@zarhunter Casualties in 114?
Subs missed, two hits by planes & BB.
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Giallo (Allies+8) vs Simon33 (Axis) BM3
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Intercept?
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yes please
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 bombers and 3 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 1 bomber moved from Western Germany to Russia 2 bombers and 2 fighters moved from Bryansk to Russia 1 mech_infantry and 1 tactical_bomber moved from Novgorod to Archangel 1 tactical_bomber moved from Novgorod to Tambov 2 infantry and 1 tactical_bomber moved from Bryansk to Tambov 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Russians launches 5 interceptors out of Russia Attackers Fire, : 2/5 hits, 1.17 expected hits Defenders Fire, : 2/5 hits, 1.67 expected hits 2 fighters owned by the Germans lost in Russia 2 fighters owned by the British lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 6,7,8 and causes: 18 damage to unit: factory_major Bombing raid in Russia causes 18 damage total. Battle in Archangel Germans attack with 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Tambov, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans roll dice for 1 infantry and 2 tactical_bombers in Tambov, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Cleaning up after air battles Non Combat Move - Germans 3 bombers moved from Russia to Bryansk 2 tactical_bombers moved from Tambov to Bryansk 10 artilleries and 9 infantry moved from Belarus to Bryansk 2 aaGuns moved from Bryansk to Rostov 7 mech_infantrys moved from Bryansk to Rostov 5 mech_infantrys moved from Eastern Poland to Ukraine 4 mech_infantrys moved from Eastern Poland to Bryansk 2 armour moved from Novgorod to Bryansk 1 tactical_bomber moved from Archangel to Bryansk 1 fighter moved from Western Germany to Bryansk 2 tactical_bombers moved from Southern Italy to Bryansk 1 submarine moved from 91 Sea Zone to 95 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 artillery, 1 infantry and 2 marines moved from Southern France to Northern Italy 1 infantry moved from France to Northern Italy 2 aaGuns moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to Western Germany 1 infantry moved from Algeria to Tunisia 1 fighter moved from Gibraltar to Southern Italy Place Units - Germans 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod 3 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 Germans collect 57 PUs (3 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : 0.83 Defenders Fire, : : 0.33 Attackers Fire, : : 0.83 Russians : -0.33
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Not sure if you want to keep the British fighters instead. Not quite what you wanted there.
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 16x factory_major; Remaining resources: 20 PUs; Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Kazakhstan to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 2 fighters moved from Russia to Caucasus 1 infantry moved from Kazakhstan to Caucasus 1 infantry moved from Kazakhstan to Caucasus Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Caucasus Russians attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Caucasus, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 aaGuns and 3 infantry moved from Kansu to Suiyuyan 8 infantry moved from Novosibirsk to Tsinghai 1 infantry moved from Kazakhstan to Tsinghai 1 infantry moved from Kazakhstan to Sikang 1 infantry moved from Kazakhstan to Tsinghai 2 fighters moved from Caucasus to Tsinghai 1 fighter and 1 tactical_bomber moved from Volgograd to Tsinghai 4 aaGuns, 2 armour, 3 artilleries, 70 infantry and 3 mech_infantrys moved from Russia to Samara 1 infantry moved from Novosibirsk to Tsinghai Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : 0,33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 41 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Hunan 1 artillery and 3 infantry moved from French Indo China to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to Hunan 2 bombers and 2 fighters moved from French Indo China to 20 Sea Zone 3 fighters, 1 infantry and 3 tactical_bombers moved from Manchuria to Jehol 3 fighters and 2 tactical_bombers moved from Manchuria to 20 Sea Zone 1 artillery moved from French Indo China to Kwangsi 2 bombers moved from Japan to 20 Sea Zone Combat - Japanese Battle in Hunan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 20 Sea Zone Japanese attack with 4 bombers, 5 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 4 bombers, 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 5/11 hits, 6.50 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 4 bombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Jehol Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Jehol, round 2 : 2/7 hits, 3.