@gamerman01 said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:
Will you allow the late move?
Yes, go ahead, no problem.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 13 PUs;
Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 62 Sea Zone
Non Combat Move - ANZAC
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 13 PUs;
Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 62 Sea Zone
Non Combat Move - ANZAC
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 fighters, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
4 fighters moved from Germany to Norway
1 bomber and 4 fighters moved from Western Germany to Norway
1 mech_infantry moved from Rostov to Caucasus
8 armour, 2 artilleries and 22 mech_infantrys moved from Volgograd to Caucasus
1 armour moved from Urals to Yenisey
Germans take Evenkiyskiy from Americans
Germans take Yenisey from Americans
1 mech_infantry moved from Timguska to Kansu
Germans take Kansu from Chinese
1 armour and 2 mech_infantrys moved from Timguska to Kazakhstan
3 bombers moved from Russia to Norway
1 submarine moved from 113 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Norway
Germans attack with 1 artillery, 4 bombers, 8 fighters and 1 infantry
British defend with 1 aaGun and 1 infantry; Americans defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
AA fire in Norway : 0/6 hits, 1.00 expected hits
Germans roll dice for 1 artillery, 4 bombers, 8 fighters and 1 infantry in Norway, round 2 : 7/14 hits, 7.33 expected hits
Americans roll dice for 2 aaGuns and 3 infantry in Norway, round 2 : 0/3 hits, 1.00 expected hits
1 aaGun owned by the British, 1 aaGun owned by the Americans, 2 infantry owned by the Americans and 1 infantry owned by the British lost in Norway
Germans win, taking Norway from Americans with 1 artillery, 4 bombers, 8 fighters and 1 infantry remaining. Battle score for attacker is 19
Casualties for Americans: 1 aaGun and 2 infantry
Casualties for British: 1 aaGun and 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour and 2 mech_infantrys
Americans defend with 1 mech_infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 mech_infantry in Kazakhstan, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Germans roll dice for 1 armour in Kazakhstan, round 5 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 mech_infantry in Kazakhstan, round 5 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans and 1 mech_infantry owned by the Americans lost in Kazakhstan
Americans win with no units remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Americans: 1 mech_infantry
Battle in Caucasus
Germans attack with 8 armour, 2 artilleries and 23 mech_infantrys
British defend with 1 infantry
Germans roll dice for 8 armour, 2 artilleries and 23 mech_infantrys in Caucasus, round 2 : 8/33 hits, 8.83 expected hits
British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 8 armour, 2 artilleries and 23 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
3 infantry moved from Tambov to Rostov
1 artillery moved from Ukraine to Rostov
1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Tambov
1 armour, 2 artilleries and 4 mech_infantrys moved from Archangel to Novgorod
1 mech_infantry moved from Nenetsia to Novgorod
3 artilleries moved from Baltic States to Novgorod
4 bombers and 4 fighters moved from Norway to Western Germany
4 fighters moved from Norway to Germany
2 fighters and 2 tactical_bombers moved from Russia to Novgorod
Place Units - Germans
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 artillery and 2 infantry placed in Novgorod
1 fighter placed in Germany
1 fighter and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : -3.17
British : -0.33
AA fire in Norway : : -1.00
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 5 artilleries, 2 destroyers, 6 infantry and 6 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 72 Sea Zone to Union of South Africa
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 mech_infantry moved from Szechwan to Tsinghai
6 armour, 25 artilleries and 13 infantry moved from Shensi to Tsinghai
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
Combat - Japanese
Battle in Union of South Africa
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Union of South Africa, round 2 : 0/4 hits, 1.83 expected hits
