JWW (Allies+8) vs Simon33 (Axis) BM3


  • @simon33 yep… but alas, kicked in the shorts, yet again by marti


  • TripleA Move Summary: ANZAC round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            4 fighters moved from Dutch New Guinea to 54 Sea Zone
            2 infantry moved from Iraq to Persia
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Dutch New Guinea: 2 infantry
            EDIT: Adding units owned by ANZAC to New Guinea: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour, 3 infantry, 1 marine and 1 mech_infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor and 1 harbour
    New Guinea : 2 infantry
    Celebes : 1 flag, 2 infantry
    Dutch New Guinea : 1 flag
    Sumatra : 1 flag, 2 infantry
    41 Sea Zone : 1 transport
    54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
    62 Sea Zone : 2 submarines and 1 transport
    Persia : 2 infantry
    

    Production/PUs Summary :

    Germans : 44 / 61
    Russians : 27 / 35
    Japanese : 56 / 70
    Americans : 56 / 82
    Chinese : 5 / 6
    British : 39 / 42
    UK_Pacific : 2 / 0
    Italians : 12 / 13
    ANZAC : 17 / 23
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            4 fighters moved from Dutch New Guinea to 54 Sea Zone
            2 infantry moved from Iraq to Persia
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Dutch New Guinea: 2 infantry
            EDIT: Adding units owned by ANZAC to New Guinea: 2 infantry
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Tunisia: 1 mech_infantry
            EDIT: Adding units owned by Americans to Morocco: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Non Combat Move - French
            2 infantry moved from Tunisia to Libya
            1 infantry moved from Alexandria to Egypt
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour, 3 infantry, 1 marine and 1 mech_infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor and 1 harbour
    New Guinea : 2 infantry
    Celebes : 1 flag, 2 infantry
    Dutch New Guinea : 1 flag
    Sumatra : 1 flag, 2 infantry
    41 Sea Zone : 1 transport
    54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
    62 Sea Zone : 2 submarines and 1 transport
    Egypt : 2 infantry
    Normandy Bordeaux : 2 infantry
    Libya : 2 infantry
    99 Sea Zone : 1 flag
    Persia : 2 infantry
    

    Production/PUs Summary :

    Germans : 44 / 61
    Russians : 27 / 35
    Japanese : 56 / 70
    Americans : 56 / 82
    Chinese : 5 / 6
    British : 39 / 42
    UK_Pacific : 2 / 0
    Italians : 12 / 13
    ANZAC : 17 / 23
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @simon33 noticed I didn’t nom my usa mech as planned, not much went according to plan on usa turn…must have went on tillt a bit, forgot to move my usa fit’s too but I caught that after the uk turn, anyway moved the mech as planned, hope that is cool…

  • '19 '17 '16

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 carrier, 2 fighters and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 112 Sea Zone
            4 submarines moved from 113 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from Finland to Norway
            1 infantry moved from Western Germany to Holland Belgium
            1 bomber moved from Novgorod to Holland Belgium
            2 mech_infantrys moved from Bessarabia to Rostov
            1 infantry moved from Novgorod to Archangel
            1 bomber moved from Novgorod to Rostov
            1 fighter and 1 tactical_bomber moved from Novgorod to Norway
            1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
            9 armour, 18 artilleries, 26 infantry and 13 mech_infantrys moved from Ukraine to Bryansk
    
