19L G40 BM3 ArtofWar1947 (Axis+3) vs. Giallo (Allies)

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 2 fighters, 3 infantry and 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 10 Sea Zone to 31 Sea Zone
            1 destroyer moved from 54 Sea Zone to 30 Sea Zone
            6 fighters moved from 54 Sea Zone to 30 Sea Zone
    
        Combat - Americans
            Battle in 30 Sea Zone
                Americans attack with 1 destroyer and 6 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 6 fighters in 30 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits
                    Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 30 Sea Zone
                Americans win with 6 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 31 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese Submerged
                    1 transport owned by the Japanese lost in 31 Sea Zone
                    Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 4 destroyers, 2 infantry, 6 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            4 battleships, 4 carriers, 3 cruisers, 5 destroyers, 1 fighter and 13 submarines moved from 54 Sea Zone to 26 Sea Zone
            6 fighters moved from 30 Sea Zone to 26 Sea Zone
            1 marine moved from Central America to 64 Sea Zone
            1 cruiser and 1 marine moved from 64 Sea Zone to 26 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            7 submarines moved from 64 Sea Zone to 26 Sea Zone
            3 submarines moved from 64 Sea Zone to 26 Sea Zone
            1 submarine moved from 64 Sea Zone to 26 Sea Zone
            2 fighters moved from Central America to 26 Sea Zone
            3 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Central America to 26 Sea Zone
            3 submarines moved from 64 Sea Zone to 101 Sea Zone
            5 bombers moved from Eastern United States to Western United States
            1 aaGun moved from Central United States to Western United States
            1 bomber moved from Borneo to Queensland
    
        Place Units - Americans
            3 artilleries and 3 infantry placed in Central United States
            2 fighters placed in Eastern United States
            5 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            18 artilleries, 1 fighter and 20 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 18 artilleries, 1 fighter and 20 infantry
                Japanese defend with 3 armour, 8 artilleries, 1 fighter, 13 infantry, 22 mech_infantrys and 2 tactical_bombers
                    Chinese roll dice for 18 artilleries, 1 fighter and 20 infantry in Kwangsi, round 2 : 15/39 hits, 12,83 expected hits
                    Japanese roll dice for 3 armour, 8 artilleries, 1 fighter, 13 infantry, 22 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 18/49 hits, 17,50 expected hits
                    13 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 18 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 18 artilleries, 1 fighter and 2 infantry in Kwangsi, round 3 : 8/21 hits, 7,17 expected hits
                    Japanese roll dice for 3 armour, 8 artilleries, 1 fighter, 20 mech_infantrys and 2 tactical_bombers in Kwangsi, round 3 : 11/34 hits, 12,50 expected hits
                    8 mech_infantrys owned by the Japanese, 2 infantry owned by the Chinese and 9 artilleries owned by the Chinese lost in Kwangsi
                9 artilleries owned by the Chinese retreated to Yunnan
                Japanese win with 3 armour, 8 artilleries, 1 fighter, 12 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -17
                Casualties for Chinese: 9 artilleries and 20 infantry
                Casualties for Japanese: 13 infantry and 10 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 bomber, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            8 artilleries, 1 bomber, 2 fighters, 26 infantry, 1 mech_infantry and 2 tactical_bombers moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Kwangsi
            1 bomber moved from India to Kwangsi
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            1 destroyer moved from 106 Sea Zone to 101 Sea Zone
    
        Combat - British
            Battle in Crete
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Crete, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Crete
                British win, taking Crete from Italians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Kwangsi
                British attack with 8 artilleries, 2 bombers, 2 fighters, 27 infantry, 1 mech_infantry and 2 tactical_bombers
                Japanese defend with 3 armour, 8 artilleries, 1 fighter, 12 mech_infantrys and 2 tactical_bombers
                    British roll dice for 8 artilleries, 2 bombers, 2 fighters, 27 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 2 : 9/42 hits, 12,33 expected hits
                    Japanese roll dice for 3 armour, 8 artilleries, 1 fighter, 12 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 11/26 hits, 9,83 expected hits
                    9 mech_infantrys owned by the Japanese and 11 infantry owned by the British lost in Kwangsi
                    British roll dice for 8 artilleries, 2 bombers, 2 fighters, 16 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 3 : 10/31 hits, 10,50 expected hits
                    Japanese roll dice for 3 armour, 8 artilleries, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Kwangsi, round 3 : 4/17 hits, 6,83 expected hits
                    7 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese and 4 infantry owned by the British lost in Kwangsi
                    British roll dice for 8 artilleries, 2 bombers, 2 fighters, 12 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 4 : 10/27 hits, 9,83 expected hits
                    Japanese roll dice for 3 armour, 1 artillery, 1 fighter and 2 tactical_bombers in Kwangsi, round 4 : 2/7 hits, 3,50 expected hits
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 3 armour owned by the Japanese and 2 infantry owned by the British lost in Kwangsi
                British win, taking Kwangsi from Japanese with 8 artilleries, 2 bombers, 2 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 79
                Casualties for British: 17 infantry
                Casualties for Japanese: 3 armour, 8 artilleries, 1 fighter, 12 mech_infantrys and 2 tactical_bombers
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Queensland: 1 marine
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 marine
            EDIT: Turning off Edit Mode
            2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
            2 bombers moved from Kwangsi to Yunnan
            1 aaGun moved from Yunnan to Kwangsi
            1 infantry moved from Malaya to Shan State
            1 aaGun moved from Malaya to Shan State
            1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 battleship and 1 cruiser moved from 54 Sea Zone to 37 Sea Zone
            1 aaGun and 4 infantry moved from Egypt to Alexandria
            10 infantry moved from Iraq to Northwest Persia
            3 mech_infantrys moved from Persia to Iraq
    