British roll dice for 3 mech_infantrys in Union of South Africa, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Union of South Africa
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Union of South Africa, round 3 : 2/3 hits, 1.50 expected hits
British roll dice for 3 mech_infantrys in Union of South Africa, round 3 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Japanese and 2 mech_infantrys owned by the British lost in Union of South Africa
British win with 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 mech_infantrys
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese retreated
Battle in Tsinghai
Japanese attack with 6 armour, 25 artilleries, 13 infantry and 1 mech_infantry
Americans defend with 1 armour; Chinese defend with 7 artilleries and 25 infantry
Japanese roll dice for 6 armour, 25 artilleries, 13 infantry and 1 mech_infantry in Tsinghai, round 2 : 19/45 hits, 16.00 expected hits
Chinese roll dice for 1 armour, 7 artilleries and 25 infantry in Tsinghai, round 2 : 13/33 hits, 11.17 expected hits
13 infantry owned by the Japanese and 19 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 6 armour, 25 artilleries and 1 mech_infantry in Tsinghai, round 3 : 10/32 hits, 11.67 expected hits
Chinese roll dice for 1 armour, 7 artilleries and 6 infantry in Tsinghai, round 3 : 5/14 hits, 4.83 expected hits
5 artilleries owned by the Japanese, 6 infantry owned by the Chinese and 4 artilleries owned by the Chinese lost in Tsinghai
Japanese roll dice for 6 armour, 20 artilleries and 1 mech_infantry in Tsinghai, round 4 : 17/27 hits, 10.00 expected hits
Chinese roll dice for 1 armour and 3 artilleries in Tsinghai, round 4 : 2/4 hits, 1.50 expected hits
2 artilleries owned by the Japanese, 1 armour owned by the Americans and 3 artilleries owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 6 armour, 18 artilleries and 1 mech_infantry remaining. Battle score for attacker is 42
Casualties for Japanese: 7 artilleries and 13 infantry
Casualties for Chinese: 7 artilleries and 25 infantry
Casualties for Americans: 1 armour
Non Combat Move - Japanese
1 aaGun moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
2 artilleries moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 bomber moved from Dutch New Guinea to Philippines
1 artillery moved from Kiangsu to Anhwe
1 artillery moved from Anhwe to Kweichow
1 bomber moved from Eastern Persia to French Madagascar
1 fighter and 1 tactical_bomber moved from Union of South Africa to 72 Sea Zone
1 transport moved from 20 Sea Zone to 38 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
4 artilleries and 5 infantry moved from Eastern Persia to West India
1 artillery and 2 infantry moved from India to West India
1 armour and 1 infantry moved from New Guinea to Dutch New Guinea
Place Units - Japanese
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Kiangsu
2 destroyers and 6 submarines placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 76 PUs; end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
British : 0.00
Chinese : 2.50
Japanese : 7.00
Not sure if you want to do anything with your USSR bomber, but if you do, can you just edit it in?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 carrier, 1 factory_minor, 2 fighters, 3 infantry and 4 submarines; Remaining resources: 3 PUs;
Combat Move - Americans
3 armour, 5 artilleries, 3 infantry and 2 mech_infantrys moved from Karelia to Novgorod
2 armour moved from Finland to Novgorod
2 bombers and 1 fighter moved from Finland to Novgorod
4 artilleries moved from Finland to Norway
2 artilleries and 2 marines moved from Tobruk to 96 Sea Zone
2 artilleries and 2 marines moved from 96 Sea Zone to Malta
1 fighter moved from 96 Sea Zone to 94 Sea Zone
3 fighters moved from 96 Sea Zone to Malta
Combat - Americans
Battle in 94 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Turning on Edit Mode
EDIT: Removing units owned by Russians from Finland: 1 bomber
EDIT: Adding units owned by Russians to United Kingdom: 1 bomber
EDIT: Turning off Edit Mode
Battle in Novgorod
Americans attack with 5 armour, 5 artilleries, 2 bombers, 1 fighter, 3 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 2 armour, 6 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry, 5 mech_infantrys and 2 tactical_bombers
