@simon33
Cheers!
JWW (Allies+8) vs Simon33 (Axis) BM3
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@simon33 yep… but alas, kicked in the shorts, yet again by marti
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TripleA Move Summary: ANZAC round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 4 fighters moved from Dutch New Guinea to 54 Sea Zone 2 infantry moved from Iraq to Persia Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Dutch New Guinea: 2 infantry EDIT: Adding units owned by ANZAC to New Guinea: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour, 3 infantry, 1 marine and 1 mech_infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour New Guinea : 2 infantry Celebes : 1 flag, 2 infantry Dutch New Guinea : 1 flag Sumatra : 1 flag, 2 infantry 41 Sea Zone : 1 transport 54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine 62 Sea Zone : 2 submarines and 1 transport Persia : 2 infantry
Production/PUs Summary :
Germans : 44 / 61 Russians : 27 / 35 Japanese : 56 / 70 Americans : 56 / 82 Chinese : 5 / 6 British : 39 / 42 UK_Pacific : 2 / 0 Italians : 12 / 13 ANZAC : 17 / 23 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 4 fighters moved from Dutch New Guinea to 54 Sea Zone 2 infantry moved from Iraq to Persia Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Dutch New Guinea: 2 infantry EDIT: Adding units owned by ANZAC to New Guinea: 2 infantry EDIT: Turning off Edit Mode Combat Move - French Turning on Edit Mode EDIT: Removing units owned by Americans from Tunisia: 1 mech_infantry EDIT: Adding units owned by Americans to Morocco: 1 mech_infantry EDIT: Turning off Edit Mode Non Combat Move - French 2 infantry moved from Tunisia to Libya 1 infantry moved from Alexandria to Egypt 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour, 3 infantry, 1 marine and 1 mech_infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour New Guinea : 2 infantry Celebes : 1 flag, 2 infantry Dutch New Guinea : 1 flag Sumatra : 1 flag, 2 infantry 41 Sea Zone : 1 transport 54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine 62 Sea Zone : 2 submarines and 1 transport Egypt : 2 infantry Normandy Bordeaux : 2 infantry Libya : 2 infantry 99 Sea Zone : 1 flag Persia : 2 infantry
Production/PUs Summary :
Germans : 44 / 61 Russians : 27 / 35 Japanese : 56 / 70 Americans : 56 / 82 Chinese : 5 / 6 British : 39 / 42 UK_Pacific : 2 / 0 Italians : 12 / 13 ANZAC : 17 / 23 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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@simon33 noticed I didn’t nom my usa mech as planned, not much went according to plan on usa turn…must have went on tillt a bit, forgot to move my usa fit’s too but I caught that after the uk turn, anyway moved the mech as planned, hope that is cool…
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 carrier, 2 fighters and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 112 Sea Zone 4 submarines moved from 113 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Finland to Norway 1 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Novgorod to Holland Belgium 2 mech_infantrys moved from Bessarabia to Rostov 1 infantry moved from Novgorod to Archangel 1 bomber moved from Novgorod to Rostov 1 fighter and 1 tactical_bomber moved from Novgorod to Norway 1 fighter and 1 tactical_bomber moved from Novgorod to Archangel 9 armour, 18 artilleries, 26 infantry and 13 mech_infantrys moved from Ukraine to Bryansk Combat - Germans Battle in Norway Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 aaGun and 2 infantry AA fire in Norway : 1/2 hits, 0.33 expected hits 1 fighter owned by the Germans lost in Norway Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Norway, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 aaGun and 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Norway, round 3 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Norway Germans win, taking Norway from British with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter and 1 infantry Casualties for British: 1 aaGun and 2 infantry Battle in Holland Belgium Germans attack with 1 bomber and 1 infantry British defend with 1 artillery Germans roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.83 expected hits British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Bryansk Germans attack with 9 armour, 18 artilleries, 26 infantry and 13 mech_infantrys Russians defend with 2 infantry Germans roll dice for 9 armour, 18 artilleries, 26 infantry and 13 mech_infantrys in Bryansk, round 2 : 20/66 hits, 20.00 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 9 armour, 18 artilleries, 26 infantry and 13 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Rostov Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Rostov, round 2 : 3/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Archangel to 112 Sea Zone 1 tactical_bomber moved from Norway to Western Germany 1 bomber moved from Holland Belgium to Western Germany 1 aaGun moved from Germany to Western Germany 7 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Rostov to Novgorod 1 armour moved from Novgorod to Bryansk 1 fighter moved from Bessarabia to Western Germany 3 mech_infantrys moved from Bessarabia to Ukraine 9 mech_infantrys moved from Bessarabia to Bryansk 3 mech_infantrys moved from Western Germany to Poland 1 aaGun moved from Ukraine to Western Ukraine Place Units - Germans 1 carrier placed in 112 Sea Zone 2 fighters placed in Western Germany 3 mech_infantrys placed in Novgorod 3 artilleries placed in Ukraine Turn Complete - Germans Germans collect 54 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : -0.67 AA fire in Norway : : 0.67 Russians : -1.00
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Really not sure why I moved my main stack to Bryansk. Rostov would have been better.
