amur to Manchuria
1 infantry moved from Smolensk to Russia
Place Units - Russians
1 bomber, 6 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,1,6,4,6,2
Russians collect 27 PUs (3 lost to blockades); end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -0.33
Japanese : 0.17
Territory Summary for Russians :
Korea : 1 flag, 1 infantry
Manchuria : 2 aaGuns and 17 infantry
Sikang : 1 armour and 1 mech_infantry
Bryansk : 1 infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 bomber, 1 factory_major, 3 fighters, 69 infantry and 3 mech_infantrys
Tambov : 1 infantry
Novosibirsk : 1 tactical_bomber
Vologda : 3 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Caucasus : 1 mech_infantry
125 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 49 / 59
Russians : 30 / 36
Japanese : 46 / 69
Americans : 59 / 92
Chinese : 6 / 4
British : 32 / 41
UK_Pacific : 7 / 7
Italians : 13 / 19
ANZAC : 15 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 destroyers, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Java
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Sumatra
1 bomber moved from French Indo China to Sumatra
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 bomber moved from Anhwe to Sikang
1 tactical_bomber moved from Anhwe to Sikang
1 mech_infantry moved from Yunnan to Szechwan
2 mech_infantrys moved from Szechwan to Sikang
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 75 Sea Zone to 41 Sea Zone
1 marine moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 6 Sea Zone to Korea
2 fighters moved from Japan to Korea
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/5 hits, 2,17 expected hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 3 : 3/5 hits, 2,17 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 5/6 hits, 3,00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Sikang
Japanese attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Sikang, round 2 : 0/4 hits, 1,50 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 2/2 hits, 0,83 expected hits
2 mech_infantrys owned by the Japanese lost in Sikang
retreated to Sikang
Chinese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrys
Battle in Korea
Japanese attack with 4 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 4 fighters and 2 infantry in Korea, round 2 : 3/6 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Korea to 6 Sea Zone
2 fighters moved from Korea to Japan
1 artillery and 2 infantry moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 bomber moved from Sumatra to Siam
1 artillery moved from French Indo China to Siam
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 41 Sea Zone
2 battleships, 4 carriers, 2 cruisers and 2 submarines moved from 45 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Sikang to Szechwan
1 bomber moved from Sikang to Anhwe
1 mech_infantry moved from Hunan to Anhwe
1 artillery moved from Shensi to Szechwan
1 infantry moved from Suiyuyan to Shensi
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Anhwe to Kweichow
Place Units - Japanese
3 artilleries placed in French Indo China
3 infantry placed in Shantung
3 mech_infantrys placed in Kwangtung
3 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers
EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -1,00
Americans : 0,33
Chinese : 1,17
Russians : 0,67
Japanese : 0,50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 3 destroyers moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from Queensland to Java
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to New Guinea
2 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 2 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 46 Sea Zone
2 infantry and 1 marine moved from 46 Sea Zone to New Guinea
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 3 destroyers moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from Queensland to Java
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to New Guinea
2 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 2 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 46 Sea Zone
2 infantry and 1 marine moved from 46 Sea Zone to New Guinea
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 transport in 45 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Dutch New Guinea
Battle in New Guinea
Americans attack with 3 fighters, 2 infantry and 1 marine
Japanese defend with 1 marine
Americans roll dice for 1 cruiser in New Guinea, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 3 fighters, 2 infantry and 1 marine in New Guinea, round 2 : 3/6 hits, 2.17 expected hits
Japanese roll dice for 1 marine in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in New Guinea
Americans win, taking Dutch New Guinea from Japanese, taking New Guinea from Japanese with 3 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Java
Americans attack with 1 bomber
Japanese defend with 1 artillery
Americans roll dice for 1 bomber in Java, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
2 fighters moved from 55 Sea Zone to 45 Sea Zone
3 fighters moved from New Guinea to 45 Sea Zone
1 bomber moved from Java to Northern Territory
1 tactical_bomber moved from 55 Sea Zone to Northern Territory
2 fighters moved from Hawaiian Islands to Queensland
2 fighters moved from Western United States to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Algeria to 91 Sea Zone
1 armour, 2 fighters, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia
2 mech_infantrys moved from Morocco to Tunisia
1 transport moved from 91 Sea Zone to 90 Sea Zone
3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 90 Sea Zone to 101 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
Place Units - Americans
1 transport placed in 10 Sea Zone
Americans undo move 1.
2 transports placed in 101 Sea Zone
6 infantry placed in Eastern United States
2 carriers and 1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
Americans undo move 4.