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 2 artilleries and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 3 infantry in Kwangsi, round 2 : 1/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Hunan to India 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 aaGun, 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Yunnan to Szechwan 1 infantry moved from Shan State to Yunnan 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone 2 carriers, 1 cruiser, 1 submarine and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Kwangsi 1 fighter moved from 20 Sea Zone to Japan 4 fighters and 2 tactical_bombers moved from 20 Sea Zone to Manchuria 3 fighters and 3 tactical_bombers moved from Jehol to Manchuria 2 bombers moved from 20 Sea Zone to French Indo China 2 bombers moved from 20 Sea Zone to Japan Place Units - Japanese 3 infantry placed in India 1 armour, 1 artillery and 1 mech_infantry placed in French Indo China 2 armour and 1 mech_infantry placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1,1,6,3 Japanese collect 44 PUs (7 lost to blockades); end with 85 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : 0.00 Japanese : -4.00
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 7 submarines; Remaining resources: 3 PUs; Combat Move - Americans 1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from Eastern United States to 106 Sea Zone 1 destroyer moved from 106 Sea Zone to 108 Sea Zone Non Combat Move - Americans 1 artillery and 1 infantry moved from Anhwe to Hunan 2 submarines moved from 10 Sea Zone to 7 Sea Zone 3 fighters moved from Western United States to Midway 2 bombers and 1 tactical_bomber moved from Midway to Iwo Jima 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima 3 submarines moved from 6 Sea Zone to 17 Sea Zone Place Units - Americans 1 carrier, 2 destroyers and 7 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol 1 fighter moved from Anhwe to Jehol 1 infantry moved from Chahar to Jehol 1 infantry moved from Kiangsi to Kwangtung Chinese take Kwangtung from Japanese Combat - Chinese Battle in Jehol Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Hunan 3 artilleries and 14 infantry moved from Anhwe to Hunan 1 infantry moved from Hopei to Anhwe 1 infantry moved from Suiyuyan to Shensi Place Units - Chinese 6 infantry placed in Hunan Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese : 0,17 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 7 submarines; Remaining resources: 3 PUs; Combat Move - Americans 1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from Eastern United States to 106 Sea Zone 1 destroyer moved from 106 Sea Zone to 108 Sea Zone Non Combat Move - Americans 1 artillery and 1 infantry moved from Anhwe to Hunan 2 submarines moved from 10 Sea Zone to 7 Sea Zone 3 fighters moved from Western United States to Midway 2 bombers and 1 tactical_bomber moved from Midway to Iwo Jima 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima 3 submarines moved from 6 Sea Zone to 17 Sea Zone Place Units - Americans 1 carrier, 2 destroyers and 7 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol 1 fighter moved from Anhwe to Jehol 1 infantry moved from Chahar to Jehol 1 infantry moved from Kiangsi to Kwangtung Chinese take Kwangtung from Japanese Combat - Chinese Battle in Jehol Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Hunan 3 artilleries and 14 infantry moved from Anhwe to Hunan 1 infantry moved from Hopei to Anhwe 1 infantry moved from Suiyuyan to Shensi Place Units - Chinese 6 infantry placed in Hunan Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Purchase Units - British British buy 1 aaGun, 1 armour, 4 infantry and 3 mech_infantrys; Remaining resources: 4 PUs; Combat Move - British 1 fighter moved from Iceland to United Kingdom 1 artillery moved from Eastern Persia to West India 1 fighter moved from West India to India 1 bomber moved from Persia to India 1 mech_infantry moved from Egypt to Tobruk British take Tobruk from Italians 1 infantry moved from French Central Africa to French Equatorial Africa 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan 1 transport moved from 70 Sea Zone to 71 Sea Zone 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 81 Sea Zone 2 infantry moved from Brazil to Suriname British take Suriname from Dutch 3 mech_infantrys moved from Persia to West India Combat - British Air Battle in India British attacks with 2 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/1 hits, 0,17 expected hits Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in India causes 5 damage total. Cleaning up after air battles Non Combat Move - British 1 fighter moved from India to West India 1 bomber moved from India to Persia 1 infantry moved from Iraq to Persia Place Units - British 1 armour and 2 mech_infantrys placed in Persia 1 aaGun and 2 infantry placed in Egypt 2 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 38 PUs; end with 42 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese : 0,17 AA fire in India : : -0,17 Japanese : -0,33
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TripleA Manual Gamesave Post: Italians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 2 fighters moved from 95 Sea Zone to 98 Sea Zone 1 fighter moved from Southern Italy to Caucasus 2 armour and 1 mech_infantry moved from Rostov to Caucasus 1 bomber moved from Libya to 98 Sea Zone 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Libya to Tobruk 1 destroyer moved from 95 Sea Zone to 98 Sea Zone Combat - Italians
Combat Hit Differential Summary :
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Scramble from Egypt?
