@FlyingBadger said in L25 PtV FlyingBadger (Axis+8) vs Zarhunter (Allies) #1:
Scotland to 114? No
UK to 113? NO
France to Normandy? YES
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to Alexandria
2 fighters moved from Southern Italy to 99 Sea Zone
2 mech_infantrys moved from Western Ukraine to Rostov
2 armour moved from Bryansk to Rostov
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 2 fighters
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Rostov
Italians attack with 2 armour and 2 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 2 armour and 2 mech_infantrys in Rostov, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 2 armour and 2 mech_infantrys in Rostov, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 4 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 5 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Alexandria
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Alexandria, round 2 : 2/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Alexandria to Libya
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Libya
2 fighters moved from 99 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to Southern Italy
1 infantry moved from Algeria to Tunisia
Place Units - Italians
1 carrier, 1 destroyer and 1 submarine placed in 95 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -0.83
British : 0.67
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to Alexandria
2 fighters moved from Southern Italy to 99 Sea Zone
2 mech_infantrys moved from Western Ukraine to Rostov
2 armour moved from Bryansk to Rostov
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 2 fighters
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Rostov
Italians attack with 2 armour and 2 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 2 armour and 2 mech_infantrys in Rostov, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 2 armour and 2 mech_infantrys in Rostov, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 4 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 5 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Alexandria
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Alexandria, round 2 : 2/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Alexandria to Libya
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Libya
2 fighters moved from 99 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to Southern Italy
1 infantry moved from Algeria to Tunisia
Place Units - Italians
1 carrier, 1 destroyer and 1 submarine placed in 95 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Ukraine: 1 artillery
EDIT: Adding units owned by Italians to Bryansk: 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0.83
British : 0.67
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 infantry moved from Syria to Iraq
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 infantry moved from Syria to Iraq
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to Russia
2 bombers and 2 fighters moved from Bryansk to Russia
1 mech_infantry and 1 tactical_bomber moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Tambov
2 infantry and 1 tactical_bomber moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
Intercept?
yes please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to Russia
2 bombers and 2 fighters moved from Bryansk to Russia
1 mech_infantry and 1 tactical_bomber moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Tambov
2 infantry and 1 tactical_bomber moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Russians launches 5 interceptors out of Russia
Attackers Fire, : 2/5 hits, 1.17 expected hits
Defenders Fire, : 2/5 hits, 1.67 expected hits
2 fighters owned by the Germans lost in Russia
2 fighters owned by the British lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 6,7,8 and causes: 18 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.
Battle in Archangel
Germans attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Tambov, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 infantry and 2 tactical_bombers in Tambov, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 bombers moved from Russia to Bryansk
2 tactical_bombers moved from Tambov to Bryansk
10 artilleries and 9 infantry moved from Belarus to Bryansk
2 aaGuns moved from Bryansk to Rostov
7 mech_infantrys moved from Bryansk to Rostov
5 mech_infantrys moved from Eastern Poland to Ukraine
4 mech_infantrys moved from Eastern Poland to Bryansk
2 armour moved from Novgorod to Bryansk
1 tactical_bomber moved from Archangel to Bryansk
1 fighter moved from Western Germany to Bryansk
2 tactical_bombers moved from Southern Italy to Bryansk
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 2 marines moved from Southern France to Northern Italy
1 infantry moved from France to Northern Italy
2 aaGuns moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
1 infantry moved from Algeria to Tunisia
1 fighter moved from Gibraltar to Southern Italy
Place Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
3 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 57 PUs (3 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50
Germans : 0.83
Defenders Fire, : : 0.33
Attackers Fire, : : 0.83
Russians : -0.33
Not sure if you want to keep the British fighters instead. Not quite what you wanted there.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 16x factory_major; Remaining resources: 20 PUs;
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakhstan to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
2 fighters moved from Russia to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Kazakhstan to Caucasus
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Caucasus, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns and 3 infantry moved from Kansu to Suiyuyan
8 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Kazakhstan to Tsinghai
2 fighters moved from Caucasus to Tsinghai
1 fighter and 1 tactical_bomber moved from Volgograd to Tsinghai
4 aaGuns, 2 armour, 3 artilleries, 70 infantry and 3 mech_infantrys moved from Russia to Samara
1 infantry moved from Novosibirsk to Tsinghai
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -0,67
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 41 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Hunan
1 artillery and 3 infantry moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
2 bombers and 2 fighters moved from French Indo China to 20 Sea Zone
3 fighters, 1 infantry and 3 tactical_bombers moved from Manchuria to Jehol
3 fighters and 2 tactical_bombers moved from Manchuria to 20 Sea Zone
1 artillery moved from French Indo China to Kwangsi
2 bombers moved from Japan to 20 Sea Zone
Combat - Japanese
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 4 bombers, 5 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 4 bombers, 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 5/11 hits, 6.50 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 4 bombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Jehol