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 0.67
Japanese : -1.33
@Giallo can’t seem to post files…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 3 destroyers moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from Queensland to Java
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to New Guinea
2 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 2 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 46 Sea Zone
2 infantry and 1 marine moved from 46 Sea Zone to New Guinea
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 transport in 45 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Dutch New Guinea
Battle in New Guinea
Americans attack with 3 fighters, 2 infantry and 1 marine
Japanese defend with 1 marine
Americans roll dice for 1 cruiser in New Guinea, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 3 fighters, 2 infantry and 1 marine in New Guinea, round 2 : 3/6 hits, 2.17 expected hits
Japanese roll dice for 1 marine in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in New Guinea
Americans win, taking Dutch New Guinea from Japanese, taking New Guinea from Japanese with 3 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Java
Americans attack with 1 bomber
Japanese defend with 1 artillery
Americans roll dice for 1 bomber in Java, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
2 fighters moved from 55 Sea Zone to 45 Sea Zone
3 fighters moved from New Guinea to 45 Sea Zone
1 bomber moved from Java to Northern Territory
1 tactical_bomber moved from 55 Sea Zone to Northern Territory
2 fighters moved from Hawaiian Islands to Queensland
2 fighters moved from Western United States to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Algeria to 91 Sea Zone
1 armour, 2 fighters, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia
2 mech_infantrys moved from Morocco to Tunisia
1 transport moved from 91 Sea Zone to 90 Sea Zone
3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 90 Sea Zone to 101 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
Place Units - Americans
1 transport placed in 10 Sea Zone
Americans undo move 1.
2 transports placed in 101 Sea Zone
6 infantry placed in Eastern United States
2 carriers and 1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
Americans undo move 4.
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 125 Sea Zone: 1 transport
EDIT: Adding units owned by British to 125 Sea Zone: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 artillery, 5 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from India to Shan State
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 fighter moved from India to Shan State
1 fighter moved from India to Yunnan
Combat - British
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Shan State, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 3/5 hits, 2.00 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 fighter moved from Shan State to India
2 infantry moved from India to Burma
1 mech_infantry moved from Eastern Persia to India
1 artillery moved from Persia to Eastern Persia
1 armour moved from Iraq to Eastern Persia
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
4 infantry moved from Egypt to Trans-Jordan
1 armour, 1 artillery and 1 infantry moved from Algeria to Tunisia
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
Place Units - British
3 submarines placed in 81 Sea Zone
1 artillery, 5 infantry and 1 mech_infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Changing ownership of Norway from Germans to British
EDIT: Adding units owned by British to Norway: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by British from 125 Sea Zone: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from 125 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 125 Sea Zone: 1 transport
EDIT: Changing PUs for British from 41 to 44
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33
British : 1.17
Americans : 0.67
Japanese : -1.67
Territory Summary for Americans, British, Chinese and UK_Pacific :
Yunnan : 1 mech_infantry
Kansu : 1 infantry
Tsinghai : 1 infantry
Sikang : 1 infantry
Shan State : 1 infantry and 1 mech_infantry
Burma : 2 infantry
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 12 infantry, 2 mech_infantrys and 1 tactical_bomber
Queensland : 2 fighters
Northern Territory : 1 bomber and 1 tactical_bomber
New Guinea : 2 infantry and 1 marine
Guam : 1 airfield and 1 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
46 Sea Zone : 1 cruiser and 1 transport
45 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters and 1 transport
26 Sea Zone : 1 carrier, 2 fighters, 1 submarine and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 carriers and 1 destroyer
55 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 5 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 infantry
United Kingdom : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
Morocco : 3 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
Tunisia : 2 armour, 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys
Norway : 1 flag, 1 infantry and 1 mech_infantry
Holland Belgium : 1 flag
125 Sea Zone : 1 flag, 1 transport
96 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
Iraq : 1 flag, 2 artilleries and 2 infantry
Eastern Persia : 1 flag, 1 armour and 1 artillery
101 Sea Zone : 3 transports
81 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 transport
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
91 Sea Zone : 1 carrier, 2 fighters and 2 transports
110 Sea Zone : 2 carriers, 2 destroyers, 4 fighters and 5 transports
Production/PUs Summary :
Germans : 44 / 59
Russians : 27 / 36
Japanese : 56 / 66
Americans : 57 / 92
Chinese : 7 / 7
British : 35 / 44
UK_Pacific : 7 / 7
Italians : 13 / 19