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@simon33 no
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 2 fighters moved from 95 Sea Zone to 98 Sea Zone 1 fighter moved from Southern Italy to Caucasus 2 armour and 1 mech_infantry moved from Rostov to Caucasus 1 bomber moved from Libya to 98 Sea Zone 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Libya to Tobruk 1 destroyer moved from 95 Sea Zone to 98 Sea Zone Combat - Italians Battle in Tobruk Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry British defend with 1 mech_infantry Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Tobruk, round 2 : 2/6 hits, 2.00 expected hits British roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Tobruk Italians win, taking Tobruk from British with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 98 Sea Zone Italians attack with 1 bomber, 1 destroyer and 2 fighters British defend with 1 destroyer Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 destroyer Casualties for British: 1 destroyer Battle in Caucasus Italians attack with 2 armour, 1 fighter and 1 mech_infantry Russians defend with 2 infantry Italians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Caucasus Italians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Caucasus, round 3 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 artillery moved from Bryansk to Rostov 1 fighter moved from Caucasus to Rostov 1 infantry moved from Tunisia to Libya 1 carrier moved from 95 Sea Zone to 99 Sea Zone 2 fighters moved from 98 Sea Zone to 99 Sea Zone 1 bomber moved from 98 Sea Zone to Southern Italy 2 submarines moved from 95 Sea Zone to 91 Sea Zone Place Units - Italians 1 artillery and 1 fighter placed in Southern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 20 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : 1.67 British : 0.33 Russians : -1.00
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 2 infantry moved from Iraq to Persia Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2,5,4 ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery EDIT: Adding units owned by ANZAC to Queensland: 1 artillery EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 2 infantry moved from Iraq to Persia Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2,5,4 ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery EDIT: Adding units owned by ANZAC to Queensland: 1 artillery EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 destroyer, 3 infantry, 6 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to 108 Sea Zone 1 submarine moved from 110 Sea Zone to 108 Sea Zone 1 bomber moved from Western Germany to Crete 1 artillery, 1 infantry and 2 marines moved from Northern Italy to 95 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry, 2 marines and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 99 Sea Zone to Crete 1 marine moved from 99 Sea Zone to Cyprus 1 infantry moved from Tambov to Volgograd 1 mech_infantry moved from Rostov to Volgograd 12 armour and 12 mech_infantrys moved from Bryansk to Russia 25 infantry moved from Bryansk to Russia 1 mech_infantry moved from Archangel to Russia 1 mech_infantry moved from Rostov to Kazakhstan Germans take Kazakhstan from Russians 5 mech_infantrys moved from Rostov to Russia 3 armour and 6 mech_infantrys moved from Ukraine to Russia 1 bomber moved from Bryansk to Persia 2 bombers, 1 fighter and 5 tactical_bombers moved from Bryansk to Volgograd Combat - Germans Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in Cyprus Battle in Crete Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 marine British defend with 2 infantry Germans roll dice for 1 battleship and 1 cruiser in Crete, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Crete, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 2 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Crete Germans win, taking Cyprus from British, taking Crete from British with 1 artillery, 1 bomber and 1 marine remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Volgograd Germans attack with 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 5 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 5 tactical_bombers in Volgograd, round 2 : 6/10 hits, 4.83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Russia Germans attack with 15 armour, 25 infantry and 24 mech_infantrys Russians defend with 1 airfield, 2 artilleries, 1 factory_major and 4 infantry Germans roll dice for 15 armour, 25 infantry and 24 mech_infantrys in Russia, round 2 : 21/64 hits, 15.67 expected hits Russians roll dice for 2 artilleries and 4 infantry in Russia, round 2 : 1/6 hits, 2.00 expected hits 4 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans captures 28PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 15 armour, 24 infantry and 24 mech_infantrys remaining. Battle score for attacker is 17 Casualties for Germans: 1 infantry Casualties for Russians: 2 artilleries and 4 infantry Battle in 108 Sea Zone Germans attack with 2 bombers and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers in 108 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 108 Sea Zone Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 bombers moved from 108 Sea Zone to Holland Belgium 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 aaGun moved from Bryansk to Russia 1 infantry moved from Bryansk to Russia 3 mech_infantrys moved from Novgorod to Belarus 20 artilleries and 6 infantry moved from Bryansk to Rostov 2 aaGuns moved from Rostov to Caucasus 1 bomber moved from Persia to Caucasus 1 bomber moved from Crete to Southern Italy 2 bombers, 1 fighter and 2 tactical_bombers moved from Volgograd to Caucasus 3 tactical_bombers moved from Volgograd to Rostov 1 infantry moved from Western Germany to Northern Italy 3 aaGuns, 1 artillery and 1 infantry moved from Western Germany to Holland Belgium Place Units - Germans 2 submarines placed in 110 Sea Zone 1 destroyer and 2 transports placed in 93 Sea Zone 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 3 artilleries and 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1 Germans collect 61 PUs (1 lost to blockades); end with 89 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 96 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 116 PUs
Combat Hit Differential Summary :