Americans roll dice for 5 armour, 5 artilleries, 2 bombers, 1 fighter, 3 infantry and 2 mech_infantrys in Novgorod, round 2 : 7/18 hits, 7,67 expected hits
Germans roll dice for 2 armour, 6 artilleries, 2 fighters, 2 infantry, 5 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 9/19 hits, 7,67 expected hits
2 infantry owned by the Germans, 3 infantry owned by the Americans, 4 artilleries owned by the Americans, 5 mech_infantrys owned by the Germans and 2 mech_infantrys owned by the Americans lost in Novgorod
Americans roll dice for 5 armour, 1 artillery, 2 bombers and 1 fighter in Novgorod, round 3 : 4/9 hits, 4,67 expected hits
Germans roll dice for 2 armour, 6 artilleries, 2 fighters and 2 tactical_bombers in Novgorod, round 3 : 5/12 hits, 5,33 expected hits
4 artilleries owned by the Germans, 4 armour owned by the Americans and 1 artillery owned by the Americans lost in Novgorod
Americans roll dice for 1 armour, 2 bombers and 1 fighter in Novgorod, round 4 : 1/4 hits, 2,33 expected hits
Germans roll dice for 2 armour, 2 artilleries, 2 fighters and 2 tactical_bombers in Novgorod, round 4 : 4/8 hits, 4,00 expected hits
1 artillery owned by the Germans, 1 armour owned by the Americans, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in Novgorod
Germans win with 2 armour, 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -55
Casualties for Americans: 5 armour, 5 artilleries, 2 bombers, 1 fighter, 3 infantry and 2 mech_infantrys
Casualties for Germans: 5 artilleries, 2 infantry and 5 mech_infantrys
Battle in Norway
Americans attack with 4 artilleries
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 4 artilleries in Norway, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 artilleries owned by the Americans lost in Norway
Americans roll dice for 2 artilleries in Norway, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Norway, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Norway
Americans roll dice for 1 artillery in Norway, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Norway, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Norway
Germans win with 1 artillery remaining. Battle score for attacker is -13
Casualties for Americans: 4 artilleries
Casualties for Germans: 1 infantry
Battle in Malta
Americans attack with 2 artilleries, 3 fighters and 2 marines
Italians defend with 1 artillery, 1 infantry and 1 marine
Americans roll dice for 2 cruisers in Malta, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 2 artilleries, 3 fighters and 2 marines in Malta, round 2 : 5/7 hits, 2,83 expected hits
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Malta, round 2 : 2/3 hits, 1,00 expected hits
1 marine owned by the Italians, 2 artilleries owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 3 fighters and 2 marines remaining. Battle score for attacker is 4
Casualties for Americans: 2 artilleries
Casualties for Italians: 1 artillery, 1 infantry and 1 marine
Non Combat Move - Americans
1 fighter moved from 94 Sea Zone to 96 Sea Zone
1 artillery and 7 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 battleships, 7 carriers, 2 cruisers, 7 destroyers, 10 fighters, 7 infantry, 3 tactical_bombers and 4 transports moved from 26 Sea Zone to 54 Sea Zone
6 submarines moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 artillery and 7 infantry moved from 54 Sea Zone to Queensland
3 fighters moved from Malta to 96 Sea Zone
Place Units - Americans
3 infantry placed in Finland
1 factory_minor placed in Persia
1 carrier and 4 submarines placed in 10 Sea Zone
2 fighters placed in Eastern United States
Americans undo move 4.
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 3,67
Italians : 1,00
Americans : -1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 carrier, 1 factory_minor, 2 fighters, 3 infantry and 4 submarines; Remaining resources: 3 PUs;
Combat Move - Americans
3 armour, 5 artilleries, 3 infantry and 2 mech_infantrys moved from Karelia to Novgorod
2 armour moved from Finland to Novgorod
2 bombers and 1 fighter moved from Finland to Novgorod
4 artilleries moved from Finland to Norway
2 artilleries and 2 marines moved from Tobruk to 96 Sea Zone