        Place Units - British
            2 fighters placed in United Kingdom
            1 bomber and 1 infantry placed in Egypt
            2 infantry placed in Iraq
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            3 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 15 PUs; end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Some Units in India change ownership: 3 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : -3,33
    Italians : 0,67
    Americans : 0,33
    Chinese : 3,00
    Japanese : -3,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 2 fighters, 3 infantry and 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 10 Sea Zone to 31 Sea Zone
            1 destroyer moved from 54 Sea Zone to 30 Sea Zone
            6 fighters moved from 54 Sea Zone to 30 Sea Zone
    
        Combat - Americans
            Battle in 30 Sea Zone
                Americans attack with 1 destroyer and 6 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 6 fighters in 30 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits
                    Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 30 Sea Zone
                Americans win with 6 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 31 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese Submerged
                    1 transport owned by the Japanese lost in 31 Sea Zone
                    Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 4 destroyers, 2 infantry, 6 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            4 battleships, 4 carriers, 3 cruisers, 5 destroyers, 1 fighter and 13 submarines moved from 54 Sea Zone to 26 Sea Zone
            6 fighters moved from 30 Sea Zone to 26 Sea Zone
            1 marine moved from Central America to 64 Sea Zone
            1 cruiser and 1 marine moved from 64 Sea Zone to 26 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            7 submarines moved from 64 Sea Zone to 26 Sea Zone
            3 submarines moved from 64 Sea Zone to 26 Sea Zone
            1 submarine moved from 64 Sea Zone to 26 Sea Zone
            2 fighters moved from Central America to 26 Sea Zone
            3 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Central America to 26 Sea Zone
            3 submarines moved from 64 Sea Zone to 101 Sea Zone
            5 bombers moved from Eastern United States to Western United States
            1 aaGun moved from Central United States to Western United States
            1 bomber moved from Borneo to Queensland
    
        Place Units - Americans
            3 artilleries and 3 infantry placed in Central United States
            2 fighters placed in Eastern United States
            5 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            18 artilleries, 1 fighter and 20 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 18 artilleries, 1 fighter and 20 infantry
                Japanese defend with 3 armour, 8 artilleries, 1 fighter, 13 infantry, 22 mech_infantrys and 2 tactical_bombers
                    Chinese roll dice for 18 artilleries, 1 fighter and 20 infantry in Kwangsi, round 2 : 15/39 hits, 12,83 expected hits
                    Japanese roll dice for 3 armour, 8 artilleries, 1 fighter, 13 infantry, 22 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 18/49 hits, 17,50 expected hits
                    13 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 18 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 18 artilleries, 1 fighter and 2 infantry in Kwangsi, round 3 : 8/21 hits, 7,17 expected hits
                    Japanese roll dice for 3 armour, 8 artilleries, 1 fighter, 20 mech_infantrys and 2 tactical_bombers in Kwangsi, round 3 : 11/34 hits, 12,50 expected hits
                    8 mech_infantrys owned by the Japanese, 2 infantry owned by the Chinese and 9 artilleries owned by the Chinese lost in Kwangsi
                9 artilleries owned by the Chinese retreated to Yunnan
                Japanese win with 3 armour, 8 artilleries, 1 fighter, 12 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -17
                Casualties for Chinese: 9 artilleries and 20 infantry
                Casualties for Japanese: 13 infantry and 10 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 bomber, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            8 artilleries, 1 bomber, 2 fighters, 26 infantry, 1 mech_infantry and 2 tactical_bombers moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Kwangsi
            1 bomber moved from India to Kwangsi
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            1 destroyer moved from 106 Sea Zone to 101 Sea Zone
    
