@leemorrison This will be the thread where we can post turns back and fourth for the league
19L G40 BM3 ArtofWar1947 (Axis+3) vs. Samuel06 (Allies)
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 4 bombers, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 2 fighters and 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 41 Sea Zone Combat - Americans Battle in 41 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 46 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 55 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 6 infantry moved from Queensland to 54 Sea Zone 3 battleships, 3 carriers, 3 cruisers, 7 destroyers, 6 infantry, 1 submarine and 3 transports moved from 54 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 41 Sea Zone 2 fighters moved from 55 Sea Zone to 41 Sea Zone 1 aaGun, 1 artillery, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 4 infantry, 2 mech_infantrys, 15 submarines, 2 tactical_bombers and 4 transports moved from 101 Sea Zone to 106 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 106 Sea Zone 3 bombers moved from Eastern United States to United Kingdom Place Units - Americans 4 bombers placed in Eastern United States 1 infantry placed in Western United States 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -2.17 Japanese : 0.00
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 4 bombers, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 2 fighters and 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 41 Sea Zone Combat - Americans Battle in 41 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 46 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 55 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 6 infantry moved from Queensland to 54 Sea Zone 3 battleships, 3 carriers, 3 cruisers, 7 destroyers, 6 infantry, 1 submarine and 3 transports moved from 54 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 41 Sea Zone 2 fighters moved from 55 Sea Zone to 41 Sea Zone 1 aaGun, 1 artillery, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 4 infantry, 2 mech_infantrys, 15 submarines, 2 tactical_bombers and 4 transports moved from 101 Sea Zone to 106 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 106 Sea Zone 3 bombers moved from Eastern United States to United Kingdom Place Units - Americans 4 bombers placed in Eastern United States 1 infantry placed in Western United States 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 1 carrier, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery, 3 infantry and 2 marines moved from Persia to 80 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 infantry, 2 marines and 2 transports moved from 80 Sea Zone to 41 Sea Zone 1 artillery, 3 infantry and 2 marines moved from 41 Sea Zone to Sumatra 2 fighters moved from India to Sumatra 2 fighters, 1 infantry and 1 tactical_bomber moved from India to Burma 1 infantry moved from French Central Africa to French West Africa British take French West Africa from Germans Combat - British Battle in Sumatra British attack with 1 artillery, 2 fighters, 3 infantry and 2 marines Japanese defend with 2 infantry British roll dice for 1 battleship and 2 cruisers in Sumatra, round 2 : 0/3 hits, 1.67 expected hits British roll dice for 1 artillery, 2 fighters, 3 infantry and 2 marines in Sumatra, round 2 : 3/8 hits, 2.67 expected hits Japanese roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Sumatra British win, taking Sumatra from Japanese with 1 artillery, 2 fighters, 3 infantry and 2 marines remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Burma British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Burma to India 1 armour, 1 infantry and 1 mech_infantry moved from West India to India 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 bomber moved from Egypt to India 2 fighters moved from Sumatra to 41 Sea Zone Place Units - British 1 artillery and 1 infantry placed in Egypt 1 carrier and 2 submarines placed in 106 Sea Zone Turn Complete - British British collect 36 PUs; end with 36 PUs Place Units - UK_Pacific 1 fighter and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 fighter and 1 infantry
Combat Hit Differential Summary :
British : -2.17 Americans : -2.17 Chinese : 0.17 Japanese : -0.33
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Slovakia Hungary to Western Ukraine 1 bomber moved from Slovakia Hungary to Western Ukraine 1 fighter moved from Belarus to Western Ukraine 1 armour moved from Belarus to Archangel Italians take Archangel from Russians 1 armour moved from Archangel to Belarus Combat - Italians Battle in Western Ukraine Italians attack with 1 bomber, 1 fighter and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Western Ukraine, round 2 : 3/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Western Ukraine to Western Germany 1 fighter moved from Western Ukraine to Belarus 1 mech_infantry moved from Slovakia Hungary to Belarus 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 artillery and 3 infantry moved from 92 Sea Zone to Algeria 1 transport moved from 92 Sea Zone to 95 Sea Zone 2 infantry moved from Northern Italy to Southern France 1 armour moved from Northern Italy to Slovakia Hungary Place Units - Italians 1 armour, 1 artillery and 3 infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : 1.67 Russians : -0.33
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 31 Sea Zone Combat - ANZAC Battle in 31 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone ANZAC roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 cruiser, 1 destroyer and 1 transport moved from 54 Sea Zone to 62 Sea Zone 2 aaGuns, 1 artillery, 1 fighter, 3 infantry and 1 marine moved from Queensland to New South Wales 2 fighters moved from Queensland to Hawaiian Islands Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 31 Sea Zone Combat - ANZAC Battle in 31 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone ANZAC roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 cruiser, 1 destroyer and 1 transport moved from 54 Sea Zone to 62 Sea Zone 2 aaGuns, 1 artillery, 1 fighter, 3 infantry and 1 marine moved from Queensland to New South Wales 2 fighters moved from Queensland to Hawaiian Islands Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 3 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Belarus to Nenetsia Germans take Nenetsia from Russians 1 mech_infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians Combat - Germans Germans creates battle in territory 125 Sea Zone Non Combat Move - Germans 1 artillery, 1 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus 2 artilleries and 1 infantry moved from Novgorod to Belarus 8 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 105 Sea Zone to 92 Sea Zone 2 bombers moved from Germany to Western Germany Place Units - Germans 3 infantry placed in Novgorod 7 mech_infantrys placed in Germany 2 fighters placed in Western Germany 1 submarine placed in 105 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3 Germans collect 48 PUs (3 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 3 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Belarus to Nenetsia Germans take Nenetsia from Russians 1 mech_infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians Combat - Germans Germans creates battle in territory 125 Sea Zone Non Combat Move - Germans 1 artillery, 1 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus 2 artilleries and 1 infantry moved from Novgorod to Belarus 8 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 105 Sea Zone to 92 Sea Zone 2 bombers moved from Germany to Western Germany Place Units - Germans 3 infantry placed in Novgorod 7 mech_infantrys placed in Germany 2 fighters placed in Western Germany 1 submarine placed in 105 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3 Germans collect 48 PUs (3 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Belarus: 2 mech_infantrys EDIT: Adding units owned by Germans to Nenetsia: 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 1 armour, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Archangel Russians take Archangel from Italians 2 mech_infantrys moved from Volgograd to Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Ukraine Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Ukraine Russians attack with 1 fighter and 2 mech_infantrys Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter and 2 mech_infantrys in Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 mech_infantrys in Ukraine, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Western Ukraine Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia 1 fighter moved from Ukraine to Russia 9 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 1 armour and 1 mech_infantry moved from Bryansk to Samara Place Units - Russians 1 armour, 8 infantry and 1 mech_infantry placed in Russia 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -0.67 Italians : 0.67 Russians : -1.00
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Japanese scored 3 sub hits and 20 another hits on the Ally fleet in SZ 41.
Standard casualties are:
Tip the 4 BBs and 4 CVs (8 hits);
Sink the sub, all 10 DDs, and 2 CVs (15 hits).Is this what you want to do?
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 3 carriers, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Yunnan to 41 Sea Zone 2 bombers, 3 fighters and 3 tactical_bombers moved from Malaya to 41 Sea Zone 1 fighter moved from Java to 41 Sea Zone 1 fighter moved from Borneo to 41 Sea Zone 1 fighter moved from Philippines to 41 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters, 7 submarines and 3 tactical_bombers moved from 35 Sea Zone to 41 Sea Zone 1 destroyer moved from 44 Sea Zone to 41 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 2 destroyers, 14 fighters, 7 submarines and 8 tactical_bombers British defend with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 transports; Americans defend with 3 battleships, 3 carriers, 3 cruisers, 7 destroyers, 4 fighters, 6 infantry, 1 submarine, 1 tactical_bomber and 3 transports; ANZAC defend with 2 fighters Japanese roll dice for 7 submarines in 41 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits Units damaged: 3 carriers owned by the Americans Japanese roll dice for 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 2 destroyers, 14 fighters and 8 tactical_bombers in 41 Sea Zone, round 2 : 20/30 hits, 16.67 expected hits Units damaged: 1 battleship owned by the British and 3 battleships owned by the Americans Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 4 battleships, 6 carriers, 5 cruisers, 10 destroyers, 10 fighters, 1 tactical_bomber and 5 transports in 41 Sea Zone, round 2 : 13/36 hits, 17.67 expected hits Units damaged: 2 battleships owned by the Japanese 1 submarine owned by the Americans, 3 destroyers owned by the British, 6 destroyers owned by the Americans, 4 carriers owned by the Japanese, 3 submarines owned by the Japanese and 3 carriers owned by the British lost in 41 Sea Zone Japanese roll dice for 4 submarines in 41 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 battleships, 2 bombers, 1 carrier, 2 cruisers, 2 destroyers, 14 fighters and 8 tactical_bombers in 41 Sea Zone, round 3 : 21/30 hits, 16.67 expected hits Americans roll dice for 4 battleships, 3 carriers, 5 cruisers, 1 destroyer, 10 fighters, 1 tactical_bomber and 5 transports in 41 Sea Zone, round 3 : 14/24 hits, 13.67 expected hits 2 tactical_bombers owned by the Japanese, 7 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 3 cruisers owned by the Americans, 2 cruisers owned by the British, 1 destroyer owned by the Japanese, 4 submarines owned by the Japanese, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 3 carriers owned by the Americans, 4 fighters owned by the Americans, 1 battleship owned by the British, 4 fighters owned by the British and 2 battleships owned by the Americans lost in 41 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 1 carrier, 2 cruisers, 1 destroyer, 7 fighters and 6 tactical_bombers in 41 Sea Zone, round 4 : 15/20 hits, 11.50 expected hits Americans roll dice for 1 battleship and 5 transports in 41 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 2 transports owned by the British, 6 infantry owned by the Americans, 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 2 battleships, 2 bombers, 1 carrier, 2 cruisers, 1 destroyer, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 280 Casualties for Japanese: 4 carriers, 1 destroyer, 7 fighters, 7 submarines and 2 tactical_bombers Casualties for Americans: 3 battleships, 3 carriers, 3 cruisers, 7 destroyers, 4 fighters, 6 infantry, 1 submarine, 1 tactical_bomber and 3 transports Casualties for British: 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 transports Casualties for ANZAC: 2 fighters Non Combat Move - Japanese 1 fighter moved from 41 Sea Zone to Java 1 fighter moved from 41 Sea Zone to Java 3 tactical_bombers moved from 41 Sea Zone to Malaya 3 fighters and 3 tactical_bombers moved from 41 Sea Zone to 37 Sea Zone 2 bombers moved from 41 Sea Zone to Malaya 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 mech_infantry moved from Malaya to Yunnan 2 mech_infantrys moved from Kweichow to Yunnan 2 mech_infantrys moved from Hunan to Yunnan 2 mech_infantrys moved from Kiangsu to Kweichow 2 mech_infantrys moved from Kiangsu to Hunan 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Kiangsu to Anhwe 1 destroyer, 1 submarine and 1 transport moved from 25 Sea Zone to 6 Sea Zone Place Units - Japanese 3 carriers placed in 37 Sea Zone 1 infantry and 2 mech_infantrys placed in Kiangsu 1 armour and 2 mech_infantrys placed in Kwangtung Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans : -5.17 Japanese : 12.50
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@ArtofWar1947 That sounds fine to me. That battle was horrible for me. The battle calculator was saying 75% with less than 8 units left. 21 left is brutal
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 10:54:04 AM
Savegame -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 aaGun, 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 infantry, 2 mech_infantrys, 15 submarines, 3 tactical_bombers and 4 transports moved from 106 Sea Zone to 109 Sea Zone 1 aaGun, 1 artillery, 1 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom 3 infantry moved from 109 Sea Zone to United Kingdom 4 bombers moved from Eastern United States to United Kingdom 1 submarine moved from 55 Sea Zone to 54 Sea Zone Place Units - Americans 2 carriers, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Sikang to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry and 2 mech_infantrys Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry and 2 mech_infantrys in Kweichow, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kweichow Japanese win with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -13 Casualties for Chinese: 1 fighter and 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : 1.00
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 aaGun, 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 infantry, 2 mech_infantrys, 15 submarines, 3 tactical_bombers and 4 transports moved from 106 Sea Zone to 109 Sea Zone 1 aaGun, 1 artillery, 1 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom 3 infantry moved from 109 Sea Zone to United Kingdom 4 bombers moved from Eastern United States to United Kingdom 1 submarine moved from 55 Sea Zone to 54 Sea Zone Place Units - Americans 2 carriers, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Sikang to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry and 2 mech_infantrys Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry and 2 mech_infantrys in Kweichow, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kweichow Japanese win with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -13 Casualties for Chinese: 1 fighter and 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese Combat - British Non Combat Move - British 1 infantry moved from India to Burma 1 armour and 1 mech_infantry moved from French Equatorial Africa to Egypt 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 infantry, 2 submarines and 2 transports moved from 106 Sea Zone to 109 Sea Zone 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom Place Units - British 2 transports placed in 109 Sea Zone 1 fighter and 1 tactical_bomber placed in Persia Turn Complete - British British collect 36 PUs; end with 37 PUs Place Units - UK_Pacific 1 fighter and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3,3,6,5,5,4,3,5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,5,6,2,4,2,1,3,5,1,2 UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 fighter and 1 infantry
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : 1.00
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I decided it was in your best interest to to sink 9 of the 10 DDs and sink a third CV. The DD had the same defensive value as the CV, but protected against (two) pre-emptive sub strikes the following round.
Marti definitely did the Axis a favor. The Japanese expected 19 hits the first round and got 23, the Allies expected 18 hits and got only 13. The Japanese then got another 23 hits the second round.
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@ArtofWar1947 Yeah. I was not expecting an attack because the number of surviving unit was very low. That might very well have been a fatal blow for the allies.
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 submarine moved from 92 Sea Zone to 104 Sea Zone 3 fighters moved from Gibraltar to 104 Sea Zone 1 bomber moved from Western Germany to 104 Sea Zone Combat - Italians Battle in 104 Sea Zone Italians attack with 1 bomber, 3 fighters and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 104 Sea Zone Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Italians 3 fighters moved from 104 Sea Zone to Gibraltar 1 bomber moved from 104 Sea Zone to Western Germany 1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 2 transports moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from Southern Italy to Gibraltar 1 artillery and 1 infantry moved from Northern Italy to Southern France 2 infantry moved from Northern Italy to Western Germany 1 armour moved from Northern Italy to Germany 1 armour moved from Slovakia Hungary to Germany 1 fighter moved from Belarus to Germany 2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Belarus to Eastern Poland Place Units - Italians 1 fighter placed in Southern Italy 3 artilleries and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : 0.67 British : 0.67
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Eliminating the Ally fleet in SZ 41 takes a lot of pressure off the Japanese in the Pacific–especially with the Ally fleet in the Atlantic heading toward Western Europe. However, it does not ensure an Axis victory. The Ally fleet off the coast of Western Europe puts a lot of stress on the Axis in Europe and necessitates careful planning to avoid a fatal misstep.