Giallo (Allies+8) vs Simon33 (Axis) BM3

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 13 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 54 Sea Zone to 62 Sea Zone
    
        Non Combat Move - ANZAC
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 13 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 54 Sea Zone to 62 Sea Zone
    
        Non Combat Move - ANZAC
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 18
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 2 fighters, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Germany to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Norway
            4 fighters moved from Germany to Norway
            1 bomber and 4 fighters moved from Western Germany to Norway
            1 mech_infantry moved from Rostov to Caucasus
            8 armour, 2 artilleries and 22 mech_infantrys moved from Volgograd to Caucasus
            1 armour moved from Urals to Yenisey
                  Germans take Evenkiyskiy from Americans
                  Germans take Yenisey from Americans
            1 mech_infantry moved from Timguska to Kansu
                  Germans take Kansu from Chinese
            1 armour and 2 mech_infantrys moved from Timguska to Kazakhstan
            3 bombers moved from Russia to Norway
            1 submarine moved from 113 Sea Zone to 110 Sea Zone
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 110 Sea Zone
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Norway
                Germans attack with 1 artillery, 4 bombers, 8 fighters and 1 infantry
                British defend with 1 aaGun and 1 infantry; Americans defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
                    AA fire in Norway : 0/6 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery, 4 bombers, 8 fighters and 1 infantry in Norway, round 2 : 7/14 hits, 7.33 expected hits
                    Americans roll dice for 2 aaGuns and 3 infantry in Norway, round 2 : 0/3 hits, 1.00 expected hits
                    1 aaGun owned by the British, 1 aaGun owned by the Americans, 2 infantry owned by the Americans and 1 infantry owned by the British lost in Norway
                Germans win, taking Norway from Americans with 1 artillery, 4 bombers, 8 fighters and 1 infantry remaining. Battle score for attacker is 19
                Casualties for Americans: 1 aaGun and 2 infantry
                Casualties for British: 1 aaGun and 1 infantry
            Battle in Kazakhstan
                Germans attack with 1 armour and 2 mech_infantrys
                Americans defend with 1 mech_infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Kazakhstan
                    Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 mech_infantry in Kazakhstan, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Kazakhstan
                    Germans roll dice for 1 armour in Kazakhstan, round 5 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 mech_infantry in Kazakhstan, round 5 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans and 1 mech_infantry owned by the Americans lost in Kazakhstan
                Americans win with no units remaining. Battle score for attacker is -10
                Casualties for Germans: 1 armour and 2 mech_infantrys
                Casualties for Americans: 1 mech_infantry
            Battle in Caucasus
                Germans attack with 8 armour, 2 artilleries and 23 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 8 armour, 2 artilleries and 23 mech_infantrys in Caucasus, round 2 : 8/33 hits, 8.83 expected hits
                    British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from British with 8 armour, 2 artilleries and 23 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            3 infantry moved from Tambov to Rostov
            1 artillery moved from Ukraine to Rostov
            1 infantry moved from Russia to Samara
            1 artillery and 1 infantry moved from Russia to Tambov
            1 armour, 2 artilleries and 4 mech_infantrys moved from Archangel to Novgorod
            1 mech_infantry moved from Nenetsia to Novgorod
            3 artilleries moved from Baltic States to Novgorod
            4 bombers and 4 fighters moved from Norway to Western Germany
            4 fighters moved from Norway to Germany
            2 fighters and 2 tactical_bombers moved from Russia to Novgorod
    
        Place Units - Germans
            3 artilleries placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Russia
            1 artillery and 2 infantry placed in Novgorod
            1 fighter placed in Germany
            1 fighter and 3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 66 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.17
    British : -0.33
    AA fire in Norway : : -1.00
    Americans : 0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 18
    
        Purchase Units - Japanese
            Japanese buy 5 artilleries, 2 destroyers, 6 infantry and 6 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 72 Sea Zone to Union of South Africa
            1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
            1 mech_infantry moved from Szechwan to Tsinghai
            6 armour, 25 artilleries and 13 infantry moved from Shensi to Tsinghai
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
    