        Combat - Germans
            Battle in Norway
                Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 aaGun and 2 infantry
                    AA fire in Norway : 1/2 hits, 0.33 expected hits
                    1 fighter owned by the Germans lost in Norway
                    Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Norway, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 aaGun and 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
                    Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Norway, round 3 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Norway
                Germans win, taking Norway from British with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Germans: 1 fighter and 1 infantry
                Casualties for British: 1 aaGun and 2 infantry
            Battle in Holland Belgium
                Germans attack with 1 bomber and 1 infantry
                British defend with 1 artillery
                    Germans roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Bryansk
                Germans attack with 9 armour, 18 artilleries, 26 infantry and 13 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 9 armour, 18 artilleries, 26 infantry and 13 mech_infantrys in Bryansk, round 2 : 20/66 hits, 20.00 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 9 armour, 18 artilleries, 26 infantry and 13 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Rostov
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Rostov, round 2 : 3/3 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Archangel
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Archangel to 112 Sea Zone
            1 tactical_bomber moved from Norway to Western Germany
            1 bomber moved from Holland Belgium to Western Germany
            1 aaGun moved from Germany to Western Germany
            7 mech_infantrys moved from Germany to Eastern Poland
            1 bomber moved from Rostov to Novgorod
            1 armour moved from Novgorod to Bryansk
            1 fighter moved from Bessarabia to Western Germany
            3 mech_infantrys moved from Bessarabia to Ukraine
            9 mech_infantrys moved from Bessarabia to Bryansk
            3 mech_infantrys moved from Western Germany to Poland
            1 aaGun moved from Ukraine to Western Ukraine
    
        Place Units - Germans
            1 carrier placed in 112 Sea Zone
            2 fighters placed in Western Germany
            3 mech_infantrys placed in Novgorod
            3 artilleries placed in Ukraine
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -0.67
    AA fire in Norway : : 0.67
    Russians : -1.00
    

    Savegame

  • '19 '17 '16

    Really not sure why I moved my main stack to Bryansk. Rostov would have been better.


  • @simon33 I don’t care if you want to change it?

  • '19 '17 '16

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 carrier, 2 fighters and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 112 Sea Zone
            4 submarines moved from 113 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from Finland to Norway
            1 infantry moved from Western Germany to Holland Belgium
            1 bomber moved from Novgorod to Holland Belgium
            2 mech_infantrys moved from Bessarabia to Rostov
            1 infantry moved from Novgorod to Archangel
            1 bomber moved from Novgorod to Rostov
            1 fighter and 1 tactical_bomber moved from Novgorod to Norway
            1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
            9 armour, 18 artilleries, 26 infantry and 13 mech_infantrys moved from Ukraine to Bryansk
    
        Combat - Germans
            Battle in Norway
                Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 aaGun and 2 infantry
                    AA fire in Norway : 1/2 hits, 0.33 expected hits
                    1 fighter owned by the Germans lost in Norway
                    Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Norway, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 aaGun and 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
                    Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Norway, round 3 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Norway
                Germans win, taking Norway from British with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Germans: 1 fighter and 1 infantry
                Casualties for British: 1 aaGun and 2 infantry
            Battle in Holland Belgium
                Germans attack with 1 bomber and 1 infantry
                British defend with 1 artillery
                    Germans roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Bryansk
                Germans attack with 9 armour, 18 artilleries, 26 infantry and 13 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 9 armour, 18 artilleries, 26 infantry and 13 mech_infantrys in Bryansk, round 2 : 20/66 hits, 20.00 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 9 armour, 18 artilleries, 26 infantry and 13 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Rostov
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Rostov, round 2 : 3/3 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Archangel
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Archangel to 112 Sea Zone
            1 tactical_bomber moved from Norway to Western Germany
            1 bomber moved from Holland Belgium to Western Germany
            1 aaGun moved from Germany to Western Germany
            7 mech_infantrys moved from Germany to Eastern Poland
            1 bomber moved from Rostov to Novgorod
            1 armour moved from Novgorod to Bryansk
            1 fighter moved from Bessarabia to Western Germany
            3 mech_infantrys moved from Bessarabia to Ukraine
            9 mech_infantrys moved from Bessarabia to Bryansk
            3 mech_infantrys moved from Western Germany to Poland
            1 aaGun moved from Ukraine to Western Ukraine
    
        Place Units - Germans
            1 carrier placed in 112 Sea Zone
            2 fighters placed in Western Germany
            3 mech_infantrys placed in Novgorod
            3 artilleries placed in Ukraine
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Rostov: 10 armour, 18 artilleries, 24 infantry and 12 mech_infantrys
            EDIT: Adding units owned by Germans to Ukraine: 2 mech_infantrys
            EDIT: Adding units owned by Germans to Western Ukraine: 8 mech_infantrys
            EDIT: Removing units owned by Germans from Bryansk: 10 armour, 18 artilleries, 24 infantry and 22 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -0.67
    AA fire in Norway : : 0.67
    Russians : -1.00
    

    Savegame

  • '19 '17 '16

    @JWWII said in JWW (Allies+8) vs Simon33 (Axis) BM3:

    @simon33 I don’t care if you want to change it?