2 artilleries and 2 marines moved from 96 Sea Zone to Malta
1 fighter moved from 96 Sea Zone to 94 Sea Zone
3 fighters moved from 96 Sea Zone to Malta
Combat - Americans
Battle in 94 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Turning on Edit Mode
EDIT: Removing units owned by Russians from Finland: 1 bomber
EDIT: Adding units owned by Russians to United Kingdom: 1 bomber
EDIT: Turning off Edit Mode
Battle in Novgorod
Americans attack with 5 armour, 5 artilleries, 2 bombers, 1 fighter, 3 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 2 armour, 6 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry, 5 mech_infantrys and 2 tactical_bombers
Americans roll dice for 5 armour, 5 artilleries, 2 bombers, 1 fighter, 3 infantry and 2 mech_infantrys in Novgorod, round 2 : 7/18 hits, 7,67 expected hits
Germans roll dice for 2 armour, 6 artilleries, 2 fighters, 2 infantry, 5 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 9/19 hits, 7,67 expected hits
2 infantry owned by the Germans, 3 infantry owned by the Americans, 4 artilleries owned by the Americans, 5 mech_infantrys owned by the Germans and 2 mech_infantrys owned by the Americans lost in Novgorod
Americans roll dice for 5 armour, 1 artillery, 2 bombers and 1 fighter in Novgorod, round 3 : 4/9 hits, 4,67 expected hits
Germans roll dice for 2 armour, 6 artilleries, 2 fighters and 2 tactical_bombers in Novgorod, round 3 : 5/12 hits, 5,33 expected hits
4 artilleries owned by the Germans, 4 armour owned by the Americans and 1 artillery owned by the Americans lost in Novgorod
Americans roll dice for 1 armour, 2 bombers and 1 fighter in Novgorod, round 4 : 1/4 hits, 2,33 expected hits
Germans roll dice for 2 armour, 2 artilleries, 2 fighters and 2 tactical_bombers in Novgorod, round 4 : 4/8 hits, 4,00 expected hits
1 artillery owned by the Germans, 1 armour owned by the Americans, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in Novgorod
Germans win with 2 armour, 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -55
Casualties for Americans: 5 armour, 5 artilleries, 2 bombers, 1 fighter, 3 infantry and 2 mech_infantrys
Casualties for Germans: 5 artilleries, 2 infantry and 5 mech_infantrys
Battle in Norway
Americans attack with 4 artilleries
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 4 artilleries in Norway, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 artilleries owned by the Americans lost in Norway
Americans roll dice for 2 artilleries in Norway, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Norway, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Norway
Americans roll dice for 1 artillery in Norway, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Norway, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Norway
Germans win with 1 artillery remaining. Battle score for attacker is -13
Casualties for Americans: 4 artilleries
Casualties for Germans: 1 infantry
Battle in Malta
Americans attack with 2 artilleries, 3 fighters and 2 marines
Italians defend with 1 artillery, 1 infantry and 1 marine
Americans roll dice for 2 cruisers in Malta, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 2 artilleries, 3 fighters and 2 marines in Malta, round 2 : 5/7 hits, 2,83 expected hits
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Malta, round 2 : 2/3 hits, 1,00 expected hits
1 marine owned by the Italians, 2 artilleries owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 3 fighters and 2 marines remaining. Battle score for attacker is 4
Casualties for Americans: 2 artilleries
Casualties for Italians: 1 artillery, 1 infantry and 1 marine
Non Combat Move - Americans
1 fighter moved from 94 Sea Zone to 96 Sea Zone
1 artillery and 7 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 battleships, 7 carriers, 2 cruisers, 7 destroyers, 10 fighters, 7 infantry, 3 tactical_bombers and 4 transports moved from 26 Sea Zone to 54 Sea Zone
6 submarines moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 artillery and 7 infantry moved from 54 Sea Zone to Queensland
3 fighters moved from Malta to 96 Sea Zone
Place Units - Americans
3 infantry placed in Finland
1 factory_minor placed in Persia
1 carrier and 4 submarines placed in 10 Sea Zone
2 fighters placed in Eastern United States
Americans undo move 4.