        Combat - Japanese
            Battle in Union of South Africa
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Union of South Africa, round 2 : 0/4 hits, 1.83 expected hits
                    British roll dice for 3 mech_infantrys in Union of South Africa, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Union of South Africa
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Union of South Africa, round 3 : 2/3 hits, 1.50 expected hits
                    British roll dice for 3 mech_infantrys in Union of South Africa, round 3 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Japanese and 2 mech_infantrys owned by the British lost in Union of South Africa
                British win with 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for British: 2 mech_infantrys
                1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese retreated
            Battle in Tsinghai
                Japanese attack with 6 armour, 25 artilleries, 13 infantry and 1 mech_infantry
                Americans defend with 1 armour; Chinese defend with 7 artilleries and 25 infantry
                    Japanese roll dice for 6 armour, 25 artilleries, 13 infantry and 1 mech_infantry in Tsinghai, round 2 : 19/45 hits, 16.00 expected hits
                    Chinese roll dice for 1 armour, 7 artilleries and 25 infantry in Tsinghai, round 2 : 13/33 hits, 11.17 expected hits
                    13 infantry owned by the Japanese and 19 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 6 armour, 25 artilleries and 1 mech_infantry in Tsinghai, round 3 : 10/32 hits, 11.67 expected hits
                    Chinese roll dice for 1 armour, 7 artilleries and 6 infantry in Tsinghai, round 3 : 5/14 hits, 4.83 expected hits
                    5 artilleries owned by the Japanese, 6 infantry owned by the Chinese and 4 artilleries owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 6 armour, 20 artilleries and 1 mech_infantry in Tsinghai, round 4 : 17/27 hits, 10.00 expected hits
                    Chinese roll dice for 1 armour and 3 artilleries in Tsinghai, round 4 : 2/4 hits, 1.50 expected hits
                    2 artilleries owned by the Japanese, 1 armour owned by the Americans and 3 artilleries owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 6 armour, 18 artilleries and 1 mech_infantry remaining. Battle score for attacker is 42
                Casualties for Japanese: 7 artilleries and 13 infantry
                Casualties for Chinese: 7 artilleries and 25 infantry
                Casualties for Americans: 1 armour
    
        Non Combat Move - Japanese
            1 aaGun moved from Shensi to Tsinghai
            1 infantry moved from Hopei to Shensi
            2 artilleries moved from Kweichow to Szechwan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 bomber moved from Dutch New Guinea to Philippines
            1 artillery moved from Kiangsu to Anhwe
            1 artillery moved from Anhwe to Kweichow
            1 bomber moved from Eastern Persia to French Madagascar
            1 fighter and 1 tactical_bomber moved from Union of South Africa to 72 Sea Zone
            1 transport moved from 20 Sea Zone to 38 Sea Zone
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            4 artilleries and 5 infantry moved from Eastern Persia to West India
            1 artillery and 2 infantry moved from India to West India
            1 armour and 1 infantry moved from New Guinea to Dutch New Guinea
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in India
            1 artillery and 2 infantry placed in French Indo China
            2 artilleries and 1 infantry placed in Kiangsu
            2 destroyers and 6 submarines placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 76 PUs; end with 77 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    British : 0.00
    Chinese : 2.50
    Japanese : 7.00
    

    Savegame

  • '19 '17 '16

    Not sure if you want to do anything with your USSR bomber, but if you do, can you just edit it in?

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 factory_minor, 2 fighters, 3 infantry and 4 submarines; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            3 armour, 5 artilleries, 3 infantry and 2 mech_infantrys moved from Karelia to Novgorod
            2 armour moved from Finland to Novgorod
            2 bombers and 1 fighter moved from Finland to Novgorod
            4 artilleries moved from Finland to Norway
            2 artilleries and 2 marines moved from Tobruk to 96 Sea Zone
            2 artilleries and 2 marines moved from 96 Sea Zone to Malta
            1 fighter moved from 96 Sea Zone to 94 Sea Zone
            3 fighters moved from 96 Sea Zone to Malta
    