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@simon33 I don’t care if you want to change it?
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 carrier, 2 fighters and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 112 Sea Zone 4 submarines moved from 113 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Finland to Norway 1 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Novgorod to Holland Belgium 2 mech_infantrys moved from Bessarabia to Rostov 1 infantry moved from Novgorod to Archangel 1 bomber moved from Novgorod to Rostov 1 fighter and 1 tactical_bomber moved from Novgorod to Norway 1 fighter and 1 tactical_bomber moved from Novgorod to Archangel 9 armour, 18 artilleries, 26 infantry and 13 mech_infantrys moved from Ukraine to Bryansk Combat - Germans Battle in Norway Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 aaGun and 2 infantry AA fire in Norway : 1/2 hits, 0.33 expected hits 1 fighter owned by the Germans lost in Norway Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Norway, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 aaGun and 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Norway, round 3 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Norway Germans win, taking Norway from British with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter and 1 infantry Casualties for British: 1 aaGun and 2 infantry Battle in Holland Belgium Germans attack with 1 bomber and 1 infantry British defend with 1 artillery Germans roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.83 expected hits British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Bryansk Germans attack with 9 armour, 18 artilleries, 26 infantry and 13 mech_infantrys Russians defend with 2 infantry Germans roll dice for 9 armour, 18 artilleries, 26 infantry and 13 mech_infantrys in Bryansk, round 2 : 20/66 hits, 20.00 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 9 armour, 18 artilleries, 26 infantry and 13 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Rostov Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Rostov, round 2 : 3/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Archangel to 112 Sea Zone 1 tactical_bomber moved from Norway to Western Germany 1 bomber moved from Holland Belgium to Western Germany 1 aaGun moved from Germany to Western Germany 7 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Rostov to Novgorod 1 armour moved from Novgorod to Bryansk 1 fighter moved from Bessarabia to Western Germany 3 mech_infantrys moved from Bessarabia to Ukraine 9 mech_infantrys moved from Bessarabia to Bryansk 3 mech_infantrys moved from Western Germany to Poland 1 aaGun moved from Ukraine to Western Ukraine Place Units - Germans 1 carrier placed in 112 Sea Zone 2 fighters placed in Western Germany 3 mech_infantrys placed in Novgorod 3 artilleries placed in Ukraine Turn Complete - Germans Germans collect 54 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Rostov: 10 armour, 18 artilleries, 24 infantry and 12 mech_infantrys EDIT: Adding units owned by Germans to Ukraine: 2 mech_infantrys EDIT: Adding units owned by Germans to Western Ukraine: 8 mech_infantrys EDIT: Removing units owned by Germans from Bryansk: 10 armour, 18 artilleries, 24 infantry and 22 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 British : -0.67 AA fire in Norway : : 0.67 Russians : -1.00
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@JWWII said in JWW (Allies+8) vs Simon33 (Axis) BM3:
@simon33 I don’t care if you want to change it?
If you’re sure, use the second file. I thought dice had been rolled so I didn’t think the edit was on.