    If you’re sure, use the second file. I thought dice had been rolled so I didn’t think the edit was on.


  • TripleA Manual Gamesave Post: Russians round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians repair damage of 1x factory_major; Remaining resources: 34 PUs; 
            Russians buy 5 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Bryansk
            2 infantry moved from Vologda to Archangel
            3 fighters moved from Russia to Bryansk
            1 fighter moved from Russia to Archangel
            1 tactical_bomber moved from Russia to Bryansk
            2 fighters moved from Russia to Archangel
    
        Combat - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians repair damage of 1x factory_major; Remaining resources: 34 PUs; 
            Russians buy 5 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Bryansk
            2 infantry moved from Vologda to Archangel
            3 fighters moved from Russia to Bryansk
            1 fighter moved from Russia to Archangel
            1 tactical_bomber moved from Russia to Bryansk
            2 fighters moved from Russia to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 3 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters and 2 infantry in Archangel, round 2 : 1/5 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Bryansk
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits, 2.50 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Volgograd to Tambov
            2 artilleries moved from Russia to Samara
            5 infantry moved from Russia to Samara
            3 mech_infantrys moved from Kazakhstan to Turkmenistan
            1 armour and 3 mech_infantrys moved from Samara to Turkmenistan
            1 armour and 3 mech_infantrys moved from Samara to Russia
            3 fighters moved from Archangel to Russia
            1 infantry moved from Russia to Smolensk
            3 fighters and 1 tactical_bomber moved from Bryansk to Russia
            2 fighters moved from Russia to Samara
            5 infantry moved from Russia to Samara
    
        Place Units - Russians
            5 armour and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -1.33
    

    Territory Summary for Russians :

    Bryansk : 1 infantry
    Archangel : 2 infantry
    Russia : 4 aaGuns, 1 airfield, 6 armour, 1 factory_major, 4 fighters, 35 infantry, 7 mech_infantrys and 1 tactical_bomber
    Tambov : 1 infantry
    Vologda : 4 infantry
    Volgograd : 1 factory_minor and 1 infantry
    Turkmenistan : 1 armour and 6 mech_infantrys
    Caucasus : 1 infantry
    Smolensk : 1 infantry
    Samara : 2 aaGuns, 2 artilleries, 2 fighters and 22 infantry
    113 Sea Zone : 1 submarine
    114 Sea Zone : 1 cruiser
    

    Production/PUs Summary :

    Germans : 52 / 67
    Russians : 25 / 34
    Japanese : 56 / 70
    Americans : 56 / 82
    Chinese : 5 / 6
    British : 33 / 42
    UK_Pacific : 2 / 0
    Italians : 12 / 13
    ANZAC : 17 / 23
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 4 artilleries, 4 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            2 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
            1 infantry moved from Anhwe to Kweichow
            1 fighter moved from Kiangsu to Szechwan
            1 infantry moved from Yunnan to Szechwan
            3 artilleries and 10 infantry moved from Yunnan to Kweichow
            2 fighters moved from Java to 41 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
            1 armour moved from Korea to Sakha
                  Japanese take Amur from Russians
                  Japanese take Sakha from Russians
    