        Combat - Americans
            Battle in 94 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 94 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Finland: 1 bomber
                EDIT: Adding units owned by Russians to United Kingdom: 1 bomber
                EDIT: Turning off Edit Mode
            Battle in Novgorod
                Americans attack with 5 armour, 5 artilleries, 2 bombers, 1 fighter, 3 infantry and 2 mech_infantrys
                Germans defend with 1 airfield, 2 armour, 6 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry, 5 mech_infantrys and 2 tactical_bombers
                    Americans roll dice for 5 armour, 5 artilleries, 2 bombers, 1 fighter, 3 infantry and 2 mech_infantrys in Novgorod, round 2 : 7/18 hits, 7,67 expected hits
                    Germans roll dice for 2 armour, 6 artilleries, 2 fighters, 2 infantry, 5 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 9/19 hits, 7,67 expected hits
                    2 infantry owned by the Germans, 3 infantry owned by the Americans, 4 artilleries owned by the Americans, 5 mech_infantrys owned by the Germans and 2 mech_infantrys owned by the Americans lost in Novgorod
                    Americans roll dice for 5 armour, 1 artillery, 2 bombers and 1 fighter in Novgorod, round 3 : 4/9 hits, 4,67 expected hits
                    Germans roll dice for 2 armour, 6 artilleries, 2 fighters and 2 tactical_bombers in Novgorod, round 3 : 5/12 hits, 5,33 expected hits
                    4 artilleries owned by the Germans, 4 armour owned by the Americans and 1 artillery owned by the Americans lost in Novgorod
                    Americans roll dice for 1 armour, 2 bombers and 1 fighter in Novgorod, round 4 : 1/4 hits, 2,33 expected hits
                    Germans roll dice for 2 armour, 2 artilleries, 2 fighters and 2 tactical_bombers in Novgorod, round 4 : 4/8 hits, 4,00 expected hits
                    1 artillery owned by the Germans, 1 armour owned by the Americans, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in Novgorod
                Germans win with 2 armour, 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -55
                Casualties for Americans: 5 armour, 5 artilleries, 2 bombers, 1 fighter, 3 infantry and 2 mech_infantrys
                Casualties for Germans: 5 artilleries, 2 infantry and 5 mech_infantrys
            Battle in Norway
                Americans attack with 4 artilleries
                Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 4 artilleries in Norway, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 2 artilleries owned by the Americans lost in Norway
                    Americans roll dice for 2 artilleries in Norway, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery in Norway, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Norway
                    Americans roll dice for 1 artillery in Norway, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in Norway, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Norway
                Germans win with 1 artillery remaining. Battle score for attacker is -13
                Casualties for Americans: 4 artilleries
                Casualties for Germans: 1 infantry
            Battle in Malta
                Americans attack with 2 artilleries, 3 fighters and 2 marines
                Italians defend with 1 artillery, 1 infantry and 1 marine
                    Americans roll dice for 2 cruisers in Malta, round 2 : 1/2 hits, 1,00 expected hits
                    Americans roll dice for 2 artilleries, 3 fighters and 2 marines in Malta, round 2 : 5/7 hits, 2,83 expected hits
                    Italians roll dice for 1 artillery, 1 infantry and 1 marine in Malta, round 2 : 2/3 hits, 1,00 expected hits
                    1 marine owned by the Italians, 2 artilleries owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Malta
                Americans win, taking Malta from Italians with 3 fighters and 2 marines remaining. Battle score for attacker is 4
                Casualties for Americans: 2 artilleries
                Casualties for Italians: 1 artillery, 1 infantry and 1 marine
    
        Non Combat Move - Americans
            1 fighter moved from 94 Sea Zone to 96 Sea Zone
            1 artillery and 7 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 2 battleships, 7 carriers, 2 cruisers, 7 destroyers, 10 fighters, 7 infantry, 3 tactical_bombers and 4 transports moved from 26 Sea Zone to 54 Sea Zone
            6 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            2 infantry moved from 30 Sea Zone to Johnston Island
            1 fighter moved from Western United States to Hawaiian Islands
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 artillery and 7 infantry moved from 54 Sea Zone to Queensland
            3 fighters moved from Malta to 96 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Finland
            1 factory_minor placed in Persia
            1 carrier and 4 submarines placed in 10 Sea Zone
            2 fighters placed in Eastern United States
            Americans undo move 4.
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : 3,67
    Italians : 1,00
    Americans : -1,83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 factory_minor, 2 fighters, 3 infantry and 4 submarines; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            3 armour, 5 artilleries, 3 infantry and 2 mech_infantrys moved from Karelia to Novgorod
            2 armour moved from Finland to Novgorod
            2 bombers and 1 fighter moved from Finland to Novgorod
            4 artilleries moved from Finland to Norway
            2 artilleries and 2 marines moved from Tobruk to 96 Sea Zone
            2 artilleries and 2 marines moved from 96 Sea Zone to Malta
            1 fighter moved from 96 Sea Zone to 94 Sea Zone
            3 fighters moved from 96 Sea Zone to Malta
    
        Combat - Americans
            Battle in 94 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 94 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Finland: 1 bomber
                EDIT: Adding units owned by Russians to United Kingdom: 1 bomber
                EDIT: Turning off Edit Mode
            Battle in Novgorod
                Americans attack with 5 armour, 5 artilleries, 2 bombers, 1 fighter, 3 infantry and 2 mech_infantrys
                Germans defend with 1 airfield, 2 armour, 6 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry, 5 mech_infantrys and 2 tactical_bombers
                    Americans roll dice for 5 armour, 5 artilleries, 2 bombers, 1 fighter, 3 infantry and 2 mech_infantrys in Novgorod, round 2 : 7/18 hits, 7,67 expected hits
                    Germans roll dice for 2 armour, 6 artilleries, 2 fighters, 2 infantry, 5 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 9/19 hits, 7,67 expected hits
                    2 infantry owned by the Germans, 3 infantry owned by the Americans, 4 artilleries owned by the Americans, 5 mech_infantrys owned by the Germans and 2 mech_infantrys owned by the Americans lost in Novgorod
                    Americans roll dice for 5 armour, 1 artillery, 2 bombers and 1 fighter in Novgorod, round 3 : 4/9 hits, 4,67 expected hits
                    Germans roll dice for 2 armour, 6 artilleries, 2 fighters and 2 tactical_bombers in Novgorod, round 3 : 5/12 hits, 5,33 expected hits
                    4 artilleries owned by the Germans, 4 armour owned by the Americans and 1 artillery owned by the Americans lost in Novgorod
                    Americans roll dice for 1 armour, 2 bombers and 1 fighter in Novgorod, round 4 : 1/4 hits, 2,33 expected hits
                    Germans roll dice for 2 armour, 2 artilleries, 2 fighters and 2 tactical_bombers in Novgorod, round 4 : 4/8 hits, 4,00 expected hits
                    1 artillery owned by the Germans, 1 armour owned by the Americans, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in Novgorod
                Germans win with 2 armour, 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -55
                Casualties for Americans: 5 armour, 5 artilleries, 2 bombers, 1 fighter, 3 infantry and 2 mech_infantrys
                Casualties for Germans: 5 artilleries, 2 infantry and 5 mech_infantrys
            Battle in Norway
                Americans attack with 4 artilleries
                Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 4 artilleries in Norway, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 2 artilleries owned by the Americans lost in Norway
                    Americans roll dice for 2 artilleries in Norway, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery in Norway, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Norway
                    Americans roll dice for 1 artillery in Norway, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in Norway, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Norway
                Germans win with 1 artillery remaining. Battle score for attacker is -13
                Casualties for Americans: 4 artilleries
                Casualties for Germans: 1 infantry
            Battle in Malta
                Americans attack with 2 artilleries, 3 fighters and 2 marines
                Italians defend with 1 artillery, 1 infantry and 1 marine
                    Americans roll dice for 2 cruisers in Malta, round 2 : 1/2 hits, 1,00 expected hits
                    Americans roll dice for 2 artilleries, 3 fighters and 2 marines in Malta, round 2 : 5/7 hits, 2,83 expected hits
                    Italians roll dice for 1 artillery, 1 infantry and 1 marine in Malta, round 2 : 2/3 hits, 1,00 expected hits
                    1 marine owned by the Italians, 2 artilleries owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Malta
                Americans win, taking Malta from Italians with 3 fighters and 2 marines remaining. Battle score for attacker is 4
                Casualties for Americans: 2 artilleries
                Casualties for Italians: 1 artillery, 1 infantry and 1 marine
    
        Non Combat Move - Americans
            1 fighter moved from 94 Sea Zone to 96 Sea Zone
            1 artillery and 7 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 2 battleships, 7 carriers, 2 cruisers, 7 destroyers, 10 fighters, 7 infantry, 3 tactical_bombers and 4 transports moved from 26 Sea Zone to 54 Sea Zone
            6 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            2 infantry moved from 30 Sea Zone to Johnston Island
            1 fighter moved from Western United States to Hawaiian Islands
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 artillery and 7 infantry moved from 54 Sea Zone to Queensland
            3 fighters moved from Malta to 96 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Finland
            1 factory_minor placed in Persia
            1 carrier and 4 submarines placed in 10 Sea Zone
            2 fighters placed in Eastern United States
            Americans undo move 4.
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 aaGun, 1 artillery, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 armour, 11 artilleries and 6 mech_infantrys moved from Northwest Persia to Caucasus
            2 armour and 7 mech_infantrys moved from Persia to Caucasus
            3 mech_infantrys moved from Iraq to Caucasus
            1 fighter moved from 96 Sea Zone to Caucasus
            1 infantry moved from Libya to Tunisia
                  British take Tunisia from Italians
    
        Combat - British
            Battle in Caucasus
                British attack with 5 armour, 11 artilleries, 1 fighter and 16 mech_infantrys
                Germans defend with 8 armour, 2 artilleries and 23 mech_infantrys
                    British roll dice for 5 armour, 11 artilleries, 1 fighter and 16 mech_infantrys in Caucasus, round 2 : 13/33 hits, 11,17 expected hits
                    Germans roll dice for 8 armour, 2 artilleries and 23 mech_infantrys in Caucasus, round 2 : 10/33 hits, 12,33 expected hits
                    8 mech_infantrys owned by the British, 13 mech_infantrys owned by the Germans and 2 artilleries owned by the British lost in Caucasus
                    British roll dice for 5 armour, 9 artilleries, 1 fighter and 8 mech_infantrys in Caucasus, round 3 : 14/23 hits, 8,67 expected hits
                    Germans roll dice for 8 armour, 2 artilleries and 10 mech_infantrys in Caucasus, round 3 : 12/20 hits, 8,00 expected hits
                    3 mech_infantrys owned by the British, 2 artilleries owned by the Germans, 2 armour owned by the Germans, 10 mech_infantrys owned by the Germans and 9 artilleries owned by the British lost in Caucasus
                    British roll dice for 5 armour, 1 fighter and 5 mech_infantrys in Caucasus, round 4 : 4/11 hits, 3,83 expected hits
                    Germans roll dice for 6 armour in Caucasus, round 4 : 5/6 hits, 3,00 expected hits
                    5 mech_infantrys owned by the British and 4 armour owned by the Germans lost in Caucasus
                5 armour owned by the British retreated to Northwest Persia
                Germans win with 2 armour remaining. Battle score for attacker is 28
                Casualties for British: 11 artilleries and 16 mech_infantrys
                Casualties for Germans: 6 armour, 2 artilleries and 23 mech_infantrys
    