Germans : 6.00 AA fire in Persia : : -0.17 British : 0.33 Americans : -0.33 Russians : -1.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - Russians 1 armour and 1 mech_infantry moved from Samara to Tambov Russians take Tambov from Germans 1 armour and 1 mech_infantry moved from Tambov to Volgograd 1 infantry moved from Tsinghai to Kazakhstan 1 armour, 3 artilleries, 68 infantry and 2 mech_infantrys moved from Samara to Volgograd 1 infantry moved from Tsinghai to Kazakhstan 3 fighters and 1 tactical_bomber moved from Tsinghai to Kazakhstan Combat - Russians Battle in Volgograd Russians attack with 2 armour, 3 artilleries, 68 infantry and 3 mech_infantrys Germans defend with 1 factory_minor, 1 infantry and 1 mech_infantry Russians roll dice for 2 armour, 3 artilleries, 68 infantry and 3 mech_infantrys in Volgograd, round 2 : 20/76 hits, 14,33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 armour, 3 artilleries, 67 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Kazakhstan Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/6 hits, 2,50 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 4 aaGuns moved from Samara to Volgograd 2 infantry moved from Samara to Volgograd 2 aaGuns and 3 infantry moved from Suiyuyan to Shensi 9 infantry moved from Tsinghai to Shensi 1 infantry moved from Sikang to Shensi 3 fighters and 1 tactical_bomber moved from Kazakhstan to Shensi Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,00 Russians : 6,17
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese repair damage of 5x factory_minor, 20x factory_major; Remaining resources: 70 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 1 factory_minor and 18 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 7 fighters, 1 infantry and 5 tactical_bombers moved from Manchuria to Jehol 2 bombers moved from Japan to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 2 bombers moved from French Indo China to Java 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Airborne Attack Move - Japanese Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Kwangtung Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 harbour and 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Kwangtung, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 7 fighters, 1 infantry and 5 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 7 fighters, 1 infantry and 5 tactical_bombers in Jehol, round 2 : 11/13 hits, 7.00 expected hits Chinese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol Japanese win with 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 bombers moved from Kwangtung to French Indo China 1 infantry moved from Yunnan to Szechwan 2 artilleries moved from Kwangsi to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 infantry moved from Kwangsi to Yunnan 1 armour and 1 mech_infantry moved from French Indo China to Szechwan 2 tactical_bombers moved from Jehol to Japan 7 fighters and 3 tactical_bombers moved from Jehol to Manchuria 2 fighters moved from Japan to Manchuria 2 fighters moved from Japan to French Indo China 3 artilleries and 3 transports moved from 36 Sea Zone to 39 Sea Zone 2 bombers moved from Java to Malaya 1 submarine moved from 39 Sea Zone to 36 Sea Zone 3 artilleries moved from 39 Sea Zone to India 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 42 Sea Zone 1 battleship, 2 carriers and 1 cruiser moved from 36 Sea Zone to 39 Sea Zone Place Units - Japanese 1 factory_minor placed in Malaya 10 infantry placed in Japan 1 artillery and 2 infantry placed in Manchuria 3 infantry placed in French Indo China 3 infantry placed in India Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Chinese : 0.00 Japanese : 3.50
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Hunan to Yunnan 1 bomber moved from Iwo Jima to 42 Sea Zone 2 bombers moved from Iwo Jima to 42 Sea Zone 2 bombers moved from Iwo Jima to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 bomber moved from Iwo Jima to 42 Sea Zone 1 destroyer moved from 123 Sea Zone to 108 Sea Zone 1 fighter moved from 106 Sea Zone to 108 Sea Zone Combat - Americans Battle in Philippines Battle in Kwangtung Americans attack with 1 artillery and 1 infantry Japanese defend with 1 harbour and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Kwangtung, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung Americans win, taking Philippines from Japanese, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Americans win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Americans attack with 6 bombers Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport Americans roll dice for 6 bombers in 42 Sea Zone, round 2 : 5/6 hits, 4,00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 3 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone Americans roll dice for 3 bombers in 42 Sea Zone, round 3 : 1/3 hits, 2,00 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 15 Casualties for Americans: 4 bombers Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport Battle in 108 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 108 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 108 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 fighter moved from 108 Sea Zone to United Kingdom 2 bombers moved from 42 Sea Zone to Northern Territory 1 carrier moved from 106 Sea Zone to 101 Sea Zone 1 submarine moved from 7 Sea Zone to 19 Sea Zone 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 17 Sea Zone to 6 Sea Zone 1 submarine moved from 17 Sea Zone to 19 Sea Zone 1 submarine moved from 17 Sea Zone to 6 Sea Zone 1 battleship, 6 carriers, 3 cruisers, 2 destroyers, 7 fighters and 2 tactical_bombers moved from 17 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from Iwo Jima to 35 Sea Zone 3 fighters moved from Midway to Iwo Jima 1 carrier, 2 destroyers and 7 submarines moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Eastern United States to Western United States 1 aaGun moved from Central United States to Western United States 1 aaGun moved from Central United States to Eastern United States Place Units - Americans 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 carrier placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 destroyer placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -0,17 Americans : -0,17 Japanese : 0,83
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Anhwe to Jehol 2 infantry moved from Hunan to Anhwe 3 artilleries, 1 fighter and 17 infantry moved from Hunan to Yunnan 1 infantry moved from Shensi to Kweichow Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 6 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 19 PUs; end with 21 PUs
Combat Hit Differential Summary :