        Combat - Japanese
            Battle in Amur
            Battle in 41 Sea Zone
                Japanese attack with 2 fighters
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Szechwan
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 16 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Kweichow
                Japanese attack with 3 artilleries and 11 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 artilleries and 11 infantry in Kweichow, round 2 : 3/14 hits, 3.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Suiyuyan to Kweichow
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            2 artilleries moved from Shantung to Anhwe
            3 artilleries and 3 infantry moved from Kiangsu to Anhwe
            2 fighters moved from 41 Sea Zone to India
            1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 39 Sea Zone to 36 Sea Zone
            2 artilleries moved from French Indo China to Yunnan
            1 armour and 1 mech_infantry moved from Yunnan to Kweichow
            1 armour moved from Yunnan to India
            1 fighter moved from Szechwan to Yunnan
            1 infantry moved from Korea to Amur
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 bombers moved from Japan to French Indo China
            1 infantry moved from Midway to 25 Sea Zone
            2 carriers, 2 destroyers, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            4 submarines placed in 6 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Korea
            2 artilleries and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Chinese : -1.00
    Japanese : -0.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 4 artilleries, 4 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            2 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
            1 infantry moved from Anhwe to Kweichow
            1 fighter moved from Kiangsu to Szechwan
            1 infantry moved from Yunnan to Szechwan
            3 artilleries and 10 infantry moved from Yunnan to Kweichow
            2 fighters moved from Java to 41 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
            1 armour moved from Korea to Sakha
                  Japanese take Amur from Russians
                  Japanese take Sakha from Russians
    
        Combat - Japanese
            Battle in Amur
            Battle in 41 Sea Zone
                Japanese attack with 2 fighters
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Szechwan
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 16 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Kweichow
                Japanese attack with 3 artilleries and 11 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 artilleries and 11 infantry in Kweichow, round 2 : 3/14 hits, 3.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Suiyuyan to Kweichow
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            2 artilleries moved from Shantung to Anhwe
            3 artilleries and 3 infantry moved from Kiangsu to Anhwe
            2 fighters moved from 41 Sea Zone to India
            1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 39 Sea Zone to 36 Sea Zone
            2 artilleries moved from French Indo China to Yunnan
            1 armour and 1 mech_infantry moved from Yunnan to Kweichow
            1 armour moved from Yunnan to India
            1 fighter moved from Szechwan to Yunnan
            1 infantry moved from Korea to Amur
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 bombers moved from Japan to French Indo China
            1 infantry moved from Midway to 25 Sea Zone
            2 carriers, 2 destroyers, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            4 submarines placed in 6 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Korea
            2 artilleries and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 2 fighters
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Chinese : -1.00
    Japanese : -0.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 4 artilleries, 4 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            2 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
            1 infantry moved from Anhwe to Kweichow
            1 fighter moved from Kiangsu to Szechwan
            1 infantry moved from Yunnan to Szechwan
            3 artilleries and 10 infantry moved from Yunnan to Kweichow
            2 fighters moved from Java to 41 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
            1 armour moved from Korea to Sakha
                  Japanese take Amur from Russians
                  Japanese take Sakha from Russians
    
        Combat - Japanese
            Battle in Amur
            Battle in 41 Sea Zone
                Japanese attack with 2 fighters
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Szechwan
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 16 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Kweichow
                Japanese attack with 3 artilleries and 11 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 artilleries and 11 infantry in Kweichow, round 2 : 3/14 hits, 3.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Suiyuyan to Kweichow
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            2 artilleries moved from Shantung to Anhwe
            3 artilleries and 3 infantry moved from Kiangsu to Anhwe
            2 fighters moved from 41 Sea Zone to India
            1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 39 Sea Zone to 36 Sea Zone
            2 artilleries moved from French Indo China to Yunnan
            1 armour and 1 mech_infantry moved from Yunnan to Kweichow
            1 armour moved from Yunnan to India
            1 fighter moved from Szechwan to Yunnan
            1 infantry moved from Korea to Amur
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 bombers moved from Japan to French Indo China
            1 infantry moved from Midway to 25 Sea Zone
            2 carriers, 2 destroyers, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            4 submarines placed in 6 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Korea
            2 artilleries and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 2 fighters
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kiangsu: 1 infantry
            EDIT: Adding units owned by Japanese to Kiangsu: 1 artillery
            EDIT: Adding units owned by Japanese to India: 1 artillery and 2 infantry
            EDIT: Removing units owned by Japanese from Japan: 2 artilleries and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Chinese : -1.00
    Japanese : -0.17
    

    Savegame

  • '19 '17 '16

    Been a long time since I’ve activated Mongolia. Over a year I reckon.

