@zarhunter Casualties in 114?
Subs missed, two hits by planes & BB.
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Giallo (Allies+8) vs Simon33 (Axis) BM3
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 airfield, 1 destroyer, 4 fighters and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 4 bombers moved from Midway to Japan 4 fighters moved from 17 Sea Zone to Japan Combat - Americans Air Battle in Japan Americans attacks with 8 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 0/4 hits, 0,67 expected hits Bombing raid in Japan rolls: 3,7,8,5 and causes: 15 damage to unit: factory_major Bombing raid in Japan causes 15 damage total. Cleaning up after air battles Non Combat Move - Americans 4 bombers moved from Japan to Iwo Jima 4 fighters moved from Japan to 17 Sea Zone 1 carrier moved from 26 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 17 Sea Zone 1 fighter moved from 26 Sea Zone to 17 Sea Zone 2 carriers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to Midway 2 bombers moved from Western United States to Midway 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima 1 mech_infantry moved from 17 Sea Zone to Iwo Jima 1 destroyer moved from 17 Sea Zone to 20 Sea Zone 2 submarines moved from 7 Sea Zone to 6 Sea Zone 1 destroyer moved from 106 Sea Zone to 123 Sea Zone 1 fighter moved from 17 Sea Zone to Iwo Jima Place Units - Americans 1 airfield placed in Iwo Jima 1 destroyer placed in 101 Sea Zone 1 fighter placed in Eastern United States 2 submarines placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Chahar 1 fighter moved from Anhwe to Chahar 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Chahar Combat - Chinese Chinese creates battle in territory Suiyuyan Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Suiyuyan from Japanese, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Anhwe Place Units - Chinese 5 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Purchase Units - British British buy 2 fighters and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 bomber moved from Egypt to Crete 1 bomber moved from Syria to Crete 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 fighter moved from Anhwe to 17 Sea Zone 1 fighter moved from 26 Sea Zone to Iwo Jima 1 fighter moved from 101 Sea Zone to Iceland Combat - British Battle in Crete British attack with 2 bombers and 2 infantry Italians defend with 1 marine British roll dice for 2 bombers and 2 infantry in Crete, round 2 : 2/4 hits, 1,67 expected hits Italians roll dice for 1 marine in Crete, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Italians lost in Crete British win, taking Crete from Italians with 2 bombers and 2 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 marine Non Combat Move - British 1 bomber moved from Crete to Persia 1 bomber moved from Crete to Persia 3 mech_infantrys moved from Persia to West India 1 aaGun moved from Eastern Persia to West India 2 tactical_bombers moved from Persia to West India 1 artillery moved from Egypt to 81 Sea Zone 1 artillery and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Eastern Persia 1 infantry moved from Syria to Trans-Jordan 1 infantry moved from Syria to Iraq 1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone 2 fighters moved from Persia to Russia 1 artillery moved from French West Africa to 83 Sea Zone 1 artillery and 1 transport moved from 83 Sea Zone to 70 Sea Zone 1 artillery moved from 70 Sea Zone to Belgian Congo 1 infantry moved from French Guiana to Brazil 1 infantry moved from French Guiana to Brazil 1 fighter moved from Egypt to West India Place Units - British 3 mech_infantrys placed in Persia 2 fighters placed in Egypt Turn Complete - British British collect 38 PUs; end with 39 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0,33 Italians : -0,33 AA fire in Japan : : -0,67 Chinese : 1,17 Japanese : -0,33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 carrier, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Tobruk to Alexandria 1 bomber moved from Southern Italy to Alexandria 2 fighters moved from Southern Italy to 99 Sea Zone 2 mech_infantrys moved from Western Ukraine to Rostov 2 armour moved from Bryansk to Rostov Combat - Italians Battle in 99 Sea Zone Italians attack with 2 fighters British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Rostov Italians attack with 2 armour and 2 mech_infantrys Russians defend with 2 infantry Italians roll dice for 2 armour and 2 mech_infantrys in Rostov, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 2 armour and 2 mech_infantrys in Rostov, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 4 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 5 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Alexandria Italians attack with 1 bomber and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Alexandria, round 2 : 2/2 hits, 0.83 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Alexandria to Libya 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Libya 2 fighters moved from 99 Sea Zone to 95 Sea Zone 1 submarine moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from Gibraltar to Southern Italy 1 infantry moved from Algeria to Tunisia Place Units - Italians 1 carrier, 1 destroyer and 1 submarine placed in 95 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -0.83 British : 0.67 Russians : -1.00
