@zarhunter no scramble sz6.
Full scramble sz97.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour, 2 artilleries, 1 infantry and 13 mech_infantrys moved from Karelia to Novgorod
2 armour and 16 mech_infantrys moved from Poland to Novgorod
1 fighter moved from Poland to Belarus
3 mech_infantrys moved from Western Ukraine to Belarus
2 bombers moved from Germany to Novgorod
2 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to Novgorod
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 submarine moved from 83 Sea Zone to 67 Sea Zone
Combat - Germans
Battle in Belarus
Germans attack with 1 fighter and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 3 mech_infantrys in Belarus, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 4 armour, 2 artilleries, 4 bombers, 4 fighters, 1 infantry, 29 mech_infantrys and 3 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 1 armour, 10 artilleries, 1 factory_minor, 1 harbour and 27 infantry
AA fire in Novgorod : 2/9 hits, 1.50 expected hits
2 fighters owned by the Germans lost in Novgorod
Germans roll dice for 4 armour, 2 artilleries, 4 bombers, 2 fighters, 1 infantry, 29 mech_infantrys and 3 tactical_bombers in Novgorod, round 2 : 11/45 hits, 13.67 expected hits
Russians roll dice for 3 aaGuns, 1 armour, 10 artilleries and 27 infantry in Novgorod, round 2 : 11/38 hits, 12.83 expected hits
8 infantry owned by the Russians, 1 infantry owned by the Germans, 3 aaGuns owned by the Russians and 10 mech_infantrys owned by the Germans lost in Novgorod
Germans roll dice for 4 armour, 2 artilleries, 4 bombers, 2 fighters, 19 mech_infantrys and 3 tactical_bombers in Novgorod, round 3 : 16/34 hits, 11.83 expected hits
Russians roll dice for 1 armour, 10 artilleries and 19 infantry in Novgorod, round 3 : 10/30 hits, 10.17 expected hits
16 infantry owned by the Russians and 10 mech_infantrys owned by the Germans lost in Novgorod
Germans roll dice for 4 armour, 2 artilleries, 4 bombers, 2 fighters, 9 mech_infantrys and 3 tactical_bombers in Novgorod, round 4 : 9/24 hits, 10.17 expected hits
Russians roll dice for 1 armour, 10 artilleries and 3 infantry in Novgorod, round 4 : 6/14 hits, 4.83 expected hits
3 infantry owned by the Russians, 6 artilleries owned by the Russians and 6 mech_infantrys owned by the Germans lost in Novgorod
Germans roll dice for 4 armour, 2 artilleries, 4 bombers, 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Novgorod, round 5 : 12/18 hits, 9.17 expected hits
Russians roll dice for 1 armour and 4 artilleries in Novgorod, round 5 : 2/5 hits, 1.83 expected hits
1 armour owned by the Russians, 4 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 4 armour, 2 artilleries, 4 bombers, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 2 fighters, 1 infantry and 28 mech_infantrys
Casualties for Russians: 3 aaGuns, 1 armour, 10 artilleries and 27 infantry
Battle in Tobruk
Germans attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tobruk, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tobruk, round 4 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Tobruk, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tobruk, round 5 : 2/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Tobruk, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Tobruk
Germans win, taking Tobruk from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 67 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 67 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 67 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 67 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 armour and 21 mech_infantrys moved from Western Ukraine to Eastern Poland
2 armour and 5 mech_infantrys moved from Ukraine to Eastern Poland
2 aaGuns, 11 artilleries and 30 infantry moved from Poland to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
4 bombers moved from Novgorod to Germany
2 fighters and 3 tactical_bombers moved from Novgorod to Baltic States
1 aaGun moved from Karelia to Novgorod
1 fighter moved from Eastern Poland to Poland
7 infantry moved from Western Germany to France
1 artillery and 2 infantry moved from Southern France to France
3 mech_infantrys moved from Germany to Western Germany
4 mech_infantrys moved from Germany to Baltic States
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Ukraine: 1 infantry
EDIT: Adding units owned by Italians to Eastern Poland: 1 infantry
EDIT: Turning off Edit Mode
3 fighters, 4 infantry and 3 mech_infantrys placed in Western Germany
1 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 10 infantry
EDIT: Adding units owned by Germans to Poland: 10 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Adding units owned by Germans to Poland: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Sakha: 1 mech_infantry
EDIT: Removing units owned by Germans from Amur: 1 armour
EDIT: Adding units owned by Germans to Buryatia: 1 mech_infantry
EDIT: Adding units owned by Germans to Soviet Far East: 1 armour
EDIT: Changing ownership of Soviet Far East from Russians to Germans
EDIT: Changing ownership of Siberia from Russians to Germans
EDIT: Changing PUs for Germans from 60 to 62
EDIT: Removing units owned by Germans from 95 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2.17
ANZAC : -1.33
Americans : 0.67
Russians : -1.00
AA fire in Novgorod : : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Italians
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 artillery and 3 infantry moved from Bryansk to Belarus
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Combat - Russians
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine; Italians defend with 1 destroyer