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 1 aaGun, 1 artillery, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 armour, 11 artilleries and 6 mech_infantrys moved from Northwest Persia to Caucasus
2 armour and 7 mech_infantrys moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 fighter moved from 96 Sea Zone to Caucasus
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
Combat - British
Battle in Caucasus
British attack with 5 armour, 11 artilleries, 1 fighter and 16 mech_infantrys
Germans defend with 8 armour, 2 artilleries and 23 mech_infantrys
British roll dice for 5 armour, 11 artilleries, 1 fighter and 16 mech_infantrys in Caucasus, round 2 : 13/33 hits, 11,17 expected hits
Germans roll dice for 8 armour, 2 artilleries and 23 mech_infantrys in Caucasus, round 2 : 10/33 hits, 12,33 expected hits
8 mech_infantrys owned by the British, 13 mech_infantrys owned by the Germans and 2 artilleries owned by the British lost in Caucasus
British roll dice for 5 armour, 9 artilleries, 1 fighter and 8 mech_infantrys in Caucasus, round 3 : 14/23 hits, 8,67 expected hits
Germans roll dice for 8 armour, 2 artilleries and 10 mech_infantrys in Caucasus, round 3 : 12/20 hits, 8,00 expected hits
3 mech_infantrys owned by the British, 2 artilleries owned by the Germans, 2 armour owned by the Germans, 10 mech_infantrys owned by the Germans and 9 artilleries owned by the British lost in Caucasus
British roll dice for 5 armour, 1 fighter and 5 mech_infantrys in Caucasus, round 4 : 4/11 hits, 3,83 expected hits
Germans roll dice for 6 armour in Caucasus, round 4 : 5/6 hits, 3,00 expected hits
5 mech_infantrys owned by the British and 4 armour owned by the Germans lost in Caucasus
5 armour owned by the British retreated to Northwest Persia
Germans win with 2 armour remaining. Battle score for attacker is 28
Casualties for British: 11 artilleries and 16 mech_infantrys
Casualties for Germans: 6 armour, 2 artilleries and 23 mech_infantrys
Non Combat Move - British
1 fighter moved from Caucasus to Northwest Persia
3 artilleries moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
3 artilleries moved from Trans-Jordan to Iraq
3 armour moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Alexandria to Trans-Jordan
1 aaGun moved from Karelia to Finland
2 fighters moved from Gibraltar to 96 Sea Zone
Place Units - British
1 aaGun, 1 artillery and 1 infantry placed in Union of South Africa
2 infantry placed in Iraq
3 mech_infantrys placed in Egypt
1 fighter placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,4,1,1
British collect 34 PUs (2 lost to blockades); end with 34 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 7,33
Italians : 1,00
British : 7,33
Americans : -1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 bomber and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Algeria to Tunisia
3 bombers moved from Southern Italy to Tunisia
1 mech_infantry moved from Rostov to Kazakhstan
Italians take Kazakhstan from Americans
Combat - Italians
Battle in Tunisia
Italians attack with 1 artillery, 3 bombers and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 3 bombers and 1 infantry in Tunisia, round 2 : 3/5 hits, 2.67 expected hits
British roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Tunisia
Italians win, taking Tunisia from British with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
3 bombers moved from Tunisia to Southern Italy
1 infantry moved from Normandy Bordeaux to France
2 mech_infantrys moved from Rostov to Caucasus
4 infantry moved from Bessarabia to Ukraine
Place Units - Italians
1 bomber and 1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery and 3 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
2 submarines moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery and 3 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
2 submarines moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 carriers, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 armour moved from Novgorod to Finland
Germans take Karelia from Americans
1 armour moved from Novgorod to Finland
Germans take Vyborg from Americans
1 artillery moved from Norway to Finland
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
4 bombers and 4 fighters moved from Western Germany to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 8 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 3,5,4 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 18 damage total. Damaged units is as follows: factory_major = 12, airfield = 6
Battle in Finland
Germans attack with 2 armour, 2 artilleries and 1 infantry
British defend with 1 aaGun and 1 infantry; Americans defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 armour, 2 artilleries and 1 infantry in Finland, round 2 : 3/5 hits, 2.00 expected hits
Americans roll dice for 1 aaGun and 4 infantry in Finland, round 2 : 1/4 hits, 1.33 expected hits
1 aaGun owned by the British, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the British lost in Finland
Germans roll dice for 2 armour and 2 artilleries in Finland, round 3 : 1/4 hits, 1.67 expected hits
Americans roll dice for 2 infantry in Finland, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Finland
Germans roll dice for 2 armour and 2 artilleries in Finland, round 4 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Finland, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 2 armour and 2 artilleries remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Americans: 3 infantry
Casualties for British: 1 aaGun and 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
4 fighters moved from United Kingdom to 112 Sea Zone
4 bombers moved from United Kingdom to Western Germany
2 fighters and 2 tactical_bombers moved from Novgorod to Caucasus
1 artillery and 3 infantry moved from Rostov to Caucasus
3 artilleries moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 artillery and 1 infantry moved from Tambov to Volgograd
1 infantry moved from Samara to Volgograd
3 mech_infantrys moved from Russia to Volgograd
1 artillery moved from Novgorod to Belarus
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 armour moved from Yenisey to Novosibirsk
1 mech_infantry moved from Kansu to Kazakhstan
5 fighters moved from Germany to Caucasus
Place Units - Germans
2 carriers placed in 112 Sea Zone
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
1 artillery and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : -1.33
AA fire in United Kingdom : : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 3 fighters, 9 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from French Madagascar to Union of South Africa
3 bombers moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Japanese creates battle in territory 72 Sea Zone
Strategic bombing raid in Union of South Africa
AA fire in Union of South Africa : 0/1 hits, 0.17 expected hits
Bombing raid in Union of South Africa rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Union of South Africa causes 3 damage total.