        Combat - British
            Battle in Crete
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Crete, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Crete
                British win, taking Crete from Italians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Kwangsi
                British attack with 8 artilleries, 2 bombers, 2 fighters, 27 infantry, 1 mech_infantry and 2 tactical_bombers
                Japanese defend with 3 armour, 8 artilleries, 1 fighter, 12 mech_infantrys and 2 tactical_bombers
                    British roll dice for 8 artilleries, 2 bombers, 2 fighters, 27 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 2 : 9/42 hits, 12,33 expected hits
                    Japanese roll dice for 3 armour, 8 artilleries, 1 fighter, 12 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 11/26 hits, 9,83 expected hits
                    9 mech_infantrys owned by the Japanese and 11 infantry owned by the British lost in Kwangsi
                    British roll dice for 8 artilleries, 2 bombers, 2 fighters, 16 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 3 : 10/31 hits, 10,50 expected hits
                    Japanese roll dice for 3 armour, 8 artilleries, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Kwangsi, round 3 : 4/17 hits, 6,83 expected hits
                    7 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese and 4 infantry owned by the British lost in Kwangsi
                    British roll dice for 8 artilleries, 2 bombers, 2 fighters, 12 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 4 : 10/27 hits, 9,83 expected hits
                    Japanese roll dice for 3 armour, 1 artillery, 1 fighter and 2 tactical_bombers in Kwangsi, round 4 : 2/7 hits, 3,50 expected hits
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 3 armour owned by the Japanese and 2 infantry owned by the British lost in Kwangsi
                British win, taking Kwangsi from Japanese with 8 artilleries, 2 bombers, 2 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 79
                Casualties for British: 17 infantry
                Casualties for Japanese: 3 armour, 8 artilleries, 1 fighter, 12 mech_infantrys and 2 tactical_bombers
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Queensland: 1 marine
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 marine
            EDIT: Turning off Edit Mode
            2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
            2 bombers moved from Kwangsi to Yunnan
            1 aaGun moved from Yunnan to Kwangsi
            1 infantry moved from Malaya to Shan State
            1 aaGun moved from Malaya to Shan State
            1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 battleship and 1 cruiser moved from 54 Sea Zone to 37 Sea Zone
            1 aaGun and 4 infantry moved from Egypt to Alexandria
            10 infantry moved from Iraq to Northwest Persia
            3 mech_infantrys moved from Persia to Iraq
    
        Place Units - British
            2 fighters placed in United Kingdom
            1 bomber and 1 infantry placed in Egypt
            2 infantry placed in Iraq
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            3 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 15 PUs; end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Some Units in India change ownership: 3 armour and 1 mech_infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Iraq: 4 armour and 4 mech_infantrys
            EDIT: Adding units owned by British to Caucasus: 4 armour and 4 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : -3,33
    Italians : 0,67
    Americans : 0,33
    Chinese : 3,00
    Japanese : -3,33
    

    Savegame


  • TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 99 Sea Zone
            1 artillery moved from Malta to 96 Sea Zone
            1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            2 fighters moved from 96 Sea Zone to Crete
            1 cruiser moved from 96 Sea Zone to 99 Sea Zone
            2 bombers moved from Western Germany to Crete
            1 infantry and 9 mech_infantrys moved from Romania to Bessarabia
            1 mech_infantry moved from Poland to Bessarabia
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 cruiser, 1 fighter and 1 transport
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win, taking 99 Sea Zone from Neutral with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Bessarabia
                Italians attack with 1 infantry and 10 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 1 infantry and 10 mech_infantrys in Bessarabia, round 2 : 4/11 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 1 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Crete
                Italians attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
                British defend with 1 artillery
                    Italians roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Crete, round 2 : 4/6 hits, 3.00 expected hits
                    British roll dice for 1 artillery in Crete, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Crete
                Italians win, taking Crete from British with 1 artillery, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            1 carrier, 2 fighters and 1 submarine moved from 96 Sea Zone to 95 Sea Zone
            1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 96 Sea Zone to 99 Sea Zone
            1 fighter moved from 99 Sea Zone to Southern Italy
            2 fighters moved from Crete to 99 Sea Zone
            2 bombers moved from Crete to Southern Italy
            4 mech_infantrys moved from Northern Italy to Slovakia Hungary
            4 infantry moved from Tobruk to Libya
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Southern Italy
            5 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
            EDIT: Adding units owned by Italians to Yugoslavia: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 91 Sea Zone: 1 submarine
            EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 3.17
    British : -0.33
    Russians : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 31 Sea Zone
            1 fighter moved from 26 Sea Zone to 31 Sea Zone
            1 bomber moved from Yunnan to French Indo China
            1 infantry moved from Yunnan to French Indo China
    