Italians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 110 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 110 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the Russians lost in 110 Sea Zone
Italians win with no units remaining. Battle score for attacker is 8
Casualties for Germans: 1 submarine
Casualties for Russians: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Belarus
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 3 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits, 2.17 expected hits
Germans roll dice for 3 mech_infantrys in Belarus, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Germans: 3 mech_infantrys
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 infantry moved from Nenetsia to Vologda
1 artillery and 3 infantry moved from Russia to Vologda
1 aaGun, 2 artilleries and 3 infantry moved from Tambov to Bryansk
1 mech_infantry moved from Rostov to Bryansk
2 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 infantry moved from Volgograd to Rostov
1 artillery and 2 infantry moved from Volgograd to Tambov
1 fighter moved from Volgograd to Russia
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 artilleries and 2 infantry
EDIT: Adding units owned by Russians to Bryansk: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.17
Russians : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Dutch New Guinea to New Guinea
2 fighters moved from Dutch New Guinea to New Guinea
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from Java to 42 Sea Zone
3 fighters and 4 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Shan State to Burma
2 bombers and 1 fighter moved from Malaya to Burma
Combat - Japanese
Battle in New Guinea
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 2 fighters and 2 infantry in New Guinea, round 2 : 2/4 hits, 1.33 expected hits
ANZAC roll dice for 1 mech_infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Burma
Japanese attack with 2 bombers, 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Burma, round 2 : 4/5 hits, 2.17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 42 Sea Zone to Java
3 fighters and 4 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from New Guinea to 35 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
2 marines moved from Malaya to 37 Sea Zone
1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 1 infantry, 2 marines and 2 transports moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 artilleries, 2 infantry and 2 marines moved from 35 Sea Zone to Philippines
1 infantry moved from Amur to Buryatia
1 artillery and 1 infantry moved from Amur to Manchuria
1 fighter moved from Buryatia to Manchuria
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
1 destroyer moved from 16 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Malaya to Shan State
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kiangsu to Kweichow
1 fighter moved from Manchuria to Kiangsu
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kwangtung to Yunnan
2 destroyers and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
2 bombers and 1 fighter moved from Burma to Malaya
Place Units - Japanese
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in Kwangtung
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
2 artilleries, 1 bomber, 1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
UK_Pacific : -0.33
Japanese : 3.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 9 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs;
Combat Move - Americans
2 transports moved from 91 Sea Zone to 86 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 fighters and 3 tactical_bombers moved from 91 Sea Zone to Morocco
3 bombers moved from United Kingdom to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
6 bombers moved from United Kingdom to Morocco
Combat - Americans
Battle in Norway
Battle in 92 Sea Zone
Americans attack with 3 bombers and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 bombers in 92 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win, taking Norway from Germans with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Morocco
Americans attack with 1 armour, 3 artilleries, 6 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Italians defend with 5 artilleries and 6 infantry
Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 armour, 3 artilleries, 6 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Morocco, round 2 : 10/18 hits, 9.67 expected hits
Italians roll dice for 5 artilleries and 6 infantry in Morocco, round 2 : 7/11 hits, 3.67 expected hits
1 armour owned by the Americans, 1 fighter owned by the Americans, 1 infantry owned by the Americans, 3 artilleries owned by the Americans, 5 artilleries owned by the Italians, 6 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco
Americans win with 6 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry
Casualties for Italians: 5 artilleries and 6 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Norway: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 transport
EDIT: Changing ownership of Norway from Americans to Germans
EDIT: Turning off Edit Mode
2 fighters and 3 tactical_bombers moved from Morocco to 91 Sea Zone
6 bombers moved from Morocco to Gibraltar
3 bombers moved from 92 Sea Zone to Gibraltar
2 tactical_bombers moved from Western United States to Hawaiian Islands
1 artillery, 1 infantry and 1 marine moved from Western United States to 10 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 23 Sea Zone to 26 Sea Zone
1 destroyer moved from 67 Sea Zone to 86 Sea Zone
2 carriers, 2 destroyers and 4 submarines moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Gibraltar: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