ANZAC : 11 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Romania to Ukraine
1 artillery moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
2 fighters and 3 infantry moved from Southern France to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 2 aaGuns, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry; Americans defend with 1 factory_minor, 1 harbour and 2 infantry
AA fire in Normandy Bordeaux : 1/3 hits, 0,50 expected hits
1 fighter owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 1,67 expected hits
Combat Hit Differential Summary :
Italians : 0,33
AA fire in Normandy Bordeaux : : 0,50
2 hits in normandy
@Giallo OOL, 1 aa, all brit INF, then mech, then art, AA, 2 usa inf and fgt last
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Romania to Ukraine
1 artillery moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
2 fighters and 3 infantry moved from Southern France to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 2 aaGuns, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry; Americans defend with 1 factory_minor, 1 harbour and 2 infantry
AA fire in Normandy Bordeaux : 1/3 hits, 0,50 expected hits
1 fighter owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 1,67 expected hits
Americans roll dice for 2 aaGuns, 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/9 hits, 3,33 expected hits
1 aaGun owned by the British, 1 infantry owned by the British and 3 infantry owned by the Italians lost in Normandy Bordeaux
retreated to Normandy Bordeaux
Americans win with 1 aaGun, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is -11
Casualties for Italians: 1 fighter and 3 infantry
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
3 infantry placed in Southern France
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 0,33
Americans : -0,33
AA fire in Normandy Bordeaux : : 0,50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
Battle in Java
Non Combat Move - ANZAC
2 destroyers moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
2 aaGuns, 1 artillery, 2 fighters and 1 mech_infantry moved from Queensland to Northern Territory
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
ANZAC undo move 1.
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northern Territory: 1 artillery
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 factory_minor and 1 harbour
Northern Territory : 2 aaGuns, 2 fighters and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 1 marine
42 Sea Zone : 1 flag, 1 cruiser
45 Sea Zone : 2 destroyers and 1 fighter
37 Sea Zone : 1 transport
62 Sea Zone : 1 flag, 1 destroyer and 1 transport
Egypt : 1 infantry
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Production/PUs Summary :
Germans : 44 / 59
Russians : 27 / 36
Japanese : 49 / 66
Americans : 57 / 92
Chinese : 7 / 7
British : 35 / 44
UK_Pacific : 10 / 7
Italians : 13 / 13
ANZAC : 15 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
Battle in Java
Non Combat Move - ANZAC
2 destroyers moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
2 aaGuns, 1 artillery, 2 fighters and 1 mech_infantry moved from Queensland to Northern Territory
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
ANZAC undo move 1.
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northern Territory: 1 artillery
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
EDIT: Turning off Edit Mode
Combat Move - French
2 infantry moved from Alexandria to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Malaya : 1 infantry
Queensland : 1 airfield, 1 factory_minor and 1 harbour
Northern Territory : 2 aaGuns, 2 fighters and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 1 marine
42 Sea Zone : 1 flag, 1 cruiser
45 Sea Zone : 2 destroyers and 1 fighter
37 Sea Zone : 1 transport
62 Sea Zone : 1 flag, 1 destroyer and 1 transport
Egypt : 3 infantry
Tunisia : 1 infantry
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Production/PUs Summary :
Germans : 44 / 59
Russians : 27 / 36
Japanese : 49 / 66
Americans : 57 / 92
Chinese : 7 / 7
British : 35 / 44
UK_Pacific : 10 / 7
Italians : 13 / 13
ANZAC : 15 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
3 armour and 3 mech_infantrys moved from Rostov to Caucasus
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
8 mech_infantrys moved from Western Germany to France
8 mech_infantrys moved from France to Normandy Bordeaux
1 bomber and 3 fighters moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to 125 Sea Zone
1 bomber moved from Western Germany to Normandy Bordeaux
2 artilleries and 2 infantry moved from Belarus to Novgorod
21 artilleries and 21 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 fighter in 125 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 transport owned by the Americans lost in 125 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Novgorod
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Novgorod, round 2 : 0/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 artilleries and 1 infantry in Novgorod, round 3 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 artilleries in Novgorod, round 4 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 artilleries remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 21 artilleries and 22 infantry
Russians defend with 1 infantry
Germans roll dice for 21 artilleries and 22 infantry in Bryansk, round 2 : 19/43 hits, 14,17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 21 artilleries and 22 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 3 fighters and 8 mech_infantrys
British defend with 1 aaGun, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Americans defend with 1 factory_minor, 1 harbour and 2 infantry
AA fire in Normandy Bordeaux : 0/3 hits, 0,50 expected hits