        Combat - ANZAC
            Battle in 31 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 fighter in 31 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 31 Sea Zone
                ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in French Indo China
                ANZAC attack with 1 bomber and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 bomber and 1 infantry in French Indo China, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                ANZAC win, taking French Indo China from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 bomber moved from French Indo China to Borneo
            2 fighters moved from 37 Sea Zone to Borneo
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            2 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
            1 fighter moved from 31 Sea Zone to 26 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 marine placed in New South Wales
            1 cruiser placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 23 PUs; end with 23 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1,33
    Japanese : -0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 31 Sea Zone
            1 fighter moved from 26 Sea Zone to 31 Sea Zone
            1 bomber moved from Yunnan to French Indo China
            1 infantry moved from Yunnan to French Indo China
    
        Combat - ANZAC
            Battle in 31 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 fighter in 31 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 31 Sea Zone
                ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in French Indo China
                ANZAC attack with 1 bomber and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 bomber and 1 infantry in French Indo China, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                ANZAC win, taking French Indo China from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 bomber moved from French Indo China to Borneo
            2 fighters moved from 37 Sea Zone to Borneo
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            2 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
            1 fighter moved from 31 Sea Zone to 26 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 marine placed in New South Wales
            1 cruiser placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 23 PUs; end with 23 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1,33
    Japanese : -0,50
    

    Savegame


  • TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 bomber and 6 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            3 fighters, 3 infantry and 2 tactical_bombers moved from Baltic States to Novgorod
            7 bombers moved from Western Germany to Novgorod
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 7 bombers, 3 fighters, 3 infantry and 2 tactical_bombers
                Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    AA fire in Novgorod : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Germans lost in Novgorod
                    Germans roll dice for 7 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Novgorod, round 2 : 10/14 hits, 7.50 expected hits
                    Russians roll dice for 1 aaGun and 3 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 7 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Germans: 1 fighter and 2 infantry
                Casualties for Russians: 1 aaGun and 3 infantry
    
        Non Combat Move - Germans
            7 bombers moved from Novgorod to Germany
            2 artilleries and 3 infantry moved from Poland to Baltic States
            1 armour and 8 mech_infantrys moved from Slovakia Hungary to Baltic States
            1 tactical_bomber moved from Southern France to Western Germany
            2 fighters moved from Western Germany to Southern France
            2 fighters and 2 tactical_bombers moved from Novgorod to Baltic States
            3 mech_infantrys moved from Western Germany to Germany
            1 armour and 5 mech_infantrys moved from Western Germany to Slovakia Hungary
    
        Place Units - Germans
            4 armour and 6 mech_infantrys placed in Western Germany
            1 bomber placed in Southern France
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.50
    Russians : 1.00
    AA fire in Novgorod : : 0.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Russians
            Russians buy 1 armour and 7 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            10 artilleries moved from Bryansk to Belarus
            9 infantry moved from Russia to Bryansk
            1 infantry moved from Ukraine to Bryansk
            2 infantry moved from Belarus to Novgorod
            2 fighters moved from Belarus to Novgorod
            1 fighter moved from Russia to Novgorod
            1 infantry moved from Belarus to Eastern Poland
            1 fighter moved from Belarus to Eastern Poland
            1 armour and 3 mech_infantrys moved from Yenisey to Kansu
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 3 fighters and 2 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 3 fighters and 2 infantry in Novgorod, round 2 : 2/5 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Eastern Poland
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Eastern Poland to Belarus
            3 fighters moved from Novgorod to Belarus
            1 aaGun and 3 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
    
        Place Units - Russians
            1 armour and 7 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Russians : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    can you edit one russia AA to Kwangsi


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 10 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 mech_infantrys moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 destroyer moved from 25 Sea Zone to 31 Sea Zone
            7 fighters and 1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone
    