7 infantry placed in Eastern United States
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : 3.33
Americans : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
2 infantry moved from Hopei to Kweichow
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 4 infantry in Kweichow, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 6 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 7 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 7 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Sikang to Szechwan
1 infantry moved from Chahar to Jehol
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Chahar
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : -1.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 9 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs;
Combat Move - Americans
2 transports moved from 91 Sea Zone to 86 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 fighters and 3 tactical_bombers moved from 91 Sea Zone to Morocco
3 bombers moved from United Kingdom to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
6 bombers moved from United Kingdom to Morocco
Combat - Americans
Battle in Norway
Battle in 92 Sea Zone
Americans attack with 3 bombers and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 bombers in 92 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win, taking Norway from Germans with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Morocco
Americans attack with 1 armour, 3 artilleries, 6 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Italians defend with 5 artilleries and 6 infantry
Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 armour, 3 artilleries, 6 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Morocco, round 2 : 10/18 hits, 9.67 expected hits
Italians roll dice for 5 artilleries and 6 infantry in Morocco, round 2 : 7/11 hits, 3.67 expected hits
1 armour owned by the Americans, 1 fighter owned by the Americans, 1 infantry owned by the Americans, 3 artilleries owned by the Americans, 5 artilleries owned by the Italians, 6 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco
Americans win with 6 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry
Casualties for Italians: 5 artilleries and 6 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Norway: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 transport
EDIT: Changing ownership of Norway from Americans to Germans
EDIT: Turning off Edit Mode
2 fighters and 3 tactical_bombers moved from Morocco to 91 Sea Zone
6 bombers moved from Morocco to Gibraltar
3 bombers moved from 92 Sea Zone to Gibraltar
2 tactical_bombers moved from Western United States to Hawaiian Islands
1 artillery, 1 infantry and 1 marine moved from Western United States to 10 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 23 Sea Zone to 26 Sea Zone
1 destroyer moved from 67 Sea Zone to 86 Sea Zone
2 carriers, 2 destroyers and 4 submarines moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Gibraltar: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
7 infantry placed in Eastern United States
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
2 infantry moved from Hopei to Kweichow
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 4 infantry in Kweichow, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 6 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 7 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 7 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Sikang to Szechwan
1 infantry moved from Chahar to Jehol
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Chahar
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
Purchase Units - British
British buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber, 7 fighters, 2 infantry and 2 tactical_bombers moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from Egypt to 96 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 1 fighter; Americans loiter and taunt
Germans defend with 1 transport
1 transport owned by the Germans lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Burma
British attack with 1 bomber, 7 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
British roll dice for 1 bomber, 7 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 : 6/13 hits, 6.00 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber, 7 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 2 artilleries and 2 infantry
EDIT: Changing ownership of Morocco from Italians to British
EDIT: Adding units owned by British to Morocco: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
1 bomber, 7 fighters and 2 tactical_bombers moved from Burma to India
1 armour and 1 mech_infantry moved from West India to India
3 infantry moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Persia to West India
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 fighter moved from 96 Sea Zone to Egypt
1 armour, 3 artilleries and 6 infantry moved from Egypt to Alexandria
1 submarine moved from 91 Sea Zone to 82 Sea Zone
1 submarine moved from 91 Sea Zone to 112 Sea Zone
Place Units - British
3 infantry placed in Persia
2 artilleries and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,2,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : -0.33
Italians : 3.33
British : 0.00
Americans : 1.83
Chinese : -1.33
Japanese : -1.00
@samuel06 Hey, I did a couple mistake on my turns, nothing major just stupid mistake. I should have probably played my turn tomorrow when I’m rested. I undid a combat move with the US, just got exited about the opening to Norway and didn’t think about the scramble and I forgot a combat move with the British. Take Morocco. I hope it’s ok, if you have any problem with any of that let me know.