    Use 3rd file.


  • TripleA Move Summary: Americans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 carriers, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Germans
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from Gibraltar to Holland Belgium
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 carriers, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Germans
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from Gibraltar to Holland Belgium
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
    
        Combat - Americans
            Battle in Midway
            Battle in Holland Belgium
                Americans attack with 1 bomber, 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Midway from Japanese, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Holland Belgium to Normandy Bordeaux
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from Gibraltar to 110 Sea Zone
            1 armour moved from Libya to Alexandria
            2 fighters moved from Persia to West India
            1 carrier and 2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 transport moved from 110 Sea Zone to 107 Sea Zone
            1 transport moved from 110 Sea Zone to 107 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            4 fighters moved from Hawaiian Islands to Queensland
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 carrier, 3 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            3 fighters moved from Western United States to Hawaiian Islands
            1 bomber moved from Western United States to Queensland
            1 bomber moved from Mexico to Solomon Islands
    
        Place Units - Americans
            2 destroyers placed in 110 Sea Zone
            1 fighter placed in Normandy Bordeaux
            2 carriers, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : 0.00
    

    Territory Summary for Americans :

    Queensland : 1 bomber, 4 fighters and 2 infantry
    Solomon Islands : 1 bomber
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
    Hawaiian Islands : 1 airfield, 3 fighters and 1 harbour
    Midway : 1 airfield and 1 infantry
    26 Sea Zone : 1 carrier, 3 destroyers and 2 fighters
    25 Sea Zone : 1 transport
    10 Sea Zone : 2 carriers, 1 destroyer, 1 submarine and 1 transport
    16 Sea Zone : 1 destroyer
    54 Sea Zone : 1 transport
    55 Sea Zone : 1 carrier
    Central United States : 1 factory_major
    Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
    West India : 4 fighters
    Alexandria : 1 armour
    Morocco : 1 aaGun
    Normandy Bordeaux : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
    Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
    Tunisia : 1 flag
    Holland Belgium : 1 flag, 1 infantry
    Libya : 1 flag
    Brazil : 1 flag
    107 Sea Zone : 2 transports
    110 Sea Zone : 2 carriers, 3 destroyers, 4 fighters and 4 transports
    

    Production/PUs Summary :

    Germans : 46 / 67
    Russians : 23 / 34
    Japanese : 60 / 68
    Americans : 62 / 92
    Chinese : 3 / 6
    British : 33 / 42
    UK_Pacific : 2 / 0
    Italians : 12 / 13
    ANZAC : 17 / 23
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: Chinese round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Shensi to Szechwan
            11 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Shensi to Suiyuyan
            3 infantry moved from Shensi to Kansu
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Shensi to Szechwan
            11 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Shensi to Suiyuyan
            3 infantry moved from Shensi to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 4 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 12 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 12 infantry in Suiyuyan, round 2 : 3/12 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 12 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    Japanese : -0.67
    

    Territory Summary for Chinese :

    Shensi : 1 infantry
    Suiyuyan : 12 infantry
    Kansu : 3 infantry
    Tsinghai : 1 fighter and 1 infantry
    Szechwan : 1 infantry
    

    Production/PUs Summary :

    Germans : 46 / 67
    Russians : 23 / 34
    Japanese : 57 / 68
    Americans : 62 / 92
    Chinese : 6 / 6
    British : 33 / 42
    UK_Pacific : 2 / 0
    Italians : 12 / 13
    ANZAC : 17 / 23
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

Suggested Topics

  • 8
  • 5
  • 28
  • 16
  • 45
  • 104
  • 50
  • 102
Axis & Allies Boardgaming Custom Painted Miniatures

178

Online

17.5k

Users

40.1k

Topics

1.7m

Posts