        Combat - Japanese
            Battle in 31 Sea Zone
                Japanese attack with 1 destroyer, 7 fighters and 1 tactical_bomber
                Americans defend with 1 submarine; ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits
                    Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the ANZAC lost in 31 Sea Zone
                Japanese win with 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for ANZAC: 1 destroyer
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            1 marine moved from Midway to 25 Sea Zone
            2 battleships, 4 carriers, 2 cruisers, 7 destroyers, 1 marine, 4 submarines and 2 transports moved from 25 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Japan
            7 fighters and 1 tactical_bomber moved from 31 Sea Zone to 6 Sea Zone
            1 infantry moved from Sakha to Amur
            2 artilleries and 3 infantry moved from Buryatia to Amur
            1 fighter moved from Kwangtung to Kiangsu
            2 fighters and 1 tactical_bomber moved from Philippines to Kiangsu
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Kwangtung
            3 infantry placed in Kiangsu
            4 infantry placed in Japan
            1 destroyer and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4
            Japanese collect 40 PUs; end with 40 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.50
    Japanese : 0.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 3 infantry and 3 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            5 bombers moved from Western United States to 31 Sea Zone
            1 submarine moved from 26 Sea Zone to 31 Sea Zone
            2 marines moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            2 fighters moved from Hawaiian Islands to Wake Island
            4 battleships and 2 marines moved from 26 Sea Zone to 25 Sea Zone
            2 marines moved from 25 Sea Zone to Midway
            4 carriers and 1 fighter moved from 26 Sea Zone to 25 Sea Zone
            3 fighters moved from 26 Sea Zone to Midway
            1 fighter moved from 26 Sea Zone to Wake Island
            1 fighter moved from 26 Sea Zone to Midway
            4 cruisers, 9 destroyers and 29 submarines moved from 26 Sea Zone to 25 Sea Zone
            1 bomber moved from Queensland to 31 Sea Zone
    
        Combat - Americans
            Battle in 31 Sea Zone
                Americans attack with 6 bombers, 1 submarine and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 6 bombers and 1 transport in 31 Sea Zone, round 2 : 3/6 hits, 4,00 expected hits
                    Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 31 Sea Zone
                Americans win with 6 bombers and 1 transport remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 4 battleships, 4 carriers, 4 cruisers, 9 destroyers, 29 submarines and 1 transport; ANZAC loiter and taunt
                Japanese defend with 1 destroyer
                    Americans roll dice for 29 submarines in 25 Sea Zone, round 2 : 10/29 hits, 9,67 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 4 battleships, 4 carriers, 4 cruisers, 9 destroyers, 29 submarines and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Midway
                Americans attack with 1 artillery, 4 fighters, 1 infantry and 2 marines
                Japanese defend with 1 airfield and 4 infantry
                    Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 2 marines in Midway, round 2 : 3/8 hits, 3,33 expected hits
                    Japanese roll dice for 4 infantry in Midway, round 2 : 0/4 hits, 1,33 expected hits
                    3 infantry owned by the Japanese lost in Midway
                    Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 2 marines in Midway, round 3 : 2/8 hits, 3,33 expected hits
                    Japanese roll dice for 1 infantry in Midway, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Midway
                Americans win, taking Midway from Japanese with 1 artillery, 4 fighters, 1 infantry and 2 marines remaining. Battle score for attacker is 12
                Casualties for Japanese: 4 infantry
            Battle in Wake Island
                Americans attack with 1 artillery, 3 fighters and 1 infantry
                Japanese defend with 1 airfield and 2 infantry
                    Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Wake Island, round 2 : 1/5 hits, 2,17 expected hits
                    Japanese roll dice for 2 infantry in Wake Island, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
                    Americans roll dice for 1 artillery and 3 fighters in Wake Island, round 3 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Wake Island
                Americans win, taking Wake Island from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Wake Island to 25 Sea Zone
            6 bombers moved from 31 Sea Zone to Hawaiian Islands
            4 fighters moved from Midway to 25 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            2 transports placed in 10 Sea Zone
            2 infantry placed in Western United States
            1 artillery and 1 infantry placed in Central United States
            2 carriers and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans : -3,67
    Japanese : -1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            9 artilleries, 1 fighter and 4 infantry moved from Yunnan to Hunan
    
        Place Units - Chinese
            3 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 3 infantry and 3 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            5 bombers moved from Western United States to 31 Sea Zone
            1 submarine moved from 26 Sea Zone to 31 Sea Zone
            2 marines moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            2 fighters moved from Hawaiian Islands to Wake Island
            4 battleships and 2 marines moved from 26 Sea Zone to 25 Sea Zone
            2 marines moved from 25 Sea Zone to Midway
            4 carriers and 1 fighter moved from 26 Sea Zone to 25 Sea Zone
            3 fighters moved from 26 Sea Zone to Midway
            1 fighter moved from 26 Sea Zone to Wake Island
            1 fighter moved from 26 Sea Zone to Midway
            4 cruisers, 9 destroyers and 29 submarines moved from 26 Sea Zone to 25 Sea Zone
            1 bomber moved from Queensland to 31 Sea Zone
    
        Combat - Americans
            Battle in 31 Sea Zone
                Americans attack with 6 bombers, 1 submarine and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 6 bombers and 1 transport in 31 Sea Zone, round 2 : 3/6 hits, 4,00 expected hits
                    Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 31 Sea Zone
                Americans win with 6 bombers and 1 transport remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 4 battleships, 4 carriers, 4 cruisers, 9 destroyers, 29 submarines and 1 transport; ANZAC loiter and taunt
                Japanese defend with 1 destroyer
                    Americans roll dice for 29 submarines in 25 Sea Zone, round 2 : 10/29 hits, 9,67 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 4 battleships, 4 carriers, 4 cruisers, 9 destroyers, 29 submarines and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Midway
                Americans attack with 1 artillery, 4 fighters, 1 infantry and 2 marines
                Japanese defend with 1 airfield and 4 infantry
                    Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 2 marines in Midway, round 2 : 3/8 hits, 3,33 expected hits
                    Japanese roll dice for 4 infantry in Midway, round 2 : 0/4 hits, 1,33 expected hits
                    3 infantry owned by the Japanese lost in Midway
                    Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 2 marines in Midway, round 3 : 2/8 hits, 3,33 expected hits
                    Japanese roll dice for 1 infantry in Midway, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Midway
                Americans win, taking Midway from Japanese with 1 artillery, 4 fighters, 1 infantry and 2 marines remaining. Battle score for attacker is 12
                Casualties for Japanese: 4 infantry
            Battle in Wake Island
                Americans attack with 1 artillery, 3 fighters and 1 infantry
                Japanese defend with 1 airfield and 2 infantry
                    Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Wake Island, round 2 : 1/5 hits, 2,17 expected hits
                    Japanese roll dice for 2 infantry in Wake Island, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
                    Americans roll dice for 1 artillery and 3 fighters in Wake Island, round 3 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Wake Island
                Americans win, taking Wake Island from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Wake Island to 25 Sea Zone
            6 bombers moved from 31 Sea Zone to Hawaiian Islands
            4 fighters moved from Midway to 25 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            2 transports placed in 10 Sea Zone
            2 infantry placed in Western United States
            1 artillery and 1 infantry placed in Central United States
            2 carriers and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            9 artilleries, 1 fighter and 4 infantry moved from Yunnan to Hunan
    
        Place Units - Chinese
            3 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 mech_infantry and 3 tactical_bombers; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 bomber; Remaining resources: 6 PUs; 
    
        Combat Move - British
            1 infantry moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
            2 infantry moved from Kwangsi to Kwangtung
            2 artilleries moved from Kwangsi to Kwangtung
            1 artillery and 1 infantry moved from Kwangsi to Kwangtung
            1 mech_infantry moved from Kwangsi to Anhwe
            1 bomber moved from Yunnan to Anhwe
            1 bomber moved from Yunnan to Kwangtung
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
            1 infantry moved from Kwangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Yunnan to Eastern Persia
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
    
        Combat - British
            Battle in Kwangtung
                British attack with 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
                Japanese defend with 1 factory_minor, 1 harbour and 6 infantry
                    British roll dice for 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/10 hits, 4,00 expected hits
                    Japanese roll dice for 6 infantry in Kwangtung, round 2 : 1/6 hits, 2,00 expected hits
                    4 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                    British roll dice for 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 3 : 5/9 hits, 3,83 expected hits
                    Japanese roll dice for 2 infantry in Kwangtung, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Kwangtung
                British win, taking Kwangtung from Japanese with 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for British: 1 infantry
                Casualties for Japanese: 6 infantry
            Battle in Anhwe
                British attack with 1 bomber and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 bomber and 1 mech_infantry in Anhwe, round 2 : 2/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe
                British win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            1 bomber moved from Anhwe to India
            1 bomber moved from Kwangtung to India
            1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
            1 aaGun, 5 artilleries and 5 infantry moved from Kwangsi to Hunan
            1 aaGun and 1 infantry moved from Shan State to Yunnan
            10 infantry moved from Northwest Persia to Iraq
            5 mech_infantrys moved from Iraq to Caucasus
    
        Place Units - British
            3 tactical_bombers placed in Egypt
            1 mech_infantry placed in Iraq
            Turning on Edit Mode
            EDIT: Removing units owned by British from India: 3 armour and 1 mech_infantry
            EDIT: Adding units owned by British to Yunnan: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by British to Eastern Persia: 2 armour
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6,4,3,3,6,6,4
            British collect 38 PUs (1 lost to blockades); end with 40 PUs
    
        Place Units - UK_Pacific
            1 bomber placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 24 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
            Some Units in India change ownership: 1 bomber
    

    Combat Hit Differential Summary :

    British : 2,33
    Americans : -3,67
    Japanese : -2,33
    

    Savegame


  • TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Libya to Tobruk
            2 fighters moved from 99 Sea Zone to Tobruk
            2 fighters moved from 95 Sea Zone to Tobruk
            1 infantry moved from Bessarabia to Eastern Poland
            2 bombers moved from Southern Italy to Eastern Poland
            2 fighters moved from Baltic States to Eastern Poland
    
        Combat - Italians
            Battle in Tobruk
                Italians attack with 4 fighters and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 4 fighters and 1 infantry in Tobruk, round 2 : 2/5 hits, 2.17 expected hits
                    British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Tobruk
                Italians win, taking Tobruk from British with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Eastern Poland
                Italians attack with 2 bombers, 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 bombers, 2 fighters and 1 infantry in Eastern Poland, round 2 : 1/5 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Italians win, taking Eastern Poland from Russians with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Eastern Poland to Baltic States
            2 bombers moved from Eastern Poland to Western Germany
            2 fighters moved from Tobruk to 95 Sea Zone
            2 fighters moved from Tobruk to 95 Sea Zone
            1 artillery and 1 infantry moved from Crete to 99 Sea Zone
            2 submarines moved from 95 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
            3 infantry moved from Libya to Tunisia
            1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 99 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
            4 mech_infantrys moved from Slovakia Hungary to Baltic States
            1 infantry moved from Yugoslavia to Slovakia Hungary
    
        Place Units - Italians
            5 mech_infantrys placed in Northern Italy
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 5 mech_infantrys
            EDIT: Adding units owned by Italians to Slovakia Hungary: 5 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -1.67
    British : -0.33
    Russians : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from Borneo to Philippines
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 marine moved from New South Wales to 62 Sea Zone
            1 cruiser and 1 marine moved from 62 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from French Indo China to Yunnan
    
        Combat - ANZAC
            Battle in Caroline Islands
                ANZAC attack with 1 marine
                Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                    ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0,50 expected hits
                    1 aaGun owned by the Japanese lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 1 marine remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Battle in Guam
            Battle in Philippines
                ANZAC attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 3 infantry
                    ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 3 infantry in Philippines, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines
                    ANZAC roll dice for 1 artillery and 1 bomber in Philippines, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Philippines, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Philippines
                    ANZAC roll dice for 1 bomber in Philippines, round 4 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Philippines
                ANZAC win, taking Guam from Japanese with 1 bomber remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - ANZAC
            1 bomber moved from Philippines to Borneo
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 fighter moved from 25 Sea Zone to Wake Island
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            1 destroyer and 2 submarines moved from 26 Sea Zone to 25 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
            1 factory_minor placed in French Indo China
    
        Turn Complete - ANZAC
            ANZAC collect 23 PUs; end with 29 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,50
    Japanese : 0,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from Borneo to Philippines
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 marine moved from New South Wales to 62 Sea Zone
            1 cruiser and 1 marine moved from 62 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from French Indo China to Yunnan
    
        Combat - ANZAC
            Battle in Caroline Islands
                ANZAC attack with 1 marine
                Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                    ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0,50 expected hits
                    1 aaGun owned by the Japanese lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 1 marine remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Battle in Guam
            Battle in Philippines
                ANZAC attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 3 infantry
                    ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 3 infantry in Philippines, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines
                    ANZAC roll dice for 1 artillery and 1 bomber in Philippines, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Philippines, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Philippines
                    ANZAC roll dice for 1 bomber in Philippines, round 4 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Philippines
                ANZAC win, taking Guam from Japanese with 1 bomber remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - ANZAC
            1 bomber moved from Philippines to Borneo
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 fighter moved from 25 Sea Zone to Wake Island
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            1 destroyer and 2 submarines moved from 26 Sea Zone to 25 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
            1 factory_minor placed in French Indo China
    
        Turn Complete - ANZAC
            ANZAC collect 23 PUs; end with 29 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,50
    Japanese : 0,00
    

    Savegame


  • TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 bombers, 1 fighter and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Baltic States to Novgorod
            2 fighters and 2 tactical_bombers moved from Baltic States to Novgorod
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/6 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Novgorod to Baltic States
            7 bombers moved from Germany to Western Germany
            3 mech_infantrys moved from Germany to Baltic States
            1 armour and 5 mech_infantrys moved from Slovakia Hungary to Baltic States
            2 fighters moved from Southern France to Western Germany
            1 bomber moved from Southern France to Western Germany
    
        Place Units - Germans
            2 bombers, 1 fighter and 7 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Belarus to Novgorod
            1 infantry moved from Belarus to Eastern Poland
            1 fighter moved from Belarus to Eastern Poland
            3 fighters moved from Belarus to Novgorod
            1 armour and 2 mech_infantrys moved from Kansu to Yenisey
            1 mech_infantry moved from Kansu to Shensi
            3 infantry moved from Szechwan to Shensi
            1 infantry moved from Kweichow to Shensi
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 3 fighters and 3 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Russians roll dice for 3 fighters and 3 infantry in Novgorod, round 2 : 1/6 hits, 2,00 expected hits
                    Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 3 fighters and 2 infantry in Novgorod, round 3 : 2/5 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Eastern Poland
                Russians attack with 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 2/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Eastern Poland
                Russians win, taking Eastern Poland from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Shensi
                Russians attack with 4 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 4 infantry and 1 mech_infantry in Shensi, round 2 : 1/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Russians win, taking Shensi from Japanese with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Eastern Poland to Belarus
            3 fighters moved from Novgorod to Belarus
            10 infantry moved from Bryansk to Belarus
            1 armour and 7 mech_infantrys moved from Russia to Ukraine
            1 armour moved from Belarus to Ukraine
    
        Place Units - Russians
            3 artilleries placed in Ukraine
            5 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Italians : -0,33
    Russians : 0,67
    Japanese : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Japanese round 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Szechwan: 1 aaGun
            EDIT: Adding units owned by Russians to Shensi: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Szechwan: 1 aaGun
            EDIT: Adding units owned by Russians to Shensi: 1 aaGun
            EDIT: Turning off Edit Mode
            Japanese buy 2 artilleries, 1 fighter, 2 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            6 infantry moved from Japan to 6 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters, 4 infantry, 1 marine, 5 submarines and 2 transports moved from 6 Sea Zone to 21 Sea Zone
            3 fighters, 4 infantry and 1 marine moved from 21 Sea Zone to Guam
            1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Kiangsu to Kiangsi
            4 fighters and 1 tactical_bomber moved from Kiangsu to Kiangsi
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 5 submarines and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 21 Sea Zone
                    Japanese roll dice for 5 submarines in 21 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                Japanese win with 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 5 submarines and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 33 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 2 : 6/10 hits, 4.67 expected hits
                    ANZAC roll dice for 1 cruiser in 33 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 cruiser owned by the ANZAC lost in 33 Sea Zone
                Japanese win with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in Caroline Islands
                Japanese attack with 2 infantry
                ANZAC defend with 1 airfield, 1 harbour and 1 marine
                    Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.33 expected hits
                    ANZAC roll dice for 1 marine in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.33 expected hits
                    ANZAC roll dice for 1 marine in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                    Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 marine in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the ANZAC lost in Caroline Islands
                Japanese win, taking Caroline Islands from ANZAC with 1 infantry remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 marine
            Battle in Guam
                Japanese attack with 3 fighters, 4 infantry and 1 marine
                Americans defend with 1 airfield; ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 3 fighters, 4 infantry and 1 marine in Guam, round 2 : 1/8 hits, 2.50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Guam
                    Japanese roll dice for 3 fighters, 3 infantry and 1 marine in Guam, round 3 : 2/7 hits, 2.33 expected hits
                    Americans roll dice for 1 artillery in Guam, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Guam
                Japanese win, taking Guam from Americans with 3 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Kiangsi
                Japanese attack with 4 fighters, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/6 hits, 2.83 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            4 fighters and 1 tactical_bomber moved from Kiangsi to Kiangsu
            1 infantry moved from Kiangsu to Anhwe
            2 mech_infantrys moved from Yakut S.S.R. to Buryatia
            2 artilleries and 4 infantry moved from Amur to Buryatia
            3 fighters moved from Guam to 21 Sea Zone
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
    
        Place Units - Japanese
            2 artilleries and 1 infantry placed in Kiangsu
            1 fighter and 1 infantry placed in Japan
            4 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 36 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Americans : 0.00
    Chinese : -0.33
    Japanese : -2.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 2 bombers and 5 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            6 bombers moved from Hawaiian Islands to 33 Sea Zone
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 fighter moved from 25 Sea Zone to 33 Sea Zone
            1 fighter moved from 25 Sea Zone to 33 Sea Zone
            4 fighters moved from 25 Sea Zone to 33 Sea Zone
            1 artillery moved from Wake Island to 31 Sea Zone
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            1 fighter moved from 25 Sea Zone to 16 Sea Zone
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            1 artillery and 1 transport moved from 31 Sea Zone to 32 Sea Zone
            1 artillery moved from 32 Sea Zone to Marshall Islands
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in Iwo Jima
            Battle in 16 Sea Zone
                Americans attack with 1 fighter and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 submarines in 16 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Marshall Islands from Japanese, taking Iwo Jima from Japanese with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 33 Sea Zone
                Americans attack with 6 bombers and 8 fighters
                Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
                2 submarines owned by the Japanese Submerged
                    Americans roll dice for 6 bombers and 8 fighters in 33 Sea Zone, round 2 : 6/14 hits, 8,00 expected hits
    

    Combat Hit Differential Summary :

    Americans : -2,83
    Japanese : -0,67
    

    Savegame

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