        Non Combat Move - British
            1 fighter moved from Caucasus to Northwest Persia
            3 artilleries moved from Iraq to Northwest Persia
            3 infantry moved from Persia to Northwest Persia
            3 artilleries moved from Trans-Jordan to Iraq
            3 armour moved from Egypt to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Alexandria to Trans-Jordan
            1 aaGun moved from Karelia to Finland
            2 fighters moved from Gibraltar to 96 Sea Zone
    
        Place Units - British
            1 aaGun, 1 artillery and 1 infantry placed in Union of South Africa
            2 infantry placed in Iraq
            3 mech_infantrys placed in Egypt
            1 fighter placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,4,1,1
            British collect 34 PUs (2 lost to blockades); end with 34 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 7,33
    Italians : 1,00
    British : 7,33
    Americans : -1,83
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 18
    
        Purchase Units - Italians
            Italians buy 1 bomber and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Algeria to Tunisia
            3 bombers moved from Southern Italy to Tunisia
            1 mech_infantry moved from Rostov to Kazakhstan
                  Italians take Kazakhstan from Americans
    
        Combat - Italians
            Battle in Tunisia
                Italians attack with 1 artillery, 3 bombers and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery, 3 bombers and 1 infantry in Tunisia, round 2 : 3/5 hits, 2.67 expected hits
                    British roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Tunisia
                Italians win, taking Tunisia from British with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            3 bombers moved from Tunisia to Southern Italy
            1 infantry moved from Normandy Bordeaux to France
            2 mech_infantrys moved from Rostov to Caucasus
            4 infantry moved from Bessarabia to Ukraine
    
        Place Units - Italians
            1 bomber and 1 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to New South Wales
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to New South Wales
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 2 carriers, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Germany to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 armour moved from Novgorod to Finland
                  Germans take Karelia from Americans
            1 armour moved from Novgorod to Finland
                  Germans take Vyborg from Americans
            1 artillery moved from Norway to Finland
            1 artillery and 1 infantry moved from 115 Sea Zone to Finland
            4 bombers and 4 fighters moved from Western Germany to United Kingdom
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 8 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 3,5,4 and causes: 12 damage to unit: factory_major
                Bombing raid in United Kingdom rolls: 8 and causes: 6 damage to unit: airfield
                Bombing raid in United Kingdom causes 18 damage total.  Damaged units is as follows: factory_major = 12, airfield = 6
            Battle in Finland
                Germans attack with 2 armour, 2 artilleries and 1 infantry
                British defend with 1 aaGun and 1 infantry; Americans defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 2 armour, 2 artilleries and 1 infantry in Finland, round 2 : 3/5 hits, 2.00 expected hits
                    Americans roll dice for 1 aaGun and 4 infantry in Finland, round 2 : 1/4 hits, 1.33 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the British lost in Finland
                    Germans roll dice for 2 armour and 2 artilleries in Finland, round 3 : 1/4 hits, 1.67 expected hits
                    Americans roll dice for 2 infantry in Finland, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Finland
                    Germans roll dice for 2 armour and 2 artilleries in Finland, round 4 : 2/4 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry in Finland, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Finland
                Germans win, taking Finland from Americans with 2 armour and 2 artilleries remaining. Battle score for attacker is 14
                Casualties for Germans: 1 infantry
                Casualties for Americans: 3 infantry
                Casualties for British: 1 aaGun and 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            4 fighters moved from United Kingdom to 112 Sea Zone
            4 bombers moved from United Kingdom to Western Germany
            2 fighters and 2 tactical_bombers moved from Novgorod to Caucasus
            1 artillery and 3 infantry moved from Rostov to Caucasus
            3 artilleries moved from Volgograd to Caucasus
            3 mech_infantrys moved from Ukraine to Caucasus
            1 artillery and 1 infantry moved from Tambov to Volgograd
            1 infantry moved from Samara to Volgograd
            3 mech_infantrys moved from Russia to Volgograd
            1 artillery moved from Novgorod to Belarus
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            1 armour moved from Yenisey to Novosibirsk
            1 mech_infantry moved from Kansu to Kazakhstan
            5 fighters moved from Germany to Caucasus
    
        Place Units - Germans
            2 carriers placed in 112 Sea Zone
            3 artilleries placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
            1 artillery and 3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 69 PUs; end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : -1.33
    AA fire in United Kingdom : : -0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 19
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 2 destroyers, 3 fighters, 9 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from French Madagascar to Union of South Africa
            3 bombers moved from Japan to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 72 Sea Zone
            Strategic bombing raid in Union of South Africa
                    AA fire in Union of South Africa : 0/1 hits, 0.17 expected hits
                Bombing raid in Union of South Africa rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Union of South Africa causes 3 damage total. 
            Battle in 25 Sea Zone
                Japanese attack with 3 bombers and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 bombers in 25 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win, taking 72 Sea Zone from British with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 bomber moved from 25 Sea Zone to Caroline Islands
            2 bombers moved from 25 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 8 fighters, 1 infantry, 24 submarines, 4 tactical_bombers and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            3 fighters moved from Japan to Caroline Islands
            1 submarine moved from 35 Sea Zone to 33 Sea Zone
            1 destroyer and 2 transports moved from 35 Sea Zone to 36 Sea Zone
            1 transport moved from 38 Sea Zone to 39 Sea Zone
            5 artilleries and 8 infantry moved from West India to Eastern Persia
            1 artillery and 2 infantry moved from India to West India
            6 armour and 1 mech_infantry moved from Tsinghai to Caucasus
            1 mech_infantry moved from Sikang to Caucasus
            1 artillery moved from Szechwan to Sikang
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 armour moved from Kiangsu to Chahar
            2 artilleries and 2 infantry moved from Kiangsu to Anhwe
            1 bomber moved from Union of South Africa to French Madagascar
            1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 72 Sea Zone to 75 Sea Zone
            1 aaGun and 17 artilleries moved from Tsinghai to Kazakhstan
            1 mech_infantry moved from Kweichow to Sikang
            1 artillery and 2 infantry moved from Yunnan to Szechwan
            1 infantry moved from French Indo China to Yunnan
            1 armour and 1 mech_infantry moved from French Indo China to Burma
    
        Place Units - Japanese
            1 destroyer placed in 36 Sea Zone
            2 infantry placed in French Indo China
            1 destroyer placed in 39 Sea Zone
            1 artillery and 1 infantry placed in India
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery, 3 fighters, 4 infantry and 1 marine placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 76 PUs; end with 76 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    AA fire in Union of South Africa : : -0.17
    Japanese : 0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 5 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 7 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 7 infantry and 4 transports moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 7 infantry moved from 41 Sea Zone to Sumatra
            2 infantry moved from Johnston Island to 30 Sea Zone
            2 infantry and 1 transport moved from 30 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            2 marines moved from Malta to 96 Sea Zone
            2 cruisers and 2 marines moved from 96 Sea Zone to 94 Sea Zone
            1 marine moved from 94 Sea Zone to Algeria
            1 marine moved from 94 Sea Zone to Tunisia
            4 fighters moved from 96 Sea Zone to Tunisia
    
        Combat - Americans
            Battle in Sumatra
            Battle in Algeria
            Battle in Iwo Jima
                Americans attack with 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 infantry in Iwo Jima, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Iwo Jima
                    Americans roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry in Iwo Jima, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry in Iwo Jima, round 6 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 6 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry in Iwo Jima, round 7 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 7 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                Japanese win, taking Sumatra from Japanese, taking Algeria from Italians with no units remaining. Battle score for attacker is -3
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Tunisia
                Americans attack with 4 fighters and 1 marine
                Italians defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 cruiser in Tunisia, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 4 fighters and 1 marine in Tunisia, round 2 : 0/5 hits, 2,33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 4 fighters and 1 marine in Tunisia, round 3 : 4/5 hits, 2,33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 4 fighters and 1 marine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            4 fighters moved from Tunisia to 94 Sea Zone
            2 carriers, 1 destroyer and 4 transports moved from 96 Sea Zone to 94 Sea Zone
            4 fighters moved from 54 Sea Zone to Hawaiian Islands
            2 battleships, 7 carriers, 2 cruisers, 7 destroyers, 7 fighters and 3 tactical_bombers moved from 54 Sea Zone to 41 Sea Zone
            2 fighters moved from Iraq to 41 Sea Zone
            1 mech_infantry moved from Persia to Iraq
            12 submarines moved from 26 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            5 fighters placed in Western United States
            3 infantry placed in Persia
            2 destroyers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,33
    Americans : -1,50
    Japanese : 0,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 5 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 7 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 7 infantry and 4 transports moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 7 infantry moved from 41 Sea Zone to Sumatra
            2 infantry moved from Johnston Island to 30 Sea Zone
            2 infantry and 1 transport moved from 30 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            2 marines moved from Malta to 96 Sea Zone
            2 cruisers and 2 marines moved from 96 Sea Zone to 94 Sea Zone
            1 marine moved from 94 Sea Zone to Algeria
            1 marine moved from 94 Sea Zone to Tunisia
            4 fighters moved from 96 Sea Zone to Tunisia
    
        Combat - Americans
            Battle in Sumatra
            Battle in Algeria
            Battle in Iwo Jima
                Americans attack with 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 infantry in Iwo Jima, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Iwo Jima
                    Americans roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry in Iwo Jima, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry in Iwo Jima, round 6 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 6 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry in Iwo Jima, round 7 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 7 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                Japanese win, taking Sumatra from Japanese, taking Algeria from Italians with no units remaining. Battle score for attacker is -3
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Tunisia
                Americans attack with 4 fighters and 1 marine
                Italians defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 cruiser in Tunisia, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 4 fighters and 1 marine in Tunisia, round 2 : 0/5 hits, 2,33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 4 fighters and 1 marine in Tunisia, round 3 : 4/5 hits, 2,33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 4 fighters and 1 marine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            4 fighters moved from Tunisia to 94 Sea Zone
            2 carriers, 1 destroyer and 4 transports moved from 96 Sea Zone to 94 Sea Zone
            4 fighters moved from 54 Sea Zone to Hawaiian Islands
            2 battleships, 7 carriers, 2 cruisers, 7 destroyers, 7 fighters and 3 tactical_bombers moved from 54 Sea Zone to 41 Sea Zone
            2 fighters moved from Iraq to 41 Sea Zone
            1 mech_infantry moved from Persia to Iraq
            12 submarines moved from 26 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            5 fighters placed in Western United States
            3 infantry placed in Persia
            2 destroyers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 5 PUs
    
        Purchase Units - British
            British repair damage of 4x factory_major; Remaining resources: 30 PUs; 
            British buy 3 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Iraq: 1 mech_infantry
            EDIT: Adding units owned by Americans to Northwest Persia: 1 mech_infantry
            EDIT: Turning off Edit Mode
            3 armour, 3 artilleries and 2 infantry moved from Iraq to Northwest Persia
            3 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Libya to Tunisia
            2 carriers, 1 destroyer, 2 fighters and 1 transport moved from 96 Sea Zone to 94 Sea Zone
            1 mech_infantry moved from Iraq to Northwest Persia
            1 fighter moved from Iraq to Northwest Persia
    
        Non Combat Move - British
    
        Place Units - British
            3 artilleries placed in Iraq
            3 mech_infantrys placed in Egypt
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6
            British collect 35 PUs; end with 35 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Italians : -1,33
    Americans : -1,50
    Japanese : 0,00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 19
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 9 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Caucasus to Turkmenistan
                  Italians take Turkmenistan from British
            1 mech_infantry moved from Caucasus to Turkmenistan
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 fighter moved from Southern Italy to Western Germany
            4 infantry moved from Ukraine to Rostov
            1 mech_infantry moved from Kazakhstan to Eastern Persia
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Borneo
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                ANZAC win, taking Borneo from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            5 infantry moved from Queensland to New South Wales
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
    
        Place Units - ANZAC
            2 artilleries and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1,67
    Japanese : 0,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Borneo
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                ANZAC win, taking Borneo from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            5 infantry moved from Queensland to New South Wales
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
    
        Place Units - ANZAC
            2 artilleries and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1,67
    Japanese : 0,00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 20
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 destroyers, 1 factory_minor, 2 fighters and 12 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Kazakhstan to Northwest Persia
            2 armour, 4 artilleries, 7 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Caucasus to Northwest Persia
            3 mech_infantrys moved from Volgograd to Northwest Persia
            4 bombers moved from Western Germany to Northwest Persia
    