Been there; done that. No problem.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 2 mech_infantrys moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
2 armour, 1 artillery and 2 mech_infantrys moved from Eastern Poland to Belarus
1 bomber moved from Southern Italy to Western Ukraine
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Italians attack with 4 armour, 1 artillery and 4 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 4 armour, 1 artillery and 4 mech_infantrys in Belarus, round 2 : 1/9 hits, 3.17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
Italians roll dice for 4 armour, 1 artillery and 3 mech_infantrys in Belarus, round 3 : 2/8 hits, 3.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 2 mech_infantrys owned by the Italians and 1 artillery owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 4 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Italians: 3 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Italians
1 bomber moved from Western Ukraine to Romania
2 mech_infantrys moved from Northern Italy to Romania
1 battleship, 1 carrier, 2 cruisers, 1 fighter and 2 submarines moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Western Germany to 97 Sea Zone
5 fighters moved from Germany to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Western Germany to France
1 artillery and 2 infantry moved from Germany to Poland
Place Units - Italians
3 infantry placed in Southern Italy
5 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Italians collect 20 PUs (2 lost to blockades); end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -3.00
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 4 fighters, 1 infantry, 1 marine, 1 submarine and 2 transports moved from 33 Sea Zone to 62 Sea Zone
1 infantry moved from Queensland to New South Wales
1 artillery, 1 infantry and 1 marine moved from 62 Sea Zone to New South Wales
1 submarine moved from 50 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
@samuel06 No moves for the French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Non Combat Move - Germans
4 armour and 1 mech_infantry moved from Novgorod to Karelia
2 artilleries moved from Novgorod to Belarus
4 mech_infantrys moved from Baltic States to Karelia
2 fighters and 3 tactical_bombers moved from Baltic States to Novgorod
1 fighter moved from Poland to Novgorod
2 aaGuns, 4 armour, 11 artilleries, 30 infantry and 26 mech_infantrys moved from Eastern Poland to Belarus
11 infantry moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
4 infantry moved from Germany to Poland
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 9 submarines moved from 95 Sea Zone to 97 Sea Zone
4 bombers moved from Germany to Western Germany
1 aaGun moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
1 aaGun moved from Germany to Western Germany
1 armour moved from Soviet Far East to Sakha
1 artillery and 1 infantry moved from Tobruk to Libya
Place Units - Germans
3 infantry placed in Novgorod
1 infantry and 7 mech_infantrys placed in Germany
1 bomber and 1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,3
Germans collect 45 PUs (4 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
2 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2.00 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
1 infantry moved from Rostov to Ukraine
1 artillery and 2 infantry moved from Tambov to Russia
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
3 aaGuns, 9 armour, 21 artilleries, 37 infantry and 7 mech_infantrys moved from Bryansk to Russia
Place Units - Russians
1 infantry placed in Ukraine
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : -0.33
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Amur to Jehol
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 artillery and 1 infantry moved from Kiangsu to Shantung
3 infantry moved from Anhwe to Hopei
1 fighter moved from Kiangsu to Hopei
1 bomber moved from Japan to Hopei
1 infantry moved from Yunnan to Burma
2 infantry moved from Shan State to Burma
2 bombers and 1 fighter moved from Malaya to Burma
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Japan to Shantung
Combat - Japanese
Battle in Caroline Islands
Battle in Jehol
Japanese attack with 2 artilleries, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Jehol, round 2 : 3/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Caroline Islands from ANZAC, taking Jehol from Chinese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shantung, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 bomber, 1 fighter and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Hopei, round 2 : 1/5 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Hopei, round 3 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Hopei, round 4 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 2 bombers, 1 fighter and 3 infantry
British defend with 3 infantry
Japanese roll dice for 2 bombers, 1 fighter and 3 infantry in Burma, round 2 : 4/6 hits, 2.33 expected hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry
Non Combat Move - Japanese
2 bombers and 1 fighter moved from Burma to Malaya
3 mech_infantrys moved from Malaya to Shan State
3 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from Kiangsu to Anhwe
1 fighter moved from Hopei to Kiangsu
1 bomber moved from Hopei to Kiangsu
1 fighter moved from Shantung to 20 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 2 marines moved from Philippines to 35 Sea Zone
1 artillery, 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 infantry, 2 marines, 3 submarines, 4 tactical_bombers and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Japan to 33 Sea Zone