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 carrier, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Tobruk to Alexandria 1 bomber moved from Southern Italy to Alexandria 2 fighters moved from Southern Italy to 99 Sea Zone 2 mech_infantrys moved from Western Ukraine to Rostov 2 armour moved from Bryansk to Rostov Combat - Italians Battle in 99 Sea Zone Italians attack with 2 fighters British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Rostov Italians attack with 2 armour and 2 mech_infantrys Russians defend with 2 infantry Italians roll dice for 2 armour and 2 mech_infantrys in Rostov, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 2 armour and 2 mech_infantrys in Rostov, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 4 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 5 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Alexandria Italians attack with 1 bomber and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Alexandria, round 2 : 2/2 hits, 0.83 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Alexandria to Libya 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Libya 2 fighters moved from 99 Sea Zone to 95 Sea Zone 1 submarine moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from Gibraltar to Southern Italy 1 infantry moved from Algeria to Tunisia Place Units - Italians 1 carrier, 1 destroyer and 1 submarine placed in 95 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Western Ukraine: 1 artillery EDIT: Adding units owned by Italians to Bryansk: 1 artillery EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0.83 British : 0.67 Russians : -1.00
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 2 infantry moved from Syria to Iraq Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 2 infantry moved from Syria to Iraq Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 bombers and 3 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 1 bomber moved from Western Germany to Russia 2 bombers and 2 fighters moved from Bryansk to Russia 1 mech_infantry and 1 tactical_bomber moved from Novgorod to Archangel 1 tactical_bomber moved from Novgorod to Tambov 2 infantry and 1 tactical_bomber moved from Bryansk to Tambov 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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Intercept?
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yes please
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 bombers and 3 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 1 bomber moved from Western Germany to Russia 2 bombers and 2 fighters moved from Bryansk to Russia 1 mech_infantry and 1 tactical_bomber moved from Novgorod to Archangel 1 tactical_bomber moved from Novgorod to Tambov 2 infantry and 1 tactical_bomber moved from Bryansk to Tambov 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Russians launches 5 interceptors out of Russia Attackers Fire, : 2/5 hits, 1.17 expected hits Defenders Fire, : 2/5 hits, 1.67 expected hits 2 fighters owned by the Germans lost in Russia 2 fighters owned by the British lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 6,7,8 and causes: 18 damage to unit: factory_major Bombing raid in Russia causes 18 damage total. Battle in Archangel Germans attack with 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Tambov, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans roll dice for 1 infantry and 2 tactical_bombers in Tambov, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Cleaning up after air battles Non Combat Move - Germans 3 bombers moved from Russia to Bryansk 2 tactical_bombers moved from Tambov to Bryansk 10 artilleries and 9 infantry moved from Belarus to Bryansk 2 aaGuns moved from Bryansk to Rostov 7 mech_infantrys moved from Bryansk to Rostov 5 mech_infantrys moved from Eastern Poland to Ukraine 4 mech_infantrys moved from Eastern Poland to Bryansk 2 armour moved from Novgorod to Bryansk 1 tactical_bomber moved from Archangel to Bryansk 1 fighter moved from Western Germany to Bryansk 2 tactical_bombers moved from Southern Italy to Bryansk 1 submarine moved from 91 Sea Zone to 95 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 artillery, 1 infantry and 2 marines moved from Southern France to Northern Italy 1 infantry moved from France to Northern Italy 2 aaGuns moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to Western Germany 1 infantry moved from Algeria to Tunisia 1 fighter moved from Gibraltar to Southern Italy Place Units - Germans 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod 3 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 Germans collect 57 PUs (3 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : 0.83 Defenders Fire, : : 0.33 Attackers Fire, : : 0.83 Russians : -0.33
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Not sure if you want to keep the British fighters instead. Not quite what you wanted there.