Germans roll dice for 2 bombers, 3 fighters and 8 mech_infantrys in Normandy Bordeaux, round 2 : 6/13 hits, 4,17 expected hits
Americans roll dice for 1 aaGun, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/8 hits, 3,00 expected hits
1 mech_infantry owned by the British, 1 aaGun owned by the British, 1 artillery owned by the British, 3 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 2 bombers, 3 fighters and 5 mech_infantrys in Normandy Bordeaux, round 3 : 5/10 hits, 3,67 expected hits
Americans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1,33 expected hits
2 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 bombers, 3 fighters and 4 mech_infantrys remaining. Battle score for attacker is 22
Casualties for Germans: 4 mech_infantrys
Casualties for British: 1 aaGun, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Caucasus
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Caucasus, round 2 : 1/6 hits, 2,00 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
3 fighters moved from Normandy Bordeaux to Western Germany
2 bombers moved from Normandy Bordeaux to Western Germany
1 fighter moved from 125 Sea Zone to Western Germany
2 aaGuns moved from Belarus to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
8 mech_infantrys moved from Western Ukraine to Bryansk
1 artillery moved from Bessarabia to Ukraine
2 mech_infantrys moved from Bessarabia to Bryansk
2 armour and 1 mech_infantry moved from Ukraine to Bryansk
5 mech_infantrys moved from Rostov to Bryansk
6 mech_infantrys moved from Rostov to Bryansk
1 armour and 1 mech_infantry moved from Rostov to Caucasus
3 armour and 3 mech_infantrys moved from Rostov to Bryansk
Place Units - Germans
2 fighters placed in Western Germany
1 infantry and 2 mech_infantrys placed in Ukraine
7 mech_infantrys placed in Western Germany
Germans undo move 1.
1 fighter placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 5,50
Americans : -0,33
AA fire in Normandy Bordeaux : : -0,50
Russians : 0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Sikang to Volgograd
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 mech_infantry moved from Russia to Volgograd
2 infantry moved from Vologda to Smolensk
1 tactical_bomber moved from Novosibirsk to Volgograd
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to Smolensk
1 bomber moved from Russia to Ukraine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Sikang to Volgograd
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 mech_infantry moved from Russia to Volgograd
2 infantry moved from Vologda to Smolensk
1 tactical_bomber moved from Novosibirsk to Volgograd
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to Smolensk
1 bomber moved from Russia to Ukraine
Combat - Russians
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Volgograd
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 3 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Smolensk to Russia
1 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 bomber moved from Ukraine to Russia
1 armour moved from Sikang to Novosibirsk
1 mech_infantry moved from Russia to Kazakhstan
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Place Units - Russians
1 fighter, 6 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : 0.00
AA fire in Ukraine : : -0.17
Russians : 0.83
Territory Summary for Russians :
Manchuria : 2 aaGuns and 17 infantry
Kazakhstan : 1 mech_infantry
Rostov : 1 infantry
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 bomber, 1 factory_major, 4 fighters, 74 infantry, 3 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Novosibirsk : 1 armour
Volgograd : 1 factory_minor and 1 mech_infantry
Smolensk : 2 infantry
110 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 52 / 72
Russians : 24 / 33
Japanese : 49 / 66
Americans : 52 / 92
Chinese : 7 / 7
British : 35 / 44
UK_Pacific : 10 / 7
Italians : 13 / 13
ANZAC : 15 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from French Indo China to Shan State
1 artillery moved from Siam to Shan State
1 bomber moved from Siam to Shan State
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State
1 mech_infantry moved from Kwangtung to Yunnan
1 tactical_bomber moved from Szechwan to Yunnan
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Anhwe to Yunnan
Combat - Japanese
Battle in Soviet Far East
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking Soviet Far East from Russians with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/3 hits, 1,33 expected hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Shan State
Japanese attack with 2 artilleries, 1 bomber, 2 fighters and 2 tactical_bombers
British defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 tactical_bombers in Shan State, round 2 : 5/7 hits, 3,67 expected hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry and 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to 36 Sea Zone
1 bomber moved from Shan State to French Indo China
1 bomber and 1 tactical_bomber moved from Yunnan to French Indo China
1 mech_infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kwangtung to Hunan
1 aaGun moved from Anhwe to Hunan
1 mech_infantry moved from Kwangtung to Hunan
3 infantry moved from Shantung to Jehol
2 destroyers moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 1 infantry, 2 submarines and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from French Indo China to Kwangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier, 1 fighter and 1 tactical_bomber placed in 36 Sea Zone
1 armour placed in Japan
3 infantry placed in Shantung
3 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Japanese collect 52 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Combat Hit Differential Summary :
ANZAC : -0,50
Americans : 0,67
Chinese : -0,33
UK_Pacific : 0,33
Japanese : 1,17