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TripleA Manual Gamesave Post: Russians round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 34 PUs; Russians buy 5 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Bryansk 2 infantry moved from Vologda to Archangel 3 fighters moved from Russia to Bryansk 1 fighter moved from Russia to Archangel 1 tactical_bomber moved from Russia to Bryansk 2 fighters moved from Russia to Archangel Combat - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 34 PUs; Russians buy 5 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Bryansk 2 infantry moved from Vologda to Archangel 3 fighters moved from Russia to Bryansk 1 fighter moved from Russia to Archangel 1 tactical_bomber moved from Russia to Bryansk 2 fighters moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 3 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 2 infantry in Archangel, round 2 : 1/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Tambov 2 artilleries moved from Russia to Samara 5 infantry moved from Russia to Samara 3 mech_infantrys moved from Kazakhstan to Turkmenistan 1 armour and 3 mech_infantrys moved from Samara to Turkmenistan 1 armour and 3 mech_infantrys moved from Samara to Russia 3 fighters moved from Archangel to Russia 1 infantry moved from Russia to Smolensk 3 fighters and 1 tactical_bomber moved from Bryansk to Russia 2 fighters moved from Russia to Samara 5 infantry moved from Russia to Samara Place Units - Russians 5 armour and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -1.33
Territory Summary for Russians :
Bryansk : 1 infantry Archangel : 2 infantry Russia : 4 aaGuns, 1 airfield, 6 armour, 1 factory_major, 4 fighters, 35 infantry, 7 mech_infantrys and 1 tactical_bomber Tambov : 1 infantry Vologda : 4 infantry Volgograd : 1 factory_minor and 1 infantry Turkmenistan : 1 armour and 6 mech_infantrys Caucasus : 1 infantry Smolensk : 1 infantry Samara : 2 aaGuns, 2 artilleries, 2 fighters and 22 infantry 113 Sea Zone : 1 submarine 114 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 52 / 67 Russians : 25 / 34 Japanese : 56 / 70 Americans : 56 / 82 Chinese : 5 / 6 British : 33 / 42 UK_Pacific : 2 / 0 Italians : 12 / 13 ANZAC : 17 / 23 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 4 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 infantry moved from Anhwe to Kweichow 1 fighter moved from Kiangsu to Szechwan 1 infantry moved from Yunnan to Szechwan 3 artilleries and 10 infantry moved from Yunnan to Kweichow 2 fighters moved from Java to 41 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 armour moved from Korea to Sakha Japanese take Amur from Russians Japanese take Sakha from Russians Combat - Japanese Battle in Amur Battle in 41 Sea Zone Japanese attack with 2 fighters ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Szechwan Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 16 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Kweichow Japanese attack with 3 artilleries and 11 infantry Chinese defend with 1 infantry Japanese roll dice for 3 artilleries and 11 infantry in Kweichow, round 2 : 3/14 hits, 3.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Suiyuyan to Kweichow 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 2 artilleries moved from Shantung to Anhwe 3 artilleries and 3 infantry moved from Kiangsu to Anhwe 2 fighters moved from 41 Sea Zone to India 1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 39 Sea Zone to 36 Sea Zone 2 artilleries moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from Yunnan to Kweichow 1 armour moved from Yunnan to India 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Korea to Amur 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 bombers moved from Japan to French Indo China 1 infantry moved from Midway to 25 Sea Zone 2 carriers, 2 destroyers, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone Place Units - Japanese 4 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 1 armour and 2 mech_infantrys placed in Korea 2 artilleries and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : 0.67 Chinese : -1.00 Japanese : -0.17
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 4 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 infantry moved from Anhwe to Kweichow 1 fighter moved from Kiangsu to Szechwan 1 infantry moved from Yunnan to Szechwan 3 artilleries and 10 infantry moved from Yunnan to Kweichow 2 fighters moved from Java to 41 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 armour moved from Korea to Sakha Japanese take Amur from Russians Japanese take Sakha from Russians Combat - Japanese Battle in Amur Battle in 41 Sea Zone Japanese attack with 2 fighters ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Szechwan Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 16 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Kweichow Japanese attack with 3 artilleries and 11 infantry Chinese defend with 1 infantry Japanese roll dice for 3 artilleries and 11 infantry in Kweichow, round 2 : 3/14 hits, 3.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Suiyuyan to Kweichow 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 2 artilleries moved from Shantung to Anhwe 3 artilleries and 3 infantry moved from Kiangsu to Anhwe 2 fighters moved from 41 Sea Zone to India 1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 39 Sea Zone to 36 Sea Zone 2 artilleries moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from Yunnan to Kweichow 1 armour moved from Yunnan to India 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Korea to Amur 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 bombers moved from Japan to French Indo China 1 infantry moved from Midway to 25 Sea Zone 2 carriers, 2 destroyers, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone Place Units - Japanese 4 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 1 armour and 2 mech_infantrys placed in Korea 2 artilleries and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 fighters EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.67 Chinese : -1.00 Japanese : -0.17
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 4 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 infantry moved from Anhwe to Kweichow 1 fighter moved from Kiangsu to Szechwan 1 infantry moved from Yunnan to Szechwan 3 artilleries and 10 infantry moved from Yunnan to Kweichow 2 fighters moved from Java to 41 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 armour moved from Korea to Sakha Japanese take Amur from Russians Japanese take Sakha from Russians Combat - Japanese Battle in Amur Battle in 41 Sea Zone Japanese attack with 2 fighters ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Szechwan Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 16 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Kweichow Japanese attack with 3 artilleries and 11 infantry Chinese defend with 1 infantry Japanese roll dice for 3 artilleries and 11 infantry in Kweichow, round 2 : 3/14 hits, 3.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Suiyuyan to Kweichow 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 2 artilleries moved from Shantung to Anhwe 3 artilleries and 3 infantry moved from Kiangsu to Anhwe 2 fighters moved from 41 Sea Zone to India 1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 39 Sea Zone to 36 Sea Zone 2 artilleries moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from Yunnan to Kweichow 1 armour moved from Yunnan to India 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Korea to Amur 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 bombers moved from Japan to French Indo China 1 infantry moved from Midway to 25 Sea Zone 2 carriers, 2 destroyers, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone Place Units - Japanese 4 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 1 armour and 2 mech_infantrys placed in Korea 2 artilleries and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 fighters EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 1 infantry EDIT: Adding units owned by Japanese to Kiangsu: 1 artillery EDIT: Adding units owned by Japanese to India: 1 artillery and 2 infantry EDIT: Removing units owned by Japanese from Japan: 2 artilleries and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.67 Chinese : -1.00 Japanese : -0.17
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Been a long time since I’ve activated Mongolia. Over a year I reckon.
Use 3rd file.
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TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Gibraltar to Holland Belgium 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Gibraltar to Holland Belgium 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway Combat - Americans Battle in Midway Battle in Holland Belgium Americans attack with 1 bomber, 2 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Midway from Japanese, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 bomber moved from Holland Belgium to Normandy Bordeaux 2 fighters moved from Holland Belgium to 110 Sea Zone 1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Gibraltar to 110 Sea Zone 1 armour moved from Libya to Alexandria 2 fighters moved from Persia to West India 1 carrier and 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 transport moved from 110 Sea Zone to 107 Sea Zone 1 transport moved from 110 Sea Zone to 107 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 4 fighters moved from Hawaiian Islands to Queensland 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 carrier, 3 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Queensland 1 bomber moved from Mexico to Solomon Islands Place Units - Americans 2 destroyers placed in 110 Sea Zone 1 fighter placed in Normandy Bordeaux 2 carriers, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 0.67 Americans : 0.00
Territory Summary for Americans :
Queensland : 1 bomber, 4 fighters and 2 infantry Solomon Islands : 1 bomber Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry Hawaiian Islands : 1 airfield, 3 fighters and 1 harbour Midway : 1 airfield and 1 infantry 26 Sea Zone : 1 carrier, 3 destroyers and 2 fighters 25 Sea Zone : 1 transport 10 Sea Zone : 2 carriers, 1 destroyer, 1 submarine and 1 transport 16 Sea Zone : 1 destroyer 54 Sea Zone : 1 transport 55 Sea Zone : 1 carrier Central United States : 1 factory_major Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry West India : 4 fighters Alexandria : 1 armour Morocco : 1 aaGun Normandy Bordeaux : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry Tunisia : 1 flag Holland Belgium : 1 flag, 1 infantry Libya : 1 flag Brazil : 1 flag 107 Sea Zone : 2 transports 110 Sea Zone : 2 carriers, 3 destroyers, 4 fighters and 4 transports
Production/PUs Summary :
Germans : 46 / 67 Russians : 23 / 34 Japanese : 60 / 68 Americans : 62 / 92 Chinese : 3 / 6 British : 33 / 42 UK_Pacific : 2 / 0 Italians : 12 / 13 ANZAC : 17 / 23 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Move Summary: Chinese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Shensi to Szechwan 11 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Suiyuyan 3 infantry moved from Shensi to Kansu
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Shensi to Szechwan 11 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Suiyuyan 3 infantry moved from Shensi to Kansu Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 12 infantry Japanese defend with 1 infantry Chinese roll dice for 12 infantry in Suiyuyan, round 2 : 3/12 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 12 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.67 Japanese : -0.67
Territory Summary for Chinese :
Shensi : 1 infantry Suiyuyan : 12 infantry Kansu : 3 infantry Tsinghai : 1 fighter and 1 infantry Szechwan : 1 infantry
Production/PUs Summary :
Germans : 46 / 67 Russians : 23 / 34 Japanese : 57 / 68 Americans : 62 / 92 Chinese : 6 / 6 British : 33 / 42 UK_Pacific : 2 / 0 Italians : 12 / 13 ANZAC : 17 / 23 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0