Battle in 25 Sea Zone
Japanese attack with 3 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 bombers in 25 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking 72 Sea Zone from British with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Caroline Islands
2 bombers moved from 25 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 8 fighters, 1 infantry, 24 submarines, 4 tactical_bombers and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Japan to Caroline Islands
1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 destroyer and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 38 Sea Zone to 39 Sea Zone
5 artilleries and 8 infantry moved from West India to Eastern Persia
1 artillery and 2 infantry moved from India to West India
6 armour and 1 mech_infantry moved from Tsinghai to Caucasus
1 mech_infantry moved from Sikang to Caucasus
1 artillery moved from Szechwan to Sikang
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 armour moved from Kiangsu to Chahar
2 artilleries and 2 infantry moved from Kiangsu to Anhwe
1 bomber moved from Union of South Africa to French Madagascar
1 transport moved from 71 Sea Zone to 72 Sea Zone
1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 72 Sea Zone to 75 Sea Zone
1 aaGun and 17 artilleries moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Kweichow to Sikang
1 artillery and 2 infantry moved from Yunnan to Szechwan
1 infantry moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from French Indo China to Burma
Place Units - Japanese
1 destroyer placed in 36 Sea Zone
2 infantry placed in French Indo China
1 destroyer placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
1 artillery and 2 infantry placed in Kiangsu
1 artillery, 3 fighters, 4 infantry and 1 marine placed in Japan
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans : -0.33
AA fire in Union of South Africa : : -0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 19
Purchase Units - Americans
Americans buy 2 destroyers, 5 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 7 infantry moved from Queensland to 54 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 7 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
2 marines moved from Malta to 96 Sea Zone
2 cruisers and 2 marines moved from 96 Sea Zone to 94 Sea Zone
1 marine moved from 94 Sea Zone to Algeria
1 marine moved from 94 Sea Zone to Tunisia
4 fighters moved from 96 Sea Zone to Tunisia
Combat - Americans
Battle in Sumatra
Battle in Algeria
Battle in Iwo Jima
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 infantry in Iwo Jima, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Iwo Jima, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Iwo Jima, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 6 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Iwo Jima, round 7 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 7 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Sumatra from Japanese, taking Algeria from Italians with no units remaining. Battle score for attacker is -3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Tunisia
Americans attack with 4 fighters and 1 marine
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Tunisia, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 4 fighters and 1 marine in Tunisia, round 2 : 0/5 hits, 2,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 4 fighters and 1 marine in Tunisia, round 3 : 4/5 hits, 2,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 4 fighters and 1 marine remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
4 fighters moved from Tunisia to 94 Sea Zone
2 carriers, 1 destroyer and 4 transports moved from 96 Sea Zone to 94 Sea Zone
4 fighters moved from 54 Sea Zone to Hawaiian Islands
2 battleships, 7 carriers, 2 cruisers, 7 destroyers, 7 fighters and 3 tactical_bombers moved from 54 Sea Zone to 41 Sea Zone
2 fighters moved from Iraq to 41 Sea Zone
1 mech_infantry moved from Persia to Iraq
12 submarines moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
5 fighters placed in Western United States
3 infantry placed in Persia
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Italians : -1,33
Americans : -1,50
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 19
Purchase Units - Americans
Americans buy 2 destroyers, 5 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 7 infantry moved from Queensland to 54 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 7 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
2 marines moved from Malta to 96 Sea Zone
2 cruisers and 2 marines moved from 96 Sea Zone to 94 Sea Zone
1 marine moved from 94 Sea Zone to Algeria
1 marine moved from 94 Sea Zone to Tunisia
4 fighters moved from 96 Sea Zone to Tunisia
Combat - Americans
Battle in Sumatra
Battle in Algeria
Battle in Iwo Jima
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 infantry in Iwo Jima, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Iwo Jima, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Iwo Jima, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 6 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Iwo Jima, round 7 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 7 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Sumatra from Japanese, taking Algeria from Italians with no units remaining. Battle score for attacker is -3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Tunisia