2 infantry moved from New Guinea to Dutch New Guinea
1 fighter moved from Buryatia to Japan
1 infantry moved from Amur to Buryatia
1 destroyer moved from 5 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 20 Sea Zone
3 mech_infantrys placed in Malaya
1 infantry and 2 mech_infantrys placed in Kiangsu
1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese : 1.00
UK_Pacific : 1.00
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 cruiser, 1 destroyer and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from 26 Sea Zone to Hawaiian Islands
2 carriers, 1 cruiser, 5 destroyers, 4 submarines and 2 transports moved from 26 Sea Zone to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
10 infantry moved from Eastern United States to 101 Sea Zone
10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 13 infantry moved from 91 Sea Zone to Morocco
5 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 9 bombers
EDIT: Adding units owned by Americans to Western United States: 9 bombers
EDIT: Removing units owned by Americans from 91 Sea Zone: 4 submarines
EDIT: Adding units owned by Americans to 95 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 99 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
10 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Central United States
1 battleship, 1 cruiser and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Chahar to Anhwe
2 infantry moved from Suiyuyan to Hopei
1 infantry moved from Kweichow to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 2.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 cruiser, 1 destroyer and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from 26 Sea Zone to Hawaiian Islands
2 carriers, 1 cruiser, 5 destroyers, 4 submarines and 2 transports moved from 26 Sea Zone to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
10 infantry moved from Eastern United States to 101 Sea Zone
10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 13 infantry moved from 91 Sea Zone to Morocco
5 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 9 bombers
EDIT: Adding units owned by Americans to Western United States: 9 bombers
EDIT: Removing units owned by Americans from 91 Sea Zone: 4 submarines
EDIT: Adding units owned by Americans to 95 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 99 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
10 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Central United States
1 battleship, 1 cruiser and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Chahar to Anhwe
2 infantry moved from Suiyuyan to Hopei
1 infantry moved from Kweichow to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from Morocco to Algeria
British take Algeria from Italians
2 infantry moved from India to Burma
1 bomber, 7 fighters and 3 tactical_bombers moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 bomber, 7 fighters, 2 infantry and 3 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 1 bomber, 7 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 10/13 hits, 6.50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber, 7 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 fighters moved from Burma to India
1 bomber, 4 fighters and 3 tactical_bombers moved from Burma to Persia
1 armour, 3 infantry and 2 mech_infantrys moved from West India to India
3 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
6 infantry moved from Egypt to Trans-Jordan
1 armour, 3 artilleries and 6 infantry moved from Alexandria to Egypt
1 armour moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Persia
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Place Units - British
1 artillery and 1 fighter placed in United Kingdom
1 airfield, 1 infantry and 2 mech_infantrys placed in Persia
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,4,6
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : 3.50
Chinese : 2.17
Japanese : 0.00
@samuel06 Hey, sorry for all the edits with America, I accidentely hit done with non-combat move when I was clearly not done. My computer lag it’s annoying
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 bomber, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Belarus to Smolensk
1 bomber moved from Romania to Smolensk
Combat - Italians
Battle in Smolensk
Italians attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 bomber in Smolensk, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 bomber in Smolensk, round 3 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 bomber in Smolensk, round 4 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 bomber in Smolensk, round 5 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Italians win, taking Smolensk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Smolensk to Romania
2 mech_infantrys moved from Romania to Belarus
2 mech_infantrys moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 battleship, 1 carrier, 2 cruisers, 6 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
4 fighters moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from Poland to Eastern Poland
1 fighter moved from Southern Italy to Romania
Place Units - Italians
2 mech_infantrys placed in Northern Italy
1 bomber placed in Southern Italy
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Italians collect 18 PUs (2 lost to blockades); end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : -3.00
Russians : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
4 fighters moved from 62 Sea Zone to New South Wales
2 carriers, 1 cruiser, 2 submarines and 2 transports moved from 62 Sea Zone to 52 Sea Zone
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :