@The_Good_Captain What would be in your opinion the necessary bid to balance the game with the current tournament ruleset?
2018 Playoffs Adam (Allies) vs Farmboy (Axis) BM
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TripleA Turn Summary: Russians round 63
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 63 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Vologda to Novosibirsk Russians take Novosibirsk from Japanese 1 armour moved from Russia to Urals Russians take Urals from Japanese 2 infantry moved from Russia to Samara 1 fighter moved from Novgorod to Poland 2 infantry moved from Baltic States to Poland 1 fighter moved from Novgorod to Poland 1 artillery and 2 infantry moved from Ukraine to Bessarabia 1 armour moved from Ukraine to Bessarabia 2 infantry moved from Tambov to Volgograd 2 infantry moved from Rostov to Caucasus 1 artillery moved from Tambov to Volgograd 2 fighters and 1 tactical_bomber moved from Russia to Caucasus 1 fighter moved from Russia to Samara 1 fighter moved from Russia to Volgograd 1 fighter moved from Russia to Samara 1 infantry moved from Russia to Samara Combat - Russians Battle in Bessarabia Russians attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 1 artillery and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Poland Russians attack with 2 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 2 infantry in Poland, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Russians roll dice for 2 fighters and 1 infantry in Poland, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Volgograd Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Volgograd, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Volgograd, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Volgograd, round 4 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Samara Russians attack with 2 fighters and 3 infantry Japanese defend with 2 infantry Russians roll dice for 2 fighters and 3 infantry in Samara, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Samara Russians roll dice for 2 fighters and 3 infantry in Samara, round 3 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Samara Russians win, taking Samara from Japanese with 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Caucasus Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Caucasus Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 3 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 2 infantry moved from Russia to Bryansk 1 artillery moved from Ukraine to Bryansk 1 aaGun and 1 artillery moved from Baltic States to Belarus 2 infantry moved from Novgorod to Belarus 1 infantry moved from Archangel to Belarus 2 armour moved from Baltic States to Belarus 1 aaGun moved from Western Ukraine to Bessarabia 1 armour moved from Ukraine to Bessarabia 1 infantry moved from Russia to Vologda 2 fighters and 1 tactical_bomber moved from Caucasus to Ukraine 2 fighters moved from Poland to Novgorod 2 fighters moved from Samara to Russia 1 fighter moved from Volgograd to Russia 2 armour moved from Western Ukraine to Belarus 1 armour moved from Western Ukraine to Russia 2 armour moved from Bryansk to Russia 2 infantry moved from Russia to Tambov 1 submarine moved from 105 Sea Zone to 92 Sea Zone Place Units - Russians 1 infantry placed in Ukraine 1 infantry placed in Novgorod 7 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : -2.67 Japanese : -1.00
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TripleA Turn Summary: Japanese round 63
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 63 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Chahar Japanese take Chahar from Chinese 1 infantry moved from Kansu to Suiyuyan 1 armour moved from Kazakhstan to Turkmenistan Japanese take Turkmenistan from Russians 1 armour moved from Turkmenistan to Afghanistan 1 mech_infantry moved from Kazakhstan to Eastern Persia 1 bomber moved from Egypt to West India 20 fighters and 2 tactical_bombers moved from Egypt to Eastern Persia 2 mech_infantrys moved from Kazakhstan to West India 1 fighter and 1 tactical_bomber moved from Kazakhstan to West India 4 armour and 4 mech_infantrys moved from Kazakhstan to Szechwan 4 infantry moved from Sikang to Szechwan 1 mech_infantry moved from Kazakhstan to Shensi Japanese take Shensi from Chinese 1 artillery and 1 transport moved from 89 Sea Zone to 88 Sea Zone 1 artillery moved from 88 Sea Zone to French Guiana 1 fighter moved from 89 Sea Zone to 88 Sea Zone 1 fighter moved from 109 Sea Zone to 104 Sea Zone 1 fighter moved from 109 Sea Zone to 91 Sea Zone 1 submarine moved from 109 Sea Zone to 102 Sea Zone 2 battleships and 1 marine moved from 109 Sea Zone to 102 Sea Zone 4 fighters and 3 tactical_bombers moved from 109 Sea Zone to 102 Sea Zone 1 artillery and 3 infantry moved from Kazakhstan to Caucasus 1 submarine moved from 110 Sea Zone to 102 Sea Zone Combat - Japanese Japanese creates battle in territory 89 Sea Zone Battle in 91 Sea Zone Japanese attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 91 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 88 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 88 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 104 Sea Zone Japanese attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 104 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in French Guiana Battle in West India Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 factory_minor Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 5/5 hits, 2.17 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in West India Japanese win, taking French Guiana from French, taking West India from UK_Pacific with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Eastern Persia Japanese attack with 20 fighters, 1 mech_infantry and 2 tactical_bombers British defend with 1 airfield and 1 infantry Japanese roll dice for 20 fighters, 1 mech_infantry and 2 tactical_bombers in Eastern Persia, round 2 : 7/23 hits, 11.50 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 20 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Szechwan Japanese attack with 4 armour, 4 infantry and 4 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 4 armour, 4 infantry and 4 mech_infantrys in Szechwan, round 2 : 3/12 hits, 3.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 4 armour, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 102 Sea Zone Italians loiter and taunt with 1 marine; Japanese attack with 2 battleships, 4 fighters, 2 submarines and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 102 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 102 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans lost in 102 Sea Zone Japanese win with 2 battleships, 4 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Caucasus Japanese attack with 1 artillery and 3 infantry Russians defend with 2 infantry Japanese roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Caucasus Japanese roll dice for 1 artillery and 2 infantry in Caucasus, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Caucasus Japanese win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese 20 fighters and 2 tactical_bombers moved from Eastern Persia to Afghanistan 11 mech_infantrys moved from Kazakhstan to Afghanistan 1 bomber, 1 fighter and 1 tactical_bomber moved from West India to Afghanistan 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Kazakhstan to Tsinghai 2 aaGuns moved from Sikang to Szechwan 1 infantry moved from Kazakhstan to Sikang 3 aaGuns, 18 artilleries and 62 infantry moved from Kazakhstan to Afghanistan 1 armour and 4 mech_infantrys moved from Kazakhstan to Afghanistan 1 fighter moved from Manchuria to Japan 1 tactical_bomber moved from Central Mongolia to Manchuria 1 fighter and 1 tactical_bomber moved from Central Mongolia to 6 Sea Zone 1 marine, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone 2 carriers moved from 89 Sea Zone to 65 Sea Zone 1 armour, 1 marine and 1 transport moved from 89 Sea Zone to 11 Sea Zone 1 destroyer moved from 89 Sea Zone to 11 Sea Zone 1 fighter moved from 89 Sea Zone to 11 Sea Zone 1 fighter moved from 88 Sea Zone to 11 Sea Zone 2 carriers moved from 89 Sea Zone to 86 Sea Zone 1 fighter moved from 91 Sea Zone to 86 Sea Zone 1 fighter moved from 104 Sea Zone to 86 Sea Zone 2 fighters moved from 109 Sea Zone to 86 Sea Zone 2 submarines moved from 89 Sea Zone to 86 Sea Zone 1 carrier moved from 89 Sea Zone to 11 Sea Zone 1 carrier moved from 89 Sea Zone to 11 Sea Zone 2 carriers, 3 fighters and 1 tactical_bomber moved from 89 Sea Zone to 64 Sea Zone 1 carrier and 1 tactical_bomber moved from 89 Sea Zone to 11 Sea Zone 10 carriers, 1 destroyer, 1 fighter and 1 transport moved from 109 Sea Zone to 102 Sea Zone Place Units - Japanese 1 carrier, 3 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 64 Sea Zone: 3 fighters and 1 tactical_bomber EDIT: Removing units owned by Japanese from 64 Sea Zone: 2 carriers EDIT: Adding units owned by Japanese to 11 Sea Zone: 2 carriers, 3 fighters and 1 tactical_bomber EDIT: Removing units owned by Japanese from 86 Sea Zone: 4 fighters EDIT: Adding units owned by Japanese to 102 Sea Zone: 4 fighters EDIT: Removing units owned by Japanese from 86 Sea Zone: 2 carriers and 2 submarines EDIT: Adding units owned by Japanese to 11 Sea Zone: 2 carriers and 2 submarines EDIT: Removing units owned by Japanese from 65 Sea Zone: 2 carriers EDIT: Adding units owned by Japanese to 11 Sea Zone: 2 carriers EDIT: Removing units owned by Germans from 86 Sea Zone: 1 mech_infantry EDIT: Removing units owned by Italians from 86 Sea Zone: 1 marine EDIT: Removing units owned by Japanese from 86 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 11 Sea Zone: 1 transport EDIT: Adding units owned by Italians to 11 Sea Zone: 1 marine EDIT: Adding units owned by Germans to 11 Sea Zone: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 16 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,5,2,5,3,3,3,4,5,1,4,6,2,2,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,2,5,4,4,1,3,6,4,5,1,3,1,2,1,3,2,1,1 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 2,3 Japanese collect 30 PUs (16 lost to blockades); end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 11 Sea Zone: 3 fighters and 1 tactical_bomber EDIT: Adding units owned by Germans to 11 Sea Zone: 3 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0.33 Americans : 0.67 Chinese : -0.67 UK_Pacific : -0.33 Russians : 1.00 Japanese : 0.50
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no problem if I am stuck with it but I’m regretting landing a unit in French Guiana and would rather the transport and art go with the rest of the fleet in 11.
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You can edit, doesn’t sound like it impacted your turn.
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TripleA Turn Summary: Japanese round 63
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 63 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Chahar Japanese take Chahar from Chinese 1 infantry moved from Kansu to Suiyuyan 1 armour moved from Kazakhstan to Turkmenistan Japanese take Turkmenistan from Russians 1 armour moved from Turkmenistan to Afghanistan 1 mech_infantry moved from Kazakhstan to Eastern Persia 1 bomber moved from Egypt to West India 20 fighters and 2 tactical_bombers moved from Egypt to Eastern Persia 2 mech_infantrys moved from Kazakhstan to West India 1 fighter and 1 tactical_bomber moved from Kazakhstan to West India 4 armour and 4 mech_infantrys moved from Kazakhstan to Szechwan 4 infantry moved from Sikang to Szechwan 1 mech_infantry moved from Kazakhstan to Shensi Japanese take Shensi from Chinese 1 artillery and 1 transport moved from 89 Sea Zone to 88 Sea Zone 1 artillery moved from 88 Sea Zone to French Guiana 1 fighter moved from 89 Sea Zone to 88 Sea Zone 1 fighter moved from 109 Sea Zone to 104 Sea Zone 1 fighter moved from 109 Sea Zone to 91 Sea Zone 1 submarine moved from 109 Sea Zone to 102 Sea Zone 2 battleships and 1 marine moved from 109 Sea Zone to 102 Sea Zone 4 fighters and 3 tactical_bombers moved from 109 Sea Zone to 102 Sea Zone 1 artillery and 3 infantry moved from Kazakhstan to Caucasus 1 submarine moved from 110 Sea Zone to 102 Sea Zone Combat - Japanese Japanese creates battle in territory 89 Sea Zone Battle in 91 Sea Zone Japanese attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 91 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 88 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 88 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 104 Sea Zone Japanese attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 104 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in French Guiana Battle in West India Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 factory_minor Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 5/5 hits, 2.17 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in West India Japanese win, taking French Guiana from French, taking West India from UK_Pacific with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Eastern Persia Japanese attack with 20 fighters, 1 mech_infantry and 2 tactical_bombers British defend with 1 airfield and 1 infantry Japanese roll dice for 20 fighters, 1 mech_infantry and 2 tactical_bombers in Eastern Persia, round 2 : 7/23 hits, 11.50 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 20 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Szechwan Japanese attack with 4 armour, 4 infantry and 4 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 4 armour, 4 infantry and 4 mech_infantrys in Szechwan, round 2 : 3/12 hits, 3.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 4 armour, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 102 Sea Zone Italians loiter and taunt with 1 marine; Japanese attack with 2 battleships, 4 fighters, 2 submarines and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 102 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 102 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans lost in 102 Sea Zone Japanese win with 2 battleships, 4 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Caucasus Japanese attack with 1 artillery and 3 infantry Russians defend with 2 infantry Japanese roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Caucasus Japanese roll dice for 1 artillery and 2 infantry in Caucasus, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Caucasus Japanese win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese 20 fighters and 2 tactical_bombers moved from Eastern Persia to Afghanistan 11 mech_infantrys moved from Kazakhstan to Afghanistan 1 bomber, 1 fighter and 1 tactical_bomber moved from West India to Afghanistan 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Kazakhstan to Tsinghai 2 aaGuns moved from Sikang to Szechwan 1 infantry moved from Kazakhstan to Sikang 3 aaGuns, 18 artilleries and 62 infantry moved from Kazakhstan to Afghanistan 1 armour and 4 mech_infantrys moved from Kazakhstan to Afghanistan 1 fighter moved from Manchuria to Japan 1 tactical_bomber moved from Central Mongolia to Manchuria 1 fighter and 1 tactical_bomber moved from Central Mongolia to 6 Sea Zone 1 marine, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone 2 carriers moved from 89 Sea Zone to 65 Sea Zone 1 armour, 1 marine and 1 transport moved from 89 Sea Zone to 11 Sea Zone 1 destroyer moved from 89 Sea Zone to 11 Sea Zone 1 fighter moved from 89 Sea Zone to 11 Sea Zone 1 fighter moved from 88 Sea Zone to 11 Sea Zone 2 carriers moved from 89 Sea Zone to 86 Sea Zone 1 fighter moved from 91 Sea Zone to 86 Sea Zone 1 fighter moved from 104 Sea Zone to 86 Sea Zone 2 fighters moved from 109 Sea Zone to 86 Sea Zone 2 submarines moved from 89 Sea Zone to 86 Sea Zone 1 carrier moved from 89 Sea Zone to 11 Sea Zone 1 carrier moved from 89 Sea Zone to 11 Sea Zone 2 carriers, 3 fighters and 1 tactical_bomber moved from 89 Sea Zone to 64 Sea Zone 1 carrier and 1 tactical_bomber moved from 89 Sea Zone to 11 Sea Zone 10 carriers, 1 destroyer, 1 fighter and 1 transport moved from 109 Sea Zone to 102 Sea Zone Place Units - Japanese 1 carrier, 3 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 64 Sea Zone: 3 fighters and 1 tactical_bomber EDIT: Removing units owned by Japanese from 64 Sea Zone: 2 carriers EDIT: Adding units owned by Japanese to 11 Sea Zone: 2 carriers, 3 fighters and 1 tactical_bomber EDIT: Removing units owned by Japanese from 86 Sea Zone: 4 fighters EDIT: Adding units owned by Japanese to 102 Sea Zone: 4 fighters EDIT: Removing units owned by Japanese from 86 Sea Zone: 2 carriers and 2 submarines EDIT: Adding units owned by Japanese to 11 Sea Zone: 2 carriers and 2 submarines EDIT: Removing units owned by Japanese from 65 Sea Zone: 2 carriers EDIT: Adding units owned by Japanese to 11 Sea Zone: 2 carriers EDIT: Removing units owned by Germans from 86 Sea Zone: 1 mech_infantry EDIT: Removing units owned by Italians from 86 Sea Zone: 1 marine EDIT: Removing units owned by Japanese from 86 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 11 Sea Zone: 1 transport EDIT: Adding units owned by Italians to 11 Sea Zone: 1 marine EDIT: Adding units owned by Germans to 11 Sea Zone: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 16 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,5,2,5,3,3,3,4,5,1,4,6,2,2,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,2,5,4,4,1,3,6,4,5,1,3,1,2,1,3,2,1,1 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 2,3 Japanese collect 30 PUs (16 lost to blockades); end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 11 Sea Zone: 3 fighters and 1 tactical_bomber EDIT: Adding units owned by Germans to 11 Sea Zone: 3 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from French Guiana: 1 artillery EDIT: Removing units owned by Japanese from 88 Sea Zone: 1 transport EDIT: Changing ownership of French Guiana from Japanese to French EDIT: Adding units owned by Japanese to 11 Sea Zone: 1 artillery and 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0.33 Americans : 0.67 Chinese : -0.67 UK_Pacific : -0.33 Russians : 1.00 Japanese : 0.50
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@Adam514 Thanks!
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TripleA Turn Summary: UK_Pacific round 63
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 63 Purchase Units - Americans Americans buy 1 armour, 1 destroyer, 1 factory_minor, 5 fighters, 5 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from France to Gibraltar 2 armour moved from Normandy Bordeaux to Gibraltar 3 artilleries and 4 infantry moved from France to Northern Italy 1 mech_infantry moved from Iraq to Greece Americans take Greece from Germans 1 artillery and 2 infantry moved from Persia to Eastern Persia 4 armour moved from Iraq to Eastern Persia 1 infantry moved from Algeria to Tunisia French take Tunisia from Germans 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 7 Sea Zone 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 submarine moved from 17 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 18 Sea Zone 1 submarine moved from 18 Sea Zone to 6 Sea Zone 4 submarines moved from 19 Sea Zone to 6 Sea Zone 3 destroyers moved from 33 Sea Zone to 6 Sea Zone 1 infantry moved from Norway to 126 Sea Zone 2 infantry and 1 transport moved from 126 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to United Kingdom 5 fighters moved from Norway to 125 Sea Zone 1 destroyer moved from 126 Sea Zone to 125 Sea Zone 1 bomber moved from France to Western Germany 1 bomber moved from France to Gibraltar 1 bomber moved from France to Gibraltar 4 fighters moved from France to Southern France 1 infantry moved from France to Southern France 1 tactical_bomber moved from France to Southern France 4 fighters and 2 tactical_bombers moved from France to Eastern Poland 3 infantry moved from Baltic States to Eastern Poland 1 bomber moved from Norway to Eastern Poland Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Western Germany causes 5 damage total. Battle in United Kingdom Battle in Gibraltar Americans attack with 2 armour, 2 bombers and 4 fighters Germans defend with 1 airfield, 1 harbour and 3 mech_infantrys Americans roll dice for 2 armour, 2 bombers and 4 fighters in Gibraltar, round 2 : 6/8 hits, 4.33 expected hits Germans roll dice for 3 mech_infantrys in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits 1 armour owned by the Americans and 3 mech_infantrys owned by the Germans lost in Gibraltar Americans win, taking United Kingdom from Japanese, taking Gibraltar from Germans with 1 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Casualties for Germans: 3 mech_infantrys Battle in Northern Italy Americans attack with 3 artilleries and 4 infantry Germans defend with 1 aaGun; Italians defend with 1 airfield, 1 factory_minor and 3 infantry Americans roll dice for 3 artilleries and 4 infantry in Northern Italy, round 2 : 2/7 hits, 2.17 expected hits Italians roll dice for 1 aaGun and 3 infantry in Northern Italy, round 2 : 3/3 hits, 1.00 expected hits 1 aaGun owned by the Germans, 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy Americans roll dice for 3 artilleries and 1 infantry in Northern Italy, round 3 : 0/4 hits, 1.33 expected hits Italians roll dice for 2 infantry in Northern Italy, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Northern Italy Americans roll dice for 3 artilleries in Northern Italy, round 4 : 0/3 hits, 1.00 expected hits Italians roll dice for 2 infantry in Northern Italy, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 3 artilleries in Northern Italy, round 5 : 1/3 hits, 1.00 expected hits Italians roll dice for 2 infantry in Northern Italy, round 5 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy Americans roll dice for 2 artilleries in Northern Italy, round 6 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Northern Italy, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy Americans win, taking Northern Italy from Italians with 1 artillery remaining. Battle score for attacker is -6 Casualties for Americans: 2 artilleries and 4 infantry Casualties for Germans: 1 aaGun Casualties for Italians: 3 infantry Battle in 125 Sea Zone Americans attack with 1 destroyer and 5 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 5 fighters in 125 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 125 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in Eastern Persia Americans attack with 4 armour, 1 artillery and 2 infantry Japanese defend with 1 airfield and 1 mech_infantry Americans roll dice for 4 armour, 1 artillery and 2 infantry in Eastern Persia, round 2 : 4/7 hits, 2.83 expected hits Japanese roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Eastern Persia Americans win, taking Eastern Persia from Japanese with 4 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Eastern Poland Americans attack with 1 bomber, 4 fighters, 3 infantry and 2 tactical_bombers Germans defend with 3 mech_infantrys Americans roll dice for 1 bomber, 4 fighters, 3 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 4/10 hits, 4.50 expected hits Germans roll dice for 3 mech_infantrys in Eastern Poland, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Eastern Poland Americans win, taking Eastern Poland from Germans with 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Germans: 3 mech_infantrys Battle in Southern France Americans attack with 4 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 3/6 hits, 2.83 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 6 Sea Zone Americans attack with 3 destroyers and 11 submarines; ANZAC loiter and taunt Japanese defend with 1 carrier, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport Americans roll dice for 11 submarines in 6 Sea Zone, round 2 : 4/11 hits, 3.67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 3 destroyers in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits 2 submarines owned by the Americans, 3 destroyers owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone Americans roll dice for 9 submarines in 6 Sea Zone, round 3 : 3/9 hits, 3.00 expected hits Japanese roll dice for 1 carrier, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 3/7 hits, 3.50 expected hits 3 submarines owned by the Americans, 1 carrier owned by the Japanese and 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 6 submarines in 6 Sea Zone, round 4 : 3/6 hits, 2.00 expected hits 1 transport owned by the Japanese lost in 6 Sea Zone 6 submarines owned by the Americans Submerged Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Americans: 3 destroyers and 5 submarines Casualties for Japanese: 1 carrier, 3 destroyers, 2 submarines and 1 transport Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Japan Non Combat Move - Americans 1 bomber moved from Eastern United States to Hawaiian Islands 1 fighter moved from Central United States to Western United States 4 fighters moved from Eastern United States to Western United States 1 infantry moved from Quebec to 121 Sea Zone 1 infantry and 1 transport moved from 121 Sea Zone to 123 Sea Zone 1 infantry moved from 123 Sea Zone to Iceland 1 transport moved from 121 Sea Zone to 116 Sea Zone 1 carrier, 2 destroyers and 1 transport moved from 121 Sea Zone to 120 Sea Zone 1 infantry moved from Eastern United States to Quebec 1 infantry moved from Eastern United States to Ontario 6 infantry moved from Central United States to Western United States 5 infantry moved from Eastern United States to Central United States 2 infantry moved from Central United States to Western United States 1 armour moved from Iraq to Greece 1 mech_infantry moved from Iraq to Eastern Persia 2 artilleries and 3 infantry moved from Iraq to Syria 4 fighters and 2 tactical_bombers moved from Eastern Poland to Bessarabia 1 bomber moved from Eastern Poland to Bessarabia 1 armour, 3 artilleries and 2 infantry moved from Baltic States to Belarus 2 infantry moved from Novgorod to Belarus 1 armour moved from Karelia to Belarus 1 infantry moved from Karelia to Novgorod 1 mech_infantry moved from Finland to Novgorod 2 infantry moved from Finland to Karelia 1 armour moved from Sweden to Karelia 6 infantry moved from Sweden to Finland 4 infantry moved from Norway to Finland 1 armour moved from Norway to Karelia 1 fighter moved from Eire to France 4 fighters moved from Gibraltar to Normandy Bordeaux 2 bombers moved from Gibraltar to France 4 fighters and 1 tactical_bomber moved from Southern France to Syria 47 fighters and 2 tactical_bombers moved from France to Syria 1 bomber moved from Western Germany to France 1 fighter moved from Holland Belgium to France 5 fighters moved from 125 Sea Zone to France 1 aaGun and 3 infantry moved from Holland Belgium to France 1 aaGun and 2 infantry moved from Normandy Bordeaux to France 1 artillery and 5 infantry moved from Portugal to Spain 2 artilleries moved from Tanganyika Territory to 72 Sea Zone 1 armour moved from Mozambique to 72 Sea Zone 3 infantry moved from Mozambique to 72 Sea Zone 2 infantry moved from Tanganyika Territory to 72 Sea Zone 1 armour, 2 artilleries, 18 carriers, 10 destroyers, 5 infantry, 9 submarines and 4 transports moved from 72 Sea Zone to 82 Sea Zone 1 armour, 2 artilleries and 5 infantry moved from 82 Sea Zone to French West Africa 1 armour moved from Tanganyika Territory to Belgian Congo 2 infantry and 1 mech_infantry moved from Angola to Belgian Congo 3 submarines moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone Place Units - Americans 1 factory_minor placed in Iraq 1 destroyer and 1 submarine placed in 10 Sea Zone 5 fighters, 2 infantry and 1 tactical_bomber placed in Western United States 1 armour and 2 infantry placed in Persia 1 mech_infantry placed in Finland 1 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 2 infantry EDIT: Removing units owned by Americans from Algeria: 1 aaGun EDIT: Removing units owned by Americans from Morocco: 2 infantry EDIT: Adding units owned by Americans to Algeria: 2 infantry EDIT: Adding units owned by Americans to Tunisia: 1 aaGun and 2 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 74 PUs; end with 74 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 79 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 109 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 114 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 119 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 infantry moved from Anhwe to Kweichow 2 infantry moved from Hopei to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Kweichow, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shantung to Anhwe Place Units - Chinese 5 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - British 1 mech_infantry moved from Persia to West India 1 mech_infantry moved from India to West India 1 fighter moved from India to West India 7 fighters moved from Iraq to West India 1 tactical_bomber moved from Iraq to West India 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 artillery and 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from France to Southern Italy 10 fighters moved from France to Southern Italy 1 mech_infantry moved from Turkey to Albania British take Albania from Italians 6 fighters moved from Iraq to Caucasus 2 infantry moved from Turkey to Caucasus 2 fighters moved from France to Southern Italy Combat - British Battle in Anglo Egyptian Sudan British attack with 2 artilleries and 4 infantry Germans defend with 1 armour, 1 infantry and 1 mech_infantry British roll dice for 2 artilleries and 4 infantry in Anglo Egyptian Sudan, round 2 : 0/6 hits, 1.67 expected hits Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 2 artilleries and 4 infantry in Anglo Egyptian Sudan, round 3 : 1/6 hits, 1.67 expected hits Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Anglo Egyptian Sudan British roll dice for 2 artilleries and 3 infantry in Anglo Egyptian Sudan, round 4 : 3/5 hits, 1.50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 4 : 0/2 hits, 0.83 expected hits 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 infantry Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry Battle in West India British attack with 8 fighters, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 factory_minor and 2 mech_infantrys British roll dice for 8 fighters, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 5/11 hits, 5.00 expected hits Japanese roll dice for 2 mech_infantrys in West India, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the British lost in West India British win, taking West India from Japanese with 8 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Casualties for Japanese: 2 mech_infantrys Battle in Caucasus British attack with 6 fighters and 2 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 6 fighters and 2 infantry in Caucasus, round 2 : 4/8 hits, 3.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Japanese with 6 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Southern Italy British attack with 12 fighters and 1 mech_infantry Italians defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 12 fighters and 1 mech_infantry in Southern Italy, round 2 : 6/13 hits, 6.17 expected hits Italians roll dice for 2 armour and 1 mech_infantry in Southern Italy, round 2 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the Italians, 1 fighter owned by the British and 2 armour owned by the Italians lost in Southern Italy British captures 22PUs while taking Italians capital British win, taking Southern Italy from Italians with 11 fighters and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 1 fighter Casualties for Italians: 2 armour and 1 mech_infantry triggerItaliansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - British 1 mech_infantry moved from Turkey to Syria 2 artilleries and 6 infantry moved from Turkey to Greece 19 artilleries and 35 infantry moved from Turkey to Syria 6 armour, 15 artilleries, 30 infantry and 7 mech_infantrys moved from Persia to Eastern Persia 2 infantry moved from Rhodesia to Belgian Congo 8 fighters and 1 tactical_bomber moved from West India to India 4 fighters moved from Iraq to India 6 fighters moved from Caucasus to Eastern Persia 5 fighters moved from Iraq to Eastern Persia 6 artilleries and 13 infantry moved from Burma to India 1 armour, 4 infantry and 1 mech_infantry moved from Baltic States to Belarus 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour, 20 infantry and 1 mech_infantry moved from Normandy Bordeaux to France 1 mech_infantry moved from Spain to France 11 fighters moved from Southern Italy to Syria 1 fighter moved from Eastern Persia to India 1 destroyer moved from 121 Sea Zone to 123 Sea Zone Turn Complete - British British collect 32 PUs; end with 54 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 57 PUs Place Units - UK_Pacific 3 infantry placed in India 1 fighter and 1 mech_infantry placed in Malaya Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Units Change Ownership Some Units in India change ownership: 3 infantry Some Units in Malaya change ownership: 1 fighter and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -1.67 Italians : 2.33 British : -0.33 AA fire in Western Germany : : -0.17 Americans : -0.17 Chinese : 0.00 Japanese : 1.33
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TripleA Turn Summary: Italians round 63
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 63 Combat Move - Italians 2 infantry moved from Western Germany to Northern Italy 2 mech_infantrys moved from Western Germany to Poland 1 artillery and 1 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Germany to Poland 1 fighter and 1 tactical_bomber moved from Germany to Northern Italy 2 fighters moved from Germany to Holland Belgium 1 fighter moved from Germany to Poland Combat - Italians Battle in Northern Italy Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 artillery and 1 factory_minor Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 : 3/4 hits, 1.50 expected hits Americans roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Holland Belgium Italians attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/4 hits, 1.67 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 3 : 2/4 hits, 1.67 expected hits French roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from French with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Poland Italians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Italians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Poland, round 2 : 0/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Poland Italians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Poland, round 3 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Poland Italians win, taking Poland from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 2 fighters and 1 tactical_bomber moved from Poland to Western Germany 2 fighters moved from Holland Belgium to Western Germany 1 fighter and 1 tactical_bomber moved from Northern Italy to Western Germany 3 armour and 11 mech_infantrys moved from Western Germany to Germany 3 armour and 11 mech_infantrys moved from Germany to Poland Turn Complete - Italians
Combat Hit Differential Summary :
Italians : -0.67 French : -0.67 Americans : -0.33 Russians : 0.33
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actually better I stop here. Obviously this has almost certainly been a foregone conclusion for 10+ rounds now but I wanted to see how close I could get by trying to get units between your stacks and the capitals. As I’m sure you could tell, I thought I would try Europe first and then thought maybe I could get behind you and get back in the Pacific. It was fun to try. And I think maybe with a few different choices I might have gotten a bit closer than I managed to. Anyway, thanks for the indulgence these last few rounds and thanks for the game. This was epic! Will post.
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Indeed, an epic game. Fun to watch, thanks to both players.
Farmboy, I saw you on the winning side for 3 times in that game.
First, after that Allied disaster in TJ when you got Egypt first.
Second, when this total annihilation took place in the Pacific with Japan not losing any significant strategic ground.
Third, after you convincingly cleared up Normandy.I didn’t dive deep into the position but I was surprised how fast the Axis allowed the Allies to regain an unpenetrable fleet in the Pacific again and how fast the Allies got their beachhead back in Normandy.
I looked to me the Axis had the upper hand during this game and I think the path to victory would have included to a) deadzone and seazone closer than Caro for good and to seal Western Europe forever against any further Allied invasions :)I mean, it certainly required good playing to even get Adam under such pressure. But in the end, the Allies recovered from being on the ropes for several times and thanks to Adams experience and great play they managed to stay on top in the end.
Thanks again gents!
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And last point (even if I believe I give away some strategic thoughts that might be relevant for the playoffs.
Italy had the choice to either seal Gibraltar or Egypt and they chose Gibraltar.
I personally believe that the strategically better option is to seal Egypt.- Italy can maintain a factory there
- Egypt is harder to reach for the US
- Egypt plays better together with Germany (including the money bonus). In Gib every German plane is badly out of position. Every unit in Gibraltar is passive while every unit in Egypt is a threat to the middle east and an important player to squeeze the middle east with all 3, Germany, Japan and Italy.
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Thanks jdow. Certainly I agree that I felt like I was in a winning position earlier at a few moments, thanks in part to some good dice too. And I failed to capitalize on those moments. Part of that is a question of experience and my sense of what happens next. I think an error I make in general of trying to do to much at once. And I think the expectation that my victory would run through getting an economic advantage made me a bit complacent and defensive in moments where I was close. I think I often over defended areas that Adam wasn’t likely to go for at the cost to opportunities elsewhere. And there were points of carelessness where I expected to hold or be in a position to retake territories. That happened with Gibraltar, Egypt and Normandy. Anyway it was all very fun and I’m happy to have come as close as I did. And as much as I squandered it Adam’s play was great.
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Yes, agree to your conclusions.
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Thanks for the game! It stayed epic and very fun throughout even though I usually don’t like long games.
I pretty much agree with everything JDOW said. I thought I was going to lose at multiple points in the game. A couple of different moves at a few places would have lead to an Axis victory. For example, when you got Egypt and built a factory there, if the Allies maxed their threat on it you could have still held it. If you build the factory, you need to make sure you will keep it. I didn’t try to max Egypt but I still put pressure on it so that you’d give me something else instead, but you let Egypt go and that became a vital UK strongpoint.
After the naval disaster I think you went too much land focused with Japan, you should have kept the naval pressure up.
All in all though, very good playing! I’m not letting my next opponent take Axis without giving me a bid :relieved: .
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@Adam514 said in 2018 Playoffs Adam (Allies) vs Farmboy (Axis) BM:
I’m not letting my next opponent take Axis without giving me a bid
downvote