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Jehol, round 2 : 2/7 hits, 3.67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 artilleries and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 3 infantry in Kwangsi, round 2 : 1/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Hunan to India
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 aaGun, 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Yunnan to Szechwan
1 infantry moved from Shan State to Yunnan
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone
2 carriers, 1 cruiser, 1 submarine and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 fighter moved from 20 Sea Zone to Japan
4 fighters and 2 tactical_bombers moved from 20 Sea Zone to Manchuria
3 fighters and 3 tactical_bombers moved from Jehol to Manchuria
2 bombers moved from 20 Sea Zone to French Indo China
2 bombers moved from 20 Sea Zone to Japan
Place Units - Japanese
3 infantry placed in India
1 armour, 1 artillery and 1 mech_infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1,1,6,3
Japanese collect 44 PUs (7 lost to blockades); end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : 0.00
Japanese : -4.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 7 submarines; Remaining resources: 3 PUs;
Combat Move - Americans
1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 108 Sea Zone
Non Combat Move - Americans
1 artillery and 1 infantry moved from Anhwe to Hunan
2 submarines moved from 10 Sea Zone to 7 Sea Zone
3 fighters moved from Western United States to Midway
2 bombers and 1 tactical_bomber moved from Midway to Iwo Jima
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
3 submarines moved from 6 Sea Zone to 17 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 7 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 fighter moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
1 infantry moved from Kiangsi to Kwangtung
Chinese take Kwangtung from Japanese
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Hunan
3 artilleries and 14 infantry moved from Anhwe to Hunan
1 infantry moved from Hopei to Anhwe
1 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
6 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese : 0,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 7 submarines; Remaining resources: 3 PUs;
Combat Move - Americans
1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 108 Sea Zone
Non Combat Move - Americans
1 artillery and 1 infantry moved from Anhwe to Hunan
2 submarines moved from 10 Sea Zone to 7 Sea Zone
3 fighters moved from Western United States to Midway
2 bombers and 1 tactical_bomber moved from Midway to Iwo Jima
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
3 submarines moved from 6 Sea Zone to 17 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 7 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 fighter moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
1 infantry moved from Kiangsi to Kwangtung
Chinese take Kwangtung from Japanese
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Hunan
3 artilleries and 14 infantry moved from Anhwe to Hunan
1 infantry moved from Hopei to Anhwe
1 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
6 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Purchase Units - British
British buy 1 aaGun, 1 armour, 4 infantry and 3 mech_infantrys; Remaining resources: 4 PUs;
Combat Move - British
1 fighter moved from Iceland to United Kingdom
1 artillery moved from Eastern Persia to West India
1 fighter moved from West India to India
1 bomber moved from Persia to India
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
1 infantry moved from French Central Africa to French Equatorial Africa
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 transport moved from 70 Sea Zone to 71 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 81 Sea Zone
2 infantry moved from Brazil to Suriname
British take Suriname from Dutch
3 mech_infantrys moved from Persia to West India
Combat - British
Air Battle in India
British attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0,17 expected hits
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in India causes 5 damage total.
Cleaning up after air battles
Non Combat Move - British
1 fighter moved from India to West India
1 bomber moved from India to Persia
1 infantry moved from Iraq to Persia
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 aaGun and 2 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese : 0,17
AA fire in India : : -0,17
Japanese : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
2 fighters moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Caucasus
2 armour and 1 mech_infantry moved from Rostov to Caucasus
1 bomber moved from Libya to 98 Sea Zone
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Libya to Tobruk
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
Combat - Italians
Combat Hit Differential Summary :
Scramble from Egypt?
@simon33 no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
2 fighters moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Caucasus
2 armour and 1 mech_infantry moved from Rostov to Caucasus
1 bomber moved from Libya to 98 Sea Zone
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Libya to Tobruk
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Tobruk
Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Tobruk, round 2 : 2/6 hits, 2.00 expected hits
British roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 destroyer
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for British: 1 destroyer
Battle in Caucasus
Italians attack with 2 armour, 1 fighter and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Caucasus
Italians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Caucasus, round 3 : 3/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 artillery moved from Bryansk to Rostov
1 fighter moved from Caucasus to Rostov
1 infantry moved from Tunisia to Libya
1 carrier moved from 95 Sea Zone to 99 Sea Zone
2 fighters moved from 98 Sea Zone to 99 Sea Zone
1 bomber moved from 98 Sea Zone to Southern Italy
2 submarines moved from 95 Sea Zone to 91 Sea Zone
Place Units - Italians
1 artillery and 1 fighter placed in Southern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : 1.67
British : 0.33
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
2 infantry moved from Iraq to Persia
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2,5,4
ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
2 infantry moved from Iraq to Persia
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2,5,4
ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
EDIT: Turning off Edit Mode
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :