@FlyingBadger said in L25 PtV FlyingBadger (Axis+8) vs Zarhunter (Allies) #1:
Scotland to 114? No
UK to 113? NO
France to Normandy? YES
Sink a CV
Tip a CV
Sink 3 DDs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 bombers and 5 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
6 bombers moved from Hawaiian Islands to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from 25 Sea Zone to 33 Sea Zone
1 fighter moved from 25 Sea Zone to 33 Sea Zone
4 fighters moved from 25 Sea Zone to 33 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 artillery and 1 transport moved from 31 Sea Zone to 32 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Battle in Marshall Islands
Battle in Iwo Jima
Battle in 16 Sea Zone
Americans attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 submarines in 16 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Marshall Islands from Japanese, taking Iwo Jima from Japanese with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 33 Sea Zone
Americans attack with 6 bombers and 8 fighters
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
2 submarines owned by the Japanese Submerged
Americans roll dice for 6 bombers and 8 fighters in 33 Sea Zone, round 2 : 6/14 hits, 8,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 2 : 6/12 hits, 5,67 expected hits
1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 6 fighters owned by the Americans lost in 33 Sea Zone
Americans roll dice for 6 bombers and 2 fighters in 33 Sea Zone, round 3 : 4/8 hits, 5,00 expected hits
Combat Hit Differential Summary :
Americans : -3,83
Japanese : -0,33
4 moreā¦
DD, Tac, CA, CV
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 bombers and 5 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
6 bombers moved from Hawaiian Islands to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from 25 Sea Zone to 33 Sea Zone
1 fighter moved from 25 Sea Zone to 33 Sea Zone
4 fighters moved from 25 Sea Zone to 33 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 artillery and 1 transport moved from 31 Sea Zone to 32 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Battle in Marshall Islands
Battle in Iwo Jima
Battle in 16 Sea Zone
Americans attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 submarines in 16 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Marshall Islands from Japanese, taking Iwo Jima from Japanese with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 33 Sea Zone
Americans attack with 6 bombers and 8 fighters
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
2 submarines owned by the Japanese Submerged
Americans roll dice for 6 bombers and 8 fighters in 33 Sea Zone, round 2 : 6/14 hits, 8,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 2 : 6/12 hits, 5,67 expected hits
1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 6 fighters owned by the Americans lost in 33 Sea Zone
Americans roll dice for 6 bombers and 2 fighters in 33 Sea Zone, round 3 : 4/8 hits, 5,00 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 3 : 6/8 hits, 4,33 expected hits
1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 fighters owned by the Americans, 4 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 2 bombers in 33 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits
Japanese roll dice for 1 battleship, 3 fighters and 1 transport in 33 Sea Zone, round 4 : 2/4 hits, 2,67 expected hits
1 fighter owned by the Japanese and 2 bombers owned by the Americans lost in 33 Sea Zone
Japanese win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -55
Casualties for Americans: 6 bombers and 8 fighters
Casualties for Japanese: 2 carriers, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber
2 fighters owned by the Japanese forced to land in Caroline Islands
Non Combat Move - Americans
2 aaGuns and 2 infantry moved from Western United States to 10 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
2 marines moved from Midway to 25 Sea Zone
4 battleships, 4 carriers, 4 cruisers, 9 destroyers, 2 marines and 27 submarines moved from 25 Sea Zone to 26 Sea Zone
2 aaGuns, 2 infantry and 2 marines moved from 26 Sea Zone to Hawaiian Islands
4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 8 carriers, 1 cruiser, 4 destroyers, 4 infantry, 8 submarines and 4 transports moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Eastern United States to 106 Sea Zone
Place Units - Americans
2 bombers and 5 fighters placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -4,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Hunan to Kiangsi
9 artilleries and 6 infantry moved from Hunan to Anhwe
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
retreated to Kiangsi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 9 artilleries and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 9 artilleries and 6 infantry in Anhwe, round 2 : 1/15 hits, 5,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 9 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Shensi
Place Units - Chinese
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -4,67
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 bombers and 5 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
6 bombers moved from Hawaiian Islands to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from 25 Sea Zone to 33 Sea Zone
1 fighter moved from 25 Sea Zone to 33 Sea Zone
4 fighters moved from 25 Sea Zone to 33 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 artillery and 1 transport moved from 31 Sea Zone to 32 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Battle in Marshall Islands
Battle in Iwo Jima
Battle in 16 Sea Zone
Americans attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 submarines in 16 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Marshall Islands from Japanese, taking Iwo Jima from Japanese with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 33 Sea Zone
Americans attack with 6 bombers and 8 fighters
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
2 submarines owned by the Japanese Submerged
Americans roll dice for 6 bombers and 8 fighters in 33 Sea Zone, round 2 : 6/14 hits, 8,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 2 : 6/12 hits, 5,67 expected hits
1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 6 fighters owned by the Americans lost in 33 Sea Zone
Americans roll dice for 6 bombers and 2 fighters in 33 Sea Zone, round 3 : 4/8 hits, 5,00 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 3 : 6/8 hits, 4,33 expected hits
1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 fighters owned by the Americans, 4 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 2 bombers in 33 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits
Japanese roll dice for 1 battleship, 3 fighters and 1 transport in 33 Sea Zone, round 4 : 2/4 hits, 2,67 expected hits
1 fighter owned by the Japanese and 2 bombers owned by the Americans lost in 33 Sea Zone
Japanese win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -55
Casualties for Americans: 6 bombers and 8 fighters
Casualties for Japanese: 2 carriers, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber
2 fighters owned by the Japanese forced to land in Caroline Islands
Non Combat Move - Americans
2 aaGuns and 2 infantry moved from Western United States to 10 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
2 marines moved from Midway to 25 Sea Zone
4 battleships, 4 carriers, 4 cruisers, 9 destroyers, 2 marines and 27 submarines moved from 25 Sea Zone to 26 Sea Zone
2 aaGuns, 2 infantry and 2 marines moved from 26 Sea Zone to Hawaiian Islands
4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 8 carriers, 1 cruiser, 4 destroyers, 4 infantry, 8 submarines and 4 transports moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Eastern United States to 106 Sea Zone
Place Units - Americans
2 bombers and 5 fighters placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Hunan to Kiangsi
9 artilleries and 6 infantry moved from Hunan to Anhwe
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
retreated to Kiangsi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 9 artilleries and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 9 artilleries and 6 infantry in Anhwe, round 2 : 1/15 hits, 5,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 9 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Shensi
Place Units - Chinese
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 1 artillery, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
3 bombers moved from India to Bessarabia
1 bomber, 3 fighters and 3 tactical_bombers moved from Egypt to Bessarabia
2 armour and 2 mech_infantrys moved from Belarus to Bessarabia
4 armour and 9 mech_infantrys moved from Caucasus to Ukraine
1 mech_infantry moved from Iraq to Egypt
3 infantry moved from Alexandria to Tobruk
1 fighter and 1 tactical_bomber moved from Eastern Persia to Egypt
2 armour moved from Eastern Persia to Northwest Persia
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Yunnan to Hopei
1 tactical_bomber moved from Hunan to Kiangsi
1 armour moved from Yunnan to Hopei
1 fighter moved from Hunan to Hopei
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Combat - British
Battle in Philippines
Battle in Tobruk
British attack with 3 infantry
Italians defend with 1 infantry
British roll dice for 3 infantry in Tobruk, round 2 : 0/3 hits, 0,50 expected hits
Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 3 infantry in Tobruk, round 3 : 0/3 hits, 0,50 expected hits
Italians roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 3 infantry in Tobruk, round 4 : 1/3 hits, 0,50 expected hits
Italians roll dice for 1 infantry in Tobruk, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Tobruk
British win, taking Philippines from Japanese, taking Tobruk from Italians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Hopei
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Hopei, round 2 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
British win, taking Hopei from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
British attack with 1 artillery, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bessarabia
British attack with 2 armour, 4 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
Italians defend with 10 mech_infantrys
British roll dice for 2 armour, 4 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Bessarabia, round 2 : 6/14 hits, 7,50 expected hits
Italians roll dice for 10 mech_infantrys in Bessarabia, round 2 : 4/10 hits, 3,33 expected hits
6 mech_infantrys owned by the Italians, 2 mech_infantrys owned by the British and 2 fighters owned by the British lost in Bessarabia
British roll dice for 2 armour, 4 bombers, 1 fighter and 3 tactical_bombers in Bessarabia, round 3 : 5/10 hits, 6,17 expected hits
Italians roll dice for 4 mech_infantrys in Bessarabia, round 3 : 1/4 hits, 1,33 expected hits
4 mech_infantrys owned by the Italians and 1 armour owned by the British lost in Bessarabia
British win, taking Bessarabia from Italians with 1 armour, 4 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour, 2 fighters and 2 mech_infantrys
Casualties for Italians: 10 mech_infantrys
Non Combat Move - British
4 bombers, 1 fighter and 3 tactical_bombers moved from Bessarabia to Ukraine
1 aaGun moved from Alexandria to Tobruk
4 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Hopei to Anhwe
1 artillery and 1 infantry moved from Hunan to Anhwe
1 artillery and 1 infantry moved from Hunan to Anhwe
1 aaGun moved from Hunan to Anhwe
1 artillery and 1 infantry moved from Hunan to Kwangsi
1 artillery and 1 infantry moved from Hunan to Yunnan
1 battleship and 1 cruiser moved from 37 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Kiangsi to Anhwe
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
Place Units - British
3 mech_infantrys placed in Iraq
1 artillery and 2 infantry placed in Egypt
6 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Place Units - UK_Pacific
1 fighter and 1 tactical_bomber placed in India
3 infantry placed in Kwangtung
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Units Change Ownership
Some Units in India change ownership: 1 fighter and 1 tactical_bomber
Some Units in Kwangtung change ownership: 3 infantry
Combat Hit Differential Summary :
British : -2,50
Italians : -0,67
Americans : -4,17
Chinese : -4,67
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Italians
Italians buy 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 infantry moved from Slovakia Hungary to Eastern Poland
2 fighters moved from Baltic States to Eastern Poland
2 bombers moved from Western Germany to Bessarabia
Combat - Italians
Battle in Bessarabia
Italians attack with 2 bombers and 1 mech_infantry
British defend with 1 armour
Italians roll dice for 2 bombers and 1 mech_infantry in Bessarabia, round 2 : 3/3 hits, 1.50 expected hits
Russians roll dice for 1 armour in Bessarabia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Bessarabia
Italians win, taking Bessarabia from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Eastern Poland
Italians attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Eastern Poland, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters and 1 infantry in Eastern Poland, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Eastern Poland: 1 infantry
EDIT: Removing units owned by Italians from Eastern Poland: 1 fighter
EDIT: Changing ownership of Eastern Poland from Russians to Italians
EDIT: Turning off Edit Mode
1 fighter moved from Eastern Poland to Germany
4 mech_infantrys moved from Slovakia Hungary to Eastern Poland
5 mech_infantrys moved from Northern Italy to Germany
1 submarine moved from 92 Sea Zone to 95 Sea Zone
2 bombers moved from Bessarabia to Germany
2 armour, 1 artillery and 7 mech_infantrys moved from Baltic States to Eastern Poland
Place Units - Italians
7 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 1.17
Russians : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 battleship and 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier, 4 destroyers and 1 submarine moved from 37 Sea Zone to 54 Sea Zone
2 fighters moved from Borneo to 54 Sea Zone
1 bomber moved from Borneo to Anhwe
1 destroyer and 2 submarines moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 fighter moved from Wake Island to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 battleship and 2 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 battleship and 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier, 4 destroyers and 1 submarine moved from 37 Sea Zone to 54 Sea Zone
2 fighters moved from Borneo to 54 Sea Zone
1 bomber moved from Borneo to Anhwe
1 destroyer and 2 submarines moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 fighter moved from Wake Island to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 battleship and 2 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 18x factory_major; Remaining resources: 42 PUs;
Germans buy 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Baltic States to Western Ukraine
Germans take Western Ukraine from Russians
3 infantry moved from Baltic States to Novgorod
2 fighters and 2 tactical_bombers moved from Baltic States to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Novgorod, round 2 : 5/7 hits, 2.83 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Novgorod to Eastern Poland
5 aaGuns, 15 armour, 7 artilleries and 103 mech_infantrys moved from Baltic States to Eastern Poland
1 infantry and 3 mech_infantrys moved from Karelia to Finland
Place Units - Germans
8 mech_infantrys placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 2.17
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Baltic States
1 fighter moved from Belarus to Baltic States
1 fighter moved from Belarus to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia
1 fighter moved from Belarus to Novgorod
1 fighter moved from Belarus to Western Ukraine
1 mech_infantry moved from Ukraine to Western Ukraine
1 infantry moved from Belarus to Novgorod
1 mech_infantry moved from Shensi to Anhwe
4 infantry moved from Shensi to Suiyuyan
1 armour moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour moved from Yakut S.S.R. to Yenisey
Combat - Russians
Battle in Novgorod
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Novgorod, round 2 : 0/4 hits, 1,00 expected hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 fighter and 3 infantry in Novgorod, round 3 : 1/4 hits, 1,00 expected hits
Germans roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 fighter and 3 infantry in Novgorod, round 4 : 0/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 3 infantry in Novgorod, round 5 : 0/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Novgorod, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 3 infantry in Novgorod, round 6 : 0/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Novgorod, round 6 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 3 infantry in Novgorod, round 7 : 2/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Novgorod, round 7 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 fighter and 1 mech_infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Suiyuyan
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 mech_infantry in Western Ukraine, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Baltic States
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Shensi to Suiyuyan
5 infantry moved from Russia to Smolensk
2 mech_infantrys moved from Russia to Belarus
2 armour and 5 mech_infantrys moved from Ukraine to Belarus
1 fighter moved from Bessarabia to Belarus
1 fighter moved from Novgorod to Belarus
1 fighter moved from Baltic States to Belarus
1 fighter moved from Western Ukraine to Belarus
3 artilleries moved from Ukraine to Rostov
1 submarine moved from 106 Sea Zone to 101 Sea Zone
Place Units - Russians
10 infantry placed in Russia
1 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -2,67
Italians : -0,33
Russians : -2,33
Japanese : -0,33
Eduard: After analyzing the situation, I see no hope for the Axis. Nice adjustments. I will report the Ally win shortly. Let me if you want a third rubber match. Art
@ArtofWar1947 said in 19L G40 BM3 ArtofWar1947 (Axis+3) vs. Giallo (Allies):
Eduard: After analyzing the situation, I see no hope for the Axis. Nice adjustments. I will report the Ally win shortly. Let me if you want a third rubber match. Art
Thanks for the game Art! We can play another one, you may choose sides except I prefer no bid. Thatās what most players do at the moment
Without a bid, I will take the Allies. Thanks.
https://www.axisandallies.org/forums/topic/33223/19l-g40-bm3-artofwar1947-vs-giallo-x-game-iii/3
new game is up scramble?