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 16x factory_major; Remaining resources: 20 PUs; Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Kazakhstan to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 2 fighters moved from Russia to Caucasus 1 infantry moved from Kazakhstan to Caucasus 1 infantry moved from Kazakhstan to Caucasus Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Caucasus Russians attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Caucasus, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 aaGuns and 3 infantry moved from Kansu to Suiyuyan 8 infantry moved from Novosibirsk to Tsinghai 1 infantry moved from Kazakhstan to Tsinghai 1 infantry moved from Kazakhstan to Sikang 1 infantry moved from Kazakhstan to Tsinghai 2 fighters moved from Caucasus to Tsinghai 1 fighter and 1 tactical_bomber moved from Volgograd to Tsinghai 4 aaGuns, 2 armour, 3 artilleries, 70 infantry and 3 mech_infantrys moved from Russia to Samara 1 infantry moved from Novosibirsk to Tsinghai Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : 0,33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 41 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Hunan 1 artillery and 3 infantry moved from French Indo China to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to Hunan 2 bombers and 2 fighters moved from French Indo China to 20 Sea Zone 3 fighters, 1 infantry and 3 tactical_bombers moved from Manchuria to Jehol 3 fighters and 2 tactical_bombers moved from Manchuria to 20 Sea Zone 1 artillery moved from French Indo China to Kwangsi 2 bombers moved from Japan to 20 Sea Zone Combat - Japanese Battle in Hunan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 20 Sea Zone Japanese attack with 4 bombers, 5 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 4 bombers, 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 5/11 hits, 6.50 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 4 bombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Jehol Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Jehol, round 2 : 2/7 hits, 3.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 2 artilleries and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 3 infantry in Kwangsi, round 2 : 1/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Hunan to India 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 aaGun, 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Yunnan to Szechwan 1 infantry moved from Shan State to Yunnan 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone 2 carriers, 1 cruiser, 1 submarine and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Kwangsi 1 fighter moved from 20 Sea Zone to Japan 4 fighters and 2 tactical_bombers moved from 20 Sea Zone to Manchuria 3 fighters and 3 tactical_bombers moved from Jehol to Manchuria 2 bombers moved from 20 Sea Zone to French Indo China 2 bombers moved from 20 Sea Zone to Japan Place Units - Japanese 3 infantry placed in India 1 armour, 1 artillery and 1 mech_infantry placed in French Indo China 2 armour and 1 mech_infantry placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1,1,6,3 Japanese collect 44 PUs (7 lost to blockades); end with 85 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : 0.00 Japanese : -4.00
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 7 submarines; Remaining resources: 3 PUs; Combat Move - Americans 1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from Eastern United States to 106 Sea Zone 1 destroyer moved from 106 Sea Zone to 108 Sea Zone Non Combat Move - Americans 1 artillery and 1 infantry moved from Anhwe to Hunan 2 submarines moved from 10 Sea Zone to 7 Sea Zone 3 fighters moved from Western United States to Midway 2 bombers and 1 tactical_bomber moved from Midway to Iwo Jima 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima 3 submarines moved from 6 Sea Zone to 17 Sea Zone Place Units - Americans 1 carrier, 2 destroyers and 7 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol 1 fighter moved from Anhwe to Jehol 1 infantry moved from Chahar to Jehol 1 infantry moved from Kiangsi to Kwangtung Chinese take Kwangtung from Japanese Combat - Chinese Battle in Jehol Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Hunan 3 artilleries and 14 infantry moved from Anhwe to Hunan 1 infantry moved from Hopei to Anhwe 1 infantry moved from Suiyuyan to Shensi Place Units - Chinese 6 infantry placed in Hunan Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese : 0,17 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 7 submarines; Remaining resources: 3 PUs; Combat Move - Americans 1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from Eastern United States to 106 Sea Zone 1 destroyer moved from 106 Sea Zone to 108 Sea Zone Non Combat Move - Americans 1 artillery and 1 infantry moved from Anhwe to Hunan 2 submarines moved from 10 Sea Zone to 7 Sea Zone 3 fighters moved from Western United States to Midway 2 bombers and 1 tactical_bomber moved from Midway to Iwo Jima 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima 3 submarines moved from 6 Sea Zone to 17 Sea Zone Place Units - Americans 1 carrier, 2 destroyers and 7 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol 1 fighter moved from Anhwe to Jehol 1 infantry moved from Chahar to Jehol 1 infantry moved from Kiangsi to Kwangtung Chinese take Kwangtung from Japanese Combat - Chinese Battle in Jehol Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Hunan 3 artilleries and 14 infantry moved from Anhwe to Hunan 1 infantry moved from Hopei to Anhwe 1 infantry moved from Suiyuyan to Shensi Place Units - Chinese 6 infantry placed in Hunan Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Purchase Units - British British buy 1 aaGun, 1 armour, 4 infantry and 3 mech_infantrys; Remaining resources: 4 PUs; Combat Move - British 1 fighter moved from Iceland to United Kingdom 1 artillery moved from Eastern Persia to West India 1 fighter moved from West India to India 1 bomber moved from Persia to India 1 mech_infantry moved from Egypt to Tobruk British take Tobruk from Italians 1 infantry moved from French Central Africa to French Equatorial Africa 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan 1 transport moved from 70 Sea Zone to 71 Sea Zone 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 81 Sea Zone 2 infantry moved from Brazil to Suriname British take Suriname from Dutch 3 mech_infantrys moved from Persia to West India Combat - British Air Battle in India British attacks with 2 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/1 hits, 0,17 expected hits Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in India causes 5 damage total. Cleaning up after air battles Non Combat Move - British 1 fighter moved from India to West India 1 bomber moved from India to Persia 1 infantry moved from Iraq to Persia Place Units - British 1 armour and 2 mech_infantrys placed in Persia 1 aaGun and 2 infantry placed in Egypt 2 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 38 PUs; end with 42 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese : 0,17 AA fire in India : : -0,17 Japanese : -0,33
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TripleA Manual Gamesave Post: Italians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 2 fighters moved from 95 Sea Zone to 98 Sea Zone 1 fighter moved from Southern Italy to Caucasus 2 armour and 1 mech_infantry moved from Rostov to Caucasus 1 bomber moved from Libya to 98 Sea Zone 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Libya to Tobruk 1 destroyer moved from 95 Sea Zone to 98 Sea Zone Combat - Italians
Combat Hit Differential Summary :
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Scramble from Egypt?
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@simon33 no
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 2 fighters moved from 95 Sea Zone to 98 Sea Zone 1 fighter moved from Southern Italy to Caucasus 2 armour and 1 mech_infantry moved from Rostov to Caucasus 1 bomber moved from Libya to 98 Sea Zone 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Libya to Tobruk 1 destroyer moved from 95 Sea Zone to 98 Sea Zone Combat - Italians Battle in Tobruk Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry British defend with 1 mech_infantry Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Tobruk, round 2 : 2/6 hits, 2.00 expected hits British roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Tobruk Italians win, taking Tobruk from British with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 98 Sea Zone Italians attack with 1 bomber, 1 destroyer and 2 fighters British defend with 1 destroyer Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 destroyer Casualties for British: 1 destroyer Battle in Caucasus Italians attack with 2 armour, 1 fighter and 1 mech_infantry Russians defend with 2 infantry Italians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Caucasus Italians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Caucasus, round 3 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 artillery moved from Bryansk to Rostov 1 fighter moved from Caucasus to Rostov 1 infantry moved from Tunisia to Libya 1 carrier moved from 95 Sea Zone to 99 Sea Zone 2 fighters moved from 98 Sea Zone to 99 Sea Zone 1 bomber moved from 98 Sea Zone to Southern Italy 2 submarines moved from 95 Sea Zone to 91 Sea Zone Place Units - Italians 1 artillery and 1 fighter placed in Southern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 20 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : 1.67 British : 0.33 Russians : -1.00
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 2 infantry moved from Iraq to Persia Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2,5,4 ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery EDIT: Adding units owned by ANZAC to Queensland: 1 artillery EDIT: Turning off Edit Mode
Combat Hit Differential Summary :