Americans attack with 4 fighters and 1 marine
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Tunisia, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 4 fighters and 1 marine in Tunisia, round 2 : 0/5 hits, 2,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 4 fighters and 1 marine in Tunisia, round 3 : 4/5 hits, 2,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 4 fighters and 1 marine remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
4 fighters moved from Tunisia to 94 Sea Zone
2 carriers, 1 destroyer and 4 transports moved from 96 Sea Zone to 94 Sea Zone
4 fighters moved from 54 Sea Zone to Hawaiian Islands
2 battleships, 7 carriers, 2 cruisers, 7 destroyers, 7 fighters and 3 tactical_bombers moved from 54 Sea Zone to 41 Sea Zone
2 fighters moved from Iraq to 41 Sea Zone
1 mech_infantry moved from Persia to Iraq
12 submarines moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
5 fighters placed in Western United States
3 infantry placed in Persia
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 30 PUs;
British buy 3 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iraq: 1 mech_infantry
EDIT: Adding units owned by Americans to Northwest Persia: 1 mech_infantry
EDIT: Turning off Edit Mode
3 armour, 3 artilleries and 2 infantry moved from Iraq to Northwest Persia
3 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Libya to Tunisia
2 carriers, 1 destroyer, 2 fighters and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
Non Combat Move - British
Place Units - British
3 artilleries placed in Iraq
3 mech_infantrys placed in Egypt
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6
British collect 35 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -1,33
Americans : -1,50
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 9 PUs;
Combat Move - Italians
1 mech_infantry moved from Caucasus to Turkmenistan
Italians take Turkmenistan from British
1 mech_infantry moved from Caucasus to Turkmenistan
Combat - Italians
Non Combat Move - Italians
1 fighter moved from Southern Italy to Western Germany
4 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Kazakhstan to Eastern Persia
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Borneo
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Borneo from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
5 infantry moved from Queensland to New South Wales
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Place Units - ANZAC
2 artilleries and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : 1,67
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Borneo
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Borneo from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
5 infantry moved from Queensland to New South Wales
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Place Units - ANZAC
2 artilleries and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,67
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 1 factory_minor, 2 fighters and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Kazakhstan to Northwest Persia
2 armour, 4 artilleries, 7 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
4 bombers moved from Western Germany to Northwest Persia
Combat - Germans
Battle in Northwest Persia
Germans attack with 2 armour, 4 artilleries, 4 bombers, 7 fighters, 3 infantry, 7 mech_infantrys and 2 tactical_bombers
British defend with 8 armour, 6 artilleries, 2 fighters, 5 infantry and 1 mech_infantry; Americans defend with 1 mech_infantry
Germans roll dice for 2 armour, 4 artilleries, 4 bombers, 7 fighters, 3 infantry, 7 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 8/29 hits, 12.17 expected hits
British roll dice for 8 armour, 6 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 9/23 hits, 9.67 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Germans, 3 infantry owned by the Germans, 1 artillery owned by the British, 5 mech_infantrys owned by the Germans, 5 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Northwest Persia
Germans roll dice for 2 armour, 3 artilleries, 4 bombers, 7 fighters, 2 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 3 : 10/20 hits, 10.17 expected hits
British roll dice for 8 armour, 5 artilleries and 2 fighters in Northwest Persia, round 3 : 7/15 hits, 7.00 expected hits
3 artilleries owned by the Germans, 1 fighter owned by the Germans, 1 armour owned by the Germans, 5 artilleries owned by the British, 2 mech_infantrys owned by the Germans and 5 armour owned by the British lost in Northwest Persia
Germans roll dice for 1 armour, 4 bombers, 6 fighters and 2 tactical_bombers in Northwest Persia, round 4 : 8/13 hits, 7.50 expected hits
British roll dice for 3 armour and 2 fighters in Northwest Persia, round 4 : 3/5 hits, 2.83 expected hits
2 fighters owned by the Germans, 1 armour owned by the Germans, 2 fighters owned by the British and 3 armour owned by the British lost in Northwest Persia
Germans win with 4 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 2 armour, 4 artilleries, 3 fighters, 3 infantry and 7 mech_infantrys
Casualties for Americans: 1 mech_infantry
Casualties for British: 8 armour, 6 artilleries, 2 fighters, 5 infantry and 1 mech_infantry
Non Combat Move - Germans
4 bombers, 4 fighters and 2 tactical_bombers moved from Northwest Persia to Caucasus
4 artilleries and 2 infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Novosibirsk to Caucasus
3 mech_infantrys moved from Russia to Volgograd
1 artillery moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 artillery moved from Finland to Norway
2 armour moved from Finland to Novgorod
1 artillery moved from Finland to 115 Sea Zone
1 artillery and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Western Germany
2 carriers and 4 fighters moved from 112 Sea Zone to 109 Sea Zone
1 aaGun, 5 artilleries and 3 infantry moved from Germany to Western Germany
3 fighters and 1 tactical_bomber moved from Caucasus to Romania
1 fighter and 1 tactical_bomber moved from Caucasus to Romania
Place Units - Germans
2 destroyers placed in 112 Sea Zone
1 factory_minor placed in Caucasus
2 fighters placed in Western Germany
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -3.83
British : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Philippines to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 33 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Philippines to Java
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Philippines to Java
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 2 infantry moved from Eastern Persia to Persia
1 bomber moved from French Madagascar to Persia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 airfield and 1 artillery
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 0/4 hits, 1.67 expected hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 3 : 1/4 hits, 1.67 expected hits
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Borneo
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 5 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 6 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Borneo
Japanese roll dice for 1 artillery in Borneo, round 7 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 8 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 8 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 9 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 9 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 10 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 10 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 11 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 11 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Borneo
ANZAC win with 1 infantry remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Celebes
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 2/4 hits, 1.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Persia
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 factory_minor and 3 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Persia, round 2 : 1/4 hits, 1.50 expected hits
Americans roll dice for 3 infantry in Persia, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Americans lost in Persia
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Persia, round 3 : 1/4 hits, 1.50 expected hits
Americans roll dice for 2 infantry in Persia, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Persia
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Persia, round 4 : 1/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Persia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Persia
Japanese win, taking Persia from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 3 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 37 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 17 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 fighters moved from Java to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 bomber moved from 37 Sea Zone to French Indo China
4 artilleries and 6 infantry moved from Eastern Persia to West India
2 artilleries and 2 infantry moved from Szechwan to Yunnan
1 infantry moved from Yunnan to Burma
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Shensi to Szechwan
1 aaGun and 17 artilleries moved from Kazakhstan to Caucasus
1 mech_infantry moved from Sikang to Turkmenistan
1 bomber moved from Persia to West India
3 bombers and 3 fighters moved from Caroline Islands to Philippines
1 submarine moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to Philippines
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Hopei to Shensi
1 armour moved from Chahar to Kweichow
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
3 artilleries moved from Anhwe to Kweichow
1 bomber moved from French Indo China to Yunnan
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
2 battleships, 6 carriers, 7 destroyers, 5 fighters, 25 submarines and 3 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone
2 fighters moved from 33 Sea Zone to Philippines
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in India
1 artillery and 2 infantry placed in Kiangsu
1 artillery, 2 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
ANZAC : -3.17
Americans : -1.00
Japanese : -6.17
Gonna call it a game, well played Simon! We both made some mistakes…