        Combat - Germans
            Battle in Northwest Persia
                Germans attack with 2 armour, 4 artilleries, 4 bombers, 7 fighters, 3 infantry, 7 mech_infantrys and 2 tactical_bombers
                British defend with 8 armour, 6 artilleries, 2 fighters, 5 infantry and 1 mech_infantry; Americans defend with 1 mech_infantry
                    Germans roll dice for 2 armour, 4 artilleries, 4 bombers, 7 fighters, 3 infantry, 7 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 8/29 hits, 12.17 expected hits
                    British roll dice for 8 armour, 6 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 9/23 hits, 9.67 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the Germans, 3 infantry owned by the Germans, 1 artillery owned by the British, 5 mech_infantrys owned by the Germans, 5 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Northwest Persia
                    Germans roll dice for 2 armour, 3 artilleries, 4 bombers, 7 fighters, 2 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 3 : 10/20 hits, 10.17 expected hits
                    British roll dice for 8 armour, 5 artilleries and 2 fighters in Northwest Persia, round 3 : 7/15 hits, 7.00 expected hits
                    3 artilleries owned by the Germans, 1 fighter owned by the Germans, 1 armour owned by the Germans, 5 artilleries owned by the British, 2 mech_infantrys owned by the Germans and 5 armour owned by the British lost in Northwest Persia
                    Germans roll dice for 1 armour, 4 bombers, 6 fighters and 2 tactical_bombers in Northwest Persia, round 4 : 8/13 hits, 7.50 expected hits
                    British roll dice for 3 armour and 2 fighters in Northwest Persia, round 4 : 3/5 hits, 2.83 expected hits
                    2 fighters owned by the Germans, 1 armour owned by the Germans, 2 fighters owned by the British and 3 armour owned by the British lost in Northwest Persia
                Germans win with 4 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for Germans: 2 armour, 4 artilleries, 3 fighters, 3 infantry and 7 mech_infantrys
                Casualties for Americans: 1 mech_infantry
                Casualties for British: 8 armour, 6 artilleries, 2 fighters, 5 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            4 bombers, 4 fighters and 2 tactical_bombers moved from Northwest Persia to Caucasus
            4 artilleries and 2 infantry moved from Volgograd to Caucasus
            3 mech_infantrys moved from Ukraine to Caucasus
            1 armour moved from Novosibirsk to Caucasus
            3 mech_infantrys moved from Russia to Volgograd
            1 artillery moved from Belarus to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            1 artillery moved from Finland to Norway
            2 armour moved from Finland to Novgorod
            1 artillery moved from Finland to 115 Sea Zone
            1 artillery and 1 transport moved from 115 Sea Zone to 112 Sea Zone
            1 artillery moved from 112 Sea Zone to Western Germany
            2 carriers and 4 fighters moved from 112 Sea Zone to 109 Sea Zone
            1 aaGun, 5 artilleries and 3 infantry moved from Germany to Western Germany
            3 fighters and 1 tactical_bomber moved from Caucasus to Romania
            1 fighter and 1 tactical_bomber moved from Caucasus to Romania
    
        Place Units - Germans
            2 destroyers placed in 112 Sea Zone
            1 factory_minor placed in Caucasus
            2 fighters placed in Western Germany
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 69 PUs; end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.83
    British : -0.50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 20
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Philippines to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from 33 Sea Zone to 44 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 43 Sea Zone
            2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 fighter moved from Philippines to Java
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from Philippines to Java
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 2 infantry moved from Eastern Persia to Persia
            1 bomber moved from French Madagascar to Persia
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 tactical_bomber and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                ANZAC defend with 1 airfield and 1 artillery
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 0/4 hits, 1.67 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 3 : 1/4 hits, 1.67 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in Borneo
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Borneo
                    Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 5 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 6 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Borneo, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                    Japanese roll dice for 1 artillery in Borneo, round 7 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Borneo, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 8 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Borneo, round 8 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 9 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Borneo, round 9 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 10 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Borneo, round 10 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 11 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Borneo, round 11 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Borneo
                ANZAC win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Celebes
                Japanese attack with 2 artilleries and 2 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 2/4 hits, 1.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Persia
                Japanese attack with 1 artillery, 1 bomber and 2 infantry
                Americans defend with 1 factory_minor and 3 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Persia, round 2 : 1/4 hits, 1.50 expected hits
                    Americans roll dice for 3 infantry in Persia, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans lost in Persia
                    Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Persia, round 3 : 1/4 hits, 1.50 expected hits
                    Americans roll dice for 2 infantry in Persia, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Persia
                    Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Persia, round 4 : 1/4 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Persia, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Persia
                Japanese win, taking Persia from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 3 infantry
                Casualties for Japanese: 1 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 bomber and 1 destroyer in 37 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 17 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            2 fighters moved from Java to 42 Sea Zone
            1 fighter moved from 44 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
            1 bomber moved from 37 Sea Zone to French Indo China
            4 artilleries and 6 infantry moved from Eastern Persia to West India
            2 artilleries and 2 infantry moved from Szechwan to Yunnan
            1 infantry moved from Yunnan to Burma
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Shensi to Szechwan
            1 aaGun and 17 artilleries moved from Kazakhstan to Caucasus
            1 mech_infantry moved from Sikang to Turkmenistan
            1 bomber moved from Persia to West India
            3 bombers and 3 fighters moved from Caroline Islands to Philippines
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            2 fighters moved from Japan to Philippines
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 infantry moved from Hopei to Shensi
            1 armour moved from Chahar to Kweichow
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kiangsu to Anhwe
            3 artilleries moved from Anhwe to Kweichow
            1 bomber moved from French Indo China to Yunnan
            1 cruiser moved from 33 Sea Zone to 6 Sea Zone
            2 battleships, 6 carriers, 7 destroyers, 5 fighters, 25 submarines and 3 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone
            2 fighters moved from 33 Sea Zone to Philippines
            1 destroyer moved from 39 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
            3 infantry placed in India
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery, 2 fighters and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 70 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -3.17
    Americans : -1.00
    Japanese : -6.17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    Gonna call it a game, well played Simon! We both made some mistakes…

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